race car design

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Race Car Design Study and Understand Race car design and construction demands a thorough understanding of the systems and components that make up the car, as well as an understanding of the physics involved. Before beginning design work on a car, you should understand how things work and why, so that when designing any individual component, the rest of the car's design intent can be taken into account. Learning Sources The first source for someone without the additional funds for a university degree, should be the library. Hundreds of books and magazines exist relating to the concepts you will need for design, and the most useful of these are race car specific. Some of the most useful titles for general race car design are: Race Car Chassis Design and Construction - Forbes Aird, ISBN: 0-7603-0283-9 - A book about chassis design - excellent, with historical info. Chassis Engineering - Herb Adams, ISBN: 1-55788-055-7 - Handling, suspension design, physical forces - excellent. Engineer To Win and other 'To Win' books - Carroll Smith, ISBN: 0-87938-186- 8 - Another excellent book - Metallurgy, engineering tips, nuts/bolts/fasteners, brakes, wheels, plumbing...a must have book. Racer's Encyclopedia of Metals, Fibers & Materials - Forbes Aird, ISBN: 0-87938-916- 8 - Good information on materials used in race car fabrication. Racecar Engineering Magazine - Technical articles on all aspects of race car design.

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Page 1: Race Car Design

Race Car Design

Study and UnderstandRace car design and construction demands a thorough understanding of the systems and components that make up the car, as well as an understanding of the physics involved.

Before beginning design work on a car, you should understand how things work and why, so that when designing any individual component, the rest of the car's design intent can be taken into account.

Learning Sources

The first source for someone without the additional funds for a university degree, should be the library.  Hundreds of books and magazines exist relating to the concepts you will need for design, and the most useful of these are race car specific.   Some of the most useful titles for general race car design are:

Race Car Chassis Design and Construction - Forbes Aird, ISBN: 0-7603-0283-9 - A book about chassis design - excellent, with historical info.

Chassis Engineering - Herb Adams, ISBN: 1-55788-055-7 - Handling, suspension design, physical forces - excellent.

Engineer To Win and other 'To Win' books - Carroll Smith, ISBN: 0-87938-186-8 - Another excellent book - Metallurgy, engineering tips, nuts/bolts/fasteners, brakes, wheels, plumbing...a must have book.

Racer's Encyclopedia of Metals, Fibers & Materials - Forbes Aird, ISBN: 0-87938-916-8 - Good information on materials used in race car fabrication.

Racecar Engineering Magazine - Technical articles on all aspects of race car design.

RaceTech Magazine - Another superb source of technical articles and technology explanations.

A technique that is helpful for the designer-to-be, is to transcribe concepts that are of interest into a notebook or a computer.  Later when working on the design you can easily refer to the appropriate reference, provided you categorize the information.  One thing that cannot be stressed more...Reading is cheap..Redesigning is expensive.

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The second source for design information comes from observation and hands-on.  It is a major advantage to be able to study somebody else's work, especially if their car is winning races.   Better still is the ability to work on a winning car.  Good designers connect things in a logical, and sometimes ingenious way, and observing the nuances of a design with your new found knowledge is a good way to learn even more.

There is also the internet.  While a number of sites on the internet provide good information, it is darn hard to find. Books are the best way to learn, especially for the new student of race car design. However, there are a great number of web sites which provide valuable information in the form of guides, FAQs and tutorials.  Searching usually takes a while, and general race car design principles are probably best learned from books, but sometimes you will run across good stuff.

The Best Way To Learn

The best way for a would-be designer to learn is by first determining what type of car they wish to build. Learning everything there is to know about every type of car is admirable (and useful), but will lengthen the time required to ultimately complete your particular car. Learn all you can about the physics and features of the class or style you are building for, and you will have built a fairly solid basis for building a competitive car in that class. Then, be aware of other class technologies.

What You Must Know

The construction of a race car is not a light matter. If you do not understand critical areas of race car design, you will likely have a critical failure at some point, which could lead to injury or death. If a grey area exists in your knowledge, refer to your books or to a mentor who has been racing for a long time in your chosen class.

Here are the some of the key things you should understand before designing:

Suspension / Handling

Inertial forces about a car that is cornering, accellerating and braking Weight distribution and it's effect on the above Tire/wheel properties (Tread, rubber compounds, wheel materials) The relationships between tire and road The center of gravity and roll center relationship Unsprung weight Suspension geometry and handling Anti-roll bar principles Damper/shock absorber principles Suspension components, their use and placement for optimum performance

Troubleshooting methods Chassis Construction

Structural design principles, most spaceframe design Load and forces which affect the race car Designing for the safety of the driver Materials and their physical properties (Tensile strength, elasticity, etc.)

Joining methods (Welding, brazing, etc.) Engine and Supporting Systems

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A good understanding of the engine and drivetrain Intake, cooling and exhaust principles Engine placement and mounting principles Transmission/Transaxle mounting principles Final drive components and placement Race car electrical systems

Troubleshooting methods Aero/Bodywork

Principles of aerodynamics (Flow, pressure, etc.) Tools of aerodynamics (wings, venturis, flow redirection, etc.) Fiber/metal materials for bodywork and their fabrication Structural requirements of bodywork and aero devices

Testing methods Driver Support Systems

Driver safety considerations/driver support (Rollover, impacts)

Ergonomics of driver and controls Other

Fuel cells and fuel delivery Fire extinguisher systems

Probably a bunch more....

That about sums it up. The process of designing a race car is started with a solid knowledge and understanding. The more information you have, even without the benefit of past real-world experience, the more successful your car will be

Design ApproachesNow that you have studied and understood, it is time to consider the way to approach the designing of a car.

Firstly, the design process for a race car is linear, that is, each step is followed in succession. However, being as there are a million different ways to build things, the designer is quite often forced to consider other components which relate to the area being designed. For example, when designing the suspension of a car, you inadvertently affect the structural shape of the car's chassis in and around where the suspension will mount. Therefore, it is wise to construct the suspension first, keeping in mind the requirements of the things the suspension affects.

Secondly, the design process demands a fair bit of estimation and compromise. Juggling performance, safety, efficiency and cost are what it's all about. This is where you want specifications ready to assist you in putting the pieces together.

Before You Get Started

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Computers, mostly PCs, are incredibly useful tools for race car design. A good, but optional investment is solid modeling software. Numerous companies make it, with very few selling below $5000. The lowest cost, value packed package is probably TurboCAD Solid Modeler. This software enables the designer to create virtual models of each part, in whatever required detail, and to create assemblies and finally a whole car. Sometimes training is required, but the picture it gives is as complete as it gets. For those with a smaller budget, there are still 2D and 3D CAD programs to fit any budget.

Other useful software also includes annotation and information recording/categorizing. Free tools are available for creating a simple database of information concerning your design.

The Race Car Project Steps

The chart below illustrates the major steps in designing and eventually constructing a car. (See explanations below) The design steps are discussed in more detail below.

