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EXPERIMENTS
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T
YRANT
C
LASS
Umbrella’s primary target, to create the ultimate geneticallyenhanced soldier that could accept simple and basic commandsthrough both computer and genetic programming, led to thedevelopment of the Tyrant Program. By infusing Human DNA withthe T-Virus, a Tyrant could be created. The downside - only onein ten million people had the right genetic make-up to acceptthe virus, and not become a Zombie.
Contents:
58 : Tyrant Type 1.59 : Mr. X.60 : Neo-Tyrant.61 : Nemesis Stage 1.62 : Nemesis Stage 2.63 : Nemesis Stage 3.64 : Infant Tyrant.65 : Adolescent Tyrant.66 : Adult Tyrant.67 : Tyrant T-078.68 : Proto-Tyrant.69 : Assault Tyrant.70 : Tyrant-91.71 : Fossil72 : Bandersnatch.
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TYRANT TYPE 1
STRENGTH :10 DEXTERITY :4 CONSTITUTION :4
INTELLIGENCE :0 PERCEPTION :7 WILLPOWER :2
DEAD POINTS :N/A ESSENCE :28 SPEED :18 ENDURANCE :N/A
SKILLS BRAWLING 4, DODGE 3
ATTACK TALON D8 X STRENGTH (SLASHING, ARMOUR PIERCING)
WEAK SPOT NONE +10
GETTING AROUND THE QUICK DEAD +10, LEAPING +3, LUNGE +3
STRENGTH MANMADE GENETIC STRENGTH +12
SENSES LIKE NOTHING YOU'VE EVER SEEN +10, LIFE SENSE +14
SUSTENANCE WHO NEEDS FOOD? +8INTELLIGENCE ANIMAL CUNNING +2
SPREADING THE LOVE N/A
SPECIAL N/A
POWER +79
RESEARCHERS NOTES:
The ultimate bio-organic weapon, the Tyrant is a volatile and destructive creature,
completely uncontrollable and as such an unremarkable failure in the field of research.
Unable to take to any programming at a genetic level, it kills not for sustenance but out
of pure bloodlust. One of the toughest creations, the only way to incapacitate this beastis to completely annihilate it with a rocket or other special weaponry.
This particular type was the base model for all following Tyrant-class experiments
after it, in particular the the T-078 and the Proto-Tyrant.
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MR. X
STRENGTH :10 DEXTERITY :1 CONSTITUTION :4
INTELLIGENCE :4 PERCEPTION :7 WILLPOWER :0
DEAD POINTS N/A ESSENCE :26 SPEED :2 ENDURANCE N/A
SKILLS BRAWLING +5, INTIMIDATION +5, CLIMBING +2
ATTACK PUNCH D4 x STR, 2-HANDED STRIKE D6 x STR
WEAK SPOT NONE +10
GETTING AROUND SLOW & STEADY 0, CLIMBING +2
STRENGTH MANMADE GENETIC STRENGTH +12
SENSES LIKE NOTHING YOU'VE SEEN +10, VARIABLE TRACKING +14
SUSTENANCE WHO NEEDS FOOD? +8INTELLIGENCE PROBLEM SOLVING +15
SPREADING THE LOVE N/A
SPECIAL
POWER +84
RESEARCHERS NOTES:
An unstoppable creature dressed in black trousers and matching coat, Mr. X’s stone-
cold expressionless gaze can strike fear into even the most fearless and foolish of the
S.T.A.R.S.
A more controllable version of a Tyrant, this Seeker is much more susceptible to the
genetic programming, and as such its role is to seek out, capture and return whatever it
has been programmed to find, be it object or person, living or dead. It’s resilience means
it can’t be stopped by any conventional means, and it certainly won’t give up until it’s
objective has been achieved.
By inflicting 70 DPs of cumulative damage to Mr. X, he can be knocked down for
(D10 x 2[10] - CONSTITUTION) turns before he can get back up. His thick
clothing offers Class 2 armour protection, on top of his strength benefits.
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NEO TYRANT
STRENGTH :10 DEXTERITY :2 CONSTITUTION :2
INTELLIGENCE :1 PERCEPTION :7 WILLPOWER :0
DEAD POINTS :N/A ESSENCE :22 SPEED :4 ENDURANCE :N/A
SKILLS BRAWLING +7
ATTACK TALONS D8 x STR (SLASHING)
WEAK SPOT NONE +10
GETTING AROUND LIFELIKE +3
STRENGTH MANMADE GENETIC STRENGTH +12
SENSES LIKE NOTHING YOU'VE SEEN +10
SUSTENANCE WHO NEEDS FOOD? +8INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE N/A
SPECIAL
POWER +65
RESEARCHERS NOTES:
Faster than it’s previous incarnation, the Neo-Tyrant is a formidable beast to face, with
it’s pair of giant clawed hands as it’s only form of attack. With these claws, it can attack
twice in each attack round without any modifiers.
What is gains in speed, it loses in intelligence, though, proving much easier to avoid or
outsmart. In the transformation, it also loses it’s armoured clothing. The
transformation occurs when Mr. X’s primary goal has been accomplished, it it needs to
return to base as soon as it can for debriefing and reprogramming.
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NEMESIS STAGE 1
STRENGTH 10 DEXTERITY 3 CONSTITUTION 4
INTELLIGENCE 5 PERCEPTION 7 WILLPOWER 2
DEAD POINTS Special ESSENCE 31 SPEED 18 ENDURANCE N/A
SKILLS GUNS (ROCKET LAUNCHER) +5, BRAWLING +5
ATTACK ROCKET (DEPENDING UPON AMMO EQUIPPED),
PUNCH D4 X STR
WEAK SPOT ALL 0
GETTING AROUND THE QUICK DEAD +10
STRENGTH MANMADE GENETIC STRENGTH +12
SENSES LIKE NOTHING YOU'VE SEEN +10, SCENT TRACKING +14,LIFE SENSE +14
SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE PROBLEM SOLVING +15
SPREADING THE LOVE PIERCING TENDRIL (D12) 0
SPECIAL REGEN (SPECIAL)
POWER +100
RESEARCHERS NOTES:
After the low infection rate and often uncontrollable results of the Tyrant project, the
French branch of Umbrella decided that instead of inducing the changes through viralinfection, which most bodies couldn’t take, then why not make a parasite that induces
the changes, instead?
The result was the Nemesis, a 2-ton creature formidable in both unarmed hand-to-hand
combat, as well as proficient in the use of a rocket launcher. In combat tests it was able
to take one and destroy several squads of the UBCS in one go, and still come out the
winner. It’s body is made of compact muscle and toughened bone, making it extremely
difficult to knock down.
This form of the Nemesis can not be killed, but it can be knocked out D12 x 3minutes by absorbing massive trauma. 50 or more of damage inflicted in a single blow - a continuous stream of heavy machine gun or gatling fire, a good shotfrom a rocket or a linear launcher, a steady electrical current or a big fall should
do the job. When calculating damage given on the Nemesis (1), all modifiers are
taken into account - the armour rating ot the clothing (D8+1 on all but head and
right shoulder) must be taken into effect, as well as the benefits of it’s strength. A
magnum shot of 60 may only cause 25 (60 - armour 10 max, then halved).
After taking the 50 damage, when the Nemesis gets back up, it's limit is increased
by 9 points - The first time it is knocked down its points increase to 59, 2nd time
up to 68, then 77, then 86. When the Nemesis is knocked down after that andregains it's senses, it mutates into STAGE 2. Scoring less than the current limit
has no effect whatsoever.
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NEMESIS STAGE 2
STRENGTH 10 DEXTERITY 4 CONSTITUTION 4
INTELLIGENCE 5 PERCEPTION 7 WILLPOWER 2
DEAD POINTS 87 ESSENCE 32 SPEED 18 ENDURANCE N/A
SKILLS BRAWLING +6, HARD TO KILL +7
ATTACK PUNCH D6 X STR, WHIPPING TENDRIL D6 X 7 RANGE 15 FOOT
WEAK SPOT CHEMICALS (GENE SPLICING ACID) -1, ALL 0
GETTING AROUND THE QUICK DEAD +10
STRENGTH MANMADE GENETIC STRENGTH +12 FIRE RESISTANCE +3,
DAMAGE RESISTANCE +5
SENSES LIKE NOTHING YOU'VE SEEN +10, SCENT TRACKING +14,LIFE SENSE +14
SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE PROBLEM SOLVING +15
SPREADING THE LOVE PIERCING TENDRIL (D12) 0
SPECIAL
POWER +111
RESEARCHERS NOTES:
The second stage of the Nemesis is a powerful and formidable creature. While not as
difficult to dispose of as the previous incarnation, Stage 2 can take a large amount of
regular damage, though it has a particular weakness to chemical grenade rounds, and
the Umbrella-created gene splicing acids within.
The Nemesis’ life points can be ebbed away by regular damage, but only to the
point of zero, never below - in order to deliver the final killing blow, Chemical
Grenades or other sources of the chemical must be used. In that instance, the
body is reduced to a quivering mound of necrotic flesh, posing no threat to any
characters until approximately D4x10+5 minutes later. After this time elapses,
the transformation into Stage 3 begins.
During this stage, the tattered clothing offer protection only to the legs and
lower abdomen, at a reduced value of D6+1.
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NEMESIS STAGE 3
STRENGTH 10 DEXTERITY 1 CONSTITUTION 10
INTELLIGENCE 0 PERCEPTION 7 WILLPOWER 5
DEAD POINTS N/A ESSENCE 33 SPEED 2 ENDURANCE N/A
SKILLS BRAWLING +6,
ATTACK WHIPPING TENDRIL D8 X 10 RANGE 15 FOOT
WEAK SPOT NONE +10
GETTING AROUND SLOW AND STEADY 0
STRENGTH MANMADE GENETIC STRENGTH +12
SENSES LIKE NOTHING YOU'VE SEEN +10, SCENT TRACKING +14,
LIFE SENSE +14SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE ANIMAL CUNNING +2
SPREADING THE LOVE PIERCING TENDRIL (D12) 0
SPECIAL SPITTER +20
POWER +96
RESEARCHES NOTES:
If food is left lying around for long enough, it begins to grow mould and give birth to all
manner of bacteria. Much the same can be said if the body of the Nemesis Stage 2 is left
to fester and mutate long enough, turning said necrotic mound of jelly into the
gargantuan Nemesis Stage 3.
The final stage of this creature’s life span, while losing several aspects such as its
complex thought structure and dexterity, is the ultimate incarnation of the Nemesis.
It’s neck is split open, skin distended into a cavernous mouth dripping with saliva, and
it’s diseased body can now produce a cocktail of acidic chemicals it can spit at its target.
