question 7
TRANSCRIPT
Preliminary Task
to
Final Product
Reflection on Preliminary
Task
Looking back on the preliminary
task there are some clear
differences of the quality between
that and the final outcome. Such
as...
Shot angles
For the preliminary task, we used very basic
shot angles. Eye level shots were mainly
used, although we did have a couple of
high-angled shots. Compared to our final
product these were very basic. In the final
piece we used a variety of low and high
angled shots to emphasise the drama.
Flow of Speech
The flow of speech in the preliminary task was
very poor. We hadn’t put together a fixed
script, therefore the actors improvised and it
wasn’t very good quality. On the other hand,
‘Breathless’ had a script which was printed and
handed out to the relevant actors. This gave
the actors a better understanding of the scene
and therefore better acting/speaking.
Locations
Locations for the preliminary, was not planned
very well. We used a quieter part of the school
as there were not many people about to
interrupt the filming. For ‘Breathless’ it was
much better planned as we mapped where we
needed to go, went there during quiet periods
and made them relevant to the plot.
Background Noise
Although we were filming the preliminary in a quieter part of the school, so there were no students, there was some background noise. There are regular musical instruments being played as part of a lesson and this is prominent in the audio. When planning the final piece, we ensured that we would be filming with as little background noise as possible (during free periods and afterschool).
Plot
Due to it not being planned very well, the
preliminary tasks’ plot was not very clear
and it was very boring and
uninteresting. Alternatively, ‘Breathless’
had a dramatic action, adventure plot,
which (from our feedback) kept the
audience intrigued.
Conclusion
From the preliminary, I established what
basic skills we needed to include in the final
outcome, such as match on action, shot –
reverse shot and 180 degree rule, then built
on these skills and adapted them to suit
‘Breathless’. We managed to avoid mistakes
with the preliminary such as the
background noise, and made sure these
errors did not occur in the final outcome.