Research Of And Viability of Intended Class of Car is there to put a reality check into place before any work is done. There are many levels of motorsport and it is important that you understand the technical difficulty of the class you have chosen. Formula 1 is not a good place to start. Also consider the cost. Anyway, ask people racing in your intended class for help and you will probably get it.

At this stage, it is wise to do a scale sketch of the car, in simple side, front, rear and top views. Assuming you are designing for an existing class, there will be plenty of examples of other's work, and your car's shape won't change much from the others.

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Information and Specifications Gathering is the step where you must go out and source the parts for your car. Whatever you cannot buy, you must fabricate, and 9 times out of 10 it costs more to fabricate, so off-the-shelf will result in lower cost. Fabrication does have it's advantages in that it allows for absolute control and optimization, an important feature in looser rule classes.

Whatever the course of action for a particular part, it is important to know the dimensions, weight, and features that apply. Catalog or record these figures for later reference. Collect brochures, and any other product information suitable--the internet has a wealth of companies offering specs and catalogs.

Use a checklist of parts that the car will need, and collect several examples to chose from when dealing with race-critical parts. This checklist will be used later when design requirements meet available parts

Rough Part Selection can be accomplished by first verifying that each of the available part models can do the job. If one can't, it's eliminated. Then, on the second go round, considerations such as space (volume) required, weight distribution characteristics, and aerodynamics can be evaluated and parts which don't fit can be eliminated. Repeating this process will usually get you down to 1 to 3 possible models. Always save your data. If requirements change somewhere else on the car, it may make a part you eliminated, feasible once again.

The part selection process is somewhat simplified if you use your earlier sketches of the car as templates on which to draw the "spaces" occupied by each part on the checklist. Alot space, according to your research, keeping in mind weight distribution (Front/rear/left/right), safety, aerodynamics, and all the other effects the part has depending on placement. Work out several different layouts if you like, and consider later servicability.

The Preliminary Design is where you translate the pictures you created above into a physical layout. You must focus on connecting all the parts, with small particulars like nuts and bolts left out of the picture, except where suspension and driveline are concerned. The idea at this stage, is to get a starting point. Then, you can use that baseline later when the REAL design work begins. It is a good idea to use CAD or Solid Modeling software for these tasks, as they are easily revised.

Part Re-Selection or Re-Design is the next step. When you study your preliminary design, you should evaluate it for it's acceptability in terms of performance, safety (think impacts from all four sides, and rollover) and efficiency (how well it works for it's weight and size). If there are conflicts in the design, or areas that can be improved, make the change, but keep a baseline copy to go back to if the idea didn't work.

The Final Design is not really the final design. Actually, it is the complete design. This is where you pull out the drafting paper (hard work), or start your solid modeling package (easiest). The goal of this design is to assemble the entirety of the parts you have in the design into a cohesive car. If suspension geometry wasn't considered prior, it is your last chance to consider it without redesigning. The saying "Built from the ground up" is true. No race can be designed without starting at the rubber contact patches, and working toward the chassis.

To simplify life, Final Design Testing can be done if you have the right software. These tools consist of Finite Element Analysis (FEA) to test tortional and structural rigity for chassis, Fluid Dynamics to test aerodynamics, and even tools that allow for ergonomics testing. They are generally costly, but can be very helpful.

Assuming everything has gone well, the Final Design Refinement and Completion will consist of small changes and verification that all parts work together, do not bind, etc. At this stage, it should be clear where every bolt goes, and how many bolts there are in the car. If it's not clear, then you need to complete your final design. More often then not, this will mean going back to research some more to find solutions to problems or shortcomings.

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Construction, Preliminary Testing, Car Analysis and Refinement and Future Development notes are planned for the future.

The Race Car Design Process

Outlined in the table below is order in which major components of the race car can be designed, and some of the related aspects you will need to consider (There are many more than what are shown!)

Order of Design

Component Considerations

1 Tires/Wheels

* Wheel appropriate for application* Tire appropriate for application * Wheel matches the hub/rotor * Available rotors and calipers are appropriate.* Unsprung weight is acceptable

2

Hub/Rotor assembly, Wheel bearings, spindle, Uprights ("At the wheel" suspension)

* Hub/Rotor appropriate for application* Same for bearings/spindles* Upright/knuckle design* Suspension geometry design* Loads affecting these components

3Suspension wishbones/axle shafts, housings

* Strong enough for application* Aerodynamics for exposed wishbones* Mounting positions on chassis

4Shocks/springs/anti-roll bar

* Shocks/spring/anti-roll bar appropriate for application* Mounting considerations* Leveraging (pivot) considerations and mounting* Spring/damping rate appropriate for travel, adjustability, vehicle weight, etc.?

5 Steering* Steering ratio* Left/right wheel movement (Toe in/out) through suspension travel* Mounting location on chassis

6 Driver cockpit

* Strong, intrusion-preventing safety cell for the driver* Good ergonomics for controls and seating. Good visual field* Pedals/Steering wheel positioning correct for driver* Position for weight distribution* Appropriate steel tubing, bend radius for roll bar.* No protrusions that could cause injury to driver

7 Driveline (This step could arguably be with suspension and steering, as it guides motor placement, if that course

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is preferred)

* Determined torque handling for chassis* Mounting of differential* Driveshafts/Chain* Path of driving force not a wild angles* Proper materials used in high stress drive shafts/half shafts

8Engine placement and mounting

* Determined torque handling for chassis and mounting positions* Exhaust clearance and temperatures* Fuel and air delivery* Cooling system proximity* Weight distribution* Transmission placement/weight

9 Fuel Cell

* Positioned as far away from driver as possible* As close to center of gravity longtitudinally and laterally, but as close to the ground as possible vertically* Relative position to engine* Fuel pump or delivery* Safety level (Degree of protection) appropriate* Mounting in chassis* Refuelling opening is located away from driver

10Electrical/Engine Management/Battery

* In accessible location, for maintenance* Relative close position to engine* Battery located anywhere, but use for weight distribution

11 Front chassis* Chassis structure focused on handling forces generated by suspension mounts and steering* Addresses safety, preferably through extended crumble zone(s). well ahead of the driver's legs.

12Driver Safety cell Chassis

* Chassis structure focused on handling forces from side, frontal, and rear impacts as well as rollovers.* Anti-intrusion panelling to protect driver* Position for weight distribution

13 Rear chassis

* Chassis structure focused on handling forces generated by suspension mounts, as well as driveline torque* Addresses safety, via impact zones, or at least prevents engine intrusion into cockpit.

14 Bodywork* Light as possible* Aerodynamically attains goals of design* Optimizes air flow allowed by class rules

There are quite a few more. The point however, is that the more you understand about the car you are designing, the more you will consider when designing.

You will notice that the suspension is first in the design areas, then the engine, cockpit, electrical, and safety concerns are addressed. Finally, the chassis is designed around the requirements created before it. Each aspect listed above can be thought of as requiring you to

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consider every other aspect further down in the list. So, to select the tires and wheels, you must consider the entire car's dynamic requirements right through to aerodynamic shape.

