representative learning design in dynamic interceptive...
TRANSCRIPT
Representative Learning Design in
Dynamic Interceptive Actions
Ross Andrew Pinder BSc. (Hons.) Sport & Exercise Science
MSc. (Distinction) Sport & Exercise Science
A thesis submitted in fulfilment of the requirements for admission to the degree of
Doctor of Philosophy
School of Exercise & Nutrition Sciences Queensland University of Technology
Brisbane, Australia - 2012
i
Keywords:
action; complex systems; cricket; dynamic interceptive action; ecological dynamics;
ecological validity; fast ball sport; interceptive actions; learning design; meta-stability;
movement organisation; perception; pursuit tracking; representative design; task
constraints; video-simulation; visual saccades
ii
Abstract
The overarching aim of this thesis was to investigate how processes of perception and
action emerge under changing informational constraints during performance of multi-
articular interceptive actions. Interceptive actions provide unique opportunities to study
processes of perception and action in dynamic performance environments. The movement
model used to exemplify the functionally coupled relationship between perception and
action, from an ecological dynamics perspective, was cricket batting. Ecological dynamics
conceptualises the human body as a complex system composed of many interacting sub-
systems, and perceptual and motor system degrees of freedom, which leads to the
emergence of patterns of behaviour under changing task constraints during performance.
The series of studies reported in the Chapters of this doctoral thesis contributed to
understanding of human behaviour by providing evidence of key properties of complex
systems in human movement systems including self-organisation under constraints and
meta-stability. Specifically, the studies: i) demonstrated how movement organisation
(action) and visual strategies (perception) of dynamic human behaviour are constrained by
changing ecological (especially informational) task constraints; (ii) provided evidence for
the importance of representative design in experiments on perception and action; and iii),
provided a principled theoretical framework to guide learning design in acquisition of skill in
interceptive actions like cricket batting.
Chapters 1 and 2 of the thesis provide an overview of the programme of work, and a review
of literature pertinent to the research aims, and empirical and theoretical Chapters.
In Chapter 3, movement organisation of cricket batters’ actions was analysed under
changing informational task constraints. Results showed that each distinct set of task
constraints led to significant variations in emergent patterns of movement control.
Removal of advanced information sources from a bowler’s action when batting against a
ball projection machine caused significant delays in movement initiation, resulting in
reduced peak bat swing velocities and a reduction in quality of bat-ball contact when
compared with batting against a ‘live’ bowler. When coupling their responses to a near life-
size two dimensional video simulation, batters were able to use information from the
bowler’s action to enable fidelity of initial behavioural responses consistent with the task of
batting against a ‘live’ bowler. However, without the requirement to intercept a ball or
iii
actual ball flight information, significant variations in downswing initiation timing and peak
bat velocities were observed. In Chapter 6 of this thesis, further evidence demonstrated
how perception and action are affected under changing informational constraints provided
by the use of ball projection machines. Batting performance and visual search strategies of
developmental level cricket batters (n = 5) were again assessed when facing a ‘live’ bowler
and a ball projection machine. Findings demonstrated that visual strategies of
developmental batters under moderate to high temporal demand (≈ 28 m·s-1) are
significantly affected by differences in pre-release information under changing task
constraints. When facing a ‘live’ bowler compared to ball projection machine tasks, batters
initiated pursuit tracking of the ball earlier after release, tracked the ball for a longer
proportion of early flight and performed fewer visual saccades. Frequency of visual
saccades was not indicative of highly skilled performance, as implied in previous research;
in fact higher ranked batters performed fewer visual saccades (≈ 60% of trials) than their
lower ranked counterparts (≈ 100%). The findings of Chapter 6 suggest that previous
interpretation and understanding of the role of visual saccades, and their relationship to
visual pursuit tracking behaviours, may have been limited by the use of artificial task
designs which do not allow coupling of action to information sources representative of a
performance context of intercepting a ball delivered from a ‘live’ opponent. The removal of
representative action requirements in experimental design is currently limiting or even
misleading understanding of perceptual-motor skill in sport. Findings from this phase of the
research provided evidence for the concern of generality of performance data from
experimental and learning tasks to those tasks representative of a performance context.
Modelling the performer as a complex system using theoretical concepts from Dynamical
Systems Theory (DST) and Ecological Psychology, and allowing performance to occur in a
representative context provided further unique insights into current understanding of
perception and action. The aim of Chapter 7 of this thesis was to examine the role of meta-
stability in an externally-paced interceptive action. Here, data on meta-stability in
performance of multi-articular hitting actions by skilled junior cricket batters (n = 5) were
reported. Results demonstrated that, at a pre-determined distance to the ball, participants
were forced into a meta-stable region of performance where rich and varied patterns of
functional movement behaviours emerged. Participants adapted the organisation of
responses, resulting in higher levels of variability in movement timing in this performance
region, without detrimental effects on the quality of interceptive performance outcomes.
This Chapter provides the first evidence for the presence of meta-stability in the
iv
performance of multi-articular interceptive actions involving co-adaptation with an
opponent. Flexibility and diversity of movement responses were optimised using
experiential knowledge and careful manipulation of key task constraints of the specific
context. Designing research and practice tasks which focus on candidate meta-stable
regions results in rich and varied action responses, and may allow for the development of
better perceptual and decision making behaviour, and a deeper understanding of the
information-based regulation of human performance in dynamic environments.
Collectively, the empirical findings reported in this thesis demonstrate how the
representative design of experimental task constraints in the study of human movement
behaviour is a critical concern in effectively capturing performer-environment relationships,
and functional perception and action responses. Accordingly, in Chapters 4 and 5 of the
programme, the relevance of Egon Brunswik’s (1956) concept of representative design was
highlighted for sports sciences, practice and experimental design. In this thesis, the
significance of ensuring representative design in analyses of human behaviour was
exemplified by the study of the use of ball projection technology in the acquisition of
interceptive batting actions. Links were drawn with ideas on learning design in the
constraints-led approach to motor learning and nonlinear pedagogy. The adoption of a new
term, representative learning design was proposed to help sport scientists, experimental
psychologists, and pedagogues recognise the potential application of this key idea to
ensure functionality and action fidelity in experimental and learning environments.
Representative learning design theoretically captures how sport scientists can use insights
from ecological dynamics to ensure that experimental and practice task constraints are
representative of the particular performance context to which data are expected to be
generalized toward. These theoretical and methodological concerns are exemplified in the
use of ball projection machines in experimental and learning design in perceptual-motor
behaviour. The use of ball projection machines in designing developmental and elite fast
ball sports skill acquisition programmes is not a trivial issue, since they play a crucial role in
reducing injury incidence in players and coaches. A compelling challenge for sports science
is to provide theoretical principles to guide how and when projection machines might be
used for acquisition of ball skills and preparation for competition in developmental and
elite sport performance programmes; questioning the role of ball projection machines in
the first instance has provided a significant methodological advancement to the area. On a
practical level, the findings provided coaches with an opportunity to target perceptual
v
training using specific video-simulation designs, and provided cautionary evidence for the
overuse of ball projection machines in training situations.
Underpinning movement analyses in sports performance with concepts from ecological
dynamics provided unique insights into the perception-action processes of dynamic
interceptive actions. Results of this doctoral research have implications for the future
design of experimental tasks, and research is needed to assess how the manipulation of
task constraints or targeting of meta-stable regions in representative performance
simulations affect perception and action of individuals of different skill levels. Results also
have critical implications for the pedagogical practice of sports coaches. The design of
learning environments which effectively capture and enhance functional and flexible
movement responses representative of performance contexts should be constructed using
principled theoretical and methodological frameworks advocated throughout this thesis.
vi
Table of contents
Keywords: ________________________________________________________________ i
Abstract __________________________________________________________________ ii
Table of contents _________________________________________________________ vi
List of Figures ____________________________________________________________ ix
List of tables _____________________________________________________________ xii
List of abbreviations ______________________________________________________ xiii
Statement of original authorship _____________________________________________ xv
Acknowledgements ______________________________________________________ xvi
Research outputs _______________________________________________________ xviii
Chapter 1 – Introduction and thesis outline _____________________________________ 1
1.1. Introduction _______________________________________________________ 2
1.2. Statement of the research problem ____________________________________ 4
1.3. Significance of the studies ____________________________________________ 5
1.4. Structure of the thesis _______________________________________________ 6
Chapter 2 – Literature review ________________________________________________ 9
2.1. Dynamic interceptive actions ________________________________________ 10
2.2. Ecological dynamics ________________________________________________ 11
2.3. Constraints on complex neurobiological systems _________________________ 11
2.4. An ecological approach to perception and action _________________________ 14
2.5. Brunswikian concepts ______________________________________________ 15
2.6. Representative experimental design as a basis for the study of perception and
action in sport __________________________________________________________ 20
2.7. Methods and approaches to studying perception and action in cricket batting _ 21
2.8. Two-visual systems model ___________________________________________ 31
2.9. Adopting ecological concepts for task design in sport _____________________ 39
2.10. Summary and conclusions ___________________________________________ 43
vii
Chapter 3 – Representative experimental and practice task design in dynamic interceptive
actions _________________________________________________________________ 47
3.1. Abstract ________________________________________________________ 48
3.2. Introduction _____________________________________________________ 49
3.3. Method _________________________________________________________ 53
3.4. Results _________________________________________________________ 59
3.5. Discussion _______________________________________________________ 64
Chapter 4 – Representative Learning Design: A theoretical framework for research and
practice design in sport ____________________________________________________ 73
4.1. Abstract ________________________________________________________ 74
4.2. Introduction _____________________________________________________ 75
4.3. Ecological validity and representative design ___________________________ 75
4.4. Representative task design in the study of perception and action in sport ____ 78
4.5. ‘Representative learning design’ _____________________________________ 79
4.6. Summary ________________________________________________________ 83
Chapter 5 – Principles for the use of ball projection machines _____________________ 87
5.1. Abstract ________________________________________________________ 88
5.2. Introduction _____________________________________________________ 89
5.3. The problem of practice volume _____________________________________ 90
5.4. Implications for skill acquisition ______________________________________ 91
5.5. Principles for Future Work __________________________________________ 93
5.6. A future role for ball projection machines? _____________________________ 96
5.7. Conclusion ______________________________________________________ 99
Chapter 6 – Visual strategies of developmental level cricket batters under distinct practice
task constraints _________________________________________________________ 103
6.1. Abstract _______________________________________________________ 104
6.2. Introduction ____________________________________________________ 105
6.3. Method ________________________________________________________ 109
viii
6.4. Results _________________________________________________________ 116
6.5. Discussion ______________________________________________________ 123
6.6. Conclusion ______________________________________________________ 127
Chapter 7 – Meta-stability and emergent performance of dynamic multi-articular
interceptive actions ______________________________________________________ 131
7.1. Abstract ________________________________________________________ 132
7.2. Introduction _____________________________________________________ 133
7.3. Method ________________________________________________________ 136
7.4. Results _________________________________________________________ 140
7.5. Discussion ______________________________________________________ 144
7.6. Conclusion ______________________________________________________ 146
Chapter 8 – Epilogue ______________________________________________________ 149
8.1. Introduction _____________________________________________________ 150
8.2. Phase one _______________________________________________________ 151
8.3. Phase two _______________________________________________________ 154
8.4. Phase three _____________________________________________________ 156
8.5. Conclusion ______________________________________________________ 159
Appendix - The changing face of practice in cricket batting _______________________ 161
Bibliography ____________________________________________________________ 173
ix
List of Figures
Figure 1.1
Structure and overview of the programme of research.
7
Figure 2.1.
Brunswik’s lens model (taken from Araújo & Kirlik, 2008).
16
Figure 2.2.
Simplified model of the two visual systems in visual anticipation
(taken from van der Kamp et al., 2008).
34
Figure 3.1
Experimental set-up for ‘live’ bowler, ball machine and video
simulation conditions, respectively.
56
Figure 3.2
Mean group batting quality of contact (QoC) scores across
interceptive experimental task constraints (B, BM) and shot type.
59
Figure 3.3
Differences in the timing and initiation of front foot movement (FFM)
and front foot placement (FFP) relative to bat-ball contact, when
facing three distinct experimental tasks.
60
Figure 3.4
Differences in the timing and initiation of backswing (BS) and
downswing (DS) relative to bat-ball contact, when facing three
distinct experimental tasks.
61
Figure 3.5
Mean group differences in peak backswing heights (above left) and
step lengths (above right) during an attacking and defensive shot
under three distinct experimental task constraints.
62
x
Figure 3.6
Mean group horizontal bat end-point velocities for the forward drive
shot across three distinct experimental tasks.
64
Figure 5.1
A principled theoretical framework for the future design of
experimental and practice tasks involving ball projection machines.
95
Figure 6.1
Side and above views of experimental setup.
113
Figure 6.2
A participant wearing full protective equipment and mobile eye-
tracking unit.
114
Figure 6.3
Individual (a & b) and group (c) performance scores under changing
task constraints.
117
Figure 6.4
Individual and group pursuit tracking responses under changing task
constraints; a) PTI; b) PTD; c) group means.
119
Figure 6.5
Individual and group visual saccade responses under changing task
constraints; a) Number of saccades (as a % of total trials); b) Timing of
visual saccade (as % of release-bounce point); c) group means.
121
Figure 6.6
Group means for the relationship between visual pursuit tracking and
occurrences of saccades. PTI = Pursuit track initiation; PT-end = the
offset of the pursuit track duration.
121
xi
Figure 6.7
Individual batter mean percentage scores across all conditions for
visual tracking variables. Batters are ordered by skill level (highest to
lowest, left to right).
122
Figure 7.1.
Side and above views of experimental setup. Performance regions are
numbered with respect to distance of ball pitching from batter.
138
Figure 7.2.
Pictorial representations of types and consistency of movement
responses (i.e. shot by direction and batters’ primary movement) in 4
distinct performance regions categorised by ball pitching location.
140
Figure 7.3.
Unfolding movement organisation for; a) Batter 2 b) Batter 4, in 4
distinct performance regions.
142
Figure 7.4.
Estimations of variability (SD) of key movement initiations during the
unfolding interceptive action for 5 skilled junior performers (batter 1-
5 from top to bottom) in 4 distinct performance regions.
143
xii
List of tables
Table 3.1 Peak horizontal bat end-point velocity (m·s-1), and time (s) at which
peak velocity occurred relative to bat-ball or predicted bat-ball point of
contact, for forward drive and forward defensive shots. 61
Table 6.1
Participant information. CPE= Competitive playing experience; BPW = Self-
report average of ‘balls’ per week practiced using a ball projection machine;
QoC = Quality of contact; FoBS = Forcefulness of bat swing. 102
Table 6.2
Correlations of batters skill ranking with visual tracking variables 115
xiii
List of abbreviations
2D Two-dimensional
3D Three-dimensional
B Bowler
BM Ball machine
BMB Ball machine ‘blocked’
BMR Ball machine ‘random’
BR Ball release
BS Backswing
DS Downswing
FFM Front foot movement
FFP Front foot placement
FoBS Forcefulness of bat swing
IFM Initial foot movement
PTD Pursuit track duration
PTI Pursuit track initiation
QoC Quality of Contact
xv
Statement of original authorship
The work and publications contained in this thesis has not been previously submitted to
meet the requirements for an award at this or any other higher education institute. To the
best of my knowledge and belief, the thesis contains no material previously published or
written by another person except where due reference is made. In cases where Chapters
are based on published outputs, reference has been made to those outputs.
Signed: Date:
xvi
Acknowledgements
I would like to acknowledge and thank a number of people for their great support in the
generation of this thesis and programme of work.
First, thank you to QUT and HMS (now E&NS) for the scholarship funding and opportunity
to complete a programme of work in Brisbane, Queensland. Furthermore, thanks to all the
staff and the level 3 post-grad students who have directly or indirectly shaped my
programme of work through lengthy discussions, feedback and presentation advice. In
particular, thanks to Matt Dicks, Dan Greenwood, and Elissa Philips. Special thanks to Hugo
Kerhervé for his contribution; our conversations sparked what later became the position
paper and published output – I look forward to seeing some of your more outlandish ideas
come to fruition over the next few years. Thanks also to various journal editors and
anonymous reviewers over the past couple of years who have provided rich and
constructive feedback, and to Pedro Passos and Marc Portus for their feedback at
confirmation and final seminar stages, respectively.
I would like to thank Brisbane Boys Grammar School for allowing me to complete my
research with them, and each and every participant involved for their interest, passion and
commitment to being part of this work. Special mention has to go to Darren Holder -
Thanks for your continued support and organisation during testing, and willingness to ‘find
a way’ when the weather got the best of us.
I cannot possibly thank Jonny Headrick enough for his help. Not only did he risk his life
several times in the name of research, but he never grew tired of days spent working to the
sounds of Bruce Springsteen. Thanks Boss – I owe you.
Thanks to Dave Mann for his expertise guidance, patience, and ability to maintain some
forward momentum with our various transitions between academic roles. Thanks too for
your initial sourcing of equipment and willingness to fly up to ‘sunny’ Brisbane on the
promise of organised testing. We still have a long way to go to address all of those ideas we
came up with at the Story Bridge Hotel! Thanks to Vishnu Sarpeshkar for his help during
that data collection session.
xvii
Thanks to Duarte Araújo for his contribution to the early stages of this programme of work.
Your expertise and clarity, on theoretical aspects in particular, were invaluable and I am
greatful for your contribution on two key outputs from this programme of work. I look
forward to working with you more in the future.
My sincere thanks to Keith Davids and Ian Renshaw for their expertise, guidance, and
patience. I couldn’t have asked for a better balance in a supervisory team, nor could I have
expected such rich and quick feedback through every stage of this programme of work.
Thank you for the invitation and opportunity to come to Brisbane to work with you in the
first instance. From our first meet at Hallam 5 years ago, to giving Keith and his over 45s
team a stern talking to, to waiting to see what form of public transport Ian will arrive on
(we find it funny even if you don’t!), to sitting having a drink with my parents discussing my
inability to demonstrate the golden thread of a research programme in an abstract; its been
a privilege, and here’s to more of the same.
Thanks to Sian for being part of my life through all of this, and for helping me keep things in
perspective – “…just remember, in the grand scheme of things your research doesn’t mean
anything...” Thanks for all your support.
Finally, all my love and thanks to Mum, Dad, Scott & Leanne. At times we try and kid
ourselves that access to the internet and Skype makes it easier to be this far away from
each other, but the truth is it isn’t easy at all. That you have supported and encouraged me
unconditionally means everything. It made me so happy that you were able to be out here
while I was moving between PhD student and full time academic roles; see Dad, I promised
I’d get a real job eventually! Mum, I’m sorry I couldn’t put a border on it. I miss you all.
xviii
Research outputs
Peer-reviewed journal articles:
Pinder, R. A., Davids, K., Renshaw, I., & Araújo, D. (2011a). Manipulating informational
constraints shapes movement reorganization in interceptive actions. Attention,
Perception & Psychophysics, 73, 1242-1254.
Pinder, R. A., Davids, K., Renshaw, I., & Araújo, D. (2011b). Representative learning design
and functionality of research and practice in sport. Journal of Sport & Exercise
Psychology, 33, 146-155.
Pinder, R. A., Renshaw, I., Davids, K., & Kerhervé, H. (2011). Principles for use of ball
projection machines in elite and developmental sport programmes. Sports Medicine,
41(10), 793-800.
Pinder, R. A., Davids, K., & Renshaw, I. (2012). Meta-stability and emergent performance of
dynamic multi-articular interceptive actions. Journal of Science and Medicine in Sport.
Davids, K., Araújo, D., Vilar, L., Renshaw, I., & Pinder, R. A. (in press). An Ecological
Dynamics approach to skill acquisition: Implications for development of talent in
sport. Talent Development & Excellence.
Pinder, R. A., Renshaw, I., & Davids, K. (under review). The Role of Representative Test
Design in Talent Development: A Comment on “Talent identification and promotion
programmes of Olympic athletes”. Journal of Sports Sciences.
Book Chapters:
Pinder, R. A. (2010). The changing face of practice for developing perception: action skill in
cricket. In I. Renshaw, K. Davids & G. J. P. Savelsbergh (Eds.), Motor Learning in
Practice: A Constraints-Led Approach (pp. 99-108). London: Routledge.
xix
Conference presentations (oral):
Pinder, R. A. (2009). The changing face of practice for developing perception: action skill in
cricket. Australasian Skill Acquisition Research Group Conference – 11th-12th July
2009, Queensland University of Technology, Brisbane, Australia.
Conference presentations (poster):
Pinder, R. A., Davids, K. & Renshaw, I. (2009). The use of video simulations in cricket
batting. Evolution of the Athlete – 2nd-4th November. Brisbane, Australia.
Pinder, R. A., Davids, K., & Renshaw, I. (2011). Learning design for the use of ball projection
technologies in sport. Technologies in Sport Symposium – 20th-22nd September.
Dunedin, New Zealand.
Invited presentations:
Pinder, R. A. (2011). Unstable performers are adaptable performers. Presentation to
coaches. 23rd September. Sport Otago: Dunedin, New Zealand.
Other:
Pinder, R. A. (2010). Representative Design and Visual Anticipation in Dynamic Interceptive
Actions. PhD. Confirmation of Candidature Presentation – 19th April 2010,
Queensland University of Technology, Brisbane, Australia.
Pinder, R. A. (2011). Research portfolio and PhD implications. Presentation to academic
staff – 5th May 2011. University of the Sunshine Coast, Sippy Downs, Australia.
Mann, D. L., Abernethy, B., & Farrow, D. (2011). Vision in Batting: examining vision to
enhance skill learning in cricket batting (Scientific Report). Brisbane, Australia: Cricket
Australia. [Methods information included from Chapter 6]
xxi
Dedicated to Mum & Dad, for everything
Chapter 1 – Introduction and thesis outline
1
Chapter 1 – Introduction and thesis outline
2
1.1. Introduction
A limitation in psychological science has been the neglect of the role of the environment in
experimental design, with an over-emphasis on the study of processes within the organism
(Brunswik, 1956; Dunwoody, 2006). The design of experimental task constraints that
effectively capture functional organism-environment relationships has been a prominent
concern in experimental psychology (e.g., Brunswik, 1956; Davids, 2008; Dhami, Hertwig, &
Hoffrage, 2004; Le Runigo, Benguigui, & Bardy, 2005; Rowe, Horswill, Kronvall-Parkinson,
Poulter, & McKenna, 2009), and in medical (Renshaw, Davids, Shuttleworth, & Chow, 2009)
and motor learning research (Davids, 2008). This concern was also recently expressed in a
critique of research on visual anticipation in fast ball sports (van der Kamp, Rivas, van
Doorn, & Savelsbergh, 2008), which has generally failed to maintain the functional coupling
of perception and action processes in experimental designs (Dicks, Davids, & Araújo, 2008;
van der Kamp et al., 2008). For example, previous work on perception and action has
demonstrated significant differences in measures of movement behaviour (such as visual
search or perceptual expertise) between laboratory conditions and conditions
representative of performance contexts (e.g., video versus in situ or 'naturalistic' tasks;
Dicks, Button, & Davids, 2010; Mann, Williams, Ward, & Janelle, 2007). Consequently, there
is a need to reassess traditional experimental designs used to investigate human behaviour,
and in particular visual perception, with reference to environmental constraints in specific
performance contexts. An important concept in this challenge is representative design.
Egon Brunswik (1956) outlined the concept of representative design over half a century ago,
emphasising the importance of organism-environment relations in the study of human
behaviour. Brunswikian concepts have still not been integrated into psychological research
(Le Runigo et al., 2005), with researchers traditionally opting for systematic designs for
experimental control, jeopardizing the generalizability of research findings (Araújo, Davids,
& Passos, 2007). Generalizabilty is central to the ideals of Brunswik’s (1956) notion of
representative experimental design, which proposes that experimental stimuli must be
sampled from an organism’s natural environment so as to be representative of the stimuli
to which it is adapted and to which experimental data are intended to be generalized
(Brunswik, 1956). Brunswikian ideals are harmonious with tenets of Gibson’s (Gibson, 1979)
theory of direct perception which emphasised the reciprocal relationship between
processes of perception and action in organism-environment interactions. In studies of
sport, representative design supports the generalization of task constraints in experiments
Chapter 1 – Introduction and thesis outline
3
to the task constraints encountered during performance (Araújo, Davids, & Hristovski,
2006; Davids, 2008). The integration of Brunswikian and Gibsonian ideas propose that in
order to attain representative experimental design, experimental task constraints used to
study processes of perception and action in sport need to allow participants to pick up and
use information from the environment to support functional movement responses (for an
overview see Warren, 2006).
However, a criticism of existing methodologies in the study of perceptual-motor expertise
in sport is that they have failed to implement representative experimental task designs in
research (Davids, 2008; Dicks et al., 2008; van der Kamp et al., 2008). A major concern is the
passive nature of perception in the absence of functional actions, where experimental
designs have failed to provide informational constraints to encompass relevant perception
and action processes (Davids, 2008; Dicks et al., 2008; van der Kamp et al., 2008). Research
in contemporary neuroscience has proposed that two interconnected neural streams
function within the visual cortex: a ventral (‘vision for perception’) stream which is
predominantly responsible for detection of information within the environment, and a
dorsal (‘vision for action’) stream which is responsible for visual control of action (Milner &
Goodale, 1995, 2008). By emphasising the importance of movement control in perception,
van der Kamp and colleagues (2008) applied the two-visual system model to extant visual
anticipation research, proposing a new framework for experimental designs to capture the
complementary contributions of both ventral and dorsal streams, and the functionality of
perception and action processes. These advances raised serious questions about the
validity of ubiquitous occlusion paradigms and video simulations in research on visuo-motor
performance in sport, which were criticised for failing to maintain functional couplings of
perception and action (for a comprehensive review, see van der Kamp et al., 2008). It is
important to note when considering the development of a theoretical framework that this
is not just considered a weakness in perceptual-motor research in sport science. For
example, the critical failing of talent identification tests to consider representative design
has been outlined (Vilar, Araujo, Davids, & Renshaw, in press). A major contribution of this
thesis is the creation of an overarching framework for sport scientists, to ensure that the
research and practice designs allow for the representative assessment of the competitive
environment (see Chapters 2, 4 and 5 for these theoretical advances).
Furthermore, technical expertise (e.g., movement organisation) research on interceptive
actions such as cricket batting (Weissensteiner, Abernethy, & Farrow, 2009a), has favoured
4
the use of ball projection machines to enhance experimental control of projectile
trajectories. However, initial studies on the use of projection machines have revealed
significant differences in batting actions of participants when compared to movement
responses coordinated to a projectile delivered by a ‘live’ performer (Renshaw, Oldham,
Davids, & Golds, 2007; Shim, Carlton, Chow, & Chae, 2005). Consequently, current
understanding in perceptual-motor expertise in sport (in visual perception and technical
research programmes) may have been compromised by utilising experimental designs
which are not representative of typical performance environments. This concern is
mirrored in the practical use of ball projection machines for the development of
interceptive skill in fast ball sports (see section 2.7).
1.2. Statement of the research problem
Cricket batting is an ideal task vehicle for the study of perception and action in dynamic
interceptive actions. However, a criticism of existing methodologies in the study of
perceptual-motor expertise in sport is that they have failed to implement representative
experimental task designs in research (Davids, 2008; Dicks et al., 2008; van der Kamp et al.,
2008). Consequently, current understanding in perceptual-motor expertise in sport (in
visual perception and movement (technical) research programmes) may have been
compromised by utilising experimental designs that are not representative of typical
performance environments, in which individuals are permitted to assemble functional
movement behaviours based on the pick-up of prospective information (e.g., Montagne,
2005). Our understanding of perceptual-motor abilities in dynamic performance
environments may be at best limited, or at worst biased or misleading (Savelsbergh & Van
der Kamp, 2000; van der Kamp et al., 2008). Furthermore, practice task constraints using
ball projection machines are used heavily in development programmes (in addition to in
experimental designs), and there may be a need to re-address the use of specific practice
tasks in the design of learning and practice environments. Additionally, much of the
research analysing perceptual-motor skill in sport (particularly in cricket) has utilised
expertise paradigms comparing experts with novices, and there is a need to re-examine
these issues while targeting important performance developmental stages. The trend to
focus on expertise effects means there is currently limited understanding of the acquisition
of perceptual-motor skills at important developmental stages. This is a critical concern
when considering the high prominence of ball projection machines during these
Chapter 1 – Introduction and thesis outline
5
developmental stages, and the non-linear nature of learning between novice and expert
performance.
Therefore, the current programme of work addresses the following questions:
(i) How does changing the experimental task and informational constraints affect
the movement organisation (Chapter 3 & Chapter 7) and visual strategies
(Chapter 6) of cricket batters actions?
(ii) Do pre-release kinematic information sources facilitate the ongoing regulation
of dynamic interceptive actions or provide a representative task for enhancing
affordance perception (Chapter 3)?
(iii) What are the implications of ‘representative experimental design’ for
experimental, learning and practice design in sport science (Chapter 4), and
more specifically fast ball sport (Chapter 5)?
1.3. Significance of the studies
This programme of research concerns a conceptual, theoretical and methodological
rationale for enhancing knowledge about the acquisition of perceptual-motor behaviour in
dynamic interceptive actions. The programme examines the influence of different
ecological task constraints on representative task design by assessing athletes’ movement
organisation and visual strategies of interceptive actions, in addition to examining how
performers functionally adapt in dynamic situations under changing task constraints. The
programme of work provides theoretical and experimental implications for development of
perceptual-motor ability in sports science research. Furthermore, the research provides a
principled framework for researchers, coaches and pedagogues for the use of ball
projection technology in sport.
The overarching aim of this programme of work was to re-assess current experimental and
practice task designs used in perceptual-motor research in dynamic interceptive actions.
The programme of work promotes the concept of representative design through sport
science and nonlinear pedagogy, and provides a theoretical framework for the future
design of experimental and learning designs in sport. Theoretically, the PhD programme
contributes to the integration of Brunswikian concepts by providing empirical evidence to
demonstrate the importance of representative experimental design (see Chapter 3), and
6
provides a principled theoretical rationale for future experimental research (see Chapter 4).
This thesis also adopts this developed framework and provides a principled approach for
the use of ball projection technology in fast ball sports such as cricket batting (see Chapter
5). Furthermore, considering the movement model of a cricket batter as a complex system
allows for the advancement of theoretical concepts in complex systems literature. Here, it
is exposed how multi-articular actions in sport can provide insights into meta-stability and
demonstrate how complex systems contextually adapt under changing task constraints (see
Chapter 7). Methodologically, the programme provides a broad critique of previous
experimental designs, and provides empirical evidence to demonstrate the importance of
representative design for future studies in perceptual-motor expertise in sport.
Furthermore, the programme enabled us to begin to understand the precise differences in
informational constraints provided by a variety of experimental task designs used
throughout sport science and motor-learning, and address some of the key concerns that
have been highlighted in previous methodologies (e.g., video simulations, ball projection
machines). Practically, the examination of batters actions under changing task constraints
will provide implications for the use of different practice and learning designs in fast ball
sport; for example, limitations of ball projection machines, or the possibilities of enhancing
affordance perception using video simulations. Additionally, the assessment of visual and
movement behaviour demonstrates current benefits and limitations of existing tasks (e.g.,
ball projection machines), and begins to provide insights into how they may be used to
provide more representative practice designs.
At the time of lodgement, this thesis has yielded four published peer-review journal articles
(with 1 currently under review), a book chapter, and multiple conference and applied (e.g.,
coaching) presentations.
1.4. Structure of the thesis
The current programme of work is submitted as a traditional thesis, and includes a
combination of initial background literature, Chapters based on published journal articles or
work being finalised for submission for peer-review. There is, therefore, a proportion of
repetition throughout the thesis. This is necessary to allow the Chapters to be read as
standalone articles, and neatly demonstrate the contribution given to the literature at each
stage of the PhD programme. In such instances edits have been made to ensure language
and formatting consistency throughout the thesis, and additional information is included
Chapter 1 – Introduction and thesis outline
7
where necessary. The PhD programme was the result of an emergent process, where the
development of ideas and theoretical positions was based on previous Chapters. As a
result, independent Chapters link neatly back to back demonstrating this progression (see
Figure 1.1).
Figure 1.1. Structure and overview of the current programme of research
Phase 1 - Development and demonstration of the research problem: movement organisation under changing task constraints in sport
•Chapter 2 – Literature review: Review of literature and identification of a problem
•Chapter 3 – Empirical examination of previous experimental and practice task designs in cricket batting.
Phase 2 - Creation of a theoretical framework: Representative Learning Design
•Chapter 4 – Development of a global framework for experimental design in sport science research
•Chapter 5 – Development of a specific framework for the use of ball projection machines in elite and developmental sports programmes
Phase 3 - Examination of visuo-motor behaviour under changing task constraints
•Chapter 6 – Visual strategies under changing practice task constraints in cricket batting
•Chapter 7 – Exploratory empirical examination of the emergence of meta-stability in dynamic interceptive actions in fast ball sport.
Phase 4 - Review
•Chapter 8 – Epilogue: Review of the theoretical, methodological and practical implications
Chapter 2 – Literature review
9
Chapter 2 – Literature review
The following review of literature firstly describes how the use of dynamic interceptive
actions (such as movement skills in cricket) allows for a rich environment for the study of
processes of perception and action (Stretch, Bartlett, & Davids, 2000). Secondly, it
introduces concepts from Ecological Dynamics which contextualise and underpin the
programme of research. The analysis of literature demonstrates how these concepts can be
specifically applied to the study of perceptual-motor behaviour in sport, and discusses the
possible consequences for motor learning research, sports science, fast ball sport, and
nonlinear pedagogy.
10
2.1. Dynamic interceptive actions
Interceptive actions are prevalent in everyday life, with humans required to complete tasks
as routine as grasping objects or tools, shaking hands or placing a foot on a kerb when
crossing the street (Davids, Savelsbergh, Bennett, & van der Kamp, 2003). Critical to these
actions is the ability to successfully detect relevant information from the environment to
guide decisions and actions. Dynamic interceptive actions provide scientists with
opportunities to study processes of cognition, perception and action in real-world contexts.
These processes become more apparent and constrained in interceptive actions in fast ball
sports (Ranganathan & Carlton, 2007), where performers have to organise movement
responses based on rapidly changing, or emerging information from the environment,
under increasing temporal demand.
Movement models from sport provide quintessential examples of dynamic interceptive
actions, and are ideal task vehicles to advance current understandings of perception and
action. Importantly, they exemplify the functional coupling of perception and action, the
synergetic relationship between performer and environment, and demonstrate the
importance of representative experimental task design (Davids, Renshaw, & Glazier, 2005;
Dicks et al., 2008). For example, it is estimated that skilled cricket batters, who can face
bowling speeds of up to 160 km·h-1, need to differentiate trajectories in depth of ball to a
0.5° precision. Additionally, Regan (1997) demonstrated that response timing precision
have margins of failure at these extremes of ± 2.5 ms at movement execution. Interceptive
abilities such as these under severe temporal and spatial demands demonstrate the key
role of perceptual processes (referred to in the literature as perceptual expertise), with
temporal demands of fast ball sports going beyond the intrinsic limitations in visuo-motor
delays and movement times (van der Kamp et al., 2008). Researchers have, therefore,
concluded that information available before the onset of unambiguous ball flight is
essential to success in fast ball sports (Abernethy & Zawi, 2007; Jackson & Morgan, 2007;
Shim, Carlton, & Kwon, 2006). Consequently, over the past quarter of a century there has
been a significant increase in research focussing on perceptual skill in sport, particularly in
assessing visual anticipation, defined as the accurate prediction of future events based on
partial or incomplete sources of information (Poulton, 1957). Severe time constraints on
action provide an opportunity to analyse the mechanisms involved in the regulation of
movement responses to successfully satisfy specific task constraints (Davids et al., 2005;
Chapter 2 – Literature review
11
Montagne, 2005; Montagne, Cornus, Glize, Quaine, & Laurent, 2000; Renshaw & Davids,
2006; Tresilian, Oliver, & Carroll, 2003).
2.2. Ecological dynamics
Ecological dynamics encompasses Ecological Psychology and Dynamical Systems Theory
(DST). DST is a functionalist framework for understanding neurobiological movement
coordination, and views the individual as a complex biological system composed of many
independent but interacting subsystems (Araújo et al., 2006; Clarke & Crossland, 1985).
Complex systems approaches have been used to study rich patterns of coordination in
weather systems, human brains, animal collectives and movement of collections of
individuals in team sports (e.g., Araújo, Davids, Bennett, Button, & Chapman, 2004; Bak &
Chialvo, 2001; Kauffmann, 1993). Ecological dynamics conceptualises the human body as a
complex system composed of many interacting parts and motor system degrees of
freedom, leading to emergent patterns of behaviour under changing constraints during skill
acquisition. A primary focus concerns how many interacting components (degrees of
freedom) are coordinated and controlled during interceptive or goal directed movements
(Bernstein, 1967). An ecological dynamics approach, when aligned with key models in sport
performance, provides powerful analyses of the interactions between perception and
action in ‘natural’ environments (Caljouw, van der Kamp, & Savelsbergh, 2004; Davids et al.,
2005). Ecological psychology underpinning this study proposes how information from the
environment is constantly available for pick up by performers (e.g. Gibson, 1979, 1986;
Michaels & Carello, 1981), with skilled performances characterised by exploitation of
advanced information to support the regulation of actions, such as movements of other
performers (e.g. Renshaw & Fairweather, 2000; Shim et al., 2005) or moving objects (see
Regan, 1997; Williams, Davids, & Williams, 1999).
2.3. Constraints on complex neurobiological systems
In complex neurobiological systems, states of order and rich patterns of behaviour and
coordination emerge under specific constraints, varying between different performance
contexts. A ‘constraints-based’ framework emphasises the study of movement behaviour
emerging under the continuous and cyclical interactions between the neurobiological
movement systems and the environment in which it is based (Davids, Button, & Bennett,
12
2008; Newell, 1986). In the study of perceptual expertise in sport, it is necessary to identify
the key constraints that guide action, such as in fast ball sports where movement patterns
are shaped by interacting constraints on the system. For human movement, constraints on
the individual are numerous, and limit the number of movement and outcome possibilities
available to the system (Davids et al., 2008). Constraints are defined as boundaries that
constrain the interactions of system components, and are classified into organismic
(individual), task and environmental constraints (Newell, 1986). Organismic constraints
refer to the individual’s specific characteristics, such as physical or mental aspects (e.g.,
height, level of maturation, perceptual skill). Environmental constraints are global physical
features of nature, such as ambient light, gravity or temperature (Davids et al., 2008). Task
constraints are usually more specific to performance contexts, such as task goals, specific
rules, performance boundaries, size of objects, and use of implements or tools (e.g.,
different methods of projecting a ball towards a performer in fast ball sports). As such, the
ability to vary motor performance under different performance contexts is considered a
critical feature of skill acquisition and expertise (Davids et al., 2008). Key to these
performance contexts are the availability of informational variables.
These theoretical interpretations delineate movement systems as dynamical systems due
to the numerous degrees of freedom to be coordinated and controlled during
environmental interactions. The process of self-organisation in neurobiology refers to the
adaptability of systems to the changing constraints of the environment (Davids et al., 2008).
Notably, functional patterns of behaviour of complex systems are context specific and
dependent on the interacting constraints exploited by the system. Behaviour emerges as a
variable and adaptive process dependent on the constraints on action, with research
demonstrating that task goals can be achieved through variable patterns of coordination.
