ravening hordes: old grumbler edition
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Table of Contents
Beastmen...............................................................................5
Gors and Ungors..................................................................5
Unruly..............................................................................5
Centigors.............................................................................5
Trample............................................................................5
Centauroid........................................................................5
Minotaurs............................................................................5
Blood Greed:....................................................................5
Magic...................................................................................5
Army Organization...............................................................5
Allies 0-5!:...................................................................."
#eaders o$ t%e &aucous 'ost (-))!................................."
Bray%erd 5!*................................................................"
Centigors and Cariots 0-))!............................................"
Gat%ering 'erds 0-))!...................................................."
C%aos +,ares.......................................................................
C%aos +,ar$ &ules..............................................................
'o/go/lin &ules...................................................................
armac%ines.......................................................................
+eat% roc1et.....................................................................
2art% 3%a1er.....................................................................
Core.....................................................................................4
3pecial.................................................................................4
&are.....................................................................................4
C%aos +,ar$ C%aracters......................................................4'o/go/lin %eroes................................................................
Bull Centaur 'eroes............................................................
Allies....................................................................................
+ar1 2les..............................................................................
Team &ules..........................................................................
'ate ot%er 2les:..............................................................
Beasts:.............................................................................
6%ainite:...........................................................................
+ar1 7n8uence:.................................................................
9ig%t ision:.....................................................................
Cauldron o$ /lood................................................................
Corsairs...............................................................................
3ea +ragon Cloa1:............................................................
Magic...................................................................................
+ar1 2l$ 'ero.......................................................................
3orceress.............................................................................
+ar1 2l$ Assassin.................................................................
Assassin &ules................................................................(0
Core...................................................................................(0
3pecial...............................................................................(0
&are...................................................................................((
+A&23.............................................................................(
+,ar$ 3tandard &ules........................................................(
3turdy:............................................................................(
&esolute:........................................................................(
Grudges:........................................................................(
;eople o$ 3tone:.............................................................(
Gold
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Gromril:..........................................................................(
+,aren Ar=ue/us:........................................................(
Mining ;ic1:....................................................................(
Miner>s Cap:...................................................................(
;ais:..............................................................................(
&ange Guild 0-)5!.....................................................(@
&oyal Clan arriors 0-)5!................................................(5
Outsiders 0-5!...................................................................(5
+,ar$ C%aracters..............................................................(5
T%e 2mpire...........................................................................("
Gear o$ t%e 2mpire............................................................("
'eay /reast plate:........................................................("
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Monsters 0-(5! Dincludes monsters $or c%aractersE......)@
Allies 0-))!......................................................................)5
'eroes F Magic Users...........................................................)5
9ig%t Go/lins.....................................................................)5
9ormal Go/lins..................................................................)5
t cause ;anic...........................................................)4
3mall..............................................................................)4
&at Ogres and C%aos ar%ounds......................................)4
Animal %andlers.............................................................)4
;oison ind Glo/adier.......................................................)
;oison ind Glo/es........................................................)
Glo/adier deployment....................................................)
ezzails.............................................................................. )
;ais...............................................................................)
arploc1 ezzail.............................................................)
+oom%eel.......................................................................)
Moement......................................................................)
arp-#ig%tning...............................................................)
Crus%ing t%ings..............................................................)
Cre, Attac1s..................................................................)
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2ncum/rance.................................................................@0
#oss o$ Cre,...................................................................@0
3 O..........................................................@5
Huesting o,.................................................................@5
Grail o,........................................................................@5
;easant>s +uty..................................................................@5
Ot%er 3pecial &ules...........................................................@5
7mpetuous:.....................................................................@5
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Tom/ #ords........................................................................@
Curse..............................................................................@
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icious:...........................................................................54
7mpatient:.......................................................................54
9ig%t ision:...................................................................54
MootD'al8ings E....................................................................5
Gnomes................................................................................"0
;ygmies................................................................................"0
.........................................................................."(
9ippon.................................................................................."3as%imono:........................................................................"
Ara/y....................................................................................")
Camels:.............................................................................")
Genies...............................................................................")
Ot%er,orldly Creatures:.................................................")
+aemon psyc%ology:......................................................")
Iour ,is% is my command:.............................................")
C%aos Attri/utes..................................................................."@
Using this Book Unit entries ,ill %ae notation /e$ore or a$ter. 9otation /e$ore indicates t%e minimum num/er o$ re=uired units De.g. (* means
you must %ae at least one o$ t%e unit.E 9otation a$ter t%e unit indicates t%e unit size range De.g. (5* means t%e unit must %ae
at least (5 models.E Artillery cre, ,ill %ae a notation a$ter t%eir entryJ t%is represents t%e num/er o$ cre,men per artillery. De.g.
'o/go/lin Cre, DE means t%at t%e artillery is accompanied /y t,o %o/go/lin cre,.E
BeastmenBeastmen are C%aotic 2il
Type 9um/er o$ attri/utes
Units
Bestigor d"-Gors d"-)
Ungors d"-@
Centigor d"-@
ar%ounds d"-@
'arpy d"-@
Minotaur d"-@
C%aracters
Gor d"*ll-@
Centigor d"*ll-5
Minotaur d"*ll-5
Gors and Ungors
U9&U#I( : At t%e /eginning o$ eac% turn roll a die $or eac% unit. On t%e roll o$ a ( t%e unit must c%arge an enemy unit i$ it is,it%in c%arge distance DME or must moe as =uic1ly as possi/le to,ard t%e enemy.
Centigors
T&AM;#2 : centigors get an etra un modied attac1
C29TAU&O7+:
• 9o Caarly %ide sae)
• Uses additional %and ,eaponsJ great ,eapons and s%ields as i$ it ,ere an in$antry model
• May use spears as i$ it ,ere mounted D*( 3 on c%arge $or eampleE
Minotaurs
( C%aos @t% ed.
Beasts o$ C%aos "t% ed
) Beasts o$ C%aos "t% ed.
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B#OO+ G&22+: Minotaurs may not pursueJ until t%ey pass a #d test during t%e compulsory p%ase. 7$ c%arged /y t%eenemy ,%ile $eeding t%ey /ecome $renzied. May ta1e an additional test to try and pass i$ s%ot at.
Magic
Beastman 3%amans;rimary: Blac1J &ed3econdary: /lac1-,%iteJ green
Army Organization
4
#eaders o$ t%e &aucous 'ost (-))! Iour ar%erd must %ae a general.
Bray%erd 5!*
Centigors and C%ariots 0-))!
Gat%ering 'erds 0-))!
Allies 0-5!
A##723 0-5!:
May ally ,it% t%e $ollo,ing to g%t enemies o$ goodJ order or neutral disposition:C%aos Allies31aen+ar1 2lesOrcs and Go/linsampire CountsGiantsC%aos +,aresOrcsOgres
#2A+2&3 O
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C%aracter Models may /e gien any gear aaila/le to t%eir respectie types. T%at is a Beast man c%aracter may /e gien gear
aaila/le to Gors and Bestigors and a Minotaur 'ero may get gear aaila/le to minotaurs in t%e army list /elo,. A Beastman
C%aracter may ride a c%ariotJ replacing one o$ t%e cre, you may deduct t%e cost o$ t%e single cre, man.
B&AI'2&+ 5!*
Unit Type M s Bs 3 T 7 A #d7nt
Cl p ;ts
Gor D(0*E @ @ ) ) @ ) ( 5 " " (0
2=uipme
nt
3pecial
&ulesUpgrades
'and,eapon
Unruly
great ,eapon *J %al/erd *J add%and *(J 3%ield *(J lig%t armor *J
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Core
Unittype
M s Bs 3 T 7 A #d 7nt Cl ; ;ts
D(*EC%aos+,ar$
arriorD4*E
) @ ) ) @ ( ( (0
2=uipm
ent
3pecial
&ules
Upgrades
#ig%tarmor%and
,eapon
Great eapon *J 'eay Armor *(J3%ield *(J #arge 3%ields *J One unit
may %ae a magic standard
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
C%aos +,ar$Blunder/ussiers D4*E
) @ ) ) @ ( ( 4 (
2=uipment 3pecial &ules Upgrades
lig%t armorJ %and ,eaponJ /lunder/uss 3%ields *(J %eay armor *(
Unit type M
s
B
s
3 T , 7 A#
d
7n
t
C
l
;
;t
s'o/go/lin arrior
D(5*E@ ) ) ) ) ( ( " " "
@.5
2=uipment3pecial&ules
Upgrades
'and,eapon
#ig%t armor *(J /o, *(J 3%ield *.5
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
'o/go/lin ,ol$ rider D5*E @ ) ) ) ) ( ( " " " ()
Giant ol$ @ 0 ) ) ( ) ( ) ) ) )
2=uipment 3pecial &ules Upgrades
Cla,s icious D3ee OFGE
%and ,eaponJ s%ield May deploy as s1irmis%ers lig%t armor *J 3%ort/o,s *(
-.ecial
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
Bull Centaur D5E @ ) @ @ ) @0
2=uipment 3pecial &ules Upgrades
lig%t armorJ 3%ieldJ %and,eaponJ great ,eaponJ stomp
attac1
T%ic1-s1inned sae D@*no t%ic1nessEJ no armor
encum/rance&eplace lig%t armor ,it% 'eay armor*(
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
3nea1y Gits D(0*E @ ) ) ) ) ( ( " " " "
2=uipment 3pecial &ules Upgrades
+aggerJadditional dagger
enelopeJ anticoagulantpoisoned attac1sJ lig%t
in$antry
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
'o/go/lin Bolt t%ro,er D(-@E - - - - ) - - - - - - )0
'o/go/lin Cre, DE @ ) ) ) ) ( ( " " "
2=uipment 3pecial &ules Upgrades
man /olt t%ro,er range )0P 35
%and ,eapon #ig%t armor *
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
+eat% &oc1et D(-@E - - - - ) - - - - - - 50
C%aos +,ar$ Cre, DE ) @ ) ) @ ( (
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2=uipment 3pecial &ules Upgrades
3ee rules
'and ,eaponJ %eay armor
#are
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
2art%3%a1er D(-
E- - - - ) - - - - - - (50
C%aos+,ar$
Cre, D@E) @ ) ) @ ( (
2=uipment
3pecial &ules Upgrades
3ee rulesJ @-man 2art%
3%a1er
5-man 2art% 3%a1er *J "-man2art% 3%a1er *@@J -man 2art%
3%a1er *""
'eayarmorJ%and
,eapon
Chaos Darf Characters
C%aos +,ar$ 'ero M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
ll( ) 5 @ @ @ ( ) @4
ll ) " @ @ 5 ) ) (0*( 44
ll) ) " @ @ 5 ) @ ) (0* (0*( (0*( (4
ll@ ) @ @ 5 @ @ @ (0*) (0*( (0*( ("4
ll5 ) 5 @ 5 @ 5 @ (0*) * (0* (0* 04
C%aos +,ar$ izard M s Bs 3 T 7 A #d 7nt Cl ; ;ts
ll( ) 5 @ ) @ ( ( 4*( (0*( 4
ll ) 5 5 ) @ ) ( (0*( * (0* ((4
ll) ) " 5 ) @ ) ) ( (0* * (0*( (0* 0)ll@ ) " " ) @ @ @ ( (0*) (0*) (0*( (0*) )0)
ll5 ) " ) @ @ 5 ( (0*) (0*) (0* (0*) @(4
C%aos d,ares use red and /lac1 magic
$obgoblin heroes
C%aracter M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
'o/go/lin ll( @ @ @ @ ) ( ) " " " 4
'o/go/lin ll @ 5 @ @ @ ) ) 4*( " " " 50
'o/go/lin ll) @ 5 @ @ @ ) @ ) * " *( *(
'o/go/lin ll@ @ " @ @ @ @ @ @ (0*) " *( *( 5
'o/go/lin ll5 @ " 5 @ @ @ 5 @ (0*) 4* 4* 4* ((
Bull Centaur $eroes
C%aracter M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
Bull Centaur #l ( 5 @ 5 @ @ ) 45
Bull Centaur ll " @ 5 5 ) @ @ (0*( ()5
Bull Centaur ll) " @ 5 5 @ 5 @ (0* (0*( (0*( (45
Bull Centaur ll@ @ 5 5 5 " 5 (0*) (0*( (0*( )5
Bull Centaur ll5 5 5 5 5 " 5 (0*) 4* (0* (0* 45
Allies
May ally ,it% BeastmenJ +ar1 2lesJ C%aosJ Orcs and Go/linsJ 31aenJ ampire Counts to g%t Good or 9eutral enemies.