Two final words of advice. First, know the properties and parameters of what you are designing by consulting racers in your intended class. Second, understand the fundamental workings and physics affecting your race car. Combine the two, and you will understand what needs to be where in your car, and how strong everything needs to be to hold out for that chequered flag!

Starting From The Rules

A good way to start your first race car is to build from a set of rules. While the rules won't tell you the best supplier of a part, they will simplify the variables of your design by specifying certain part models be used. Where you find the parts is your business.

In sanctioned classes where a great many properties of the car design are specified in the rules, it is easier and cheaper to obtain parts because manufacturers are usually specified in the rules. Looser rule books usually mean the freedom to explore more exotic materials and systems, a more costly proposition.

Incorporating Rules Into The Design Process

Assuming you pick the class which suits your ability, you will want to make sure your design complies with the rules. For the rules-based designer, every component or part must be checked for compliance. This is not as difficult as it sounds (except in engine and drivetrain).

The first place to start is by sketching out the approximate shape, in scale, of the car you intend to build (and try to follow the lead of winners in your intended class). Having diagrams of the engine and other components you intend to use is also helpful. Once the sketch is satisfactory, make copies of it so that you can annotate the (usually) many rules on them. Attach to the annotated sketch, a list of any rules which may be important but not visually drawn. All together, this will give you a picture of what you can and can't do in particular areas.

As you design, refer to the sketches and lists to guide decision making. When you have found the right part, mark it, so that it is known that the rule has been adheared to. And when re-selecting parts, always review the rules relating to them. Annotate any ideas which are grey areas. In the future it may be wise to get them cleared with the sanctioning body.

One last comment, is that you should verify the rules aren't going to change drastically, before designing anything. There is no reason for not contacting the sanctioning body before beginning work.

Starting From ScratchStarting from scratch is not easy. The only real reason for designing without the rule book is to start a new class and usually, to gain sanctioning, you need to follow basic rules (ie. FIA's Formula Libre - Free formula).

When designing without intrusive rules, one is free to explore cost, performance, and styling. However, the job is more difficult because of the vast array of available parts. What defines most cars are the cost, performance and styling requirements. If for instance, low cost is to be achieved, then all the parts and labour would have to be relatively low cost and therefore mass produced -- Hence, you might look at stock auto parts to cut costs.

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Every existing class has something to offer in the way of standards, parameters, etc. learned over the years. A new or inexperienced designer will pillage, pillage, pillage from everyone else's best efforts, optimizing his/her car with the information gained--no harm in that. A good designer will pillage, then improve, in order to best his/her opponents. And finally, the gurus of design, will pillage some, study a lot, and experiment with new ideas to outpace the competition.

When designing without a great number of rules, still anotate them into a categorized list. In addition, you should outline aspects of the car that must comply with your vision/concept. Always refer back to these lists when making decisions.

Engineering ConsiderationsAs you design, it is important that you can gauge the requirements of your engineering work. The nature of the race car's normal operation and fatigue life depend on the structure and material composition of the car. Therefore, topics such as metallurgy and structural design are important for the designer to grasp.

The whole concept of engineering considerations is that you keep in mind four aspects, where they are appropriate:

SafetyPerformance vs. Strength vs.

Weight

Durability (Life) Cost

If you can optimize all four of these aspects, to select a most appropriate component, or structure for your car, then you are already winning (or at least saving your neck)

Safety is a first consideration. If your car has proven safety, it will be a great confidence boost to the driver. Where appropriate, save your neck by using a quality solution.

Performance vs. Strength vs. Weight is another factor that applies to every component on a car

Durability comes into the picture mostly as a factor of weight penalty or cost.

And finally Cost represents the ultimate limiting factor on most everything. If you can't afford it, it doesn't matter how well it performs.

Each of the following sample questions ask the designer to address each of the four factors is some way, and to strike a balance between them.

Sample Questions About Engineering Considerations

What is the tortional rigidity of the chassis? Is it sufficient for the class you are running in? Can it be improved?

What is a front/side/rear impact going to do to the chassis, at specific speeds of impact.

Are sufficient anti-intrusion measures in place

Is the structural design of mounts for suspension, engine and drivetrain adequate for the loads they are to carry?

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Is the safety roll bar adequate for protection?

Is the aerodynamic body design condusive to lift or to downforce? (Good to know, especially for high speed racing)

Is the body optimized for aerodynamics? Assuming the suspension and wheels are unchangeable, can any part of the body be changed, to improve aerodynamics? Don't break the rules, should you be using them.

Is the suspension free of bind?

Is the driveline clear of any obstructions or sensitive areas?

Does spring and damper selection reflect the conditions to be expected at various tracks?

What is the unsprung mass of the tire/wheel/suspension, and can it be improved within rule limits?

What are the electrical wiring requirements for the entire car? A final design should include wiring, in order to evaluate potential problems.

Are the most sensitive components of the car shielded adequately from elements and temperatures?

Are the driver ergonomics such that control operations are all adequate, for drivers of varying heights/weights? (or perhaps just your height/weight)?

Is the fuel cell compartment adequately designed to prevent fire from igniting fuel after a mechanical failure or accident-related impact?

Are the metallic and non-metallic materials used (especially in the engine bay), capable of withstanding the expected engine tempatures?

Are all the appropriate critical components safety wired?

Are all holes and cuts in metal properly designed so as to minimize crack propagation?

Is the driver safe from head banging protrusions?

This is just small example of the questions you will be able to answer, given a good study of engineering principles. You will be able to answer many more, assuming you spend a considerable amount of time getting aquainted with the knowledge.

Part Requirements

For the scratch builder, probably one of the most time-consuming aspects of race car design is determining the correct part and finding a good, reliable source for it. For the builder of an existing class car, the job is somewhat simpler as other racers in that class can recommend parts and sources.

Either way, the job of determining part requirements is pretty much the same. The first step is to list the parts required for your car which demand space, carry a weight penalty, or are absolutely required (either by rules or personal design). This covers pretty much everything in the car!

Keeping a list of parts along with the potential sources and models that fit the application, you can build up a series of choices, from which you can optimize for the best package.

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Click here to see the parts checklist . It is limited to the larger, common items, and in your research you will probably come across things which are not on this list.

Depending on your goals or vision for the car, you will pick potential models of parts which conform to that vision. ie. If you are building for low cost, potential models will be geared toward low cost. If a particular part is not available, then fabrication may be the only alternative. It certainly costs more than a mass produced part, but the results are very in tune with your needs.

Also, you will probably encounter a situation in where in order to gain the advantages of a particular part, you must use the rest of the parts from the same manufacturer or donor car (up to a point). For instance, to use a particular bolt pattern wheel, you must have a hub that matches, suitable disc rotors, proper spindle, and suitable bearings. All these parts work in an assembly, and in the end require you to take the perfect part with the less than perfect, unless each part is optimized already.

