ralph the elf art of
TRANSCRIPT
-
7/30/2019 Ralph the Elf Art Of
1/58
-
7/30/2019 Ralph the Elf Art Of
2/58
Contents
PreproductionPages 3 - 32
Production
Pages 33 - 48
Post ProductionPages 49 - 57
-
7/30/2019 Ralph the Elf Art Of
3/58
Pre - ProductionThe process of taking early initial ideas and turning them into visual concep
-
7/30/2019 Ralph the Elf Art Of
4/58
Santa has been missing from his workshop for the past few days on the lead up
Christmas season. The elves have been working away in his absence to try and m
Christmas possible but Dylon, an elf who hates a Merry Christmas has hatched
to trap his colleges and mass produce new experiments of evil toys brought to lif
weapons. Ralph was late to work when Dylon assumed control and discovers tha
atmosphere has changed. The machines and toys warped into sinister forms and th
elves are missing. It is up to Ralph to restore the factory and elves as well as Sant
save Christmas in time.
Synopsis
-
7/30/2019 Ralph the Elf Art Of
5/58
Ralph BioName: Ralph
Age: 6
Height: 60.96 cm (2 foot)
Gender: Male
Bio: Ralph is a young elf in training, and he works hard to learn the trade of makin
traditional toys and understanding what Christmas entails. He carries a candy can
is the source of his magic. He also has a set of wooden tools to create the toys alonfactory line which is then assessed by the head elf before the final decision from S
Ralph is sometimes a little careless and makes a few mistakes that costs the partic
line to remake a set of toys again but Ralph lets his determination drive him to ke
improving his skills and abilities to hopefully become more respected and work on
bigger and more complicated projects.
-
7/30/2019 Ralph the Elf Art Of
6/58
Dylon Bio
Name: Dylon
Age: 8
Height: 75cm (2.5 feet)
Gender: male
Bio: Dylon is also a young elf in training but hates the traditional sense of Christmas a
represents. Dylon is also Ralphs main rival as he despises Ralphs merry attitude to th
season and trying to be a good elf so uses any opportunity to sabotage his work. Dylo
participate in any of the traditional roles that is expected of an elf and instead works o
deadly experiments. Eventually he creates a whole army of toys with his power tools t
Santas traditional view and they help Dylon take over the factory and create his own
-
7/30/2019 Ralph the Elf Art Of
7/58
Influence Maps
I looked at many references for a style to visualise my game concept and what sort of characte
feature. I decided Elves would be a good option because there was a lot of potential to create t
different variations that were clearly the hero and the villain.
-
7/30/2019 Ralph the Elf Art Of
8/58
Other references include colour schemes, shapes and toys. The toys took more time to think ab
originally characters in their own right but later became props for Dylon to use in the game as h
playable character.
-
7/30/2019 Ralph the Elf Art Of
9/58
I looked at further props to look into the idea of how Ralph is traditional with his candy cane
but Dylon had to be something to contrast this so I looked at Industrial uniform, metal and pow
-
7/30/2019 Ralph the Elf Art Of
10/58
Ralph Silhouettes
Ralph had friendly circular shapes to express his positive personality, the left hand side were a se
that I later developed by mixing ideas together and narrowing down the best selection to move fo
-
7/30/2019 Ralph the Elf Art Of
11/58
Dylon Silhouettes
Dylons shapes took longer to decide on as I wasnt sure if he was going to be plump and bully
classic thin and spiky look, this was before I knew his character fully but he become much mor
experimented with silhouettes further.
-
7/30/2019 Ralph the Elf Art Of
12/58
Ralph and Dylon Dividing Shapes up
I picked three Silhouettes for each character and drew some white lines to indicate where the p
and to start thinking about finer details such as bells and buttons. This was a useful guide to bre
black silhouette and start thinking about pulling a character from it.
-
7/30/2019 Ralph the Elf Art Of
13/58
Feature Designs
These are some alternative feature structures that I would later apply to the faces and decide on
but I later decided that this didnt work because I had to define the head shape to work out what
work.