Heaving it’s body across the ground on tree-trunk legs, it can attack two targets
simultaneously with any of it’s multitude of tentacles.
This form of the creature, though slow and cumbersome, is extremely powerful and canonly be stopped by repeated exposure to Umbrella’s experimental weaponry, such as
the linear launcher or the particle rifle. This is only handy to know if you are in the
same area as said weaponry, and not on the other side of the complex.
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INFANT TYRANT
STRENGTH 4 DEXTERITY 2 CONSTITUTION 3
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 2
DEAD POINTS 38 ESSENCE 15 SPEED 4 ENDURANCE N/A
SKILLS BRAWLING +3
ATTACK PUNCH D4 X STR
WEAK SPOT ALL 0
GETTING AROUND LIFELIKE +3
STRENGTH STRONG LIKE BULL +5, DAMAGE RESISTANCE +5
SENSES LIKE A HAWK +2
SUSTENANCE WHO NEEDS FOOD? +8INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE
SPECIAL
POWER +30
RESEARCHERS NOTES:
Undaunted by the rarity of the genes required to accept the T-Virus, Umbrella
Researchers took the experimental procedure one step further by operating on live
humans, introducing the T-Virus directly into specific regions in order to force a
transformation. The results saw an increase in productivity, giving Umbrella severalinfant Tyrants to work with.
Even in infancy stages, the Tyrant can still be a large threat. Moving slow and steady,
it's young body can absorb a large amount of damage before being put down. It's body
rife with the T-virus, this doesn't stop it, merely put it into a state of coma while it's
body matures and evolves into the next stage of a more powerful, but still undeveloped
Tyrant.
With the appearance of a well-built grey, balding man, the Infant Tyrant does not yet
bear any of the surgical marks or scars that the more mature Tyrant shows, and
neither does it have the pulsating and cancerous tumour of an external heart. At a
distance, this can pass off as a normal man.
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ADOLESCENT TYRANT
STRENGTH : 7 DEXTERITY : 1 CONSTITUTION :4
INTELLIGENCE :0 PERCEPTION :3 WILLPOWER :1
DEAD POINTS :54 ESSENCE :16 SPEED :2 ENDURANCE N/A
SKILLS BRAWLING +4
ATTACK TALONS D6 X STR SLASHING
WEAK SPOT ALL 0
GETTING AROUND SLOW AND STEADY 0, LEAPING +3
STRENGTH MONSTROUS +10, DAMAGE RESISTANCE +5
SENSES LIKE A HAWK +2
SUSTENANCE WHO NEEDS FOOD? +8INTELLIGENCE ANIMAL CUNNING +2
SPREAD THE LOVE N/A
SPECIAL
POWER +34
NOTES:
RESEARCHERS NOTES:
As the Tyrant reaches a more mature stage, it gains the ability to move quicker and
become more agile, also developing larger talons. Its appearance also takes on
characteristics of the adult strain, with a slight exposure of the heart and the recedingof the lips, creating a permanent sneer. Its intelligence decreases as the virus runs its
course through the brain tissue.
As before, when the Tyrant has soaked up enough damage, it will keel over, again
mimicking death, while the virus plays at the system and enhances the creature into
it's final stage of growth.
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ADULT TYRANT
STRENGTH 10 DEXTERITY 1 CONSTITUTION 5
INTELLIGENCE 0 PERCEPTION 7 WILLPOWER 0
DEAD POINTS 70 ESSENCE 23 SPEED 2 ENDURANCE N/A
SKILLS BRAWLING +5
ATTACK TALONS (D8 X STR) +1 SLASHING
WEAK SPOT ALL 0
GETTING AROUND SLOW AND STEADY 0, LEAPING +3, LUNGE +3
STRENGTH MONSTROUS +10, DAMAGE RESISTANCE +5,
FLAME RESISTANCE +3
SENSES NOTHING YOU'VE SEEN +10SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE ANIMAL CUNNING +2
SPREADING THE LOVE
SPECIAL
POWER +49
RESEARCHERS NOTES:
The final stage of the ‘Synthetic’ Tyrant maturity, the evolution of this creature gave
Umbrella technicians a good model to build upon and improve. With the T-virus now at
it’s most powerful, gradual decomposition has claimed both lips and parts of the upper body, exposing glistening muscle tissue and pulsating organs.
Both hands are now deadly weapons, too, providing exceptionally strong and
powerful attacks. Unlike the Neo-Tyrant, however, this form can not attack with
both arms in a single round.
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TYRANT T078
STRENGTH 10 DEXTERITY 1 CONSTITUTION 5
INTELLIGENCE 1 PERCEPTION 7 WILLPOWER 2
DEAD POINTS N/A ESSENCE 25 SPEED 2 ENDURANCE N/A
SKILLS BRAWLING +4,
ATTACK SPIKED MACE CLAW D6 X 10 SLASHING
WEAK SPOT NONE +10
GETTING AROUND SLOW AND STEADY 0
STRENGTH MANMADE GENETIC STRENGTH +12, DAMAGE RES +5
SENSES LIKE NOTHING YOU'VE SEEN +10
SUSTENANCE WHO NEEDS FOOD +8INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE
SPECIAL
POWER +53
RESEARCHERS NOTES:
Another of Umbrella’s various Tyrant-class creations, the T-078 was designed to be
effective quick-dispatch unit, able to take in massive amounts of complex programming.
Although not possessing of the exposed heart or other organs that other Tyrants arerenown for having, its upper body and arms are made up of solid muscle, giving it
sufficient power to use it’s spiked mace-like claw to maximum and devastating
efficiency.
Although programs and simple commands do remain for several days, too much
intensive combat or cranial damage can result in the breakdown of the
command’s structure, causing it to go into the bloodlust frenzy that flawed the
original model.
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PROTOTYRANT
STRENGTH : 7 DEXTERITY : 1 CONSTITUTION :1
INTELLIGENCE :-2 PERCEPTION :3 WILLPOWER :1
DEAD POINTS :42 ESSENCE :16 SPEED :2 ENDURANCE N/A
SKILLS BRAWLING +2
ATTACK TALONS D6 X STR SLASHING
WEAK SPOT ALL 0
GETTING AROUND SLOW AND STEADY 0, LEAPING +3
STRENGTH MONSTROUS +10, DAMAGE RESISTANCE +5,
FLAME RESISTANCE +3
SENSES LIKE A HAWK +2, LIFE SENSE +6SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE DUMB AS DEAD WOOD 0
SPREAD THE LOVE N/A
SPECIAL
POWER +33
NOTES:
RESEARCHERS NOTES:
Similar to the Adolescent Tyrant, the Proto-Tyrant was originally developed in
Raccoon City as an attempt to perfect the original Tyrant Type 1. It was quickly put onhold as other developments blossomed around it, and quickly became neglected.
Cheaper to create in comparison to the Infant Tyrant in terms of resources, though not
in time, it’s movements are a slow as its brain power.
Though still a threat in a combat situation, its inferior dead points make it little
more of a threat than a standard Hunter, who's dead points are not that much
lower.
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ASSAULT TYRANT
STRENGTH 10 DEXTERITY 1 CONSTITUTION 5
INTELLIGENCE 4 PERCEPTION 7 WILLPOWER 2
DEAD POINTS 70 ESSENCE 29 SPEED 2 ENDURANCE N/A
SKILLS GUNS (MACHINE GUN) +5, TRACKING +5, BRAWLING +4
ATTACK PUNCH D4 X STR, 7.62 MACHINE GUN (D8 X 5)
WEAK SPOT ALL 0
GETTING AROUND SLOW AND STEADY 0
STRENGTH MANMADE GENETIC STRENGTH +12, DAMAGE RES +5,
FLAME RESISTANCE +3
SENSES LIKE NOTHING YOU'VE SEEN +10, LIFE SENSE +14SUSTENANCE WHO NEEDS FOOD +8
INTELLIGENCE PROBLEM SOLVING +15
SPREADING THE LOVE
SPECIAL
POWER +65
RESEARCHERS NOTES:
Another variant in the Tyrant Seekers, the Assault Tyrant is one of the earlier
experiments that fell midway between Mr. X and the Nemesis. The same size and build
as Mr. X, it too has an armoured coat, but also a few mechanical defences. the main one being a filtration mask melded to it’s face, making all gas-based attacks useless. This is
made from a durable titanium alloy, and as such is near impossible to destroy, and just
as impossible to remove.
Its weapon of choice is a large weapon scaled for Tyrants, and custom designed and
built by Umbrella. Fed from a side-mounted box of bullets, it also has the ability to fire
20 mm grenades similar to the 6-shot Ainsley Mod Grenade Gun. This can be retrieved
from a dead Assault Tyrant, though people can’t fire it whilst moving, and they suffer
+3 penalty with each successive shot. The Tyrant suffers no penalty.
Full weapon statistics can be found in
the weapons section under Special.
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TYRANT 91
STRENGTH 10 DEXTERITY 1 CONSTITUTION 4
INTELLIGENCE -2 PERCEPTION 7 WILLPOWER 2
DEAD POINTS 66 ESSENCE 25 SPEED 2 ENDURANCE N/A
SKILLS BRAWLING +4,
ATTACK WHIPPING TENDRIL D8 X 10 RANGE 3 FOOT
WEAK SPOT SPINE +5
GETTING AROUND SLOW AND STEADY 0, LUNGE +3, LEAPING +3
STRENGTH MANMADE GENETIC STRENGTH +12, DAMAGE RESISTANCE +5
SENSES LIKE NOTHING YOU'VE SEEN +10
SUSTENANCE WHO NEEDS FOOD +8INTELLIGENCE DUMB AS DEAD WOOD 0
SPREADING THE LOVE
SPECIAL
POWER +50
RESEARCHERS NOTES:
An experimental Tyrant, the T-91 is an amalgamation of the T and G Virus, offering a
strong and receptive host, but with ability to regenerate if given enough time. It is
armed with a collection of tendrils, varying in length. While not attacking, the tendrils
can retract into the rest of the Tyrant’s body, though the design of this creature is not without flaw.
The base of the spine of the creature has been exposed through an unforeseeable
mutation, and this in essence is the creatures’ Achilles heel, where a few good hits will
take it down - although this weakness has been tried to overcome, the amalgamation of
the two virus strains always creates this flaw.