The end result of all the research and communicating, will be a short list of parts that, when used in the right combination with others, will produce superior results. Prior to design, you will need to determine which part combos work in this superior way.

Balancing RequirementsIn the end, all this design work culminates into a final design which balances all priorities in a neat fashion. In fact, looking back at your choices, you can gain a sense of pride in knowing that your brain has given each one it's due attention.

So how do you balance requirements? A matrix is a good tool. By rating several parts or their interactions, one can decide if a part is useful over a broader range of criteria.

Consider wheels. Here is a matrix defining the criteria:

Wheel brandDoes it suit the MNO hub wheel nut pattern?

Is the required tread of tire available?

Brake disc cooling by design?

Xyz, Inc. 15 x 7 No Yes Yes

Abc, Inc. 15 x 7 Yes YesNo

Simple as it is, it shows that right off the bat, the Xyz wheel is not going to work with the preferred MNO hub. However, maybe another hub would work too, a further criteria. However, disregarding this fact, it is apparent that the disc rotor would be better cooled with the Xyz wheel. This is a compromise and an integral part of balancing requirements.

The designer would at this point have the choice of either scrapping both wheel models, and finding more sources and examples, or settling for the Abc wheel.

It is important to keep safety at heart as well. Performance is best had in a car that can handle the lumps should something go wrong. Drivers will want to get back in if they don't have to be extracted. If cost is a limitation, then performance will have to suffer to offer the lower cost.

Balancing Your Time

As a final word for this section, you should make building your race car an enjoyable experience. Sacrificing relationships and relaxation time, over the long haul required to build a

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car, is not healthy. Pace yourself, and enjoy life, and if deadlines really beckon, then push, push, push!

Good luck!

Tips: Aerodynamics

The following tips and information focus on how to optimize aerodynamics. Depending on class rules, these suggestions may or may not be valid. Always check your regulations.

General Aerodynamics Principles

Drag Lift/Downforce Drag Coefficient Frontal Area

Aerodynamic Devices

Scoops/Positive pressure intakes NACA Ducts Spoilers Wings

Aerodynamics Design Tips

 

General Aerodynamic Principals

Drag

A simple definition of aerodynamics is the study of the flow of air around and through a vehicle, primarily if it is in motion. To understand this flow, you can visualize a car moving through the air. As we all know, it takes some energy to move the car through the air, and this energy is used to overcome a force called Drag.

Drag, in vehicle aerodynamics, is comprised primarily of two forces. Frontal pressure is caused by the air attempting to flow around the front of the car. As millions of air molecules approach the front grill of the car, they begin to compress, and in doing so raise the air pressure in front of the car. At the same time, the air molecules travelling along the sides of the car are at atmospheric pressure, a lower pressure compared to the molecules at the front of the car.

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Just like an air tank, if the valve to the lower pressure atmosphere outside the tank is opened, the air molecules will naturally flow to the lower pressure area, eventually equalizing the pressure inside and outside the tank. The same rules apply to cars. The compressed molecules of air naturally seek a way out of the high pressure zone in front of the car, and they find it around the sides, top and bottom of the car. See the diagram below.

Rear vacuum (a non-technical term, but very descriptive) is caused by the "hole" left in the air as the car passes through it. To visualize this, imagine a bus driving down a road. The blocky shape of the bus punches a big hole in the air, with the air rushing around the body, as mentioned above. At speeds above a crawl, the space directly behind the bus is "empty" or like a vacuum. This empty area is a result of the air molecules not being able to fill the hole as quickly as the bus can make it. The air molecules attempt to fill in to this area, but the bus is always one step ahead, and as a result, a continuous vacuum sucks in the opposite direction of the bus. This inability to fill the hole left by the bus is technically called Flow detachment. See the diagram below.

Flow detachment applies only to the "rear vacuum" portion of the drag equation, and it is really about giving the air molecules time to follow the contours of a car's bodywork, and to fill the hole left by the vehicle, it's tires, it's suspension and protrusions (ie. mirrors, roll bars). If you have witnessed the Le Mans race cars, you will have seen how the tails of these cars tend to extend well back of the rear wheels, and narrow when viewed from the side or top. This extra bodywork allows the air molecules to converge back into the vaccum smoothly along the body into the hole left by the car's cockpit, and front area, instead of having to suddenly fill a large empty space.

The reason keeping flow attachment is so important is that the force created by the vacuum far exceeds that created by frontal pressure, and this can be attributed to the Turbulence created by the detachment.

Turbulence generally affects the "rear vacuum" portion of the drag equation, but if we look at a protrusion from the race car such as a mirror, we see a

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compounding effect. For instance, the air flow detaches from the flat side of the mirror, which of course faces toward the back of the car. The turbulence created by this detachment can then affect the air flow to parts of the car which lie behind the mirror. Intake ducts, for instance, function best when the air entering them flows smoothly. Therefore, the entire length of the car really needs to be optimized (within reason) to provide the least amount of turbulence at high speed. See diagram below (Light green indicates a vacuum-type area behind mirror):

Lift (or Downforce)

One term very often heard in race car circles is Downforce. Downforce is the same as the lift experienced by airplane wings, only it acts to press down, instead of lifting up. Every object travelling through air creates either a lifting or downforce situation. Race cars, of course use things like inverted wings to force the car down onto the track, increasing traction. The average street car however tends to create lift. This is because the car body shape itself generates a low pressure area above itself.

How does a car generate this low pressure area? According to Bernoulli, the man who defined the basic rules of fluid dynamics, for a given volume of air, the higher the speed the air molecules are travelling, the lower the pressure becomes. Likewise, for a given volume of air, the lower the speed of the air molecules, the higher the pressure becomes. This of course only applies to air in motion across a still body, or to a vehicle in motion, moving through still air.

When we discussed Frontal Pressure, above, we said that the air pressure was high as the air rammed into the front grill of the car. What is really happening is that the air slows down as it approaches the front of the car, and as a result more molecules are packed into a smaller space. Once the air Stagnates at the point in front of the car, it seeks a lower pressure area, such as the sides, top and bottom of the car.

Now, as the air flows over the hood of the car, it's loses pressure, but when it reaches the windscreen, it again comes up against a barrier, and briefly reaches a higher pressure. The lower pressure area above the hood of the car creates a small lifting force that acts upon the area of the hood (Sort of like trying to suck the hood off the car). The higher pressure area in front of the windscreen creates a small (or not so small) downforce. This is akin to pressing down on the windshield.

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Where most road cars get into trouble is the fact that there is a large surface area on top of the car's roof. As the higher pressure air in front of the wind screen travels over the windscreen, it accellerates, causing the pressure to drop. This lower pressure literally lifts on the car's roof as the air passes over it. Worse still, once the air makes it's way to the rear window, the notch created by the window dropping down to the trunk leaves a vacuum, or low pressure space that the air is not able to fill properly. The flow is said to detach and the resulting lower pressure creates lift that then acts upon the surface area of the trunk. This can be seen in old 1950's racing sedans, where the driver would feel the car becoming "light" in the rear when travelling at high speeds. See the diagram below.

