reform school: video games as a model for changing education - richard van eck

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Reform School: Video Games as a Model for Changing Education GameHUB Event, April 24, 2012, C-mine Genk, Belgium Richard Van Eck Associate Professor, University of North Dakota [email protected] Wednesday, May 2, 12

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  • Reform School: Video Games as a Model for Changing Education GameHUB Event, April 24, 2012, C-mineGenk, Belgium Richard Van Eck Associate Professor, University of North [email protected], May 2, 12

Wednesday, May 2, 12 Technology = 2% Lecture/Independent Work = 92%Wednesday, May 2, 12 22% Dropout Rate for Non-Whites *Center for Labor Market Studies, May 5, 2009 Left Behind: The Nations Dropout CrisisWednesday, May 2, 12 Wednesday, May 2, 12 01000101 01100100 01110101 01100011 01100001 01110100 01101001 01101111 01101110 01100001 01101100 00100000 01110010 01100101 01100110 0110111101110010 01101101 (Educational Reform)Wednesday, May 2, 12 Why No True Reform?Wednesday, May 2, 12 We Dont Care About Learning (we care about preserving the system)Wednesday, May 2, 12 REFORMWednesday, May 2, 12 REFORMChange inEnvironmentalRequirementsWednesday, May 2, 12 REFORM DisruptiveChange in TechnologyEnvironmental RequirementsWednesday, May 2, 12 2.6 Million Years Ago 788,000 BCE80005000 BCE30004000 BCE 14001500 CEWednesday, May 2, 12 Wednesday, May 2, 12 17001800 CEWednesday, May 2, 12 Wednesday, May 2, 12 Wednesday, May 2, 12 Internet TrafcBlogosphere2005 2007 Information AgeWednesday, May 2, 12 Greeneld, P. M. (2009). Linking social change and developmental change: Shifting pathways of human development.Developmental Psychology, 45(2), pp. 401418. DOI: 10.1037/a0014726Wednesday, May 2, 12 Wednesday, May 2, 12 Wednesday, May 2, 12 Greeneld, P. M. (2011). Socialchange, culture, and humanddevelopment: The role oftechnology. Guest speaker forInstructional Design &Technology, University of NorthDakota, October 14, 2011. Available at: https://conted.breeze.und.nodak.edu/p37171485/Wednesday, May 2, 12 Greeneld, P. M. (2011). Social change, culture, and humanddevelopment: The role of technology. Guest speaker forInstructional Design & Technology, University of NorthDakota, October 14, 2011.Available at: https://conted.breeze.und.nodak.edu/p37171485/Wednesday, May 2, 12 Height Base Area of a Triangle: 1/2 Base x HeightLengthWidth Area of a Rectangle: Length x Width Perimeter of a Rectangle: (Length x 2) + (Width x 2)Situated Cognition/Authentic LearningWednesday, May 2, 12 Height Base Area of a Triangle: 1/2 Base x HeightLengthWidth Area of a Rectangle: Length x Width Perimeter of a Rectangle: (Length x 2) + (Width x 2)Situated Cognition/Authentic LearningWednesday, May 2, 12 Systems ThinkingWednesday, May 2, 12 Wednesday, May 2, 12 CollaborationWednesday, May 2, 12 Wednesday, May 2, 12 Wednesday, May 2, 12 Problem SolvingWednesday, May 2, 12 Gabriel Knight 2Wednesday, May 2, 12 Gabriel Knight 2Wednesday, May 2, 12 Problem-Based LearningWednesday, May 2, 12 Problem-Based Learning Goal of game is a problem to be solvedWednesday, May 2, 12 Problem-Based Learning Goal of game is a problem to be solved Zoo wolves (police) or werewolves (townspeople)Wednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople)Goal of game is a problem to be solved Observe & gather informationWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople)Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather informationWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople)Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw printWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople)Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw print Zoo: Fur, data on animalsWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw print Zoo: Fur, data on animals Formulate hypothesesWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw print Zoo: Fur, data on animals Formulate hypotheses Wolves easiest to testWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw print Zoo: Fur, data on animals Formulate hypotheses Wolves easiest to test Disprove wolves = evidence for werewolvesWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw print Zoo: Fur, data on animals Formulate hypotheses Wolves easiest to test Disprove wolves = evidence for werewolves Test hypothesesWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw print Zoo: Fur, data on animals Formulate hypotheses Wolves easiest to test Disprove wolves = evidence for werewolves Test hypotheses DNA of fur, analysis of paw print disproves wolves, BUT...Wednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw print Zoo: Fur, data on animals Formulate hypotheses Wolves easiest to test Disprove wolves = evidence for werewolves Test hypotheses DNA of fur, analysis of paw print disproves wolves, BUT... ...does not PROVE WerewolvesWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw print Zoo: Fur, data on animals Formulate hypotheses Wolves easiest to test Disprove wolves = evidence for werewolves Test hypotheses DNA of fur, analysis of paw print disproves wolves, BUT... ...does not PROVE Werewolves Revise hypothesesWednesday, May 2, 12 Problem-Based Learning Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved Explore environment to gather evidenceObserve & gather information Farm: Fur, paw print Zoo: Fur, data on animals Formulate hypotheses Wolves easiest to test Disprove wolves = evidence for werewolves Test hypotheses DNA of fur, analysis of paw print disproves wolves, BUT... ...does not PROVE Werewolves Revise hypothesesWednesday, May 2, 12 How to prove or disprove? EngagementWednesday, May 2, 12 Wednesday, May 2, 12 Zone of Proximal DevelopmentWednesday, May 2, 12 Too Easy Zone of Proximal DevelopmentWednesday, May 2, 12 Too Hard Too Easy Zone of Proximal DevelopmentWednesday, May 2, 12 Too Hard ZPD Just RightToo Easy Zone of Proximal DevelopmentWednesday, May 2, 12 Too HardZPD Too Easy Zone of Proximal DevelopmentWednesday, May 2, 12 Too HardZPD Too Easy Zone of Proximal DevelopmentWednesday, May 2, 12 Nice Theory...Wednesday, May 2, 12 Wednesday, May 2, 12 Sim City (5)Wednesday, May 2, 12 Wednesday, May 2, 12 * Van Eck, R. Hung, W., Bowman, F., & Love, S. (2010). 21st Century Game Design: A Model and Prototype for Promoting Scientic Problem Solving. Proceedings of the International Association of Science andTechnology for Developments annual Computers and Advanced Technology in Education conference, November 2224, 2009, US Virgin Islands, Calgary, Canada: IASTED.Wednesday, May 2, 12 Aubange BruggesWednesday, May 2, 12 If Train A leaves Aubange traveling at60kph, and 60kph AubangeBruggesWednesday, May 2, 12 If Train A leaves Aubange traveling at60kph, andTrain B leaves Brugges at the same time, traveling at 72kph, then 60kph 72kph AubangeBruggesWednesday, May 2, 12 If Train A leaves Aubange traveling at60kph, andTrain B leaves Brugges at the same time, traveling at 72kph, then at what point along their 301kilometer journey will they meet? ? 60kph 72kph AubangeBruggesWednesday, May 2, 12 Quest to LearnWednesday, May 2, 12 Results Quest2Learn OthersWednesday, May 2, 12 English Test Scores Results2009 Quest2Learn OthersWednesday, May 2, 12 English Test Scores ResultsMath Test Scores20092009 Quest2Learn OthersWednesday, May 2, 12 English Test Scores by Level Results Level 1 Level 2Level 3Level 4Quest2Learn OthersWednesday, May 2, 12 English Test Scores by Level ResultsMath Test Scores by Level Level 1Level 1 Level 2 Level 2Level 3Level 3Level 4 Level 4Quest2Learn OthersWednesday, May 2, 12 ResultsEnglish Test Scores by EthnicityMath Test Scores by Ethnicity 676660658.1669 668.9 666667.8 658672.2 678 686.4 57.2 BlackBlack Hispanic HispanicWhite White Quest2Learn OthersWednesday, May 2, 12 Be Careful What You Ask For...Wednesday, May 2, 12 Situated Cognition/Authentic LearningWednesday, May 2, 12 Systems ThinkingWednesday, May 2, 12 CollaborationWednesday, May 2, 12 Problem SolvingWednesday, May 2, 12 Too Hard ZPD Too Easy Individualized InstructionWednesday, May 2, 12 Individualized InstructionWednesday, May 2, 12 Wednesday, May 2, 12 Wednesday, May 2, 12 Wednesday, May 2, 12 Wednesday, May 2, 12 Wednesday, May 2, 12 Wednesday, May 2, 12 Thank You!Wednesday, May 2, 12 Lagniappe* Recommended Interdisciplinary Games Reading Gaming and cognition:Theories and practice from the learning sciences Interdisciplinary models and tools for serious games http://idt.und.edu/books.html (50% discount) Karolien Poels and Steven Malliet (Eds) Vice City Virtue Additional Reading http://idt.und.edu/downloads/Games_Reading_List.pdf Contact Info: [email protected] *Creole, for A Little Something ExtraWednesday, May 2, 12