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FOSSIL
STRENGTH 10 DEXTERITY 1 CONSTITUTION 5
INTELLIGENCE -2 PERCEPTION 7 WILLPOWER 0
DEAD POINTS N/A ESSENCE 25 SPEED 2 ENDURANCE N/A
SKILLS BRAWLING +5
ATTACK BITE D6 X STR
WEAK SPOT NONE +10
GETTING AROUND SLOW AND STEADY 0
STRENGTH MANMADE GENETIC STRENGTH +12,
SENSES LIKE NOTHING YOU'VE SEEN +10, X-RAY VISION +14,
LIFE SENSE +14, SCENT TRACKING +7, INFRA VISION+14SUSTENANCE DAILY 0, ALL FLESH O
INTELLIGENCE DUMB AS DEAD WOOD 0
SPREADING THE LOVE
SPECIAL DR. DOOLITTLE +5
POWER +91
RESEARCHERS NOTES:
A sleeping beast lying dormant in stasis, Fossil is a unique and extremely volatile
creature, uncontrollable an unstoppable. A hybrid of human tissue, T-Virus samples
and retrieved dinosaur DNA, it resembles a humanoid T-rex fifteen feet tall and half as wide with pale grey mottled skin, and once unleashed from it’s sleep it embarks on an
unstoppable rampage: demolishing walls and walking in a straight line to the nearest
source of food, eating it, and then finding more food.
The Fossil knows no other instinct other than to eat, and its primitive brain makes it
unable to comprehend even the simplest of programming. The only emotion it feels is
the wanting for food, and nothing can stop it from devouring anyone or anything it it’s
way. If it moves, it will eat it. If it’s still, it will destroy it.
If the Fossil is released, although the Zombie Master keeps a watchful eye over it
he doesn’t have any control over it - it will travel in straight lines, through walls
and other obstacles, eating anything it comes up against, such as players, NPCs
and other Umbrella creations.
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Bandersnatch
STRENGTH 4 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 0 PERCEPTION 3 WILLPOWER 1
DEAD POINTS 38 ESSENCE 14 SPEED 18 ENDURANCE N/A
SKILLS CLIMBING +2, BRAWLING +3
ATTACK SLAP D6 X STR+1 (RANGED UP TO 3 YARDS)
WEAK SPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, LEAPING + 3, CLIMBING +2,
STRENGTH STRONG LIKE BULL +5, IRON GRIP +1
SENSES LIKE A HAWK +2
SUSTENANCE DAILY 0, BRAINS -3INTELLIGENCE ANIMAL CUNNING +2
SPREADING THE LOVE
SPECIAL
POWER +27
RESEARCHES NOTES:
A smaller, weaker version of a Tyrant, this creature was initially produced by infusing
raw Tyrant DNA with a small amount of the T-Veronica virus, and introducing it
directly into a human subject in hope of a more controllable creature that didn’t need
the complex conditioning and programming of the Tyrants.
A nimble opponent despite it's size and bulk, the Bandersnatch is a quick beast, with an
opaque body that is extremely malleable, like a creature made out of jelly . Most notable
about this breed of mutant Tyrant is the human-like skull, which gives it the visage of
Death, the fact it can change it's proportions, increasing and decreasing it's size at will,
and has the ability to extend it's one massive arm, giving it a ranged attack of sorts.
This creature has the ability to wrap it's fingers around the head of it's prey and slowly
crush the skull, exposing it's favourite treat.
Because of their soft body and their inability to mop up damage like the pureblood
Tyrants the idea of the army was quickly dropped. These can often be seen in groups of
three or more.
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H
unter
G
enus
Considered a success by Umbrella Inc., the Hunter originallydeveloped in the Arkley Laboratories went on to be the basetemplate of numerous other sup-species, including severalamphibious strains. Quick, agile and extremely powerful,several uses of the Hunters in Umbrella Covert Operations haveproved a complete success. It is also rumoured that one ofUmbrella’s rivals have obtained Hunter specimens, though theserumours at the moment are unconfirmed.
Contents:
74 : Hunter.75 : Hunter-Beta.76 : Hunter-Gamma.77 : Sweeper.78 : Camo-Hunter.79 : Elite Hunter80 : Glimmer.81 : Omega Hunter.
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Hunter
STRENGTH 4 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 38 ESSENCE 16 SPEED 18
ENDURANCE N/A
SKILLS CLIMBING +2, BRAWLING +3
ATTACK CLAWS +8 (D6 X STRENGTH)
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, CLIMBING +2, LEAPING +3
STRENGTH STRONG LIKE BULL +5
SENSES LIKE A HAWK +2, SCENT TRACKING +3SUSTENANCE OCCASIONALLY +2, SWEATBREADS -3, DR DOOLITTLE +5
INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE N/A
SPECIAL
POWER +46
RESEARCHERS NOTES:
A powerful reptilian creature the size of a hunched man, this creature is considered to
be one of the more successful Umbrella creations. Swift and deadly, armed with razor-
sharp claws at the end of immensely powerful arms, the Hunter has finely honed senses which give it an edge in hunting its prey, and an insatiable hunger for violence. Far
easier to rear and control than Tyrants, the original Hunter has been used as the base
template for many variants, each adapted for different environments and conditions.
This particular breed, normally found in dark caves or amongst vegetation, often hunt
in packs of three.
Its inability to spread the T-virus was a prime concern of Umbrella at the beginning of
the project, but the creatures shear brutality and strength rarely leaves anyone alive to
spread the disease to.
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Hunter Beta
STRENGTH 4 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 7 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 38 ESSENCE 16 SPEED 18
ENDURANCE N/A
SKILLS BRAWLING +3, CLIMBING +2
ATTACK CLAWS +8 (D6 X STRENGTH)
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, LEAPING +3, CLIMBING +2
STRENGTH STRONG LIKE BULL +5
SENSES LIKE A HAWK +2SUSTENANCE OCCASIONALLY +2, SWEETBREADS -3, DR DOOLITTLE +5
INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE N/A
SPECIAL ARMOURED HIDE +6
POWER +52
RESEARCHERS NOTES:
Though this breed of Hunter is similar in many ways to the original strain, it is bulkier
version and has a natural form or protection. Covered in a crimson fungus which has
formed a toughened shell around its upper body, the Hunter Beta has been designedspecifically to take on assailants which are heavily armed. Able to soak up a lot of
damage before finally expiring in battle, the Hunter Beta is by no means a simple enemy
to defeat.
As with the previous Hunter genus, this reptilian creature also hunts in packs of two or
three, inhabiting dark and damp areas. It also likes to toy with its prey, playing with it
before slicing it open and eating the innards.
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Hunter Gamma
STRENGTH 7 DEXTERITY 3 CONSTITUTION 2
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 3
DEADPOINTS 46 ESSENCE 19 SPEED 18
ENDURANCE N/A
SKILLS BRAWLING +4, SWIMMING +2
ATTACK CLAWS +8 (D6 X STRENGTH)
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, LEAPING +3, AQUATIC +2
STRENGTH MONSTROUS +10
SENSES LIKE A HAWK +2SUSTENANCE DAILY 0, SWEETBREADS -3
INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE N/A
SPECIAL CHOMP +3
POWER +45
RESEARCHERS NOTES:
A strain of Hunter evolved for combat in aquatic environments, the Hunter Gamma
looks very similar to a giant mutated frog, and has often been known to be confused
with the Lurker when observed in its natural environment. As with this other swampdweller, the Gamma series has massive and powerful legs which gives it a great
jumping ability, even more powerful than the other subspecies of Hunter, and is
particular adept at moving in the water, though can be clumsy on dry land.
Normally found in pairs, the Gamma also has another ace up its sleeve that other
Hunters do not posses - the ability to swallow a man whole.
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Sweeper
STRENGTH 4 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 38 ESSENCE 16 SPEED 18
ENDURANCE N/A
SKILLS CLIMBING +2, BRAWLING +3
ATTACK CLAWS +8 D6 X STR,
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, LEAPING + 3, CLIMBING +2,
STRENGTH STRONG LIKE BULL +5
SENSES LIKE A HAWK +2, SCENT TRACKING +3, INFRAVISION +6SUSTENANCE OCCASIONALLY +2, SWEETBREADS -3, DR DOOLITTLE +5
INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE
SPECIAL POISON TOUCH+6
POWER +52
RESEARCHERS NOTES:
Laden with toxins and vile poisons, the Sweeper is a deep crimson in colour and can
infect anyone or anything it comes into contact with a slow-acting poison. This enables
it to infect its prey and track it by the scent of its sweat from the poison. It also seesthe heat of the environment, and as such can easily spot the sweating form of its
marked prey.
Preferring to hunt alone, the Sweeper has no specific preferred environment, moving
from area to area in search of its next target.
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camo Hunter
STRENGTH 4 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 38 ESSENCE 16 SPEED 18
ENDURANCE N/A
SKILLS CLIMBING +2, BRAWLING +3, STEALTH +4
ATTACK CLAWS +8 (D6 X STRENGTH)
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, CLIMBING +2, LEAPING +3
STRENGTH STRONG LIKE BULL +5
SENSES LIKE A HAWK +2, SCENT TRACKING +3SUSTENANCE OCCASIONALLY +2, SWEATBREADS -3, DR DOOLITTLE +5
INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE N/A
SPECIAL CHAMELEON +6
POWER +56
RESEARCHERS NOTES:
This strain is simply the basic Hunter genus with the the mutated cells of a chameleon
added to it at the early stages of development. Because of this treatment, the Camo
Hunter can make itself invisible at will, making it a more lethal hunter and trackerthan other previous incarnations.
Hunting in packs of three or four, the Camo Hunters prefer jungle environments where
the light is often constant, enabling them to maintain their concentration and
invisibility for longer periods.
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elite Hunter
STRENGTH 7 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 50 ESSENCE 16 SPEED 18
ENDURANCE N/A
SKILLS CLIMBING +2, BRAWLING +3
ATTACK CLAWS +8 (D6 X STRENGTH)
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, CLIMBING +2, LEAPING +3
STRENGTH MONSTROUS +10
SENSES LIKE A HAWK +2, SCENT TRACKING +3SUSTENANCE OCCASIONALLY +2, SWEATBREADS -3, DR DOOLITTLE +5
INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE N/A
SPECIAL
POWER +51
RESEARCHERS NOTES:
Pleased with the original strain of Hunter and its progression within combat
situations, the Elite hunter is merely a stronger version of the base Hunter. This
enables it to cause more damage, and also take a lot more at the same time.
Still hunting in pairs, these creatures still frequent forest and rock dwellings.
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Glimmer
STRENGTH 2 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 38 ESSENCE 16 SPEED 18
ENDURANCE N/A
SKILLS BRAWLING +2
ATTACK HEAD BUTT (D4 X DEXTERITY)
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, LEAPING +3
STRENGTH DEAD JOE AVERAGE +2
SENSES LIKE A HAWK +2, SCENT TRACKING +3SUSTENANCE OCCASIONALLY +2, SWEATBREADS -3, DR DOOLITTLE +5
INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE N/A
SPECIAL VOMIT +6, SPITTER +6
POWER +42
RESEARCHERS NOTES:
A lesser creature, but still of the Hunter Genus, the Glimmer is a fast moving small
creature. Unable to inflict massive trauma like its parent species, this creature can
propel itself at targets with its speed, butting them with its toughened skull instead ofthe razor claws normally associated with a Hunter. It is also able to grapple with an
enemy and expel the contents of its stomach onto them, as well as spitting a diluted
mix of stomach acids and saliva a great distance.