-
7/30/2019 Ralph the Elf Art Of
14/58
Ralph and Dylon Grey Scale Part One
Grey tones were then applied to fill the spaces and work out further details and then continued w
mark out how shapes could shapes and where further details might work.
-
7/30/2019 Ralph the Elf Art Of
15/58
Pose Gesture Studies
These were a series of studies to understand the action of a happy and negative action pose, I loo
images and drew quick body line studies.
-
7/30/2019 Ralph the Elf Art Of
16/58
Ralph and Dylon Grey Scale Part Two
The gestural drawings and more guide lines to work further to develop the characters as a whole
case of Dylon, transforming into an industrial and HighTec elf as his new purpose in the game
-
7/30/2019 Ralph the Elf Art Of
17/58
Ralph and Dylon Grey Scale Part Three
Once the grey layers were developed and ready for the next stage, I put them together on a se
visualise how they contrast and to show how they are beginning to look more like the charac
-
7/30/2019 Ralph the Elf Art Of
18/58
The colours were selected from research and what represented Christmas or winter, it was then a
the bright and warm colours for Ralph and the cold icy colours for Dylon.
Colour Palettes
-
7/30/2019 Ralph the Elf Art Of
19/58
Ralph and Dylon Colour Part One
I experimented with some colours in the palette and then decided to look at the shapes again and
more clearly and strengthen the body and head for each character. The outlines were then used a
better grey toned characters.
-
7/30/2019 Ralph the Elf Art Of
20/58
Ralph and Dylon Colour Part Two
These were experimentations of using the colour palette and work out what combinations define th
making a sensible decision about what would work with both characters to keep the contrast betw
-
7/30/2019 Ralph the Elf Art Of
21/58
Ralph Final Concept
There were some final alterations and further details to finish the character. I also thought back
and applied graphical decisions such as inside the ears and strips on the clothes.
D F C
-
7/30/2019 Ralph the Elf Art Of
22/58
Dylon Final Concept
Dylon had similar alterations in terms of graphics and adding further detail. Dylon became a very
character in his own right so was decided that he also would be a playable character to look at Ra
Christmas and Dylons side to wreck it.
-
7/30/2019 Ralph the Elf Art Of
23/58
Toy Silhouettes
The process of the toys began with deciding on what function they have and how they would mo
were decided, a toy that could move on wheels and a toy that is constructed from wooden blocks
-
7/30/2019 Ralph the Elf Art Of
24/58
Toys Dividing Shapes Up
The same process was used as the characters, to divide up the silhouettes and decide more clearly
would look like, the purpose of them as Dylons creations became clearer by deciding on weapon
-
7/30/2019 Ralph the Elf Art Of
25/58
Toys Grey Scale Part One
Grey tones were applied to the six designs to try and decide what was possible, further details w
the overall look and make sure it keeps to the same style and fits within the context of the game
-
7/30/2019 Ralph the Elf Art Of
26/58
Toys Grey Scale Part Two
One idea was selected and then drawn over as with the characters to clean up the shapes and make
design to fit alongside Dylon.
-
7/30/2019 Ralph the Elf Art Of
27/58
Toy Colour Tests
The colours from the toy colour palette were used to create variations of what might work togeth
was a range of bright colours and the wooden block toy was a selection of dull browns to represe
T P F l C
-
7/30/2019 Ralph the Elf Art Of
28/58
Toy Props Final Concept
The final details were added to enhance the design and to understand materials they are made fro
originally going to be characters but as the idea developed it was decided that they would work b
Dylon to use when the player selecting him for the journey in the game.
-
7/30/2019 Ralph the Elf Art Of
29/58
Ralph and Dylon Block Modelling
These were early block models that were made before the final concept but they didnt help to
characters and what they would look like in 3D so made a decision to scrap these trials.
-
7/30/2019 Ralph the Elf Art Of
30/58
Turnaround Sheets
These turnarounds were much more useful to analyse the character in different views and more
to model them. This took a few tries to get accurate but it was worth getting this stage right to m
accurate model.