Edelman and Gally (2001, p. 13763) refer to this system capability as degeneracy; the
“ability of elements that are structurally different to perform the same function or yield the
same output.” Degenerate perceptual and action sub-systems provides a complex
neurobiological system with the capacity to contextually adapt action in dynamic
interceptive actions and environments, allowing an individual to constantly regulate actions
under changing task constraints (Davids et al., 2008; Edelman & Gally, 2001). The
interaction of system components with constraints of specific experimental designs
provides a popular theoretical framework for sports scientists to use to enhance
understanding of emergent behaviour of complex systems (Araújo et al., 2006; Araújo,
Chapter 2 – Literature review
13
Davids, & Serpa, 2005; Chow, Davids, Button, & Koh, 2006; Davids et al., 2005; Liu, Mayer-
Kress, & Newell, 2006).
Meta-stable or ‘dynamically stable’ states allow neurobiological systems to remain in a
state of relative coordination with the performance environment, poised between multiple
co-existing states of movement organisation, ideal for performance in dynamic sports
(Kelso, 1995, 2008). Meta-stability can be observed when a movement system performs
under a constant constellation of task constraints (e.g. distance to a target to intercept)
with a specific amount of time available during which different movement solutions are
explored. If, under specific practice task constraints, the movement system switches
between more than one movement solution (stable attractor), meta-stability is present. If,
under changing task constraints, the movement system remains in an initial attractor and
does not transit between solutions, monostability is present. Meta-stability can be
exploited during sport performance when the movement system suddenly equilibrates to a
second movement solution to satisfy changing task goals (Jeka & Kelso, 1995). Therefore,
meta-stability is an important movement system property, explaining how rich, varied and
creative movement patterns can spontaneously emerge as performers adapt their actions
to achieve particular performance goals (Guerin & Kunkle, 2004). A significant body of
behavioural neuroscience research suggests that meta-stability is central to the way human
brains work (e.g., Tognoli & Kelso, 2009), and is a common feature of effective functioning
complex systems (Kelso, 2008). Some previous work has demonstrated meta-stable
functioning in visual perception (Gross, 1996), rhythmic bimanual coordination (Jeka &
Kelso, 1995), and coordination dynamics in the brain (Tognoli & Kelso, 2009). However,
there have been few attempts to verify meta-stability in movement performance in
dynamic sport environments (Davids & Araújo, 2010).
The study of self-organisation of movement control and coordination under interacting
constraints emphasises the importance of informational sources and changing task
constraints. The interaction between organismic, environmental and task constraints
results in patterns of movement behaviour that become optimised through learning and
practice (Davids et al., 2008; Jacobs & Michaels, 2007). Critically, the adoption of a
constraints-led perspective, aligned with concepts from ecological psychology
demonstrates the important implications for learning and practice tasks in sport (see
section 2.9).
14
2.4. An ecological approach to perception and action
In order to successfully coordinate and organise interceptive actions with respect to the
environment, performers need to: i) ensure that they contact the object at the appropriate
moment in time, ii) contact with optimum velocity and force, and iii) ensure that they
contact the object with the required spatial orientation (Savelsbergh & Bootsma, 1994). To
accomplish this, performers need to be able to pick up and use precise and accurate
information to support their resulting actions. Ecological psychology is therefore
particularly concerned with the problem of how perceptual information guides action in
dynamic environments. Informational constraints (such as light arrays reflecting off objects
within the environment) help to shape ongoing behaviour and movement responses
specific to the sampled environment (Davids et al., 2008; Kugler & Turvey, 1987). The
ecological approach suggests that information is specific to objects in the environment,
which can be used directly to guide movement.
Ecological psychologists seek to understand how perceptual information guides actions in
performance environments. James Gibson’s (1979) theory of direct perception proposed
how movement is shaped and regulated using information constantly available for direct
pick up in the surrounding environment, and generated a productive body of research on
perception and action (e.g., Kugler & Turvey, 1987; Savelsbergh, Whiting, & Bootsma, 1991;
Turvey, 1990). Highly structured energy arrays from the environment can act as
informational constraints for the organisation of ongoing movement behaviour. Gibson
(1979) argued that movement creates changes in energy flow (variant or invariant), which
provides further information due to lawful relationships between movement kinetics and
environmental energy flows. This relationship leads to the proposed cyclical nature of
perception and action (Gibson, 1979; Michaels & Carello, 1981). Gibson (1979) proposed
that invariant (persistent features) and variant information can act as affordances for
action, through which the neurobiological system perceives the environment in relation to
what it offers or demands in action responses (e.g., if a cricket delivery requires the batter
to move forward or backward). Over time, performers become attuned to information
through experience and practice in different performance environments, creating
relationships between movement patterning and specific sources of perceptual information
(i.e., information-movement coupling; see also Gibson, 1979; Michaels & Carello, 1981;
Savelsbergh & Van der Kamp, 2000). This is a critical aspect of this thesis and the current
Chapter 2 – Literature review
15
programmes of work, since traditional experimental designs have not always allowed for
action to occur in a performer’s typical environment (see Chapter 3; also see Chapter 5 for
an overview of this concern specifically in fast ball sport).
2.5. Brunswikian concepts
Due to the inter-dependence of processes of perception and movement, and the way in
which these neurobiological sub-systems have evolved, questions exist over the separation
of these processes in practice and experimental task design (Michaels & Carello, 1981; van
der Kamp et al., 2008). Practice or experimental designs that do not couple the processes of
perception and action will not permit perceptual and action sub-systems to function as
evolutionary designed or learned through practice (Davids, Button, Araújo, Renshaw, &
Hristovski, 2006). Historically, experimental research designs have tended to be
reductionist in nature, allowing for high levels of control and manipulation of individual
variables; this is particularly true for sports science and motor learning research (Dhami et
al., 2004). Typically, designs are concerned with ensuring that the participant sample is
representative of the population to which experimental results are to be generalized, often
referred to as external validity (Bryman, 1988) or more specifically, population validity
(Bracht & Glass, 1968). Egon Brunswik (1956, p. 39) proposed that ‘proper sampling of
situations and problems may in the end be more important than proper sampling of
subjects.’ The distinction between experimental control and field (recently referred to as in
situ: see section 2.7) research has been recognised as a false dichotomy, where the
reductionist approaches are being replaced by functionalist theoretical paradigms of
movement coordination in complex systems, under influence from ecological psychology
(Brunswik, 1956; Gibson, 1979).
Ecological psychologists have attempted to mediate the links between Gibsonian and
Brunswikian theoretical and methodological approaches (Araújo et al., 2007; Gibson, 1979;
Kirlik, 2009; Vicente, 2003), to allow for the broadening of ecological research and
development of cumulative knowledge. Current neo-Gibsonian research into event
perception coincides with the organism-environment relationships demonstrated in the
lens model (see Figure 2.1; Brunswik, 1952; Brunswik, 1956), where research is now
confronting the problem of uncertainty highlighted by Brunswik’s theory of probabilistic
functionalism (Kirlik, 2009). This perspective proposed that performer-environment
interactions are based on the pick-up of multiple sources of imperfect information from the
16
environment (for comprehensive reviews, see Hammond & Stewart, 2001b; Kirlik, 2009).
The integration of Egon Brunswik’s and James Gibson’s theoretical work could provide a
broader, more advantageous methodological approach for ecological psychology, while
maintaining the underlying beliefs of the organism-environment relationships (Kirlik, 2009;
Reed, 1996; Vicente, 2003). Brunswik’s (1956) concept of representative task design
provides a critical framework for the study of perception and action in sport (Dicks et al.,
2008). However, much of the research focussed on perceptual expertise has failed to
integrate Brunswik’s concepts, and there is a need for more applied research to exemplify
the importance of these ideals. Critically, the concept of representative design has been
entangled with another of Brunswik’s terms, namely ecological validity (Araújo et al., 2007).
This misinterpretation is a barrier in conveying these ideals throughout psychological
science, and may in part be due to the introduction of the terminology in cognitive
psychology (Neisser, 1967). This programme of research supports the integration of
Brunswikian ideals into sport science research; it firstly aims to provide empirical evidence
to demonstrate the implications of representative design for learning design in sport
research and practice (Chapter 3) before using the methodological concept of
representative design to provide a theoretical framework for future work (see Chapter 4).
Therefore, there is a need to firstly address the original concepts outlined by Brunswik
(1956).
Figure 2.1. Brunswik’s lens model (taken from Araújo & Kirlik, 2008).
Chapter 2 – Literature review
17
Probabilistic functionalism and ecological validity
Brunswik’s (1956) ecological approach to cognition, perception and action was developed
through a theoretical framework referred to as probabilistic functionalism. This perspective
proposes that organism-environment interactions are based on the pick-up of multiple
sources of imperfect information from the environment (or Kirlik, 2009; for comprehensive
reviews, see Rowe et al., 2009). Put simply, individuals use a series of imperfect cues to
infer events or aspects of some unobservable state of the environment (e.g., the ways in
which performers in sport use kinematic information of another performer’s movements to
predict future intentions). As achievement of an action cannot be defined without
reference to the environment, functional systems of the individual (such as ventral and
dorsal systems: see section 2.8) are viewed as contributing factors to task goal achievement
(Kirlik, 2001). In describing organism-environment interactions, Brunswik (1956) referred to
distal variables (remote properties of the environment, such as an opponent’s intentions)
and proximal variables, or cues (information sources directly available, such as vision of an
opponent’s movements). Importantly, this process is inherently probabilistic, with variables
available from the environment providing different levels of functionality. Arguing against
the fully deterministic view, Anderson and Runeson (2008, p. 28) observed that ‘the
fundamental methodological complication is that there is a component of noise in the pick-
up of any variable, in addition to a potential nonspecificity relative to the target property.’
It could be argued that, although based on optic arrays as espoused by Gibson (1979), the
pick-up of visual informational variables from particular environments (e.g., movements of
other players or objects) can rarely, if ever, be truly specifying (leading to the pick-up of
invariants). Indeed, Kirlik (2009) surmises that an invariant can be thought of as a
perceptual cue with unit ecological validity (Vicente, 2003), and neo-Gibsonian researchers
are now demonstrating an understanding of both Gibson’s invariants, and Brunswik’s
‘nonspecifying’, or fallible cues.
Cues must be combined in a context-specific manner to provide robust organism-
environment couplings; an ability that is referred to as vicarious functioning. The ability to
identify and selectively use informational variables (or in Brunswikian terms, cues) could be
argued as one of the major factors influencing the ability to predict future behaviour of
other performers in competitive sport (van der Kamp et al., 2008). As informational sources
differ in their degrees of functionality, they may also vary in the degree to which they are
inter-correlated with each other. Skill acquisition research has all too frequently tried to
18
focus on the precise (presumed singular) source of information that perceivers putatively
use for a specific perceptual task (Withagen & van Wermeskerken, 2009), and assumed that
some form of optimal information will be available to the perceiver (Reed, 1996). Studies
focussing on perceptual learning have now begun to cast doubt over this assumption, with
individuals using different informational variables, and changing their use of variables over
time (Jacobs, Runeson, & Michaels, 2001; Runeson & Andersson, 2007; Withagen &
Michaels, 2005b). This point neatly captures the concept of system degeneracy, where
performers are able to contextually adapt under changing task constraints. The perceiver
will possibly utilise a variety of relatively reliable perceptual cues to provide themselves
with the required information to support action (Kirlik, 2009; Runeson & Andersson, 2007).
Crucially, it is these concepts that highlight the need to ensure that key informational
variables are available in particular experimental and learning environments, with further
empirical work required to exemplify this issue (see Chapter 3).
The lens model (Figure 2.1) depicts the structure of the environment and its relation to the
organism’s adjustment to that environment, essentially a pictorial representation of
vicarious functioning (Goldstein, 2006). Brunswik suggested that distal variables (e.g., a
cricket bowler’s intention to bowl a specific delivery) needed to be judged from a series of
imperfect perceptual cues (such as kinematics of the bowler’s body and arm position
before ball release). Ecological validity was originally defined as the statistical correlation
between proximal cues available in the environment (perceptual variables) and the extent
to which they depict the distal criterion state of the environment (Brunswik, 1956). The
weighting of proximal cues is referred to as cue utilization, which is aligned with
Savelsbergh and van der Kamp’s (2000) hypothesis of perceptual degrees of freedom,
where learning, and the establishment of robust organism-environment relationships (i.e.,
information-movement couplings) is analogous to Bernstein’s (1967) mastering degrees of
freedom problem. Essentially, several different couplings may be available, with learning
characterised by the refinement of established information-movement couplings. In this
regard, the utilisation of cues in particular behavioural contexts relates neatly back to
Brunswik’s (1956) concept of vicarious functioning. In essence, the lens model provides an
answer for how performers cope with complex and dynamically changing environments
through perceptual and motor system degeneracy (Davids, 2008).
Importantly, it is the nature of the information sources used to support action that is of
interest (Davids et al., 2003). By emphasising how animals use information, Gibson was able
Chapter 2 – Literature review
19
to demonstrate the importance of the duality of an organism and their environment
(Turvey & Shaw, 1999). Araújo and Davids (2009, p. 6) proposed how ecological psychology
must ‘describe and measure the environment of an individual before posing questions on
how an individual may achieve knowledge about that environment’. Indeed Fajen and
colleagues (2009, p. 83) also suggested that the first stage in understanding interceptive
action is to ‘identify and provide a formal description of the information that specifies
action-relevant properties of the environment’. Ecological psychologists following the
concepts of direct perception look to analyse information-movement relationships to
understand the perceptual control of dynamic action (Fajen et al., 2009); concepts which
are exemplified by performance of interceptive actions in sport.
In recent times, researchers have generally used the term ecological validity to refer to the
external validity of research designs, and in doing so were actually referring to Brunswik’s
representative design (Araújo et al., 2007). In sports science, ecological validity has been
mistakenly presented as the study of performance, learning and behaviour under ‘natural’
task constraints (e.g., often by contrasting simple, contrived laboratory tasks such as a
pointing or manual aiming task, with ‘natural’ tasks such as catching a ball or coordinating
other multi-articular actions in sport). This is a concern for sports science as a whole, as
highlighted by the mis-use of the term in studies of the physiology of cycling performance
(Jobson, Nevill, George, Jeukendrup, & Passfield, 2008; Jobson et al., 2007).
Representative experimental design
Brunswik’s (1956) ideals have implications for all areas of research on human performance
and behaviour. Generalizabilty is central to the ideals of Brunswik’s (1956) notion of
representative experimental design (see also Hammond & Stewart, 2001b), which proposes
that experimental stimuli must be sampled from an organism’s performance environment
so as to be representative of the stimuli to which it is adapted and to which experimental
data are intended to be generalized (Brunswik, 1956). Just as participants of an experiment
must be representative of those to which the study wishes to generalize, the experimental
task constraints must also represent the environmental performance constraints to which
they are to be generalized. Generalization of findings outside defined experimental
conditions can be problematic in studying the adaptability of neurobiological systems in
dynamic environments, and emphasises the need to adequately sample environmental
constraints to provide experimental designs that analyse functional human behaviours.
20
Importantly, and as espoused through this thesis, it is important that performance
requirements are not prescribed, but rather emerge spontaneously under changing task
constraints (see Chapter 7 for an empirical example).
From a Brunswikian perspective, perceptual judgements are based on the inferences of
proximal cues (perceptual variables), with different sets of cues available in different
environmental conditions. The definition of representative design emphasises the need to
ensure task constraints of experiments represent the task constraints of the performance
environment which forms the specific focus of study. In representative design there is a
strong emphasis on the relations between the participant and the environment, which is
often neglected in traditional approaches to psychology such as cognitive psychology (e.g.,
Dunwoody, 2006). Brunswikian concepts still have not been integrated into psychological
research (Le Runigo et al., 2005), with researchers traditionally opting for systematic
designs for experimental control, jeopardizing the generalizability of research findings
(Araújo et al., 2007). In essence, there is a need for correspondence between experimental
conditions for the study of precise aspects of movement control and behaviour, and the
environmental constraints of performance. Any deviation from an experimental design
representative of the functional behaviours (e.g., links between perception and action) of
participants jeopardizes the efficacy of findings from empirical research. This is currently a
major concern for perceptual-motor research in sport.
2.6. Representative experimental design as a basis for the study of perception
and action in sport
A key concept of experimental design, particularly in perceptual skill research is the
importance of manipulating task constraints (Araújo et al., 2004), which are central to the
process of self-organisation of human movement. As Davids and colleagues (2005)
advocate, movement models of dynamic action in sport are perfectly suited to provide
representative designs of tasks for studying perception and action. In sport, representative
design supports the generalization of task constraints in learning designs to the constraints
encountered during performance (Araújo et al., 2006; Davids, 2008). Representative task
constraints therefore, implies that a performer is able to search the environment for
reliable information to support action (Dicks et al., 2008; Gibson, 1979). For example,
research into perceptual expertise has demonstrated significant differences in behaviour
Chapter 2 – Literature review
21
between simplified experimental conditions and the participants’ performance setting
(Müller & Abernethy, 2006; Müller et al., 2009; Starkes, Edwards, Dissanayake, & Dunn,
1995; Williams, Ward, Knowles, & Smeeton, 2002). To exemplify, an understanding within
the anticipation in sport literature is that experimental task constraints which are not
representative of a performance context limit the advantage of experts over less skilled
performers (Abernethy, Thomas, & Thomas, 1993). Importantly, this has been largely
attributed to the removal of key information sources in experimental designs that are
present in performance contexts. In studies of visual anticipation, representative design
would be attained when the experimental task constraints replicate the constraints of the
performance environment that empiricists are attempting to analyse (Davids, 2008).
As previously discussed, the ability for performers to use information from the environment
is vital for the accurate and efficient relationship between perceptual and motor processes
in the control of action (Le Runigo et al., 2005). A key issue in ecological psychology has
recently been brought to the fore by van der Kamp and colleagues (2008), demonstrating
that many previous methodologies in visual anticipation research have failed to maintain
functional coupling between perception and action. A major concern relates to the passive
nature of perception in the absence of action, where experimental designs have failed to
provide informational and instructional constraints to encompass relevant perception and
action processes (Davids, 2008; Dicks et al., 2008; van der Kamp et al., 2008). First, there is
a need to review current methodological approaches to both perceptual and technical skill
in perceptual-motor performance, exemplified by research findings in cricket batting.
2.7. Methods and approaches to studying perception and action in cricket
batting
Previous research in cricket batting performance between skilled and less skilled
performers has been mainly focussed on visual anticipation, reaction times and perceptual
decision making (Adams & Gibson, 1989; McLeod, 1987; Penrose & Roach, 1995), visual
tracking and brain functioning (Croft, Button, & Dicks, 2010; Land & McLeod, 2000; Taliep
et al., 2008), and kinematic and kinetic factors (Stretch, Buys, Du Toit, & Viljoen, 1998;
Taliep, Galal, & Vaughan, 2007; Weissensteiner et al., 2009a). Research in cricket batting
has demonstrated a relationship between skill level and visual anticipation, consistent with
those seen in other sports (for a review, see Farrow, Abernethy, & Jackson, 2005). Until
22
recently, findings from expertise research had suggested that only skilled batters have an
ability to utilise information from the pre-release actions of a bowler (Weissensteiner,
Abernethy, Farrow, & Müller, 2008). It was understood that they gain a temporal
advantage, under severe time constraints of ball velocities typically ranging between 19 and
40 m·s-1 (Bartlett, 2003), by picking up information from limb and body orientations of the
bowler during the run-up, bound, and moment of release (Davids et al., 2005). Skilled
performers use this information to predict ‘line and length’ of deliveries from both fast
(Abernethy & Russell, 1984; McRobert & Tayler, 2005; Penrose & Roach, 1995) and left and
right handed bowlers (McRobert & Tayler, 2005), and delivery type from slow bowlers
(Renshaw & Fairweather, 2000), in addition to specifying the point of ball release (Gibson &
Adams, 1989). In contrast, previous work had suggested less skilled batters appear to gain
little information from pre-release sources, relying primarily on ball flight characteristics
(Müller & Abernethy, 2006; Müller, Abernethy, & Farrow, 2006; Müller et al., 2009;
Renshaw & Fairweather, 2000). However, research in fast ball sports is emerging to refute
these claims (Pinder, Renshaw, & Davids, 2009; Shim et al., 2005). A criticism of existing
methodologies in the study of perceptual-motor expertise in sport is that they have failed
to implement representative experimental task designs in research (Davids, 2008; Dicks et
al., 2008; van der Kamp et al., 2008). Consequently, current understanding in perceptual-
motor expertise in sport (in visual perception and technical research programmes) may
have been compromised by utilising experimental designs which are not representative of
typical performance environments, in which individuals are permitted to assemble
functional movement behaviours based on the pick-up of either or both advanced and
prospective information (e.g. Montagne, 2005). Furthermore, research has tended to
provide the same information (i.e., video simulation of a single skilled bowler) to both
skilled and less skilled batters. A concern regarding single bowler designs (e.g., possible
idiosyncrasies that may be biasing results) is also worth raising, as this is prominent in
current practices of examining batting expertise (Adams & Gibson, 1989; Renshaw et al.,
2007; Stretch et al., 1998; Taliep et al., 2007; Taliep et al., 2008; Weissensteiner et al.,
2008). Providing one single skilled bowler to a number of groups differing in skill level has a
distinct potential to bias experimental findings (e.g., skilled performers are more familiar
with the speed or action of other skilled bowlers). Additionally, much of the research
analysing perceptual and movement skill in sport (particularly in cricket) has compared
experts with novices, and there is a need to re-examine these issues while targeting
important performance developmental stages.
Chapter 2 – Literature review
23
Occlusion techniques
Emerging through the leading theoretical approach of the time (information-processing),
the occlusion technique became prominent in the 1980s (Abernethy & Russell, 1987; Jones
& Miles, 1978; Salmela & Fiorito, 1979). Typically, participants from differing skill levels
view video clips of an opponent’s action (e.g., tennis serve, cricket delivery) with part of the
action selectively occluded leaving the viewer with partial sources of information, to which
they are required to respond with verbal (see Farrow & Abernethy, 2003; Weissensteiner,
Abernethy, & Farrow, 2009b), button pressing or joystick manipulations (Savelsbergh, van
der Kamp, Williams, & Ward, 2005; Taliep et al., 2008) or simplified micro-movements
(Farrow & Abernethy, 2003; Shim et al., 2005). The rationale behind this approach was to
determine the minimal information needed to make accurate predictions of future events
(Panchuk & Vickers, 2009), in line with the early research and studies of ball catching
(Whiting, 1968). This idea fitted neatly with a predictive control strategy where movements
are pre-programmed (for an overview, see: Davids et al., 2003; Dessing, Peper, Bullock, &
Beek, 2005), as opposed to an ecological approach of continuous adaptations in a
prospective control strategy (Beek, Dessing, Peper, & Bullock, 2003; Montagne, 2005).
Studies using temporal and spatial occlusion paradigms have consistently demonstrated
that ‘expertise’ in sport is characterised by the ability to process early visual cues to identify
the future intentions of an opponent. Specifically, the progressive temporal occlusion
technique has consistently demonstrated that experts are able to anticipate more
effectively than novices, and are capable of picking up useful informational variables earlier
in their opponent’s movement pattern (for a review see: Farrow et al., 2005).
To exemplify the prominence of these designs, recent work in perceptual-motor expertise
in cricket batting has used written responses and video-based occlusion for measuring
anticipation skill. For example, Weissensteiner et al. (2008) attempted to examine
anticipatory skills using a cross-section of skill levels of the developmental pathway (e.g.,
skilled and lesser skilled at U15, U20 and adult level) with reference to batter’s practice
histories. Presentation of one swing bowler’s action was via a plasma screen, with the
requirement of participants to ‘react’ to clips, randomly occluded at four time points: at the
bowler’s back foot contact, the bowler’s front foot contact, at ball release, or no occlusion.
Participants recorded one of three responses using a pen and paper within a 5s interval: if
they judged the delivery to be a full inswinger, and full outswinger, or a short delivery. It
was proposed that skilled adults and U20 batters were able to use pre-release kinematic
24
information from the bowler’s action to anticipate ball type that was not evident in other
less skilled or younger groups. However, prediction accuracies only exceeded above chance
levels under the no occlusion condition, and hours of cricket specific practice only explained
a modest percentage (13.3% and 11.4% for ball type and ball length, respectively) of the
variance in anticipatory skill. Furthermore, Taliep and colleagues (2008) have also assessed
reaction time, response selection and brain activation while skilled and less skilled batters
provided button pressing responses to video simulation of inswing and outswing bowling.
Understanding of the expert’s superior anticipatory abilities in instances such as this may
be at best limited, or at worst biased or misleading (Savelsbergh & van der Kamp, 2009; van
der Kamp et al., 2008).
In response to the concerns raised in reference to video-based occlusion methodologies,
there have been a growing number of ‘field’ studies for visual anticipation (Abernethy, Gill,
Parks, & Packer, 2001; Müller & Abernethy, 2006; Müller et al., 2009; Singer et al., 1998;
Starkes et al., 1995). It has been proposed that the use of ‘natural’ in situ experimental
conditions has been a major advance within motor learning and sports science literature
(Müller & Abernethy, 2006; Müller et al., 2009; Starkes et al., 1995; Williams et al., 2002).
This claim has been based on evidence in the visual anticipation literature demonstrating
that in situ experimental tasks allow expertise effects to be more clearly exhibited than
when using laboratory-based, video simulation methods (Müller & Abernethy, 2006; Müller
et al., 2009; Williams et al., 2002). The limitations of these latter studies are attributed to
the removal of key sources of information in experimental design and a failure to ensure
knowledge of neural system functioning underpins research designs (Davids, 2008; van der
Kamp et al., 2008). Typically, researchers have not used theoretical understanding of why in
situ task constraints facilitate the emergence of expertise effects. Nor have they ensured
that experimental task constraints support the use of functional information-movement
couplings (enabling participants to construct valid actions based on information more
representative of the performance environment). Furthermore, a prominent characteristic
of in situ task designs appears to be that experimental task constraints have been
considered with detection of information in mind, and not perception and action.
For example, Müller et al. (2009) used liquid crystal occlusion goggles (with vision removed
at various periods before bat-ball contact) to demonstrate the use of both early and late
ball flight information to guide bat-ball contacts (with ball speeds of 110-120 km·h-1).
Previously, Müller and Abernethy (2006) suggested that when facing slow bowlers, there
Chapter 2 – Literature review
25
was little evidence to demonstrate that gross body movements (such as front foot
movement) were based on advanced information. Furthermore, low-skilled batters were
unable to use early ball flight to guide lower body positioning, whereas experts were able
to use both early and late ball flight information. Critically, the authors provided no
information regarding ball speeds generated by bowlers, with low-skilled batters facing
highly skilled spin bowlers. It could be argued that for lower skilled batters, the ability to
make accurate bat-ball contacts in this situation is not a reflection of perceptual ability, but
a combination of perceptual (e.g., anticipatory) and movement (technical) skill.
In situ research designs have been driven by technological advances (such as the use of
liquid crystal occlusion goggles), and the focus of demonstrating superior expertise effects,
generally by comparing experts with absolute novices (e.g., Müller et al., 2009). As a result,
in situ task designs have enabled researchers to allude to the importance of the coupling of
perception and action (due to superior expertise effects), without the underpinning
relationship to a theoretical rationale. This weakness is only exacerbated by the progression
of research based on findings from experimental designs that do not attain representative
design, and were established through an information-processing perspective. Furthermore,
the continual use of the underlying occlusion technique, even in performance settings (e.g.,
with ‘live’ bowlers) is questionable based on recent insight from contemporary
neuroscience (e.g., Milner & Goodale, 1995, 2008), and concepts of perceptual and
perceptual-motor system degeneracy through ecological dynamics (e.g., use of different
combinations of visual information).
The validity of findings from occlusion studies has been questioned on the grounds that
they have failed to preserve the functional coupling between perception and action (Farrow
& Abernethy, 2003; Farrow et al., 2005; van der Kamp et al., 2008), by using simple
response modes unreflective of task constraints in performance contexts. Importantly, this
is a key factor in the modelling of two visual systems for perceptual-motor behaviour,
which is discussed below (see section 2.8). Research needs to develop a more principled
theoretical rationale for this line of work to provide a comprehensive framework to guide
future experimentation on perceptual-motor expertise in sport performance. The
contribution of this thesis to this literature can be found in Chapter 4 (also see Chapter 5
for the development of this framework into a principled model for the use of ball projection
technology in sport performance).
26
Visual search
Previously, there have been assumptions that athletes are required to fixate and pursuit
track an object for skilled interception (Regan, 1997), or that high levels of visual function
are required for skilled performances to be sustained. Indeed, many people believed that
Sir Donald Bradman, widely regarded as the greatest cricket batsmen in the history of the
sport, benefitted due to superior visual function and reaction times. However it is reported
that Bradman was discharged from the army due to poor eyesight (Glazier, Davids,
Renshaw, & Button, 2005; Hutchins, 2002) and recent studies by Mann and colleagues
(2010; 2007) demonstrated that no discernible reductions in batting performances were
evident under increasing levels of myopic blur that resulted in impairment of foveal vision
under moderate and high temporal demands (moderate ball speed in cricket batting: 30-40
m·s-1). It has been surmised, therefore, that skilled performance in sport is not necessarily
dependent on the pickup of accurate trajectory information of an object to successfully
intercept it (Mann et al., 2010). Recently, it has been proposed that performers are unable
to pursuit track for the entire duration of a target’s approach; for example in cricket
batting, it has been demonstrated that performers used a combination of target pursuit
tracking and visual saccades when intercepting balls delivered from a ball projection
machine. Visual saccades appear to enable a visual ‘catch-up’ of foveal vision in instances
where the visual system is unable to “keep up” with the ball flight (Land & McLeod, 2000).
However, to successfully intercept high speed balls it is also generally accepted that
performers require the ability to perceive ball trajectory information (e.g., angle of
approaching ball, predicted bounce point) quickly and accurately in order to support shot
and movement response selection. Indeed, information about ball flight elicited from a
bowlers’ action has been shown to contribute towards batters judgement of ball delivery
type (Müller & Abernethy, 2006; Müller et al., 2009).
Smooth visual pursuit tracking strategies during human performance allows for the
extraction of detailed and meaningful information from the environmental context.
Tracking objects within foveal vision over longer periods of total flight time increases the
perceptual acuity of the object (e.g., the speed and angle of an approaching ball to be
intercepted). However, Spering and Gegenfurtner (2008) recently concluded that eye
movement strategies, such as the ability to smoothly track objects, is highly context
dependent, with changes to visual strategies affected by numerous factors, such as
absolute or angular speed of an approaching object, or the predictability of that objects
Chapter 2 – Literature review
27
flight (McPherson & Vickers, 2004). Land and McLeod (2000) published their seminal and
highly cited paper more than ten years ago; assessing the visual strategies of three cricket
batters under ball projection machine task constraints. Land and McLeod (2000) assessed
the eye movements of three cricket batters (skilled, experienced and novice) when facing a
ball projection machine under moderate temporal constraints (25 m·s-1). Findings
demonstrated that batters picked up trajectory information for a period of 100-150 ms
after the release of the ball from the machine (equating to 50-80% of total ball flight),
before making an anticipatory saccade to the predicted bounce point. Findings suggested
that batters cannot ‘pursuit track’ the ball for the duration of ball-flight, therefore requiring
them to pick up trajectory information as soon as possible to predict bounce point and/or
delivery type. Croft, Button and Dicks (2010) recently attempted to reassess the findings of
Land and McLeod to establish if there was a critical velocity at which predictive saccades
were required; however, they found that no simple relationship existed between projection
speed and the initial tracking duration. Croft et al., (2010) found that under slow to
moderate temporal constraints (17-25 m·s-1), experienced sub-elite batters used a variety
of highly individual strategies, with considerable variation beyond a group tracking mean of
between 63 and 71% of ball flight. Large within and between-participant variability
demonstrated that batters used vastly different strategies both before, and immediately
after ball release (e.g., saccade or track); a finding consistent in other fast ball sports
(McPherson & Vickers, 2004; Singer, Cauraugh, Chen, Steinberg, & Frehlich, 1996). Some
batters tracked the ball immediately following ball release and then for the majority of ball
flight; a finding consistent with skilled batters in Land and McLeod’s (2000) study. It may be
that ball deliveries with longer flight times due to bouncing closer to the batter, and/or
moving at slower velocities, allow for increases in tracking duration and do not exceed the
limitations of the visual tracking processes. These findings suggest the ability of a batter to
pick up ball flight as early as possible may afford a longer tracking duration. Previous
interpretations suggest that the occurrence of a visual saccade may be due to a critical
change in vertical velocity (e.g., short balls that bounce further from the batter and are
delivered on a steeper angle from release) (Land & McLeod, 2000). Latencies between the
release and initial tracking of the ball in both instances may account for the appearance of
predictive saccades, with some skilled batters in Croft et al.’s study able to track directly
from release and therefore may in fact be able to counter this need to ‘catch up’ with the
ball.
28
The use of ball projection machines in studies of perception and action
Recent work has also proposed that performance of skilled batters is distinguishable from
that of less skilled batters in various technical abilities including significantly earlier
initiation and completion of front foot movements, coupling of the front foot movement to
bat swing, bat swing tempo (ratio of back swing to downswing), and increased consistencies
in timing of the downswing, when facing a ball projection machine (with a velocity of 120
km·h-1/ 33 m·s-1) (Weissensteiner et al., 2009a).
However, Renshaw et al. (2007) examined the movement coordination and timing of four
skilled batsmen during the forward defensive stroke, against a ‘live’ bowler and ball
projection machine at the same speed (26.76 m·s-1). Significant adaptations were observed
under the two different task constraints. The backswing in the ball projection machine
condition varied greatly, but was coupled to ball release (0.02 ± 0.10 s after ball release),
whereas against the bowler, initiation of the backswing occurred later (0.12 ± 0.04 s). It has
now been shown that less skilled, developing batters are comparably affected by the
changing tasks constraints of a ball projection machine (Pinder et al., 2009; also see Chapter
3). Data showed that there were significant adaptations to movement timing and
coordination for both a defensive and attacking stroke, with initiation of the backswings
occurring after ball release (drive: 0.06 s; defence: 0.06 s) against the ‘live’ bowler, but
significantly later against the ball projection machine (drive: 0.15 s; defence: 0.14 s). In
contrast to this result, Renshaw et al. (2007) reported that when skilled batsmen faced a
bowling machine, the point of backswing initiation varied greatly but occurred around the
point of ball release. Less skilled, developing batters are comparably as affected by the
changing task constraints in practice. With the removal of advanced information when
batters practiced against a ball projection machine (e.g., no pre-delivery bowler
information), batters demonstrated a prospective control strategy based on the emergence
of unambiguous ball flight information; evidenced by delayed movement initiations when
compared to a ‘live’ bowler condition (Pinder et al., 2009). These findings are supported by
similar work in tennis, with significant delays in movement initiation when responding to a
‘cloaked’ ball projection machine compared with a ‘live’ hitter (Shim et al., 2005). Changes
in spatio-temporal movement responses suggest that different information sources are
used to support prospective control of action, meaning that there may be a need to re-
address previously unquestioned work (e.g., Land & McLeod, 2000). Further work is
required to understand how performance, visual search and movement organisation are
Chapter 2 – Literature review
29
affected under distinct task constraints of ball projection machines, when compared to a
representative task of facing a ‘live’ bowler. This is a particular concern given the
widespread acceptance of the findings of the Land and McLeod (2000) study (based on 3
performers of widely varying skill level). Additionally, the issue is important on a practical
level given the tendency for developmental programmes in cricket to utilise projection
machines to provide large volumes of blocked practice while using ball projection machines
(e.g., via practice where a performer is aware in advance of the predictable, consistent
bounce point of the ball).
Differences between contexts may be that batting against a ball machine removes the
critical information sources present in a performance context representative of facing an
opponent (e.g., removal of bowler’s movement information such as angle of arm at
release). Failure to be able to attune to this crucial information source leads to a critical
delay in movement initiations because early ball flight needs to be sampled before the
bounce point can be identified and the batter can make a decision to move forward or
backward to intercept the ball. It is this increased temporal demand that ultimately results
in a reduction in batting performance. Based on this body of work, it is intuitive to suggest
that differences should exist in visual strategies under changing task constraints in cricket
batting. However, until now few attempts have been made to assess visual strategies in
cricket batting, and none that have compared visual search strategies when batting under
ball projection machine constraints compared to a performance context of facing a ‘live’
opponent.
Changing the informational constraints on action might result in less representative
practice designs, and changes to a performer’s acquisition of functional movement control.
This idea has been exemplified in cricket batting research. Stretch and colleagues (1998)
demonstrated that batters adapted spatio-temporal characteristics of emergent action
when facing a ‘live’ opponent, depending on the required shot response to different
bowling trajectories through the pickup of advanced kinematic information and from early
ball flight. These adaptations to action ensured that batters contacted the ball at the right
time with the correct spatial orientation (Savelsbergh & Bootsma, 1994). As a result, when
facing a ‘live’ bowler, experienced batters executed attacking drives which reached peak
horizontal velocity 0.02 s before bat-ball contact (Stretch et al., 1998); consistent with
findings in other fast ball sports (e.g., baseball, McIntyre & Pfautsch, 1982; softball, Messier
& Owen, 1984; golf, Shibayama & Ebashi, 1983). Despite these findings, very little work has
30
focused on how differing spatio-temporal responses under varying task constraints affect
batting performance outcomes or bat velocity (force control), beyond simple performance
measures (e.g., see Mann et al., 2010). Clearly, further work is needed to compare
perceptual-motor organisation when batting against a ‘live’ performer and against ball
projection machines to observe how advance kinematic information from a bowler’s
actions shapes behaviour.
McLeod (1987) proposed that the major limiting factor between skilled and less skilled
batters was the ability to organise and coordinate motor system degrees of freedom.
However, there is little research into movement organisation expertise, predominantly
because of a difficulty in accurately testing these outcomes. For example, Stuelken and
colleagues (2005) analysed video footage of a batter’s actions from first class and
international matches. However, the absence of joint markers brings into question the
findings of this study as movement variability cannot be reliably determined from no-
marker conditions (Araújo, 2007).
In one other exception, Taliep and colleagues (2007) compared kinematic variables of
performance by skilled and less-skilled cricket batters when completing micro-movements
such as ‘shadow’ front foot drives (an attacking shot) performed against ‘realistic projected
video footage’ in a screened simulation of the performance environment. However, since
no comparative studies of movement behaviour under video simulation conditions and a
representative task of batting against a ‘live’ opponent currently exist, it is not known
whether life-size video simulations provide a representative task for batters. This lack of
clarity is mainly due to: (i) the removal of the performance of an interceptive action in
many simulation designs (e.g., decoupling of perception and action); and (ii), to previous
research showing differences in information pick up from 2D video displays compared to
competitive performance environments (see Dicks, Button, et al., 2010). Furthermore,
without knowledge of the effects of manipulation of ball length in previous studies (varying
perceptual information and ball trajectories), it is unknown whether batters can attune to
small but critical changes in delivery characteristics (e.g., between two different ball landing
positions), when that information is presented in video simulations. Critical information
sources may be removed completely (e.g., removal of a bowler’s movements when using
ball projection machines), but they may also be present but much harder to detect in a 2D
display than in the competitive performance environment.