These creatures are often found in packs of four or six, and inhabit dark areas such as
sewers or cave systems.
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Omega Hunter
STRENGTH 7 DEXTERITY 3 CONSTITUTION 4
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 3
DEADPOINTS 69 ESSENCE 21 SPEED 18
ENDURANCE N/A
SKILLS SWIMMING +2, CLIMBING +2, BRAWLING +3,
HARD TO KILL +5, STEALTH +4
ATTACK CLAWS +8 (D6 X STRENGTH)
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, AQUATIC +2 CLIMBING +2, LEAPING +3
STRENGTH MONSTROUS +10, DAMAGE RESISTANT +5SENSES LIKE A HAWK +2, SCENT TRACKING +3, INFRAVISION +6
SUSTENANCE OCCASIONALLY +2, SWEATBREADS -3, DR DOOLITTLE +5
INTELLIGENCE ANIMAL CUNNING +4,
SPREADING THE LOVE N/A
SPECIAL POISON TOUCH +2, ARMOURED HIDE +6, CHAMELEON +6
POWER +87
RESEARCHERS NOTES:
The ultimate Hunter strain, this creature was designed and created in secrecy by Albert
Wesker. Following his pursuit of the ultimate soldier and a perfect adversary for ChrisRedfield to ultimately meet his demise, the Omega was engineered specifically to
incorporate all the best aspects of the other Hunter Genus. Taking the armoured hide of
the Beta, the aquatic abilities of the Gamma, the strength of the Elite, the poison of the
Sweeper and the invisibility aspect of the Camo, this is Wesker’s pride, and considered
as the most efficient B.O.W. that has been created to date.
Rarely found in pairs, this creature enjoys the thrill of the hunt on its own, and because
of its camouflage techniques, it can ghost its prey for miles without alerting them to its
presence. When not employing this unique stealth ability, this creature is a pale yellow
in colour, with gleaming red eyes.
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H
uman
E
xperiments
Once testing has gone as far as it can on animals and rawtissue samples, they must go one step further and beginexperimenting on human test subjects. Although some are morethan willing to subject their body to the virus, most or eitherforced into it, or accidentally exposed to it.
Contents:
83 : Zombie.84 : Crimson Head Zombie.85 : Lisa Trevor.86 : William Birkin G-I.87 : William Birkin G-II.88 : William Birkin G-III.89 : William Birkin G-IV.90 : William Birkin G-V.91 : Cleaner.92 : Nosferatu.93 : Alexia.94 : Alexia Queen Ant Form.95 : Alexia Flying Form.
96 : Tri-Squad Member97 : Leech Zombie98 : Morpheus Duvall.99 : Morpheus Duvall 2nd Mutation.100 : Alpha.101 : Leech Queen stage 1.102 : Leech Queen Stage 2.
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Zombie
STRENGTH 2 DEXTERITY 1 CONSTITUTION 2
INTELLIGENCE -2 PERCEPTION 1 WILLPOWER 1
DEADPOINTS 15 ESSENCE 5 SPEED 2
ENDURANCE N/A
SKILLS BRAWLING +2
ATTACK BITE D4X2 SLASHING, PUNCH D4X2
WEAKSPOT BRAIN +6
GETTING AROUND SLOW AND STEADY 0, THE LUNGE +3, BURROWING +3
STRENGTH DEAD JOE AVERAGE 0
SENSES LIKE THE DEAD 0SUSTENANCE DAILY, ALL FLESH MUST BE EATEN 0,0
INTELLIGENCE DUMB AS DEAD WOOD 0
SPREADING THE LOVE ONE BITE AND YOU'RE HOOKED +2
SPECIAL VOMIT +2
POWER +18
RESEARCHERS NOTES:
The original bio-weapon created by Umbrella Inc., the Zombie is created through the
introduction of the T-Virus into a human subject, which quickly rejects the mutagen
and shuts down nearly all the body’s function, reducing it to act on primitive motorinstinct. This leaves only the urge to feed with the creatures.
Unable to feel pain, the only way to make sure a zombie stays down is to take out it’s
head, destroying any of the rotting brain matter that still exists and eradicating the
need to feed.
The bite of the Zombie is the primary spread of the infection, though a bite alone
doesn’t do the job. It can take anywhere up to four or five days to eventually turn,
though if the infected person dies then the process will occur within a few hours.
To determine how long the turning process will take, use the victim’s
Constitution as an indicator. This figure will give the number in days. After those
days, a constitution roll must be taken every hour, with a cumulative modifier to
the roll as the condition degrades (0 first roll, -1 for the second, -2 for the third
and so on). Upon failure of a roll, the person dies and turns into a zombie.
There is an antidote for the condition, of which there should be a reasonable
amount in or around whichever facility the victim is in, which can cease the
spread and development of any foreign virus in the body. This is known as
Birkin’s Ambrosia, and can be only be administered to someone before they turn.
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Crimson Head Zombie
STRENGTH 4 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 0 PERCEPTION 1 WILLPOWER 1
DEADPOINTS 30 ESSENCE 12 SPEED 18
ENDURANCE N/A
SKILLS BRAWLING +3, HARD TO KILL +5
ATTACK CLAWS +8 D6 X STR, BITE D4 X 2
WEAKSPOT BRAIN +6, FIRE -5
GETTING AROUND QUICK DEAD +10, LUNGE +3, BURROWING +3
STRENGTH STRONG LIKE BULL +5,
SENSES LIKE THE DEAD 0SUSTENANCE ALL FLESH 0, DAILY 0
INTELLIGENCE ANIMAL CUNNING +2
SPREADING THE LOVE ONE BITE AND YOUR HOOKED +2
SPECIAL
POWER +42
RESEARCHERS NOTES:
Something foul lingers in the air of several abandoned Umbrella Inc. research stations,
and it isn’t just the atomised remains of a zombie’s head. Human dead bodies left
uninfected by any strains of Umbrella virus, if left long enough, will absorb traces ofmutated molecules in the air which revives tissue, though only if the brain is intact.
These revived bodies are what Umbrella reefers to as Crimson Head Zombies - much
stronger and quicker than the normal zombies, and also harder to kill.
As the molecules infect the brain, the epidermal layers of the skull become inflames and
swollen, and the mouth of the creature produces an extraordinary amount of brown-
green foam, much like a rabid dog. Its eyes, also inflamed to the point of bursting, take
on a deep scarlet hue.
The same infection rules as before are in effect for this creature.
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LISA TREVOR
STRENGTH 7 DEXTERITY 1 CONSTITUTION 4
INTELLIGENCE 3 PERCEPTION 1 WILLPOWER 1
DEADPOINTS N/A ESSENCE 17 SPEED 2
ENDURANCE N/A
SKILLS BRAWLING +2
ATTACK STOCKS D8 X (STR+1)
WEAKSPOT NONE +10
GETTING AROUND SLOW AND STEADY 0
STRENGTH MONSTROUS +10
SENSES LIKE A HAWK +2SUSTENANCE OCCASIONAL +2, ALL FLESH 0
INTELLIGENCE LANGUAGE +1
SPREADING THE LOVE
SPECIAL DISEASED CORPSE +3
POWER +30
RESEARCHERS NOTES:
George Trevor was a talented architect who was employed by Spenser to build hisdeadly mansion. Shortly before George Trevor became incarcerated in his tomb, he
heard of his wife going missing and suspected the worst. As he neared the truth - that
his wife and daughter were unwittingly becoming test subjects - he was quickly
disposed of. His wife was killed, and his daughter became the central focal point of the
early G-Virus experiments, becoming the first carrier of this particular strain. She has
lived on the estate for over 20 years, and acted as a guinea pig for every viral
concoction that has ever been dreamt up in the Arkley Labs, though she has shown a
remarkable immunity to every virus ever administered to her system. This doesn’t
mean that those diseases within her are inactive, however.
She was also introduced the the Nemesis parasite, which she ate.
This particular tortured soul moved into a ramshackle hut after the complex became
hostile and the labs containment system went down, and her slow, dragging footsteps,
clanking chains and heavy, rasping breathing are a sure sign that she is in the area.
Her appearance is that of a large hunchback with wooden stocks binding her arms
together, and she wears a collection of pale and dirty rags clumsily sewn together. Her
hunch is covered with the faces of her victims, which she tears off and wears similar to
a trophy.
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William Birkin G I
STRENGTH 2 DEXTERITY 1 CONSTITUTION 5
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 1
DEADPOINTS 38 ESSENCE 10 SPEED 2
ENDURANCE N/A
SKILLS HANDWEAPON (CLUB) +4
ATTACK METAL PIPE D8 x STRENGTH
WEAKSPOT ALL 0
GETTING AROUND SLOW AND STEADY 0
STRENGTH DEAD JOE AVERAGE 0
SENSES LIKE A HAWK +2SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE TOOL USE +1
SPREADING THE LOVE THIS IS MY BODY -2
SPECIAL
POWER +13
RESEARCHERS NOTES:
G I is the primary stage of the infection of pure G-Virus, as first observed on William
Birkin in Raccoon City. As it courses through the veins of the host, it causes the body to
mutate at an incredibly fast rate.
Although mutations differ from subject to subject, normally the swelling of part of the
upper arm is apparent, normally the growth of a small tumour-like cyst much like an
eyeball, and minor facial deformities. The true identity of the original host is still
visible. The swelling of this upper arm is the main nerve centre for the infection, and
houses the small larva which it feeds to the victims to spread the disease.
Spreading the virus requires a resisted strength role to subdue and hold the
victim, and then a simple strength task to implant the new parasite. Upon
reducing the deadpoints to 0, this stage mutates into G II over a period of D4X10
(20) minutes.
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William Birkin G II
STRENGTH 4 DEXTERITY 1 CONSTITUTION 4
INTELLIGENCE 0 PERCEPTION 7 WILLPOWER 2
DEADPOINTS 57 ESSENCE 17 SPEED 2
ENDURANCE N/A
SKILLS BRAWLING +4, HARD TO KILL +5
ATTACK CLAWS (+8) D6 x STRENGTH (ARMOUR PIERCING/ SLASHING)
WEAKSPOT ALL 0
GETTING AROUND SLOW AND STEADY 0
STRENGTH STRONG LIKE BULL +5, DAMAGE RESISTANT +5,
FLAME RESISTANT +1SENSES LIKE NOTHING YOU'VE SEEN+10
SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE ANIMAL CUNNING +2
SPREADING THE LOVE THIS IS MY BODY -2
SPECIAL
POWER +46
RESEARCHERS NOTES:
The second stage of the G Virus mutation process.