Dark /l!es
eam #ules
+ar1 eles are eit%er Order 2il or C%aotic 2il
'AT2 OT'2& 2#23 : +ar1 eles %ae %atred o$ all ot%er eles
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B2A3T3 : +on>t cause panic in $ello, dar1 elesJ not aNected /y cauldron o$ /loodJ no dar1 el$ c%aracters may QoinJ do not use
general>s #d
6 'A797T2 : can>t /e Qoined /y non-1%ainite c%aracters and are al,ays c%aotic eil and al,ays ,ors%ip 6%aine.
3#AA923'7: 3ome +ar1 2les deiate $rom t%e norm and $ollo, 3laanes% instead o$ 6%aine. %en determining t%e num/er o$
c%aos attri/utes eac% unit gets also determine i$ t%e unit $ollo,s 6%aine or 3laanes%. T%is ,ill aNect ,%ic% 1inds o$ attri/utes t%ey
mig%t receie. Units o$ opposing ,ors%ip suNer animosity to,ard one anot%er.
+A&6 79
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'ero type Dmayc%oose (J %eromust /e ll or
lo,er and must Qoina unit o$ t%at type.
Bonus ;oints cost
Blac1 Guard7mmune to ;syc%J
'al/erd5
itc% el$ Dregardless o$
leelJ %ig%er leelsneedn>t Qoin a unitE
s c%oice.
• Unit>s may not use %er?%is #dJ 7ntJ ClJ or p.
• 7$ s%e?%e is in a unit t%at /rea1s or 8ees t%ey must 8ee ,it% t%at unit.• Assassins are 6%ainiteMelee Gear ;oints Missile Gear ;oints Armor ;oints Mounts ;oints
AssassinGear
;oints
Additional %and ,eapon ( Cross/o, ) 3%ield ( Cold One 22Grappling
hook 1
Great eapon RepeatingCrossbow
4 #arge 3%ield 2len steed
#ance Throwing knife 1 #ig%t armor
3pear ( Crossbow Pistol 2 'eay Armor )
3,ord .5 Barding @
Halberd 2
Anticoagulant poisonedweapon1
!
() 7n most o$ t%e lore regarding itc% el$ and +ar1 el$ poisons t%ey re$er to t%e slig%test touc% causing deat%J t%is doesn>t seem
to re$er to normal poisons
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Core
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t+ar1 2l$ arrior D5*E 5D@E @ @ ) ) ( 5 ( 4 4 ((.5
2=uipment 3pecial &ules 7mproements
3%ieldJ 3,ordJ lig%t armor 'ate elesJ may deploy as lig%t in$antry 3pears *(J large s%ields *(
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
+ar1 2l$ Cross/o,man D5*E 5 @ @ ) ) ( 5 ( 4 4 ().5
2=uipment 3pecial &ules 7mproements
lig%t armorJ 3,ordJcross/o,
'ate elesJ May deployas lig%t in$antry
3%ields *(. repeating cross/o, *(. one unit may %ae great s,ords,eapons *.5
Unit Type M3 B3 3 T 7 A #d 7nt Cl ; ;t
CorsairD5*E
5D@E
@ @ ) ) ( 5 ( 4 4 (5
2=uipment 3pecial &ules 7mproements T,o s,ordsJ lig%tarmorJ netsJ dragoncloa1
'ate elesJ3laersJ lig%tin$antry
Cross/o, ;istol*
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
+ar1 &ider D5*E 5 @ @ ) ) ( 5 ( 4 4 (
2len 3teed ) 0 ) ) ( ) ( @ @ ) )
2=uipment 3pecial &ules 7mproements
3,ordJ lig%t armor May deploy as s1irmis%ersJ %ate %ig% eles 3pear *(J s%ield *(J one unit may get repeating cross/o,s *@
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/iteJ cla,s
#ots o$ %eadsJ - armor &egen )*J scaly s1in @* no t%ic1nessJ 3 CA;(4: The models cannot have their 78S restricted to less than "2” ,ut as a conse$uence they may also ,e seen.
They may ,e used 0ust like torches to start fires in ,uildins.
;A73 (: - coverae& " thickness& ,enefit only applies aainst raned fire& unit may use raned weapons and pavis at the same
time. 3ay not countermarch.
&A9G2 < 79+2&0: The Enineer may uess two distances and may choose the ,etter one after measurin ,ut ,efore rollin
artillery dice.
;2&73CO;2 (: The Enineer ains 78S throuh one interposin ,locker shorter than a cavalry/si5ed model. E.. a line of
infantry& a wall or a hede.
&A9G2 MA&62&3 : Before deployment& the dwarf player reveals to the m that he9she has come to the field with rane
markers. ane markers are small sins or posts placed on the ,attle field with measured and known distances for the dwarves.
1ntuitively& these markers must ,e staked into the round with ample time ,efore the enemy arrives. +s a conse$uence every
unit in the dwarf army counts as havin an 3 value of :.” The advantae is that the dwarf player will know the distance from
the rane marker to where the enineer is deployed& allowin for more accurate fire. The 3 need only tell the dwarf player the
distance once. 3arkers can ,e removed ,y the enemy without penalty ,y models who come in ,ase contact.
OAT'3TO92 ;
(5 T%is comes $rom t%e Blood /at% at Orc>s +ri$t Campaign pac1
(" +,ares "t% ed.
( T%is ,as sorta made upJ /ut it is loosely /ased on t%e idea o$ Kimproised ,eapons $rom ,ar%ammer ) rd edJ and t%at miners
are supposed to %ae great ,eapons t%at smas% t%roug% roc1.
(4 Completely made upJ ecept t%at t%e models %ae em.
( T%is item appears regularly in ar%ammer Ancients Age o$ C%iarly and it seemed appropriate to add it.
0 #argely made up
( 3ame Qust t%oug%t it ,ould add 8aor and interesting tactical %i-Qin
2uropean armies ,ere 1no,n to do t%is to increase t%e accuracy o$ t%eir ,eaponsJ especially at distances greater t%an 00
yards.
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• haracter may place the stone as a chare reaction& immediately followin a successful move to enae& or durin
the movement phase.
8nce the stone is placed the followin also apply
• 1f the unit flees the dwarf player loses the value of the unit in ?ictory points& even if they su,se$uently rally2*.
• The >haracter with the stone must issue and accept challenes
• The unit forms into an infantry s$uare& place the stone in the center
• The unit ains rank ,onuses e$ual to its reatest dimension and foot print #e.. a *x( s$uare would et a total of * ranks&whereas a (x( would et (& and a 2x* or *x* would et none as no dimension is reat enouh to constitute a rank%
• +ny other dwarf unit in "2” ains " >l so lon as the s$uare holds.
• The unit ains an additional maic resistance #for a total of - ward save%.
BOO 6 O< G&U+G23 ; The eneral and the unit he9she is with ains hatred aainst the foe.
-hield Bearers; 1f your eneral has shield ,earers other units within "@” may use her9his 7d& and >l
modifiers& su,ordinate commanders may have their radius increased to *)4”. Shield Bearers are a special class of infantry
with the followin stat line.
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ;
3%ield Bearer DE ) 5 ) @ @ ( ) (
They wear romril and carry hand weapons. 1f a shield ,earer dies& another dwarf from the unit the character has 0oined may
drop his9her shield and take up carryin the shield. +ainst arcin fire the shield ,earers ,enefit as if they had a lare shield.
)ue to his9her heiht advantae a dwarf character atop shield ,earers ains a " to hit. 1f there is one or no more shield
,earers the character must a,andon the oversi5ed shield and walk.
Gyroco.ters
)4
'ly Speed of ":”
Shootin hits are randomi5ed "/- yrocopter& 4 Pilot.
>lose com,at hits are randomi5ed as well "/* yrocopter& (/4 Pilot
+rmaments;
Bom,s; The Pilot carries crude ceramic or cast iron renades which he may attempt to lo, or drop from the yrocopter. Place
the "” radius explosion template anywhere within (” of the yrocopterAs fliht path that turn. oll to hit includin any rane or
movement modifiers. +nd scatter the template the distance that the pilot missed ,y. +ny model touched ,y the template is hit on
a * and takes a *S hit with a /2 armor modifier.
Steam un; 3ay only ,e fired durin the shootin phase. Place the flame template in front of the ,arrel of the un. 'or each
model touched ,y the template roll to hit usin the PilotAs BS. Each model hit takes a S* hit /" to armor.
>lose >om,at; 1n close com,at the pilot may make attacks to the front and side. Before ,lows are struck any flyer or modelover ":A tall must pass an i test or ,e struck ,y the propellers. This is danerous for ,oth the yrocopter and the unfortunate
monster. The yrocopter takes )* hits of S e$ual to the monsterAs T". +nd the monster takes )* S4 hits. 1f the yrocopter
takes a sinle wound in this fashion it plummets to the round.
he An!ils of Doom
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ;
Anil Guard ) 5 ) @ @ ( ) (
Anil o$ +oom - - - - (0 @ - - - - - -
ear; +nvil uard are e$uipped with lare shield& reat weapon& hand weapon and romril armor
Special ules;
1mmune to Psycholoy/ the +nvil uard is immune to psycholoy
) T%is is ,%ere one mig%t imagine slayers come $rom.
@ #argely made upJ /ut t%ey $eel rig%t.
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+ncestral heirloom; The anvils of doom were crafted in a ,yone era& there are none left who carry the knowlede to make
them anew. >onse$uently the loss of a sinle anvil would ,e an irreplacea,le loss. The capture or destruction of an anvil is
worth an additional ":: victory points.
andomi5e hits; hits are randomi5ed 0ust like shootin at a warmachine.
Strike unes; unes take a sinificant amount of preparation= the siil must ,e shaped ,efore it can ,e struck releasin its
power. >onse$uently& runes are enerally crafted ,efore the ,attle so that they may ,e unleashed at the riht moment. + player
may ,uy runes from the list of sorcerous runes. Each rune may only ,e used once. owever& if need ,e& runesmiths may craft
new runes durin a ,attle. This process re$uires 2 full maic phases to complete and may ,e cast on the third turn. To release arune the runesmith must roll to hit the rune #unesmithAs CS vs. the difficulty of the rune% if he9she strikes it the sorcery is
released. unes may ,e struck in the same phases as spells. + runesmith may strike as many runes as she9he has attacks each
turn. unic sorcery is effectively maic& however they may not ,e dispelled such is the a,solute manner of unes. +t least no
)warf has shared this lore to weavers of the maical winds. 3aic resistance applies as normal.
