question paper analysis by makarand sir

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Question Paper Analysis (Question wise) Q. 1. 20 Problem Definiti on 04 (Comprehension) In this question theory on problem definition will be asked. It is same as the discussion we used to have in the class after reading the question for understanding the question. The complete  programm ing theory i n Appendix A of this document. Relevant problem definiti on theory may be referred from that. Use of Standard Functions 03 (Knowledge) In this question explanation on some library functions may be asked. You may be asked to explain about three / six library functions. The Theory Notes booklet contains the necessary information about these library functions at two places. In the Functions  chapter in tabular format and right at the end of the booklet in slightly more descriptive form. I have tried to include all those library function which have been asked in the past and some more. I sincerely hope nothing is asked which is out of this collection. C-Control Structures for Iteration 03 (Comprehension) In this question a Theory Note on iteration may be asked. (Explanation of any of the looping structure may be asked. You can refer to the Theory Notes booklet for the same.) It is also possible that a program based on iteration may be given and you will be asked to either give the output or find out number of iteration of the  body of the loop. We have done such questions in the cla ss and you m ay find then in the Que stion Set. Function and Parameters 04 (Comprehension) In this question either Theory question on functions or program output question on functions may be asked. Another favorite question of MU examiners is Compare Formal parameters and Actual parameters . Answer of this question in tabular form is given in Appendix B of this docume nt. Strings 03 (Application) In this question, a small program on strings may be asked. Program for Reversal, Palindrome, String length, Concatenation etc. all of which we have done in the class. Pointers 03 (Comprehension) This is the only question in the paper on the topic of pointers. It cannot be a programming question. Either an explanation of address(&) and dereferencing operator(*) will be asked or an output question on pointers will be asked. Q. 2. 20 Scalar Data types, Scope and Lifetime, type conversion  05 (Comprehension)  In this question, a note on storage classes can be asked. Even though it is there in Theory Notes booklet, for ready refere nce you can refer to Appendix C of this document for the same. This question may contain theory about different data types for which you can r efer to the Theory Notes booklet. Function and Parameters 05 (Application) This question may carry a programming question on functions. We have done many such questions in the class. Structures 10 (Application) This question may carry a programming question on structures. We have done many such questions in the class. This question is the only programming question having 10 marks. If you do all the programming

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8/16/2019 Question Paper Analysis by Makarand Sir

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Question Paper Analysis (Question wise)

Q. 1. 20

Problem Definition 04 (Comprehension)

In this question theory on problem definition will be asked. It is same as the discussion we used tohave in the class after reading the question for understanding the question. The complete

 programming theory in Appendix A of this document. Relevant problem definition theory may bereferred from that.

Use of Standard Functions 03 (Knowledge)In this question explanation on some library functions may be asked. You may be asked to explain

about three / six library functions. The ‘Theory Notes’  booklet contains the necessary informationabout these library functions at two places. In the ‘Functions’ chapter in tabular format and right atthe end of the booklet in slightly more descriptive form. I have tried to include all those libraryfunction which have been asked in the past and some more. I sincerely hope nothing is asked whichis out of this collection.

C-Control Structures for Iteration 03 (Comprehension)In this question a Theory Note on iteration may be asked. (Explanation of any of the looping structure may be

asked. You can refer to the Theory Notes booklet for the same.) It is also possible that a program based on

iteration may be given and you will be asked to either give the output or find out number of iteration of the

 body of the loop. We have done such questions in the class and you may find then in the Question Set.

Function and Parameters 04 (Comprehension)In this question either Theory question on functions or program output question on functions may be asked.

Another favorite question of MU examiners is ‘Compare Formal parameters and Actual parameters’. Answerof this question in tabular form is given in Appendix B of this document.

Strings 03 (Application)

In this question, a small program on strings may be asked. Program for Reversal, Palindrome, Stringlength, Concatenation etc. all of which we have done in the class.

Pointers 03 (Comprehension)

This is the only question in the paper on the topic of pointers. It cannot be a programming question.Either an explanation of address(&) and dereferencing operator(*) will be asked or an outputquestion on pointers will be asked.

Q. 2.  20

Scalar Data types, Scope and Lifetime, type conversion   05 (Comprehension) In this question, a note on storage classes can be asked. Even though it is there in Theory Notes booklet, for

ready reference you can refer to Appendix C of this document for the same. This question may contain theory

about different data types for which you can refer to the Theory Notes booklet.