Chapter 2 – Literature review
31
2.8. Two-visual systems model
Research in contemporary neuroscience proposes that two separate but interconnected
neural streams are discernible in the cerebral cortex during visual perception (Milner &
Goodale, 1995, 2008). The dorsal stream picks up visual information for the control of
movements (referred to as vision for action processes), such as the spatio-temporal
characteristics of arm movements (kinematics), so that interceptive actions are completed
at the right place at the right time (see section 2.4). The ventral stream is primarily involved
in the pick-up of visual information to gain knowledge about the environment (i.e., vision
for perception processes), such as the recognition of objects based on size or colour, or
information for tactical decisions on what action is appropriate in given situations. Critically,
the ventral stream has only indirect connections to the pre-motor cortex, such as
projections to the ventral pre-frontal cortex proposed to be involved in memory and
decision-making processes (Rossetti & Pisella, 2002). Vision for action and for perception
processes can be differentiated on the spatial and temporal scales on which they are based.
The ventral stream is involved in the recognition of properties of objects such size, shape,
colour or relative speed, which are assumed to be reliant on world-centred or allocentric
information. However, human movement control requires more precise (metric)
information about the location, speed and orientation of an object (e.g., when intercepting
a ball) relative to the current movement of the performer. Therefore, the primary goal of
the dorsal system is the detection of body-centred, egocentric informational sources. The
concern over separating the two visual systems is based on the contribution of the ventral
system for action. Information detected by the ventral system is used to decide on what the
current situation affords, whereas under specific circumstances this system can in fact
dominate movement control (therefore allocentric information). Empirical research has
demonstrated these contributions in visual illusions (see also, van der Kamp & Masters,
2008 for examination with soccer goalkeepers; van Doorn, van der Kamp, & Savelsbergh,
2007), pantomimed actions (Goodale, Jakobson, & Keillor, 1994), and actions accompanied
by verbalisation (Rossetti, 1998; Rossetti & Pisella, 2002). It has been noted that
verbalisation is particularly prevalent in novice performers, and therefore it is speculated
that novices may rely heavily on the ventral system until the dorsal system, in time,
‘becomes more automated’ (Milner & Goodale, 1995; van der Kamp, Oudjeans, &
Savelsbergh, 2003; van der Kamp et al., 2008). This claim has yet to be empirically verified;
however, the importance of such claims further highlights the current concerns of previous
methodological paradigms in perceptual-motor behaviour.
32
The key point of Milner and Goodale’s (1995) model is that rather than one singular
perceptual process, visual anticipation and resulting online movement control involve the
functional integration of two separate visual systems (van der Kamp et al., 2008). The
perception of affordances from the environment is supported by the ventral stream, while
the dorsal stream simultaneously uses informational sources from the environment to
guide movement responses. The importance of this interaction has recently been alluded to
in understanding interceptive actions in fast ball sports (van der Kamp et al., 2008). Next,
the framework proposed by van der Kamp and colleagues (2008) is discussed, along with its
proposed implications for perceptual-motor research in sport, and how this could be
supported by ecological psychology.
Two-visual systems in perceptual-motor control
Emphasising the importance of movement for perception, van der Kamp et al. (2008)
examined the value of Milner and Goodale ‘s (1995) two visual system organisation in the
cortex, for experimental designs in visual anticipation research. Figure 2.2 highlights the key
principles behind the model, demonstrating the interaction between the two systems
during one sequence of a tennis receiver’s return action. The key point of the model is the
initiation point of the receiver’s action relative to the end point (e.g., release or racquet
contact) of the opponent’s action. It is proposed that, although both streams show parallel
engagement, the point of movement initiation is the crucial discrimination point with
regards to relative contributions (e.g., the dominance of the dorsal stream). It is argued that
the dorsal system may even provide a large contribution for the initial kinematic
parameterization of the possible action afforded, therefore increasing the dorsal
contribution immediately before movement onset (e.g., Goodale & Milner, 2004). The
ventral system obtains information from the environment to set the constraints on action
(e.g., from opponent’s movement kinematics, opponent’s court location, and possibly early
ball flight), while it is the dorsal stream that predominantly controls the movement
response. In the case depicted, movement onset occurs before ball release; therefore
movement would initially be based on opponent’s movement kinematics. Research is
beginning to show that movement onset after the point of release (e.g., under less time
constrained conditions) may be just as reliant on opponent’s movement kinematics
(Abernethy et al., 2001; Abernethy & Zawi, 2007; Shim et al., 2005; Ward, Williams, &
Bennett, 2002). For example, Shim et al. (2005) demonstrated how the removal of
Chapter 2 – Literature review
33
advanced sources of information of a hitters action significantly limited the distance they
were able to cover on court (i.e., they were able to move earlier against a ‘live’ hitter
compared with a ball projection machine, despite movement commencing after racquet-
ball contact or ball release from the machine). However, simplified micro-movements limit
the validity of these studies, with affordances for action (e.g., recognising cross-court or
down-the-line intentions of opponent’s) not necessarily requiring metrically precise
information.
Figure 2.2 illustrates that van der Kamp and colleagues (2008) do not propose that the two
visual systems work as sequential processes, nor does pre-flight information relate solely to
the ventral system, or ball-flight information to the dorsal system. Applied to cricket
batting, their ideas suggest that the batter may utilise the ventral system to perceive the
intended ‘length’ (distance of ball bounces from the batter) of the delivery, but make use of
the dorsal system to prospectively control action and make the final decision on shot type
after movement initiation (see previous section 2.7; also see Stretch et al., 1998). Actors
have to not only perceptually judge affordances for action, but must physically move to
intercept the ball; in this respect, the use of visual information in fast ball sport involves
action as well as perception (Savelsbergh & van der Kamp, 2009).
34
Figure 2.2. Simplified model of the two visual systems in visual anticipation (taken from van der
Kamp et al., 2008). Model represents the observable temporal events seen in fast ball sports (top),
informational sources available to the performer (middle), and the proposed contributions of the
ventral (affordance perception) and dorsal (movement control) systems (bottom). Note: the deeper
the colour, the larger contribution of the visual system.
Implications for sports science research
Van der Kamp et al. (2008) proposed that, while previous experimental designs may have
provided some limited insights into perceptual expertise, behavioural tasks which lack
representative design (which the authors confuse with ecological validity – see section 2.5)
may not have allowed the dorsal pathway for perception and action to function as evolved.
Their critical analysis questioned current understanding of perceptual expertise in dynamic
interceptive actions (van der Kamp et al., 2008), focusing specifically on weaknesses of
occlusion and video-based simulation methodologies which have been consistently used in
sports research (e.g., Rowe et al., 2009; Sebanz & Shiffrar, 2009). Typically, these
methodologies have required participants to react to presentation of visual stimuli with
verbal (see Farrow & Abernethy, 2003), button pressing or joystick manipulations
(Savelsbergh et al., 2005; Taliep et al., 2008) or simplified micro-movements (Farrow &
Abernethy, 2003; Shim et al., 2005). Here, the concern over separating the visual systems
opponent’s action
release point
movementinitiation
interception point
ball flight
Temporal events in fast ball sports
receiver’s action
affordance perception
movement controlInvolvement of two visual systems
action kinematicsAvailable information toreceiver opponent’s court position
anticipation
opponent’s action
release point
movementinitiation
interception point
ball flight
Temporal events in fast ball sports
receiver’s action
affordance perception
movement controlInvolvement of two visual systems
action kinematicsAvailable information toreceiver opponent’s court position
opponent’s action
release point
movementinitiation
interception point
ball flight
Temporal events in fast ball sports
receiver’s action
affordance perception
movement controlInvolvement of two visual systems
action kinematicsAvailable information toreceiver opponent’s court position
anticipation
Chapter 2 – Literature review
35
may be exacerbated due to the dominance of the ventral system upon verbalization.
Importantly, the reactions produced by participants in these experiments bear little relation
to the complex, information-movement coupled responses coordinated in performance
contexts (e.g., batting 'responses' used by Taliep et al., 2008). Furthermore, not all studies
using occlusion techniques have reported unambiguous findings related to expertise
(Abernethy, 1988; Houlston & Lowes, 1993). Some have demonstrated a diminished
expertise effect when ball flight information was presented to participants (Abernethy,
1988; Isaacs & Finch, 1983; Williams & Burwitz, 1993). For example, data from a number of
key occlusion studies have demonstrated considerable spatial errors in predicting the
landing location of an object even under full vision conditions (e.g., including ball flight) for
both novices and experts (Abernethy et al., 2001; Abernethy & Russell, 1987; Houlston &
Lowes, 1993; McMorris & Colenso, 1996). These findings support the notion that occlusion
studies tend to require participants to only utilise the metrically less precise ventral system,
which may be detrimental for expert performance due to their reliance on the dorsal
system contribution.
These perceived weaknesses have led some researchers to assess movement responses to
simulated actions presented on a screen, typically without occlusion of pre-release or early
ball flight information (Rowe & McKenna, 2001; Shim et al., 2005; Williams, Ward,
Smeeton, & Allen, 2004). This is an important issue since the point of occlusion typically
occurring at the point of ball release by an actor in a simulation can vary substantially (e.g.,
discernible differences in arm angle between short and full deliveries in cricket). However,
the use of simple micro-movements (e.g., taking one step on pressure pads) and specific
instructions for participants to react ‘as quickly as possible’ may have confounded
conclusions from these experiments (for a comprehensive critique, see van der Kamp et al.,
2008, p. 121). Requirements to react to simulated images and the regulation of movement
control by information (i.e., information-movement coupling) are not alike, because only
the latter emphasizes functioning of an integrated dorsal cortical pathway. Functional
actions are achieved with the contribution of both cortical pathways in performance (e.g.,
judging the catchableness of fly balls: Oudejans, Michaels, Bakker, & Dolné, 1996), and the
traditional designs of visual anticipation research has only tended to engage participants’
ventral system by limiting their involvement to identifying information for action. As such,
the occlusion methodologies may not truly reveal how vision guides skilled interceptive
actions, or how information from opponent’s (biological) body movement available before
release can facilitate movement execution (van der Kamp et al., 2008).
36
There is little known about the extent to which affordance perception (opportunities for
action the environment offers, see Gibson, 1979) relies on movement kinematics and early
ball-flight, as studies have failed to fully integrate the dorsal system in experimental
designs. For more representative experimental designs in the visual anticipation literature,
technical (large screen displays and near life-size video simulations) and methodological
advances (use of multi-articular movement models that couple perception and action) need
to be integrated in to the research. Some researchers have begun to address these issues;
however questions still exist over the movement responses required of participants. For
example, Shim et al. (2005) analysed the effect of expertise and display mode on
anticipation performance using a micro-movement in response to an occluded tennis
action. It was observed that novices’ anticipation accuracy decreased when they
transferred from a two-dimensional video simulation to a ‘live’ performer condition.
Experts, on the other hand, coupled movement responses more accurately to information
from the actions of a ‘live’ performer when compared to two-dimensional video simulation
and point light displays. Furthermore, Ranganathan and Carlton (2007) demonstrated that
baseball batters were more accurate in predicting delivery type when they were not
required to move in response (i.e., give verbal responses), but were better at using the first
100 ms of ball-flight information when movement responses were required. These findings
demonstrate that there is currently some contention in the literature about the
effectiveness of two-dimensional video simulations. Researchers have described the
possibilities of using video simulations to enhance perceptual skill in novice performers
(Abernethy et al., 2001; Jackson & Farrow, 2005; Rowe & McKenna, 2001; Williams, Ward,
& Chapman, 2003; Williams et al., 2004). However, from a two-visual system perspective, it
is not known whether this type of training could result in more efficient action production,
without the full integration of the dorsal system. It is expected that video simulations may
indeed enhance affordance perception, with research designs placing predominant focus
on the ventral system. The critical point is that it is proposed that both systems must be
trained together and not in isolation (van der Kamp et al., 2008). Research is required to
clarify the issues raised regarding video-based simulations and coupling of perception and
action processes in experimental designs. Simulated environments have been shown to
enhance skill acquisition of perception and action processes (Araújo et al., 2005), and
Brunswikian theoretical approaches (i.e., probabilistic functionalism) suggest that task
simplification and simulation may be used in training with the appropriate theoretical
Chapter 2 – Literature review
37
rationale. This theoretical rationale and contribution to the literature can be found in
Chapters 4 and 5.
Van der Kamp and colleagues (2008) also proposed that one of the fundamental failings of
current visual anticipation research, highlighted by data on the two-visual system, is that it
is still not clear if pre-ball release information (e.g., kinematic information from an
opponent’s action and body orientation) facilitates the regulation of action in participants.
Shim et al. (2005) demonstrated that there was a latency of around 50 ms before the onset
of action for a tennis return against a ‘cloaked’ bowling machine in comparison to a ‘live’
hitter (movement initiated 180 ms after ball release from machine compared with 130 ms
after the racquet-ball contact point of a ‘live’ hitter). It was concluded that expert tennis
players were able to use movement pattern information from an opponent to determine
shot requirement (backhand or forehand), significantly reducing response delay times, and
enabling better anticipation to increase their court coverage. Given that the fastest
latencies in the dorsal system are considered to be in the region of 100 ms (e.g., Caljouw et
al., 2004), the validity of these conclusions is unclear; however, there is some evidence for
significant differences in movement timing and coordination when batting in cricket against
a projection machine and against a ‘live’ bowler (Renshaw et al., 2007). It has been shown
that the use of ball projection machines (with velocities ranging between 26-30 m·s-1) lead
to significant differences in timing and coordination of both skilled and less skilled batters
responses when compared to facing a ‘live’ bowler projecting a ball at the same speed
(Pinder et al., 2009; Renshaw et al., 2007). This is a critical concern for perceptual-motor
research, especially technical studies of movement organisation, which have tended to
favour the utilisation of ball projection machines in experimental designs (Croft et al., 2010;
Land & McLeod, 2000; Weissensteiner et al., 2009a).
Previous work on the two-visual system model has relied on tasks involving fewer degrees
of freedom, such as reaching and grasping an object. These studies have demonstrated
significant differences in gaze patterns and gaze shifts, as opposed to simply perceiving and
estimating object lengths (van Doorn, van der Kamp, de Wit, & Savelsbergh, 2009). Van
Doorn and colleagues (2009) demonstrated that the functional distinction between the two
visual streams encompasses both the processing and detection of information. Notably, the
functional demands of perception and action (both singularly, and coupled) place different
constraints on an individual’s detection of information. In terms of dynamic interceptive
actions, the use of tasks which are not representative of specific performance contexts, or
38
removal of the perception-action link for perceptual training and research, could entail
disparate information pick-up and use. Clearly, further work is needed to compare
movement performance and visual search behaviour against a ‘live’ performer and against
ball projection machines to observe the use of advance kinematic information to anticipate
and organise action. Critically, there is a need to firstly understand the precise differences
in informational constraints between a ‘live’ bowler and ball projection machines, before
researching how these practice tasks may be used in learning designs that attain
representative design. Specifically in experimental design, there may be a need to rule out
any potential confounds which may be present when simply comparing machine and ‘live’
bowler tasks, such as priming from machine specific sources (see Renshaw et al., 2007), in
addition to assessing alternative experimental designs (e.g., large screen simulations – see
section 2.7).
Ecological psychology and the two-visual systems model
Identifying the role of the two-visual system for perceptual-motor performance provides a
critical advance of research in perception and action. However, it has been highlighted that
there are current issues in the conceptualisation of expertise between van der Kamp et al.’s
(2008) proposals, and the theoretical insights of ecological psychology (Araújo & Kirlik,
2008). An ecological view, based on organism-environment relationships, suggests that it is
the individual who perceives and acts upon information from the environment holistically,
and not simply one or more of his/her functional systems (Withagen & Michaels, 2005a).
Van der Kamp and colleagues ascribed psychological attributes to the brain or systems of
which it is composed, leading to the view of expertise in visual anticipation characterised by
‘better’ functioning and integration of the two visual systems. However, an ecological
viewpoint characterises expertise as the ability of individuals to actively engage in
dynamical interactions within functional environments; in essence, expertise would be
captured as the ability to successfully adapt performance under varying constraints of the
environment (Araújo, 2007; Kirlik, 2006). Using concepts from ecological psychology to
underpin the two-visual systems model, may allow for a more comprehensive framework
for the basis of future study of visual anticipation in sport. Importantly, the adoption of
neo-Gibsonian and Brunswikian ideals will ensure that organism-environment mutuality
and reciprocity be upheld in experimental design. For example, van der Kamp et al. (2008)
recognised the importance of Gibson’s insights in explaining visual guidance of action;
although there is currently little theoretical support for assessment of action-based
Chapter 2 – Literature review
39
judgements in perception and action in sport. It is proposed that the adoption of
Brunswikian concepts in this instance could provide valuable insights and theoretical
support for the progression of our current understandings of judgement for action (Araújo
& Kirlik, 2008; Kirlik, 2001, 2009). Furthermore, van der Kamp et al. (2008) questioned the
efficacy (ecological validity) of occlusion methodologies and video simulation tasks that
typically required participants to respond with verbal, written, button pressing or micro-
movement responses. Araújo and Kirlik (2008) clarified that van der Kamp and colleagues
were alluding to the representative design of these methodologies, according to Brunswik’s
(1956) original insights. This programme of work promotes the integration of neo-
Gibsonian and Brunswikian schools of thought in providing the theory for underpinning
future experimental design (Kirlik, 2001, 2009). The use of practice and learning tasks in
cricket batting are used to exemplify how the concepts of representative experimental
design have striking implications for all kinds of learning designs in sport (see Chapters 3, 4,
5 and 6)
2.9. Adopting ecological concepts for task design in sport
From the viewpoint of ecological psychology, learners attempt to converge on useful
perceptual variables to support action in specific performance environments; this is called
the education of attention, or perceptual attunement (Fajen et al., 2009; Gibson, 1966;
Jacobs & Michaels, 2002). The role of practice involves becoming attuned to the different
informational variables available in different performance contexts (Davids et al., 2008) and
calibrating movement responses and coordination patterns (information-movement
couplings) to those variables. Since the perceptual information will be unique and
constrained by each individual setting, it is important that the informational variables
available in the performance setting are sampled in a practice environment; allowing
learners to develop their capacity for detecting more reliable informational cues for
supporting action. Jacobs and Michaels (2002) proposed that the two distinct phases of
constructing information-movement couplings are: (a) the education of attention to key
informational sources, and (b) the fine tuning of movements to a ‘‘critical information
source” (Davids et al., 2005), or “sources.” The development of expertise in sports
performance requires the establishment of a link between information and movement,
which is refined and attuned in the long term (Araújo, 2007); performers require the
calibration between information and movement (coupling) in order to refine action-
relevant information (Montagne, 2005). Intuitively, the removal of any of the critical
40
sources (informational variables) during developmental stages could have major
consequences for skill acquisition; impeding perceptual learning and resulting in
unintended changes to the control and coordination of action. While practice task
constraints may contain some informational variables that are available to support
learners’ actions during practice tasks (i.e., cues used while batting against a ball projection
machine), it is imperative that learners are provided with opportunities to attend to and
calibrate movement responses to informational variables representative of performance
contexts. Practice task constraints that provide informational variables for pick up by
learners that are available during performance can be considered to be high in
representative task design (see Araújo et al., 2007). Changing the informational constraints
in practice environments may lead to the design of less representative practice tasks by
altering availability of informational variables, resulting in changes to a learner’s acquisition
of functional movement patterns (Beek, Jacobs, Daffertshofer, & Huys, 2003).
Ecological concepts for nonlinear pedagogy
Recent work in physical education and coaching science has demonstrated how principles
of ecological dynamics can underpin practice in a nonlinear pedagogy (Chow, Davids,
Button, Shuttleworth, et al., 2006; Chow et al., 2007; Hammond & Stewart, 2001a, 2001b).
The basis of nonlinear pedagogy emphasises the manipulation of key task constraints
during learning to allow functional movement behaviours to emerge in specific sports and
physical activities. In the pedagogical practice of coaches, sports scientists and physical
educators, experimental design equates to the design of practice and training
environments. The constraints of training and practice need to adequately replicate the
performance environment so that they allow learners to detect affordances for action and
couple actions to key information sources within those specific settings. In the area of
sports science and performance analysis there is a need for greater awareness of: a) the
concept of Brunswik’s (1956) representative experimental design; and b), the requirement
for these methodological ideals to be adopted in all kinds of practice, training and learning
programme design (e.g., Renshaw et al., 2009).
Empirically, to examine the degree of association between behaviour in an experimental
task with that of the performance setting to which it is intended to generalize, there has
been a recognition of the importance of Stoffregen et al.’s (2003) concept of action fidelity
(Araújo et al., 2007). In the use of flight simulations, Stoffregen et al. (2003, p. 120)
Chapter 2 – Literature review
41
described action fidelity as the ‘fidelity of performance’, and proposed that fidelity exists
when there is a transfer of performance from the simulator to the simulated system. In this
respect, practice, training and learning tasks could be viewed as simulations of the
performance environment which need to be high in fidelity. The validity of action fidelity
can be measured by analysing task performance in detail. For example, measures of task
performance in sport, such as time taken to complete a task and observed movement
organisation during performance would provide satisfactory measures to assess action
fidelity of simulated training, practice and learning environments (Araújo et al., 2007). In
support, van der Kamp et al. (2008) advocated that measures of movement organisation be
assessed during visual anticipation in experimentation. This programme of research
investigates characteristics of movement timing, control and organisation, and affordance
perception as demonstrated in sport psychology (Araújo et al., 2006; Araújo & Kirlik, 2008).
Representative design requires the comparison of the fidelity of practice/training task
constraints with those constraints experienced in performance environments. Sport
pedagogy therefore requires closer alignment with current motor learning theory (see
Renshaw et al., 2009), with the importance of representative design and action fidelity in
sport training and development programmes being a major research focus for this
programme of research. These ideas are expressed in the following section through the
example of learning design in cricket batting.
Practice and learning design in cricket batting
Based on theoretical ideas previously outlined, an important question in this programme of
research is: How does changing the practice task constraints (availability of informational
variables) affect the control and organisation of dynamic interceptive actions such cricket
batting? The use of ball projection machines is a highly common practice, particularly in
cricket. The clear advantage of these machines is that they alleviate the workload required
of bowlers; with overuse injuries being a major concern, particularly in adolescence
(Dennis, Finch, & Farhart, 2005). Additionally, ball projection machines can provide
relatively consistent and accurate conditions, which a developing bowler may not be able to
provide. The widely acknowledged role that perceptual skill plays in sport has led to a large
increase in research aimed at discovering the best methods to promote perceptual skill
acquisition (Dicks et al., 2008). Several researchers have indeed stressed the importance of
perceptual skills in developing cricket batters (Weissensteiner et al., 2008; Williams &
McRobert, 2008). There is, however, limited research on the most appropriate ways to
42
develop these perceptual skills, which have been proposed to be more closely related to
experience of large volumes of task-specific practice than simply maturation
(Weissensteiner et al., 2008). This notion has been heavily influenced by research into
deliberate practice, where expert performance was traditionally viewed as a direct and
singular function of the time spent in a particular practice (Ericsson, Krampe, & Tesch-
Romer, 1993). For example, with reference to cricket, the number of balls hit by a batter
regardless of practice task constraints. The key phrase in these proposals is ‘task specific’.
Traditionally in cricket, this practice has been provided through the use of ball projection
machines.
However, the use of such tasks has been questioned in recent times, both theoretically,
through experiential knowledge and now empirically. Preliminary evidence demonstrates
the consequences of changing ecological constraints and employing practice designs that
are not representative of the performance context, such as when using ball projection
machines. These machines afford learners opportunities to become perceptually attuned to
ball flight information only, and prevent the use of advanced information sources prior to,
and at ball release (Renshaw et al., 2007). However, due to high ball velocities generated by
fast bowlers during performance, batters often need to attune to variables that exist in
bowlers’ actions prior to ball release which are available in performance environments
(Abernethy & Russell, 1984; Gibson & Adams, 1989; Müller & Abernethy, 2006; Müller et
al., 2006; Weissensteiner et al., 2008). Experiential knowledge demonstrates the
importance of the batter viewing the point of release of the bowler (Weissensteiner et al.,
2009b; Weissensteiner et al., 2008). These critical information sources are not available
under practice task constraints involving ball projection machines. Research suggests that
more prolonged exposure to ball projection machine tasks may have led the skilled batters
to attune to informational variables which were not present in transfer (Croft et al., 2010;
Renshaw et al., 2007).
Future challenges for practice and learning design
Growing in popularity, the use of video simulations for training perceptual skill in sport is
receiving a lot of research attention. The design has typically been used to simulate
opponent’s movements, requiring the participant to react to dynamic situations, usually
following specific instructional constraints (Dicks et al., 2008). With much of the research in
measuring perceptual skill in sport based around questionable experimental designs (as
Chapter 2 – Literature review
43
previously discussed), there are still major doubts over the effectiveness of this type of
training set-up. Additionally, much of this research focuses on simple outcome measures,
as opposed to studying emergent movement organisation, with no researchers having yet
examined the practical use of video simulation training in cricket batting (Williams &
McRobert, 2008). From a two-visual system perspective, there is a need to firstly establish
the limitations of these designs, with the possibilities of enhancing affordance perception
being a more realistic objective (see Chapter 3).
The challenge for cricket skill development programmes is also to understand how ball
projection machines might be used in training along with practice against ‘live’ bowlers,
without inducing over-use injuries. Research is needed to establish how current practice
tasks may allow batters to undertake a requisite volume of task-specific practice to develop
perceptual and movement skills (Weissensteiner et al., 2009a; Weissensteiner et al., 2008).
For example, research is needed to highlight how specific information is used under
changing task constraints (e.g., possibilities of affordance perception in video simulations,
or changing ball projection constraints). Initially, research is needed to re-assess the current
methods used in experimentation and practice task designs, to discover benefits and
limitations of these task designs (Chapter 3), before providing a theoretically principled
approach for future work (Chapter 4 and 5).
2.10. Summary and conclusions
The integration of theoretical and methodological ideals outlined can be exemplified in
dynamic interceptive actions such as cricket batting, as they provide rich environments for
the functional coupling of perception and action, the synergetic relationship between
performer and environment, and demonstrate the importance of representative
experimental task design (Davids et al., 2005; Dicks et al., 2008). Research in cricket batting
has focussed on visual anticipation, reaction times and perceptual decision making (Adams
& Gibson, 1989; McLeod, 1987; Penrose & Roach, 1995), visual tracking and brain
functioning (Land & McLeod, 2000; Taliep et al., 2008), and kinematic and kinetic factors
(Stretch et al., 1998; Taliep et al., 2007; Weissensteiner et al., 2009a). Critically, the
methods used may have failed to provide experimental task designs that are representative
of a performance context, or provide constraints to encompass perception and action
processes. As a result, our current understandings of perceptual and technical factors of
expertise (and how learners develop them) in dynamic interceptive actions in sport may be
44
limited, biased, or even misleading. The use of an ecological framework, underpinned by
knowledge from contemporary neuroscience (e.g. two visual-systems framework) is
expected to allow for advances in understanding the importance of perception and action
contributions in neurobiological systems, and allow for the design and recognition of more
representative experimental and practice task design in sport (Davids, 2008). Research is
also needed to demonstrate the functionality and adaptability of performers under
changing experimental task constraints, and provide theoretical and empirical support for
practice and learning design.
45
“That which can be asserted without evidence, can be dismissed without evidence.”
Christopher Hitchens (1949-2011)
Chapter 3 – Representative experimental and practice design
47
Chapter 3 – Representative experimental and practice task design in
dynamic interceptive actions
Based on the review of literature at the beginning of this candidature process (Chapter 2), it
was surmised that many experimental designs in sports research may have been
compromised by the use of non-representative experimental designs; with research
tending to favour ball projection machines and video simulations. There was a need to
progress our understanding of the difference in movement organisation under changing
task constraints, and assess if life-size video simulations may be used to provide
representative situations for affordance perception or movement regulation after ball
release.
This chapter is based on the following peer-reviewed article:
Pinder, R. A., Davids, K., Renshaw, I., & Araújo, D. (2011a). Manipulating informational
constraints shapes movement reorganization in interceptive actions. Attention,
Perception & Psychophysics, 73, 1242-1254.
Some preliminary results of this work were used in the following book chapter (see
Appendix):
Pinder, R. A. (2010). The changing face of practice for developing perception: action skill in
cricket. In I. Renshaw, K. Davids & G. J. P. Savelsbergh (Eds.), Motor Learning in
Practice: A Constraints-Led Approach. London: Routledge
48
3.1. Abstract
Movement organisation of cricket batters’ actions were analysed under three distinct
experimental task constraints: a representative condition of a practice context when
batting against a ‘live’ bowler, a ball projection machine and a near life-size video
simulation of a bowler. Results showed that each distinct set of task constraints led to
significant variations in patterns of movement control. Removal of advanced information
sources from a bowler’s action when facing the ball projection machine caused significant
delays in movement initiation, resulting in reduced peak bat swing velocities and a
reduction in quality of bat-ball contact when compared with batting against a ‘live’ bowler.
When responding to a two dimensional video simulation, batters were able to use
information from the bowler’s action to enable fidelity of initial behavioural responses
consistent with the task of batting against a ‘live’ bowler. However, without interceptive
task requirements or actual ball flight information, significant variations in downswing
initiation timing and peak bat velocities were demonstrated. Findings stress the need for
representative experimental and learning designs in fast ball sports for developing
performers.
Chapter 3 – Representative experimental and practice design
49
3.2. Introduction
Interceptive actions have been used as highly effective task vehicles for developing
theoretical understanding of the synergetic relationship of information and movement
under severe time constraints (e.g., Caljouw et al., 2004; Le Runigo et al., 2005; Montagne,
Laurent, Durey, & Bootsma, 1999). Temporal demands in fast ball sports often exceed the
intrinsic limitations in visuo-motor delays and movement times (van der Kamp et al., 2008),
as exemplified by the margin for error in the interceptive timing of a cricket batting stroke
reported to be in the region of 2.5 ms (Regan, 1997). To cope with such task constraints,
skilled performers are able to use perceptual information to produce extremely high levels
of precision. Consequently, there has been a significant increase in research examining
perceptual-motor skill in fast ball sports, particularly in assessing visual anticipation. In this
respect, performers consistently show an ability to use advanced kinematic information
from the actions of opponents (e.g., Abernethy & Zawi, 2007; Jackson & Morgan, 2007;
Müller & Abernethy, 2006; Renshaw & Fairweather, 2000), and early ball flight information
(e.g., Land & McLeod, 2000; Müller et al., 2009) to guide their actions.
However, a major concern of typical studies of perceptual-motor expertise has been the
neglect of the role of the environment, aligning with similar limitations in psychological
science (see Brunswik, 1956; Davids, 2008; Davids et al., 2006; Dhami et al., 2004;
Dunwoody, 2006; Hammond & Stewart, 2001b). This concern was epitomized by Egon
Brunswik (1956) over half a century ago when outlining the concept of representative
design, and emphasising the importance of organism-environment relations in the study of
human behaviour. On the whole, Brunswikian concepts still have not been integrated into
psychological research (Rogers, 2008), with researchers traditionally opting for systematic
designs for experimental control, jeopardizing the generalizability of research findings
(Araújo et al., 2007). Generalizability is central to the ideals of Brunswik’s (1956) notion of
representative experimental design, which proposes that experimental stimuli must be
sampled from an organism’s natural environment so as to be representative of the stimuli
to which it is adapted and to which experimental data are intended to be generalized
(Brunswik, 1956). Brunswikian concepts are harmonious with tenets of Gibson’s (1979)
theory of direct perception which emphasized the reciprocal relations between processes
of perception and action in organism-environment interactions. In studies of sport,
representative design supports the need for the generalization of task constraints in
experiments to the task constraints encountered during different performance contexts, for
50
example when perceiving the actions of a ‘live’ opponent in a study of anticipation (Araújo
et al., 2006; Davids, 2008).
Previous research on perceptual-motor skill in sport has been criticised for failing to
maintain the functional coupling of perception and action processes in experimental
designs (e.g., Dicks et al., 2008; van der Kamp et al., 2008). Some studies of perception and
action have demonstrated significant differences in visuo-motor behaviours observed
between laboratory conditions and task conditions representative of performance contexts
(e.g., video simulation versus in situ tasks; see Dicks, Button, et al., 2010; D. T. Y. Mann et
al., 2007). Specifically, limitations of the ubiquitous occlusion and video simulation
methodologies have been attributed to the removal of key sources of information in
experimental design, and a failure to ensure that neuroscientific knowledge of visual
system functioning underpins research designs (e.g., Davids, 2008; van der Kamp et al.,
2008). Traditionally, experimental designs have not ensured that selected task constraints
support the use of functional information-movement couplings. That is, environmental
information presented in experimental tasks, and the action responses required (e.g.,
verbal, written or simplified movements) do not allow performers to replicate the same
perception and action processes as those displayed in representative performance
environments. Research has typically been focused on substantiating expertise effects
rather than comparing participant movement behaviours across varying task constraints. As
a result, research needs to develop a principled theoretical rationale for this line of work to
provide a comprehensive framework to guide future experimentation on perceptual-motor
performance in sport (see Chapters 4 & 5. Also see Pinder, Davids, et al., 2011b; Pinder,
Renshaw, et al., 2011). The integration of Brunswikian and Gibsonian ideas proposes that in
order to attain representative experimental design, experimental tasks need to allow
participants opportunities to pick up and use specifying information from the environment
to support functional movement responses (i.e. perception-action coupling; for an overview
see Warren, 2006).
In spite of the widely-stressed importance of perceptual skills in fast ball sports (Abernethy
& Zawi, 2007; Shim et al., 2006; Weissensteiner et al., 2008; Williams & McRobert, 2008),
much research has analysed performers’ responses in typical performance environments
using ball projection machines to enhance experimental control of projectile trajectories.
For example, in studies of cricket batting, ball projection machines have been used in
experiments to assess gaze behaviours (Croft et al., 2010; Land & McLeod, 2000), visual
Chapter 3 – Representative experimental and practice design
51
function (D. L. Mann et al., 2007) and movement organization (primarily temporal
responses between skill levels: Weissensteiner et al., 2009a). However, the use of ball
projection machines (with velocities ranging between 26-30 m·s-1) has revealed significant
differences in spatio-temporal responses of performers (skilled and experienced to less-
skilled and developmental juniors) when compared to facing a ‘live’ bowler projecting a ball
at the same speed (Gibson & Adams, 1989; Pinder et al., 2009; Renshaw et al., 2007). These
findings are consistent with data observed in the use of such machines in other sports (e.g.,
tennis: Shim et al., 2005).
Therefore, current understanding in perceptual-motor expertise in sport (in both visual
perception and technique analysis) may have been compromised through use of
experimental designs which are not representative of performance contexts (i.e., facing a
‘live’ bowler). Not only is this a critical concern for perceptual-motor research, but it also
has major consequences for learning and practice design in fast ball sports, where the use
of ball machines is ubiquitous, particularly in skill development programmes for junior
performers. During learning, performers attempt to converge on useful perceptual
variables to support action in specific performance environments (e.g., perceptual
attunement: Fajen et al., 2009; Gibson, 1966; Jacobs & Michaels, 2002). Intuitively, the
removal of critical perceptual information sources (particularly during early learning or
important developmental stages) may limit the development of performers’ ability to
detect reliable information to support action (e.g., the creation of information-movement
couplings and their refinement over time) (Araújo, 2007; Davids et al., 2005; Jacobs &
Michaels, 2002). Changing the informational constraints on action might result in less
representative practice designs, and changes to a performer’s acquisition of functional
movement control. This idea has been exemplified in cricket batting research, where
Stretch and colleagues (1998) demonstrated that batters adapted spatio-temporal
characteristics of emergent action when facing a ‘live’ opponent, depending on the
required shot response to different bowling trajectories through the pickup of advanced
kinematic information and early ball flight. These adaptations to action ensured that
batters contacted the ball at the right time with the correct spatial orientation (Savelsbergh
& Bootsma, 1994). As a result, when facing a ‘live’ bowler, experienced batters executed
attacking drives which reached peak horizontal velocity 0.02 s before bat-ball contact
(Stretch et al., 1998); consistent with findings in other fast ball sports (e.g., baseball,
McIntyre & Pfautsch, 1982; softball, Messier & Owen, 1984; golf, Shibayama & Ebashi,
1983). Despite these findings, very little work has focused on how differing spatio-temporal
52
responses under varying task constraints affect batting performance outcomes or bat
velocity (force control), beyond simple performance measures (e.g., see Mann et al., 2010).
Clearly, further work is needed to compare perceptual-motor organisation when batting
against a ‘live’ performer and against ball projection machines to observe how advance
kinematic information from a bowler’s actions shapes behaviour.
In one exception, Taliep and colleagues (2007) compared kinematic variables of
performance by skilled and less-skilled cricket batters when completing ‘shadow’ front foot
drives (an attacking shot) against ‘realistic projected video footage’ in a screened simulation
of the performance environment. However, since no comparative studies of movement
behaviour under video simulation conditions and a representative task of batting against a
‘live’ opponent currently exist, it is not understood whether life-size video simulations
provide a representative task for batters. This lack of clarity is mainly due to the removal of
the interceptive action in many simulation designs (e.g., decoupling of perception and
action), and to previous research showing differences in information pick up from 2D video
displays compared to natural performance environments (see Dicks, Button, et al., 2010).
Furthermore, without knowledge of the manipulation of ball length in previous studies
(varying perceptual information and ball trajectories), it is unknown if batters can attune to
small but critical changes in delivery characteristics (e.g., between two different ball landing
positions), when that information is presented in video simulations. Critical information
may be removed completely (e.g., removal of a bowler’s movements when using ball
projection machines), but it may also be present but much harder to detect in a 2D display
than in the natural performance environment.
To assess the degree of association between behaviour under different task constraints, the
fidelity of the action response can be assessed by measuring task performance in detail
(Araújo et al., 2007; Stoffregen et al., 2003; also see, van der Kamp et al., 2008). Therefore,
the aims of the current study were to compare spatio-temporal movement organisation,
bat velocity and interceptive ability (quality of bat-ball contact between interceptive
conditions, see: Müller & Abernethy, 2008) of cricket batters across three distinct tasks
typically used in experimental and learning design. For this purpose, movement
organisation of cricket batters’ actions when performing an attacking and a defensive shot
was compared under three distinct experimental task constraints against: (i) a ‘live’ bowler,
(ii) a ball projection machine, and (iii), a near life-size, 2D video simulation of the same
bowler delivering a ball. It was predicted that spatio-temporal responses when batting
Chapter 3 – Representative experimental and practice design
53
against a ‘live’ bowler would differ markedly with performance in both the ball projection
machine and video simulation constraints, with these conditions varying the degree to
which the movement responses and available information are representative of the
performance environment. It was also predicted that bat velocity would differ significantly
under video simulation conditions, with lower peak velocities observed with the removal of
the interceptive task requirement and ball flight information which has been shown to
change prospective movement control (Montagne, 2005; Müller et al., 2009). Furthermore,
analyses of attacking and defensive shots were expected to reveal further insights into the
process of coupling of movement to information in a dynamic interceptive action. These
analyses were expected to demonstrate possible consequences for movement organization
of employing ball projection machines in research and learning designs which remove
advance kinematic (i.e. pre-ball release) information from the bowler’s actions (e.g., see
Weissensteiner et al., 2009a).