Sorcerous unes;2-
Army Organization
),
• 2-D >lan Carriors
•:/*-D Enineerin uilds #includes Enineer >haracters%
• :/(-D oyal >lan Carriors #includes unesmiths and Carrior >haracters%
• :/2-D 8utsiders #includes allies93ercenaries and raners and slayers%
Allies1Mercenaries2
ill Ally it%: To
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#ong Beards D5* perunitE
) 5 ) @ @ ( ( (4
2=uipment 3pecial &ules
'eay ArmorJ Great eaponJ'and eaponJ large s%ield
immune to panicJ old grum/lers Dany unit o$ d,ares ,it%in "L may re-roll a $ailed panic testJ solong as t%e long /eards are not 8eeingEJ cannot outnum/er clansmen in t%e army.
/ngineers5 Guild 6(*+3
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t+,ar$ T%underers D4* per unitE ) @ ) ) @ ( ( ((
2=uipment 7mproements
'and ,eaponJ lig%t armorJ Ar=ue/us 3%ield *(J or ;aise *(J One unit may %ae 'eay Armor*(
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Miners D5* perunitE
) @ ) ) @ ( ( (@
2=uipment 3pecial &ulesMining ;ic1J 'and eaponJMiner CapsJ %eay armor
Underground Adance Dsee "t% ed.E t%e num/er o$ miner units you are allo,ed e=uals t%enum/er o$ miners you %ae diided /y ( to a minimum o$ (.
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t3appers D per unitE ) @ ) ) @ ( ( (5
2=uipment 3pecial &ulesMining ;ic1J 'eay ArmorJ Miner caps 3appers
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;tCatapults D(-) per unitE - - - - ) - - - - - - 45Cre, D)E ) @ ) ) @ ( ( 2=uipment 3pecial &ules 7mproements
T%ree Man Catapult
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&oyal 'eroes4 M3
B3
3 T 7 A #d 7nt Cl ; ;t
6arl?
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eaponAdd. 'and ,eapon ( Additional 'and eapon ( &anged Armor&anged &anged Ar=ue/us ( 3%ield (;istol ) T%ro,ing Ae ( ;istol ) #arge 3%ield Ar=ue/us ( Armor Brace o$ ;istols " #ig%t Armor Cross/o, ) 3%ield ( Bom/s (0 'eay Armor ) T%ro,ing Ae ( Buc1ler 0.5 Blunder/uss Gromril 5Armor Armor3%ield ( ;ais (#arge 3%ield #ig%t Armor #ig%t Armor 'eay Armor )'eay Armor ) Ot%erGromril 5 Miners Cap (Ot%er ;eriscope
3%ield Bearers i$ general )0 &ange
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; 7G2O9 BOMB3 *(0 ;T3 2AC'):
• 3ee t% ed. Boo1
• May only /e used /y engineers
0olley Gun
**
• 'as ) sets o$ organ gun /arrelsJ eac% o$ t%ree.
• 2ac% turn t%e olley gun may re a set o$ t%ree /arrelsJ eac% o$ ,%ic% is red at t%e same guessed range li1e a cannon and
/ounced indiidually.• 3trengt% 5J range o$ @L
T%e cre, reloads ( /arrel eac% turn.
-team ank
*4
(. +uring t%e moement p%ase determine t%e num/er o$ steam points you ,is% to generateJ 0-5. All steam points must /e used
t%is turn. A single steam point may /e used to :
(. Moe )L straig%t $or,ard. Moe L /ac1,ard). ;iot up to 0 degrees cloc1,ise or counter cloc1,ise@.
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3ureyor #l ( @ ) @ ) ) ( ) ( 4*( 4*( 0
Bom/ardier #l @ ) @ ) ) @ ( 4*( * 4*( 50
Master 2ngineer #l ) @ @ 5 @ @ ) @ ( * * * 5
3pecial &ules
One Artillery may use %is?%er B3 and re-roll misre c%art
3ameJ and may re-roll t%e rst artillery die
3ameJ and any unit %e?s%e commands counts as sappers ,%o construct at %al$ rate and gain no demolis% /enet.
;&723T3 O< 3 7GMA&
M3
B3
3 T 7 A #d7nt
Cl
;
;t
arrior Mon1 @ @ ) @ ) ( ) ( 4*(
4*(
@5
arrior ;riest @ @ @ @ ) @ 4*(
4*(
*
0
#ector @ 5 @ @ @ ) @ *
*
4*(
*
((5
Arc% #ector @ " 5 @ @ @ 5 )
*
*
4*(
(0*)
(5
Grand
T%eogonist @ " 5 @ @ @ " )
(0*
)
(0*
)
*
(0*
)
)
53pecial &ules
%ite ll (J /ut only 1no,s ( minor spell
%ite ll J /ut only 1no,s minor spell and 0 mig%tyspells
%ite #l ) /ut only 1no,s ( mig%ty spell
%ite D,it% /lac1 as secondaryE ll @ /ut 1no,s only mig%ty spells%ite D,%ite and /lac1 secondaryE#eel @
May ,ear armor. Additionally t%ey and any unit t%ey Qoin are su/Qect to %atred to,ard c%aotic and eil models. arrior priests o$
3igmar are Order good.
3 TAT 2 T&OO;3 5!*
Unit type Ms
Bs
3 T , 7 A#d
7nt
Cl
;
;ts
(* &eic%soldat D(0-50 perunitE
@ ) ) ) ) ( ) ( .5
2=uipment3pecial&ules
Upgrades
3,ordJ /reastplate
s%ield *( and one o$ t%e$ollo,ing: %al/erd *J pi1es *(Jcross/o, *)J ar=ue/us *(J /o,*
Unit type Ms
Bs 3 T , 7 A
#d
7nt
Cl
;
;ts
Cross/o,men D(0-)0per unitE
@ ) ) ) ) ( ) ( .5
2=uipment 3pecial &ules Upgrades
+aggerJcross /o,
May /e deployedas lig%t in$antry
'and ,eapon *.5 replace+agger ,it% 3,ord *(
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
'ar=ue/usiers)" D(0* per unitE @ ) ) ) ( ) ( 5.5
)" Most rule sets $or ,ar%ammer ma1e %andguns Qust as epensie as cross/o,s and long /o,sJ t%is is pro/lematic. 7n editions
o$ ,ar%ammer /e$ore "t% ed. %and guns red eery ot%er turnJ as t%ey rig%tly s%ouldJ /ut t%eir cost o$ten did not re8ect t%is.
'istoricallyJ gunpo,der replaced arro,sJ not /ecause o$ let%alityJ rangeJ or accuracy Das long /o,s ,ere certainly up t%e mar1 in
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2=uipment 3pecial &ules Upgrades
+agger Ar=ue/us 'and ,eapon *.5 &eplace dagger ,it% 3,ord *(
Unit type Ms
Bs
3 T , 7 A#d
7nt
Cl
;
;ts
3,ordsmen D5-)0E) @ @ ) ) ) ( @ ( (0
2=uipment
3pecial&ules
Upgrades
3,ordJ/reastplate
#ig%t7n$antry
may replace /reast plate ,it% normallig%t armor $or $reeJ s%ield *(J /uc1ler
*(J and one o$ t%e $ollo,ing /astards,ord *J add %and *(J may replaceany %and ,eapon ,it% a dagger at nocostJ pistol *
Unit type Ms
Bs
3 T , 7 A#d
7nt
Cl
;
;ts
0- Great 3,ordsD5-(5E
@ @ ) ) ) ( ) ( 4 4 4(@.5
2=uipment3pecial&ules
Upgrades
great 3,ordJ $ullplateJ 3,ord
3tu//orn
One unit may %ae a magicstandard *50 and magicinstrument *5
6 97G'T3 A9+ 9OB7# 7TI 0-)5!
Unit type Ms
Bs
3 T , 7 A#d
7nt
Cl
;
;ts
0-( 7nner Circle 1nig%tD5-0E
@ @ ) @ ) ( ) ( 4 4 5.5
ar%orse 4 ) 0 ) ) ( ) ( @ ) @ @
2=uipment3pecial&ules
Upgrades
3,ordJ $ull plate armorJlanceJ s%ield
magic instrument *5Jmagic standard *(00
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts;istoliers D5-(0E @ ) ) ) ) ( ) ( (5.5'orse 4 ) 0 @ ) ( ) 0 ) ) ) )
2=uipment 3pecial &ules Upgrades pistolsJ /reast plateJ3,ord
s1irmis%JcaracoleA$raid o$ re
Unit type Ms
Bs
3 T , 7 A #d 7nt Cl ;;ts
6nig%tly order D5-0E @ @ ) ) ) ( ) ( 4 4 @ar%orse 4 ) 0 ) ) ( ) ( @ ) @ @
2=uipment3pecial&ules
Upgrades
3,ordJ $ull platearmorJ lanceJ s%ield
magic instrument *5Jmagic standard *5
Barding
Unit type M s
Bs
3 T , 7 A #d 7nt Cl
; ;ts
all t%ese regardsE it ,as t%at ar=ue/usiers ,ere c%eaper to train so a greater num/er could /e /roug%t to t%e eldJ simply out
num/ering traditional long/o,men ,%o too1 a li$e time to trainJ i$ not many years. Conse=uentlyJ %andgunners are presentedJ
,it% corners cut D3 -(J daggersJ c%eap %andgunsE to represent t%is.
) 7n ;i1e and 3%ot /attle eldsJ s,ordsmen ,ere o$ten used to counter pi1emen and needed to /e maneuera/le. AdditionallyJ
t%e 2mpire rule/oo1s routinely re$er to t%e s,ordsmen as epert $encersJ ,%om 7 ,ould imagine to /e muc% more adaptie and
creatie in t%eir ,eapon use.
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0- &eic%sguard)4 D5-(5E
@ @ ) ) ) ( @ ( 4 4 (@
2=uipment3pecial&ules
Upgrades
3,ordJ $ullplate armorJs%ield
One unit may %ae %al/erds *J grt,pns *J 8ails *( magic standard*5J magic instrument *5
GU992&I A9+ 29G7922&79G 0-)5!
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;ts
olley Gun D(-)E
- - - - ) - - - - - - (5
Cre, D)E @ ) ) ) ) ) 2=uipment 3pecial &ules Upgrades
) /arrel organgun )
Gunnery Tools Dimproised,eaponE
Unit type M s Bs 3 T , 7 A #d 7nt Cl ; ;tsGreat Cannon D(-)E - - - - ) - - - - - - (00Cre, D@E @ ) ) ) ) )
2=uipment 3pecial &ules Upgrades@ man cannon
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$igh /l!es
eam #ules
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7## A##I7T':
To s $aor. 7t seemed appropriate to com/ine t%is rule concept ,it%
t%e idea t%at t%ey are meant to die at a certain time.
@ 'ig% 2les "t%J t% and 4t% ed. T%oug% modier to represent a %ide saeJ as arro,s ,ould still pierce t%e cloa1.