Function and Parameters 05 (Application)This question may carry a programming question on functions. We have done many such questions in the

class.

Structures 10 (Application)This question may carry a programming question on structures. We have done many such questions in the

class. This question is the only programming question having 10 marks. If you do all the programming

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questions in the Question Set from Structures (only 5 in number) I think you should be able to answer this

question.

Q. 3.  20

Developing Algorithms 06 (Application) 

C-Control Structures for Iteration 06 (Application)

Introduction to recursive functions 08 (Application)This question, i.e. Q No 3 is a completely programming question. One algorithm question, One program on

looping and one on recursive function. We have done all these concepts by taking numerous programming

examples. Please revise the same. The difference between recursion and iteration in tabular format is given in

Appendix D of this document.

Q. 4.  20

Developing Algorithms 06 (Application) 

C-Control Structures for Iteration 06 (Application)

Arrays- Single and Multidimesional 08 (Application)

Just like above question, this Q No 4 is also a completely programming question. One algorithmquestion, One program on conditional statements looping and one on arrays. We have done all these concepts

 by taking numerous programming examples. Please revise the same.

Q. 5.  20

Expressions in C; Arithmetic and Boolean expressions 06 (Knowledge) This question will contain some simple questions like Expression Evaluation, Operator precedence, identifier

acceptability etc

C-Control Structures for selection 06 (Application) 

This question may contain some conditional statements program.

Arrays- Single and Multidimesional 08 (Application)In this question, a program about array will be asked. If Q No 4 array question is about 1D array, then this may

 be about 2D array or it may be the other way round.

Q. 6.  20

Control Structures for selection  06 (Comprehension) In this question, theory notes on ‘if-else ladder and switch-case’, ‘difference between if and if -else’ etc. may

 be asked. It is also possible that this question may ask output of a program with conditional statements.

Introduction to recursive functions 06 (Application)

In this question, a program with recursive function will be asked.

Strings 05 (Application)In this question a program with string operations will be asked.

Files 03 (Comprehension)This is the only question on files. If the theory on files from the Theory Notes booklet is done properly, one

should be able to answer this question.

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APPENDIX A

Programming Fundamentals 

What is programming?

When we want a computer to perform a specific task, such as generating a marks sheet or asalary slip, we have to create a sequence of instructions in a logical order that a computercan understand and interpret. This sequence of instructions is called a program. Theprocess of writing programs is called programming.

The task of programming involves a lot of effort and careful planning. Without this, thecomputer will produce erroneous results. The following steps should go into the planning ofprogram:

Ø Defining and analyzing the problem

Ø Developing the solution logically using an algorithm

Defining and analyzing the problem

Before writing a program, we have to define exactly what

1. data we need to provide (input) and 

2. information we want the program to produce (the output).

Once we know these, we can figure out how to develop the solution.

Deciding on input  

Suppose we want to write a program to work out the total and average of a student’s marksin five subjects, we would need to mention the marks in the five subjects as input.

Deciding on output  

Next, we have to think of the output — the elements that should be displayed and thosethat should not. In the marks example, since the task is to prepare a marks sheet, themarks in all the five subjects, their total and average should be displayed on the screen. 

Developing a solution logically

Once we have defined and analyzed the problem — decided on the output and the input — we can go on to develop the solution.

The most important aspect of developing the solution is developing the logic to solve theproblem. This requires creating a set of step-by-step instructions and/or rules called analgorithm. Each step performs a particular task. We can write these steps in plain English..The algorithm for the example on finding total marks and average would look like this:

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1. Note down the student’s marks in different subjects. 

2. Find the total marks scored by the student. 

3. Compute the average marks. 

4. Assign grade. 

5. Display average percentage of marks and grade. 

6. End.

For any computer program to work well, it has to be written properly. Formulating aneffective algorithm will make writing an effective program easier. For an algorithm to beeffective, it has to have the following characteristics:

1. Finiteness: An algorithm should terminate after a fixed number of steps. 

2. Definiteness: Each step of the algorithm should be defined precisely. There should beno ambiguity. 

3. Effectiveness: All the operations in the algorithm should be basic and be performedwithin the time limit. 

4. Input: An algorithm should have certain inputs. 

5. Output: An algorithm should yield one or more outputs that are the result ofoperations performed on the given input. 

The famous mathematician, D.E. Knuth, first expressed these characteristics. 

