realm of the rising sun
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Realm of the Rising SunHistory:
For thousands of years the Elves Dominated the Realm, their influence spread across the land to the
northern waste and west to the great deserts, they worshiped to gawds of nature an balance but found
that when tribes of men, orcs and ogres began to multiply in their realm such balance was impossible to
maintain, so they used their superior knowledge and magic to conquer and enslaved the lesser
species, turning them into a military and labor force to expand their influence.
The Empire of the Rising sun reigned over the realm for millenia, the Elves grew decadent, and they
became callous and cruel to their slaves performing various interbreeding experiments of them to make
the perfect slave, feasted on pixie meat, and dabbled in dark magics. This sowed the seeds of rebellion
among the subjugated.
Among the humans a secret order was established to learn the elves magical knowledge they gathered
this knowledge via any means and reserved it for future generations of men
A sect of Ogres breed using various magics found that they could command powerful magical forces.
Over the course of 300 years they fought against their oppressors forming an alliance, whittling down
the elves resources and using their own magical might against them. The rebellion was hard fought butin the end the realm was free, those that were not killed were enslaved by their former slaves while the
rest fled into the wild.
The rebellion split into 3 empires, Humans took, the Golden Island as their own, the Ogers and orcs took
the Jade Mountain in the west and a splinter group of Mages that practiced Blood Magic and
Necromancy took the Obsidian Tower in the north. Some have gone back o their more primitive ways
and a collection of barbarian tribes known simply as the Horde roams the outlands.
It has been 500 years since the rebellion (500AR) the Golden Empire is thriving as is there staunch allies
the Jade Empire, 100 years ago a group of Dwarves came to their shores offering trade form the farther
reaches of world.
The exiled elves sulk in the Feywild and plot revenge calling themselves the Shadow hunters,
In the northern waste the Obsidian Empire is now a looming threat and their Dread Pirate fleetterrorizes the seas.
Golden EmpireRacial makeup (Human 70%, Dwarves/halfling/Gnomes) (5%), Half-orcs (10%) Half-Ogers(5%), Elf/Pixie
Slaves (10%)
Religions: Entire Japanese Pantheon is venerated here, popular Gawds are:
Amaterasu Omikami: LG (sun, Light), Kishijoten NG (luck), Raiden N (thunder)
Societal Alignment: LG/LN
Government: Feodality
Current Leader: The Golden Emperor, ShogunCapital: The Golden city
Legal system: World Empire
Political Factions: Emperors Guard, Crimson Ink Order, 5 Shoguns with 5 Daimyos each each Daimyo
can have 25 Samurai
Diplomatic Relations:
Allies: Jade Empire, Salty Beards
Enemies: The Horde, Shadow Hunters, Obsidian Empire
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Jade EmpireRacial makeup Orc (20%), Oger (10%) Half-orcs (25%) Half-Ogre(20%), Elf/Pixie Slaves (25%)
Religions: Marduk, Gruumsh, Vaprak, Hokalas
Societal Alignment: LE/LN
Government: MagocracyCurrent Leader: The Jade Emperor, Council of Mystics
Capital: The Jade Mountain
Legal system: World Empire
Political Factions: Racial groups, Mystics, Military, Slavers
Diplomatic Relations:
Allies: Golden Empire, Salty Beards
Enemies: The Horde, Shadow Hunters, Obsidian Empire
Salty Beard Clan (Coin, Loot & Danger Trading Company)
Racial makeup (Dwarves 80% Halfling 7% Gnomes 8% Other 5%)Religions: Vergadain, Draper, Brandobaris, Ama-Tsu-Mara, Susanowo
Societal Alignment: N / CN
Government: Syndicracy
Current Leader: Admiral Grall Firebeard, Chairman of the Board, CEO
Capital: Torgal Island, Port Vergadain
Legal system: World Empire
Political Factions: Captains, Trade Guilds
Diplomatic Relations:
Allies: The Golden Empire, Jade Empire, The Horde (trade only)
Enemies: Dread Pirates, Aquatic Elves
The HordeRacial makeup (Human 80%, Half-orcs (10%) Half-Ogers(5%)
Religions: Varies from tribe to tribe
Societal Alignment: CN
Government: No Central Government
Current Leader: Every Tribe has its own leader, Hordemaster may rise to unite
Capital: none
Legal system: Barbarian Tribe
Political Factions: Each Tribe
Diplomatic Relations:Allies: Salty Beards (trade only)
Enemies: Golden Empire, Jade Empire, Shadow Hunters, Obsidian Empire
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Shadow HuntersRacial makeup Elves 85%, Slaves (human, orc, ogre) 5%, Pixie slaves (10%)
Religions: Arnuya, Shevarash, Fenmarel Mestarine
Societal Alignment: CN / CE
Government: MonarchyCurrent Leader: Tilredias Carrin
Capital: The Feywild
Legal system: Barbarian Tribe
Political Factions: Tribes
Diplomatic Relations:
Allies: Aquatic Elves
Enemies: Golden Empire, Jade Empire, Shadow Hunters, Obsidian Empire
Obsidian Empire
Racial makeup Human 15% Undead 65% Living Slaves 20%Religions: Yen-Wang-Yeh, Kuchooloo, Grawdyng
Societal Alignment: N / CE
Government: Monarchy
Current Leader: Obsidian Emperor
Capital: Obsidian Tower
Legal system: Magocracy
Political Factions: Magelords
Diplomatic Relations:
Allies: Dread Prirates
Enemies: Golden Empire, Jade Empire, Shadow Hunters
Dread PiratesRacial makeup (Undead 45% Goblins 35% ,Other 20% )
Religions: Yen-Wang-Yeh, Kuchooloo, Grawdyng
Societal Alignment: NE
Government: Autocracy
Current Leader: Dread Captain
Capital: Skull Port
Legal system: none
Political Factions: nonw
Diplomatic Relations:Allies: Obsidian Empire
Enemies: Salty Beards, Aquatic elves
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Aquatic ElvesRacial makeup Elves 90%, Nixie slaves (10%)
Religions: Istishia
Societal Alignment: N / CNGovernment: Monarchy
Current Leader: Queen Elahras
Capital: unknown
Legal system: Barbarian Tribe
Political Factions: unknown
Diplomatic Relations:
Allies: Shadow Hunters
Enemies: Salty Beards, Dread Pirates
Class / Race Notes
General restrictions:
Barred Classes: Magic-User, Specialist, Double Specialist, Dark Knight, Knight Errant, Cavalier, Paladin,
Blood-Mage, Holy Knight, Charlatan, Non related Zealots
Humans:All humans from the Golden Empire get 3 mastery dice of a single Skill Suite that fits with the
social class and background And the Lucky Talent
Dwarves Halflings. Gnomes: get 3 mastery die of the Sailor Skill Set and they get the Aquatic
Background Talent (regardless of race) Dwarves can also be Swashbucklers, Dwarves and Gnomes lose
their underground detection abilities Gnomes can be illusionist
Half-Orcs: May change their +1 str for a +1 int or their +1 con for a +1 wis, Can be Monk, Ninja,
Elementalist, Battle Mage, and Yakuza
Half Ogre:May change their +2 str for a +2 int (+0 to in net) can be a Painted Mage, Elementalist, Battle
Mage, Wild Mage, or Power Speaker
Elves:All PC elves will be slaves, they are barred from learning magic, but they all receive the spell like
abilities talent at no cost, social class is automatically slave class.
Pixie Fairies:Are considered magical animals, they are well treated pets at best, dinner at worst. Always
will be considered property. They are naturally magical thus can take magical classes, can be illusionists.