realistic illustration by nestor redondo

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Advice for aspiring comic book artists from renowned comic book artist Nestor Redondo

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  • Nestor Redondo: "On Realistic

    Illustration"

    Award-winning comic book artist, animation designer painter, Nestor Redondo (1928-1995)

    was the most highly regarded and respected of all Filipino comics illustrators, not only in

    his own country but the United States as well. At the time of his death, almost every

    major, successful Filipino comics artist had either apprenticed under him or credited him

    as their most important influence.

    Nestor began his long and distinguished career drawing Filipino "komiks" serials, which

    were written by his brother Virgilio. His biggest success, at that time, came when he

    illustrated the popular Darna series. Later he helped found and operate a comics publishing

    company which launched a program of on-the-job training for young writers and artists. In

    the 70's he began to do work for publishers in the United States, rendering Tarzan,

    Swamp Thing, and other titles, a tabloid-size comic of The Bible, and many illustrated

    classics comics. Over the years he also contributed to various Christian comics including

    Marx, Lenin, Mao and Christ, Aida-Zee, and Behold 3D.

    "On Realistic Illustration"

    To produce realistic comic book art you must start with an idea, story or message. The

    illustrator must have: (1) Vivid imagination, (2) Pictorial story telling skills, (3) Drafting

    skills, perspective, rendering, and (4) Mastery of human anatomy, landscape, architecture

    designs, animal drawing, prop designs, color sense.

    1. VIVID IMAGINATION

    Before even setting pencil on paper the illustrator must see clearly in his mind, in full

    detail, the scene he will portray. He must have the idea of what he wants to express, must

    know the element of the picture which is of paramount importance, must have a plan or

    strategy of how to execute the plan. He must plan the sequence of events to express a

    complete thought and elicit viewer/reader response or reaction. Whether the artist is

    writing the story or somebody else, it is better to have a written script, so he can plan the

    placement and space allotted to the captions and dialogue balloons. Quick thumbnail

  • sketches are helpful in visualizing the story sequences.

    2. PICTORIAL STORYTELLING SKILLS

    Once the artist has the idea or concept and has determined what to do with it, the next

    question he asks is how best to present the story or message. He could start by

    establishing the time of the narrative. When it happened may be established by: (1) The

    landscape, whether prehistoric, historic, contemporary or futuristic, (2) The costumes of

    the characters, (3) The props, i.e., implements in use, like vehicles, architecture, tools,

    furniture, etc., (4) Of course you may establish the time by stating it in the caption.

    Next, consider Pictorial Composition. Composition is the most important element in an

    illustration. It is how to put all the elements in drawing together to present a clear,

    cohesive idea that conveys the intended message and evokes the appropriate reaction

    from the viewer. If all the other elements are executed superbly and fail in the

    composition, all is for naught. Elements to be considered in composition are: (a) Scale and

    Proportion: Everything in the picture should be presented in the correct size in relation to

    all the other elements in the picture, (b) Balance: This accounts for stability, (c) Interest:

    Pictures should be compelling enough to merit attention, (d) Authenticity: Everything in

    the picture should be believable, and (e) Character Development: Credible and interesting,

    consistent and natural poses, dynamic action poses. Every scene should be interesting. One

    central dominating focus. Evoke the desired response from the reader. Every element in

    the scene should be there for a relevant purpose. You have heard it said that sometimes

    less is more. If the elimination of an element makes the point of the scene clearer, so be

    it. Try to say the most with the least. Compose your panels individually, also as a whole

    page, as a double spread, with the preceding and following pages. You do not know how your

    pages will be printed. Establish a reading flow to the spreads, arranging the sequences of

    captions, images, and balloons in a correct, and interesting order. Always enhance the

    readers' enjoyment by involving him in the excitement of the story. Keep him in suspense.

    Tug at his emotions with drama. Give him surprises, twists and build up for a climax, don't

    be predictable or you'll bore the reader.

    3. DRAWING OR DRAFTING SKILLS

    Basic Drawing: Just as one has to know the alphabet before literature can be written, so,

    too, before anecdotal art basic drawing should be learned and mastered. Drawing begins

  • after the concept has been formed in the mind and a strategy of approach decided on.

    When the drawing implement first touches the drawing surface-- when pencil touches

    paper-- we create the first thing in the act of drawing-- a dot. (Of course, in the case of

    airbrush painting or, as primitive man has practiced, paint blowing, the start occurs when

    the first globule of color touches the painting surface.)

    The next step is what to do with the dot. Drawing is a process of making continual

    decisions. You can decide to increase the size of the dot, Or you might decide to draw a

    spiral from the dot or draw concentric circles. Or you may draw adjacent dots to denote a

    direction - left or right, up or down, or diagonally in all directions. With dots you may

    create a tonal value: When placed closer together a dark value and lighter when placed

    father apart. Or change values by changing the size of the dots. (The pointillists during

    the impressionist movement in France used dots in their paintings.)