Not to be forgotten, the underside of the car is also responsible for creating lift or downforce. If a car's front end is lower than the rear end, then the widening gap between the underside and the road creates a vacuum, or low pressure area, and therefore "suction" that equates to downforce. The lower front of the car effectively restricts the air flow under the car. See the diagram below.

So, as you can see, the airflow over a car is filled with high and low pressure areas, the sum of which indicate that the car body either naturally creates lift or downforce.

Drag Coefficient

The shape of a car, as the aerodynamic theory above suggests, is largely responsible for how much drag the car has. Ideally, the car body should:

Have a small grill, to minimize frontal pressure. Have minimal ground clearance below the grill, to minimize air flow under

the car. Have a steeply raked windshield to avoid pressure build up in front.

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Have a "Fastback" style rear window and deck, to permit the air flow to stay attached.

Have a converging "Tail" to keep the air flow attached. Have a slightly raked underside, to create low pressure under the car, in

concert with the fact that the minimal ground clearance mentioned above allows even less air flow under the car.

If it sounds like we've just described a sports car, you're right. In truth though, to be ideal, a car body would be shaped like a tear drop, as even the best sports cars experience some flow detachment. However, tear drop shapes are not condusive to the area where a car operates, and that is close to the ground. Airplanes don't have this limitation, and therefore teardrop shapes work.

What all these "ideal" attributes stack up to is called the Drag coefficient (Cd). The best road cars today manage a Cd of about 0.28. Formula 1 cars, with their wings and open wheels (a massive drag component) manage a minimum of about 0.75.

If we consider that a flat plate has a Cd of about 1.0, an F1 car really seems inefficient, but what an F1 car lacks in aerodynamic drag efficiency, it makes up for in downforce and horsepower.

Frontal Area

Drag coefficient, by itself is only useful in determining how "Slippery" a vehicle is. To understand the full picture, we need to take into account the frontal area of the vehicle. One of those new aerodynamic semi-trailer trucks may have a relatively low Cd, but when looked at directly from the front of the truck, you realize just how big the Frontal Area really is.

It is by combining the Cd with the Frontal area that we arrive at the actual drag induced by the vehicle.

Aerodynamic Devices

Scoops

Scoops, or positive pressure intakes, are useful when high volume air flow is desireable and almost every type of race car makes use of these devices. They work on the principle that the air flow compresses inside an "air box", when subjected to a constant flow of air. The air box has an opening that permits an adequate volume of air to enter, and the expanding air box itself slows the air flow to increase the pressure inside the box. See the diagram below:

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NACA Ducts

NACA ducts are useful when air needs to be drawn into an area which isn't exposed to the direct air flow the scoop has access to. Quite often you will see NACA ducts along the sides of a car. The NACA duct takes advantage of the Boundary layer, a layer of slow moving air that "clings" to the bodywork of the car, especially where the bodywork flattens, or does not accellerate or decellerate the air flow. Areas like the roof and side body panels are good examples. The longer the roof or body panels, the thicker the layer becomes (a source of drag that grows as the layer thickens too).

Anyway, the NACA duct scavenges this slower moving area by means of a specially shaped intake. The intake shape, shown below, drops in toward the inside of the bodywork, and this draws the slow moving air into the opening at the end of the NACA duct. Vorticies are also generated by the "walls" of the duct shape, aiding in the scavenging. The shape and depth change of the duct are critical for proper operation.

Typical uses for NACA ducts include engine air intakes and cooling.

Spoilers

Spoilers are used primarily on sedan-type race cars. They act like barriers to air flow, in order to build up higher air pressure in front of the spoiler. This is useful, because as mentioned previously, a sedan car tends to become "Light" in the rear end as the low pressure area above the trunk lifts the rear end of the car. See the diagram below:

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Front air dams are also a form of spoiler, only their purpose is to restrict the air flow from going under the car.

Wings

Probably the most popular form of aerodynamic aid is the wing. Wings perform very efficiently, generating lots of downforce for a small penalty in drag. Spoiler are not nearly as efficient, but because of their practicality and simplicity, spoilers are used a lot on sedans.

The wing works by differentiating pressure on the top and bottom surface of the wing. As mentioned previously, the higher the speed of a given volume of air, the lower the pressure of that air, and vice-versa. What a wing does is make the air passing under it travel a larger distance than the air passing over it (in race car applications). Because air molecules approaching the leading edge of the wing are forced to separate, some going over the top of the wing, and some going under the bottom, they are forced to travel differing distances in order to "Meet up" again at the trailing edge of the wing. This is part of Bernoulli's theory.

What happens is that the lower pressure area under the wing allows the higher pressure area above the wing to "push" down on the wing, and hence the car it's mounted to. See the diagram below:

Wings, by their design require that there be no obstruction between the bottom of the wing and the road surface, for them to be most effective. So mounting a wing above a trunk lid limits the effectiveness.

Aerodynamic Design Tips Cover Open wheels. Open wheels create a great deal of drag

and air flow turbulence, similar to the diagram of the mirror above. Full covering bodywork is probably the best solution, if legal by regulations, but if partial bodywork is permitted, placing a converging fairing behind the wheel provides maximum benefit.

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Minimize Frontal Area. It's no coincidence that Formula 1 cars are very narrow. It is usually much easier to reduce FA (frontal area) than the Cd (Drag coefficient), and top speed and accelleration will be that much better.

Converge Bodywork Slowly. Bodywork which quickly converges or is simply truncated, forces the air flow into turbulence, and generates a great deal of drag. As mentioned above, it also can affect aerodynamic devices and bodywork further behind on the car body.

Use Spoilers. Spoilers are widely used on sedan type cars such as NASCAR stock cars. These aerodynamic aids produce downforce by creating a "dam" at the rear lip of the trunk. This dam works in a similar fashion to the windshield, only it creates higher pressure in the area above the trunk.

Use Wings. Wings are the inverted version of what you find on aircraft. They work very efficiently, and in less aggressive forms generate more downforce than drag, so they are loved in many racing circles. Wings are not generally seen in concert with spoilers, as they both occupy similar locations, and defeat each other's purpose.

Use Front Air Dams. Air dams at the front of the car restrict the flow of air reaching the underside of the car. This creates a lower pressure area under the car, effectively providing downforce.

Use Aerodynamics to Assist Car Operation. Using car bodywork to direct airflow into sidepods, for instance, permits more efficient (ie. smaller FA) sidepods. Quite often, with some for-thought, you can gain an advantage over a competitor by these small dual purpose techniques.

Another useful technique is to use the natural high and low pressure areas created by the bodywork to perform functions. For instance, Mercedes, back in the 1950s placed radiator outlets in the low pressure zone behind the driver. The air inlet pressure which fed the radiator became less critical, as the low pressure outlet area literally sucked air through the radiator.

