realm of the rising sun

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    Realm of the Rising SunHistory:

    For thousands of years the Elves Dominated the Realm, their influence spread across the land to the

    northern waste and west to the great deserts, they worshiped to gawds of nature an balance but found

    that when tribes of men, orcs and ogres began to multiply in their realm such balance was impossible to

    maintain, so they used their superior knowledge and magic to conquer and enslaved the lesser

    species, turning them into a military and labor force to expand their influence.

    The Empire of the Rising sun reigned over the realm for millenia, the Elves grew decadent, and they

    became callous and cruel to their slaves performing various interbreeding experiments of them to make

    the perfect slave, feasted on pixie meat, and dabbled in dark magics. This sowed the seeds of rebellion

    among the subjugated.

    Among the humans a secret order was established to learn the elves magical knowledge they gathered

    this knowledge via any means and reserved it for future generations of men

    A sect of Ogres breed using various magics found that they could command powerful magical forces.

    Over the course of 300 years they fought against their oppressors forming an alliance, whittling down

    the elves resources and using their own magical might against them. The rebellion was hard fought butin the end the realm was free, those that were not killed were enslaved by their former slaves while the

    rest fled into the wild.

    The rebellion split into 3 empires, Humans took, the Golden Island as their own, the Ogers and orcs took

    the Jade Mountain in the west and a splinter group of Mages that practiced Blood Magic and

    Necromancy took the Obsidian Tower in the north. Some have gone back o their more primitive ways

    and a collection of barbarian tribes known simply as the Horde roams the outlands.

    It has been 500 years since the rebellion (500AR) the Golden Empire is thriving as is there staunch allies

    the Jade Empire, 100 years ago a group of Dwarves came to their shores offering trade form the farther

    reaches of world.

    The exiled elves sulk in the Feywild and plot revenge calling themselves the Shadow hunters,

    In the northern waste the Obsidian Empire is now a looming threat and their Dread Pirate fleetterrorizes the seas.

    Golden EmpireRacial makeup (Human 70%, Dwarves/halfling/Gnomes) (5%), Half-orcs (10%) Half-Ogers(5%), Elf/Pixie

    Slaves (10%)

    Religions: Entire Japanese Pantheon is venerated here, popular Gawds are:

    Amaterasu Omikami: LG (sun, Light), Kishijoten NG (luck), Raiden N (thunder)

    Societal Alignment: LG/LN

    Government: Feodality

    Current Leader: The Golden Emperor, ShogunCapital: The Golden city

    Legal system: World Empire

    Political Factions: Emperors Guard, Crimson Ink Order, 5 Shoguns with 5 Daimyos each each Daimyo

    can have 25 Samurai

    Diplomatic Relations:

    Allies: Jade Empire, Salty Beards

    Enemies: The Horde, Shadow Hunters, Obsidian Empire

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    Jade EmpireRacial makeup Orc (20%), Oger (10%) Half-orcs (25%) Half-Ogre(20%), Elf/Pixie Slaves (25%)

    Religions: Marduk, Gruumsh, Vaprak, Hokalas

    Societal Alignment: LE/LN

    Government: MagocracyCurrent Leader: The Jade Emperor, Council of Mystics

    Capital: The Jade Mountain

    Legal system: World Empire

    Political Factions: Racial groups, Mystics, Military, Slavers

    Diplomatic Relations:

    Allies: Golden Empire, Salty Beards

    Enemies: The Horde, Shadow Hunters, Obsidian Empire

    Salty Beard Clan (Coin, Loot & Danger Trading Company)

    Racial makeup (Dwarves 80% Halfling 7% Gnomes 8% Other 5%)Religions: Vergadain, Draper, Brandobaris, Ama-Tsu-Mara, Susanowo

    Societal Alignment: N / CN

    Government: Syndicracy

    Current Leader: Admiral Grall Firebeard, Chairman of the Board, CEO

    Capital: Torgal Island, Port Vergadain

    Legal system: World Empire

    Political Factions: Captains, Trade Guilds

    Diplomatic Relations:

    Allies: The Golden Empire, Jade Empire, The Horde (trade only)

    Enemies: Dread Pirates, Aquatic Elves

    The HordeRacial makeup (Human 80%, Half-orcs (10%) Half-Ogers(5%)

    Religions: Varies from tribe to tribe

    Societal Alignment: CN

    Government: No Central Government

    Current Leader: Every Tribe has its own leader, Hordemaster may rise to unite

    Capital: none

    Legal system: Barbarian Tribe

    Political Factions: Each Tribe

    Diplomatic Relations:Allies: Salty Beards (trade only)

    Enemies: Golden Empire, Jade Empire, Shadow Hunters, Obsidian Empire

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    Shadow HuntersRacial makeup Elves 85%, Slaves (human, orc, ogre) 5%, Pixie slaves (10%)

    Religions: Arnuya, Shevarash, Fenmarel Mestarine

    Societal Alignment: CN / CE

    Government: MonarchyCurrent Leader: Tilredias Carrin

    Capital: The Feywild

    Legal system: Barbarian Tribe

    Political Factions: Tribes

    Diplomatic Relations:

    Allies: Aquatic Elves

    Enemies: Golden Empire, Jade Empire, Shadow Hunters, Obsidian Empire

    Obsidian Empire

    Racial makeup Human 15% Undead 65% Living Slaves 20%Religions: Yen-Wang-Yeh, Kuchooloo, Grawdyng

    Societal Alignment: N / CE

    Government: Monarchy

    Current Leader: Obsidian Emperor

    Capital: Obsidian Tower

    Legal system: Magocracy

    Political Factions: Magelords

    Diplomatic Relations:

    Allies: Dread Prirates

    Enemies: Golden Empire, Jade Empire, Shadow Hunters

    Dread PiratesRacial makeup (Undead 45% Goblins 35% ,Other 20% )

    Religions: Yen-Wang-Yeh, Kuchooloo, Grawdyng

    Societal Alignment: NE

    Government: Autocracy

    Current Leader: Dread Captain

    Capital: Skull Port

    Legal system: none

    Political Factions: nonw

    Diplomatic Relations:Allies: Obsidian Empire

    Enemies: Salty Beards, Aquatic elves

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    Aquatic ElvesRacial makeup Elves 90%, Nixie slaves (10%)

    Religions: Istishia

    Societal Alignment: N / CNGovernment: Monarchy

    Current Leader: Queen Elahras

    Capital: unknown

    Legal system: Barbarian Tribe

    Political Factions: unknown

    Diplomatic Relations:

    Allies: Shadow Hunters

    Enemies: Salty Beards, Dread Pirates

    Class / Race Notes

    General restrictions:

    Barred Classes: Magic-User, Specialist, Double Specialist, Dark Knight, Knight Errant, Cavalier, Paladin,

    Blood-Mage, Holy Knight, Charlatan, Non related Zealots

    Humans:All humans from the Golden Empire get 3 mastery dice of a single Skill Suite that fits with the

    social class and background And the Lucky Talent

    Dwarves Halflings. Gnomes: get 3 mastery die of the Sailor Skill Set and they get the Aquatic

    Background Talent (regardless of race) Dwarves can also be Swashbucklers, Dwarves and Gnomes lose

    their underground detection abilities Gnomes can be illusionist

    Half-Orcs: May change their +1 str for a +1 int or their +1 con for a +1 wis, Can be Monk, Ninja,

    Elementalist, Battle Mage, and Yakuza

    Half Ogre:May change their +2 str for a +2 int (+0 to in net) can be a Painted Mage, Elementalist, Battle

    Mage, Wild Mage, or Power Speaker

    Elves:All PC elves will be slaves, they are barred from learning magic, but they all receive the spell like

    abilities talent at no cost, social class is automatically slave class.

    Pixie Fairies:Are considered magical animals, they are well treated pets at best, dinner at worst. Always

    will be considered property. They are naturally magical thus can take magical classes, can be illusionists.