race to reality: the next billion-people market opportunity

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RACE TO REALITY THE NEXT BILLION-PEOPLE MARKET OPPORTUNITY Mark Papermaster Senior Vice President and Chief Technology Officer

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Page 1: Race to Reality: The Next Billion-People Market Opportunity

RACE TO REALITY

THE NEXT BILLION-PEOPLE MARKET OPPORTUNITYMark PapermasterSenior Vice President and Chief Technology Officer

Page 2: Race to Reality: The Next Billion-People Market Opportunity
Page 3: Race to Reality: The Next Billion-People Market Opportunity

CHANGING THE WAY THE WORLD COMMUNICATES, LEARNS & EXPERIENCES

NEXT INFLECTION POINT

AUDIO VISUAL INTERACTIVE PORTABLE

Page 4: Race to Reality: The Next Billion-People Market Opportunity

DEMAND FOR BETTER EXPERIENCES

VOICE RECOGNITION

GESTURE RECOGNITION

3D ENTERTAINMENT

Page 5: Race to Reality: The Next Billion-People Market Opportunity

WELCOME TO THE IMMERSIVE COMPUTING ERA

Page 6: Race to Reality: The Next Billion-People Market Opportunity

SEE. HEAR. SENSE.

Page 7: Race to Reality: The Next Billion-People Market Opportunity

CONTEXT AWARE

GRAPHICS & COMPUTE ADVANCES

AFFORDABLE HEADSETS

APP & CONTENT ECOSYSTEM

Page 8: Race to Reality: The Next Billion-People Market Opportunity

PC MONITOR VR HEADSET

Immersive 2D Displays

Physically Based Rendering

EYE EXPERIENCE

Full PresencePhotorealism in VR

100s of GFLOPS

Immersive Computing Today

10s of TFLOPS

1000 TFLOPSHD 2XHD

64XHD

Page 9: Race to Reality: The Next Billion-People Market Opportunity

THE PATH TO TRUE VIRTUAL PRESENCE

Page 10: Race to Reality: The Next Billion-People Market Opportunity
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VR | UNDERSTANDING THE ECOSYSTEM & SUPPORT Roy Taylor Corporate Vice President Alliances and Content

Page 14: Race to Reality: The Next Billion-People Market Opportunity

EMPOWER THE CREATORS

OUR PASSION

Page 15: Race to Reality: The Next Billion-People Market Opportunity

VR CHANGES EVERYTHING

BECAUSE IT CHANGES OUR PERSPECTIVE.

121 YEARS OF LOOKING THROUGH A WINDOW.

WE ARE NOW ABLE TO STEP THROUGH IT.

Page 16: Race to Reality: The Next Billion-People Market Opportunity

VR CONTENT THREE MAJOR TRENDS

GAMES

VRaaS

VR as a Service

VR Experiences

VRE

Page 17: Race to Reality: The Next Billion-People Market Opportunity

VR CONTENT PIPELINE

TOOLSENGINESCONTENT

CREATORSASSET

CREATIONPLATFORMS

LOCATION BASED

PC

CONSOLECAMERAS

RENDERERS

LIGHTFIELDS

Page 18: Race to Reality: The Next Billion-People Market Opportunity

500+VR

ENGAGEMENTS

500+GAME

ENGAGEMENTS

4000MEMBERS OF

THE VES

100+MOVIE

STUDIOS

12FILM

SCHOOLS

251GAME

PUBLISHERS

1500GAME

DEVELOPERS

ENGAGEMENT

Page 19: Race to Reality: The Next Billion-People Market Opportunity

SOCIAL VR

Page 20: Race to Reality: The Next Billion-People Market Opportunity

STITCHING

Page 21: Race to Reality: The Next Billion-People Market Opportunity

4-24 CAMERAS, 4K TO VR HEADSETS AND MOBILE DEVICES

REAL-TIME 360 VIDEO STITCHING SOLUTION

ENABLED BY DIRECT GMA

Page 22: Race to Reality: The Next Billion-People Market Opportunity

SOLOMON ROGERSCEO REWIND STUDIOS

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SOLOMON ROGERSCEO REWIND STUDIOS

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Page 25: Race to Reality: The Next Billion-People Market Opportunity

Image produced with the permission of Daniel Buck

RENDERING

Page 26: Race to Reality: The Next Billion-People Market Opportunity

RADEON™PRORENDER

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JOHN MACINNESCO-FOUNDER MACINNES SCOTT

Page 28: Race to Reality: The Next Billion-People Market Opportunity

JOHN MACINNESCO-FOUNDER MACINNES SCOTT

Page 29: Race to Reality: The Next Billion-People Market Opportunity
Page 30: Race to Reality: The Next Billion-People Market Opportunity