50 Mord%eim ,it% some modication.
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Army Organization
+)
Citizens and Militia2 )+3
/8uestrians and Monsters2 6(+63
9indred -u.eriors '(+63
:ncludes characters; Army must include a general;
Allies and Maritime Au
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Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Arc%ers D(0-0E5@ 5 @ 5 ) ) ( 5 ( 4 4 ()
2=uipment 3pecial &ules 7mproements
long /o,J 3,ord sea el$ or %ig% el$J lig%t in$antry#ig%t armor *J 7t%ilmar *) W
/8uestrians and Monsters 6(+63
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
2llyrian &eaer D5-(5 per unitE 5 @ @ ) ) ( 5 ( 4 4 (
2len ar%orse ) 0 @ ) ( ) ( @ @ ) )
2=uipment 3pecial &ules 7mproements
3,ordJ lig%t armorJ spear %ig% el$J s1irmis% /o,s *J or s,ap spear $or /o, *( replace ,it% it%ilmar *(.5
a$raid o$ re
Unit Type M 3 B3 3 T 7 A#d
7nt
Cl
;
;t
3%ore &ider55 D5-0E
5 5 @ ) ) ( 5 ( 4 4 (4
2len ar%orse ) 0 @ ) ( ) ( @ @ ) )
2=uipment3pecial&ules
7mproements
spearJ 3,ordJs%ield
3ea el$D%orse mays,im usingridersunmoddedMEJ mays1irmis%
/o,s *J aelins *(J lig%tarmor *@J 7t%ilmar *).5magical instrument *5
a$raid o$ re
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
3iler 'elm
5"
D5E 5 5 @ ) ) ( 5 ( 4 4 2len ar%orse ) 0 ) ) ( ) ( @ @ ) )
2=uipment 3pecial &ules 7mproements
lance and 3,ordJ lig%tarmorJ s%ield
'ig% el$J'eay ca.
7t%ilmar armor *( WJ 7t%ilmar /arding *@J one unit may carry a magic standard,ort% up to 5pts
a$raid o$ re
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Tiranoc C%ariot D-@E
- - - ) - - - - - - 45
2l$ Cre, DE 5 @ @ ) ) ( 5 ( 4 4 -2len ar%orse DE ) 0 ) ) ( ) ( @ @ ) )
2=uipment3pecial&ules 7mproementslig%tc%ariot
spearJ /o, High 5lf 'ight aror ,26 ithilar ,7
a$raid o$re
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
ar,ain5 D(-@ per unitE - - - ) ( - - - - - ()0
2l$ Cre, D@E 5 @ @ ) ) ( 5 ( 4 4
2len ar%orse ) 0 ) ) ( ) ( @ @ ) )
5@ ar%ammer Armies )rd ed.J %ere t%ey appeared as a *( Missile 2lite.
55 ar%ammer Armies )rd ed. T%oug% it is not clear ,%et%er s%ore riders are 2llyrian &eaersJ t%ey are =uite compara/le and t%e
2llyrian reaer tet alludes to t%em patrolling t%e s%ore.
5" T%is unit is a /it interestingJ in t%e )rd ed. it appeared as a *) s%oc1 elite caalry /ut %ad t%e potential to /e %eaily upgraded
in gearJ later siler %elms ,ere do,ngraded to ma1e room $or dragon princes D,%o used to ride dragons in t%e ) rd ed. and in t%e
,ar o$ t%e /eard mini ruleset.E T%e siler %elm presented %ere is as it appears in 'ig% 2les 5 t% ed.
5 ar%ammer Armies )rd ed.
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2=uipment 3pecial &ules 7mproements
'eay C%ariot 3cyt%ed ,%eels *0J magic standard *5J magic instrument *5
3,ordJ lig%t armor %ig% el$ 3%ield *(J aelin *(J lig%t armor *J one cre, may %ae a long /o, *)
a$raid o$ re
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Great 2agles?Osprey54 D-"E 5 0 @ @ ) @ 4 4 4 50
2=uipment 3pecial &ules 7mproements
Cla,s
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spearJ/o,Jlig%tarmor
sea el$s%ields *(J #arge s%ield *J replace ,it%it%ilmar *( WJ may replace spear ,it%s,ord $ree o$ c%arge
Unit Type M3
B3
3 T 7 A #d 7nt Cl ; ;t
Merc%antcompanies5 D(0-)0E
5 @ @ ) ) ( 5 ( 4 4 ((
2=uipment
3pecial&ules
7mproements
3,ordJlig%tarmor
sea el$
3%ields *(J replace ,it% it%ilmar *(WJ magic instrument *5J '1) unitmust %ae long /o,s *)J other '1) may %ae spears *(J or %al/erds *Jone unit may %ae magic standard*5
Unit Type M3
B3
3 T 7 A#d
7nt
Cl
;
;t
Marine /olt /atteries"0 D(-@E - - - - ) - - - - - -5
2l$ Cre, D)E 5 @ @ ) ) ( 5( 4 4
2=uipment3pecial&ules
7mproements
)0P 3@ ran1 penetrating )s%otsJ armor penetration (J nomulti-s%ot penalty
3,ord 3ea 2l$ lig%t armor*
Unit Type M3
B3
3 T 7 A #d7nt
Cl;
;t
3%ipscompany"( D(0E
5 @ @ ) ) ( 5 ( 4 4 ()
2=uipment3pecial&ules
7mproements
long /o,J%and
,eaponJlig%t armor
sea el$ Jlig%tin$antry
great ,eapon *J s%ields *(Jgrappling %oo1 *(?J one unit may
%ae magic standard *5J magicalinstrument *5
5 ar%ammer Armies )rd ed.
"0 T%e repeating /olt t%ro,er c%anged eery edition
"( ar%ammer Armies )rd ed. And ar%ammer "t% 3torm o$ C%aos 'ig% 2l$ 3ea patrol
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=izardMen
-aurus1=izardmen #ules
#izardmen are neutral Order
7MMU92 TO ;A97C" : #izardmen are immune to psyc%ology t%ey neer %ae to ta1e panic testsJ ecept in close com/at. T%ey
do not ta1e $ear tests and pass any psyc%ology test t%ey must ta1eJ ecluding ; test. T%ey may not 8ee as a c%arge reaction.
otem %arriors
,*
+ue to t%eir priileged position in societyJ no unit in t%e #izardman army may declare a c%arge or moe to engage until t%e%ig%est ran1ing totem unit %as eit%er declared a c%argeJ $oug%t a round o$ com/at or is dead. T%ey may declare c%arges t%esame turnJ so long as t%e %ig%er ran1ing one declares it rst. AdditionallyJ no totem ,arrior unit may start t%e game ,it% moremodels t%an a lesser totem ,arrior unit.
TOT2M ' 72&A&C'I
Temple Guard
" ar%ammer Armies )rd ed.
") 'istorically Aztec ,arriors ,ould enter com/at in order o$ ran1J relatedlyJ a similar rule appears in ar%ammer Ancients
descri/ing t%e apanese 3amurai army. AdditionallyJ in ar%ammer Armies ) rdJ ed. T%e 3lann army $eatures a %ierarc%y o$ $rog
soldiers ,it% t%ese names.
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2agle and aguar arriorsAlligator arriors
AHUAT7C : some lizardmen %ae t%e a/ility to moe t%roug% ,ater $eatures ,it%out penalty. T%ey may not resere moe in ,ater.
T%ey may not s%oot ,%ilst in ,ater. 2ncum/rance still aNects s,imming moement. Additionally models ,it% t%is rule may
deploy as scouts in ,ater $eatures and may not /e targeted /y missile re or c%arges until t%e unit attempting to s%oot or c%arge
t%em passes an intelligence test or t%e a=uatic unit moes. T%ey pretend to /e logs.
2AG#2 A&&7O& : 2agle ,arriors pursue )dM and discount t%e lo,est alue
3AC&2+ +UT I ?3#A99 : %ere t%ere is a 3lann Mage and a temple guard regimentJ t%e 3lann mage must Qoin t%e regiment.
• +uring a /attle t%e temple guard may not oluntarily leae t%e 3lann mage.
• T%e 3lann mage may /e placed in t%e $ront ran1J t%e rearJ in t%e center o$ a s=uare $ormation or in t%e middle o$ t%e unit,%ere %e?s%e disrupts ran1s.
• 3lann Mages upon ;alan=uins may see oer temple guard and /e seen. 'e?s%e is a large target
• T%e Temple Guard carrying t%e palan=uin occupy a LL plat$orm and g%t as i$ t%ey ,ere in a $ormation.
• &anged (- ;alan=uinJ J) X Temple Guard @J5J" 3lann Mage
• Close com/atJ attac1s may /e made against t%e 3lann mage /ut against t%e temple guard>s s.
• ;rotecting t%e 3lann is more important t%at maintaining ran1 and le $or t%e temple guardJ temple guard ,ill pre$erentially
ta1e on t%e role o$ palan=uin /earer oer standing in ran1.
• +ue to t%eir occupation %olding t%e palan=uinJ eac% temple guard li$ting t%e 3lann loses an attac1
• T%e palan=uin %as a moe alue e=ual to t%e num/er o$ guard %olding itJ s%ould it /e reduced to t%e 0 t%e 3lann may
c%oose to ,al1.
• 3%ould a 3lann %ae to ,al1 %e?s%e is reduced to a #l ( mage and may only use Minor spells "@
=e!el ,
3lann Mages t%at are #l" may %ae " minor spells and @ MaQor spells
Magic
3lann and 31in1 magic users may use %iteJ GreenJ Blue as primary colors and red as a secondary color
>ets1-kinks1Chameleons
;O73O9OU3 7
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5!*
#izardman Ioung/lood"4 D(0*E @ ) @ ( (DE 4 @ 4 4 0
2=uipment 3pecial &ules 7mproements
'and ,eaponJ 3caly 31in 5*J /ite attac1 immune to panic 3%ield *(J spear *(
M3 B3 3 T 7 A #d 7nt Cl ; ;t
31in1D(0*E 5 ) ) ( ) ( 5 5 5 .5
2=uipment
3pecial&ules 7mproements
'and,eapon
#ig%tin$antry
31irmis% *(J 3cout *(J s%ield*(?J/uc1ler *(?J poisoned rangeattac1s D5* neurotoinE *( and oneo$ t%e $ollo,ing s%ort /o, *(?J J Qaelin *(?J /lo,pipe *(?J
M3 B3 3 T 7 A #d 7nt Cl ; ;t
9e,tsD(0*E 5 ) ) ( ) ( 5 5 5 ).52=uipment 3pecial &ules 7mproements
%and,eaponJ/lo,pipe
poison attac1sD@*9eurotoinEJpoisonous i$eatenJimmune topoison
31irmis% *(J 3cout *(J lig%t armor*(J s%ield*.5J Buc1ler *.5J andreplace t%eir /lo,pipe ,it% eit%ers%ort /o, *.5J or aelins*(J
M3
B3 3 T 7 A
#d
7nt Cl
; ;t
C%ameleon 0- unitsD5-(5E
)" @ ) ( ) ( 5 5 5
2=uipment 3pecial &ules 7mproements%and
,eaponJ/lo,pipe
31irmis%J scoutJ no
c%aractersJCamou8age
3%ort /o,*(J poisoned
arro,s D5*neurotoinE*(
M3
B3 3 T 7 A
#d
7nt
Cl
;
;t
6roigator D(*E you may%ae up to Y units o$roug%ly e=ual size ,%ere e=uals t%e num/er o$6roigators?5 roundedup0 5 ) 0 5 @ ) ( ) @
5
2=uipment 3pecial &ules 7mproements
GreateaponJ3caly31in@*
cause $earJ a=uaticJ MiedUnit $ormations ,it% 31in1sJarmor penetrating (J +oesn>tcount to,ard #esser 3pa,nminimum
May replace great,eapon ,it% eit%er anadditional %and -(J ora 3%ield and %andeapon -(
TOT2M A&&7O&3(-50! M 3 B3 3 T 7 A #d 7nt Cl ; ;t#izardman Alligator arrior @ @ ) ) @ ( (DE 5
2=uipment 3pecial &ules 7mproements'eay ArmorJ 3caly s1in 5*J%and ,eaponJ /ite attac1
immune topanicJ a=uatic
one o$ t%e $ollo,ing 3%ield *(J add %and *(VJ great ,eapon *JJ One unit may%ae a magic standard *5 magic music *5
M 3 B3 3 T 7 A #d 7nt Cl ; ;t
#izardman aguar arrior @ @ ) ) @ (DE 5 )(
2=uipment 3pecial &ules 7mproements#ig%t armorJ s%ieldJ %and ,eaponJ3caly s1in 5*J /ite attac1
7mmune to panicJ
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M 3 B3 3 T 7 A #d 7nt Cl ; ;t
#izardman 2agle arrior 5 @ ) @ @ (DE 5 ))
2=uipment 3pecial &ules 7mproements#ig%t armorJ s%ieldJ %and,eaponJ 3caly s1in 5*J /iteattac1
7mmune to panicJ pursue ,it% etra dieignoring lo,estJ #ig%t in$antry
3pears *(J aelins *(J one unit may %ae a magicstandard *5 or magic music *5
M 3 B3 3 T 7 A #d 7nt Cl ; ;t
#izardman Temple Guard @ @ ) @ @ D)E 5 )
2=uipment 3pecial &ules 7mproements
3%ieldJ 3caly 31in @*J /ite attac1J%and ,eapon
7mmune to panicJ sacredduty
One unit may %ae a magical /anner (00* 'al/erd *J lig%tarmor *
U9G#2 B2A3T3 0-0! M 3 B3 3 T 7 A #d 7nt Cl ; ;t;terosaur &ider 5 ) ) - ) ( 5 5 5 )@
;terosaur ) ) @ ) @ 5 5 5
2=uipment 3pecial &ules 7mproements
%and ,eaponJ Qaelin 3%ield *(J spear *(
Mounted *"
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Orcs andGoblins
#acial hierarchy ?)