A useful high pressure area is in front of the car, and to make full use of this area, the nose of the car is often slanted downward. This allows the higher air pressure to push down on the nose of the car, increasing grip. It also has the advantage of permitting greater driver visibility.

Keep Protrusions Away From The Bodywork. The smooth airflow achieved by proper bodywork design can be messed up quite easily if a protrusion such as a mirror is too close to it. Many people will design very aerodynamic mounts for the mirror, but will fail to place the mirror itself far enough from the bodywork.

Rake the chassis. The chassis, as mentioned in the aerodynamics theory section above, is capable of being slightly lower to the ground in the front than in the rear. The lower "Nose" of the car reduces the volume of air able to pass under the car,

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and the higher "Tail" of the car creates a vacuum effect which lowers the air pressure.

Cover Exposed Wishbones. Exposed wishbones (on open wheel cars) are usually made from circular steel tube, to save cost. However, these circular tubes generate turbulence. It would be much better to use oval tubing, or a tube fairing that creates an oval shape over top of the round tubing. See diagram below:

 

Tips: Chassis

The following tips and information focus on how to optimize a race car chassis, specifically the spaceframe-type chassis. Depending on class rules, these suggestions may or may not be valid. Always check your regulations.

General Spaceframe Chassis Principles

Chassis Design Tips

General Spaceframe Chassis Principals

Spaceframes

The spaceframe chassis is about as old as the motorsport scene. It's construction consists of steel or aluminum tubes placed in a triangulated format, to support the loads from suspension, engine, driver and aerodynamics.

Spaceframes are popular today in amateur motorsport because of their simplicity. Most everyone who has access to a level workshop, a saw, measuring tools, and a welder of some kind can build one.

There are also some inherent advantages to using spaceframes at the amateur level of motorsport as well. Spaceframes, unlike the monocoque chassis used in modern Formula 1 or CART, are easily repaired and inspected for damage.

So how does triangulation work? The diagram below shows a box, with a top, bottom and two sides, but the box is missing the front and back. The box when pushed, collapses easily because there is no support in the front or back.

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Of course, race cars need to be supported in order to operate properly, and so we triangulate the box by bracing it diagonally. This effectively adds the front and back which were missing, only instead of using panels, we use tubes to form the brace. See below:

The triangulated box above imparts strength by stressing the green diagonal in Tension. Tension is the force trying to pull at both ends of the diagonal. Another force is called Compression. Compression tries to push at both ends of the diagonal (Shown above in the horizontal yellow tube). In a given size and diameter tube or diagonal, compression will always cause the tube to buckle long before the same force would cause the tube to pull apart in tension. As an experiment, try pulling on the ends of a pop can, one end in each hand. Then, try crushing the can by pushing on both ends. The crushing is much easier, or at least humanly possible, compared to pulling the can apart.

Spaceframes are really all about tubes held together in compression and tension using 3D pyramid-style structures, and diagonally braced tube boxes. A true spaceframe is capable of holding it's shape, even if the joints between the tubes were hinges. In practice, a true spaceframe is not practical, and so many designers "cheat" by using stronger materials to support the open portions of the structure, such as the cockpit opening.

In contrast to spaceframes, the monocoque chassis uses panels, just like the sides of the box pictured above. Instead of small tubes forming the shape of a box, an entire panel provides the strength for a given side.

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A common shape for 1960s cars of monocoque construction was the "cigar". The cylindrical shape helped impart something called Tortional rigidity. Tortional rigidity is the amount of twist in the chassis accompanying suspension movement. See the diagram below.

Tortional rigidity applies to spaceframes too, but because a spaceframe isn't made from continuous sheet metal or composite panels, the structure is used to approximate the same result as the difficult to twist "cigar car".

Another reason tortional rigidity is mentioned here is that it greatly affects the suspension performance. The suspension itself is designed to allow the wheels/tires to follow the road's bumps and dips. If the chassis twists when a tire hits a bump, it acts like part of the suspension, meaning that tuning the suspension is difficult or impossible. Ideally, the chassis should be ultra-rigid, and the suspension compliant.

It is important to ensure that the entire chassis supports the loads expected, and does so with very little flex.

Chassis Design Tips Design the chassis after the suspension One of the biggest mistake

novices make is to design the chassis before the suspension. It is much easier to design a tentative suspension according to the rules and good geometry, and then build the chassis to conform to suspension mounting points and springs/damper mounts. See our Design Approaches section for more information.

Consider the load paths. A chassis is not about "absorbing" energy, but rather about support. When considering placement of tubes, visualize the "load paths". Load paths are defined as the forces resulting from accellerating and decellerating, in the longtitudinal and lateral directions which follow the tubing from member to member. The first forces which come to mind are suspension mounts, but things like the battery and driver place stresses on the spaceframe structure.

Maximize CG placement and vehicle balance. Center of gravity affects the race car like a pendulum. The ideal place for the CG is absolutely between the front and rear wheels and the left and right wheels. Placing the CG fore or aft or left or right of this point means that weight transfers unevenly depending on which way the car is turning, and whether it is accellerating or decellerating. The further from this ideal point, the more one end of the car acts like a pendulum, and the more difficult it is to optimize handling. The CG is also height dependant. Placing an engine

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higher off the ground raises the CG, and forces larger amounts of weight to transfer when cornering, accellerating, or decellerating. The goal of vehicle design is to keep all four wheels planted if possible, to maximize grip, so placing all parts in the car at their lowest possible location will help lower the CG. Of course, in terms of spaceframe design, you have to leave space for each of the parts.

Layout the tube members for easy access and maintenance. Maintaining a race car comes after construction. Placing tubes across openings is a natural way of ensuring a rigid chassis. However, in practical terms, you may be making it difficult or impossible to reach the mainenance demanding components. A good chassis design will allow quick and easy access to all components, and will not hamper removal or replacement of any part.

Check out cars which are competitive in your class. Cars which are competitive are usually built well, and with appropriate materials and methods. Observe these cars at the track and in the pits, and you can infer a great deal about what makes them winners.

Optimize the tubing shape for the job. Square tubing, which is known for it's ease of cutting and joining is better in situations where bending forces occur. However, round tubing is generally stronger in all other cases, albeit at a penalty in the complexity of construction.

Optimize the tubing size and gauge for the job. Tubing which is used in tension, can be of a lighter gauge than that used in compression. Keeping this in mind can save considerable weight, although it requires additional joining work and variety of tubing.

Tips: Suspension

The following tips and information focus on how to optimize a race car suspension. Because of the numerous types of suspension, we suggest you read some excellent books that cover this topic in much more detail. Depending on class rules, these suggestions may or may not be valid. Always check your regulations.