Programming: The next step after developing an algorithm

Once we develop the algorithm, we need to convert it into a computer program using aprogramming language (a language used to develop computer programs). A programminglanguage is entirely different from the language we speak or write. However, it also has afixed set of words and rules (syntax or grammar) that are used to write instructions for acomputer to follow.

APPENDIX B 

Formal Parameters Actual Parameters (Arguments)Parameters appear in function definitions. Arguments appear in procedure calls.

A parameter is a type. An argument is an expression.

A function is defined in terms of parameters. The arguments are the values supplied to the

 procedure when it is called.

When discussing the code inside the subroutine

definition, the variables in the subroutine's

 parameter list are the parameters.

The values of the parameters at runtime are the

arguments.

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APPENDIX C 

Storage Classes

C storage class specifiers determines the physical location in memory within the computer where

the variable declared in c would be actually stored.

Storage class specifiers also determines

 

The initial value of the variable, if an initial value is not assigned.

 

The life of a variable.

 

The scope of the variable.

Available c storage class specifiers in the c programming language are as follows:

auto Storage Class Specifier

The variables declared in c using auto storage class are initialized with an unpredictable initial

value often called as garbage value and can be accessed from anywhere within the block in

which the variable is declared. As soon as the program control exits from the block in which it is

defined, the variable is destroyed.

By default variable in c use the auto storage class.

Syntax auto data_type variable_name; 

For example,

#include<stdio.h> main() { 

auto int i=1; { 

{ { 

printf("\n%d",i); } printf("\n%d",i); 

printf("\n%d",i); } return 0; 

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register Storage Class Specifier

The variables declared using register storage class specifier are treated similarly like that defined

 by auto storage class specifier with the only difference is that the variables are stored within the

CPU registers providing faster access.

It is recommended to use register storage class for variables which are being used at many

 places.

Syntax register data_type variable_name; 

For example,

#include<stdio.h> main() { 

register int i; for(i=1; i<=100; i++) 

printf("\n%d",i); return 0; 

static Storage Class Specifier

The variables declared with static storage class specifier are initialized with zero initial value if

any initial value is not provided at the time of declaration and it can be accessed from anywhere

within the block in which it is defined.

However, the variables declared with static storage class are not destroyed even after program

control exits from the block. Thus, the value of the variable persists between different function

calls.

Syntax  static data_type variable_name; 

For example,

#include<stdio.h> 

increment() { 

static int i=1; printf("%d\n",i); i++; 

} main() { 

increment(); 

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  increment(); increment(); return 0; 

Output 

12

3

Extern Storage Class Specifier

The variable declared using extern storage class are stored in memory with by default zero initial

value and continue to stay within the memory until the program’s execution is not terminated.  

Moreover, variables declared as extern can be accessed by all functions in the program, thus

avoiding unnecessary passing of these variables as arguments during function call.

It should be noted that the variables declared outside any function definition are treated as

variables with extern storage class.

Syntax 

extern data_type variable_name; 

For example,

#include<stdio.h> 

int i; main() { 

printf("\ni=%d",i); increment(); increment(); decrement(); decrement(); 

} increment() { 

i++; printf("\nOn increment, i=%d",i); 

} decrement() { 

i--; printf("\nOn decrement, i=%d",i); 

Output i=0

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On increment, i=1

On increment, i=2

On decrement, i=1

On decrement, i=0

APPENDIX D

 

Recursion vs. Iterations

Both recursion and iteration can be applied to a program depending upon the situation. Table

 below explains the differences between recursion and iteration.

Table Recursion Vs. Iteration

Recursion Iteration

Recursion is the term given to the mechanism

of defining a set or procedure in terms of itself.

The block of statement executed repeatedly

using loops.

A conditional statement is required in the bodyof the function for stopping the function

execution.

The iteration control statement itself containsstatement for stopping the iteration. At every

execution, the condition is checked.

At some places, use of recursion generates

extra overhead. Hence, better to skip when

easy solution is available with iteration.

All problems can be solved with iteration.

Recursion is expensive in terms of speed and

memory.

Iteration does not create any overhead. All the

 programming languages support iteration.

Factorial Example using recursion. Factorial Example using iteration.