    You may also move the dots on your drawing surface to create a line. The possibilities

    are limitless. The line may be straight or curved. The line may be turned into a circle, a

    square, or a triangle-- the basic shapes. Or a combination of the shapes to describe the

    recognizable outline of things. According to Andrew Loomis, illustrator and author of many

    books on drawing and illustration, there are seven primary functions of line, namely:

    a. To convey it's own intrinsic beauty.

    b. To divide or limit an area or space.

    c. To delineate a thought or symbol.

    d. To define form by edge or contour.

    e. To catch and direct an eye over a given course.

    f. To produce a gray or tonal gradation.

    g. To create design or arrangement.

    A series of lines create a tone. When lines are drawn close together we create a darker

    tone. And when they are drawn farther apart we create a lighter tone. We may also create

    a dark or light tone by thickening the lines. We create graded tones by gradually varying

    the distance between lines and/or the thickness of the line. Tones may also be created by

  • holding the pencil on the side of its lead and running it across the paper, varying its value

    according to the pressure applied on the pencil. Tones may also be created by the dry

    brush technique or the split hair technique. Another way of creating a tonal value is the

    wash technique, where ink or water is lightened or darkened by controlling the mix of

    pigment with water. Areas of tone may have soft or hard edges.

    Color is the next element in the progression from dot to line to tone. It may be applied in

    many different ways. The simplest is to lay a flat tone of color on a toned or shaded

    drawing. From this simple start you may follow the progression to the most sophisticated

    or complex method from just drawing to full paintings. Various techniques are offered by

    the invention of new tools or art instruments like the airbrush and computer. With the

    improvements in reproductions processes in printing it is now possible to use any of the art

    techniques to comics.

    All the things we see around us are based on basic shapes or combination of these shapes.

    The three most basic shapes are the circle, square or rectangle, and the triangle. While

    these are flat, two-dimensional shapes, they have their uses. If we add another dimension

    these become the sphere, the cube or cylinder, and the pyramid or cone. These shapes, or

    the combinations, may be drawn in many ways. With the dot or the pointillist technique,

    the linear or tonal. These basic shapes have their applications in drawing the most complex

    things we see around us in the shapes of nature: the clouds, seas, rocks, plants, animals,

    and, of course, the human anatomy. This is also true of the man-made applications: houses

    and buildings, monuments, implements, clothes, artifacts, transport vehicles, and

    everything you can think of.

    Perspective is what makes objects in the distance appear smaller than objects near us.

    Understanding the principles of perspective allows us to draw objects three-dimensionally

    on a two dimensional surface. It lets us represent space where there is none. It is an

    illusion of reality. Where sculpture is a representation of actual space, in drawing space is

    just an illusion. By the mere overlapping of lines space may be defined. By varying the

    thicknesses of lines, distance of depth may be implied. Space may also be defined with the

    use of converging, radiating or concentric circles or by varying the size or scale of similar

    objects. But perspective is not just linear. There is also tonal or atmospheric

    perspective.There is also tonal or atmospheric perspective. There is also color perspective

    where warm colors advance and cool colors recede. Thus space may be indicated by the use

    of colors. Many hours of enjoyment may be had experimenting with and discovering

  • principles of perspective.

    If we are to draw or represent things realistically we must understand the process of

    seeing that is, why and how you see things. The human eye is a light sensitive organ.

    Therefore without light we see nothing physically. Of course, we can see with our mind's

    eye or imagination, but it may not be realistic seeing. We see an object because of the

    effect of light on that object. We see shape, texture, color, or character of an object by

    the light effect. The way we see an object could be influenced by the intensity, direction,

    quality, color, quantity and effect of light from reflections or surrounding objects, the

    refraction of light through transparent objects like glass or water. There are natural

    lights from the sun, moon, or other natural phenomena (like the aurora borealis) and

    artificial light, man-made and mostly indoor lighting. There are also lights from fires,

    lightning, volcanic eruptions, explosions, etc. These should all be studied. At the opposite

    of light are the shadows and shades. How do they work? How are they to be interpreted?

    In art one not only has to know and understand what he is representing but also how to

    represent it. With the use of shades and shadows, different moods or atmosphere may be

    created and drama may be infused in the illustration. In impressionism it is the light

    effect as seen that is painted and not the head knowledge of the subject. Illustration is a

    credible representation of life. The illustrator also plays the role of the lighting director.

    4. MASTERY OF HUMAN ANATOMY

    The comics illustrator must learn how to draw the structures of things, real and imagined

    from the tiniest amoeba to the most gigantic creatures, existent or not. And, of course,

    the anatomy of man, the masterpiece of God's creation. This includes all the varying

    expressions and attitudes of man, the similarities and differences of the genders, the

    races, in motion or static, viewed from all angles, the clothed or unclothed, in all of man's

    poses.

    CONCLUSION

    Knowing what to do is just one half of the deal. The other half is how to do it. It takes a

    lot of practice and hard work to be an accomplished illustrator, and it's worth it. I have

    outlined here the first basic steps of comic illustration and from there the natural course

    of progression may be pursued.

  • Best wishes, and God be glorified!