General Suspension Design Principles

Suspension Design Tips

General Suspension Design Principals

Unsprung Weight

Unsprung weight is a measurement of the weight of everything outboard of the wishbones or suspension links, plus 1/2 of the weight of the wishbones or links and spring/shock. It has a great effect on handling. The diagram below demonstrates why unsprung weight is so important:

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The more weight outboard of the car, the more force bumps exert on the suspension (and ultimately the chassis). This force must be dealt with using springs, dampers and anti-roll bars (described below), and the more force, the more difficult it is to keep the tire planted on the road. This is especially true of lighter weight cars. In the example above, if the car weighs 1000 lbs, a 2G bump would result in a vertical force of 10% of the car's weight. This will at the very least reduce the grip of the car, because the weight of the car is what keeps the tire planted, and pushing a car up into the air with that much force will inevitably reduce the weight on the tire, and hence grip.

Tires

As the first point of contact with the road, the tires work in conjunction with the suspension geometry and weight transfer dynamics to provide grip. Many different types of tires exist, but provided you are building for a specific class, you can easily select a particularly good or popular tire.

The grip provided by a tire is linked to the coefficient of friction (Cf) of the rubber compound and to the tire's construction (Radial/bias). This coefficient indicates the lateral grip the tire is capable of providing for a given weight being placed on it. Racing slicks are very high Cf tires, in the range of 1.0 or more. Street radials, on the other hand, rarely even approach 1.0. So what is in a number? If you were to place 500 lbs weight onto each of four tires with a Cf of 1.0, you could expect 2000 lbs (actually a little less) of lateral grip. Without aerodynamic aids to add to vehicle weight, the car would almost achieve a 1G turn.

Wheels

Of course, the wheel is what the tire mounts on. Wheels also come in a myriad of widths, sizes and materials.

The primary types of wheels used in racing are alloy and steel.

Alloy wheels can be constructed to very minimal weights, as alloying materials such as aluminum and magnesium can be used. They are also generally much more expensive than their steel counterparts, but they also lack the dent resistance of steel wheels. An alloy wheel, when struck by a curb will sometimes shatter, and possibly worse, crack (only later to fly apart!). Nonetheless, for most motorsports series, alloys are the choice.

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Steel wheels can also be constructed to amazingly low weights. Their cost is quite a bit less than the alloys, due mostly to lower cost construction. Steel wheels are deformable when struck, and will usually allow air to leak out of the tire, as opposed to shattering. NASCAR, and the general stock car scene use steel wheels due to the extreme forces encountered by 2 ton cars.

Uprights (Wishbone suspension)/Knuckles

The upright or knuckle attaches the wheel, brake rotor, hub, brake caliper and steering arm to the car (of course, the wishbones and control arm(s) do the final attachment to the chassis)

The upright or knuckle determines the king-pin inclination, and the final camber, caster, and toe settings of the wheel and tire. These various factors are demonstrated in the diagram below.

Kingpin Inclination determines steering feel to a great extent. In the front view above, the red line on the right represents the center line of the tire/wheel. The kingpin inclination is several degrees, the angle between the center line and the line running through the upright or knuckle. The kingpin inclination determines steering effort, and feedback.

Scrub radius is the distance from the centerline of the tire/wheel to where the kingpin line intersects with the road surface. The larger the distance, the more effort is required to turn the wheel, as the wheel has to "scrub" slightly to turn around the kingpin axis.

Camber is the angle between vertical (perpendicular to a flat road surface) and the "lean" of the tire/wheel. In the diagram above, negative camber of about 2 or 3 degrees is shown. Negative camber is often used to offset the normally positive change in camber as the wheel moves up. The concept of camber is simply to keep the tire contact patch as large as possible through the complete range of suspension motion.

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Toe-In/Out is a slight steering angle that is preset into the suspension. Toe-in has the tires pointing slightly toward the center of the car's front. Toe-out has the cars pointing slightly away from the car. In the diagram above, there is zero toe-in/out. Toe-in/out is used to offset the natural change in toe position caused by braking and accelleration.

Caster is the angle from vertical of the upright/knuckle, when viewing the wheel/tire from the side. This angle is used to create a gyroscopic effect on steering. This is easily demonstrated by turning the steering wheel in the car and then letting go of the wheel (Do this in an empty parking lot!). The caster causes the steering to correct itself back to straight ahead, instead of turning, without the need for driver input.

As you can well imagine, all these factors work together to produce a varying contact patch and steering feel in the car. Software exists for designing suspensions, and a computer makes it easy to see changes and how they affect the contact patch of the tire.

Like the wheel and tire, weight here plays an important part as well.

Wishbones/Control Arms

Wishbones and control arms connect the previously mentioned upright or knuckle to the car chassis. The wishbones or control arms (depending on suspension type) affect the previously mentioned factors as well. Camber, castor, and toe are all affected to some degree.

Essentially the wishbones connect to the chassis with rod-ends or spherical bearings, allowing the wishbones to pivot up and down with the wheel's movement and triangulating the suspension to prevent the wheel from moving fore or aft of it's designated position. Outboard, at the upright or knuckle, there are two ball joints, one for each wishbone. See the diagram below for a better visual representation:

The toe link, shown in blue above, is attached to the steering rack at the front of the car, and to the chassis at the rear. Toe adjustments are made by varying the length of this link.

Suspension Design Tips Use aerodynamic wishbones on open wheel cars. Open wheel cars,

round wishbone tubes will create turbulence and drag. The prefered

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tubing is oval, which in profile allows the airflow to diverge and converge nicely without turbulence.

Use at least a little scrub radius. Some books suggest eliminating the scrub radius. In race cars this can be a problem, as much of the feel about the car's handling can be lost. The scrub radius allows the driver to feel when the tires lose traction, without being "too far gone" to recover.

Use strong, high quality rod ends and other fasteners. Fasteners and rod ends can be expensive, but one of the last places you want to save money is on the suspension. These parts are often lamented by amateurs because the parts they use break too often. When selecting rod ends, bear in mind the angle, mounting and location of rod ends has an impact on their longevity.

Protect the driver from the suspension. Broken chassis mounts can be deadly or at least crippling. Using aluminum plates along the sides of the chassis will prevent broken wishbones from perforating the driver's legs.

Radial vs. Bias ply tires and Camber. Radial tires are more tolerant of static negative camber, or camber that is built into the suspension. If the suspension's range of motion is substantial (more than 2 or 3 inches of bump travel, and 2 or 3 inches of dip), then using more negative camber to compensate for the positive change introduced by the suspension helps. Radial tires will work better with this situation.

Minimize Unsprung weight. Unsprung weight, or the weight comprised by tire, wheel and suspension affects how well the tire follows the bumps and dips in the road surface. Using lighter wheels, tires, uprights, wishbones or control arms, and other parts will reduce the weight. The weight of these suspension parts by itself is not so critical as the ratio between the car's sprung weight (chassis, driver, engine, etc) and the unsprung weight. The lower the unsprung weight in relation to the sprung weight, the easier it will be to control the tire/wheel via the springs, dampers (shocks) and anti-roll bars.

Tips: Safety & Ergonomics

The following tips and information focus on how to optimize race car safety and ergonomics. Depending on class rules, these suggestions may or may not be valid. Always check your regulations.