Through a painful and flesh-rending process, this mutation builds upon the
abnormalities of the previous incarnation, beefing up the mutated arm, enlarging the
eye-like cyst, while fingers shred and drop off as razor sharp claws grow beneath the
skin. The facial features that are left, if any, become more mutilated and disfigured as
the head slowly begins to sink into the features of the chest, and a new head begins to
grow. The beginnings of a third appendage may sometimes sprout beneath one of the
arms, though at this point in time, this underdeveloped limb has no use.
Again, after reducing the dead points to 0, GII mutates into GIII over a period of
one hour.
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William Birkin G III
STRENGTH 7 DEXTERITY 1 CONSTITUTION 5
INTELLIGENCE 0 PERCEPTION 7 WILLPOWER 2
DEADPOINTS 73 ESSENCE 23 SPEED 2
ENDURANCE N/A
SKILLS BRAWLING +5, HARD TO KILL +5
ATTACK CLAWS (+8) D6 x STRENGTH (ARMOUR PIERCING/ SLASHING)
WEAKSPOT ALL 0, ELECTRICITY +3
GETTING AROUND SLOW AND STEADY 0, THE LUNGE +3, LEAPING +3
STRENGTH MONSTROUS +10, DAMAGE RESISTANT +5
SENSES LIKE NOTHING YOU'VE SEEN+10SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE ANIMAL CUNNING +2
SPREADING THE LOVE THIS IS MY BODY -2
SPECIAL
POWER +60
RESEARCHERS NOTES:
The third stage of the G-Virus mutation brings with it immense strength and four
deadly appendages, each tipped with razor sharp talons that can rip through sheet
metal as easily as a hot knife through butter. In this stage, all previous traces ofhumanity begin to fade away. Flesh begins to darken to a purple-orange colour, and
both main arms now have the cysts on their upper arm. The only hint of the human
host at this stage is merely the bipedal structure, and even then is is a mockery of that.
Before an attack, this creature will normally raise it’s upper limbs high above it’s head,
spreading talons wide, and pause for a few seconds before the strike. It is theorised
that this comes from an animal instinct to make itself look larger and more
intimidating to it’s prey.
This particular stage of mutation takes double damage from electrical based
attacks, and because of the pause before attacking, any G III configuration
automatically places last in a combat turning. Also, as with other G stages, it
mutates into GIV over a period of one hour after all life points are reduced to nil.
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William Birkin G IV
STRENGTH 10 DEXTERITY 3 CONSTITUTION 6
INTELLIGENCE 0 PERCEPTION 7 WILLPOWER 2
DEADPOINTS 79 ESSENCE 28 SPEED 18
ENDURANCE N/A
SKILLS HARD TO KILL +5, BRAWLING +6 (5 + 6)
ATTACK BITE D4 x STRENGTH (SLASHING)
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, LEAPING + 3
STRENGTH GENETIC MANMADE STRENGTH +12, DAMAGE RESISTANT +5,
FLAME +1SENSES LIKE NOTHING YOU'VE SEEN+10
SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE ANIMAL CUNNING +2
SPREADING THE LOVE THIS IS MY BODY -2
SPECIAL
POWER +65
RESEARCHERS NOTES:
Considered as the pinnacle of the G Virus mutation by many, this form of the virus
carrier is very similar in appearance and mannerisms to a large dog. Blessed with
incredible speed and dexterity, this creatures’ powerful hind legs can propel it up to
three yards into the air, and can practically run up the walls. Its oversized and tooth-
filled mouth is so large it can snatch up a fully grown man and toss him about like a rag
doll.
After reducing the dead points to 0, GIV mutates into GV over a period of one
hour.
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William Birkin G V
STRENGTH 10 DEXTERITY 1 CONSTITUTION 7
INTELLIGENCE -2 PERCEPTION 7 WILLPOWER 0
DEADPOINTS 83 ESSENCE 25 SPEED 2
ENDURANCE N/A
SKILLS HARD TO KILL +5, BRAWLING +5
ATTACK TENDRILS D6 x STRENGTH (BLUNT)
WEAKSPOT ALL 0
GETTING AROUND SLOW AND STEADY 0
STRENGTH GENETIC MANMADE STRENGTH +12, DAMAGE RESISTANT +5,
FLAME +1SENSES LIKE NOTHING YOU'VE SEEN+10
SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE DUMB AS DEAD WOOD 0
SPREADING THE LOVE THIS IS MY BODY -2
SPECIAL
POWER +34
RESEARCHERS NOTES:
Looked upon by many Umbrella scientists as a step backwards in evolution, the fifth
and final stage of the mutation is that of a giant, slow moving and shapeless blob of
pulsating flesh and cartilage. Its only form of both attack and movement comes from
the five massive tendrils it has, each about three or four yards long and a foot in
diameter. Because of this, it can not move and attack at the same time.
It's tentacles can be targeted with a -6 modifier, and can be removed with 15
points of damage (GENETIC MANMADE STRENGTH and DAMAGE RESISTANCE
still apply)
Upon reduction of deadpoints to zero, the blob will lie dormant for several
minutes to recuperate and revive itself. This is an ideal time to run, or if thefirepower is available, deliver 200 + points of damage in a single blow,
incapacitating it in such a way it is no longer able to revive again.
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CLEANER
STRENGTH 2 DEXTERITY 2 CONSTITUTION 2
INTELLIGENCE 1 PERCEPTION 2 WILLPOWER 1
DEADPOINTS 22 ESSENCE 10 SPEED 4
ENDURANCE N/A
SKILLS GUNS (SMG) +3, BRAWLING +1
ATTACK MP5 D6 X 4, GUN BUTT D4 X STR (BLUNT DAMAGE)
WEAKSPOT ALL 0
GETTING AROUND LIFELIKE +3
STRENGTH DEAD JOE AVERAGE 0
SENSES LIKE THE LIVING +1, INFRAVISION +4SUSTENANCE DAILY 0. ALL FLESH 0
INTELLIGENCE LANGUAGE +1, TOOL USE +6
SPREADING THE LOVE
SPECIAL
POWER +18
RESEARCHERS NOTES:
An advance on the TRI-SQUAD experiments, a Cleaner is in essence a heavily emaciated
corpse kept alive by a cocktail of chemicals and enzymes. This solution is pumped
around the circulatory by a small power pack attached to the black ops suit it wears,mixed in with a little embalming fluid to keep the ageing and decaying joints limber and
supple. Their vocal cords are only able to produce harsh mewls and rasps, but this noise
is their language, and as such each Cleaner can understand another.
Their training is very basic in comparison to a soldiers formal training, and although
they can take in, process and follow much more orders than even the most advanced
Tyrant, they need constant supervision in order to function.
Their body suit offers D4+1 armour protection, and they also have a gas mask
built into their hoods. This hides their rotting features, and also negates all gas-
based attacks. Due to brittle nature of these particular zombies, damage
anywhere will help put them down.
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NOSFERATU
STRENGTH 4 DEXTERITY 1 CONSTITUTION 5
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 1
DEADPOINTS 46 ESSENCE 15 SPEED 2
ENDURANCE N/A
SKILLS BRAWLING +6
ATTACK GIANT ARM SWING D8 X STR,
POISON GAS (15 YARDS, LEVEL 6 POISON)
WEAKSPOT HEART +7, ALL 0
GETTING AROUND SLOW AND STEADY 0
STRENGTH STRONG LIKE BULL +5, DAMAGE RESISTANCE +5,FLAME RESISTANCE +3
SENSES LIKE A HAWK +2, LIFE SENSE +6, SCENT TRACKING +3
SUSTENANCE WHO NEEDS FOOD +8
INTELLIGENCE ANIMAL CUNNING +4
SPREADING THE LOVE
SPECIAL
POWER +41
RESEARCHERS NOTES:
The first of the T-Veronica viral experiments was conducted on the father of Alexia and
Alfred Ashford, against his own will, and provided Alexia with the base knowledge that
she needed to complete her work.
The father of the misguided schizophrenic and delusional genius, once infected, quickly
spiralled into madness as the virus burned through his body, and was shackled and
blindfolded, tossed into the basement of the Antarctic research lab. For twenty years he
waited their, in his prison, waiting the day he would be released.
Prison did funny things to Alexander Ashford. The virus in his body tried to adapt to
the conditions it was forced to endure, and in doing so, mutated Ashford intosomething more beast that man. Appendages of bone and cartilage, tipped with clawed
spikes, erupted through his back. The blindfold allowed for his senses to be heightened,
though for all intensive purposes he was still blind. Of the appendages, the largest one
measured fifteen foot in length, and could excrete a deadly poison at will. The
stretching of muscle and bone was not without consequence, however. The transform
practically tore his chest open, exposing the malformed heart of the creature, it's main
achilles heel.
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ALEXIA
STRENGTH 7 DEXTERITY 1 CONSTITUTION 5
INTELLIGENCE 5 PERCEPTION 7 WILLPOWER 4
DEADPOINTS 58 ESSENCE 84 SPEED 2
ENDURANCE N/A
SKILLS BRAWLING +4, MENTALISM +2, PYROKINESIS ART +10 (35),
PYROKINESIS STRENGTH +10 (51), INCREASED ESSENCE +5
PSYCHOKINESIS ART + 5 (10), SINGING +5,
PSYCHOKINESIS STRENGTH +5 (15),
ATTACK KILLING BLOW (D12 X STR), ALL PYRO-RELATED ATTACKS
WEAKSPOT ALL 0GETTING AROUND SLOW AND STEADY 0
STRENGTH MONSTROUS +10, DAMAGE RES +5, FIRE RES +3
SENSES LIKE NOTHING YOU'VE SEEN +10
SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE LANGUAGE +1, LONG TERM +5, PROBLEM SOLVING +15
SPREADING THE LOVE
SPECIAL SUBSTANCE +8 , PREHENSILE HAIR +3, VOMIT +10
POWER +205
RESEARCHERS NOTES:
With the ultimate T-Veronica virus flowing through her veins, Alexia Ashford is the
physical manifestation of power that the Ashfords have dreamt of since Veronica's day.
Able to manipulate things with her mind and control the very base elements of Fire and
Earth, she is a formidable enemy for all who oppose her, and hungers to dominate the
world, turning the entire population into her own army of slaves, much like the hive
culture of the ant hive, where she is the queen.
Her mental powers make her an incredibly powerful opponent for even the most
toughened S.T.A.R.S. veteran.