3.3. Method
Participants
Twelve cricket batters (mean age: 15.6 ± 0.7 years), with 6.6 ± 0.6 years of competitive
junior cricket experience were recruited for the study. All participants provided informed
consent and ethical clearance was completed through a university ethics committee. Four
left-arm bowlers (mean age = 15.0 ± 0.8 years) with similar conventional bowling actions
(ACB, 1998) and physical attributes (mean peak height of ball release = 2.06 ± 0.07 m; mean
bowling speed = 28.14 ± 0.56 m·s-1) were also recruited for the study. Peak height of release
was measured from a sagittal view of the bowling line. Peak height (i.e. maximum height of
the bowling hand) was used to allow for calculation of a near life-size projection image (see
below). All bowlers were appropriately matched to the batters’ performance level and
experience. Bowling speed was assessed for the four bowlers using a sports radar gun
(Stalker Radar, Texas).
Procedure
Performance observations occurred in the participants’ regular indoor practice facility.
Participants undertook three distinct experimental tasks – batting against; i) a ‘live’ bowler,
ii) a ball machine, and iii), a video simulation, in a fully counterbalanced design to control
54
for order and learning effects. None of the twelve participants had previously faced any of
the four bowlers but had faced bowlers of similar speed and ability in training. All
participants had some limited experience of batting against a ball machine (< 30 trials per
week during years of competitive experience); however, none had any experience of video-
based simulation training. Two weeks prior to data collection, all participants completed six
blocks of six trials (6 cricket ‘overs’ resulting in 36 trials) of ‘simulated batting’ against the
video-based simulation, which allowed participants to become familiarized with equipment
and trial procedures. These trials were completed against footage of different bowlers of
similar ability to those used in the data collection phase of the study, to ensure that
findings were not influenced by any possible learning effects caused by exposure to the
specific bowlers’ movements.
The same balls (‘Oz’ bowling machine ball) were used across all conditions (including filming
of the video simulation video trials) to provide consistency of bounce to participants. The
ball machine (Jugs Inc., Tualatin, Oregon) was set to the mean height of release and bowling
speed recorded from the four bowlers to replicate their typical delivery characteristics (e.g.,
bowling trajectory). The same highly experienced Australian level 3 coach operated the ball
machine for all participants, using a typical standardised pre-delivery routine, where the
operator held the ball up for the batter to see before lowering it directly into the ball
machine (see Renshaw et al., 2007; Shim et al., 2005). The time between release from the
operator’s hand and the ball emerging from the machine head (approximately 1 s) was
consistent for all release trajectories. The sound produced by the ball machine also
provided information for batters to predict when the ball would be released (Shim et al.,
2005).
Deliveries were randomized across all conditions. Both front and back foot shots were
included to alleviate any bias in batters’ responses, and to ensure the experimental set-up
did not direct perceptual choices (i.e. limit batters’ choices to just the two shots of interest).
Bowlers followed a randomised script for ball target locations, which was replicated in the
ball machine condition. Importantly, the ball machine allowed for subtle but critical
changes in delivery trajectory prior to the appearance of the ball that were undetectable by
these participants, alleviating the concern that a ball machine provides too much
predictability of ball trajectory characteristics (Gibson & Adams, 1989; Renshaw et al.,
2007).
Chapter 3 – Representative experimental and practice design
55
Participants were instructed under all conditions to perform as they would in a match
situation, by attempting to score as many runs as they could while avoiding being bowled.
No further instructions or knowledge of the experimental aims were provided. In the video
simulation conditions, participants were asked to replicate the shot they would play against
a ‘real ball’ in each situation, producing coupled responses to the video footage.
Participants generally faced 36-40 deliveries in each of the interceptive conditions (ball
machine and bowler) to generate the required number of shots for data analysis, in line
with previous empirical research (Stretch et al., 1998). Participants faced 36 randomised
trials under video screen conditions. Two common strokes in cricket (the forward defensive
stroke, and the front foot straight drive) which have been the focus of previous research
(Stretch et al., 1998) were used to assess movement timing and control of action across the
distinct experimental tasks. These strokes are widely considered as basic performance
foundations, with experiential knowledge and empirical research suggesting that with
modifications the forward defensive shot provides the basis for the attacking straight drive
(Stretch et al., 1998; Woolmer, Noakes, & Moffett, 2008). Importantly, the two shots
require the batter to discriminate ball delivery characteristics (i.e., pickup of trajectory
information to determine the pitching location), between a ball which bounces closer to the
batter (2-3 m from the batter’s preparatory position – see Figure 3.1) and affords an
attacking drive, and a ball which pitches further from the batter (4-5 m), requiring a
defensive response.
Video preparation and screen set-up
Required video simulation footage of the four bowlers was filmed (Sony HVR-V1P) from the
batters’ preparatory position at the batting crease in the same indoor facility as the ‘live’
bowler and ball machine conditions. A marking grid on the floor (0.4 x 1 m areas – See
Figure 3.1) in line with the batting stumps, enabled ball pitching location (direction and
distance from the batting stumps) to be recorded for each video trial. Trials were
randomised in a test package (with an equal number of deliveries from each bowler)
requiring the participant to respond with a range of both front and back foot movements
with no prior knowledge of upcoming deliveries. Knowledge of bounce point for each trial
allowed for consistency across all three conditions. Video simulation footage was projected
onto a large screen (2.6 x 3.5 m) situated 3 m from the popping crease (position of
participants’ preparatory stance), allowing an approximate subtended visual angle of 7° and
a virtual distance of 17.7 m. This set up provided a near life-size image of the bowler at the
56
moment of ball-release in accordance with methods in both cricket (Taliep et al., 2007) and
soccer goalkeeping research (Dicks, Button, et al., 2010).
Figure 3.1. Experimental set-up for ‘live’ bowler, ball machine and video simulation conditions,
respectively
Data collection
Two synchronized cameras (Sony HVR-V1P) were used to simultaneously capture
participant movements (located 10 m from the saggital plane of action perpendicular to the
batting crease) and the point of ball release following established set-up procedures
(Bartlett, 2007). Cameras captured at a frame rate of 100 Hz, and a shutter speed of 1/300
s. Calibration was attained using horizontal and vertical references of known distance.
Participants wore full protective equipment (including batting helmets) in all conditions,
and contrasting markers were placed on the top and bottom edges of the bat, and the
proximal phalanx of the 1st and 5th toes (for front and back feet, respectively). These
markers allowed analysis of step lengths and bat swing characteristics, including peak bat
swing height and linear horizontal bat velocity. Pilot work and previous empirical research
(Renshaw et al., 2007; Stretch et al., 1998) have demonstrated that the measured aspects
are suitably planar to allow for this type of analysis; only straight front foot shots (where
the measured aspects of the batter’s action (i.e. step length) remained within the sagittal
plane) were analysed. The assessment of responses outside of this plane was not included
in this programme of work and beyond the scope and analysis of the current project. Key
phases (dependent variables) of the batting action were identified as: i) point of ball
release, ii) initiation of backswing of the bat, iii) initiation of the front foot movement, iv)
initiation of the downswing of the bat, v) placement (planting) of the front foot, and vi)
point of bat-ball contact (see Renshaw et al., 2007; Stretch et al., 1998). Moment of ball
Video screen
Bowler/ Ball Machine
20.12m (pitch length)
17.7m (distance between creases)
3m
Batter
Stumps
Marking grid
Chapter 3 – Representative experimental and practice design
57
release was recorded as the first frame after the ball had left either the bowler’s hand (in
‘live’ and video conditions) or the mouth of the ball projection machine. Front foot
movement initiations and placements were defined as the first frame after the foot had
lifted off, or been placed on the ground, respectively. Initiation of backswing and
downswing were identified within the data based on acceleration patterns of the bat end-
point, and confirmed using frame by frame analysis (due to preparatory movements).
Timing of the predicted point of bat-ball contact when facing the video screen was
determined by three high level cricket coaches (English Cricket Board levels 2 and 3), in
accordance with previous work (Taliep et al., 2007). Coaches viewed synchronized video of
the presented video trial, and the batter’s responses and predicted the point at which bat-
ball contact would have occurred. Coaches’ predictions were highly consistent with each
other (within 0.03s), and in line with previous findings (Taliep et al., 2007). The average
frame number provided by the three coaches’ assessments was taken as the point of
predicted bat-ball contact. Two-way (experimental task x shot) repeated-measures analyses
of variance confirmed that there were no significant differences across conditions (F(2,142)
= 0.09, p > .05) or shot type (F(1,71) = 0.02, p > .05) in the timing between release and bat-
ball contact (‘live’ bowler or ball machine) or predicted contact (video simulation).
Dependent measures
Quality of bat-ball contact
A measure of quality of bat-ball contact (QoC), validated by Müller and Abernethy (2008),
was used as a simple but reliable tool for assessing interceptive success under both ‘live’
bowler and ball machine task constraints. A trained observer provided a QoC score for each
trial in line with the validated measure. The scores where defined as: i) ball contacting the
bat and travelling in a direction consistent with the pre-contact plane of bat motion/ swing
(2 points), ii) ball contacting the bat but deflecting in a direction inconsistent with the pre-
contact plane of bat motion/ swing (1 point), and iii), the ball not making contact with the
bat (0 points). Reliability was assessed on a selection of 42 trials (10%). Intra-rater reliability
was assessed by comparing two video reviews (with a four-week break) of the first
observer, while inter-rater reliability was assessed by comparing scores of the first observer
with those of a second observer. Strong correlations were found for both intra- (rs =.87) and
inter-rater reliability (rs=.86), consistent with previous work (Mann et al., 2010).
58
Temporal Phasing
For each condition, means and standard deviations of movement timing data (s) were
recorded for each of the key initiation points relative to ball release. Unless stated, data
were calculated in seconds (mean ± standard deviation) before bat-ball contact (or
predicted contact), with point of ball release occurring 0.64s before bat-ball contact.
Bat velocity, peak bat swing height and step length
Trials were analysed using SIMI motion software (SIMI Reality Motion Systems GmbH). Data
were smoothed using a 4th order Butterworth recursive filter with a cut-off frequency of
4.5 Hz. Coordinates of the digitizing process were used to calculate linear horizontal
velocity of the bat throughout the action, peak height of the bat swing, and step length at
bat-ball (or predicted) contact. Bat swing height was recorded as the peak height attained
throughout the batter’s action, and step length was measured between foot markers at the
moment of bat-ball (or predicted) contact. Digitizer accuracy was assessed using the
Intraclass correlation coefficient for both intra- (ICC = 0.96) and inter-rater (ICC = 0.94)
reliability measures, considered to demonstrate high to excellent reliability within the
relevant literature (Atkinson & Nevill, 1998; see also Vincent, 1994).
Data analysis
Video trials used for analysis were initially evaluated to ensure consistency of responses
and delivery characteristics (ball bounce location) across all three conditions. In line with
similar work (Shim et al., 2005), trials demonstrated that participants did not pre-empt the
ball machine delivery, nor did they make early movements forwards or backwards and have
to correct their original decision. Six forward defensive and six forward drive shots were
analysed for each participant in each condition, resulting in a total of 422 trials (12
participants x 3 experimental tasks x 2 shot responses x 6 trials). Separate two-way
(experimental task x shot) within-subject analyses of variance (ANOVAs) with repeated-
measures on both factors were used to analyse the data on all dependent measures. In
cases of violation of the sphericity assumption, a Greenhouse-Geisser correction (based on
epsilon values of less than .75) was used to adjust the degrees of freedom for treatment
and error terms of the repeated measures variables in the ANOVAs. This protocol was
Chapter 3 – Representative experimental and practice design
59
followed throughout all experimental Chapters and in accordance with recommendations
by Field (2009). Following these analyses, Post-hoc pairwise comparisons were undertaken
to assess which comparisons were statistically significant in each instance. Paired t-tests
were used to assess differences across experimental task for both shot types. Bonferroni
adjustments were used in all cases to control for type I error (Field, 2009) resulting from
any inter-dependence within dependent measures. Finally, Partial eta squared (ηp2) values
were provided for each ANOVA to provide an indication of the effect size for each factor or
interaction of factors.
3.4. Results
Quality of bat-ball contact
The analysis of variance for QoC scores (‘live’ bowler versus ball machine - see Figure 3.2)
revealed main effects for both experimental task (F(1,71) = 31.76. p < .01, ηp2 = .31) and
shot type (F(1,71) = 14.99, p < .01, ηp2 = .17), with significantly higher scores under ‘live’
bowler task constraints (p < .01), and when responding with a forward drive (p < .05).
Figure 3.2. Mean group batting quality of contact (QoC) scores across interceptive experimental task
constraints (B, BM) and shot type. Data are represented with standard errors. *Significant
differences between experimental task constraints (p < .01); + Significant differences in scores
collapsed across experimental condition for shot type (p < .05); Δ Experimental task-specific
differences for drive and defensive shots (p < .05).
0.0
0.2
0.4
0.6
0.8
1.0
1.2
1.4
1.6
1.8
2.0
Drive Defence
Qua
lity o
f con
tact
Bowler
Ball Machine
*
*Δ
Δ
+
60
Front foot movement
Front foot movement characteristics were significantly shaped by experimental task
constraints (comparison of all three conditions - see Figures 3.3 and 3.5). There was a main
effect for experimental task on the timing of front foot initiation (F(2, 142) = 67.92, p < .01,
ηp2 = .49), primarily due to a significant delay when under ball machine constraints, for both
drive (p < .01) and defence (p < .01) shots. Similarly, main effects for both experimental task
constraints (F(2,142) = 26.13, p < .01, ηp2 = .27) and shot type (F(1, 71) = 7.75, p < .01, ηp
2 =
.10) were found for the timing of front foot placement, with later (i.e., closer to bat-ball
contact) placements occurring under ball machine task constraints (p < .05), and when
performing a forward drive (p < .01).
There were significant main effects for both experimental task constraints (F(2, 142) = 7.35,
p < .01, ηp2 = .09) and shot type (F(1, 71) = 182.69, p < .01, ηp
2 = .72) for batters’ front foot
step lengths (see Figure 3.5), which were shorter under ball machine task constraints (p <
.01), and when performing forward defensive shots (p < .01).
Figure 3.3. Differences in the timing and initiation of front foot movement (FFM) and front foot
placement (FFP) relative to bat-ball contact, when facing three distinct experimental tasks.
*Significant differences between experimental task constraints (p < .05); **Significant differences
between experimental task constraints (p < .01); + Significant differences in scores collapsed across
experimental condition for shot type (p < .01).
0.00
0.10
0.20
0.30
0.40
0.50
0.60
FFM FFP
Tim
e be
fore
bat
-bal
l con
tact
(s)
Drive
FFM FFP
Defence
BowlerBall MachineVideo Screen
**
*
**
*
+
Chapter 3 – Representative experimental and practice design
61
Bat swing
A significant main effect revealed that backswing initiation time was affected by
experimental task constraints (F(2,130) = 67.33, p < .01, ηp2 = .51), primarily due to
backswing initiation occurring significantly later against the ball projection machine when
compared to both the ‘live’ bowler and the video simulation conditions (see Figure 3.4: p <
.01). Similarly, main effects for both experimental task (F(2,142) = 26.26, p < .01, ηp2 = .27)
and shot type (F(1,71) = 80.54, p < .01, ηp2 = .53) demonstrated that experimental task
design influenced the timing of the downswing initiation. There were significant differences
in timing of downswing initiation when facing the ball machine compared with both the
‘live’ bowler (p < .01), and video simulation task constraints (p < .05). In contrast with
observations on backswing initiation, there were also differences in the timing of
downswing initiation between the ‘live’ bowler and video simulation constraints, with
initiation occurring significantly earlier when facing a video screen (p < .01). Additionally,
the downswing was initiated significantly later (see Figure 3.4) under all three experimental
task constraints when using an attacking shot (0.18 ± 0.05 s) compared to a defensive shot
(0.22 ± 0.06 s).
Figure 3.4. Differences in the timing and initiation of backswing (BS) and downswing (DS) relative to
bat-ball contact, when facing three distinct experimental tasks. *Significant differences between
experimental task constraints (p < .05); **Significant differences between experimental task
constraints (p < .01); + Significant differences in scores collapsed across experimental condition for
shot type (p < .01).
There were significant main effects for both experimental task constraints (F(2, 130) =
14.78, p < .01, ηp2 = .19) and shot type (F(1, 65) = 138.95, p < .01, ηp
2 = .68) on peak back
0.00
0.10
0.20
0.30
0.40
0.50
0.60
0.70
BS DS
Tim
e be
fore
bat
-bal
l con
tact
(s)
Drive
BS DS
Defence
BowlerBall MachineVideo Screen
**
* ***
**
* * **
+
62
swing height attained by participants (see Figure 3.5). Post-hoc analysis revealed that
significantly shorter backswing heights were attained when facing a ball machine, than in
the ‘live’ bowler (p < .01) or video simulation tasks (p < .01). Analysis also revealed a
significant difference between shot type and peak backswing height, with batters
demonstrating higher peak backswings when using an attacking shot (p < .01).
Figure 3.5. Mean group differences in peak backswing heights (above left) and step lengths (above
right) during an attacking and defensive shot under three distinct experimental task constraints
(error bars represent standard deviation). *Significant differences between experimental task
constraints (p < .01); + Significant differences in scores collapsed across experimental condition for
shot type (p < .01).
Bat speed
Table 3.1 summarizes the mean group data for the peak horizontal velocity attained during
the batter’s action, and the time during the downswing at which the peak velocity
occurred, relative to bat-ball (or predicted) contact. There were significant main effects for
peak horizontal velocity of the bat end-point for experimental task constraints (F(2,142) =
37.18, p < .01, ηp2 = .34) and shot type (F(1,71) = 870.46, p < .01, ηp
2 = .93). Batters achieved
higher peak bat velocities when batting against a ‘live’ bowler than both ball machine and
video screen conditions (p < .01). There was also a significant interaction between
experimental task constraints and shot type (F(2,142) = 13.39, p < .01, ηp2 = .16),
predominantly due to the significant decrease in mean peak horizontal velocity for the
forward defensive shot under video simulation conditions (p < .01). Furthermore, significant
main effects were found for the timing of peak velocity across both experimental task
constraints (F(2,142) = 33.41, p < .01, ηp2 = .66), and shot type (F(1,71) = 136.09, p < .01, ηp
2
+
0.80
0.90
1.00
1.10
1.20
1.30
1.40
1.50
1.60
1.70
Drive Defence
Peak
hei
ght o
f the
bac
ksw
ing (
m)
0.50
0.60
0.70
0.80
0.90
1.00
1.10
Drive Defence
Step
Leng
th (m
)
*
Bowler Video Screen Ball Machine
**
*
+
Chapter 3 – Representative experimental and practice design
63
= .32), with higher peak velocities when facing a ‘live’ bowler compared to both ball
machine and video simulation conditions (p < .01), and when responding with a drive shot
(p < .01). Significant differences in timing of peak bat swing were found between batting
under video simulation conditions for both the drive and defence when compared with
both ‘live’ bowler (p < .01) and ball machine task (p < .01). Results displayed a significant
interaction between experimental task constraints and shot type (F(2, 142) = 7.91, p < .05,
ηp2 = .10). Figure 3.6 displays the grouped mean horizontal bat velocity for the forward
drive. Note that the time at which peak velocity occurred relative to bat-ball (or predicted)
contact indicates not only the different peaks across the experimental tasks, but also a
dissimilar curve shape for the bat end-point velocity in the video simulation task due to the
removal of the bat-ball contact.
Table 3.1. Peak horizontal bat end-point velocity (m·s-1), and time (s) at which peak velocity occurred
relative to bat-ball or predicted bat-ball point of contact, for forward drive and forward defensive
shots.
Peak bat velocity Timing of peak velocity
Drive Defence Drive Defence
M SD M SD M SD M SD
Bowler 11.38 1.75 7.37 1.45 -0.01 0.02 -0.03 0.02
Ball Projection Machine 10.62 1.89 7.32 1.37 -0.02 0.02 -0.03 0.01
Video Screen 10.31 1.82 5.25 1.71 0.01 0.02 -0.02 0.03
64
Figure 3.6. Mean group horizontal bat end-point velocities for the forward drive shot across three
distinct experimental tasks (N.B. Data peaks do not align with analysed data in Table 3.1 due to peak
horizontal velocities occurring at differing times across all trials).
3.5. Discussion
The design of experimental task constraints that effectively capture organism-environment
relationships remains a prominent concern in experimental psychology (Brunswik, 1956;
Dhami et al., 2004; Dunwoody, 2006; Rogers, 2008). This study provided evidence to
support current concerns expressed by perceptual-motor behaviour researchers over the
generality of performance data from experimental and learning tasks to performance
contexts, such as sport (cf. Dicks, Button, et al., 2010; van der Kamp et al., 2008). Data
revealed significant changes in timing and organisation of junior cricket batters’ movements
under different task constraints. These findings have major implications for learning design
at these important developmental stages of learning in ball sports like cricket, particularly
due to the heavy use of ball projection machines in many training programmes.
‘Live’ bowler-ball projection machine comparisons
The most pronounced differences observed in the data demonstrated that even simple
performance measures, such as QoC and bat swing velocities, are significantly affected by
the removal of key sources of perceptual information. Batters demonstrated definitive
-2
0
2
4
6
8
10
12
-0.8 -0.7 -0.6 -0.5 -0.4 -0.3 -0.2 -0.1 0 0.1 0.2
Grou
p m
ean
horiz
onta
l bat
end
-poi
nt v
eloc
ity
(m·s-1
)
Time (s)
Bowler
Ball Machine
Video Screen
Chapter 3 – Representative experimental and practice design
65
movement initiation effects (backswing and front foot) shortly after ball release when
facing a ‘live’ bowler. These data provided evidence for the use of advance sources of
information to organise movement patterns, available from the kinematics of the bowlers’
actions (see Shim et al., 2005; Shim et al., 2006). This observation was particularly evident
when considering that the batters needed to complete one of two fundamentally different
tasks: that is, making a definitive movement forwards (for the drive or the defence) or
backwards (against shorter pitching trials). Due to subtle changes of the ball projection
machine head between trials (allowing us to randomise angle of delivery and therefore
pitching length), batters in this study were unaware of upcoming delivery characteristics in
advance, a concern with previous research involving ball projection machines (Gibson &
Adams, 1989; Renshaw et al., 2007). The use of perceptual information from the bowler’s
actions allowed batters to significantly increase peak bat swing heights and step lengths
(see Figure 3.5), similar to findings from previous research in which tennis players were
observed to use advance information sources from an opponent’s actions to increase their
court movement coverage by up to 1.2m (Shim et al., 2005). Importantly, the finding that
batters displayed lower backswing heights and shorter step lengths when completing a
forward defence, compared to the forward drive, supports previous work (Stretch et al.,
1998). This observation confirms that the batters were able to decide on the required
stroke before the downswing began, based on advance kinematic and early ball flight
information. Comparatively, similar variations in movement responses were observed when
batting against a ball projection machine, even with the removal of pre-release information
sources from the bowler, albeit occurring significantly later. Significant delays in backswing
and front foot movement initiation times of 80 and 100 ms, respectively, required batters
to functionally adapt their actions (implement lower peak bat swing heights and shorter
step lengths - see Figure 3.5) to ensure a degree of task success. However, batters
demonstrated significantly lower performance scores (QoC – see Figure 3.2) and lower peak
bat swing velocities (10.62 versus 11.38 m·s-1) when compared with batting against a ‘live’
bowler. Batters attained peak bat velocities just before the point of bat-ball contact (-0.02s)
under both interceptive task conditions (Stretch et al., 1998), demonstrating the use of
prospective information from ball flight characteristics for the timing of interception.
Prospective information is information about the current future, that is, the performer is
informed about the future outcomes if the current state is maintained (Montagne, Bastin,
& Jacobs, 2008); hence, it provides information for the modification of movement, allowing
performers to adapt behaviour independently of specific task constraints. However, critical
delays in movement timing imposed by the task constraints (through removal of key
66
perceptual information) could not be offset by the batters prospectively controlling spatio-
temporal characteristics of the action based on ball flight information alone. Interestingly,
the strong within-task relationships between time of downswing initiation and point of bat-
ball contact suggested that the changes in timing of downswing initiation were caused by
differences in the information available between tasks. For example, the batters produced
equally consistent timings for downswing initiations in the ball projection machine
condition, but which occurred significantly later (closer to point of bat-ball contact) than
against a ‘live’ bowler.
The added temporal constraint imposed by the ball machine task constraints in this study
raises concerns over experimental and learning task designs which exclude anticipatory
perceptual sources. It appears that much of the current data on perceptual anticipation
(e.g., gaze behaviours, or movement-based skill differences) is based on experimental
designs that are not representative of human performance contexts such as sport. It is
possible that current data on technical and perceptual characteristic (e.g., visual search)
differences across skill levels in cricket batting (e.g., Land & McLeod, 2000; Weissensteiner
et al., 2009a) may be confounded by the amount of task-specific practice that participants
have been exposed to against ball projection machines in developmental programmes (e.g.,
U15 to adult level programmes). In these programmes some batters may have been
essentially learning a different task to that required in actual performance environments.
‘Live’ bowler-video simulation comparisons
Our results showed that batters were able to achieve the same temporal advantage against
a ‘live’ bowler and video simulation conditions, demonstrating comparable movement
organisation for the critical early movement initiations (i.e., preparatory actions of
backswing and front foot movement). Backswing and front foot movement initiation points
occurred ~60 and 130 ms after ball release, respectively, under both task constraints. This
performance characteristic supported equivalent peak bat swing heights and step lengths
across shot types (see Figure 3.5). Batters were able to pick up and use pre-ball release
information and from the first portion of ball flight, from a ‘live’ bowler and when
presented in a video simulation.
These findings might be considered in light of advances in behavioural neuroscience (visual
system functioning). Requiring batters to couple movements to video-simulated
Chapter 3 – Representative experimental and practice design
67
information on a screen enabled comparison with information provided by a ‘live’ bowler.
This methodological advance helped address concerns over speed/accuracy trade-offs (e.g.,
requiring participants to ‘react as quickly as possible’ in tests of perceptual skill) which
seem to have confounded previous studies in visual anticipation (see van der Kamp et al.,
2008). Data from our study demonstrated that junior batters’ perceptions, decision-making
and initial movement responses in this specific video simulation task were representative of
similar processes observed in a ‘live’ bowler condition. Action fidelity was supported, and
performance in one context (initial movements against a video simulation) statistically
corresponded with performance in the other context (e.g., that of a ‘live’ bowler). This
finding, while inconsistent with some previous work comparing in-situ and video-based
designs (e.g., Dicks, Button, et al., 2010), may be attributable to the maintenance of a fully
simulated action (coupled response), rather than a simplified micro-movement reaction
(such as a movement in the anticipated direction). Because of this methodological advance,
the video simulation allowed batters to couple preparatory movements to the pre-release
and early ball-flight information. Many researchers have previously alluded to the
possibility of using video simulation designs to study or train visual anticipation processes
(Abernethy, Wood, & Parks, 1999; Rowe & McKenna, 2001; Williams et al., 2003). Our data
suggest that video simulations may indeed provide representative performance tasks for
assessing (or training) affordance perception in developing athletes. However, it remains
unclear whether this method could result in the same affordance perception (attunement
to subtle but critical changes in response requirements) or efficient and accurate action
production without the requirement for simulated movement performance by participants
(see van der Kamp et al., 2008). An important finding from this experiment is that, when
perception for action is available (under video simulation constraints), it enables a higher
fidelity of the initial simulated action responses than when an interceptive action is
performed without the availability of representative perceptual variables (under ball
machine conditions). These data provide a demonstration of the theoretical role of
affordances in guiding skilled actions, and are a relevant indication for the strategy of
manipulating key task constraints in training sessions. Further work is needed to
understand how the perception of affordances for action may be incorporated into learning
designs in developmental sport programmes.
The most pronounced differences in our batting data provided clear evidence for concerns
over generalising observations between experimental tasks which lack fidelity of
performance characteristics. Changes in the initiation of the downswing and peak bat swing
68
velocities demonstrated a prospective control strategy, with batters’ comparing the
perceived current state of the environment (e.g., time to contact) with the requirements
for successful interception (Fajen et al., 2009; Montagne, 2005). The a priori concern that
two-dimensional simulation displays do not provide sufficient information on ball flight
characteristics to support actions such as interceptions, was vindicated by observations of
significant differences in timing of downswing initiation, and markedly lower peak bat swing
velocities compared to when batting against a ‘live’ bowler. Furthermore, data on the time
at which peak bat swing time was attained by the batters under video simulation conditions
poses some challenges for such experimental designs. For example, in the video simulation
task constraints peak bat velocity occurred after the point at which interception was
predicted to have occurred (see Figure 3.6). Batters were unable to accurately judge
movement requirements without actual ball flight and bounce location information, which
are both important for enhancing the quality of interceptive actions (see Müller et al.,
2009). Batters were either not able to attune to this information, or it could not be
faithfully represented in the 2D video simulation methodology. Our findings offer further
support for previous research demonstrating that the assessment of perceptual-motor
performance using video-based simulation paradigms, particularly when perception and
action are decoupled, can lead to serious errors by participants in judging projectile
interception location (for a collation of assessment studies see van der Kamp et al., 2008).
Additionally, some possible limitations of other methods of assessing interceptive timing
(e.g., comparison with coaches' predictions, Taliep et al., 2007) and possible differences in
the level of experience that batters had in the three distinct conditions in the current study,
should be acknowledged as issues in need of further study.
General discussion
The results of the present study revealed significant differences in performance of
developmental batters between a representative practice task (batting against a ‘live’
bowler), and both video simulation and ball projection machine task constraints,
traditionally used in the assessment of perceptual-motor skill in ball sports. Results
demonstrated that the batters were able to functionally adapt behaviour for each specific
set of task constraints (e.g., the regulation of spatial characteristics under ball machine task
constraints to account for delays in movement initiations). However, the removal of key
perceptual variables to support action (both pre-release, or actual ball flight), suggested
that empiricists should be cautious in interpreting which aspects can be generalised from
Chapter 3 – Representative experimental and practice design
69
experimental to performance task constraints (e.g., kinetic and kinematic variables, Taliep
et al., 2007). It is feasible that current popular experimental designs may actually be
limiting progress in understanding and training perceptual and technical abilities of
developmental performers in ball sports. In order to better understand the characteristics
of perceptual-motor skill, and how to develop them, empiricists should attempt to design
experimental task constraints that are representative of specific performance contexts. The
representative task adopted in the present study was that of a normal practice context in
the sport of cricket. Some may argue that differences may exist between observations of
batting performance against a ‘live’ bowler in a different context (e.g., competitive sport).
This concern was beyond the scope of the current study, and is an important question for
future research to assess. Future work should also focus on the assessment of learning
design across various skill levels and temporal constraints (ball speeds), to assess how
informational variables are used at different performance development levels. Indeed, it is
currently unknown if the findings regarding video simulations presented here would also be
observed in groups of highly skilled or senior batters in elite sport programmes, and this is
another aspect which should be investigated in future work. However, there are both
empirical (Renshaw et al., 2007) and experiential reports (Renshaw & Chappell, 2010)
showing similar findings for senior and skilled batters.
The first stage of truly understanding how skilled performance in interceptive actions can
be developed must be to measure and formally describe tasks that adequately capture the
functional behaviour of individuals in a specific performance environment, before posing
questions on how individuals achieve knowledge about that environment (See Chapter 4.
Also see Araújo & Davids, 2009; Fajen et al., 2009; Pinder, Davids, et al., 2011b). The
concept of action fidelity could be used to examine whether a performer’s responses (e.g.,
actions or decisions based on availability of perceptual information) are the same under
various task constraints.
71
“A theory is the more impressive the greater the simplicity of its premises, the more
different kinds of things it relates, and the more extended its area of applicability.”
Albert Einstein (1879-1955)
Chapter 4 – Representative Learning Design in sport
73
Chapter 4 – Representative Learning Design: A theoretical framework
for research and practice design in sport
Following the findings of Chapter 3, it became apparent that many current experimental
and learning designs (e.g., the design of practice tasks) in sport may not adequately
represent the performance setting of interest; despite some previous attempts to highlight
this issue (e.g., Araújo et al., 2007; Dicks et al., 2008). Here, therefore, is a developed
theoretical framework, based on the tenets of Ecological Dynamics to provide a principled
approach for experimental and practice design in sports research and performance.
This chapter is based on the following peer-reviewed journal article:
Pinder, R. A., Davids, K., Renshaw, I., & Araújo, D. (2011b). Representative learning design
and functionality of research and practice in sport. Journal of Sport & Exercise
Psychology, 33, 146-155.
74
4.1. Abstract
Egon Brunswik proposed the concept of representative design for psychological
experimentation, which has historically been overlooked or confused with another of
Brunswik’s terms, ecological validity. In this article, we reiterate the distinction between
these two important concepts and highlight the relevance of the term representative design
for sports psychology, practice and experimental design. We draw links with ideas on
learning design in the constraints-led approach to motor learning and nonlinear pedagogy.
We propose the adoption of a new term, representative learning design to help sport
scientists, experimental psychologists, and pedagogues recognise the potential application
of Brunswik’s original concepts, and ensure functionality and action fidelity in training and
learning environments.
85
Wisden Cricketers’ Almanack (1867)
Chapter 5 – Principles for the use of ball projection machines
87
Chapter 5 – Principles for the use of ball projection machines
Further to Chapter 4, the second paper of the theoretical phase of this thesis aimed to
provide a specific and principled theoretical framework to guide future experimental and
practical uses of ball projection technology in sport. Due to the prominence of ball
projection technology in both experimental (Croft et al., 2010; Land & McLeod, 2000;
Weissensteiner et al., 2009a) and learning designs (particularly in developmental
programmes – Woolmer et al., 2008), the purpose of this paper was to provide an overview
of the extant research to date and provide a useful model for both scientists, coaches and
practitioners to guide the future use of such technology.
This chapter is based on the following peer-reviewed journal article:
Pinder, R. A., Renshaw, I., Davids, K., & Kerhervé, H. (2011). Principles for the use of ball
projection machines in elite and developmental sport programmes. Sports Medicine,
41(10), 793-800.
88
5.1. Abstract
Use of ball projection machines in the acquisition of interceptive skill has recently been
questioned. The use of projection machines in developmental and elite fast ball sports
programmes is not a trivial issue, since they play a crucial role in reducing injury incidence
in players and coaches. A compelling challenge for sports science is to provide theoretical
principles to guide how and when projection machines might be used for acquisition of ball
skills and preparation for competition in developmental and elite sport performance
programmes. In this Chapter, we demonstrate how principles from an ecological dynamics
theoretical framework could be adopted by sports scientists, pedagogues and coaches to
underpin the design of interventions, practice and training tasks, including the use of hybrid
video-projection technologies. The assessment of representative learning design during
practice may provide ways to optimise developmental programmes in fast ball sports and
inform the principled use of ball projection machines.
Chapter 5 – Principles for the use of ball projection machines
89
5.2. Introduction
Ball projection machines typically play an integral role in practice and training environments
in many sports, from cricket and baseball to volleyball and tennis. Recently, it has emerged
that not all skilled performers agree that the use of projection machines in practice
provides a functional task to practice interceptive actions, leading to some contention
among expert coaches. For example, some high performance and developmental
programmes have taken steps to extensively reduce the use of these machines in the sport
of cricket (Renshaw & Chappell, 2010). Greg Chappell, a former prominent Australian
cricket batsman and head coach of the National Centre of Excellence, now talent
development manager, describes his stance:
“...what my intuition told me for years was that the bowling machine was
a totally different exercise from batting against the bowler. From my own
personal experience of batting against the bowling machine, it wasn’t a
great experience because once I’ve done it a few times I decided that it
wasn’t going to help me with batting. I was better off not to bat at all than
to go and bat on a bowling machine because the activity is so different. [In
an actual cricket match] you know the bowler’s preparation to bowl; you
know everything—all of the cues and clues that you’re getting from the
bowler is really important to get into the rhythm of the bowler and to get
the timing of your movements. You take the bowler out of the equation,
you stick a machine there that spits balls out at you and you’ve lost all
those cues and clues. What I’ve subsequently found is that research is
telling us what my intuition and my experience was telling me. The other
thing is that the research into expertise tells you that experts are better at
picking up the cues and clues than the average player. So why take it away
from everyone and stop them from developing the things that will help
them get better?”
(Renshaw & Chappell, 2010)
Conversely, the late Bob Woolmer, an equally respected and renowned former
international batsman and national coach of South Africa and Pakistan, considered the ball
machine one of the “most essential tools in modern cricket” (Woolmer et al., 2008). One of
90
the primary uses of projection machines in practice seems predicated on movement
repetition (Woolmer et al., 2008) considered traditionally as an essential feature of
‘perfecting’ a putative ‘ideal’ technique in the process of skill acquisition (Gentile, 1972;
Schneider, 1985). This idea is exemplified in the most up-to-date coaching literature on
cricket batting, which discusses the use of ball machines to help ‘groove the skill’ (Woolmer
et al., 2008). Additionally, projection machines allow individuals to achieve a high volume of
practice by facing more balls in a short period of time in order to practice specific actions
hundreds of times. This is not only a critical issue for sports coaches, but a very important
theoretical and methodological one for sport science researchers.
5.3. The problem of practice volume
Projection machines provide relatively consistent and accurate practice conditions, which
developing athletes (e.g., pitchers, bowlers) may not be capable of producing for their
peers. This is important, since skill acquisition in interceptive actions has been associated
with large volumes of task-specific practice (Weissensteiner et al., 2008). However, an over-
reliance on projection machines may have been inadvertently induced by some
perspectives of expertise which have over-emphasised practice volume (e.g., quantity of
balls hit) over the quality of practice task design. Practice volume is central to many
prevalent perspectives on expertise, such as the 10 000 hour rule (Simon & Chase, 1973),
the power-law of practice (Newell & Rosenbloom, 1981), and deliberate practice (Ericsson
et al., 1993). To exemplify, the most comprehensive and relevant coaching literature in
cricket batting proposes that batsmen require “10 000 repetitions of an action or skill to
penetrate the subconscious” and that this conditioning “enables the batsmen to react
instinctively in match conditions” (Woolmer et al., 2008). In complex skilled actions, it is
important to consistently achieve a particular performance outcome; however it has been
demonstrated that skilled movement patterns are rarely repeated in an identical way on
two or more occasions as performance outcomes are achieved (Davids et al., 2008). The
need for ‘repetition without repetition’ in practice has been noted as a critical feature of
successful motor-learning (Bernstein, 1967; Renshaw et al., 2010), with performers using
movement variability and stability paradoxically to influence periods of performance
outcome consistency and movement pattern adaptability (Renshaw et al., 2010). This is
important to note since the ways in which projection machines are currently used appears
to be focused on stability and blocked practice of isolated movement aspects (e.g., blocked
practice of a single type of shot).