(. Giant. Ogres?trolls). Blac1 Orcs@. Big uns5. 3aage?normal Orcs". 9ig%t?
tall5
@ Giant rules %ere are an amalgam o$ ) rd-4t% ed. rulesJ
t%oug% giants really %aen>t c%anged muc% at all.
5 ar%ammer )rd ed.
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. Troops not armed ,it% ;i1esJ 'al/erd or spears get at
-( to %it a giant"
). Giants may clim/ castle ,alls or onto t%e second
leel o$ a /uilding. A Giant may /e /loc1ed /y its
,idt% o$ models D@ orc sized $or eampleE in a similar
manner to a model using a ladder. Clim/ing ta1es a
$ull moement p%ase ,%erein t%e Giant started
,it%in L o$ t%e ,all?/uilding.
@. s side ,ins t%e com/at /y d".
Thum. ith Club2 Target a single model in /ased
contact. T%at model must pass an i test or suNer a
single 43 %it -@ armor causing d" ,ounds. 7$ " ,ounds
are caused t%e clu/ is lodged in t%e ground and t%egiant may not attac1 t%e $ollo,ing turn.
@/adbutt2 Target model ta1es a 3" %it causing d
,oundsJ no armor. 7$ t%e model is ,ounded it may eit%er
" ar%ammer )rd ed.
ar%ammer 3iege )rd ed.
4 ar%ammer 4t% ed. t%oug% really giants really %aen>t
c%anged muc%
not attac1 t%is turn i$ it %as not alreadyJ or it may not
attac1 net turn i$ it %as already attac1ed t%is turn.
um. U. and Don2 Test to $all. 7$ pass causes d" 35
-) armor %its. Ta1e a ; testJ i$ t%e giant $ails s%e?%e
must continue to Qump up and do,n eery turn until t%e
unit is destroyed or routed. Units armed ,it% pi1esJ
%al/erds or spears are esp. dangerous to Qumping
giants. A$ter in8icting %its against suc% a unit roll a d".
On a " t%e giant ,as pric1ed on a point and
immediately 8ees $rom com/at to console its toe. 7t may
not /e pursued.
ick U. andE2 Target a model in /ase contact. T%at
model may ma1e a single attac1. 7$ it ,ounds it is sa$e.
Ot%er,ise roll a d"
( 3tuN into /ag: t%e model is no, in t%e K/agL ma1e a
note. T%ro, /ac1 into com/at: T%e model ta1es a 35 %it. T%e
unit ta1es d" 3) %its.) 'url: T%e model ta1es a 35 %it. Target a random enemy
unit in (L t%at unit ta1es d" ) %its.@ 3=uas%: t%e model is dead5 2at: t%e model is dead. Ta1e a ; test. 7$ passed giant
t%ro,s ictim D3ee ).E 7$ $ailed t%e giant munc%es
a,ay and ,ill not pursue or $ollo, up." ;ic1 anot%er: t%e (st ictim is stuNed in t%e /ag. T%e
giant pic1s up anot%er ictim roll again to see ,%at
s%e?%e does
-ing ith Club2 d" 3" %its -) armor.
rolls
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Trolls D(-(0E " ) ( 5 @ ) ( ) @ @ " " "5
-.ecial #ules
-mash Armor2 t%e troll>s large clu/ smac1 ma1es most
armor irreleantJ Trolls> attac1s %ae a - armor
modier.
7ear2 Trolls cause $ear in models under (0>
-tu.idity2 Trolls suNer $rom stupidity D#d test at
/eginning o$ eac% turnE
ar%ammer )rd ed.
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#egeneration2 At t%e /eginning o$ eery turn any
liing troll t%at %as suNered ( or more ,ounds may
regain a single ,ound on t%e roll o$ a @*. ounds
caused /y re may not /e regenerated in t%is manner.
0omit2 Trolls> stomac%s create some o$ t%e most caustic
su/stance in t%e 1no,n ,orld. Conse=uentlyJ once per
game a unit o$ trolls may elect to omit upon t%e
enemy. 2ac% troll $or$eits all o$ its prole attac1s and
instead automatically in8icts a single 35 %it ,it% no
armor sae. Against c%aracter models roll $or armor. 7$
t%e armor saes it is destroyed. &oll a d" $or eac% ot%er
item t%e c%aracter %as. On a " t%at item is destroyed.
T%e c%aracter still ta1es a 35 %it. +estroyed ,eapons
/ecome improised.
Thum. Attack "62 Trolls may elect to $orego t%eir usual
attac1s in $aor o$ a single t%ump attac1. -aJ *sJ *
3J +) J -) armor.
3 TO9 2 T&O##3
-caly -kin2 3tone trolls %ae roug% stony s1inJ giing
t%em a 5* coerage ,it% a single t%ic1ness
Magic resistance2 &oc1s are intrinsically magic
resistant and stone trolls> diet ,%ic% includes roc1s
%elps t%em in t%is regard. T%ey %ae magic resistance
J meaning t%ey ,ill automatically disregard any
magical attac1 or spell>s eNects on t%e die result o$ a
5*.
& 72& T&O##3
#i!er and -am. strider2 &ier trolls do not suNer
moement penalties due to $res% ,ater $eaturesJ /ut
may not resere moe t%roug% t%em.
-li..ery and slimy2 &ier trolls are slimy and grimy
and %ard to %itJ in close com/at t%e enemy suNers a -(
to %it t%em.
Black Orcs
Unit Type M 3B3 3 T 7 A #d 7nt Cl ; ;t
Blac1Orcs
@ @ ) @ @ ( ( 4 5 ((
'eroes M 3B3
3 T 7 A #d 7nt Cl ; ;t
( @ 5 @ @ @ ( ) 4 5 @
@ " @ @ 5 ) )4*(
5
) @ @ 5 5 @ )*
54*(
4*(
((
@ @ @ 5 5 ) @ @ * 5 4* 4* (@
40 ar%ammer )rd ed.
( (
5 @ 5 5 5 ) @ @*)
*
*
*
(
Animosity: Blac1 Orcs are 7mmune to animosity and
ot%er green s1ins ,ill not test against t%em.
Gear: Blac1 Orc 'eroes may %ae gear aaila/le to
/lac1 Orcs in t%e army list
Orcs
Unit Type
M 3 B3 3 T 7 A #d 7nt Cl ; ;t
OrcBoys
@ ) ) ) @ ( ( 5 4.5
BigUn>s
@ @ ) @ @ ( ( 5 (0.5
'eroes M 3 B3 3 T 7 A #d 7nt Cl ; ;t
( @ @ @ @ @ ( ) 5 ))
@ 5 @ @ 5 ) ) 4*( 5 "(
) @ 5 @ @ 5 @ )4*
54*(
4*(
44
@ @ " @ @ 5 ) @ @*)
54*(
4*(
(("
5 @ " 5 5 5 ) @ @*)
*
*
*
(@)
3pecial &ules
B 7G U9>3: any one orc unitDecluding /lac1 orcsE may
/e upgraded to /ig uns pts?modelJ *(sJ *(3J and a
may get a standard up,ards o$ 5 ptsJ units upgraded
to /ig uns ta1e up /ig un and rider unit selection.
Gear: Orc %eroes may %ae gear aaila/le to Orcs in
t%e army list
-a!age Orcs
3aageOrcs
@ ) ) ) @ ( ( 5 5.5
'eroes M 3B3
3 T 7 A #d 7nt Cl ; ;t
( @ @ @ @ @ ( ) 5 ))
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@ 5 @ @ 5 ) )4*(
5 "(
) @ 5 @ @ 5 @ )4*
54*(
4*(
44
@ @ " @ @ 5 ) @ @*)
54*(
4*(
(("
5 @ " 5 5 5 ) @ @*)
*
*
*
(@)
-.ecial #ules
Afraid of %armachines and chariots"'
7renzy: 3aage orcs are su/Qect to $renzy
%ar aint")2 3aage Orcs /enet $rom a "* ,ard sae
Big Un5s2 3aage Orcs may also /e upgraded to Big
un>s
Gear =imitations: 3aage Orc 'eroes are limited to
any gear aaila/le to 3aage Orcs in t%e army list
7orest Goblins
4( ar%ammer Armies )rd ed.
4 e t%oug%t it ,ould /e more appropriate i$ t%e ,ar paint
$acilitating t%em getting into t%e g%tJ similar to %istorical
groups t%e Boer &e/ellion or #a1ota uprisings ,%o /elieed
t%ey ,ere inulnera/le to %iteman>s /ullets.