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Alexia Queen Ant form
STRENGTH 7 DEXTERITY 2 CONSTITUTION 5
INTELLIGENCE 5 PERCEPTION 7 WILLPOWER 3
DEADPOINTS 58 ESSENCE 42 SPEED 25
ENDURANCE N/A
SKILLS BRAWLING +4, INCREASED ESSENCE +3
ATTACK TENDRIL D8 X STR,
DRONE D4 X 2 (COSTS 10 ESSENCE TO SUMMON)
WEAKSPOT ALL 0
GETTING AROUND FLYING +6
STRENGTH MONSTROUS +10SENSES LIKE NOTHING YOU'VE SEEN +10
SUSTENANCE WHO NEEDS FOOD +8
INTELLIGENCE LANGUAGE +1, LONG TERM MEMORY +5,
PROBLEM SOLVING +15
SPREADING THE LOVE
SPECIAL VOMIT +6
POWER +68
RESEARCHERS NOTES:
Taking advantage of the base DNA of the T-Veronica virus, that of an ant, Alexia can
meld her own flesh into a form reminiscent of a queen ant. Although immobile in this
state, her swollen abdomen can produce Drones at a cost of 10 essence points per
drone, though through the transformation she has lost her ability to control invoke
Substance or any of her psychic powers.
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Alexia flying form
STRENGTH 10 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 1 PERCEPTION 7 WILLPOWER 3
DEADPOINTS 62 ESSENCE 17 SPEED 18
ENDURANCE N/A
SKILLS
ATTACK ACIDIC FIRE D4 X 3, BURNS FOR D6 TURNS
WEAKSPOT ALL 0
GETTING AROUND THE QUICK DEAD +10, FLYING +6
STRENGTH MANMADE GENETIC STRENGTH +12
SENSES LIKE NOTHING YOU'VE EVER SEEN +10SUSTENANCE WHO NEEDS FOOD +8
INTELLIGENCE LONG TERM +5, ANIMAL CUNNING +4
SPREADING THE LOVE
SPECIAL SPEW FLAME +5
POWER +52
RESEARCHERS NOTES:
Taking the incarnation of the Queen Ant one step closer, Alexia is able to take to the
skies, abandoning her bloated carcass in favour of arial bombardments with her
sickening gastric juices and flammable mucous projectiles. Again, she doesn't have theability to use her mind powers in this form.
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TRI SQUAD MEMBER
STRENGTH 2 DEXTERITY 1 CONSTITUTION 2
INTELLIGENCE 1 PERCEPTION 1 WILLPOWER 2
DEADPOINTS 15 ESSENCE 9 SPEED 2
ENDURANCE N/A
SKILLS GUNS (MACHINEGUN) +1, BRAWLING +3
ATTACK 9 MM SUBMACHINE GUN D6 x 4 (12), PUNCH D4 x STR
WEAKSPOT BRAIN +6
GETTING AROUND SLOW AND STEADY 0
STRENGTH DEAD JOE AVERAGE 0
SENSES LIKE THE DEAD 0SUSTENANCE DAILY 0, ALL FLESH 0
INTELLIGENCE LANGUAGE +1 TEAMWORK +4
SPREADING THE LOVE
SPECIAL N/A
POWER +14
RESEARCHERS NOTES:
An extremely basic soldier, and a precursor to the Cleaner, the TRI-Squad normally
consisted of three enhanced zombies who were forced to undergo tests of varying
difficulty in order to ascertain whether they were suitable candidates for the program. A variant of the T Virus has been used to infect test subjects, but at the same time this
also retains portions of the subjects’ intelligence, enabling the use of tools such as
weapons or knives, and the ability to speak, though in short or broken sentences.
Patrolling in groups of three, each TRI-Squad member can target and fire at individual
targets, though due to the slow rotting process with no great accuracy. One of these
soldiers can act independently, though in a lesser capacity to the squad as a whole.
Though unable to spread the virus, a TRI-Squad member can, if used suitably
early in infection, pass as an uninfected person until flesh begins to putrefy.
When acting alone, all tasks for that zombie are reduced by -3 points (making
GUN SKILLS -2, and BRAWLING 0).
TRI-Squad members are keyed to only accept orders from specific individuals, and
can not be reprogrammed to accept a new master.
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LEECH ZOMBIE
STRENGTH 4 DEXTERITY 2 CONSTITUTION 2
INTELLIGENCE 4 PERCEPTION 2 WILLPOWER 2
DEADPOINTS 34 ESSENCE 13 SPEED 4
ENDURANCE N/A
SKILLS BRAWLING +2
ATTACK SLAP D6 x (STR+1)
WEAKSPOT ALL 0, FIRE -5
GETTING AROUND LIFELIKE +3
STRENGTH STRONG LIKE BULL +5
SENSES LIKE THE LIVING +1SUSTENANCE DAILY 0, BLOOD 0
INTELLIGENCE HIVEMIND +20
SPREADING THE LOVE
SPECIAL VOMIT +6, NEST (SPECIAL), EXPLOSIVE PERSONALITY +5
POWER +32
RESEARCHERS NOTES:
A massive quantity of leeches infected with the T-Virus can come together and create a
humanoid shape, and are even able to imitate skin tone and clothing. Though
undetectable from a distance, this is more obvious close up. They often take on theappearance of an elderly man, though often change appearance once prey has been
spotted, transforming into a less human configuration. In this state they can move at
quick speeds and attack with such ferocity that a target will often be left stunned after
receiving damage.
After sighting their prey, the Leech Zombie will pause for two turns as their
transition from humanoid to Leech-creature takes place, at which point they are
vulnerable. A clean head shot taken at this time (with a -6 modifier to hit to
compensate for the spasms of the transformation) will immediately kill the
creature. If the transformation is allowed to carry out, then normal rules apply.
If a limb is blown off after transformation, then that severed extremity will turn
into five Leeches. This applies for the head, too, though any damage caused by
fire will not spawn any of the smaller creatures at all.
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MORPHEUS DUVAL
STRENGTH 10 DEXTERITY 3 CONSTITUTION 5
INTELLIGENCE 5 PERCEPTION 7 WILLPOWER 4
DEADPOINTS 70 ESSENCE 54 SPEED 18
ENDURANCE N/A
SKILLS BRAWLING +3, MENTALISM +2,
ELECTROMAGNETIC STRENGTH +10 (51),
ELECTROMAGNETIC ART +10 (35)
ATTACK SLASH D6 X STR, ALL ELECTROMAGNETIC ATTACKS.
WEAKSPOT ELECTRICITY +3
GETTING AROUND THE QUICK DEAD +10, LEAPING +3, LUNGE +3STRENGTH GENETIC MANMADE STRENGTH +12, DAMAGE RESISTANT +5
SENSES LIKE NOTHING YOU’VE EVER SEEN+10
SUSTENANCE WHO NEEDS FOOD? 8
INTELLIGENCE PROBLEM SOLVING +15, LANGUAGE +1
SPREADING THE LOVE
SPECIAL
POWER +166
RESEARCHERS NOTES:
With the combination of T and G-Virus within him after receiving a fatal gunshot
wound, the ex-Umbrella employee named Morpheus Duval has undergone a serious
transformation, maintaining total intelligence and control over his senses, but fuelled
by a ferocious bloodlust brought on by the more dominant T-Virus strain.
His body now charged from the mixing viral compound, Morpheus Duval has control
over the electrical elements, able to produce electricity on demand and employ it in any
diabolical way he sees fit. Although this is his strongest power, it is also his downfall.
Protected by an impenetrable shield, the only way to damage him is by electrical
charges, which can be administered by any way seen fit. This is the only thing that can
harm him within his bubble.
When this incarnation is reduced to zero deadpoints, it then mutates into the
next stage. For Electromagnetism information see the last page.
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Morpheus Duval 2nd
Mutation.
STRENGTH 10 DEXTERITY 1 CONSTITUTION 2
INTELLIGENCE -2 PERCEPTION 7 WILLPOWER 0
DEADPOINTS 15x5 ESSENCE 18 SPEED 2
ENDURANCE N/A
SKILLS BRAWLING +4
ATTACK CRUSHING BLOW D10 X (STR + DEX)WEAKSPOT BRAIN +6
GETTING AROUND SLOW AND STEADY 0
STRENGTH GENETIC MANMADE STRENGTH +12, DAMAGE RESISTANT +5
SENSES LIKE NOTHING YOU’VE EVER SEEN +10
SUSTENANCE WHO NEEDS FOOD +8
INTELLIGENCE DUMB AS DEADWOOD 0
SPREADING THE LOVE
SPECIAL
POWER +45
RESEARCHERS NOTES:
The mutated form of Morpheus Duval, the only form of attack this massive and
cumbersome beast has is to crush opponents with it’s massive weight. No longer in
position of the deadly electric attacks, the continual pummelling of this creature will
see it off.
The only way to stall this creature is by eliminating each brain independently -
this is no mean feat, as it has six heads, each one of which can be pulled back into
its massive carapace to protect it. When pulled in, the head can still be targeted,
but at a -8 penalty and protected by an armour value of D8+3 (7).
At least one head must be exposed at all times, until the final head is left, which
can go in and out at its own will. Once this final head is destroyed, the creature is
eliminated in a blaze of gory glory.
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Alpha
STRENGTH 7 DEXTERITY 3 CONSTITUTION 2
INTELLIGENCE 0 PERCEPTION 3 WILLPOWER 0
DEADPOINTS 15 ESSENCE 15 SPEED 18
ENDURANCE N/A
SKILLS BRAWLING +3
ATTACK CLAWED SMASH D4 x STR, BELLYFLOP D6 x DEX
WEAKSPOT BRAIN (SPECIAL) +8
GETTING AROUND THE QUICK DEAD +10
STRENGTH MONSTROUS +10
SENSES LIKE A HAWK +2SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE DUMB AS DEAD WOOD 0
SPREADING THE LOVE
SPECIAL
POWER +41
RESEARCHERS NOTES:
A highly dangerous and volatile creation, the experiment known only as Alpha once
used to be a convicted killer, though his identity is unknown. Subject to an
undetermined amount of T-G Virus, the transformation and growth of the creature hasnot been a pleasant experience.
After undergoing a series of horrific and traumatising operations, including the
insertion of a steel rod into the frontal lobe of the brain to ‘relieve pain and pressure’
and the complete removal of the eyes, Alpha has been left completely blind. Do not let
this fool you, though, as its ears have adapted well the change, and as a result can
detect even a suppressed gunshot from fifty yards/ meters away.
Although the weak point of Alpha is its brain, it must first be exposed, and the
only way to do that is to crack open the creatures skull. To do this, a significant
amount of damage must be inflicted on it. Treat the skull as a piece of armour
with an Armour Value of (D10 x 2) +5 (15) and a Damage Capacity of 80 - this
must be completely destroyed in order that the brain can be fully exposed and
susceptible to attack.