-
7/30/2019 Ralph the Elf Art Of
31/58
Expression Sheets
I thought about which expressions would suit each character to make their descriptions and per
face expressions, this also made me think about body language such as how the head and body
where the arms would be. This would prove useful for posing and the walk cycles in terms of a
placement.
-
7/30/2019 Ralph the Elf Art Of
32/58
Toy Turnarounds
I made a turnaround for the toys to guide the modelling process and to know where certain detai
placed on the models. I didnt need one for the candy cane because I knew I would use a cylinde
deformer so was more simpler to imagine that as a 3D object.
-
7/30/2019 Ralph the Elf Art Of
33/58
ProductionTurning the 2D ideas into 3D Characters and Props for the game
-
7/30/2019 Ralph the Elf Art Of
34/58
Modelling Ralph
M d lli D l
-
7/30/2019 Ralph the Elf Art Of
35/58
Modelling Dylon
M ll P
-
7/30/2019 Ralph the Elf Art Of
36/58
Modelling Props
R l h UV M d T t
-
7/30/2019 Ralph the Elf Art Of
37/58
Ralph UV Map and Texture
D UV M T
-
7/30/2019 Ralph the Elf Art Of
38/58
Dylon UV Map and Texture
P UV M d T
-
7/30/2019 Ralph the Elf Art Of
39/58
Props UV Map and Texture
R l h C l M
-
7/30/2019 Ralph the Elf Art Of
40/58
Ralph Colour Map
R l h AO M
-
7/30/2019 Ralph the Elf Art Of
41/58
Ralph AO Map
R l h N l M
-
7/30/2019 Ralph the Elf Art Of
42/58
Ralph Normal Map
D l C l M
-
7/30/2019 Ralph the Elf Art Of
43/58
Dylon Colour Map
D l AO M
-
7/30/2019 Ralph the Elf Art Of
44/58
Dylon AO Map
D l N l M
-
7/30/2019 Ralph the Elf Art Of
45/58
Dylon Normal Map
Props Colour Map
-
7/30/2019 Ralph the Elf Art Of
46/58
Props Colour Map
Props AO Map
-
7/30/2019 Ralph the Elf Art Of
47/58
Props AO Map
P N l M
-
7/30/2019 Ralph the Elf Art Of
48/58
Props Normal Map
-
7/30/2019 Ralph the Elf Art Of
49/58
Post - ProductionAdding refinement to lighting and rendering, also marketing the game conceappeal to the target audience
Final Render Stills One
-
7/30/2019 Ralph the Elf Art Of
50/58
Final Render Stills One
These were the first set of renders for the character turnarounds and walk cycles, These worked
decided to stylise their lighting and improve these further.
Ralph Lighting tests
-
7/30/2019 Ralph the Elf Art Of
51/58
R p g g
Ralphs stylised light become like a warm glow to much his positive, beaming personality so I p
light colouring positioning and even the type of light
Dylon Lighting Tests
-
7/30/2019 Ralph the Elf Art Of
52/58
Dylon Lighting Tests
Dylons stylised lighting was theatrical horror to contrast with Ralphs lighting and to clearly ind
is the villain. As with Ralph I played with colouring, type and placement.
Final Render Stills Two
-
7/30/2019 Ralph the Elf Art Of
53/58
Final R n r Stills Tw
-
7/30/2019 Ralph the Elf Art Of
54/58
-
7/30/2019 Ralph the Elf Art Of
55/58
-
7/30/2019 Ralph the Elf Art Of
56/58
Marketing
-
7/30/2019 Ralph the Elf Art Of
57/58
M g
I Produced different versions of the poster until I got the composition and the right images that c
concept because it gives a clear message of what the game is about. This took me several attemp
created something I felt could appeal to the target market.
-
7/30/2019 Ralph the Elf Art Of
58/58
Adam Webb
thevistor.blogspot.co.uk
This Art Of looks at the process of a Character Design Pipeline from early initi
ideas and concept art to the final stages of fully resolved 3D characters and
branding.