DEVELOPER KITS AVAILABLE NOW

SSG

EDITING THE BEAUTIFUL

Page 31: Race to Reality: The Next Billion-People Market Opportunity

0.85 GB/s @ 17 FPS 4.59 GB/s @ 92 FPS

5X+ FASTERWITHOUT

RADEON PRO SSG

WITH RADEON PRO SSG

8K CONTENT FOR TOMORROW’S VR HEADSETS

Page 32: Race to Reality: The Next Billion-People Market Opportunity

Siri AbrahamsonDirector of Business DevelopmentAP Content Services International

Darrell AllenVideo Graphics EditorAP Interactive

Page 33: Race to Reality: The Next Billion-People Market Opportunity

image neededimage needed

Page 34: Race to Reality: The Next Billion-People Market Opportunity

2017

6M

1.5M

2.7M

50k

2016

3M

1M

750k

50k

Tethered with Controllers

Headsets without Controllers

Smartphone Based

SOURCE: JON PEDDIE RESEARCH

Page 35: Race to Reality: The Next Billion-People Market Opportunity

AAA CONTENT CHALLENGE

Battlefield 4

Estimated Production Cost $100M, or approximately $833K Per Minute

Sold 10M+ Units

Page 36: Race to Reality: The Next Billion-People Market Opportunity

AAA CONTENT CHALLENGE

The Martian

Estimated Production Cost $108M, or approximately $770K Per Minute

63M Tickets Sold

Page 37: Race to Reality: The Next Billion-People Market Opportunity

VR FOR ALL

Page 38: Race to Reality: The Next Billion-People Market Opportunity

THE DESKTOP PC FOR VR

€699 WITH RX 480RADEON™ RX 480: HTC & OCULUS RECOMMENDED

Page 39: Race to Reality: The Next Billion-People Market Opportunity

LOCATION-BASED VR

Page 40: Race to Reality: The Next Billion-People Market Opportunity

LOCATION BASED VR

GROWING THE VR ECOSYSTEM GAMES-VRaaS-VRE

FORM FACTORS

VR CAFES

CREATORS VR INDUSTRIES

EDUCATIONENTERTAINMENTGAMING

VISUALIZATIONDESIGN

MEDICINE

JOURNALISM RETAIL

Page 41: Race to Reality: The Next Billion-People Market Opportunity

0

200

400

600

800

1,000

1,200 IMMERSIVE ERA

Accelerated by Advanced Visualization & Compute

Source: AMD

1995 1998 2001 2004 2007 2010 2013 2016 2019 2022 2025

Mill

ion

of

Un

its

PC + Web Browser Era

Smartphone + Apps Era

Page 42: Race to Reality: The Next Billion-People Market Opportunity

ACCELERATINGTHE IMMERSIVE ERA

Page 43: Race to Reality: The Next Billion-People Market Opportunity

FOOTNOTES

Slide 60, Radeon Pro SSG demo: System 1: w/out Radeon Pro SSG, CPU: i7 4790K, RAM: 16GB DDR3 1600Mhz, Motherboard: Gigabyte GA-Z97X- Gaming5, PSU: 1200W, GPU: Radeon R9 Nano, SSD (OS): Samsung 850 Evo 250GB, SSD2 (demo content) - M.2 Samsung 950 Pro 512GB, GPU driver: 16.30.2010-160629n- 304071E, Video Player: AMD LiquidFlashPlayer -internal app, Demo Content - Raw 8K Video file, OS: Win 10 64bit. System 2: w/ Radeon Pro SSG, CPU: i7 4790K, RAM: 16GB DDR3 1600Mhz, Motherboard: Gigabyte GA-Z97X-Gaming5, PSU: 1200W, GPU: RadeonPro SSG, SSD (OS): Samsung 850 Evo 250GB, GPU driver: 16.30.2010-160629n- 304071E, Video Player: AMD LiquidFlashPlayer - internal app, Demo Content - Raw 8K Video file, OS: Win 10 64bit. System with Radeon Pro SSG scores 0.85 GB/s @ 17 fps. System with Radeon Pro SSG scores 4.59 GB/s @ 92 fps, more than 5X that of the system without Radeon Pro SSG.

Page 44: Race to Reality: The Next Billion-People Market Opportunity

ATTRIBUTION & DISCLAIMER

Battlefield 4 images and logos © 2015 Electronic Arts Inc. Battlefield, battlefield 4 and the DICE logo are trademarks of EA Digital Illusions CE AB. EA and the EA logo are trademarks of Electronic Arts, Inc.

Eagle Flight images and logos courtesy of Ubisoft Entertainment.

DISCLAIMER

The information contained herein is for informational purposes only, and is subject to change without notice. While every precaution has been taken in the preparation of this document, it may contain technical inaccuracies, omissions and typographical errors, and AMD is under no obligation to update or otherwise correct this information. Advanced Micro Devices, Inc. makes no representations or warranties with respect to the accuracy or completeness of the contents of this document, and assumes no liability of any kind, including the implied warranties of noninfringement, merchantability or fitness for particular purposes, with respect to the operation or use of AMD hardware, software or other products described herein. No license, including implied or arising by estoppel, to any intellectual property rights is granted by this document. Terms and limitations applicable to the purchase or use of AMD’s products are as set forth in a signed agreement between the parties or in AMD's Standard Terms and Conditions of Sale.

Use of third party marks / products is for informational purposes only and no endorsement of or by AMD is intended or implied.

©2016 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, LiquidVR, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.