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LEECH QUEEN STAGE 1
STRENGTH 7 DEXTERITY 2 CONSTITUTION 4
INTELLIGENCE 4 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 54 ESSENCE 22 SPEED 4
ENDURANCE N/A
SKILLS BRAWLING +2
ATTACK SWIPE D6X STR, TENTACLE D8 X STR
WEAKSPOT ALL 0, FIRE -5
GETTING AROUND LIFELIKE +3
STRENGTH MONSTROUS +10, DAMAGE RESISTANT +5
SENSES LIKE A HAWK +2SUSTENANCE WHO NEEDS FOOD? +8
INTELLIGENCE HIVEMIND +20
SPREADING THE LOVE
SPECIAL REGENERATION +5
POWER +50
RESEARCHERS NOTES:
The true incarnation of the Leech Swarm, the Leech Queen stage 1 is a powerful
creature that controls all leeches infected with the T-Virus. Constructed of various
larger leeches, this creature can soak up large amounts of damage and, if givensufficient chance, can heal itself with little or no effort.
If this creature is encountered, it goes without saying that it will be backed up by
several Leeches, though not any Leech Zombies, as the forming and controlling of one
of these creatures would prove too strenuous and confusing for the Leech Queen,
causing unwanted distractions.
When this creature is reduced to zero deadpoints, it transforms into the second
stage.
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LEECH QUEEN STAGE 2
STRENGTH 10 DEXTERITY 1 CONSTITUTION 7
INTELLIGENCE 4 PERCEPTION 3 WILLPOWER 3
DEADPOINTS 78 ESSENCE 28 SPEED 2
ENDURANCE N/A
SKILLS BRAWLING +3
ATTACK SWIPE D6 X STR, TACKLE D12 X SPD
WEAKSPOT SUNLIGHT 0, ALL 0
GETTING AROUND SLOW AND STEADY
STRENGTH GENETIC MANMADE STRENGTH +12, DAMAGE RESISTANT +5
SENSES LIKE A HAWK +2SUSTENANCE WHO NEEDS FOOD +8
INTELLIGENCE HIVEMIND +20
SPREADING THE LOVE
SPECIAL VOMIT +10
POWER +60
RESEARCHERS NOTES:
The second stage of the Leech Queen, this particular mutation doesn’t have the
regenerative powers of its previous incarnation, though that doesn’t matter as it can
take an extraordinary amount of damage before it is killed.
It prefers the darkness, as its massive and hulking body has a violent reaction to
sunlight, burning ferociously when this happens. This exposed state is when the
creature is at its most vulnerable.
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CERBERUS
STRENGTH 2 DEXTERITY 2 CONSTITUTION 2
INTELLIGENCE 0 PERCEPTION 2 WILLPOWER 2
DEADPOINTS 15 ESSENCE 10 SPEED 7
ENDURANCE N/A
SKILLS :RUNNING (DASH) 3
ATTACK :BITE D4X2
WEAKSPOT :BRAIN +6
GETTING AROUND :LIFELIKE +3
STRENGTH DEAD :DEAD JOE AVERAGE 0, TEETH +4
SENSES :LIKE THE LIVING +1SUSTENANCE :DAILY, ALL FLESH 0
INTELLIGENCE :ANIMAL CUNNING +2
SPREADING THE LOVE :N/A
SPECIAL :
POWER +19
RESEARCHERS NOTES:
Umbrella’s very own hound of Hell, the Cerberus is a normal guard dog infected with
the T virus. Due to a twist in the genetic coding, it is unable to pass on the virus due to a
cross-genus incompatibility. Taking advantage of certain species’ natural tendency to be more aggressive, it is normally only Dobermans and Rotweilers that are infected.
Weaker breeds are rarely seen, mainly because stronger breeds in the event of a spill
often kill them. In this feral state, the dogs revert back to their wild instincts and hunt
in packs of three or four.
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T VIRUS SHARK
STRENGTH 7 DEXTERITY 2 CONSTITUTION 2
INTELLIGENCE 0 PERCEPTION 2 WILLPOWER 1
DEADPOINTS 46 ESSENCE 14 SPEED 7
ENDURANCE N/A
SKILLS :SWIMMING 2
ATTACK :BITE D4 X STRENGTH
WEAKSPOT :ALL 0
GETTING AROUND :LIFE LIKE +3, AQUATIC +2
STRENGTH :MONSTROUS +10
SENSES :LIKE THE LIVING +1, SCENT TRACKING +4SUSTENANCE :WEEKLY, ALL FLESH +4
INTELLIGENCE :ANIMAL CUNNING +2
SPREADING THE LOVE :N/A
SPECIAL
POWER +22
RESEARCHERS NOTES:
A shark the size of a normal Great White, this can often be seen swimming around
behind the behemoth Neptune, though not too close. Despite the fact these lesser sharks
can feed off the scraps and debris from Neptune, it often turns on its lesser kin. Because
of this, the T-Virus Sharks are often a poor condition, with organs and bones proudly
on display.
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NEPTUNE
STRENGTH 10 DEXTERITY 2 CONSTITUTION 2
INTELLIGENCE 0 PERCEPTION 2 WILLPOWER 1
DEADPOINTS 58 ESSENCE 14 SPEED 7
ENDURANCE N/A
SKILLS :SWIMMING 2
ATTACK :BITE D4 X STRENGTH
WEAKSPOT :ALL 0, ELECTRICITY -1
GETTING AROUND :LIFELIKE +3, AQUATIC +2
STRENGTH :GENETIC MANMADE STRENGTH +12, DAMAGE RESISTANCE +5
SENSES :LIKE THE LIVING +1, SCENT TRACKING +4SUSTENANCE :WEEKLY, ALL FLESH +4
INTELLIGENCE :ANIMAL CUNNING +4
SPREADING THE LOVE :N/A
SPECIAL :
POWER +38
RESEARCHES NOTES:
The God of the sea, this monstrous beast patrols its territory with speed and grace,
despite it being five times the size of a normal shark. Unlike the White Shark it was
before, this beast is extremely unpredictable, attacking anything it comes across – to
this extent, even the infected lesser sharks that often roam with it are often injured
because of Neptune’s unpredictable behaviour.
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YAWN
STRENGTH 7 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 50 ESSENCE 19 SPEED 18
ENDURANCE N/A
SKILLS
ATTACK :BITE D4X STRENGTH - INJECTS COBRA VENOM LVL. 6
WEAKSPOT :ALL 0
GETTING AROUND :THE QUICK DEAD +3, BURROWING +3
STRENGTH :MONSTROUS +10
SENSES :LIKE A HAWK +2, SCENT +3SUSTENANCE :WEEKLY +2, ALL FLESH 0
INTELLIGENCE :ANIMAL CUNNING +2
SPREADING THE LOVE :N/A
SPECIAL :SPITTER +6, CHOMP +6, HUG OF DEATH +8
POWER +41
RESEARCHERS NOTES:
A normal snake infected with a cocktail of rejected early T-strains, the Yawn is a giant
snake capable of injecting a dose of deadly poison into it's prey, or spray a blinding wad
of mucus into their eyes, temporarily blinding them. A massive and powerful creature,
Yawn can also constrict its prey and by dislocating its immense mouth, swallow its
prey whole.
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ALLIGATOR
STRENGTH 7 DEXTERITY 2 CONSTITUTION 4
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 55 ESSENCE 19 SPEED 4
ENDURANCE N/A
SKILLS :SWIMMING +2 BRAWLING +3
ATTACK :BITE D6 X STRENGTH (SLASHING)
WEAKSPOT :ALL 0
GETTING AROUND :LIFELIKE +3 AQUATIC +2
STRENGTH :MONSTROUS +10, TEETH +4
SENSES :LIKE THE LIVING +1SUSTENANCE :WEEKLY +4 ALL FLESH 0
INTELLIGENCE :ANIMAL CUNNING +4
SPREADING THE LOVE :N/A
SPECIAL :
POWER +29
RESEARCHERS NOTES:
A lot of dead things end up in the sewer: Dead goldfish, the occasional expired turtle.
And every now and then, entourages of the walking dead have been known to wander
the subterranean tunnels. Easy pickings for any alligators that may lurk in the murk.
About the size of a killer whale, this creature has been exposed to a number of
chemicals and elements that just don’t agree with it, making it a formidable and
monstrous killer. Only found on it's own, the mutant alligator will eat everything that
gets in it's way - perhaps that can be used to your advantage, if the going gets a little
too tough.
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GRAVEDIGGERS
STRENGTH 7 DEXTERITY 3 CONSTITUTION 4
INTELLIGENCE 0 PERCEPTION 7 WILLPOWER 3
DEADPOINTS 54 ESSENCE 24 SPEED 18
ENDURANCE N/A
SKILLS :BRAWLING +3
ATTACK :BITES D4 X 5 (SLASHING)
WEAKSPOT :ALL 0
GETTING AROUND :THE QUICK DEAD +10, BURROWING +3
STRENGTH :MONSTROUS +10
SENSES :NOTHING YOU'VE SEEN +10SUSTENANCE :DAILY 0, ALL FLESH 0
INTELLIGENCE :ANIMAL CUNNING +2
SPREADING THE LOVE :N/A
SPECIAL :QUAKE +8
POWER +46
RESEARCHERS NOTES:
An extremely large and mutated maggot-like creature, the Gravedigger pushes itself
through the earth at incredible speeds, moving by pulsating it's strong body, each pulse
causing a minor tremor that can knock over even the largest of Umbrella's creations.
It's mouth is made up of a multiple of smaller mouths, and attack simultaneously.
Although a subterranean animal, the Gravedigger will spend a lot of it's time above
ground, resorting to diving under the surface if an immediate threat is detected, or if it
is attacked. It will remain underground for approximately five minutes, at which point
it needs to come back up for air. The Gravedigger can not burrow through concrete
more than one foot thick, nor can it penetrate steel or other metals.
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EELS
STRENGTH 2 DEXTERITY 2 CONSTITUTION 1
INTELLIGENCE -2 PERCEPTION 2 WILLPOWER 1
DEADPOINTS 22 ESSENCE 6 SPEED 4
ENDURANCE N/A
SKILLS :SWIMMING +2, BRAWLING +2
ATTACK :BITE D4 X STR
WEAKSPOT :ALL 0
GETTING AROUND :LIFE LIKE +3, BURROWING +3, AQUATIC +2
STRENGTH :DEAD JOE AVERAGE 0, TEETH +4
SENSES :LIKE THE LIVING +1, LIFE +4SUSTENANCE :DAILY 0, BLOOD -2
INTELLIGENCE :DUMB AS DEAD WOOD 0
SPREADING THE LOVE :N/A
SPECIAL :
POWER +19
RESEARCHERS NOTES:
It's a worm’s life, living in the dirt. They'll eat anything that they come across: garbage,
rotting meat, even the festering shit left behind by the gravedigger. It's these mounds of
blood-soaked, half-digested animal stools that create the eel. Small worms feed on the
organic matter, getting the taste for the blood and mutating as they absorb the
chemicals from the creature. They mutate into eel-like creatures, which then roam the
pre-burrowed tunnels of the Gravedigger, meaning that whenever there's a Gravedigger
around, there's a good chance of their being a collection of Eels.