Chapter 5 – Principles for the use of ball projection machines
91
But how does one practice multi-articular actions for an extended number of trials and for
prolonged periods of time, without placing too much stress on the bodies of coaches,
pitchers or bowlers? The practical benefits of projection machines have been highlighted by
research into overuse injuries in sports relying heavily on multi-articular projecting actions
(e.g., baseball pitching, cricket bowling). A clear advantage gained from using ball
projection machines is that they alleviate the workload required from bowlers or pitchers
during batting practice. This is most important since, in cricket, bowling injuries are heavily
attributed to overuse through high bowling workloads, particularly at developmental stages
(Dennis et al., 2005; Stretch, 2003). Critically, once a player sustains an injury, the likelihood
of re-occurrence is increased (Nuttridge, 2001; Stretch, 2003). Similar findings exist in
baseball, with overuse injuries of the shoulder being a primary concern for developing
performers (Fleisig et al., 2011; Wilk et al., 2011). A recent prospective study demonstrated
that youth athletes pitching more than 100 innings per calendar year were significantly
more likely to sustain injury. To counter the problem of injuries, many coaches in cricket
rely heavily on providing simulated actions such as ‘throw downs’ (over-arm throws from a
reduced distance) to replicate ball flight information and maintain the temporal demand
reminiscent of bowling. However, there is some anecdotal evidence from the coaching
literature of similar levels of overuse injuries in coaches using ‘throw downs’ to simulate
bowling deliveries in cricket (Woolmer et al., 2008). In light of these data it is apparent that
use of projection machines in practice programmes remains important in reducing the risks
of injury incidence.
5.4. Implications for skill acquisition
As well as being perceived as a benefit in reducing injury incidence, ball projection
machines have also been considered useful tools for the acquisition of skilled hitting
actions; allowing a performer to focus on one isolated aspect (e.g., a specific shot or
stroke), practice individually, and complete large volumes of practice in a short period of
time. Despite these reasons, some studies assessing the use of projection machines in
sports performance have questioned their role in athlete preparation, skill acquisition and
assessment. There is clear evidence that use of projection machines in tennis and cricket
creates significant differences in timing and control of performers’ actions, as well as a
reduction in the quality of interception when compared to facing a ‘live’ opponent
delivering a ball with the same characteristics (see Chapter 3; Pinder, Davids, et al., 2011a;
92
Pinder et al., 2009; Renshaw et al., 2007; Shim et al., 2005). In developing junior
performers, especially, these differences are manifested in significant delays in movement
initiation times which increase the temporal demand on the unfolding action. For example,
it has been reported that developing junior cricket batters initiated the backswing of the
bat and front foot movement significantly later when performing front foot shots (e.g.,
moving the front foot towards ball bounce) against a projection machine set to the same
speed (≈28 m·s-1) and with similar trajectory characteristics as a ‘live’ performer (Pinder et
al., 2009). Critically, these delays in movement initiation resulted in a reduction in quality of
contact of the interceptive action, a reduction in bat swing speeds, and significantly shorter
step lengths; the need to place the foot as close to the pitch of the ball in these type of
shots (e.g., minimising the impact of late ball-flight deviation) is a well established cricket
coaching principle. Changing the practice task constraints and using projection machines in
junior cricket batting leads performers to re-organise their actions in attempts to achieve
the required spatial-temporal orientation (Pinder, Davids, et al., 2011a; Savelsbergh &
Bootsma, 1994). Here we argue that differences exist between performance contexts and
training task constraints because the latter are used to simulate the former. Differences
may exist between specific training tasks and competitive match contexts. This is a rich area
for future research to address using the principles we outline below (see section 5.5).
Critically relevant information sources from the competitive performance environment are
not available under practice task constraints involving projection machines. Research
suggests that in their current mode of use, prolonged exposure to projection machine
practice tasks may lead athletes to attune to information sources which are not present
during competitive performance, leading to a predictive rather than prospective control
strategy emerging in learners (Croft et al., 2010; Renshaw et al., 2007). Renshaw and
colleagues (2007) demonstrated that, contrary to data reported for junior performers,
experienced cricket batters initiated the backswing of the bat earlier against a projection
machine than when batting against an experienced medium-paced bowler at the same
bowling speed (≈27 m·s-1) (also see Gibson & Adams, 1989). It has also been demonstrated
recently that highly distinctive visual search patterns are used by experienced cricket
batters when practising with projections machines, since they ‘park’ their gaze at a point on
the anticipated trajectory of the ball before release (Croft et al., 2010). Although it is
intuitive to predict differences between batting performance contexts, no research has yet
compared visual strategies of batters under ball projection machine and ‘live’ bowler task
constraints. The use of a principled framework for these comparisons would support
Chapter 5 – Principles for the use of ball projection machines
93
analyses to observe whether differences between the two tasks might emerge (for an
empirical study assessing visual strategies between practice task constraints see Chapter 6).
However, a key point to note is that the use of projection machines reduces the
opportunities for developing batters to attune to subtle and relevant sources of pre-ball
release information from a bowler/pitcher’s movements for differentiating ball trajectory,
speed or ball type variations (e.g., different spin rotations), a critical feature of expertise in
interceptive skill (Müller et al., 2006; Ranganathan & Carlton, 2007; Renshaw &
Fairweather, 2000). This criticism can also be directed at the use of ‘throw downs’ to
simulate bowling deliveries in cricket. For these reasons, Pinder et al. (2009) have cautioned
against an “over-reliance of ball projection machines in developmental programmes”. But it
is important to note that this message should not be interpreted as ‘ball machines should
not be used at all during practice’. Rather, practitioners and sport scientists need to
develop a principled theoretical rationale for their use as a skill enhancement tool in sport,
which is elucidated in section 5.5.
5.5. Principles for Future Work
A compelling challenge for sports science is to understand ‘how’ and ‘when’ projection
machines might be used for acquisition of ball skills and preparation for competition.
Ecological dynamics is a theoretical framework which could underpin a reasoned analysis
for use of ball machines in developmental and elite sport programmes. Ecological dynamics
is predicated on ideas of ecological psychology and dynamical systems theory, with a level
of analysis embedded in the performer-environment relationship (Araújo et al., 2006;
Warren, 2006). This theoretical framework proposes that movement behaviours emerge
from dynamic interactions between neurobiological movement systems and their
performance environments (Davids et al., 2008; Newell, 1986). The interaction between
performer, environmental and task constraints results in the emergence of patterns of
movement behaviour that become stabilised through learning and practice.
A model based on the tenets of ecological dynamics has already been outlined for sport
scientists, coaches, experimental psychologists, and pedagogues, to underpin the design of
training interventions and practice tasks in sport (see Chapter 4; Pinder, Davids, et al.,
2011b). The model was predicated on concepts from ecological dynamics and a nonlinear
pedagogy (see Renshaw et al., 2010 for recent reviews of skill acquisition in sport).
Assessment of ‘representative learning design’ in specific practice tasks allows sport
94
scientists to understand the functionality and limitations of particular training
environments. Understanding representative learning design may provide opportunities to
optimise learning programmes in sport and inform use of performance enhancement tools,
such as projection technology, during practice. To assess representative learning design of
specific tasks, practitioners should consider the functionality of the practice task constraints
in allowing performers to pick up and use information sources representative of the
performance context (e.g., by comparing visual search strategies between projection and
‘live’ bowler/ pitcher situations – see Chapter 6). Since information regulates actions, an
important principle is that the key perception and action processes which are coupled in a
competitive performance environment should be maintained in the design of practice task
constraints. In simulations, the degree of association between practice and performance
contexts should be analysed by considering the fidelity of the performer’s actions (for a
detailed overview see Chapter 4; Pinder, Davids, et al., 2011b), such as by measuring and
comparing movement organisation between the different contexts (see Figure 5.1).
Chapter 5 – Principles for the use of ball projection machines
95
Supp
ortin
g co
ncep
tsFu
nctio
nalit
y of
rese
arch
, pra
ctic
e or
lear
ning
de
sign
Func
tiona
l cou
plin
g be
twee
n cr
itica
l per
cept
ion
and
actio
n pr
oces
ses
Actio
n fid
elity
Expe
rimen
tal/
lear
ning
des
igns
vie
wed
as s
imul
ator
s of
a
simul
ated
(per
form
ance
) sy
stem
Asse
ssm
ent o
f dyn
amic
pat
tern
s of
beh
avio
ur u
nder
chan
ging
en
viro
nmen
tal a
nd ta
sk c
onst
rain
ts
Fide
lity
exist
s w
hen
perfo
rmer
s re
spon
ses
rem
ain
the
sam
e in
tw
o or
mor
e co
ntex
ts
Info
rmat
iona
l sou
rces
Achi
evem
ent t
o be
bas
ed
on co
mpa
rabl
e in
form
atio
n so
urce
s to
thos
e in
a
perfo
rman
ce e
nviro
nmen
t
Out
com
es
Degr
ee o
f suc
cess
sho
uld
be co
ntro
lled
for a
nd
asse
ssed
bet
wee
n co
ntex
ts
Intr
aind
ivid
ual
Kine
tic/ K
inem
atic
or
coor
dina
tion
prof
iling
(e
.g.,
2D/ 3
D m
ovem
ent
anal
ysis
) or b
at/ r
acqu
et
swin
g ch
arac
teris
tics
Inte
rindi
vidu
al
Spat
io-t
empo
ral
resp
onse
s (e.
g.,
mov
emen
t ini
tiatio
ns,
shot
sele
ctio
ns)
Visu
al se
arch
and
in
form
atio
n pi
ckup
(e.
g.,
eye
mov
emen
t be
twee
n m
achi
ne a
nd ‘l
ive’
co
ntex
ts)
Expl
anat
ions
Varia
bles
Prin
cipl
es fo
r the
ass
essm
ent a
nd u
se o
f pro
ject
ion
mac
hine
s
Perf
orm
ance
ana
lysi
s (e
.g.,
Qua
lity o
f Co
ntac
ts, p
erfo
rman
ce
outc
omes
)
Repr
esen
tativ
e Le
arni
ng D
esig
n(s
ee C
hapt
er 4
; Pin
der e
t al.,
201
1)
A pr
incip
led
theo
retic
al m
odel
bas
ed o
n co
ncep
ts fr
om E
colo
gica
l dyn
amics
& n
onlin
ear p
edag
ogy
Theo
retic
al fr
amew
ork
Figu
re 5
.1.
A pr
inci
pled
the
oret
ical
fra
mew
ork
for
the
futu
re d
esig
n of
exp
erim
enta
l an
d pr
actic
e ta
sks
invo
lvin
g ba
ll pr
ojec
tion
mac
hine
s. 2
D =
two
dim
ensio
nal;
3D =
thre
e di
men
siona
l.
96
Principles of representative learning design are summarised in Figure 5.1. The use of
projection machines should be considered in light of ways in which they might alter
learners’ emergent spatio-temporal responses, movement coordination and visual search
behaviours, when compared to facing a real bowler during performance. Future research is
needed to explore ways to increase the functionality of current practice tasks involving ball
projection machines. For example, it was recently reported that a specific ‘near life-size’
video simulation task which maintained a coupling between perception and action
processes, allowed the action fidelity of cricket batters’ preparatory and initial movement
responses to be maintained when compared to facing a ‘live’ bowler (see Chapter 3; Pinder,
Davids, et al., 2011a). Recent technological advances, which combine both video and ball
projection machines (e.g., ‘ProBatter’ – ProBatter Sports, LLC), may have a significant future
in elite sport and development programmes.
However, caution is needed with these new technologies, and the assessment of their
representative learning design may help identify the benefits and limitations of these
hybrid training tasks. As discussed, Croft et al. (2010) found that against projection
machines experienced batters fixated their gaze at a point on the anticipated trajectory of
the ball from the machine. As ‘ProBatter’ systems release the ball from a specific position (a
screen with one hole), it needs to be verified whether the pickup and use of information in
that simulation task actually replicates the competitive performance context. Because of
the high current cost of high fidelity ball projection systems, the standard projection
machine is likely to remain prominent in development programmes for some time. For this
reason, researchers should focus on carefully assessing and designing the informational
properties of a competitive performance environment that might be replicated at different
development and skill levels. This level of analysis is needed to provide insights into the
nature of the transfer of interceptive actions performed against projection machines and
real bowlers, for instance when comparing visual search strategies under both task
constraints (see Chapter 6).
5.6. A future role for ball projection machines?
The relevance of projection machines as part of training programmes needs careful
consideration. The key issue is how best to use them during practice. Current research does
not advocate removal of ball projection machines from cricket training programmes, since
investigation of their use is still in its infancy. Research has not yet examined their role in
Chapter 5 – Principles for the use of ball projection machines
97
high and low ball delivery speeds or looked at their effect on timing and coordination in
back foot shots (where a cricket batter moves backwards from their initial position to
intercept a ball which bounces closer to the bowler and reaches the batter around or above
waist height).
An important challenge is to examine their role in developing interceptive actions in early
and more advanced learners in ball sports. In the very early stages of learning when the
focus should be on the construction of a basic coordination pattern from all the possible
degrees of freedom, it is expected that the stable and consistent practice conditions would
greatly benefit the rate of learning (Schöllhorn, Mayer-Kress, Newell, & Michelbrink, 2009)
(also see Davids et al., 2008 for a review). To exemplify this in cricket batting, ball
projection machines could be used to deliver the ball to a restricted spatial location so that
learners stabilise a functional stroke, such as a forward defensive or straight drive.
Developing athletes, in particular, need to be provided with opportunities to establish
functional and stable relationships between perception of information from the
performance environment and their movements (Davids et al., 2008; Newell, 1985).
However, later in learning it is clear that stability and variability of practice task constraints
may allow for the development of more adaptable performers (Renshaw, Davids, Phillips, &
Kerhervé, 2011). At later stages of learning, ball projection machines could be used to
locate the learner in a meta-stable region of a perceptual-motor workspace. In this region,
learners remain in a state of relative coordination with the practice environment, being
unable to function completely independently, nor dependently, on environmental
information to regulate their actions. In the meta-stable region, functional movement
solutions can emerge during task performance, for instance when learners need to decide
whether to move forward or backward in playing cricket batting strokes (see Chapter 7 for
an exploratory investigation into the emergence of a meta-stable performance region in a
representative interceptive cricket action). By accurately projecting the ball onto specific
locations of the cricket pitch, more advanced learners can be forced to enter a meta-stable
region of batting performance to enrich performance during practice (see Hristovski,
Davids, & Araújo, 2009 for an example in boxing). These theoretical ideas imply that
traditional blocked practice methods utilising ball projection technology may prevent more
advanced learners from harnessing motor system degeneracy to functionally adapt stable
patterns of movement organisation, and may actually be dysfunctional when transferring to
more dynamic performance contexts (Kauffmann, 1995).
98
As a principle, therefore, it seems that, at all stages of learning, the role of projection
machines may be to ‘supplement’ rather than ‘replace’ the role of the ‘live’ bowler in the
acquisition of batting actions. Ensuring a balance between the use of projection machines
and bowlers may also ensure that batters are able to constantly attune and recalibrate
(recognise and adjust) to differences in ball flight characteristics under the distinct practice
contexts and establish important information-movement couplings. However, further
research is needed to assess the effects on skill acquisition of different volumes (amount of
time) of supplementary practice in fast ball sports (e.g., visual training through video
simulation designs or ball projection machines).
Additionally, variations in ball speed and trajectories (e.g., constant changes in bounce
location) may allow increased opportunities for batters to exploit and master the
perceptual degrees of freedom which support adaptive movement behaviours needed
during performance (see Savelsbergh, van der Kamp, Oudejans, & Scott, 2004). Intuitively,
it would be predicted that when there is a reduced temporal constraint on batters’ actions,
such as when playing against slow bowling, ball-flight information might become more
salient (i.e., less reliance on pre-release information) and could provide opportunities for
increased fidelity of performance when using projection machines. Ball projection
machines, as outlined in section 5.4, are able to replicate the same ball speeds and angle of
release as a ‘live’ performer, providing some level of ‘representativeness’ of practice task
information. It is important to consider the goal of the learning or practice session, as this
may dictate the degree to which a design is a representative simulation of a performance
environment; essentially it is important to sample the important aspects of the
performance context that support these goals. Therefore, the consideration and
assessment of the representative design of ball projection machines nested within
particular performance contexts (e.g., middle wicket practice with typical game demands)
may increase action fidelity at more elite levels. With respect to this idea, it is important to
note that most projection systems available to practice batting in cricket do not currently
support the use of balls with the same properties as those typically used during competitive
performance. This is a major issue since expert performers have been shown to use seam
characteristics of balls to support perceptual decision making in fast ball sports (Hyllegard,
1991). The use of tasks which more closely replicate the flight and bounce characteristics of
a ball used in competitive performance should become a focus for future work.
Chapter 5 – Principles for the use of ball projection machines
99
5.7. Conclusion
Using projection machines in sport should not be considered dysfunctional. Importantly
they help alleviate workload stresses on bowlers or pitchers during ball delivery which can
lead to overuse injuries in developing and elite performers. Nevertheless, it is disingenuous
to call ball projection machines ‘bowling machines’, because they can only generally
simulate post-ball release information sources during batting practice. They do not allow
learners to pick up specific sources of pre-release information from bowlers’ actions, a vital
part of the information-movement coupling link in batting performance. Current practices
of using such projection technology in athlete development programmes can be enhanced
by using theoretically guided principles to underpin their implementation as a skill
acquisition and performance preparation tool in ball sports. Principles of ecological
dynamics suggest that: (i) their use is likely to differ according to the needs of different skill
groups; (ii) they are most functional when used in high fidelity simulations of performance
environments (e.g., nested in performance settings such as middle wicket practice, or in
combination with video simulations); and (iii) they should supplement practice with ball
projection by real individuals so that all learners can attune to the affordances for action
provided by movements of opponents during ball delivery.
101
"We know as much of the history of cricket as we shall ever know now, and we have been
told everything relating to the science of the game. There is no fresh ground to be
explored."
Rev. Holmes (1893)
Chapter 6 – Visual strategies under distinct practice task constraints
103
Chapter 6 – Visual strategies of developmental level cricket batters
under distinct practice task constraints
Due to the concerns raised in this thesis with regards to experimental and practice design
utilised in previous research, there was a need to reassess visual strategies of cricket
batters under ball machine and ‘live’ bowler constraints.
This chapter is based on the following article currently being finalised for submission for
peer review:
Pinder, R. A., Mann, D., Renshaw, I., & Davids, K. (to be submitted). Visual strategies of
developmental level cricket batters under distinct practice task constraints.
104
6.1. Abstract
Land and McLeod (2000) proposed that cricket batters pursuit tracked the ball for the first
100-150 ms of ball flight following release from a ball projection machine, before making an
early and predictive visual saccade to the anticipated bounce point of the upcoming
delivery; a characteristic more evident in highly skilled batters. However, the use of ball
projection machines in experimental and practice design has recently been questioned and
reviewed (Pinder, Renshaw, et al., 2011). There is a need to discover how differences in the
way a ball is delivered in tasks such as batting against a bowler versus a ball projection
machine, changes the visual search strategies during performance in fast ball sports. This is
a particular concern given the strong reliance on blocked practice using ball projection
machines in developmental training programmes, when a performer is aware in advance of
the predictable, consistent bounce point of the ball. In this Chapter, the performance and
visual search strategies of developmental level cricket batters (n = 5) were assessed when
facing a ‘live’ bowler and a ball projection machine (in both blocked and random ball
delivery conditions). Findings demonstrated that visual strategies of developmental batters
under moderate to high temporal demand (≈ 28 ms·-1) are significantly affected by
differences in pre-release information under changing task constraints. When facing a ‘live’
bowler compared to both ball projection machine tasks, batters initiated the pursuit track
earlier after release, tracked the ball for a longer proportion of early flight and performed
fewer visual saccades. The presence of a visual saccade was not indicative of highly skilled
performance; in fact higher ranked batters performed fewer visual saccades (≈ 60% of
trials) than their lower ranked counterparts (≈ 100%). Furthermore, higher ranked batters
demonstrated an ability to initiate the pursuit track sooner after ball release enabling them
to sample a greater proportion of critical early ball flight. Findings are discussed with
reference to practice routines, providing some evidence to support previous concerns
cautioning against the overuse of ball machines for learning design with developmental
performers (see Chapter 5). Previous interpretations and understandings of visual saccades
and their relationship to visual pursuit tracking appear to have been limited by artificial task
designs, and future research is recommended to advance understanding of perception-
action processes during skilled interceptive actions.
Chapter 6 – Visual strategies under distinct practice task constraints
105
6.2. Introduction
Spatial-temporal constraints in fast ball sports, such as cricket, can go beyond the intrinsic
limitations in visuo-motor delays and movement times (Regan, 1997; van der Kamp et al.,
2008), and allow for excellent insights into the use of information for the support of action
under changing task constraints (e.g., amount of advanced information provided in
experimental conditions). Analysis of movement models in fast ball sport exemplifies the
functional coupling of perception and action processes, and the synergetic relationship
between a performer and environmental context. Previously, there have been assumptions
that athletes are required to fixate and pursuit track an object for skilled interception
(Regan, 1997), or that high levels of visual function are required for skilled performances to
be sustained. Indeed, many people believed that Sir Donald Bradman, widely regarded as
the greatest cricket batsmen in the history of the sport, benefitted from superior visual
function and reaction times. It is, however, reported that Bradman was discharged from the
army due to poor eyesight (Glazier et al., 2005; Hutchins, 2002) and recent studies by Mann
and colleagues (2010; 2007) demonstrated that no discernible reductions in batting
performances were evident under increasing levels of myopic blur that resulted in
impairment of foveal vision under moderate and high temporal demands (moderate ball
speed in cricket batting: 30-40 m·s-1). It has been surmised, therefore, that skilled
performance in sport is not necessarily dependent on the pickup of accurate trajectory
information of an object to successfully intercept it (Mann et al., 2010). Aligned to this, it
has also been proposed that performers are unable to pursuit track for the entire duration
of a target’s approach due to high ball speeds. For example in cricket batting, it has been
demonstrated that performers used a combination of target pursuit tracking and visual
saccades when intercepting balls delivered from a ball projection machine. Visual saccades
appear to enable a visual ‘catch-up’ of foveal vision in instances where the visual system is
unable to “keep up” with the ball flight (Land & McLeod, 2000). However, to successfully
intercept balls moving at high speeds it is also generally accepted that performers require
the ability to perceive ball trajectory information (e.g., angle of approaching ball, predicted
bounce point) quickly and accurately in order to support shot and movement response
selection. Indeed, information about ball flight elicited from a bowler’s actions has been
shown to contribute towards batters’ judgements of ball delivery type (Müller &
Abernethy, 2006; Müller et al., 2009).
106
Smooth visual pursuit tracking strategies during human performance allows for the
extraction of detailed and meaningful information from the environmental context (Spering
& Gegenfurtner, 2008). Tracking objects with foveal vision over longer periods of total flight
time increases the perceptual acuity of the object (e.g., the speed and angle of an
approaching ball to be intercepted). However, Spering and Gegenfurtner (2008) recently
concluded that eye movement strategies, such as the ability to smoothly track objects, are
highly context dependent, with visual strategies constrained by numerous factors, such as
absolute or angular speed of an approaching object, or the predictability of an object’s
flight (McPherson & Vickers, 2004). Land and McLeod (2000) published their seminal and
highly cited paper more than ten years ago; assessing the visual strategies of three
cricketers batting against a ball projection machine. Land and McLeod (2000) assessed the
eye movements of three cricket batters (skilled, experienced and novice) when facing a ball
projection machine under moderate temporal constraints (25 m·s-1). Findings demonstrated
that batters picked up trajectory information after the release of the ball from the machine
for a period of 100-150 ms (equating to 50-80% of total ball flight), before making an
anticipatory saccade to the predicted bounce point. Findings suggested that batters cannot
‘pursuit track’ the ball for the duration of ball-flight, therefore requiring them to pick up
trajectory information as soon as possible to predict bounce point and/or delivery type.
Croft, Button and Dicks (2010) recently attempted to reassess the findings of Land and
McLeod (2000) to establish if there was a critical velocity at which predictive saccades were
required. However, they found that no simple relationship existed between projection
speed and the initial tracking duration. Croft et al. (2010) found that under slow to
moderate temporal constraints (17-25 m·s-1), experienced sub-elite batters used a variety
of highly individual strategies, with considerable variation beyond a group tracking mean of
between 63 and 71% of ball flight. Large within- and between-participant variability
demonstrated that batters used different strategies both before, and immediately after ball
release (e.g., saccade or track); a finding consistent in other fast ball sports (McPherson &
Vickers, 2004; Singer et al., 1998). Some batters in the Croft et al. (2010) study tracked the
ball immediately following ball release and then for the majority of ball flight; a finding
consistent with skilled batters in Land and McLeod’s (2000) study. It is possible that ball
deliveries with longer flight times due to bouncing closer to the batter, and/or moving at
slower velocities, allow for increases in tracking duration and do not exceed the limitations
of the visual tracking processes. These findings suggest the ability of a batter to pick up ball
flight information as early as possible may afford a longer tracking duration. Previous
interpretations suggest that the occurrence of a visual saccade may be due to a critical
Chapter 6 – Visual strategies under distinct practice task constraints
107
change in vertical velocity at ball release (e.g., short balls that bounce further away from
the batter and are delivered on a steeper angle from release) (Land & McLeod, 2000).
Latencies between the release and initial pursuit tracking of the ball in both instances may
account for the appearance of predictive saccades, with some skilled batters in Croft et al.’s
(2010) study able to track directly from release and therefore may in fact be able to counter
this need to ‘catch up’ with the ball.
A concern, however, has been recently highlighted, with the role of ball projection
machines in performance and athlete preparation being questioned and reviewed (for a
comprehensive review see Pinder, Renshaw, et al., 2011; also see Chapter 5). There is a
need to discover how differences in the way a ball is delivered in tasks such as batting
against a bowler versus a ball projection machine changes the visual search strategies
during performance in fast ball sport. This is a particular concern given the widespread
acceptance of the findings of the Land and McLeod study (based on 3 performers of widely
varying skill level). Additionally, the issue is important on a practical level given the
tendency for developmental programmes in cricket to utilise projection machines to
provide large volumes of blocked practice (e.g., via practice where a performer is aware in
advance of the predictable, consistent bounce point of the ball; Woolmer et al., 2008).
Research comparing batting performance against ball machines and ‘live’ bowlers has
demonstrated significant differences in spatio-temporal characteristics of batting
performance and movement responses (Mann et al., 2010; Pinder, Davids, et al., 2011a;
Pinder et al., 2009; Renshaw et al., 2007). These differences are a result of the fact that
batting against a ball machine removes the critical information sources present in a
performance context representative of facing an opponent (e.g., removal of bowler’s
movement information such as angle of arm at ball release). Failure to be able to attune to
this crucial information source leads to a critical delay in movement initiations of
developmental level batters. This is because early ball flight needs to be sampled before the
bounce point can be identified to enable the batter to make a decision to move forward or
backward to intercept the ball1. It is this increased temporal demand that ultimately results
in a reduction in batting performance.
1 Balls that pitch short, or further away from the batter will bounce higher and the batter needs to step back to typically intercept the ball at approximately waist-chest height. In contrast, balls that bounce close to the batter can be stepped forward to, and be intercepted around knee height.
108
Additionally, some researchers have utilised video projections to provide experimental
control between participants (e.g., Barras, 1990). Barras (1990) suggested that batters
should focus on the ball in the bowler’s hand up until less than 1 second before the release
(during the bowlers final delivery stride), at which point they should move their visual gaze
to the anticipated release point. However, due to the separation of the perception and
action processes in task designs (removal of a representative response), the results of such
studies are questionable (see section 2.8; also see Chapter 4). For example, Dicks and
colleagues (2010) recently observed different visual strategies present in soccer
goalkeepers under different degrees of perception-action separation. Croft et al. (2010)
reported that batters used very different visual strategies before the release of the ball,
with some batters looking directly at the ball machine outlet, while others ‘parked’ their
gaze on an anticipated trajectory of flight. Similar to previous spatio-temporal analyses of
batting performance, it appears that experience with a ball projection machine may lead
batters to tend towards a predictive visual strategy (see Chapter 5; also see Renshaw et al.,
2007), which may not be indicative of other performance settings; based on this body of
work, it is intuitive to suggest that differences are likely to exist in visual strategies under
changing task constraints in cricket batting. Intuitively, the removal of information from the
bowler’s action may have led to the adoption of specific visual strategies at, and
immediately after, ball release in previous studies (e.g., Croft et al., 2010; Land & McLeod,
2000) However, until now few attempts have been made to assess visual strategies in
cricket batting, and to our knowledge none that have compared visual strategies under ball
machine constraints to those representative of a performance context of facing a ‘live’
opponent.
The previous discussion raises two important issues: i) no previous work has reported the
frequency at which saccades occur during performance under varying task constraints, and
ii), analyses have only been completed with performers facing ball projection machine task
constraints under moderate time constraints for highly skilled or experienced performers
(with the exception of one novice participant – see Land & McLeod, 2000) . The use of
projection machines may increase the latency between release and initial pursuit tracking
initiation. Indeed large volumes of blocked practice experience using a ball machine may
increase the predictability of the ball trajectory and result in visual search strategies not in
line with those adopted when the bounce point is not known in advance. Understanding of
the functional role of visual saccades in fast ball sports (and their relationship to the initial
pursuit tracking strategy) may, therefore, currently be at best limited, or at worse
Chapter 6 – Visual strategies under distinct practice task constraints
109
misleading given previous assessments under artificial task constraints such as batting
against ball projection machines rather than real bowlers. An interesting question concerns
whether visual strategies may be compromised under ball projection machine performance
conditions. Previous research has suggested that an important element of expertise in
cricket batting against a ball projection machine is the ability to initially pursuit track early
in ball flight before accurately making early visual saccades to a predicted landing point of
the ball; these are critical aspects since these pursuits or saccades may differ substantially
between ball machine and ‘live’ bowler task constraints.
The aims of the study reported in this Chapter were to assess the pursuit tracking and
saccadic strategies of developmental performers in cricket batting under moderate to high
temporal demand when presented with three distinct tasks. Based on previous work and
developmental practices, batters were required to face ‘live’ opponents bowling a ball, a
ball projection machine delivering balls in a random order (where a coach follows a random
script for targeted ball bounce location and therefore changes in the angle of the ball
machine head), and a ball machine delivering balls in a blocked order (where balls at three
distinct ball-length/ bounce points were presented in blocked order with little between trial
variation in machine positioning). It was hypothesised that developmental batters would
pursuit track sooner after ball release when facing a ‘live’ bowler compared with ball
machine task constraints, enabling earlier and more accurate saccadic predictions.
Furthermore, it was predicted that higher skilled developmental batters would also show
distinct differences in visual strategies than their less skilled counterparts. Specifically,
based on previous research it was predicted that higher skilled batters would make early
predictive saccades to the expected bounce point.
6.3. Method
Participants
Six junior cricketers (age 16.32 ± 0.30 years; 8.83 ± 1.72 years of competitive cricket
experience) were recruited for the study. Participants were matched in height (1.76 ± 0.04
m) to standardise body-scaling of ball-bounce performance regions (see Figure 6.1), and
were considered to be moderately skilled junior performers at the control stage of motor
learning by 2 Cricket Australia Level 3 coaches and motor learning specialists (Newell,
1985). Each batter faced three bowlers during performance (n = 5; mean age: 15.25 ± 0.99
110
years) due to work load concerns on junior bowlers (Dennis et al., 2005). Bowlers had
similar conventional bowling (ball delivery) actions and physical attributes (all right arm
bowlers; peak height of bowling arm: 2.10 ± 0.05 m; bowling speed: 28.29 ± 0.96 m·s-1).
Peak height was measured from a sagittal view of the bowling line. Bowling workloads were
controlled by an experienced Australian Level 3 cricket coach. Bowling speed was assessed
prior to data collection, and monitored throughout the testing session using a sports radar
gun (Stalker Radar, Texas). One batter was later removed from the analysis due to
equipment failure. All participants wore full protective equipment and provided informed
consent to a protocol approved by a university ethics committee.
Table 6.1. Participant information. CPE= Competitive playing experience in years; BPW = Self-report
average of ‘balls’ per week practiced using a ball projection machine; QoC = Quality of contact; FoBS
=Forcefulness of bat swing.
Batter CPE Ball Machine BPW Within task
QoC ranking
Within task
FoBS ranking
Coaches
Ranking
Combined
Skill Ranking
1 11 100-200 1 1 2 1
2 9 30 2 3 1 2
3 8 20 3 2 4 3
4 6 0 4 4 3 4
5 9 100 5 5 5 5
Procedure
Performance observations occurred in the participants’ regular practice facility. Batters
undertook three distinct experimental tasks - batting against: i) ‘live’ bowlers, ii) a ball
machine ‘random’, and iii) ball machine ‘blocked’ projection regimes. In the blocked
condition, the batter was aware of the intended bounce point of the ball delivered from a
ball machine, and three different areas for the bounce point (ball-length) were presented in
blocked conditions until required trials were completed. In the random condition, the three
different bounce points were randomised by the experimenter and coach operating the
machine. Task conditions were counterbalanced between participants to control for order
and learning effects. Batters were appropriately matched to the skill level of the bowlers.
Due to the large between-participant variability seen in previous work (e.g., Croft et al.,
2010; Land & McLeod, 2000), batters were ranked by their coach, and rankings were
supported by within-task measures of quality and aggressiveness of their batting
Chapter 6 – Visual strategies under distinct practice task constraints
111
performance (see Table 1; also see Figure 2). Batters 1 and 2 are considered to be top order
batsmen (highly skilled relative to participant group – state representative level), batters 3
and 4 were middle order batsmen (moderately skilled relative to group) and batter 5 was a
low order player (low skilled relative to other batters)2. Given potential impact of
experience of facing ball machines on eye tracking and movement responses, it was
important to consider information regarding individual practices. All batters had experience
of playing against the same ball machine used in the study; however individual batters
reported different weekly volumes of practice under ball machine constraints (i.e., number
of balls per week - see Table 6.1).
Prior to data collection, three distinct spatial areas (ball-lengths) for ball bounce were
chosen based on consultation with the coach. These areas (see Figure 6.1) were body-
scaled to the batters in the study, and were based on typical ball-lengths focused on during
batting skill development to provide a representative sample of deliveries a batter might
face in a match situation (Woolmer et al., 2008); i) a ‘Full-length’ ball that bounces close to
the batter (2.5-3.5 m from the stumps) and is typically intercepted at shin height, ii) a
‘Good-length’ ball (5-6 m) bouncing to the height of the top of the stumps (bowlers’ target
in cricket) typically intercepted at approximately knee height, and iii) a ‘short-length’ ball
(8-9 m) which bounces higher, and typically requires a batter to move backwards to
intercept the ball at around waist to chest height. The inclusion of deliveries which required
batters to move forward and back ensured that batters had a crucial decision to make on
each trial; batters were not primed to move in one direction which might have influenced
visual measures.
The same balls (‘Oz’ ball machine ball) were used across all conditions to provide
consistency in bounce and flight characteristics. The ball machine (Jugs Inc., Tualatin,
Oregon) was set at the same height and bowling speed recorded from the bowlers to
replicate their ball delivery characteristics (e.g., release speed, angle of delivery). Bowlers
followed an individual and randomised script of pitching locations to target, and waited for
a ready signal from the batter before beginning their approaches. The randomised scripts
were replicated in the ball machine condition; where between trials, batters were
instructed to turn and walk to touch the back of the protective net behind the stumps 2 Top order players are those in the early positions (1-5) of a cricket batting line-up, and are typically the best batters. Middle order players (positions 6-8) are typically ‘all rounders’, who both bat and bowl. Lower order batters are typically the bowlers who have the lowest batting skill (positions 9-11).
112
allowing the angle of the machine head to be altered. In addition to batters being blind to
any initial adjustment of the machine head, the ball machine operator was able to make
subtle changes to the trajectory at release that could not be detected by the batters. The
ball machine was operated by a highly experienced Australian Level 3 coach using a
standardised pre-delivery routine used in practice; the operator waited for a ready signal
before holding up the ball for the batter to see before lowering directly into the machine
(see Pinder, Davids, et al., 2011a; Renshaw et al., 2007; Shim et al., 2005). The time
between the ball entering and exiting the machine (approximately 1 s) was consistent
across all conditions and ball release trajectories. Similar to previous work (Pinder, Davids,
et al., 2011a; Shim et al., 2005), the sound of the machine was expected to provide
supportive information for the prediction of release through previous ball machine
experience (i.e. perceptual attunement of batters’ responses).
Batters were instructed to perform as they would in a competitive performance context, by
attempting to score as many runs as they could while avoiding being bowled (ball hitting
stumps). No specific task instructions or knowledge of the experimental aims were
provided. Batters were given six practice trials before the commencement of each
condition. Participants continued to bat until they had completed a minimum of five trials
at each ball-length (see Figure 6.1). Participants generally faced 20-36 deliveries in each of
the interceptive conditions (ball machine and bowler) to generate the required number of
shots for data analysis, in line with previous empirical research (Stretch et al., 1998). A
trained research assistant noted the location of ball-bounce ‘live’, and bounce location was
confirmed post hoc using video footage (see below). Trials in which the ball did not bounce
within specified locations were excluded from the analysis.
Chapter 6 – Visual strategies under distinct practice task constraints
113
Figure 6.1. Side and above views of experimental set-up
Data collection
Participants wore a mobile eye-tracking unit under a customised batting helmet (25 Hz:
Mobile Eye, Applied Sciences Laboratories) to track the location of visual gaze during
batting performances (see Figure 6.2). The Mobile Eye unit was attached to a Digital Video
recording device (Sony DV Walkman) worn in a lightweight pouch around the lower back
during the batting tasks. The unit (≈ 1 kg) was fitted securely so it did not obstruct the
batters movement requirements. The DV unit was attached to a Radio Frequency (RF)
transmitter allowing the eye movement footage to be sent wirelessly to a receiver (large
LCD display) for real time monitoring by an experienced researcher. Consequently, any
changes to the location of the scene or eye cameras were able to be detected, maximising
the percentage of useable trials for data analysis; a major concern in previous work. The
customised helmet had a portion of the peak removed to minimise obstructions or ‘knocks’
to the Mobile Eye unit. Calibration of the visual gaze footage was performed using a
number of pre-determined locations within the batters expected visual scene (for example
marked distances on the ground and mouth of the ball machine or ball at a typical release
position of a bowler). Re-calibrations were performed before and after each condition,
anytime the unit was moved, or when a change in the scene or eye cameras was detected.
These checks allowed for the successful analysis of 95% of all collected footage (including
trials not selected for analysis).
20.12m (pitch length)
17.7m (distance between creases)
BatterFull Good Short
Bowler/ Ball Machine
Stumps3.5 m
6 m9 m
Ball Release
0.71 m
114
A series of video cameras were used to capture the behavioural responses of the batters,
and link to the eye movement recordings. Two event-synchronised video cameras (Casio
EXILIM Pro EX-F1: 60 Hz) captured participants’ movement organisation and batting
performance (anterior view), and moment of ball release (perpendicular to delivery line)
concurrently. A third camera (Sony HVR-V1P, 50 Hz) was positioned behind the batter and
allowed the synchronisation of eye-movement footage with the moment of release,
bounce-point and batters behaviour. All footage was analysed frame-by-frame and visual
and behavioural responses were coded with respect to key events (e.g., release, ball
bounce, bat-ball contact).
Figure 6.2 – A participant wearing full protective equipment and mobile eye-tracking unit
Dependent variables
Performance scores
Batting performance was assessed using validated measures of Quality of Contact (QoC; see
Müller & Abernethy, 2008), and Forcefulness of Bat-swing (FoBS; see Mann et al., 2010).