General Safety/Ergonomics Design Principles

Safety/Ergonomics Design Tips

General Safety/Ergonomics Design Principals

Safety

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Safety in a race car is the art of protecting the human occupant, at whatever cost to the car. Designing the car to be damaged minimally while hindering driver safety is definitely the wrong approach.

So how do we protect the driver? Well first we need to consider the basic physiological weak points of the human body.

The diagram above shows that pretty much any part of the body exposed to the chassis of the race car is at risk. Injuries occur because the body sustains impacts beyond the G (gravities) level that it can sustain.

The brain is particularly succeptible to injury, because it is really just a soft tissue mass stored inside a very solid bone container, the skull. The key to avoiding injury in the brain is to avoid instantaneous decelleration of the skull. That is, when the skull strikes something hard, it decellerates instantaneously. The brain inside unfortunately keeps on moving, causing head trauma.

Neck and spinal injuries also present a serious threat to life and career. These "Connector" type elements in our body are flexible and stretchable, to a point, and can sustain tremendous G loads before breaking. However, depending on angle of impact, they can break rather easily.

Other bone injuries (breakages) are not as life-threatening or career ending, but still are to be prevented. The bones in our arms, legs and spine are designed to be stressed in tension and compression along their length. In the case of impacts they are often stressed in shear or bending, and therefore snap relatively easily.

Safety In Engineering

Safety in race cars consists of optimizing the chassis and bodywork to provide maximum support for normal driving situations, and maximum protection and energy absorption in crash situations.

First, the driver needs to be supported, so movement under normal driving is very limited. This means a seat with lateral head support, a head rest, and good lower and upper body lateral support. Most racing seats provide these three elements.

Secondly, the car's chassis needs to hold the seat and driver in place, in all situations, driving and crashing. This is of course accomplished with a chassis mount for the seat, and a 5 or 6 point harness.

Thirdly, measures must be taken to prevent intrusion into or the crushing of the driver's limbs and extremities. On formula cars, the problem of suspension wishbones breaking and piercing the driver's legs is solved by anti-intrusion panels that prevent pieces of the car from intruding into the driver's cockpit. As well, the cockpit "Safety cell" needs to be very strong. The "Safety cell" is the last piece of material between danger and the driver, and so should be well constructed, and not prone to collapsing onto the driver.

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Finally, the car needs to absorb the energy via structures that are crushable. As stated previously, the human body does not like to be decellerated from 80 or 100 km/h to 0 instantly. Therefore, we need to find a way that "quickly" decellerates the body. The only possibilities on a race car are the structures which surround the driver's safety cell. Designing these structures to collapse in an impact ensures that G levels are reduced because the car is literally decellerating over a small distance, instead of ZERO distance.

Below is a diagram:

Ergonomics

Ergonomics, or the study of human-machine interfacing, is important to race cars because the ultimate control of the car belongs to the driver. Poorly placed controls mean the driver must lose concentration on the race, and instead focus on the cockpit.

The ergonomics of a race car cockpit consist of several elements:

The driver's line of sight - Visibility is of prime importance. The goal in design is to ensure enough of the race track in front is visible, and enough of the action to left and right is visible, through peripheral vision. Of course, the driver also needs to see behind to watch for his/her competition. The mirrors should act as an extension of the visible field.

The steering wheel - The steering wheel is a tool of leverage. If a steering wheel is too far from the driver, the driver's arms will straighten, and ultimately limit the range of motion easily provided. If it doesn't stop the driver from driving properly, this situation will cause fatigue. If a steering wheel is too close, it will also limit the range of motion and perhaps cause interference with other cockpit controls or supports. The proper distance is largely a matter of comfort and clearance, and usually means the arms are bent at the elbows when driving straight, yet still comfortable when turning the wheel.

The gauges - The gauges act as vital signs for the car, and as such should be as close to the driver's normal line of sight when looking forward. Forcing the driver to look down at gauges removes concentration from the race. In Formula 1 (a particularly good example),

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the RPM is displayed with a series of LEDs (Light emitting diodes) that light as the redline is approached. This light sits almost at the very top of the cockpit, in line with the line of sight, allowing the driver to change gears without ever needing to look down.

A technique frequently used in racing is to rotate the gauges so that all needles or indicators are pointed to the directly vertical position when operating normally. The driver does not need to conciously scan the gauges, but can instead use his/her peripheral vision to determine the state of the car.

The Pedals - The pedals, like the steering wheel are a leverage item. The driver's legs will tire if not given a position of leverage. Likewise, the driver's legs may tire anyway, due to an inappropriate leverage fulcrum in the actual pedal system. Assuming the pedals and levels are well designed, we can focus on the driver's legs. To be most effective the driver's legs should be bent slightly when the pedals are fully engaged, and should be bent somewhat more when the pedals are not engaged. The calf portion of the leg should probably not be at less than 120 degrees angle in relation to the thigh when the pedals are disengaged. See below:

Other Controls - Positioning of controls such as the gear shift, kill switch, and adjustment knobs should be carefully considered. It does no good if shifting is hampered by the steering wheel, or if the kill switch is buried away from rescue crew access.

 

Safety/Ergonomics Design Tips Use energy absorbing materials in the collapsable crash structure -

In lower cost racing cars, most of the car is usually built from mild steel. Using that same mild steel in areas such as wishbones means that impacts will bend the material long before it breaks the material, meaning energy absorption takes place over a longer period.

For light weight, use a stressed skin over a lightweight core material - crushable zones such as the nose cone on a formula car can

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be made from balsa, honeycomb or high density styrofoam covered with a stressed skin of composites.

Triangulate the driver "safety cell" to prevent collapse - The safety cell can be designed in such a way that a catastrophic impact which collapses the safety cell, will make the safety cell expand away from the driver, instead of collapsing it onto the driver. In the case of a frontal impact, this would mean the sides of the cockpit would expand outward, upward and downward, instead of inward.

Use a clear windscreen or bodywork to increase vision - using lexan or other non-shattering clear material can help increase visibility without compromising the function of the bodywork. In some cases, the driver can be lowered for better CG (center of gravity), and the normally opaque bodywork replaced with clear lexan, to aid in re-establishing the vision field.

Keep the fuel cell and battery away from the driver and danger. Keeping dangerous items away from the driver is sometimes very difficult. In order to reduce the weight balance change over a race, designers will frequently put the fuel cell at the CG, so that no matter how empty or full it is, it does not cause a front/rear or side-to-side weight bias. However, most drivers don't like to sit next to fuel. Use secured, sealed firewalls between the fuel cell and driver compartment, and further, use the safety cell to protect the fuel cell from outside intrusions.

Don't scrimp on safety. Use only top quality certified suppliers of safety equipment. The cost is perhaps high, but consider how much you value your life. Fuel cells (Sanctioning body certified), seat belts (5 or 6 point sanctioning body certified only!), and driver safety wear (Nomex, 2 or more layers minimum! -- anything less is like wearing nothing).

Alvaro Garcia