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Gear =imitations: Go/lin 'eroes may %ae any gear
aaila/le to go/lins in t%e army list
>ight Goblins
Unit TypeM
3
B3 3 T 7 A #d 7nt Cl ; ;t
9ig%tGo/lins @ ) ) ) ( ) ( 5 5 5 5
.5
'eroesM
3
B3 3 T 7 A #d 7nt Cl ; ;t
( @ ) @ @ ) ( @ 5 5 5 5 (5
@ @ @ @ @ @ )
"*( 5 5 5 4
)@ @ @ @ @ 5 )
* 5
"*(
"*( @0
@@ 5 @ @ @ ) " @
* 5
"*(
"*( 5)
5@ 5 5 @ @ ) " @
*
*
*
* "5
-.ecial #ules
7ear /l!es: 9ig%t Go/lins $ear any unit o$ eles t%ey do
not outnum/er :(
$ate Dar!es and Gnomes
Gear =imitations: 9ig%t Go/lin 'eroes are limited to
gear aaila/le to 9ig%t go/lins in t%e army list /ut may
also %ae great ,eapons
7anatics
• Up to ) $anatics may %ide in a single nig%t go/lin unit
• T%ey stay t%ereJ %iddenJ until a non-8ying enemy comes
,it%in 4L ,%ereupon t%ey are immediately released.• %en released all moement on t%e /oard is momentarily
pausedJ t%e $anatics are immediately eac% moed d"L in
predetermined directions•
7$ t%ey collide ,it% a unitJ moe t%em (L /eyond t%at unit. T%e unit struc1 ta1es d" 35 - armor %its• A$ter t%e $anatics %ae made t%eir initial moeJ unpause
t%e ot%er units and t%eir controllers may opt ,%et%er to
continue ,it% t%eir maneuers or %alt $or t%at p%ase• +uring eac% su/se=uent compulsory p%ase eac% $anatic
moes in a random direction d"L T%e roll o$ a dou/les in
t%ese su/se=uent moements indicates t%at t%e $anatic
%as strangled %imsel$ or collapsed $rom e%austion.• Collision ,it% di]cult terrainJ linear o/staclesJ or /uildings
,ill also 1ill t%e $anatic. Buildings ta1e d" 35 %its.• A unit t%at moes t%roug% a $anatic ta1es %its as a/oe. A
unit t%at stops atop a $anatic ta1es an additional d" %its
and t%e $anatic is remoed as a casualty.• 7mmune to ;syc%ology
-8uig $o..ers
Unit Type M3
B3
3 T 7 A#d
7nt
Cl
;
;t
3=uig %oppers D5-(5E
)d"
@ 0 5 ) ( 5 @ (
-.ecial #ules
-kirmish
Count as ca!alry
To moeJ nominate a direction during t%e declare
c%arges p%aseJ t%ey t%en moe )+"L in t%at direction
during t%e moe c%argers p%ase. Any enemy unit t%ey
%ad #O3 o$ at t%e /eginning o$ t%e turn and are ,it%in
t%at distance and direction are c%arged or i$ distance
,ould put t%e unit directly on top o$ an enemy t%ey
could not see.
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3=uig %oppers ignore all terrain moement penalties
een impassa/le terrainJ ,it% t%e $ollo,ing caeat: t%ey
cannot cross ,ater $eatures Ds,ampsJ /ogsJ pondsJ
la1esJ riersJ oceans etc.E T%ey may only cross suc% a
$eature i$ t%eir moe ,ould put t%em on t%e $ar side
meaning t%ey Qust Qumped rig%t oer it. 7$ t%ey
ot%er,ise ne t%emseles in a ,ater $eature t%ey are
remoed as casualties.
'oppers pursue li1e normal s=uigsJ d"L
7n t%e eent t%at t%e s=uigs route $rom com/at t%e
riders are s%a1en oN and it KpopsL li1e loose s=uigsJ see
s=uig entry /elo,
:mmune to sychology
-8uig $erders
Unit Type M3
B3
3 T 7 A#d
7nt
Cl
; ;t
3=uigs@^
@ 0 5 ) ( 5 @ (@
3=uig %andlers D-("E
@ ) ) ) ( ) ( 5 5 5 5
-.ecial #ules
-8uigs2 $ollo, animal trainers in t%e )rd ed. Boo1. it%
t%e $ollo,ing eceptionsJ 3=uigs and %erders must /e
purc%ased in ratios o$ ): t%oug% an ecess o$ %erders is
neJ in t%e eent t%e unit panics or t%e %erders are all
dead t%e unit KpopsL li1e "t% ed. loose s=uigsJ t%at isJ
eac% s=uig moes d"L in a ,eig%ted scatter direction.
And t%ey moe in t%is manner eac% compulsory p%ase.
7$ t%ey land upon a model t%ey ma1e t,o attac1s and
immediately Qump againJ t%ey may only /e attac1ed
/ac1 /y models o$ %ig%er initiatieJ ,eapons t%at
proide initiatie modiers s. 8yers ,ould /enet
against s=uigs in t%is manner. A$ter ma1ing t%eir
attac1sJ Qump t%em in a ,eig%ted scatter direction
againJ continue t%is process until t%ey don>t land on a
model. 7$ you roll dou/lesJ remoe t%e s=uig $rom play
as t%ey %ae e%austed t%emseles or simply KpoppedL
$rom oer stimulation.
^3=uigs pursue d"L4@
4@ 3ince animals pursue at a rate diNerent t%an %andlersJ it
seems implied t%at t%e s=uigs> M o$ @ re8ects t%e %erders>
moementJ ,%ereas ,e mig%t in$er t%at t%e d"L commonly
re$erred re8ects t%eir actual moement
-notlings
Unit Type M 3B3
3 T 7 A #d 7nt Cl ; ;t
3notlings D5-0E @ 5 ) 5 @ @ @ @ )0
-.ecial #ules
-.ore %ea.ons: 3 o$ userJ t%ro,n ,eaponJ no armorJ "L
rangeJ ( s%ot per plat$ormJ ;lace a (L radius template. &oll to
%it and scatter /y %o, muc% t%e unit misses /y. All models
touc%ing t%e template are %it. May 3tand and s%oot.
Mimic: snotlings mimic t%e psyc%ology o$ t%e nearest
go/linoid unit ,it%in (L T%at isJ so long as t%e closest
go/linoid unit is not panic1ing t%ey ,ill not panic. And i$
t%e closest unit is $renzied t%ey ,ill /e $renzied etc.45
-notling um. %agon
Unit Type M 3B3
3 T 7 A#d
7nt Cl ; ;t
;ump agonD(E
d"
- - ) ( - - - - - @0
3notling cre, @ 5 ) 5 @ @ @ @
um. %agon",
45 Orcs and Go/lins @t% ed.
4" T%ese are largely ta1en $rom ar%ammer Armies ) rd ed.
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(. Must moe +"L eac% turnJ turn radius o$ a
lig%t c%ariot. +4 3" 7mpact %its.). May not resere moeJ a pump ,agon
engaged in t%e 8an1 or rear may moe
despite /eing engaged.@. &anged (- snotling )-" ,agon5. Melee (- ,agonJ )-" snotlings". 7$ a snotling ,agon collides ,it% a $riendly
unit it impacts it as i$ it ,ere and enemy unit. On t%e c%arge t%e snotling cre, may not
attac1.4. 'eay pump ,agon dou/les t%e cre, Dadding
a top plat$ormE allo,ing t%e additional cre,
to attac1 on t%e c%arge
Boars
"?
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
ar /oar ) 0 ) @ ( ) ( ) @ @ @ ("
-.ecial #ules
Boar charge: /oars get * 3J * 7J -( armor sae ,%en
t%ey c%arge
Thick skinned: a model mounted on a /oar gains a @*
%ide sae
DiFcult to control: any Cl or #d test ta1en /y a /oar>s
rider is at a -(
>o Barding: ,oles and /oars may not %ae /arding
%ol!es
""
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
ol$ ) 0 ) ) ( ) ( ) @ @ @ 4
4 ar%ammer armies )rd ed.
44 ar%ammer Armies )rd edJ ecept t%e 3
0icious: ,oles must $ollo, up and pursue
:m.atient: at t%e /eginning o$ t%e controlling player>s
turn i$ t%e ,oles are in c%arge distance DMLE o$ a unit
%al$ t%eir size t%ey must pass a #d test or c%arge an
enemy. At nig%tJ ,oles %ae nig%t ision *@ #O3.
Afraid of &re
Giant -.iders
"
Unit Type
M3
B3
3 T 7 A#d
7nt
Cl
;
;t
3pider ) 0 @ ) ( ( ( 5 ) "
-.ecial #ule
Cree.ing assault: ,%en assaulting a /uilding t%e
spiders may participate in t%e assaultJ additionally t%ey
may use t%eir additional moe to assault 8oors t%at are
oN t%e ground.
oisoned Attacks: 9eurotoin
7ear 7ire
7gnore moement penalties $rom terrain ecept ,ater.
Doomdi!er
4 #argely deried $rom Orcs and Go/lins t% ed.
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7iring the Doomdi!er: 7nnite rangeJ
(. 9ominate a target in #O3J. guess distanceJ). scatter as normalJ D3ee Misre c%art in t%e eent o$ a
misre result on artillery dieE
@. t%en moe t%e template +"L to,ard t%e target pointDt%is may lead to oercompensationE
5. place (L radius templateJ model directly under ta1e
"3 +) ,ounds - armorJ ot%er,ise all models een
partially %it suNer )3.
+oomdier Misre C%art
(. T%e giant slings%ot is pulled /ac1 too $ar and snaps
,%ipping t%roug% t%e air. T%e go/lin cre, ta1e d" 35%its and t%e catapult is destroyed.
. T%e ammo go//o panics at t%e last moment
scram/ling to escape. T%,ang T%e doomdier res
as normalJ ecept t%at it is scattered t,iceJ treats
$urt%er rolls o$ misre t%at turn as ( and does not
moe d"L to,ard t%e target as %e is somersaulting
t%roug% t%e air.
). Creeee1 T%e cre, %ae ,inc%ed t%e /and /ac1 to
$ar causing t%e $rame to ,%ine. T%e +oomdier ta1es
an 43 %it. 7$ t%is ,ould destroy t%e +oomdier t%e
cre, ta1es d" 35 %its.
@. Bounce T%e go/lin is launc%ed nearly %orizontally.+ra, a line d" (0L straig%t $or,ard $rom t%e
doomdierJ t%e rst model?Unit?terrain in t%is line
ta1es d" 3@ %its.
5. %ut 7tz 7z Turn %et%er its a mis%ap ,it% t%e
mac%inery or con$usion oer ,%o is t%e ammunitionJ
t%e cre, $or t%e entire /attery is caug%t up
s=ua//ling or running a/out con$usedly.
". ild s%ot. T%e doomdier res in a ,eig%ted scatter
direction "d (0LJ don>t scatter or adQust to,ard t%e
target
Cre1Ammo: +oomdiers come ,it% a nite cre, and
ammunitionJ eac% time a doomdier catapult is red
remoe one cre, as a casualty. Conse=uently
doomdiers may /e purc%ased as /atteries o$ multiple
catapults t%at ,ould all dra, upon t%e same pool o$
go/lin cre,?ammunition. O/iouslyJ a doomdier may
not re %imsel$J so a doomdier catapult may not re i$
it %as a single cre, man le$tJ similarly doomdiers are
aNected /y normal cre, loss rules. 7n t%e eent o$ t%e
,armac%ine>s destruction t%e cre, may eit%er gun
ot%er orc and go/lin ,armac%ines or $orm into a
regiment in t%eir o,n rig%tJ t%oug% armed ,it% only
%and ,eapons. Use o$ Go/lins as ammo can cause panic
to t%e remaining doomdier cre,.
anic: +oomdiers cause an automatic panic test to /e
ta1en /y any go/lin unit t%ey %it
Magic2
3aage Orc 3%amans3aage Orc3%aman
M3
B3
3 T 7 A#d
7nt
Cl;
;t
( @ @ ) @ @ ( ( "*(
"*(
")
@ @ ) @ @ (4*(
*
*
(
) @ 5 ) @ 5 (4*
*
*
(")
@ @ 5 @ @ 5 ) (4*
4*)
4*)
5(
5 @ " 5 @ 5 ) (4*
4*
)
4*
(
4*
)
)5
)a saage orc unit ,it% a s%aman gets *( to its ,ar paintsae.;rimary: Blac1J &ed3econdary: GreenJ
Orc 3%amansOrc3%aman
M3
B3
3 T 7 A #d7nt
Cl;
;t
( @ @ ) @ @ ( ( "*(
"*(
")
@ @ ) @ @ (4*(
*
*
(
) @ 5 ) @ 5 (4*
*
*
(")
@ @ 5 @ @ 5 ) (4*
4*)
4*)
5(
5 @ " 5 @ 5 ) (4*
4*)
4*(
4*)
)5)
;rimary: &ed3econdary: GreenJ Blue
9ig%t Go/lin 3%amans9ig%tGo/lin3%aman
M3
B3
3 T 7 A#d
7nt
Cl;
;t
( @ ) ) @ ) ( ) ( 5"*(
5"*(
@5
@ ) ) @ ) ) ("*(
*
5*
54
) @ @ ) @ @ ) (*
*
5*
((
5
@ @ @ @ @ @ ) ) (*
4*)
54*)
(44
5 @ 5 ) @ ) ) (*
4*)
"*(
4*)
5
9ig%t go/lins start t%e game ,it% d) magic mus%rooms.Magic mus%rooms may /e eaten DusedE ,%ile casting aspell to add an additional mana die to t%e castingattempt. 7$ t%e magic mus%room die results in a ( t%ensomet%ing %orri/le %as %appenedJ roll a )d" and consultt%e miscast ta/le.