QoC indicates the quality of the interception as 2, 1 or 0 for good, poor and no bat-ball
contact, respectively. FoBS indicates the aggressive intent of the action, and an indication
of the likelihood that runs would have been scored (i.e. a higher score represents a more
Chapter 6 – Visual strategies under distinct practice task constraints
115
difficult shot requiring a greater degree of spatial-temporal precision); scores of 2, 1 and 0
were used for high, moderate and low forcefulness, respectively. Reliability was assessed
on a selection of 20 random trials (≈10% of all trials). Intra-rater reliability was assessed by
comparing two video reviews (with a 4-week break) of the first observer, while inter-rater
reliability was assessed by comparing the scores of the first observer with those of a second
observer. Strong correlations were found for both intra- (rs = .87) and inter-rater (rs = .91)
reliability, consistent with previous work (Mann et al., 2010).
Visual tracking
Batters’ visual behaviours were subjected to frame-by-frame analysis from ball release to
bat-ball contact. Batters were considered to be ‘tracking’ the ball when the gaze-ball
discrepancy was less than 1.5° in accordance with previous work (Croft et al., 2010). A
saccade was coded when the gaze was seen to transition between two distinct locations on
the scene view in line with previous work (Land & McLeod, 2000). Four measures of visual
responses were analysed: i) pursuit tracking initiation (PTI) was coded as the first frame of
the smooth pursuit track following ball-release (within 1.5°), ii) pursuit tracking duration
(PTD) was defined as the initial and uninterrupted visual tracking duration following PTI, iii)
frequency/ number of visual saccades performed, and iv), timing of a saccade (if present).
All values are reported as a percentage of ball-flight from release to bounce point to allow
for comparison with previous work. Visual tracking and saccade variables were
independently assessed by two trained researchers. A random selection of trials (n = 20)
was used for inter- (Interclass Correlation Coefficient = .86) and intra-rater reliability (.88)
checks. Furthermore the presence and timing of saccade values revealed inter-rater
reliability scores of .96.
Data Analysis
Mixed model ANOVAs were used on performance scores and visual tracking variables;
allowing for the modelling of dependent variables as within-participant factors between
experimental constraints (e.g., batting tasks). Between-participants tests were used to
allow for comparisons across dependent variables on an individual level, with data checked
using Levene’s test of equality of error variances. Given recent arguments in behavioural
sciences that the tendency to average performance data for statistical analysis can mask
functional variability observed in individual participants (see Dicks, Davids, & Button, 2010;
116
Schöllhorn et al., 2009), results were assessed on a group and individual basis. This is
particularly important given findings in visual search data of high between- and within-
individual variability (Croft et al., 2010; Land & McLeod, 2000; Singer et al., 1998). In
instances where data violated the sphericity assumption, a Greenhouse–Geisser correction
adjusted the degrees of freedom for treatment and error terms of the repeated measures
variables. Post hoc pairwise comparisons were undertaken to assess which comparisons
were statistically significant in each instance. Bonferroni corrections, with adjustments to
an alpha level of .01 were used to control for type I error and account for possible
interdependence between variables and multiple comparisons (Field, 2009). Finally, partial
eta-squared (ηp2) values were provided for each ANOVA to provide an indication of the
effect size or magnitude of the differences in variability. Due to the nature and current
unpredictability of the occurrence of visual saccades, linear mixed models were used to
analyse timing of visual saccades. Linear mixed models allow for individual differences in
addition to group means, but also accommodate multiple missing data points (i.e. analysis
of trials in which a visual saccade was present was not affected by trials without a saccade)
(Krueger & Tian, 2004). Bonferroni corrections, with adjustments to an alpha level of .01
were used to control for type I error and account for multiple comparisons (Field, 2009).
Finally, Pearson correlations were used to assess key relationships between visual tracking
measures and batter skill level (e.g., PTD versus skill level).
6.4. Results
Batting performance scores
A mixed model ANOVA revealed significant effects for QoC across experimental (batting)
task constraints, F(2,140) = 6.35, p < .01, η2 = .22, and individual batters, F(4,70) = 4.203, p <
.01, η2 = .19, but not a significant interaction between batter and experimental condition,
F(8,140) = 1.82, p > .05, η2 = .09. Bonferroni post hoc comparisons with an adjusted alpha
level of .01 on QoC revealed that batters 1 and 2 scored significantly higher in interceptive
quality than Batter 5. Group means demonstrated that there was a significant reduction in
QoC when facing a randomised ball machine, compared to both blocked and ‘live’ bowler
conditions (p < .01). Individual results between experimental conditions are presented in
Figure 6.3; two batters actually maintained or increased the number of good contacts when
playing against the ball machine when compared to a ‘live’ bowler (batters 1 & 5). Although
batter 5’s scores were still significantly lower, scores under blocked machine task
Chapter 6 – Visual strategies under distinct practice task constraints
117
constraints were similar to other batters. Furthermore, a mixed model ANOVA revealed a
significant main effect for FoBS on experimental task F(2,140) = 10.66, p < .01, η2 = .13.
There was no significant effect for batter, F(4,70) = 1.69, p > .05, η2 = .09, nor was there an
interaction between batter and experimental task, F(8,140) = 1.32, p > .05, η2 = .07. All
batters were similarly affected by the experimental constraints, where there were
significant reductions in FoBS scores in both blocked (p < .01) and random machine
conditions (p < .05), compared to facing a ‘live’ bowler.
Figure 6.3. Individual (a & b) and group (c) performance scores under changing task constraints.
Pursuit tracking
A mixed ANOVA revealed significant main effects for PTI on experimental task, F(2,140) =
26.66, p < .01, η2 = .29, and batter, F(4,70) = 4.237, p < .01, η2 = .20, with a significant
condition x batter interaction, F(8,140) = 3.27, p < .01, η2 = .18. Bonferroni post hoc
comparisons with an adjusted alpha level of .01 on PTI revealed that batters initiated the
pursuit track of the ball significantly earlier after release when facing a ‘live’ bowler (after
24.86 ± 12.65% of the total ball-flight from release to bounce; i.e. ≈25% of the ball-flight
had already been completed) in comparison to both blocked (36.80 ± 16.01%) and random
0.000.200.400.600.801.001.201.401.601.802.00
1 2 3 4 5
Qua
lity
of c
onta
ct (Q
oC)
Batter
a)
0.000.200.400.600.801.001.201.401.601.802.00
1 2 3 4 5
Forc
eful
ness
of B
atsw
ing
(FoB
S)
Batter
b)
B BMR BMB All
0.00
0.20
0.40
0.60
0.80
1.00
1.20
1.40
1.60
1.80
2.00
B BMB BMR
Perf
orm
ance
Sco
re
Batter
c)
QoC FoBS
118
ball machine constraints (33.96 ± 14.44%). Large standard deviations are indicative of
differences between individual batters. Batter 1 (22.25 ± 8.11%) initiated pursuit tracking
significantly earlier in ball flight than Batters 3 (33.55 ± 9.56%), 4 (34.38 ± 4.10) and 5 (39.03
± 7.55%). Figure 6.4 shows both group and individual differences in PTI times across
experimental task constraints. Furthermore, a mixed model ANOVA revealed significant
main effects for PTD on experimental task, F(2,140) = 13.45, p < .01, η2 = .16, and batter,
F(4,70) = 14.56, p < .01, η2 = .45, and an insignificant task x batter interaction, F(8,140) =
.95, p > .05, η2 = .05. Bonferroni post hoc comparisons with an adjusted alpha level of .01
on PTD revealed that batters pursuit tracked the ball for a significantly longer period of ball
flight following PTI when facing a ‘live’ bowler (51.07 ± 13.36% of the total ball-flight from
release to bounce point) in comparison to a both blocked (45.78 ± 16.78) and random ball
machine tasks (40.30 ± 15.21%). Additionally, PTD was significantly longer under blocked
compared to random practice conditions. Again, large standard deviations reflect that there
is a difference between batters. Batter 1 (63.17 ± 8.71%) pursuit tracked the ball for a
greater percentage of ball flight than all other batters, with Batter 2 (48.15 ± 12.16%) also
tracking for longer than Batter 5 (36.01 ± 7.76%). Figure 6.4 provides both group and
individual PTDs across experimental task constraints presented as a percentage of release-
bounce point to allow for comparison with previous work (see Croft et al., 2010; Land &
McLeod, 2000). Pearson Product Moment correlations demonstrated that there were
highly significant relationships between the timing of the PTI and the total PTD for both
bowler (r = -.97, p < .01) and random machine tasks (r = -.93, p < .05), but not for the
blocked machine condition (r = -.65, p = .23). Initiating a pursuit track earlier allowed for a
greater overall time spent pursuit tracking the ball (PTD), rather than an earlier visual
saccade as would have predicted from previous research (e.g., Land & McLeod, 2000).
Chapter 6 – Visual strategies under distinct practice task constraints
119
Figure 6.4. Individual and group pursuit tracking responses under changing task constraints; a) PTI; b)
PTD; c) group means. For 6.4a and 6.4b lines indicate individual batters means across all conditions.
Visual saccades
A mixed model ANOVA revealed significant main effects for number of saccades on
experimental task, F(2,140) = 4.99, p < .01, η2 = .07, and batter, F(4,70) = 6.90, p < .01, η2 =
.28, with an insignificant condition x batter interaction, F(8,140) = .82, p > .05, η2 = .05.
Bonferroni post hoc comparisons with an adjusted alpha level of .01 on number of saccades
revealed that batters used a visual strategy which incorporated a visual saccade in
significantly fewer trials when facing a ‘live’ bowler (72.33%) when compared to both
blocked (85.33%) and random ball machine tasks (88.00%). Additionally, comparisons
demonstrated that Batter 5 (97.87%) completed a significantly larger proportion of
saccades across all tasks, when compared with both Batter 1 (68.89%) and Batter 2
(66.67%). Both group and individual responses are presented in Figure 6.5. Broken down by
length, batters completed more visual saccades when balls were ‘short’ (B: 81% of trials;
0
10
20
30
40
50
60
70
80
90
100
1 2 3 4 5
Perc
enta
ge o
f bal
l-flig
ht (
% re
leas
e-bo
unce
)
Batter
a)
0
10
20
30
40
50
60
70
80
90
100
1 2 3 4 5
Perc
enta
ge o
f bal
l-flig
ht (
% re
leas
e-bo
unce
)
Batter
b)
B BMB BMR
0
10
20
30
40
50
60
70
80
90
100
B BMB BMRPerc
enta
ge o
f bal
l-flig
ht (
% re
leas
e-bo
unce
)
Batting Task
c)
PTD PTI
120
BMB: 100%; BMR: 100%) compared to ‘good’ (B: 60%; BMB: 82%; BMR: 92%) and ‘full’ (B:
69%; BMB: 76%; BMR: 72%).
When saccades were present in a batter’s visual search strategy, a mixed model ANOVA
revealed that there were significant main effects for the timing of the saccade (as a % of
ball flight) on both experimental task, F(2,179) = 7.97, p < .01, η2 = .12, and batter, F(4,177)
= 3.51, p < .01, η2 = .09. Post hoc comparisons revealed that when present, saccades
occurred later in the flight of the ball (e.g., closer to ball bounce location) when facing a
‘live’ bowler (90.47 ± 9.43%), compared to both blocked (84.18 ± 13.08%) and random ball
machine conditions (80.63 ± 16.23%). Additionally, comparisons revealed that Batter 1
(90.99 ± 7.34%) produced visual saccades significantly later in the ball flight than Batters 3
(82.19 ± 9.78%) and 5 (81.23 ± 6.33%). Figure 6.6 provides an analysis of group data for
trials including a visual saccade. Under ‘live’ bowler conditions the pursuit track is initiated
earlier, and the batters gaze is allowed to fall behind the ball before performing a later
saccade closer to the bounce point of the ball (i.e. 100% ball flight). Conversely, under ball
machine conditions the pursuit track is initiated later, with less time spent with their visual
gaze behind the ball before performing a visual saccade.
Further t-tests revealed that PTD was significantly shorter when a saccade was present in a
batter’s visual strategy, compared to when a saccade was not required, consistent across
‘live’ bowler, t(73) -1.99, p < .05, blocked, t(73) -3.68, p < .01, and random task constraints,
t(73) -3.90, p < .01.
Chapter 6 – Visual strategies under distinct practice task constraints
121
Figure 6.5. Individual and group visual saccade responses under changing task constraints; a)
Number of saccades (as a % of total trials); b) Timing of visual saccade (as % of release-bounce
point); c) group means. Lines (a and b) indicate individual batters means across all conditions.
Figure 6.6. Group means for the relationship between visual pursuit tracking and occurrences of
saccades. PTI = Pursuit track initiation; PT-end = the offset of the pursuit track duration. Bars
represent group means across all three experimental tasks.
50556065707580859095
100
1 2 3 4 5
Perc
enta
ge o
f tot
al tr
ials
(%)
Batter
a)
50556065707580859095
100
1 2 3 4 5
Perc
enta
ge o
f bal
l-flig
ht (
%)
Batter
b)
B BMB BMR All
0102030405060708090100
50556065707580859095
100
B BMB BMR
Perc
enta
ge o
f tot
al tr
ials
(%)
Perc
enta
ge o
f bal
l-flig
ht (
%)
c)
Timing of Saccade Number of Saccades
122
Individual responses and skill level
Figures 6.7 and Table 6.2 provide a summary of visual tracking variables and skill ranking for
individual level analysis. Skill ranking correlations revealed some significant relationships
between a batter’s ranking and visual tracking variables (see Table 6.2). Correlations are
less evident in findings against a ball projection machine, compared to when batting against
a ‘live’ bowler. Results demonstrate a significant relationship between skill level (based on
QoC, FoBS and coach ranking) and tracking initiation and total duration, in addition to total
number of saccades. High ranked batters begin the pursuit track earlier than middle and
lower ranked batters, and track for a longer proportion of ball flight; a finding particularly
evident when facing bowlers (see Figure 6.5a and 6.5b).
Figure 6.7. Individual batter mean percentage scores across all conditions for visual tracking
variables. Batters are ordered by skill level (highest to lowest, left to right). PTI = Pursuit track
initiation; PTD = pursuit track duration.
0
10
20
30
40
50
60
70
80
90
100
0
10
20
30
40
50
60
70
80
90
100
1 2 3 4 5
Perc
enta
ge o
f all
tria
ls (%
)
Perc
enta
ge o
f bal
l-flig
ht (
%)
Batter
PTD PTI Saccade Number of Saccades
Chapter 6 – Visual strategies under distinct practice task constraints
123
Table 6.2. Correlations of batters skill ranking with visual tracking variables.
All shots Bowler Ball machine
Blocked
Ball machine
random
r p r p r p r P
PTI .95 .01* .94 .04* .67 .22 .87 .06
PTD -.90 .03* -.91 .03* -.88 .06 -.84 .07
Timing of saccade -.67 .22 -.61 .27 -.60 .28 -.71 .17
Number of saccades .91 .02* .75 .15 .94 .02* .87 .06
6.5. Discussion
Land and McLeod (2000) proposed that a key characteristic of skilled batting performance
was the early and accurate visual saccade to the anticipated bounce point of the ball
following a short period of pursuit tracking. However, one major concern was that these
pursuit track characteristics were observed under experimental constraints representative
of an artificial training task; batting against a ball projection machine. The data in this
Chapter demonstrated that significant differences exist between the visual characteristics
of developmental batters under changing task constraints, including a representative task
of facing a ‘live’ opponent delivering a ball.
Performance and visual strategies
Similar to previous work, batting performance scores (QoC/ FoBS) were significantly
reduced when responding to balls delivered from a projection machine (see Figure 2; also
see Chapter 3). All batters (except batter 5) had a greater or equal performance (QoC)
when facing a bowler compared with a ball machine; additionally all batters performed
better under blocked constraints compared with a random ball machine condition. It is
apparent that pre-knowledge of the upcoming delivery allows the batter to greatly increase
the interceptive quality of the resulting action, however, it should be noted that all batters
had a reduction in FoBS (an indication of the aggressive intent of the shot) in the blocked
condition. Contrary to prediction, batters reduced the forcefulness of the hitting action
when they had pre-knowledge of the upcoming delivery. It may be that batters premeditate
the required action, resulting in lower levels of adaptive decision making behaviour in these
124
well practiced ‘short’, ‘good’, and ‘full’ areas, with fewer different shots and deepening of
performance ‘attractor’ states (see Chapter 7; also see Pinder, Davids & Renshaw, in press).
As hypothesised, and in accordance with performance scores, when batters were provided
with advanced information of a bowler’s action (beyond ball-flight from release provided by
a machine), they were able to significantly reduce the delay between release and the
initiation of a smooth pursuit track of the ball in flight (see Figure 6.4). Consequently,
batters were all able to pursuit track the ball for a greater percentage of the ball-flight
when facing a ‘live’ opponent (40-70% ball-flight), compared to both blocked and random
conditions (30-65%; note the large within-participant variability). Collectively,
developmental batters visual tracking performance was similar to that seen in previous
work (Croft et al., 2010; Land & McLeod, 2000); with few discernable differences
demonstrated for PTI between blocked and random ball machine conditions (however see
individual differences below; also see Figure 6.4). However, PTD was longer under blocked
conditions compared to random; a suggestion that some pre-knowledge of upcoming
delivery was useful in aiding the visual strategy, and accordingly QoC for all batters (see
Figure 6.2). It may be that despite any discernible difference in initiation times, pre-
knowledge of the possible angle of delivery allowed batters to ‘wait’ for the ball and track
for a longer duration once the correct angle was confirmed; this appears to be particularly
evident for Batter 1 (see below).
Batters facing a ball machine tracked the ball in a similar manner to batters in the study of
Land and McLeod (2000), however, when facing a ‘live’ opponent bowling the ball, batters
initiated smooth pursuit tracking significantly earlier (≈ 25% of the ball-flight), continued it
for significantly longer, and therefore sampled a greater percentage of the critical post-
release ball flight information observed to define skilled performance in cricket batting (see
Müller et al., 2009). It was hypothesised that earlier initial pursuit tracking behaviour would
result in earlier saccades to a predicted bounce location (e.g., a quicker recognition of ball
length). However, earlier PTIs resulted in significantly longer PTDs for all batters when
facing a bowler, removing the need for earlier predictive saccades. In fact, all batters
significantly reduced the number of visual saccades they performed against bowlers,
compared to batting against the ball machine (for an exception see Batter 1, Figure 6.5; also
see below). Furthermore, when these saccades were present (i.e., when they were required
as part of the batters visual strategy) they occurred significantly later in ball-flight against
bowlers (> 90% of the ball-flight), suggesting that batters produced more accurate saccades
Chapter 6 – Visual strategies under distinct practice task constraints
125
at the critical timing of bounce point. Taken together (see Figure 6.6), these visual
measures suggested that when facing a bowler, batters pursuit tracked for a longer period
of the early ball flight before ‘falling behind’3 the ball. At this point batters appear to make
no instant visual saccade but proceed to follow ‘behind’ the ball before making an accurate
visual saccade to the bounce point. In trials where no visual saccade was evident, batters
tracked the ball for a greater proportion of ball flight before falling behind, again making no
attempt to catch up via foveal vision; this suggests that the required information may have
been extracted over this longer tracking duration, or enough information was gained to rely
on peripheral vision. Under ball machine task constraints, developmental performers
demonstrated visual search strategies in line with previous research (Croft et al., 2010; Land
& McLeod, 2000). Batters tracked the ball for a similar length and period of ball flight,
before making an early saccade to the anticipated bounce point following a short lag
behind the ball. It is possible that these key differences between task constraints
demonstrate that batters adopted both a predictive strategy (when facing a bowler) and a
reactive strategy (when facing a ball machine), when functional. Batters picked up ball-
flight information later, seemingly allowing the ball to ‘wash over the retina’ therefore
appearing to track for a shorter period of time, before making a reactive and necessary
saccade ahead to an anticipated bounce point (Glazier, Davids, & Bartlett, 2002).
Individual and skill related differences
As discussed previously, batters tended to perform better on all performance and visual
measures when facing a bowler, compared with either of the ball machine tasks.
Interestingly, two Batters (the best and worst) maintained or increased the quality of action
(QoC) when facing blocked trials against a ball machine when compared to a ‘live’ bowler
(see Figure 6.2); both of these Batters (1 & 5) reported large volumes of weekly practice
time dedicated to this specific task. Furthermore, Batter 1 initiated the pursuit track
significantly later against the blocked machine with a significant reduction in the number of
visual saccades required without detriment to performance. Small individual differences
between ball machine tasks may be indicative of differences in practice histories or skill
level with the specific type of machine used, however, similarities between the two distinct
delivery methods demonstrate that the differences between visual and performance
3 A phrase used to demonstrate an instance when the foveal vision does not keep up with the previous pursuit track, lagging behind the ball falling below the visual gaze. Generally the performer still appears to be making continual adjustments following the line of the ball.
126
measures are a result of the removal of task specific information sources (e.g., a bowler’s
action) rather than differences in the additional information (e.g., knowledge of likely
bounce point). Despite being highly skilled under all conditions, distinct visual strategies of
Batter 1 may be an indication that a performer has learned to ‘bat against the machine’
(Pinder et al., 2009). Although self-reported scores do not provide a detailed history of use,
they do allow us to assess the current and shorter term volume of practice under machine
conditions. Interestingly, the three Batters (2, 3, & 4) who reported little weekly ball
machine use demonstrated larger differences between the bowler and machine task
constraints, and few discernible differences between blocked and random conditions.
QoC and FoBS scores were used as within-task assessments of skill level to support a
coaching assessment and provide an overall ranking; allowing us to assess any visual
differences within the current participant group. Furthermore, as ranking is partly based on
overall experimental task performance, some inferences can be made regarding the link
between task and visual performance. Figure 6.7 demonstrates the four key measures and
their relationship to the batters rankings. Although assessments in the current study are
only based on 5 batters there are some significant differences between (relatively) high and
low skilled batters. Top order Batters (1&2) outperformed their lower skilled counterparts
(middle order 3 & 4 and lower order Batter 5) on all visual measures. Higher skilled batters
initiated the pursuit track of the ball earlier following release, allowing for a greater PTD,
and therefore greater sampling of early ball-flight. These findings are particularly evident
when facing a ‘live’ opponent (see Table 6.2). Results also demonstrated that the presence
of a visual saccade is not necessarily required for successful performance; indeed the
highest skilled Batter (1) within the current study performed the least number of saccades,
while the lowest skilled Batter (5) performed the most (in almost every trial; number of
saccades performed appears highly related to skill level of these developmental batters –
see Figure 6.7). It may be that visual training batters to pick ball up earlier from the
moment of release may decrease the number and presence of visual saccades, in the first
instance. However, it may be that as players progress through the developmental pathways
that require them to face bowling of higher speeds, earlier tracking allows faster prediction
of bounce point under greater temporal demand. It could be speculatively suggested that
the top order players had developed their ability to initiate pursuit tracking earlier as a
result of being exposed to faster bowlers for greater periods of time and as a consequence
of performing in adult competitions alongside their commitments with the school team.
This potentially crucial idea clearly requires further empirical testing.
Chapter 6 – Visual strategies under distinct practice task constraints
127
6.6. Conclusion
Both group and individual interpretations of the data outlined above suggest that
significant and critical differences may exist between visual search strategies when facing
bowlers and ball machines. Based on findings of the current study, it is therefore suggested
that large volumes of practice under artificial task constraints (see Chapter 5) may have
influenced the interpretations made in previous research. Findings suggest that
understanding of the specific role of visual saccades and their relationship to pursuit
tracking strategies in fast ball sports are currently limited. Here, batters were, over multiple
trials, able to track the ball for an adequate period of ball-flight to negate the use of visual
saccades to ‘catch-up’ with the ball even under greater temporal demand than seen in
previous research. It could be argued that for an expert batter the moderate temporal
demand utilised in previous studies (e.g., ball machine at 25 m·s-1) would not represent a
difficult task, and they may have accrued a large history of practice against such task
constraints heavily influencing previous interpretations (Croft et al., 2010; Land & McLeod,
2000). Further work is needed to assess the visual strategies of highly skilled performers
under similar task constraints studied here, with work focussed on integrating visual search
studies with kinematic information to understand the perception-action process in rich
performance environments (e.g., Panchuk & Vickers, 2006). Future work should continue to
assess performance under both bowler and machine task constraints to further our
understanding of the specific role of visual saccades in skilled performance in fast ball
sports, and ensure that research and practice tasks are representative in their learning
design (see Chapter 4 & 5).
129
“Act always so as to increase the number of choices.”
H. v. Foerster (1911-2002)
Chapter 7 – Meta-stability in dynamic interceptive actions
131
Chapter 7 – Meta-stability and emergent performance of dynamic
multi-articular interceptive actions
The following chapter provides evidence for the differences in movement organisation
under changing task constraints. The chapter is a product of the emergent nature of both
the programme of research, and movement organisation under representative practice
conditions. The chapter demonstrates how meta-stability is an important concept for
learning design in sport.
This chapter is based on the following peer-reviewed article:
Pinder, R. A., Davids, K., & Renshaw, I. (2012). Meta-stability and emergent performance of
dynamic multi-articular interceptive actions. Journal of Science and Medicine in Sport.
132
7.1. Abstract
Adaptive patterning of human movement is context specific and dependent on interacting
constraints of the performer-environment relationship. Flexibility of skilled behaviour is
predicated on the capacity of performers to move between different states of movement
organization to satisfy dynamic task constraints, previously demonstrated in studies of
visual perception, bimanual coordination, and an interceptive combat task. Meta-stability is
a movement system property that helps performers to remain in a state of relative
coordination with their performance environments, poised between multiple co-existing
states (stable and distinct movement patterns or responses). The aim of this study was to
examine whether meta-stability could be exploited in externally-paced interceptive actions
in fast ball sports, such as cricket. Here we report data on meta-stability in performance of
multi-articular hitting actions by skilled junior cricket batters (n = 5). Participants’ batting
actions (key movement timings and performance outcomes) were analysed in four distinct
performance regions varied by ball pitching (bounce) location. Results demonstrated that,
at a pre-determined distance to the ball, participants were forced into a meta-stable region
of performance where rich and varied patterns of functional movement behaviours
emerged. Participants adapted the organisation of responses, resulting in higher levels of
variability in movement timing in this performance region, without detrimental effects on
the quality of interceptive performance outcomes. Findings provide evidence for the
emergence of meta-stability in a dynamic interceptive action in cricket batting. Flexibility
and diversity of movement responses were optimised using experiential knowledge and
careful manipulation of key task constraints of the specific sport context.
Chapter 7 – Meta-stability in dynamic interceptive actions
133
7.2. Introduction
In complex, degenerate, neurobiological systems, adaptive patterns of movement
behaviour are context specific and dependent on the interacting constraints exploited by
the system (Kelso, 1995). In neurobiology, skilled behaviour can be defined as the
acquisition of a functional relationship between an individual performer and the
environment, characterised by an attunement (sensitivity) to key perceptual variables
(information) and refinement (i.e. adjustment through experience) of movement responses
(Jacobs & Michaels, 2007). From this standpoint, adaptive behaviours are based on
emergent and functional outcomes of indeterminate decision and action processes during
performance and learning (Davids et al., 2006). The adaptive flexibility of skilled human
performance is predicated on neurobiological degeneracy (a technical term describing how
the same performance goal can be achieved through different patterns of movement
coordination), and the capacity to move between different states of organization to satisfy
dynamic performance task constraints; a neurobiological property referred to as
multistability (Hristovski et al., 2006; Kelso, 1995). Edelman and Gally (2001, p. 13763)
described degeneracy as the “ability of elements that are structurally different to perform
the same function or yield the same output.” Degenerate perceptual and action sub-
systems provide a performer with the capacity to contextually adapt actions in dynamic
environments (Edelman & Gally, 2001), supporting transitions between different states of
movement organization (e.g., Kauffmann, 1995). Meta-stable or ‘dynamically stable’ states
allow neurobiological systems to remain in a state of relative coordination with the
performance environment, poised between multiple co-existing states of movement
organisation, ideal for performance in dynamic sports (Kelso, 1995, 2008). Meta-stability
can be observed when a movement system performs under a constant constellation of task
constraints (e.g. distance to a target to intercept) with a specific amount of time available
during which different movement solutions are explored. If, under specific practice task
constraints, the movement system switches to more than one movement solution (stable
attractor), meta-stability is present. If, under changing task constraints, the movement
system remains in an initial attractor and does not transit between solutions, monostability
is present. Meta-stability can be exploited during sport performance when the movement
system suddenly equilibrates to a second movement solution to satisfy changing task goals
(Jeka & Kelso, 1995).
134
Therefore, it is an important movement system property, explaining how rich, varied and
creative movement patterns can spontaneously emerge as performers adapt their actions
to achieve particular performance goals (Guerin & Kunkle, 2004). A significant body of
behavioural neuroscience research suggests that meta-stability is central to the way human
brains work (e.g., Tognoli & Kelso, 2009), and is a common feature of effective functioning
complex systems (Kelso, 2008). Some previous work has demonstrated meta-stable
functioning in visual perception (Gross, 1996), rhythmic bimanual coordination (Jeka &
Kelso, 1995), and coordination dynamics in the brain (Tognoli & Kelso, 2009). However,
there have been few attempts to verify meta-stability in movement performance in
dynamic sport environments (Davids & Araújo, 2010). Studies of movement models in sport
are extremely useful because they can provide unique insights into neurobiological control
and organisation of goal directed multi-articular actions under changing task constraints
(Rein, Davids, & Button, 2010), particularly those requiring high levels spatial or temporal
precision (e.g., Renshaw & Davids, 2004).
How might the manipulation of task constraints in performance of multi-articular
interceptive actions allow the identification of regions of stability, and functional
adaptation of movement variability in sport contexts? One study on emergence of adaptive
multi-articular movement patterns and responses in a meta-stable performance region was
undertaken by Hristovski and colleagues (2006). Novice performers were required to
complete a self-paced interceptive action: punch a heavy boxing bag at deliberately
manipulated body-scaled distances to the target. At far distances (e.g., 1-1.2 of the boxers
arm length to target scaled distance) only one action emerged, a ‘jab’. At closer distances
(e.g. 0.3) only ‘uppercuts’ or ‘hooks’ emerged, but at a critical value of scaled distance to
target (0.6), performers were able to explore rich and varied range of movement responses
such as ‘uppercuts’, ‘hooks’ or ‘jabs’. These findings demonstrated how, in this specific
meta-stable region, performers were able to exploit inherent multi-stability based on
system degeneracy (the ability to transit between different stable movement solutions to
achieve a performance goal), allowing a wider variety of affordances (or opportunities) for
action; while at other distances performers had a limited number of performance
possibilities. The findings by Hristovski et al. (2006) were important because they suggested
that in the meta-stable performance region, individuals can assemble and explore
functional and novel movement solutions to satisfy task constraints. Further work is a
needed to investigate candidate meta-stable regions of a performer’s perceptual-motor
Chapter 7 – Meta-stability in dynamic interceptive actions
135
workspace (i.e. the hypothetical map of all possible movement solutions available to a
learner) under varying task constraints in sport.
The study of Hristovski et al. (2006) involved ’novices’ with at least 12 months of training,
suggesting that performers at a more advanced control stage of motor learning (see
Newell, 1985) can exploit system degeneracy when placed in meta-stable regions of
performance. In this stage of learning in dynamic movement systems, noise in the form of
movement variability can play a functional role by enhancing the probability of the
performer transiting between established and stable states of movement organisation,
allowing exploration of multiple task solutions (Schöllhorn et al., 2006). From this
viewpoint, variability (noise) has the capacity to enhance the flexibility of the skilled human
movement system during learning (Schöllhorn et al., 2006), forcing the learner to broaden
the area of search for a functional movement solution from the number of available
options in the learner’s perceptual-motor workspace (i.e. a skilled performer choosing a
movement response to intercept a moving ball with a bat in many different ways).
Hristovski et al. (2006) showed how task constraints (e.g., scaled performance regions)
might be manipulated to lead learners to create and discover new patterns of movement
organization and performance responses. However, there is a need for more research to
demonstrate the existence of meta-stability in performance of multi-articular actions in
dynamic performance environments since the boxing task was a self-paced combat task
performed against a stationary target rather than an opponent. No research has
investigated the existence of meta-stability under externally-paced task constraints in a
representative task requiring performers to co-adapt their actions with an opponent. This is
an important distinction, since presence of an opponent increases uncertainty for
performers and constrains them to use probabilistic perceptual judgments for decision
making (Jackson & Morgan, 2007), rather than self-directed actions (e.g., using the
biological movement of an opponent to predict the pitching location of a ball to be
intercepted – a critical feature of success in fast interceptive actions).
Here, we present data of behavioural responses (movement timing and performance
responses) in multi-articular interceptive hitting actions under carefully manipulated task
constraints imposed by differences in ball pitching location. The aim of the study was to
examine how meta-stability could be exploited for performance enhancement in externally
paced interceptive actions in fast ball sports, such as cricket batting. It was expected that
136
relatively skilled individuals at the control stage of learning could exploit system
degeneracy, and functionally adapt their movement responses (e.g., multi-stable
movement solutions or shot types). In this way, analyses of movement timing (i.e.
functional variations in key temporal components of multi-articular actions) can provide
insights into the stability of the specific ‘attractors’ (stable and functional patterns of
organisation) under varying task constraints. Based on the methods of Hristovski and
colleagues (2006), it was anticipated that a candidate meta-stable region would emerge at
a particular body-scaled ball pitching location; a pitching location requiring one of two co-
existing initial movement responses, with a step towards (forward) or away (back) from the
approaching ball. In the task of cricket batting, this ball-pitching region was identified a
priori as a potential meta-stable region based on experiential knowledge (Woolmer et al.,
2008), and performance observations. Cricket bowlers attempt to pitch the ball in this
location (see Figure. 1: region 3) to create uncertainty for batters by exploiting the co-
existence of two functional movement responses (i.e., batters are unsure whether to move
forward or back). In the candidate meta-stable region, it was expected that more
movement timing variability would emerge as batters adapted their actions to ensure that
quality of performance outcomes were maintained under changing task constraints.
7.3. Method
Participants
Six participants (Batters: mean age 16.32 ± 0.30 years) with a mean of 8.83 ± 1.72 years of
competitive junior cricket experience were recruited for the study, and were matched on
anthropometric characteristics (mean height: 1.76 ± 0.04 m). Batters were matched in
height to allow for standardised body-scaling of ball pitching regions. Participants had
received similar amounts of task-specific practice, and could be considered to be
moderately skilled junior performers, adjudged by 2 Cricket Australia Level 3 coaches and
motor learning specialists to be in the control stage of motor learning for this task (Newell,
1985). Due to bowling workload concerns in attaining required number of trials each batter
faced three bowlers (mean age: 15.25 ± 0.99 years). Bowlers had similar conventional
bowling (ball delivery) actions and physical attributes (peak height of bowling arm: 2.10 ±
0.05 m; mean bowling speed: 28.29 ± 0.96 m·s-1). Peak height was measured from a sagittal
view of the bowling line. Ball speed was assessed using a sports radar gun (Stalker Radar,
Texas). One batter was later removed from the analysis due to not completing the required
Chapter 7 – Meta-stability in dynamic interceptive actions
137
number of shots in each of the performance regions. All participants wore full protective
equipment and provided informed consent, with ethical clearance obtained through a
university ethics committee.
Procedure
Data collection took place in the participants’ regular practice facility. Four spatial target
regions (0.5 x 1 m - see Figure 7.1) for ball pitching location (bounce point) were created in
order to require batters to step both forward and backwards to intercept balls. Regions
were body-scaled to the batters’ stature, and based on accuracy levels achievable by
developmental bowlers, allowing for consistent and standardised target areas during data
collection. Three of the performance regions (see Figure 7.1) were based on typical ball
pitching locations focused on during batting skill development (Woolmer et al., 2008):
region 1) ball pitching close to the batter affording a front foot shot (2.5-3.5 m from the
stumps), region 2) ball (5-6 m) bouncing to the height of the top of the stumps (bowlers’
target in cricket), also requiring the batter to move forwards, and region 4) ball (8-9 m)
bouncing higher, typically requiring a batter to move backwards to intercept the ball. A final
performance region was created between regions 2 and 4, predicated on experiential
knowledge as forcing participants into a region of greater uncertainty for response
organisation (candidate meta-stable region 3: 6.5-7.5 m). The use of four performance
regions was chosen to provide insights into the stability and variability of movement timing
in well practiced movement patterns (for example, a ball pitching in regions 1 and 2 are
practiced almost exclusively in the early stages of movement organisation for this type of
interceptive task, and heavily throughout developmental stages in cricket).
Batters faced bowlers in rotation, reminiscent of a standard practice session. Batters were
instructed to perform as they would in a competitive performance context, by attempting
to score as many runs as they could while avoiding being bowled (ball hitting stumps). No
further instruction or knowledge of the experimental aims was provided. Batters continued
to bat until they had completed 5 trials in each of the performance regions (due to
programme limits on junior bowler workloads). Each bowler followed a randomised script
for ball pitching locations to target. Ball pitching location was noted during collection by
two experienced researchers and accuracy of this judgement was later confirmed
independently by the two researchers before analysis of movement data from video
capture. Two event-synchronised video cameras (Casio EXILIM Pro EX-F1: 60 Hz)
138
concurrently captured participants’ movement organisation and moment of ball release for
frame by frame analysis. A third camera (Sony HVR-V1P, 50 Hz) was positioned behind the
batter to provide shot classifications.
Figure 7.1. Side and above views of experimental setup. Performance regions are numbered with
respect to distance of ball pitching from batter.
Analysis
Batters’ movement responses were analysed by two skill acquisition specialists, who were
also qualified Level 1 and 2 cricket coaches. Shot type (by direction) and movement
response (gross movement of the batter forwards or backwards) were recorded and
grouped by performance region. Mean number of different cricket shots (classified by
direction) were calculated for the four distinct performance regions. Measures of quality of
bat-ball contact (QoC), validated by Müller and Abernethy (2008), and forcefulness of bat-
swing (an estmation of the attacking or defensive intent of the interceptive response; FoBS,
see Mann et al., 2010) were used as simple but reliable tools for assessing interceptive
success. A trained observer provided a QoC and FoBS score for each trial in line with the
validated measures. QoC scores were defined as: (1) the ball contacting the bat and
travelling in a direction consistent with the pre-contact plane of bat motion/ swing (2
points), (2) the ball contacting the bat but deflecting in a direction inconsistent with the
pre-contact plane of bat motion/swing (1 point), and (3) the (missed) ball not making
contact with the bat (0 points). FoBS scores were defined as: (1) a complete follow-through
20.12m (pitch length)
17.7m (distance between creases)
Batter1 2 3 4
Bowler
Stumps3.5 m6 m
7.5 m9 m
Ball Release
0.71 m
Performance regions
Chapter 7 – Meta-stability in dynamic interceptive actions
139
of bat-swing after point of bat–ball contact (2 points), (2) an incomplete follow-through of
bat-swing after point of bat–ball contact, and (3), no follow-through of bat-swing after
point of bat–ball contact, or no attempt is made to hit the ball. Reliability was assessed on a
selection of 20 random trials (20%). Intra-rater reliability was assessed by comparing two
video reviews (with a 4-week break) of the first observer, while inter-rater reliability was
assessed by comparing the scores of the first observer with those of a second observer.
