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Page 1: Question 1: In what ways does your media product use develop or challenge forms and conventions of real media products?

Question 1: In what ways does your media product use, develop or

challenge forms and conventions of real life media products?

Josie Crandley’s Evaluation

Page 2: Question 1: In what ways does your media product use develop or challenge forms and conventions of real media products?

Genre:• The genre of our film is Drama. We chose this because it is a relatable

topic and there is various film drama and TV drama that had inspired us.• The Television Drama ‘Waterloo Road’ played a massive part in the

inspiration of our opening sequence. • The bullied girl showed no difference to any other person, she wasn’t a

geek and she didn't’t dress any differently to the other people in today’s society or our film, and so this reflected that anyone can be bullied, it isn’t just those that are not usually considered to be ‘normal’, but are still an outcast in society/school.

• The reasoning for us choosing this genre was because it is a very common topic, and it develops the audiences emotions by tugging at their heart strings. The fact that we did not over-use the theme of stereotypes reflects that a person can be portrayed as normal but still is taunted for their actions or looks that can be very similar to another persons.

• This genre reflects a real life problem, and we took a big risk by choosing to base our opening sequence on it.

Page 3: Question 1: In what ways does your media product use develop or challenge forms and conventions of real media products?

Narrative structure:• The narrative in our film is clear directly throughout production and the

actual movie itself. • Our title includes the use of ellipsis which emphasizes the fact that the

narrative has a cliffhanger ending, and the titles reflect this by having an ellipsis, which foreshadows the rest of the film being set on a cliffhanger.

• We used flashbacks a lot in our opening sequence, each time meaning a different thing. Our use of a flashback establishes a change in time/day, or a change in location- it signifies a different period of time. We did this because it is clearer to the audience what is happening and at what scale it is happening.

• Our story line influences the audience to ask question, our enigma codes are strong and the feedback we received mainly included questions such as “Does she jump? What’s going to happen? Did her brother get there in time?” We deem this as successful enigma coding, because our audience displayed the reaction that we wanted.

Page 4: Question 1: In what ways does your media product use develop or challenge forms and conventions of real media products?

Form:

• Typical features:• Running title sequence.• Sound (music/dialogue).• Enigma codes.• Equilibrium, disruption,

resolution.• Parallel action.• Cross-cutting.• Flashbacks, ellipsis, real

time.

• Our features:• Running title sequence.• Sound (voice over,

dialogue, music.)• Enigma codes.• Flashbacks.• Ellipsis.• Straight to disruption,

(watch rest of film for everything else.)

Page 5: Question 1: In what ways does your media product use develop or challenge forms and conventions of real media products?

Style:

• ‘Enough is Enough…’ features strong themes, and emotional antics. The emotion is swelling throughout the sequence.

• We decided to use the music that we did because we thought it had an emotional rift and as we played it alongside the action it just fitted together perfectly, as the theme of emotion and desperation runs in the music.

• We used a lot of flashbacks because it established a change in location/time of day/date and it made that clearer to the audience.

• We used simple framing, and our editing remained continuous throughout, we used simple cutting styles and our soundtrack was perfectly fitted for the situation.

• The moment when James (Fraser) is running after Mary (Josie) along the bridge we had to shorten and narrow down, and our use of continuous editing is apparent at this moment.