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;rimary: Blac1J Blue3econdary: &ed
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MOB3 ))!*
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Orc Boys D(0-)0E0 @ ) ) ) @ ( ( 5 4.5
2=uipment3pecial &ules 7mproements
'and ,eaponJ lig%tarmorJ s%ield
'al/erds *J 3pears *(J add %and *(J one unit may %ae great,eapons * or a magic /anner up to 5 pts
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Orc Arrer Boys D(0-)0E( @ ) ) ) @ ( ( 5 .52=uipment 3pecial &ules 7mproements
/o,J %and,eapon
#ig%t in$antryJ May s1irmis% *(pt
3%ields *(J lig%t armor *J one unit may %ae cross/o,s *
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Go/lin Arc%ers D0-50E @ ) ) ) ( ( " 5 " 5 )
2=uipment 3pecial &ules 7mproements
%and ,eaponJ s%ort /o,
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Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Go/lin ol$ &iders D5-0E
@ ) ) ) ( ( 5 5 5 5 ((
ol$ ) 0 ) ) ( ) ( ) @ @ @
2=uipment 3pecial &ules 7mproements
'and ,eapon
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Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;tGo/lin /attle C%ariot D(-"E - - - ) ( - - - - - "5Go/lin Cre, DE @ ) ) ) ( ( 5 5 5 5
ol$ @ 0 ) ) ( ) ( ) @ @ @
2=uipment 3pecial &ules 7mproementsUpgrading /y at least one ,ol$ ma1es it a%eay c%ariot
more cre, D).5* eac%E scyt%es *0J add,ol$ *@
#ig%t ArmorJ %and,eapon
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Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t&ier Trolls D(-(0E " ) ( 5 @ ) ( ) @ @ " " 52=uipment 3pecial &ules 7mproements
'and ,eaponormal Goblins
Go/lin
M3
B3
3 T 7 A #d 7nt Cl;
;t
( @ ) @ @ ) ( ) " 5 " 5(5
@ @ @ @ @ ) )*(
5 " 54
) @ @ @ @ @ @ ) * 5 * "* @
( ( ( 0
@ @ 5 5 @ @ ) 5 @*(
5*(
"*(
5)
5 @ 5 " @ @ ) 5 @4*
*
4*
*
"5
Go/lin3%aman
M3
B3
3 T 7 A#d
7nt
Cl;
;t
( @ ) ) @ ) ( ( ""*(
""*(
@5
@ ) ) @ ) (*(
*
"*
54
) @ @ ) @ @ (
4
*
* "
*
(
(5
@ @ @ @ @ @ ) (4*
4*)
"4*)
(44
5 @ 5 ) @ ) (4*
4*)
*(
4*)
5
7orest Goblins
Go/lin M
3
B3 3 T 7 A #d 7nt Cl
; ;t
( @ ) @ @ ) ( ) 5 5 5 5(5
@ @ @ @ @ ) )"*(
5 5 54
) @ @ @ @ @ 5 )*
5"*(
"*(
@0
@ @ 5 5 @ @ ) 5 @*
5"*(
"*(
5)
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-ka!en
-ka!en team -.ecial
#ules2
31aen Are C%aotic 2il
3 T&2 9GT ' 79 9UMB2&3:)
*( Cl $or eac% $ull ran1ecluding t%e rst to a maimum /enet o$ *). Units mayeit%er /enet $rom t%e general>s Cl modier or t%is modierJt%ey are non-cumulatie. 7$ t%e unit %as a c%aracterJ t%ismodier may act li1e a c%aracter>s modier eit%er additie orsu/tractie. 2.g. to $acilitate $ailing a $renzy test.
#2A+
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an enemy place t%em in /ase contact as i$ t%ey ,ere
c%argingJ /ut also g%ting $rom lo, ground.
-kirmish
-cout
Assassin Gear
3MO62 BOMB37$ t%e assassin /rea1s $rom com/atJ 8eesJ or ,it%dra,s $rom
com/at t%e enemy must pass an initiatie test in order to
pursue %im
lague Monks
'6*
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
;lague Mon1s 5 ) ) ) @ ( @ ( 5 5 3pecial &ules
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Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Beast master 5 ) ) ) ) ( @ ( " " 5 .5
&at Ogre " ) @ 5 ) ) 5 @ 5 )4
C%aos 'ounds " @ 0 @ @ @ " @ " " 03pecial &ules
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%en t%e doom,%eel runs into somet%ing it causes d"*
impact %its at 3 -" armor. T%e doom,%eel may penetrate
ran1s li1e a ,edge i$ it 1ills su]cient models /et,een it and
t%e rear o$ t%e unit to clear an entire pat% ,ide enoug% $or
t%e model. 7n su/se=uent rounds o$ com/at t%e ,%eel does
only d) impact %its
C&2 A TTAC6 3
As per normalJ t%e doom,%eel>s cre, and animals may
attac1 in close com/at. 9ote t%at t%e engineer is %ig% upJ so
%e may only attac1 do,n ,it% a pistol or ot%er long ,eaponJand conersely may only /e attac1ed /y models oer (0> tall
or ,ielding spearsJ %al/erdsJ or pi1es
< 7G'T79G T'2 +OOM'22#
+oom,%eels are $oug%t in t%e same manner as c%ariots. T%at
isJ %its in close com/at and ranged are randomized.
3%ooting Close Com/at
(arpstoneGenerator (
arpstoneGenerator
-@ %eel -) %eel
5 &ats @-5 &ats
" 2ngineer " 2ngineer
+AMAG2 TO T'2 ;A&T3
/ngineer
T%e doom,%eel ,ill go in a random direction eery turnJ roll
a scatter die and it goes in a straig%t line. T%e ,arp-lig%tning
/olts are released eac% turn i$ a/le
The %heels
7$ t%e ,%eels are destroyed t%e ,%ole doom,%eel is smas%ed
to piecesJ t%e cre, peris% as ,ell
%ar.stone Generartor
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s%ots Dincluding t%ose rolled t%at caused t%e misreE are red
in t%e direction s%o,n /y t%e arro, and target t%e rst unit in
#O3 and range. &oll t%e %it.
+ou/le 5 or "J Blam T%e ,eapon /uilds up ecessie
pressure and t%e release mec%anism loc1s s%ut. 9o s%ots are
red t%is turnJ t%e ,eapon eplodes and t%e cre, is torn to
s%reds.
#atling guns may stand and &re
/ncumbrance D3ee arpre T%ro,er
=oss of Cre D3ee arpre t%ro,erE
%arlock /ngineer
/8ui.ment
A&;#OC6 ; 73TO#
3ame &ules as ;istol ecept 35 and magical
AOC6 A&HU2BU3
3ame as Ar=ue/us ecept 35 and magical
A& ; B#A+2
May /e com/ined ,it% any close-com/at ,eapon allo,ed to
%eroes. Allo,s t%e engineer to cast ,arp lig%tning
A& ; 292&GI CO9+2932&
Allo,s t%e arloc1 2ngineer to cast arp lig%tning ,it% an
additional magic die t%an %is leel allo,s
A& ;-;O2& ACCUMU#ATO&
Gies t%e 31aen player *( magic die eac% turn
0ermin =ord Greater
Daemon of the $orned #at
3pecial &ules
ermin #ords $ollo, all o$ t%e rules $or Greater +aemons
$ound in t%e Magical Creature BestiaryJ reproduced %ere $or
conenience
O T'2& O& #+#I C&2ATU&23 :
+aemons are ot%er,orldly entities eisting on a separate
plane $rom mortal /eings. Conse=uently t%ey /enet $rom a
* ard sa!e ersus mundane ,eapons and attac1s
All attacks made /y daemons are magical
+A2MO9 ;3IC'O#OGI :
+aemons are immune to .sychology ecept tests induced
/y e=ual or greater deamons
Greater +aemons cause fear ')I to all t%ings
%en a daemon ,ould normally ta1e a panic or /rea1 testJ
roll as normal using ; instead o$ Cl. 7$ t%e daemon ,ould
normally $ail instead t%e unit ta1es ,ounds distri/uted as per
missile re e=ual in num/er to %o, muc% it $ailed t%e testJ no
armor?,ard sae.
=arge Target
+OOM G#A72: ,ounds $rom t%e ermin #ord cause d)
,ounds
ermin #ords are ll @ and may use eit%er black(red or
black(green
May not be the general or subcommander
-creaming Bell
MO2M29T
T%e /ell %as an M alue e=ual t%e %al$ t%e rats pus%ing it Din
/ase contactE to a maimum o$ 5L. T%e /ell moes li1e a
%eay c%ariot. 7t may ,%eel and c%arge ,it% unitJ /ut it may
not turn or marc%. T%e Bell ta1es damage going t%roug%
o/stacles and roug% terrain in t%e same manner as a c%ariot.
3creaming /ells are placed in t%e middle o$ t%e $ront ran1 li1e
a standard /earer. Unless t%e 31aen unit is at least @ models
M 3 B3 3 T 7 A #d 7nt Cl ; ;t
ermin #ord 4 4 @ (0 "4*(
*
4*(
4*( "50
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,ide on eit%er side o$ t%e screaming /ellJ t%e /ell eNectiely
nullies any ran1 /onuses $or t%e unit pus%ing it.
< 7G'T79G T'2 B2##
T%e /ell is large enoug% t%at it may /e singled out /y ranged
re. Ot%er,ise s%ooting and close-com/at against t%e
3creaming /ell is compara/le to g%t a c%ariot.
3%ooting Close Com/at
( Grey 3eer (- Grey 3eer
-) Bell Carriage )-@ Bell Carriage
@-5 3creaming Bell 5 3creaming Bell
" 3tri1er " 3tri1er7$ t%e /ell is struc1 /y 3" or greater it immediately counts as
/eing struc1 out o$ se=uence roll immediately.
On t%e c%arge t%e /ell causes d" 3" impact %its and t%e grey
seer and stri1er may /ot% participate in close com/at.
+epending on your screaming /ell modelJ t%e Grey seer
may/e gain )"0 #O3 $rom an eleated position so t%at %e can
see oer interposing terrain and models D,it%in reasonE
T%oug% t%ey are a template ,eaponJ a cannon ,ill only %it
one part o$ t%e screaming /ell and s%ould /e randomized li1e
ot%er ranged ,eapons.