Strong correlations were found for both intra- (rs = .85) and inter-rater (rs = .90) reliability,
consistent with previous work (Mann et al., 2010).
After previous work, key phases of the batters’ actions were identified as: (1) point of ball
release, (2) initiation of backswing of the bat, (3) initiation of first movement of the front or
back foot (e.g., the definitive movement forwards or backwards), (4) initiation of the
downswing of the bat, (5) placement (planting) of the front or back foot, and (6), point of
bat–ball contact (Pinder, Davids, et al., 2011a). Moment of ball release was recorded as the
first frame after the ball had left the bowler’s hand. Foot movement initiation and
placement were defined as the first frame after the foot had lifted off and been placed on
the ground, respectively. Initiation of backswing and downswing were identified by an
experienced researcher using frame-by-frame analysis (see Pinder, Davids, et al., 2011a).
Group means of each batter’s standard deviation measure (SD) at each phase of the multi-
articular action were used to estimate variability of temporal performance aspects (Fleisig,
Chu, Weber, & Andrews, 2009). Separate one-way within-participants ANOVAs with
repeated measures were used to analyse the data on all dependent measures. In the (one)
case of violation of the sphericity assumption, a Greenhouse–Geisser correction was used
to adjust the degrees of freedom for treatment and error terms of the repeated measures
variables in the ANOVAs. Following these analyses, post-hoc pairwise comparisons were
undertaken to assess which comparisons were statistically significant in each instance.
Bonferroni adjustments were used in all cases to control for type I error resulting from any
interdependence within dependent measures. Finally, partial eta-squared (ηp2) values were
provided for each ANOVA to provide an indication of the effect size or magnitude of the
differences in variability. Given that recent insights in behavioural sciences have
demonstrated how the tendency to average performance data for statistical analysis can
mask functional variability observed in individual participants (see Newell, Liu, & Mayer-
Kress, 2001), results were assessed on an individual basis in addition to group analysis.
Exemplar data are used to illustrate the variability in movement timing variability identified
using inferential statistics.
140
7.4. Results
Figure 7.2 provides a pictorial representation of the performance responses, including types
of interceptive response by direction, and primary movement of the batter (e.g., forward or
backwards before time of interception). Individual batters’ interceptive actions (e.g., shot
direction) were highly varied when balls pitched in the candidate meta-stable performance
region (region 3: mean number of different types of shots: 4.60 ± 0.5), when compared to
region 1 (2.20 ± 0.4), 2 (2.00 ± 0.7), and 4 (2.4 ± 0.8). Batters completed all trials in regions 1
and 2 with a primary or gross movement forward, and all trials in region 4 with a backwards
movement response. Conversely, batters, when placed in the candidate meta-stable
performance region (3), demonstrated 48% front foot responses, and 52% back foot
responses (see Fig. 2). It should be noted that in this region, some back foot shots were
played to balls pitched nearer to the batter, while some front foot shot were played to balls
that were pitched further away (i.e., there was not a line across the middle of this region
where batters played front foot shots on one side and back foot shots on the other).
Figure 7.2. Pictorial representations of types and consistency of movement responses (i.e. shot by
direction and batters’ primary movement) in four distinct performance regions categorised by ball
pitching location. Note: lines indicate shots categorised by type, and are intended to demonstrate
consistency and number of responses. Figure and response outcomes are not to scale.
There were no significant effects of pitching location on either QoC scores, F(3,72) = 1.48, p
> .05, ηp2 = .06, or FoBS scores, F(3,72) = .43, p > .05, ηp
2 = .02. Both quality and
intentionality of the action (QoC: 1.64 ± .63; FoBS: 1.36 ± 0.48) when responding to balls
1 2 3 4
Front foot response
Back foot response
Chapter 7 – Meta-stability in dynamic interceptive actions
141
pitched in region 3 were reflective of the scores observed in region 1 (QoC: 1.92 ± .28;
FoBS: 1.52 ± .71), 2 (QoC: 1.68 ± .69; FoBS: 1.36 ± .57) and 4 (QoC: 1.76 ± .52; FoBS: 1.36 ±
.64).
All batters showed highly stable movement timing in regions 1, 2 and 4 as evidenced by low
standard deviations in initiation times, but greater movement timing variability when balls
pitched in the candidate meta-stable performance region 3. Figure 7.3 shows exemplar
data for comparisons of movement timings of the unfolding interceptive responses (5 trials
per target region) of two batters (B2 and B4). In this way, data demonstrated movement
coupling between upper and lower extremity responses utilised by individuals (e.g., in
comparing the different functional movement timing strategies of B2 and B4 in region 4),
and provides an assessment of the stability of movement organisation in distinct
performance regions (e.g., amount of variability across multiple trials).
Both backswing, F(3,12) = 15.19, p < .01, ηp2 = .79, and downswing timings, F(3,12) = 13.94,
p < .01, ηp2 = .78, were significantly affected by performance region, with higher variability
in initiation times when balls pitched in the candidate meta-stable region 3, compared to
regions 1, 2 and 4 (all p < .05). Furthermore, initial timing of foot movement (e.g.,
demonstrating a decision to move forward or back), F(1.17,4.68) = 8.80, p < .01, ηp2 = .69,
and final foot placement, F(3,12) = 101.35, p < .01, ηp2 = .96, were significantly affected in
region 3, with greater amount of movement timing variability present when compared to
other performance regions (all p < .05). Figure 7.4 shows estimations of variability in timing
of the four key movement components, with the greatest variability typically occurring in
the later phases of the interceptive action (e.g., final foot placements: ηp2 = .96).
142
Figure 7.3. Unfolding movement organisation for; a) Batter 2 and b) Batter 4, in 4 distinct
performance regions. Region 3 represents the candidate meta-stable performance region. BR = ball
release, BS = backswing initiation, IFM = initial foot movement, DS = downswing initiation, FFP = final
foot placement.
0
0.2
0.4
0.6
0.8
BR BS IFM DS FFP
0
0.2
0.4
0.6
0.8
BR BS IFM DS FFP0
0.2
0.4
0.6
0.8
BR BS IFM DS FFP
Tim
e be
fore
bat
-bal
l con
tact
(s)
0
0.2
0.4
0.6
0.8
BR BS IFM DS FFP
0
0.2
0.4
0.6
0.8
BR BS IFM DS FFP
0
0.2
0.4
0.6
0.8
BR BS IFM DS FFP0
0.2
0.4
0.6
0.8
BR BS IFM DS FFP
Tim
e be
fore
bat
-bal
l con
tact
(s)
0
0.2
0.4
0.6
0.8
BR BS IFM DS FFP
a)
b)
1 2 3 4
Chapter 7 – Meta-stability in dynamic interceptive actions
143
Figure 7.4. Estimations of variability (SD) of key movement initiations during the unfolding
interceptive action for 5 skilled junior performers (batter 1-5 from top to bottom) in 4 distinct
performance regions. Region 3 represents the candidate meta-stable performance region. BS =
backswing initiation, IFM = initial foot movement initiation, DS = downswing initiation, FFP = final
foot placement
0.00
0.02
0.04
0.06
0.08
0.10
0.12
BS IFM DS FFP
0.00
0.02
0.04
0.06
0.08
0.10
0.12
BS IFM DS FFP
0.00
0.02
0.04
0.06
0.08
0.10
0.12
BS IFM DS FFP
0.00
0.02
0.04
0.06
0.08
0.10
0.12
BS IFM DS FFP
0.000.020.040.060.080.100.12
BS IFM DS FFP
1 2 3 4
Estim
atio
ns o
f var
iabi
lity
(SD)
of c
ritica
l mov
emen
t tim
ings
(s)
144
7.5. Discussion
This study attempted to verify how manipulation of specific task constraints in an
interceptive action in cricket might identify a ‘meta-stable’ region of performance which
shaped the emergent movement patterns of participants. Data presented here support
previous investigations of meta-stability in performance of multi-articular actions in sport.
(Hristovski et al., 2006). Experiential knowledge and careful manipulation of task
constraints helped us identify these performance regions in the cricket batting context
(characterised by stability, and periods of functional adaptability). In our study, movement
organisation spontaneously emerged at each ball pitching location as affordances for action
changed (actions that the batter perceived were possible or required). Results
demonstrated how targeting candidate meta-stable regions could provide insights into how
performers organise responses for goal directed actions. Highly stable movement patterns
observed in specific performance regions (e.g., movement timing and performance
responses in regions 1, 2 and 4) exemplify system attractors (e.g., repeatable, information-
movement coupled responses). In these regions, these participants demonstrated stable
patterns of movement timing, due to extensive experience of blocked and repetitive
practice during their development (see Figures 7.3 & 7.4). Furthermore, in these regions,
batters’ selection of movements and shot types were highly consistent, as evidenced by a
limited range of performance outcomes (e.g., in regions 1 and 2 all batters played
exclusively with forward movements, and with a narrow range of shot types either side of
the bowler). Our data showed that forcing a performer into a potential meta-stable region
allowed the spontaneous emergence of rich patterns of movement organisation and
performance responses (Hristovski et al., 2006). In this region, skilled individuals can more
easily perceive alternative options and adapt movement patterns to changing task
constraints. Data showed that, when batters were placed in this region, they were able to
exploit fluctuations in ball delivery and adapt the timing of key components of the
movement system more easily to provide functional performance outcomes. Higher levels
of variability were present for all 5 batters (see Figure 7.4), demonstrating that all
participants were similarly affected by the dynamically stable task constraints and able to
functionally adapt movement timing in this candidate meta-stable performance region.
Furthermore, it might be suggested that high variability in the later stages of the actions,
such as the point of downswing or placement of the foot, are a product of small movement
differences emerging at earlier stages of the action. It is worth noting that all performers in
Chapter 7 – Meta-stability in dynamic interceptive actions
145
this meta-stable region were able to provide the same quality of interceptive response,
with no significant differences between bat–ball contact (QoC) or intentionality scores
(FoBS) when compared to regions 1, 2 and 4. Additionally, in this region performers had a
wider array of performance outcomes (i.e. shot directions – See Figure 7.2), demonstrating
an ability to direct interceptive shots to the same locations with different primary
movements. In this region, there was an equal likelihood of a performer moving forwards
or backwards (48% and 52%, respectively). This finding highlights how two very distinct and
co-existing initial movement responses exist, and provides support for our view that a ball
pitching in this region forces performers into a meta-stable region of batting performance.
Very little research has focused on the concept of meta-stability in the assessment of
organism-environment behaviours beyond simple bimanual actions. As previously
discussed, one exception is a study by Hristovski and colleagues (2006), in which
performers demonstrated specific performance responses emerging at different body-
scaled distances from a heavy punching bag. Body-scaled ball pitching location was
observed in the current study to act as a control parameter between states of movement
organisation in this interceptive batting task, in much the same way as the distance from
the stationary target was found to be critical in the boxing task. The distance that the ball
pitched in front of the batter had a significant effect on movement timing variability,
performance responses and emergent affordances for action (e.g., opportunities for
different shot types), echoing results reported by Hristovski et al. (2006). Taken together
the data suggest that significant increases in variability of movement timing and
performance responses should be expected when performers are placed in a meta-stable
region. This type of movement variability is functional, reflecting how performers explore
the available perceptual-motor workspace (i.e. the hypothetical map of possible movement
solutions available) and should not be construed as performance error. Instead, patterns of
functional movement variability need to be interpreted with respect to consistent
performance achievement. These participants at the control stage of learning
demonstrated how stable patterns of movement organisation could be functionally
adapted to provide consistent performance outcomes. Harnessing system degeneracy
allows for learners to trade-off stability (specificity in movement control) and instability
(diversity) under changing task constraints to become highly adaptive and successful
decision makers (Edelman & Gally, 2001). In the meta-stable region performers can
function neither completely dependently on environmental information to regulate actions,
nor completely independently. Utilising experiential and empirical knowledge to seek and
146
identify meta-stable performance regions which enhance exploratory activities, could lead
to greater understanding of behavioural organisation in complex neurobiological systems.
In the current study, well learned performance responses emerged in regions 1 and 2 (ball
pitching locations closer to the batter) demonstrating how the search for movement
solutions is likely to end up at the most stable movement system attractor. Critically, the
deepening of particular attractors (through highly repetitive practice) may increase the
likelihood of a learner ignoring other co-existing performance options. The practice strategy
of acquiring highly stable movement patterns during repetitive practice may become
dysfunctional in a competitive performance context if counteracted by an opponent (a
process called co-adaptation in sport). In understanding this process, opposition teams
could use areas of stability and instability in batters performances to exploit potential
weaknesses in competitive situations; this is a rich area for future applied work. The results
here showed that placing learners in meta-stable performance regions creates adaptive
flexibility and functional variability in their timing and performance responses. (Hristovski et
al., 2009). This type of variability can provide the basis for co-adaptive moves by a learner in
sport, amplifying the exploratory nature of the process and can aid the discovery of
functional and individualised solutions to a specific task goal (Schöllhorn et al., 2009).
7.6. Conclusion
We provided data to demonstrate how manipulation of task constraints can create regions
of meta-stability in sport performance contexts. Performance analysis of cricket batting
demonstrated how individuals at the control stage of learning exploited system degeneracy
and multi-stability to functionally adapt stable movement patterns to satisfy changing task
constraints. Meta-stability, and thus flexibility and diversity of performance responses, can
be optimized using experiential knowledge and careful manipulation of key task constraints
in a sport context. Designing research and practice tasks which focus on candidate meta-
stable regions result in rich and varied patterns of movement organisation and
performance responses, and may allow for the development of better decision makers
Results of this study showed that performers who have a large degree of control over
motor system degrees of freedom can harness system degeneracy and meta-stability to
achieve adaptive and successful performance in dynamic sports contexts. Questions remain
over the presence of meta-stability in novice and highly skilled populations, a rich source
for future experimentation. Future research should focus on establishing an understanding
of how meta-stable regions of performance emerge and decay throughout the learning
Chapter 7 – Meta-stability in dynamic interceptive actions
147
process, using detailed analyses (e.g., 3D motion analysis), and under various task
constraints. For example, it may be that the speed of the approaching object (e.g., ball to
be intercepted) and skill level mediates the ‘size’ of the meta-stable region. This may allow
practitioners to enhance the design of learning environments (Hristovski et al., 2009).
Chapter 8 - Epilogue
149
Chapter 8 – Epilogue
150
8.1. Introduction
The overarching aim of this thesis was to demonstrate the importance of representative
design for both experimental and learning contexts in sport. The use of a movement model
from a sport performance context not only allows for the advancement of theoretical
understanding of human behaviour, but provides methodological implications for sports
science research, and practical guidance in cricket batting.
As outlined in the introduction (see section 1.3), the programme of research concerned a
conceptual, theoretical and methodological approach aimed at enhancing our
understanding of the acquisition and performance of perceptual-motor behaviour in
dynamic interceptive actions. The research presented (Chapters 3-7) examined emergent
performance from an Ecological Dynamics perspective, providing theoretical and empirical
advances in our understanding of how the manipulation of ecological task (i.e.
informational) constraints affect the control of movement organisation of cricket batter’s
actions. Modelling the performer as a complex system using theoretical concepts
emanating from Dynamical Systems Theory (DST) and Ecological Psychology allowed for
unique insights into current understanding of perception and action in sport. Importantly,
the movement model used throughout this programme of work (e.g., interceptive skill in
cricket batting) exemplifies the functional relationship between perception and action, with
empirical findings demonstrating how the design of experimental or learning tasks has
significant effects on the performer-environment relationship. Importantly for this thesis,
the research findings demonstrate that representative design of experimental task
constraints is a critical concern in effectively capturing performer-environment
relationships in experimental psychology, sport science and, specifically, perceptual-motor
behaviour in fast ball sport. Methodologically the results demonstrate the importance of
ensuring that experimental task constraints are representative of the performance context
of interest. On a practical level, the findings provided coaches with an opportunity to target
perceptual training using specific video-simulation designs, and provided cautionary
evidence for the overuse of ball projection machines in training situations. Here, we review
the contribution made at each stage of this thesis and reiterate the important theoretical,
methodological and practical implications of the PhD programme.
Chapter 8 - Epilogue
151
8.2. Phase one
The first phase of this thesis provides a review of previous literature pertinent to the
research questions, and demonstrates the development of a research problem; a problem
outlined for psychological sciences by Egon Brunswik (Brunswik, 1956) more than half a
century ago, and more recently highlighted in fast ball sport through advances in
behavioural neuroscience (van der Kamp et al., 2008). A major concern in studies of
perceptual-motor expertise, particularly in sports science, was (and still is) the reductionist
experimental designs utilised by some researchers. Specifically in studies that have utilised
cricket batting as the task vehicle, the ubiquitous use of ball projection machines, video and
occlusion presentations, and simple non-representative response requirements, have
demonstrated that the methodological concepts introduced in this phase of the
programme of work were essential to further understanding of perceptual-motor skill in
fast ball sport. The removal of representative action requirements in experimental design is
currently limiting or even misleading understanding of perceptual-motor skill in sport.
Findings from this phase of the research provided evidence for the concern of generality of
performance data from experimental and learning tasks to those tasks representative of a
performance context of facing a ‘live’ opponent. The results of this work (see Chapter 3)
revealed significant differences in the performance and movement characteristics of
developmental cricket batter’s actions under changing task constraints: those of a
representative task of facing a ‘live’ bowler, a life-size video simulation, and a ball
projection machine. Results demonstrated that batters were able to functionally adapt
behaviours for each specific task highlighting the degenerate nature of skilled human
movement systems (also see Davids & Araújo, 2010; see Edelman & Gally, 2001). The
findings show that the removal of key perceptual variables, pre- and post-ball release,
suggests that researchers should ensure that they effectively capture the perception-action
coupled responses when designing experiments in perceptual-motor studies. Failure to
ensure the presence of key information sources through sampling performance
environments leads to experimental designs that diminish the generality of research
findings. Differences in a batter’s movement organisation were present even when
‘coupling’ of a batting response to the life-size video simulation. Previous research which
has utilised micro-movements, or even verbal or pen and paper responses, are therefore
concerning based on recent advances in our understanding of the complimentary
contributions of perceptual and action sub-systems (see van der Kamp et al., 2008). Despite
this, in this thesis it was demonstrated that batters were able to achieve the same temporal
152
advantage under video simulations conditions as they were against the bowler. Batters
demonstrated comparable early movement organisation based on the inclusion of
advanced and early ball flight information (even when presented on a screen in 2D). Using
the concept of action fidelity to compare between experimental tasks allowed us to show
that high quality video simulations with accompanying coupled movement responses could
provide representative performance tasks for the assessment of affordance perception in
this specific task, with a higher fidelity of early action against a video simulation than
against a ball machine where actual interceptive action occurs (participants actually
intercept a ball). Practically, coaches could provide life-size video simulations to allow
performers to attune to specific aspects of an opponent if, i) they have not experienced a
situation before (e.g., safety and fast ball speeds), or ii) if they have limited access to
opponents and do not wish to rely on ball projection machines.
Research outputs generated in this phase (e.g., Chapter 3) advanced understanding in
experimental psychology by specifically demonstrating the benefit of using task vehicles in
sport under careful manipulation of informational constraints (Pinder, Davids, et al.,
2011a), and demonstrated the practical implications from a constraints-led approach to
motor learning and nonlinear pedagogy (Pinder, 2010). Further work in assessing video-
based learning designs was beyond the scope of the current programme of work, and is a
rich area for researchers to target. It is also currently unknown if the results of the work
presented in this thesis when comparing bowler and video simulation tasks would be
replicated with higher skilled performers, however, previous research findings and
experiential reports suggest that similar findings would be expected in more elite
populations (Renshaw & Chappell, 2010; Renshaw et al., 2007). Future work should focus
on looking at changing similar task constraints evidenced in this work across various skill
levels throughout the developmental pathway, and assess the efficiency of using life-size
coupled video simulations to enhance affordance perception, more than simply measure it.
The prominence of ball machines in experimental and practice design was of greater
concern, particularly given their high usage with developmental level performers (see
below). Furthermore, researchers should look to enhance understanding of the control of
action in competitive performance contexts (e.g., through the use of accelerometers and
gyroscopes); it is acknowledged that lower frame-rates used at stages of this programme of
work may be a limitation in discovering even finer aspects of control of performers actions
and visual strategies. Logistical (available equipment) and technological (Mobile eye
capturing rate) restrictions limited these aspects; nevertheless further work would help to
Chapter 8 - Epilogue
153
support and further our understanding in this area. The current work was limited to a 2D
planar analysis of the organisation of two common performance responses in cricket
batting, based on previous research (Renshaw et al., 2007; Stretch et al., 1998). A saggital
plane analysis was suitable for the aspects measured, however, limited the research to the
assessment of planar movements only. It is acknowledged that any deviations out of this
saggital plane may have resulted in small errors in measurement of foot movement or bat
height. Any trials where this was suspected to have occurred were removed from the
analysis. Future research should now look to assess a range of performance responses using
3D motion capture techniques (particularly in assessing the use of video simulations for
affordance perception – see Chapter 3) to support or extend the findings of this work.
As discussed (section 3.5), the first stage of understanding skilled performances in
interceptive actions must be to accurately measure and describe the specific task
constraints that effectively capture the perception-action coupled responses, before
describing or assessing how performers acquire knowledge and skill within that context
(Araújo & Davids, 2009; Fajen et al., 2009; Pinder, Davids, et al., 2011b). This phase of the
PhD programme has demonstrated that many experimental designs utilised in perceptual-
motor research in sport have not ensured that performer’s responses are based on
information sources representative of the performance context of interest. It is feasible,
therefore, that experimental designs are currently limiting or misleading our progress in
understanding skilled performance in fast ball sport. It is acknowledged that research is
needed to clarify whether these findings would be replicated with elite level performers. It
may be that at the extreme ball speeds recorded in elite fast bowlers (e.g., 140 k·m-1), ball
flight becomes the salient information used by elite performers to regulate their batting
actions. Further research is needed to assess the effects on skill acquisition of different
volumes (amount of time) of supplementary practice in fast ball sports (e.g., visual training
through video simulation designs or ball projection machines) at various skill levels
throughout the developmental pathway.
However, during the first experimental phase of this programme of work, a number of
research articles from other research groups emerged that utilised the specific task
constraints for experimental designs that this thesis aims to address: perception in cricket
batting (Weissensteiner et al., 2009a; Weissensteiner et al., 2008). Given the findings of the
first phase, and the continued use of ball machine and video-based designs in empirical
research , it became apparent that previous attempts to raise concerns about the need to
154
underpin experimental design with Brunswick’s ideas were not being taken on board by
sport scientists and practitioners (see Araújo et al., 2007; Dicks et al., 2008). While some
researchers have begun to recognise the importance of the functional coupling between
perception and action due to expertise effects under various levels of coupling, the lack of a
theoretical rationale supporting such research is also concerning. Therefore, the second
phase of the research aimed to develop a comprehensive theoretical framework to
describe the importance of the methodological concept of representative design for
experimental and learning design in the sport sciences.
8.3. Phase two
The theoretical framework is presented in Chapter 4 of this thesis and specifically targeted
a wider sports science audience. The paper was the first theoretical position published in
the Journal of Sport & Exercise Psychology in a decade and demonstrates the important
contribution the ideas generated have made to the area. The integration of Gibsonian and
Brunswikian concepts allowed for the development of a more comprehensive and
principled theoretical framework than either theoretical position may have provided in
isolation (Warren, 2006). The framework allows sport scientists, practitioners, and
pedagogues to assess whether the experimental or learning design has ‘attained
representative design’; essentially do the task constraints used to study perception and
action processes in sport allow participants to pick up and use information from the
environment to support functional movement responses? Representative learning design is
therefore a contribution to the extant literature which theoretically captures how sport
scientists can use insights from ecological dynamics to ensure that experimental and
practice task constraints are representative of the particular sport performance context to
which data are expected to be generalized toward. Furthermore, we reiterate the
distinction between Brunswikian terms to allow for the acknowledgement of Brunswik’s
(1956) original insights and harnessing of potential benefits of the methodological concept
of representative design.
The strength of these theoretical advances are evident in the adaptability of the concepts
for a variety of distinct areas of sports science, in addition to the global framework
presented (Pinder, Davids, et al., 2011b). For example, during the emergence of this thesis,
it became apparent that specific sub-disciplines of sport science such as talent identification
and development face similar theoretical and methodological problems to those outlined in
Chapter 8 - Epilogue
155
Chapter 4. More specifically, the concepts emanating from this ecological dynamics
approach were used to develop a principled theoretical framework to guide future
experimental and practice design for the use of ball projection machines in fast ball sport
(Chapter 5). In this paper, we specifically questioned and reviewed the extant literature
regarding ball projection machines in sports research and performance preparation. This is
not a trivial issue, since not only do they reduce the possible injury incidence in adolescent
bowlers, but are considered to aid the development of batting skill in fast ball sport, despite
initial evidence proposing significant differences in the acquisition of interceptive responses
between live bowler and ball machine contexts (Pinder et al., 2009; Renshaw et al., 2007).
The use of ball machines is an extremely common practice in both research and practice
(Cork, Justham, & West, 2008; Croft et al., 2010; Land & McLeod, 2000; D. L. Mann et al.,
2007; Renshaw & Chappell, 2010; Weissensteiner et al., 2009a; Woolmer et al., 2008), and
there was a need to provide guidance to practitioners and scientists for their future use. As
we do concede (see section 5.6), the research in this specific area may be regarded to still
be in its infancy, and we suggest a number of areas which require further attention
(including the work presented in phase three – see below). However, in questioning the
role of ball projection machines in the first instance we have provided a significant
methodological advancement to the area. The following quote demonstrates how ball
projection machines are still considered to be appropriate and highly beneficial tools for
the preparation of elite performers:
“Ponting, however, has left no stone unturned in his bid to rediscover his form,
spending at least an hour-and-a-half batting in front of a bowling machine
under the watch of coaches Dene Hills and Justin Langer.”
(Wu, 2011)
The position paper (Pinder, Renshaw, et al., 2011) that forms the basis of Chapter 5
succinctly reviews the experiential and empirical extant literature in the use of ball
machines, and develops a highly usable model (see Figure 5.1) for practitioner coaches, in
addition to experimental situations. An important aspect of a PhD programme such as this
is dissemination of the research to sports practitioners and so far the findings of the first
and second phase of this PhD programme have been disseminated through the Cricket
Australia Elite Coaches network, with work presented to high level coaches in Australia,
New Zealand and England. Gratifyingly, very positive feedback has already been personally
received from academics, skill acquisition specialists and coaches (via personal
156
communication) and highlights that future work should look to use this model to assess the
use of projection machines across other task constraints, sports, and in more varied athlete
population (e.g., levels of skill). Future empirical and theoretical advances should consider
additional aspects beyond informational constraints in performance environments, such as
psychological factors (e.g., emotion) and learning goals.
8.4. Phase three
Over the first two phases of this thesis, a theoretical, conceptual and methodological
problem was highlighted, with comprehensive principled frameworks outlined to guide
future experimental and learning designs. Here, in the third phases of the research, we
firstly provided further evidence in the comparison of ball machine and ‘live’ bowler
situations, before demonstrating how the careful manipulation of task constraints can
provide excellent insights into the role of meta-stability in human performance of a
representative sports performance task.
In Chapter 6, visual strategies of batters under both ball machine and ‘live’ bowler
conditions were assessed and compared. This is a critical advance for the research area,
given that our previous understanding of how performers cope with temporal demands in
fast ball sport (specifically cricket) were based predominantly on artificial task constraints
of ball projection machines. Here, we demonstrated similar findings for developmental
performers when facing a ball projection machine; however, visual strategies were
significantly different when batters viewed a ‘live’ bowler projecting a ball. In comparing
the fidelity of visual pursuit and saccade variables across both task constraint and relative
skill level (within a developmental squad), it was demonstrated that the relationship
between the pursuit track initiation and duration, and the presence and timing of a visual
saccade, is not consistent with previous interpretations when transferred to the
performance context of facing a bowler. Batters pursuit tracked the ball sooner after
release, and for a greater duration of early ball flight against a bowler, requiring fewer
visual saccades (a finding consistent among all batters). Furthermore, Chapter 6 provides
evidence for the specific differences in visual performance of batters of relatively different
skill levels, even within the same performance squad. Using a combination of both within-
task and coaching rankings ensured that we were provided with a representative
assessment of their current skill level. It was demonstrated that top order (higher skilled)
players from a respected Australian school 1st XI initiated the pursuit track earlier, a finding
Chapter 8 - Epilogue
157
generally consistent even across different task constraints. These differences were also
more pronounced when facing a ‘live’ bowler, the condition under which batters’ skill level
is ultimately tested. Additionally, a critical advancement to the area of research was that
higher skilled batters made fewer visual saccades across all conditions, again a finding more
distinct when facing a bowler. This appears to be in stark contrast to previous work (Land &
McLeod, 2000), in which expertise was seen to be characterised by early visual saccades (it
should be noted that no previous work has discussed the percentage of saccades across
trials). An early saccade was not shown to characterise skilled performance in
developmental performers, particularly when completing a representative task.
While research assessing the fidelity of visual performance between distinct experimental
task constraints was required in the first instance, researchers should now focus on
confirming these findings in a comprehensive assessment of visual strategies across a range
of skill levels (e.g., throughout the developmental pathway) under representative task
constraints. A limitation of the measurements used in this phase of work was the low frame
rates provided by the Mobile Eye tracker (25Hz), where increased frame rates (i.e.
sensitivity) may reveal important differences between the visual tracking and identification
of ball bounce that were not identified in the current work. There is also a need to link
visual and movement aspects of interceptive performance, which has received little
research attention (see Panchuk & Vickers, 2006 for an exception). Nevertheless, this work
(Chapter 6) provided some initial evidence to extend previous interpretations of visual
strategies in fast ball sport (Croft et al., 2010; Land & McLeod, 2000), and demonstrated the
methodological and practical implications of using ball machines in athlete preparation.
Requiring batters to perform under representative constraints of facing a bowler also
revealed some very interesting and significant findings relating to how performance
emerges and is controlled under changing task constraints; allowing for advances in our
understanding of skilled multi-articular interceptive actions from a dynamical systems
perspective (see Chapter 7). Using unique coaching insight into the specific cricket task, and
under careful experimental manipulation (creation of performance regions), this research
programme provided only the second empirical study to demonstrate the presence of
meta-stability in movement models in sports performance (see Hristovski et al., 2006), and
the first to demonstrate this important concept under co-adaptation with a ‘live’ opponent.
Cricket batters demonstrated diversity and flexibility under careful manipulation of task
constraints. It was apparent that performers who have a good degree of control over their
158
actions in interceptive tasks can harness system degeneracy and meta-stability to provide
adaptive and successful performances, even when two very distinct co-existing responses
exist (e.g., to move forward or back). Future research should strive to demonstrate how
targeting meta-stable performance regions affect the acquisition and refinement of
interceptive and decision-making behaviour in sport. It is possible that, at later stages of
learning, ball projection machines could be used to locate the learner in a meta-stable
region of a perceptual-motor workspace. In this region, learners remain in a state of
relative coordination with the practice environment, being unable to function completely
independently, nor dependently, on environmental information to regulate their actions.
By accurately projecting the ball into specific locations, more advanced learners can be
forced to enter meta-stable regions to enrich adaptive performance behaviours during
practice.
It is important to note that a critical aspect of this work (in particular Chapter 7) was that
required behaviours were not prescribed to the batters in each study. As such, batter’s
actions were, as was the PhD process, emergent in nature. It is important that researchers
provide an acceptable degree of control over experimental design, but should not limit the
possible analyses or consideration of emergent factors. The batters in this work (Chapter 7)
demonstrated well practiced responses (i.e. performance attractors) to balls bouncing in
specific locations, which tended to overwrite their search for other possible responses. This
is an important issue since batters may gravitate toward these well practiced attractors,
and therefore reduce the amount of flexibility and diversity of performance responses
resulting in less creativity in their batting and hence limiting their potential. Future work
should look to expand upon this initial investigation, and demonstrate how meta-stable
regions emerge and decay throughout the learning process, or change across skill level.
Movement timing variability was adequately captured in this programme of work (60 Hz),
however, higher frame rates may allow for the identification of key differences in the
control of individuals’ movement responses. It is also acknowledged that this initial
exploration was also limited by simple performance and movement assessments due to the
inclusion of all possible performance responses (e.g., not simply planar responses – see
Chapter 3); a more comprehensive and detailed analysis should now be completed to
consolidate and extend the findings of this programme. However, we have provided a first
stepping stone for a rich area for future research. The first task for future work must be for
researchers to assess if the targeting of meta-stable regions can increase decision-making
behaviours and skilled performance in representative performance contexts in sport.
Chapter 8 - Epilogue
159
8.5. Conclusion
This PhD programme contributes to the integration of Bruswikian concepts, providing
evidence for the importance of representative design in the sport sciences, with principled
theoretical frameworks for practitioners to use to guide future work. Practitioners should
ensure that research and practice designs allow for performers to pick up information
sources from the performance context of interest to allow for functional, representative
perceptual-motor behaviour, and consider how the manipulation of practice task
constraints may be used to enhance learning design.
Appendix – The changing face of practice in cricket batting
161
Appendix - The changing face of practice in cricket batting
The following pages contain a book chapter that demonstrates the practical implications of
the first phase (Chapter 3) of this PhD programme of work. The chapter is focussed on a
constraints based understanding of coaching cricket batting, and highlights the possible use
of ball machines and video simulations in developing batting skill. The chapter was
internally reviewed before publication in:
Pinder, R. A. (2010). The changing face of practice for developing perception: action skill in
cricket. In I. Renshaw, K. Davids & G. J. P. Savelsbergh (Eds.), Motor Learning in
Practice: A Constraints-Led Approach (pp. 99-108). London: Routledge.
Bibliography
173
Bibliography
Abernethy, B. (1988). The effects of age and expertise upon perceptual skill development in
a racquet sport. Research Quarterly for Exercise and Sport, 59, 210-221.
Abernethy, B., Gill, D. P., Parks, S. L., & Packer, S. T. (2001). Expertise and the perception of
kinematic and situational probability information. Perception, 30, 233-252.
Abernethy, B., & Russell, D. G. (1984). Advance cue utilisation by skilled cricket batsmen.
Australian Journal of Science and Medicine in Sport, 16(2), 2-10.
Abernethy, B., & Russell, D. G. (1987). Expert-novice differences in an applied selective
attention task. Journal of Sport Psychology, 9, 326-345.
Abernethy, B., Thomas, K. T., & Thomas, J. T. (1993). Strategies for improving understanding
of motor expertise (or mistakes we have made and things we have learned!). In J. L.
Starkes & F. Allard (Eds.), Cognitive issues in motor expertise (pp. 317-356).
Amsterdam: Elsevier.
Abernethy, B., Wood, J. M., & Parks, S. L. (1999). Can the anticipatory skills of experts be
learned by novices? Research Quarterly for Exercise and Sport, 70(3), 313-318.
Abernethy, B., & Zawi, K. (2007). Pickup of essential kinematics underpins expert
perception of movement patterns. Journal of Motor Behavior, 39(5), 353-367.
Abouzekri, O. A., & Karageorghis, C. I. (2010). Effects of precompetition state anxiety
interventions on performance time and accuracy among amateur soccer players:
Revisiting the matching hypothesis. European Journal of Sport Science, 10(3), 209 -
221.
ACB. (1998). Australian Cricket Board National Pace Bowling Program Resource Kit.
Melbourne: Australian Cricket Board.
Adams, R. D., & Gibson, A. P. (1989). Moment-of-Ball Release Identification by Cricket
Batsmen. Australian Journal of Science and Medicine in Sport, 21(3), 10-13.
Ali, A., Williams, C., Hulse, M., Strudwick, A., Reddin, J., Howarth, L., . . . McGregore, S.
(2007). Reliability and validity of two tests of soccer skill. Journal of Sports Sciences,
25(13), 1461-1470.
Andersson, I. E. K., & Runeson, S. (2008). Realism of confidence, modes of apprehension,
and variable-use in visual discrimination of relative mass. Ecological Psychology,
20(1), 1-31. doi: 10.1080/10407410701766601
Araújo, D. (2007). Promoting ecologies where performers exhibit expert interactions.
International Journal of Sport Psychology, 38, 73-77.
174
Araújo, D., & Davids, K. (2009). Ecological approaches to cognition and action in sport and
exercise: Ask not only what you do, but where you do it. International Journal of
Sport Psychology, 40(1), 5-37.
Araújo, D., Davids, K., Bennett, S., Button, C., & Chapman, G. (2004). Emergence of sport
skills under constraints. In A. M. Williams & N. J. Hodges (Eds.), Skill acquisition in
sport: research, theory and practice (pp. 409-433). London: Routledge, Taylor &
Francis.
Araújo, D., Davids, K., & Hristovski, R. (2006). The ecological dynamics of decision making in
sport. Psychology of Sport and Exercise, 7, 653-676.
Araújo, D., Davids, K., & Passos, P. (2007). Ecological validity, representative design, and
correspondence between experimental task constraints and behavioral setting:
Comment on Rogers, Kadar, and Costall (2005). Ecological Psychology, 19(1), 69-78.
Araújo, D., Davids, K., & Serpa, S. (2005). An ecological approach to expertise effects in
decision-making in a simulated sailing regatta. Psychology of Sport and Exercise, 6,
671-692.
Araújo, D., & Kirlik, A. (2008). Towards an ecological approach to visual anticipation for
expert performance in sport. International Journal of Sport Psychology, 39(2), 157-
165.
Atkinson, G., & Nevill, A. M. (1998). Statistical methods for assessing measurement error
(reliability) in variables relevant to sports medicine. Sports Medicine, 26(4), 217-
238.
Bak, P., & Chialvo, D. R. (2001). Adaptive learning by external dynamics and negative
feedback. Physical Review E, 63(3), 031912.
Barras, N. (1990). Looking while batting in cricket: What a coach can tell a batsman. Sports
Coach, April-June, 3-7.
Bartlett, R. M. (2003). The science and medicine of cricket: an overview and update. Journal
of Sports Sciences, 21(9), 733-752. doi: 10.1080/0264041031000140257
Bartlett, R. M. (2007). Introduction to sports biomechanics : analysing human movement
patterns. New York: Routledge.
Beek, P. J., Dessing, J. C., Peper, C. E., & Bullock, D. (2003). Modelling the control of
interceptive actions. Philosophical Transactions of the Royal Society of London
Series B-Biological Sciences, 358(1437), 1511-1523.
Beek, P. J., Jacobs, D. M., Daffertshofer, A., & Huys, R. (2003). Expert performance in sport:
views from joint perspectives of ecological psychology and dynamical systems
Bibliography
175
theory. In J. L. Starkes & K. A. Ericsson (Eds.), Expert performance in sport: advances
in research on sport expertise (pp. 321-344). Champaign, IL: Human Kinetics.
Bernstein, N. A. (1967). The Control and Regulation of Movements. London: Pergamon
Press.
Bracht, G. H., & Glass, G. V. (1968). The External Validity of Experiments. American
Educational Research Journal, 5(4), 437-474.
Brunswik, E. (1952). The Conceptual Framework of Psychology. Chicago: University of
Chicago Press.
Brunswik, E. (1956). Perception and the representative design of psychological experiments
(2nd ed.). Berkeley: University of California Press.
Bryman, A. (1988). Quantity and Quality in Social Research. London: Unwin Hyman.