They glide through water with a sideways-sliding action, coiling around the limbs of
potential victims and latching onto their victims with an impressive set of razor sharp
teeth before draining them of their blood. Once they have drunk their fill, they fall to
the ground and slink off to hide, absorbing the nutrients from the liquid before
returning for seconds. Often found in groups of five or more, they can be found in the
burrows of the Gravedigger and the shallows of lakes and rivers.
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GULP LANDWORM
STRENGTH 7 DEXTERITY 2 CONSTITUTION 4
INTELLIGENCE 0 PERCEPTION 3 WILLPOWER 1
DEADPOINTS 54 ESSENCE 17 SPEED 4
ENDURANCE N/A
SKILLS :BRAWLING +2
ATTACK :BITE D6 X (SPEED+1)
WEAKSPOT :ALL 0
GETTING AROUND :LIFELIKE +3, BURROWING +3
STRENGTH :MONSTROUS +10, DAMAGE RESISTANCE +5
SENSES :LIKE A HAWK +2SUSTENANCE :WHO NEEDS FOOD? +8
INTELLIGENCE :ANIMAL CUNNING +2
SPREADING THE LOVE :N/A
SPECIAL :QUAKE +8
POWER +35
RESEARCHERS NOTES:
Patrolling the open grounds of many Umbrella facilities, the Gulp Worm takes it's
victims by surprise by bursting out the ground in front of it's prey, detecting them like a
regular worm through vibrations. This gives it a clear advantage in starting a fight,
and often retreats into the ground to defend itself. It's skin is a toughened shell,
providing protection from underground rocks and the likes when moving at great
speeds, and makes it increasingly hard to kill.
Combat with the Gulp Worm is as follows:
1: It bursts out the ground and automatically wins any initiation test, attacking
first as it dives back into the ground.
2: Having attacked, players can then attack the retreating body, the movement
and speed of which triples any slashing/ piercing damage created by melee
weapons (after being halved for the damage resistance aspect).
e.g. The Gulp Worm attacks Barry Burton as it crashes into the ground and the
Zombie Master rolls a 3, causing 15 points of damage, the brunt of which is
absorbed by Barry's armour. As it retreats into the earth whence it came, Barry
lashes out with his combat knife. He rolls a 4 on the D4, a top roll, and then
multiplies it by his strength (4). A score of 16 is taken, but then halved by the
worm's natural armour. The 8 points of damage that gets through is then trebled,
causing a fairly impressive 24 points of damage. The worm receives a massive cut
to it's torso, and starts to loose a significant amount of purple and green fluids
and organs as it retreats back into the ground.
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INFANT ALBINOID
STRENGTH 1 DEXTERITY 2 CONSTITUTION 1
INTELLIGENCE 0 PERCEPTION 2 WILLPOWER 1
DEADPOINTS 18 ESSENCE 8 SPEED 18
ENDURANCE N/A
SKILLS :SWIMMING +2
ATTACK :ELECTRIC JOLT 1/2/3/4/5 D10X2
WEAKSPOT :ALL 0
GETTING AROUND :THE QUICK DEAD +10, AQUATIC +2
STRENGTH :90 POUND WEAKLING -3
SENSES :LIKE THE LIVING +1SUSTENANCE :DAILY 0, ALL FLESH 0
INTELLIGENCE :ANIMAL CUNNING +2
SPREADING THE LOVE :N/A
SPECIAL :
POWER +14
RESEARCHERS NOTES:
Fast but weak, these mutants normally hunt in groups between 6 to 8, preferring to
target weaker prey, trap them in a corner, and then electrocute them until they are
stunned, unable to fight back while the tiny salamander-like creatures devour them.They favour an aquatic or humid area, though they will travel through arid areas when
food is lacking.
Very much a hive mind at the early stage of their lives, it isn't until they grow in size
that the fight for dominance begins, and the fight for the alpha Albinoid takes place.
The victor consumes all the lesser creatures, and then moves on in its adult state.
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ADULT ALBINOID
STRENGTH 7 DEXTERITY 3 CONSTITUTION 4
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 1
DEADPOINTS 54 ESSENCE 19 SPEED 18
ENDURANCE N/A
SKILLS :SWIMMING +2
ATTACK :ELECTRICAL SURGE D10 X 4 ELECTRICAL DAMAGE
WEAKSPOT :ALL 0, CHEMICAL -3(CHEMICAL ROUND)
GETTING AROUND :THE QUICK DEAD +10, AQUATIC +2
STRENGTH :MONSTROUS +10. DAMAGE RESISTANCE +5,
FLAME RESISTANCE +3SENSES :LIKE A HAWK +2
SUSTENANCE :DAILY 0, ALL FLESH 0
INTELLIGENCE :ANIMAL CUNNING +4
SPREADING THE LOVE :N/A
SPECIAL :
POWER +35
RESEARCHERS NOTES:
When a group of infant Albinoids reach a certain size, a power struggle begins within
the group: The strongest and most dominant will kill and eat all the others of the
group, allowing it to grow and become stronger without it's kin to stifle it's
development. In adult form it will live entirely within an aqueous environment, where
it hunts for fish and discarded carrion.
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INFECTED BAT
STRENGTH 7 DEXTERITY 2 CONSTITUTION 4
INTELLIGENCE 1 PERCEPTION 3 WILLPOWER 1
DEADPOINTS 54 ESSENCE 18 SPEED 4
ENDURANCE N/A
SKILLS :BRAWLING +2
ATTACK :BITE D4 X STR, CLAWS D6 X STR
WEAKSPOT :ALL 0,
GETTING AROUND :LIFELIKE +3, FLYING +6
STRENGTH :MONSTROUS +10, DAMAGE RESISTANCE +5, TEETH +4
SENSES :LIKE A HAWK +2, INFRAVISION +6SUSTENANCE :DAILY 0, BLOOD -2
INTELLIGENCE :ANIMAL CUNNING +4
SPREADING THE LOVE :N/A
SPECIAL :
POWER +40
RESEARCHERS NOTES:
A man-sized bat, this creature is a fast and graceful creature, circling its prey before
swooping down upon them and seizing them with its powerful claws. This creature
prefers to batter its prey to death before draining the body of its blood. It does this by
flying high clutching its prey, then dropping it to the floor and continuing to do so until
the lifeless body is ready to be feasted on. Often surrounded by swarms of smaller bats,
this creature is easily knocked to the ground, though it can recover relatively quickly
and throw itself back into the air for the next attack.
When lifting and dropping victims, the damage inflicted is worked out according
to the Falling rules in the AFMBE core book, page 108.
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BAT
STRENGTH 1 DEXTERITY 3 CONSTITUTION 1
INTELLIGENCE 0 PERCEPTION 3 WILLPOWER 0
DEADPOINTS 18 ESSENCE 8 SPEED 18
ENDURANCE N/A
SKILLS :CLIMBING +2, BRAWLING +3
ATTACK :BITE D4 -1
WEAKSPOT :ALL 0, FIRE -5
GETTING AROUND :THE QUICK DEAD +10, FLYING +6
STRENGTH :90 POUND WEAKLING -3, TEETH +4
SENSES :LIKE A HAWK +2SUSTENANCE :DAILY 0, BLOOD -3
INTELLIGENCE :ANIMAL CUNNING +2
SPREADING THE LOVE :N/A
SPECIAL :
POWER +15
RESEARCHERS NOTES:
Feeding on the carcasses of various other infected creatures, this bat is rife with
infection and disease, though through a mutation in its salivary gland it is unable to
transfer any infection. This is just as well, as the bat is a fast and silent stalker, able to
strike with great accuracy, make quick bites, and retreat out of harms way, either
feeding on the spilled blood or when the victim has fallen down.
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ELIMINATOR
STRENGTH 4 DEXTERITY 3 CONSTITUTION 3
INTELLIGENCE 3 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 38 ESSENCE 18 SPEED 18
ENDURANCE N/A
SKILLS :CLIMBING +2, BRAWLING +4
ATTACK :BITE D4X STR, CLAWS (+6) D6 X STR
WEAKSPOT :ALL 0,
GETTING AROUND :THE QUICK DEAD +10, LEAPING +3, CLIMBING +2
STRENGTH :STRONG LIKE BULL +5
SENSES :LIKE A HAWK +2SUSTENANCE :OCCASIONALLY +2, ALL FLESH 0, DR DOOLITTLE +5
INTELLIGENCE :TEAMWORK +2, PROBLEM SOLVING +15
SPREADING THE LOVE :N/A
SPECIAL :GRASPING FEET +5
POWER +62
RESEARCHERS NOTES:
Simian test subjects for the BOW project, these failed creations are nothing more than
leftovers from early research. Due to abnormal muscular structure development, the
skin of the former ape rips and tears with each movement. Through its athletic ability,
an Eliminator can perform incredibly swift attacks, using almost any surface as in the
process. Twinned with its unrivalled speed, these rabid animals often attack in packs,
surrounding their prey and simultaneously attacking from all sides,
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LURKER
STRENGTH 4 DEXTERITY 3 CONSTITUTION 4
INTELLIGENCE 0 PERCEPTION 3 WILLPOWER 2
DEADPOINTS 42 ESSENCE 16 SPEED 18
ENDURANCE N/A
SKILLS :SWIMMING +2, BRAWLING +3
ATTACK :TONGUE LASH D6X STR
WEAKSPOT :ALL 0,
GETTING AROUND :THE QUICK DEAD +10, LEAPING +3, AQUATIC +2
STRENGTH :STRONG LIKE BULL +5, DAMAGE RESISTANCE +5
SENSES :LIKE A HAWK +2, SCENT +3SUSTENANCE :OCCASIONALLY +2, ALL FLESH 0
INTELLIGENCE :ANIMAL CUNNING +2
SPREADING THE LOVE :N/A
SPECIAL :CHOMP +3
POWER +42
RESEARCHERS NOTES:
Similar in many ways to the Hunter Gamma test subjects, the Lurker is nothing more
than a frog grown to gigantic proportions through the effects of the T-Virus and born
through the process of experimentation on amphibious creatures. Its eyes have
deteriorated thanks to the effects of the virus within, but it can still