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Assassin ;riceAdditional 'andeapon (
3,ord 0.5
+agger
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Unit Ty.e M %- B- - T % : A =d :nt Cl % t
lague censer bearers J)(+K 5 @ 0 @ @ ( @ ( " " 5 (5
/8ui.ment 3pecial &ules 7mproements
lague Censer 3ee 2ntry
Unit Ty.e M %- B- - T % : A =d :nt Cl % t
Beast master J'(4K 5 ) ) ) ) ( @ ( " " 5 .5
#at Ogre " ) @ 5 ) ) 5 @ 5 )4
Chaos $ounds " @ 0 @ @ @ " @ " " 0
/8ui.ment 3pecial &ules 7mproements
hand ea.on animal %andler may command -" U3 o$ models 3%ield .5*. #ig%t armor *(
Clas
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-ka!en Character '()+3
Magic
Grayseers may %ae /lac1J red and /lue as primary colors and green as a secondary color. ;lagued ;riests may only %ae /lac1-
green as t%eir color.
Allies 6()+3
May ally ,it% Orcs and Go/linsJ C%aosJ C%aos +,aresJ BeastmenJ +ar1 2les and s c%oice.
• Units may not use %er?%is #dJ 7ntJ ClJ or p. • 7$ s%e?%e is in a unit t%at /rea1s or 8ees t%ey must 8ee ,it% t%at unit.
• May /e deployed indiidually as a scout
JCharacter choiceK M %- B- - T % : A =d :nt Cl % t
0ermin =ord 4 4 @ (0 " 4*( * 4*( 4*( "50
-ka!en heroes M %- B- - T % : A =d :nt Cl % t
Clan Chieftain J'K 5 @ @ @ ) ( 5 " " 5 4
Clan %arlord J)K 5 5 @ @ @ 5 ) *( " 5 50
0ermin =ord J*K 5 5 @ @ @ ) " ) 4* " "*( 4*(
-eer Tyrant J4K 5 " @ @ @ @ @ *) " "*( 4*( 5
=ord of Decay J+K 5 " 5 @ @ @ @ *) 4* * *( ((
-ka!en izards M 3 B3 3 T 7 A #d 7nt Cl ; ;t
%arlock engineer J'K 5 @ ) @ ) ( @ ( " *( "*( 4*( (5
.lagued .riest J'K 5 @ ) ) ) 5 " " 5 4*( 5"
.lagued .riest J)K 5 @ ) ) @ 5 *( *( 5 * (00
Grey -eer J4K 5 5 @ @ @ @ " ( 4* *) * (0*) 00
Grey -eer J+K 5 " 5 @ @ @ ( *) *) 4*) (0*) )5
Assassin M 3 B3 3 T 7 A #d 7nt Cl ; ;t
-trangler J'K " 5 @ @ ) ( 5 " )
Culler J)K " " @ @ @ 5 ) 4*( "
Garrotter J*K " " @ @ @ ) " ) * " 4*( 4*( (0@
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The #ealm of Bretonnia
Bretonnians are Good order
Magic: Bretonnians may use ,%iteJ greenJ /lue;
he Blessing of the =ady
'64
T%e #ady o$ t%e #a1e is t%e ;atron Goddess o$ t%e Bretonnian people. 7n /attle s%e protects t%e rig%teous $rom %arm. Be$ore t%e
/attle startsJ a$ter deploymentJ /ut /e$ore turn order %as /een esta/lis%edJ t%e Bretonnian player may decide to pray $or t%e
protection o$ t%e lady. 7$ %e does t%en on t%e rst turn %is soldiers Decluding alliesE may not moe as t%ey must pray to t%e lady.
7n su/se=uent turnsJ models ,it% t%e 1nig%t>s o, gain a 5* ,ard sae against missile and magical attac1s. 7$ a model 8ees or
re$uses a c%allenge it loses t%e $aor o$ t%e lady and conse=uently t%e 5* ,ard sae.
Allies: May ally ,it% 'al8ingsJ Old orldersJ and ood eles to g%t c%aotic or 2il $oes
Mercenaries: 'al$ OrcsJ OgresJ d,aresJ norseJ old ,orlders
9nightly 0irtues: Bretonnian martial society is largely dened /y a %ierarc%y o$ pledges and oat%s. T%ese
oat%s are a series o/ligationsJ reciprocal relations%ips and ideological tendencies t%at ultimately mani$est on t%e /attle eld in
arious ,ays. %at $ollo,s is a series o$ irtues or o,s t%at are ta1en during a 1nig%t>s li$e in order and are cumulatie.
$/
9
>:G$
5
-
0
O%
'6+
• A 6nig%t o$ Bretonnia may not use a ranged ,eapon under any circumstance. AdditionallyJ suc% is t%eir disdain $or
co,ardly /o,s and rearms t%at 1ill a man at distanceJ 6nig%ts %ate any enemy model t%at carries a missile ,eapon.• A 1nig%t s%all al,ays accept a duel. 7$ a 1nig%t o$ Bretonnia re$uses a c%allengeJ %e %as $or$eited %is $amily>s %onor. Iou
automatically lose t%at model>s ictory points regardless i$ %e s%ould $all in /attle. AdditionallyJ t%e unit %e is ,it% may no
longer use %is #d or coolness modier.• Models ,it% t%e 6nig%t>s o, loo1 upon t%e lo,er classes ,it% contempt. T%ey do not suNer any psyc%ology imposed /y
8eeing or ot%er,ise models ,it% t%e peasant>s duty rule.• 9o 1nig%t unit may /e Qoined /y a model ,it% a lo,er o,.
HU23T79G O
•
Models ,it% t%e Huesting o, may not use a lance o$ any 1ind. DGrail 1nig%ts are not /ound to t%is restrictionE• An army /earing Huesting 1nig%ts must also %ae a /aggage train in order to sustain t%e 1nig%ts on t%e constant tre1
• Huesting 1nig%ts may reroll any $ailed coolnessJ ill;o,erJ or #eaders%ip test.
G&A7# O
• Models ,it% t%e Grail o, al,ays /egin t%e game ,it% t%e /lessing o$ t%e #ady
• T%ey are also immune to ;syc%ology
• T%ey ma1e magical attac1s
• may issue and accept c%allenges as i$ t%ey ,ere all %ero models.
easant5s Duty
Ultimately ;easants are t%e ery $eet upon ,%ic% Bretonnia stands t%oug% t%is ,ould neer /e admitted /y t%e aristocracyJ
/elieing t%emseles superior /ot% morally and p%ysically. 3trangely enoug%J t%e ruling class %as coninced t%e peasants o$ t%e
trut% o$ t%eir ,orldie,. Conse=uentlyJ models ,it% t%e ;easant>s duty may use t%e #eaders%ip o$ any model ,it% t%e 6nig%t>s
o, ,it%in "L
AdditionallyJ i$ t%e army contains a /aggage trainJ it must contain a unit o$ peasants.(0"
Captured standards $rom peasants do not con$er ictory points neit%er may t%ey claim ictory points $or /anners t%ey capture
9o unit o$ ;easants may /e led /y a Bretonnian %ero DMagic usersJ on t%e ot%er %andJ mayE o$ leel ) or greater.
(0
Other -.ecial #ules
(0@ Bretonnia "t% ed.
(05 Bretonnia 5t% ed.
(0" 3omeone>s gotta do t%e ,or1.
(0 T%ey %ae irtues ,%ic% allo, t%is to %appenJ so it ,ould suggest t%e no/ility can>t normally do t%is.
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7M;2TUOU3 : Ioung no/les o$ Bretonnia are so eager to proe t%emseles and earn t%eir 1nig%t%ood t%at t%ey ,ill o$ten t%ro,
t%emseles at t%e enemy. A$ter c%arges %ae /een declared /y /ot% sidesJ i$ an enemy is ,it%in ML o$ t%e 1nig%ts errantJ t%ey
must pass a Cl test in order to restrain t%emseles $rom c%arging t%e enemy. 7$ t%e unit $ails and c%arges t%ey /ecome immune to
psyc%ology $or t%e duration o$ t%e turn.
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'eay Armor )
Barding @
Mount
ar%orse "
;egasus (5
9OB7#7TI 5-5!
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
6nig%ts 2rrant D5*E @ ) ) ) ) ( ) ( " " (.5
ar %orse 4 ) 0 ) ) ( ) ( 5 5 5 5
2=uipment 3pecial &ules 7mproements#anceJ %eay armorJ s%ieldJ s,ords 7mpetuousJ 1nig%ts o,J %eay caalry one unit may %ae /anner *5
*@ /arding
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
+ismounted 6nig%ts o$ t%e realm @ @ ) ) ) ( ) ( 4 4 (0.5
2=uipment 3pecial &ules 7mproements
%eay armorJ s%ieldJ s,ord 1nig%ts o, Great ,eapon *J morning star*(J any unit may %ae /anner *5
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
(* 6nig%ts o$ t%e &ealm D5*E @ @ ) ) ) ( ) ( 4 4 .5
ar %orse 4 ) 0 ) ) ( ) ( 5 5 5 5
2=uipment 3pecial &ules 7mproements
#anceJ %eay armorJ s%ieldJ s,ord 1nig%ts o,J %eay caalry any unit may %ae /anner *5
Barding
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
0-( ;egasus 1nig%ts D)-(0E @ @ ) ) ) ( ) ( 4 4
;egasus 4 ) 0 @ ) ( @ ( ) @ ) )
2=uipment 3pecial &ules 7mproements
#anceJ %eay armorJ s%ieldJ 3,ord 1nig%ts o,
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7mproised,eapon
;easants dutyJley
3%ield *.5J and one o$ t%e $ollo,ing /o,*(J spear *.5J 'al/erd *( no unit may%ae a standardJ nor musician
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
Men-at-arms D(0*E @ ) ) ) ) ( ) (
2=uipment 3pecial &ules 7mproements
'and ,eaponJ lig%t armor ;easants duty 3%ield *(J pais*J 'al/erds*J 3pear *(J 3,ords *.5
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
#ong Bo,men D(0*E @ ) ) ) ) ( ) ( 42=uipment 3pecial &ules 7mproements
daggerJ long/o,
;easants dutyJ lig%tin$antry
lig%t armor*J de$ensie sta1es *( per model in $ront ran1J %and ,eapon *.5J 3,ord *(Js1irmis% *(
mounted yeomen D5-(0E @ ) ) ) ) ( ) ( " " " " (5
'orse 4 ) 0 ) ) ( ) 0 5 5 @ @
2=uipment 3pecial &ules 7mproements
%and ,eaponJ spear F /o, ;easants dutyJ $ast caalry lig%t armor* /ut lose $ast caalryJ s%ields *(
3tomp
A&T7##2&I 0-(0!
Unit Type M 3 B3 3 T 7 A #d 7nt Cl ; ;t
eld tre/uc%et D(-@E - - - - @ - - - - - - 0;easants D@E @ ) ) ( ( " " " "
2=uipment 3pecial &ules 7mproements
catapult ,it% @ cre,May upgrade to 5 man catapult $or 0 ptsMay upgrade to " man catapult $or @0 pts
7mproised ,eapon ;easants duty
Tomb 9ings Tom/ 6ings are 9eutral Order
Magic
#ic%e ;riests o$ t%e tom/ 6ings use Blac1 and %ite MagicJ tom/ 1ings are neutral in dispositionJ t%oug% enge$ul uponany ,%o enter t%eir realm uninited.
$iero.hant
Tom/ 6ings Armies are supported /y a %ierarc%y o$ priests. At t%e %ead o$ t%is %ierarc%y is t%e 'ierop%ant responsi/le$or sustaining eac% particular army group. Be$ore t%e /attle you must elect $rom your %ig%er most ran1ing lic%es to /et%e %ierop%ant. All undead units in play and not lead /ut a lic% or Tom/ lord may use %is?%er #dJ ClJ 7ntJ and ;modiers. 7n t%e eent o$ t%is model>s deat%J at t%e /eginning o$ eac% tom/ 1ing compulsory p%