Caljouw, S. R., van der Kamp, J., & Savelsbergh, G. J. P. (2004). Timing of goal-directed
hitting: impact requirements change the information-movement coupling.
Experimental Brain Research, 155(2), 135-144.
Chow, J. Y., Davids, K., Button, C., & Koh, M. (2006). Organization of motor system degrees
of freedom during the Soccer Chip: An analysis of skilled performance. International
Journal of Sport Psychology, 37, 207-229.
Chow, J. Y., Davids, K., Button, C., Shuttleworth, R., Renshaw, I., & Araujo, D. (2006).
Nonlinear pedagogy: a constraints-led framework for understanding emergence of
game play and movement skills. Nonlinear Dynamics, Psychology, and Life Sciences,
10(1), 71-103.
Chow, J. Y., Davids, K., Button, C., Shuttleworth, R., Renshaw, I., & Araújo, D. (2007). The
role of nonlinear pedagogy in physical education Review of Educational Research,
77(3), 251-278.
Clarke, D., & Crossland, J. (1985). Action Systems: An introduction to the analysis of complex
behaviour. London: Methuen.
Cork, A., Justham, L., & West, A. (2008, Jun 02-06). Cricket batting stroke timing of a
batsman when facing a bowler and a bowling machine. Paper presented at the ISEA
2008 Conference on Engineering of Sport 7, Biarritz, FRANCE.
Crockford, W. H., & Knight, W. H. (Eds.). (1867). Wisden Cricketers' Almanack (4th ed.).
London: John Wisden & Co Ltd.
Croft, J. L., Button, C., & Dicks, M. (2010). Visual strategies of sub-elite cricket batsmen in
response to different ball velocities. Human Movement Science, 29, 751-763.
Davids, K. (2008). Designing representative task constraints for studying visual anticipation
in fast ball sports: What we can learn from past and contemporary insights in
176
neurobiology and psychology. International Journal of Sport Psychology, 39(2), 166-
177.
Davids, K. (2010). The constraints-based approach to motor learning: Implications for a non-
linear pedagogy in sport and physical education. In I. Renshaw, K. Davids & G. J. P.
Savelsbergh (Eds.), Motor Learning in Practice: A constraints-led approach (pp. 3-
16). London: Routledge.
Davids, K., & Araújo, D. (2010). The concept of ‘Organismic Asymmetry’ in sport science.
Journal of Science and Medicine in Sport, 13(6), 633-640.
Davids, K., Button, C., Araújo, D., Renshaw, I., & Hristovski, R. (2006). Movement models
from sports provide representative task constraints for studying adaptive behavior
in human movement systems. Adaptive Behavior, 14, 73-95.
Davids, K., Button, C., & Bennett, S. (2008). Dynamics of skill acquisition: A constraints-led
approach. Champaign, IL: Human Kinetics.
Davids, K., Renshaw, I., & Glazier, P. (2005). Movement models from sports reveal
fundamental insights into coordination processes. Exercise and Sport Science
Reviews, 33(1), 36-42.
Davids, K., Savelsbergh, G. J. P., Bennett, S., & van der Kamp, J. (2003). Interceptive actions
in sport: Theoretical perspectives and practical applications. In K. Davids, G. J. P.
Savelsbergh, S. Bennett & J. van der Kamp (Eds.), Interceptive Actions in Sport:
Information and Movement. London: Routledge.
Dennis, R. J., Finch, C. F., & Farhart, P. J. (2005). Is bowling workload a risk factor for injury
to Australian junior cricket fast bowlers? British Journal of Sports Medicine, 39(11),
843-846.
Dessing, J. C., Peper, C. E., Bullock, D., & Beek, P. J. (2005). How position, velocity and
temporal information combine in the prospective control of catching: Data and
model. Journal of Cognitive Neuroscience, 17, 668-686.
Dhami, M. K., Hertwig, R., & Hoffrage, U. (2004). The Role of Representative Design in
Ecological Approach to Cognition. Psychological Bulletin, 130(6), 959-988.
Dicks, M., Button, C., & Davids, K. (2010). Examination of gaze behaviors under in situ and
video simulation task constraints reveals differences in information pickup for
perception and action. Attention, Perception & Psychophysics, 72(3), 706-720.
Dicks, M., Davids, K., & Araújo, D. (2008). Ecological psychology and task
representativeness: implications for the design of perceptual-motor training
programmes in sport. In Y. Hong & R. Bartlett (Eds.), The Routledge Handbook of
Biomechanics and Human Movement Science (pp. 129-139). London: Routledge.
Bibliography
177
Dicks, M., Davids, K., & Button, C. (2010). Individual differences in the visual control of
intercepting a penalty kick in association football. Human Movement Science, 29(3),
401-411. doi: DOI: 10.1016/j.humov.2010.02.008
Drugowitsch, J., & Pouget, A. (2010). Quick thinking: perceiving in a tenth of a blink of an
eye. Nature Neuroscience, 13(3), 279-280.
Dunwoody, P. T. (2006). The Neglect of the Environment by Cognitive Psychology. Journal of
Theoretical and Philosophical Psychology, 26, 139-153.
Eccles, D. W., Walsh, S. E., & Ingledew, D. K. (2006). Visual attention in orienteers at
different levels of experience. Journal of Sports Sciences, 24(1), 77 - 87.
Edelman, G. M., & Gally, J. A. (2001). Degeneracy and complexity in biological systems.
Proceedings of the National Academy of Science, 98, 13763-13768.
Ericsson, K. A., Krampe, R. T., & Tesch-Romer, C. (1993). The role of deliberate practice in
the acquistion of expert performance. Psychological Review, 100(3), 363-406.
Fajen, B. R., Riley, M. A., & Turvey, M. T. (2009). Information, affordances and the control of
action in sport. International Journal of Sport Psychology, 40, 79-107.
Farrow, D., & Abernethy, B. (2003). Do expertise and the degree of perception-action
coupling affect natural anticipatory performance? Perception, 32(9), 1127-1139.
Farrow, D., Abernethy, B., & Jackson, R. C. (2005). Probing expert anticipation with the
temporal occlusion paradigm: experimental investigations of some methodological
issues. Motor Control, 9(3), 332-351.
Field, A. (2009). Discovering Statistics Using SPSS (3rd ed.). London: SAGE Publications Ltd.
Fleisig, G. S., Andrews, J. R., Cutter, G. R., Weber, A., Loftice, J., McMichael, C., . . . Lyman, S.
(2011). Risk of Serious Injury for Young Baseball Pitchers: A 10-Year Prospective
Study. The American Journal of Sports Medicine, 39(2), 253-257.
Fleisig, G. S., Chu, Y., Weber, A., & Andrews, J. (2009). Variability in baseball pitching
biomechanics among various levels of competition. Sports Biomechanics, 8(1), 10 -
21.
Gentile, A. M. (1972). A working model of skill acquisition with application to teaching.
Quest, 17, 3-23.
Gibson, A. P., & Adams, R. D. (1989). Batting stroke timing with a bowler and a bowling
machine: A case study. Australian Journal of Science and Medicine in Sport, 21, 3-6.
Gibson, J. J. (1966). The Senses Considered as Perceptual Systems. Boston, MA: Houghton
Mifflin.
Gibson, J. J. (1979). The ecological approach to visual perception. Boston, MA: Houghton
Mifflin.
178
Gibson, J. J. (1986). The ecological approach to visual perception. Hillsdale, NJ: Lawrence
Erlbaum Associates.
Glazier, P., Davids, K., & Bartlett, R. (2002). Grip force dynamics in cricket batting. In K.
Davids, G. J. P. Savelsbergh, S. Bennett & J. Van der Kamp (Eds.), Interceptive
Actions in Sport: Information and Movement. New York: Routledge.
Glazier, P., Davids, K., Renshaw, I., & Button, C. (2005). Uncovering the secrets of The Don:
Bradman reassessed. Sport Health, 22(4), 16-21.
Goldstein, W. M. (2006). Introduction to Brunswikian theory and method. In A. Kirlik (Ed.),
Adaptive Perspectives on Human-Technology Interaction (pp. 10-24). Oxford:
Oxford University Press.
Goodale, M. A., Jakobson, L. S., & Keillor, J. M. (1994). Differences in visual control of
pantomimed and natural grasping movements. Neurospsychologia, 32, 1159-1178.
Goodale, M. A., & Milner, A. D. (2004). Plans for action. Behavioral and Brain Sciences, 27,
37-39.
Gross, R. (1996). Psychology: The science of mind and behaviour (3rd ed.). Abingdon:
Hodder & Stoughton.
Guerin, S., & Kunkle, D. (2004). Emergence of Constraint in Self-organizing Systems.
Nonlinear Dynamics, Psychology and the Life Sciences, 8(2), 131-144.
Hammond, K. R. (2001). Representative Design in Action in the Middle of the Twentieth
Century. In K. R. Hammond & T. R. Stewart (Eds.), The Essential Brunswik:
Beginnings, Explications, Applications (pp. 67-68). New York: Oxford University
Press.
Hammond, K. R., & Stewart, T. R. (2001a). Introduction. In K. R. Hammond & T. R. Stewart
(Eds.), The Essential Brunswik: Beginnings, Explications, Applications (pp. 3-11).
New York: Oxford University Press.
Hammond, K. R., & Stewart, T. R. (Eds.). (2001b). The Essential Brunswik: Beginnings,
Explications, Applications. New York: Oxford University Press.
Houlston, D. R., & Lowes, R. (1993). Anticipatory Cue-Utilization Processes Amongst Expert
and Non-Expert Wicketkeepers in Cricket. International Journal of Sport Psychology,
24, 59-73.
Hristovski, R., Davids, K., & Araújo, D. (2009). Information for regulating action in sport:
Metastability and emergence of tactical solutions under ecological constraints. In D.
Araújo, H. Ripoll & M. Raab (Eds.), Perspectives on Cognition and Action in Sport.
New York: Nova Science Publishers Inc.
Bibliography
179
Hristovski, R., Davids, K., Araújo, D., & Button, C. (2006). How boxers decide to punch a
target: Emergent behaviour in nonlinear dynamical movement systems. Journal of
Sports Science & Medicine, CSSI, 60-73.
Huijgen, B. C. H., Elferink-Gemser, M. T., Post, W., & Visscher, C. (2010). Development of
dribbling in talented youth soccer players aged 12–19 years: A longitudinal study.
Journal of Sports Sciences, 28(7), 689 - 698.
Hussey, M., & Sygall, D. (2007). Mr Cricket: Driven to Succeed. Victoria: Australia: Hardie
Grant.
Hutchins, B. (2002). Don Bradman: Challenging the Myth. Cambridge: Cambridge University
Press.
Hyllegard, R. (1991). The role of the Baseball Seam Pattern in Pitch Recognition. Journal of
Sport & Exercise Psychology, 13, 80-84.
Isaacs, L. D., & Finch, A. E. (1983). Anticipatory timing of beginning and intermediate tennis
players. Perceptual and Motor Skills, 57, 451-454.
Jackson, R. C., & Farrow, D. (2005). Implicit perceptual training: How, when, and why?
Human Movement Science, 24, 308-325.
Jackson, R. C., & Morgan, P. (2007). Advance visual information, awareness, and
anticipation skill. Journal of Motor Behavior, 39(5), 341-351.
Jacobs, D. M., & Michaels, C. F. (2002). On the apparent paradox of learning and realism.
Ecological Psychology, 14(3), 127-139.
Jacobs, D. M., & Michaels, C. F. (2007). Direct learning. Ecological Psychology, 19(4), 321-
349.
Jacobs, D. M., Runeson, S., & Michaels, C. F. (2001). Learning to visually perceive the
relative mass of coliding balls in globally and locally constrained task ecologies.
Journal of Experimental Psychology: Human Perception and Performance, 27(5),
1019-1038.
Jeka, J. J., & Kelso, J. A. S. (1995). Manipulating symmetry in the coordination dynamics of
human movement. Journal of Experimental Psychology: Human Perception and
Performance, 21, 360-374.
Jobson, S. A., Nevill, A. M., George, S. R., Jeukendrup, A. E., & Passfield, L. (2008). Influence
of body position when considering the ecological validity of laboratory time-trial
cycling performance. Journal of Sports Sciences, 26(12), 1269 - 1278.
Jobson, S. A., Nevill, A. M., Palmer, G. S., Jeukendrup, A. E., Doherty, M., & Atkinson, G.
(2007). The ecological validity of laboratory cycling: Does body size explain the
180
difference between laboratory- and field-based cycling performance? Journal of
Sports Sciences, 25(1), 3 - 9.
Jones, C. M., & Miles, T. R. (1978). Use of advance cues in predicting the flight of a lawn
tennis ball. Journal of Human Movement Studies, 4, 231-235.
Kauffmann, S. A. (1993). The Origins of Order: Self-Organisation and Selection in Evolution.
New York: Oxford University Press.
Kauffmann, S. A. (1995). At home in the universe: The search for laws of self-organization
and complexity. Oxford: Oxford University Press.
Kelso, J. A. S. (1995). Dynamic Patterns: The Self-Organization of Brain and Behavior.
Cambridge, MA: MIT Press.
Kelso, J. A. S. (2008). An Essay on Understanding the Mind. Ecological Psychology, 20(2),
180 - 208.
Kirlik, A. (2001). On Gibson's review of Brunswik. In K. R. Hammond & T. R. Stewart (Eds.),
The Essential Brunswik: Beginnings, explications, applications (pp. 238-242). Oxford:
Oxford University Press.
Kirlik, A. (2006). Adaptive perspectives on human-technology interaction. New York: Oxford
University Press.
Kirlik, A. (2009). Brunswikian resources for event perception research. Perception, 38(3),
376-398.
Krueger, C., & Tian, L. (2004). A comparison of the General Linear Mixed Model and
Repeated Measures ANOVA using a dataset with multiple missing data points.
Biological Research for Nursing, 6(2), 151-157.
Kugler, P. N., & Turvey, M. T. (1987). Information, Natural Law, and the Self-assembly of
Rhythmic Movement. Hillsdale, New Jersey: Lawrence Erlbaum Associates.
Land, M. F., & McLeod, P. (2000). From eye movements to actions: how batsmen hit the
ball. Nature Neuroscience, 3(12), 1340-1345.
Le Runigo, C., Benguigui, N., & Bardy, B. G. (2005). Perception-action coupling and expertise
in interceptive actions. Human Movement Science, 24, 429-445.
Liu, Y. T., Mayer-Kress, G., & Newell, K. M. (2006). Qualitative and quantitive changes in the
dynamics of motor learning. Journal of Experimental Psychology: Human Perception
and Performance, 32(2), 380-393.
Lucas, J. W. (2003). Theory-testing, generalization, and the problem of external validity.
Sociological Theory, 21(3), 236-253.
Mann, D. L., Abernethy, B., & Farrow, D. (2010). The resiliance of natural interceptive
actions to refractive blur. Human Movement Science, 29, 386-400.
Bibliography
181
Mann, D. L., Ho, N. Y., De Souza, N. J., Watson, D. R., & Taylor, S. J. (2007). Is optimal vision
required for the successful execution of an interceptive task? Human Movement
Science, 26(3), 343-356. doi: 10.1016/j.humov.2006.12.003
Mann, D. T. Y., Williams, A. M., Ward, P., & Janelle, C. M. (2007). Perceptual-cognitive
expertise in sport: A meta-analysis. Journal of Sport & Exercise Psychology, 29(4),
457-478.
McIntyre, D. R., & Pfautsch, E. W. (1982). A kinetic analysis of the baseball swings involved
in opposite-field and same-field hitting. Research Quarterly for Exercise and Sport,
53, 206-213.
McLeod, P. (1987). Visual reaction time and high-speed ball games. Perception, 16, 49-59.
McMorris, T., & Colenso, S. (1996). Anticipation of professional soccer goalkeepers when
facing right- and left-footed penalty kicks. Perceptual and Motor Skills, 82, 931-934.
McPherson, S. L., & Vickers, J. N. (2004). Cognitive control in motor expertise. International
Journal of Sport and Exercise Psychology, 2, 274-300.
McRobert, A., & Tayler, M. (2005). Perceptual abilities of experienced and inexperienced
cricket batsmen in differentiating between left and right hand bowling deliveries.
Journal of Sports Sciences, 23, 190-191.
Memmert, D., & Roth, K. (2007). The effects of non-specific and specific concepts on
tactical creativity in team ball sports. Journal of Sports Sciences, 25(12), 1423-1432.
Messier, S. P., & Owen, M. G. (1984). Bat dynamics of female fast pitch softball players.
Research Quarterly for Exercise and Sport, 55, 141-145.
Michaels, C. F., & Carello, C. (1981). Direct perception. Englewood Cliffs, NJ: Prentice Hall.
Milner, A. D., & Goodale, M. A. (1995). The visual brain in action. Oxford: Oxford University
Press.
Milner, A. D., & Goodale, M. A. (2008). Two visual systems re-viewed. Neuropsychologia,
46, 774-785.
Montagne, G. (2005). Prospective control in sport. International Journal of Sport
Psychology, 36, 127-150.
Montagne, G., Bastin, J., & Jacobs, D. M. (2008). What is visual anticipation and how much
does it rely on the dorsal stream? International Journal of Sport Psychology, 39,
149-156.
Montagne, G., Cornus, S., Glize, D., Quaine, F., & Laurent, M. (2000). A perception-action
coupling type of control in long jumping. Journal of Motor Behavior, 32(1), 37-43.
Montagne, G., Laurent, M., Durey, A., & Bootsma, R. (1999). Movement reversals in ball
catching. Experimental Brain Research, 129(1), 87-92.
182
Müller, S., & Abernethy, B. (2006). Batting with occluded vision: An in situ examination of
the information pick-up and interceptive skills of high- and low-skilled cricket
batsmen. Journal of Science and Medicine in Sport, 9(6), 446-458.
Müller, S., & Abernethy, B. (2008). Validity and reliability of a simple categorical tool for the
assessment of interceptive skill. Journal of Science and Medicine in Sport, 11(6),
549-552. doi: 10.1016/j.jsams.2007.08.003
Müller, S., Abernethy, B., & Farrow, D. (2006). How do world-class cricket batsmen
anticipate a bowler's intention? The Quarterly Journal of Experimental Psychology,
59(12), 2162-2186.
Müller, S., Abernethy, B., Reece, J., Rose, M., Eid, M., McBean, R., . . . Abreu, C. (2009). An
in-situ examination of the timing of information pick-up for interception by cricket
batsmen of different skill levels. Psychology of Sport and Exercise, 10(6), 644-652.
Neisser, U. (1967). Cognitive Psychology. New York: Appleton-Century-Crofts
Nevill, A. M., Balmer, N. J., & Williams, A. M. (2002). The influence of crowd noise and
experience upon refereeing decisions in football. Psychology of Sport and Exercise,
3(4), 261-272.
Newell, A., & Rosenbloom, P. S. (1981). Mechanisms of skill acquisition and the law of
practice. In J. R. Anderson (Ed.), Cognitive skills and their acquisition (pp. 1-55).
Hillsdale, NJ: Erlbaum.
Newell, K. M. (1985). Coordination, control and skill. In D. Goodman, R. B. Wilberg & I. M.
Franks (Eds.), Differing Perspectives in Motor Learning, Memory, and Control (pp.
295-317). Amsterdam, North Holland: Elsevier Science Publishing Company, Inc.
Newell, K. M. (1986). Constraints on the development of coordination. In M. G. Wade & H.
T. A. Whiting (Eds.), Motor Development in Children: Aspects of coordination and
control (pp. 341-360). Dordecht, Netherlands: Martinus Nijhoff.
Newell, K. M., Liu, Y. T., & Mayer-Kress, G. M. (2001). Time scales in motor learning and
development. Psychological Review, 108(1), 57-82.
Nuttridge, G. A. (2001). The nature, prevalence and risk factors associated with pace
bowling in men’s cricket: a prospective longitudinal study. Master of
Physiotheraphy thesis, University of Otago, Dunedin, New Zealand.
Oudejans, R. R. D., Michaels, C. F., Bakker, F. C., & Dolné, M. A. (1996). The relevance of
action in perceiving affordances: perception of catchableness of fly balls. Journal of
Experimental Psychology: Human Perception and Performance, 22(4), 879-891.
Panchuk, D., & Vickers, J. N. (2006). Gaze behaviors of goaltenders under spatial-temporal
constraints. Human Movement Science, 25, 733-752.
Bibliography
183
Panchuk, D., & Vickers, J. N. (2009). Using spatial occlusion to explore the control strategies
used in rapid interceptive actions: Predictive or prospective control? J Sports Sci,
27(12), 1249 - 1260.
Penrose, J. M. T., & Roach, N. K. (1995). Decision making and advanced cue utilisation by
cricket batsmen. Journal of Human Movement Studies, 29(5), 199-218.
Pinder, R. A. (2010). The changing face of practice for developing perception: action skill in
cricket. In I. Renshaw, K. Davids & G. J. P. Savelsbergh (Eds.), Motor Learning in
Practice: A Constraints-Led Approach (pp. 99-108). London: Routledge.
Pinder, R. A., Davids, K., & Renshaw, I. (2012). Metastability and emergent performance of
dynamic multi-articular interceptive actions. Journal of Science and Medicine in
Sport. doi: doi:10.1016/j.jsams.2012.01.002
Pinder, R. A., Davids, K., Renshaw, I., & Araújo, D. (2011a). Manipulating informational
constraints shapes movement reorganization in interceptive actions. Attention,
Perception & Psychophysics, 73(4), 1242-1254.
Pinder, R. A., Davids, K., Renshaw, I., & Araújo, D. (2011b). Representative learning design
and functionality of research and practice in sport. Journal of Sport & Exercise
Psychology, 33, 146-155.
Pinder, R. A., Renshaw, I., & Davids, K. (2009). Information-movement coupling in
developing cricketers under changing ecological practice constraints. Human
Movement Science, 28(4), 468-479.
Pinder, R. A., Renshaw, I., & Davids, K. (under review). The Role of Representative Test
Design in Talent Development: A Comment on “Talent identification and promotion
programmes of Olympic athletes”. Journal of Sports Sciences.
Pinder, R. A., Renshaw, I., Davids, K., & Kerhervé, H. (2011). Principles for use of ball
projection machines in elite and developmental sport programmes. Sports
Medicine, 41(10), 793-800.
Poulton, E. C. (1957). On prediction in skilled movements. Phsychological Bulletin, 54, 467-
478.
Ranganathan, R., & Carlton, L. G. (2007). Perception-action coupling and anticipatory
performance in baseball batting. Journal of Motor Behavior, 39(5), 369-380.
Reed, E. S. (1996). Encountering the world: Toward an ecological psychology. New York, NY:
Oxford University Press.
Regan, D. (1997). Visual factors in hitting and catching. Journal of Sports Sciences, 15(6),
533-558.
184
Rein, R., Davids, K., & Button, C. (2010). Adaptive and phase transition behavior in
performance of discrete multi-articular actions by degenerate neurobiological
systems. Experimental Brain Research, 201(2), 307-322.
Renshaw, I., & Chappell, G. S. (2010). A Constraints-led Approach to Talent Development in
Cricket. In L. Kidman & B. Lombardo (Eds.), Athlete-Centred Coaching (2nd ed., pp.
151-172). Christchurch, NZ: Innovative.
Renshaw, I., Chow, J. Y., Davids, K., & Hammond, J. (2010). A constraints-led perspective to
understanding skill acquisition and game play: a basis for integration of motor
learning theory and physical education praxis? Physical Education and Sport
Pedagogy, 15, 117-137.
Renshaw, I., & Davids, K. (2004). Nested task constraints shape continuous perception-
action coupling control during human locomotor pointing. Neuroscience Letters,
369(2), 93-98.
Renshaw, I., & Davids, K. (2006). A comparison of locomotor pointing strategies in cricket
bowling and long jumping. International Journal of Sport Psychology, 37(1), 1-20.
Renshaw, I., Davids, K., Phillips, E., & Kerhervé, H. (2011). Developing talent in athletes as
complex neurobiological systems. In J. Baker, S. Cobley & J. Shorer (Eds.), Talent
Identification and Development in Sport: International Perspectives: Routledge.
Renshaw, I., Davids, K., Shuttleworth, R., & Chow, J. Y. (2009). Insights from ecological
psychology and dynamical systems theory can underpin a philosophy of coaching.
International Journal of Sport Psychology, 40(4), 580-602.
Renshaw, I., & Fairweather, M. M. (2000). Cricket bowling deliveries and the discrimination
ability of professional and amateur batters. Journal of Sports Sciences, 18, 951-957.
Renshaw, I., & Holder, D. (2010). The 'nurdle to leg' and other ways of winning cricket
matches. In I. Renshaw, K. Davids & G. J. P. Savelsbergh (Eds.), Motor Learning in
Practice: A constraints-led approach (pp. 109-119). London: Routledge.
Renshaw, I., Oldham, A. R. H., Davids, K., & Golds, T. (2007). Changing ecological constraints
of practice alters coordination of dynamic interceptive actions. European Journal of
Sport Science, 7(3), 157-167.
Ripoll, H., Kerlizin, Y., Stein, J.-F., & Reine, B. (1995). Analysis of information processing,
decision making, and visual strategies in complex problem solving sport situations.
Human Movement Science, 14(3), 325-349.
Rogers, W. A. (2008). Editorial. Journal of Experimental Psychology: Applied, 14(1), 1-4.
Rossetti, Y. (1998). Implicit perception in action: short-lived motor representation of space.
Consciousness and Congnition, 7, 520-558.
Bibliography
185
Rossetti, Y., & Pisella, L. (2002). Several 'vision for action' systems: A guide to dissociating
and integrating dorsal and ventral functions. In W. Prinz & B. Hommel (Eds.),
Attention and Performance XIX: Common mechanisms in perception and action (pp.
609-627). Oxford: Oxford University Press.
Rowe, R. M., Horswill, M. S., Kronvall-Parkinson, M., Poulter, D., & McKenna, F. P. (2009).
The effect of disguise on novice and expert tenis players' anticipation ability.
Journal of Applied Sport Psychology, 21, 178-185.
Rowe, R. M., & McKenna, F. P. (2001). Skilled anticipation in real-world tasks: measurement
of attentional demands in the domain of tennis. Journal of Experimental
Psychology: Applied, 7(1), 60-67.
Runeson, S., & Andersson, I. E. K. (2007). Achievement of specificational information usage
with true and false feedback in learning a visual relative-mass discrimination task.
Journal of Experimental Psychology: Human Perception and Performance, 33(1),
163-182.
Salmela, J. H., & Fiorito, P. (1979). Visual cues in ice hockey goaltending. Canadian Journal
of Applied Sport Science, 4, 56-59.
Savelsbergh, G. J. P., & Bootsma, R. J. (1994). Perception-action coupling in hitting and
catching. International Journal of Sport Psychology, 25, 331-343.
Savelsbergh, G. J. P., & Van der Kamp, J. (2000). Information in learning to co-ordinate and
control movements: is there a need for specificity of practice? International Journal
of Sport Psychology, 31, 467-484.
Savelsbergh, G. J. P., & van der Kamp, J. (2009). Catching two visual systems at once. In D.
Araujo, H. Ripoll & M. Raab (Eds.), Perspectives on Cognition and Action in Sport.
New York: Nova Science Publishers, Inc.
Savelsbergh, G. J. P., van der Kamp, J., Oudejans, R. R. D., & Scott, M. A. (2004). Perceptual
learning is mastering perceptual degrees of freedom. In A. M. Williams & N. J.
Hodges (Eds.), Skill acquisition in sport: research, theory and practice (pp. 374-389).
London: Routledge, Taylor & Francis.
Savelsbergh, G. J. P., van der Kamp, J., Williams, A. M., & Ward, P. (2005). Anticipation and
visual search behaviour in expert soccer goalkeepers. Ergonomics, 48(11-14), 1686-
1697.
Savelsbergh, G. J. P., Whiting, H. T. A., & Bootsma, R. J. (1991). Grasping tau. Journal of
Experimental Psychology: Human Perception and Performance, 17(2), 315-322.
Schmuckler, M. A. (2001). What Is Ecological Validity? A Dimensional Analysis. Infancy, 2(4),
419 - 436.
186
Schneider, W. (1985). Training high-performance skills: fallacies and guidelines. Human
Factors, 27, 285-300.
Schöllhorn, W. I., Beckmann, H., Michelbrink, M., Sechelmann, M., Trockel, M., & Davids, K.
(2006). Does noise provide a basis for the unification of motor learning theories?
International Journal of Sport Psychology, 37(2/3), 186-206.
Schöllhorn, W. I., Mayer-Kress, G. M., Newell, K. M., & Michelbrink, M. (2009). Time scales
of adaptive behavior and motor learning in the presence of stochastic
perturbations. Human Movement Science, 28, 319-333.
Sebanz, N., & Shiffrar, M. (2009). Detecting deception in a bluffing body: The role of
expertise. Psychonomic Bulletin & Review, 16(1), 170-175.
Shibayama, H., & Ebashi, H. (1983). Development of a motor skill using the golf swing from
the viewpoint of the regulation of muscle activity. In H. Matsui & K. Kobayashi
(Eds.), Biomechanics VIII. Champaign, IL.: Human Kinetics.
Shim, J., Carlton, L. G., Chow, J. W., & Chae, W. K. (2005). The use of anticipatory visual cues
by highly skilled tennis players. Journal of Motor Behavior, 37(2), 164-175.
Shim, J., Carlton, L. G., & Kwon, Y. H. (2006). Perception of kinematic characteristics of
tennis strokes for anticipating stroke type and direction. Research Quarterly for
Exercise and Sport, 77(3), 326-339.
Simon, H. A., & Chase, W. G. (1973). Skill in chess. American Scientist, 61, 394-403.
Singer, R. N., Cauraugh, J. H., Chen, D., Steinberg, G. M., & Frehlich, S. G. (1996). Visual
search, anticipation, and reactive comparisons between highly skilled and
beginning tennis players. Journal of Applied Sport Psychology, 8, 9-26.
Singer, R. N., Williams, A. M., Frehlich, S. G., Janelle, C. M., Radlo, S. J., Barba, D. A., &
Bouchard, L. J. (1998). New frontiers in visual search: An exploratory study in live
tennis situations. Research Quarterly for Exercise and Sport, 69(3), 290-296.
Spering, M., & Gegenfurtner, K. R. (2008). Contextual effects on motion perception and
smooth eye pursuit movements. Brain Research, 97, 1353-1367.
Stanford, T. R., Shankar, S., Massoglia, D. P., Costello, M. G., & Salinas, E. (2010). Perceptual
decision making in less than 30 milliseconds. Nature Neuroscience, 13(3), 379-386.
Starkes, J. L., Edwards, P., Dissanayake, P., & Dunn, T. (1995). A new technology and field
test of advance cue usage in volleyball. Research Quarterly for Exercise and Sport,
66(2), 162-167.
Stoffregen, T. A., Bardy, B. G., Smart, L. J., & Pagulayan, R. (2003). On the Nature and
Evaluation of Fidelity in Virtual Environments. In L. J. Hettinger & M. W. Haas (Eds.),
Bibliography
187
Virtual and Adaptive Environments: Applications, Implications and Human
Performance Issues (pp. 111-128). Mahwah, NJ: Lawrence Erlbaum Associates.
Stretch, R. A. (2003). Cricket Injuries: a longitudinal study of the nature of injuries to South
African cricketers. British Journal of Sports Medicine, 37(3), 250-253.
Stretch, R. A., Bartlett, R., & Davids, K. (2000). A review of batting in men's cricket. Journal
of Sports Sciences, 18(12), 931-949.
Stretch, R. A., Buys, F., Du Toit, E., & Viljoen, G. (1998). Kinematics and kinetics of the drive
off the front foot in cricket batting. Journal of Sports Sciences, 16(8), 711-720.
Stuelcken, M. C., Portus, M. R., & Mason, B. R. (2005). Off-side front foot drives in men's
high performance cricket. Sports Biomechanics, 4, 17-36.
Taliep, M. S., Galal, U., & Vaughan, C. L. (2007). The position of the head and centre of mass
during the front foot off-drive in skilled and less-skilled cricket batsmen. Sports
Biomechanics, 6(3), 345-360.
Taliep, M. S., Gibson, A. S. C., Gray, J., van der Merwe, L., Vaughan, C. L., Noakes, T. D., . . .
John, L. R. (2008). Event-related potentials, reaction time, and response selection of
skilled and less-skilled cricket batsmen. Perception, 37(1), 96-105. doi:
10.1068/p5620
Tognoli, E., & Kelso, J. A. S. (2009). Brain coordination dynamics: True and false faces of
phase synchrony and metastability. Progress in Neurobiology, 87, 31-40.
Tresilian, Oliver, & Carroll. (2003). Temporal precision of interceptive action: differential
effects of target size and speed. Experimental Brain Research, 148(4), 425-438. doi:
10.1007/s00221-002-1309-0
Turvey, M. T. (1990). Coordination. American Psychologist, 45(8), 938-953.
Turvey, M. T., & Shaw, R. E. (1999). Ecological foundations of cognition I. Symmetry and
specificity of animal-environment systems. Journal of Consciousness Studies, 6(11-
12), 95-110.
van der Kamp, J., & Masters, R. S. W. (2008). The human Müller-Lyer illusion in goalkeeping.
Perception, 37, 951-954.
van der Kamp, J., Oudjeans, R., & Savelsbergh, G. (2003). The development and learning of
the visual control of movement: an ecological perspective. Infant Behavior &
Development, 26, 495-515.
van der Kamp, J., Rivas, F., van Doorn, H., & Savelsbergh, G. (2008). Ventral and dorsal
contributions in visual anticipation in fast ball sports. International Journal of Sport
Psychology, 39(2), 100-130.
188
van Doorn, H., van der Kamp, J., de Wit, M., & Savelsbergh, G. J. P. (2009). Another look at
the Müller-Lyer illusion: Different gaze patterns in vision for action and perception.
Neurospsychologia, 47, 804-812.
van Doorn, H., van der Kamp, J., & Savelsbergh, G. J. P. (2007). Grasping the Muller-Lyer
illusion: The contributions of vision for perception and vision for action.
Neuropsychologia, 45, 1939-1947.
van Orden, G. C., Holden, J. G., & Turvey, M. T. (2003). Self-organization of cognitive
performance. Journal of Experimental Psychology: General, 132(3), 331-350.
Vicente, K. J. (2003). Beyond the lens model and direct perception: toward a broader
ecological psychology. Ecological Psychology, 15(3), 241-267.
Vilar, L., Araujo, D., Davids, K., & Renshaw, I. (in press). The need for 'representative task
designs' in efficacy of skills tests in sport: A comment on Russell, Benton and
Kingsley (2010). Journal of Sports Sciences.
Vincent, J. (1994). Statistics in kinesiology. Champaign, IL: Human Kinetics.
Ward, P., Williams, A. M., & Bennett, S. (2002). Visual search and biological motion
perception in tennis. Research Quarterly for Exercise and Sport, 73(1), 107-112.
Warren, W. H. (2006). The dynamics of perception and action. Psychological Review, 113(2),
358-389.
Weissensteiner, J., Abernethy, B., & Farrow, D. (2009a). Examining the Development of
Technical Skill in Cricket Batting. Paper presented at the 7th Australasian
Biomechanics Conference, Gold Coast, Queensland, Australia.
Weissensteiner, J., Abernethy, B., & Farrow, D. (2009b). Towards the development of a
conceptual model of expertise in cricket batting: A grounded theory approach.
Journal of Applied Sport Psychology, 21, 276-292.
Weissensteiner, J., Abernethy, B., Farrow, D., & Müller, S. (2008). The Development of
Anticipation: A Cross-Sectional Examination of the Practice Experiences
Contributing to Skill in Cricket Batting. Journal of Sport & Exercise Psychology, 30(6),
663-684.
Whiting, H. T. A. (1968). Training in a continuous ball throwing and catching task.
Ergonomics, 11(4), 375-382.
Wigton, R. S. (2008). What do the theories of Egon Brunswik have to say to medical
education. Advances in Health Sciences Education, 13, 109-121.
Wilk, K. E., Macrina, L. C., Fleisig, G. S., Porterfield, R., Simpson, C. D., Harker, P., . . .
Andrews, J. R. (2011). Correlation of Glenohumeral Internal Rotation Deficit and
Bibliography
189
Total Rotational Motion to Shoulder Injuries in Professional Baseball Pitchers. The
American Journal of Sports Medicine, 39(2), 329-335.
Williams, A. M., & Burwitz, L. (1993). Advance cue utilization in soccer. In T. Reilly, J. Clarys
& A. Stibbe (Eds.), Science and Football II. London: E. & F. N. Spon.
Williams, A. M., Davids, K., & Williams, J. G. (1999). Visual perception and action in sport.
London: E. & F. N. Spon.
Williams, A. M., & Ericsson, K. A. (2005). Perceptual-cognitive expertise in sport: Some
considerations when applying the expert performance approach. Human
Movement Science, 24, 283-307.
Williams, A. M., & McRobert, A. (2008). Perceptual-cognitive skills in cricket batting: From
testing to training. In T. Reilly (Ed.), Science and Sports: Bridging the gap.
Maastricht: Shaker Publishing BV.
Williams, A. M., Ward, P., & Chapman, C. (2003). Training perceptual skill in field hockey: is
there transfer from the laboratory to the field? Research Quarterly for Exercise and
Sport, 74(1), 98-103.
Williams, A. M., Ward, P., Knowles, J. M., & Smeeton, N. J. (2002). Anticipation skill in a real-
world task: measurement, training, and transfer in tennis. Journal of Experimental
Psychology: Applied, 8(4), 259-270.
Williams, A. M., Ward, P., Smeeton, N. J., & Allen, D. (2004). Developing anticipation skills in
tennis using on-court instruction: perception versus perception and action. Journal
of Applied Sport Psychology, 16, 350-360.
Wilson, C., Simpson, S. E., Van Emmerik, R. E., & Hamill, J. (2008). Coordination variability
and skill development in expert triple jumpers. Sports Biomechanics, 7(1), 2-9.
Withagen, R., & Michaels, C. F. (2005a). On ecological conceptualization of perceptual
system and action systems. Theory & Psychology, 15(5), 603-620.
Withagen, R., & Michaels, C. F. (2005b). The role of feedback information for calibration
and attunement in perceiving length by dynamic touch. Journal of Experimental
Psychology: Human Perception and Performance, 31(6), 1379-1390.
Withagen, R., & van Wermeskerken, M. (2009). Individual differences in learning to
perceive length by dynamic touch: Evidence for variation in perceptual learning
capacities. Attention, Perception & Psychophysics, 71(1), 64-75. doi:
10.3758/app.71.1.64
Woolmer, B., Noakes, T. D., & Moffett, H. (2008). Bob Woolmer's art and science of cricket.
London: New Holland.
190
Wu, A. (2011). Ponting risking his legacy by inviting tap on shoulder: Benaud. Sydney
Morning Herald. Retrieved from http://www.smh.com.au/sport/cricket/ponting-
risking-his-legacy-by-inviting-tap-on-shoulder-benaud-20111114-1nflo.html
Wulf, G. (2008). Attentional focus effects in Balance Acrobats. Research Quarterly for
Exercise and Sport, 79(3), 319-325.
Wulf, G., & Su, J. (2007). An external focus of attention enhances golf shot accuracy in
beginners and experts. Research Quarterly for Exercise and Sport, 78(4), 384-389.