repubit - the case for interactive epub3 in corporate training

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THE CASE FOR INTERACTIVE EPUB3 How Interoperable Networked Learning Objects Improve Learning Effectiveness, Just-in-Time Performance Support, and Training Programs.

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Globalization of knowledge work over the past 10 years promotes disruptive competition on a grand scale. The web and social knowledge have created a gap in the corporate supply chain that RePubIT identifies and strives to close. Innovation is paramount to survival, requires an agile workforce with access to corporate knowledge, resources and analysis in near realtime. This Knowing-Doing Gap continues to expand as Enterprise 2.0 organizations capitalize on their entrepreneurial spirit and innovate at an exponentially increasing rate. RePubIT’s team worked for decades deploying automation to close the gap and has turned that creativity toward delivering cognitive automation, the tools that will provide bright teams with online, real time knowledge and learning tools, intuitive, discoverable information just in time to empower corporate innovation, close the knowing doing gap, catapulting organizations head of the competition in the new global economy. Corporations need to develop content and learning strategies that take advantage of mobile and social devices that have become indispensable to the next-gen workforce

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Page 1: RePubIT - The Case for Interactive ePub3 in Corporate Training

THE CASE FOR INTERACTIVE EPUB3

How Interoperable Networked Learning Objects

Improve Learning Effectiveness, Just-in-Time

Performance Support, and Training Programs.

Page 2: RePubIT - The Case for Interactive ePub3 in Corporate Training

Table of Contents

• Knowing-Doing Gap• Vision• Engine of Learning

– Networked learning objects– Distribution platform

• Interactive ePub3 Demo• Questions

Page 3: RePubIT - The Case for Interactive ePub3 in Corporate Training

RePubIT TeamJohn B. Costa - President / CEO

Michael J. Moon - Partner / Consultant

Dr. Ian Gibson PhD - Partner / Consultant

Dr. Atsusi “2C” Hirumi PhD - Key Advisor & Consultant

Network Partners: Content Development, Production Services, Reading Platform Development.

Industry Standards Bodies: IEEE, BISG, IDPF (ePub), IMS Global, ADL (xAPI), Edupub

Advisory Board: Roger Mundell - UDUTU Learning Systems, Inc.

Tyde Richards - IEEE / ADB & STEM

Page 4: RePubIT - The Case for Interactive ePub3 in Corporate Training

THE KNOWING-DOING GAPSOCIAL LEARNING AND EMPLOYEE ENGAGEMENT

Page 5: RePubIT - The Case for Interactive ePub3 in Corporate Training

Training & Performance Support• Ongoing investment in all companies

Images ©2014 freedigitalphotos.net

Page 6: RePubIT - The Case for Interactive ePub3 in Corporate Training

Gap Acceleration• 5 Years = 10X change

means– Individuals fall farther behind– Become less productive– Add less value– Become less employable– Drain profitability

• Consequence– Less competitive– More likely takeover target

Page 7: RePubIT - The Case for Interactive ePub3 in Corporate Training

We all learn differently• At different rates• For different reasons• One size fits all?

– Not particularly well

• “Learning Preferences” not learning style

• Why most training fails

Page 8: RePubIT - The Case for Interactive ePub3 in Corporate Training

• Learning how adults learn– Adult learning and ESL– Khan/Flipped Classroom– Pair programming/agile

• Demand– Innovate learning

processes

• Solution– Social Learning

Closing the Knowing-Doing Gap

Page 9: RePubIT - The Case for Interactive ePub3 in Corporate Training

Our Vision• Mobile

– Native to tablets and smartphones

• Social– Live help, study buddies, private

messaging

• Small chunks– 15, 7, and 3 minute learning intervals

• “Network learning objects”– Atomic unit of learning– Media + Metrics + Real-time reporting

• “Knowledge GPS”– Skill attainment validation– Next-best thing to learn– Enterprise wide dashboard

• “Gamification” – Adult learning best practices

• Small-group projects• Fast feedback cycles• Rewards and recognition• Badging and leader board

– Immersive• Multimedia sequences• Game-like engagement• Popup quizzes and assessment

• Transmediation – Curricula disaggregation– Reconstituted as networked learning

object– Assembly in mobile native forms

Page 10: RePubIT - The Case for Interactive ePub3 in Corporate Training

Closing the Gap• Problem to solve

– Effective learning that fits the mobile engagement modes of today’s workers

• Solution components – Articulated knowledge: Procedures, training material, etc. – Tacit Knowledge: SME Interviews, practitioner discussions, etc.– Knowledge validation: Lean manufacturing of learning intervals

• Innovation process design– Mission and business goals: Training, performance support, employee

engagement, institutional knowledge– Readiness assessment: What works, what is broken/missing, etc. – Minimum viable products: Fast-cycle hypothesis-testing– Engagement: Bottom-up user feedback

Page 11: RePubIT - The Case for Interactive ePub3 in Corporate Training

ENGINE OF LEARNINGNETWORKED LEARNING OBJECTS AND ACTION SETS

Page 12: RePubIT - The Case for Interactive ePub3 in Corporate Training

Engine of Learning• Learning Intervals

– 15, 7, or 3 minutes

• Mobile Engagement– Action Sets

• Social Environment– Scheduled and ad hoc peer

mentoring

• Digital Assets – networked learning objects

• Instrumentation – Real-time monitoring of

micro-learning activities

• Learning Analytics – Skill attainment

dashboard

• Prescriptive Action– Suggested next lessons– Remedial exercises

Page 13: RePubIT - The Case for Interactive ePub3 in Corporate Training

Networked Learning Object Benefits• Faster time-to-fluency / skill

attainment• Faster training of new and

replacement staff• Documented compliance• Performance support

– Just-in-time learning

• Faster, lower-cost updates– Training material– Manuals– Corporate publications

Page 14: RePubIT - The Case for Interactive ePub3 in Corporate Training

ALTERNATIVESOPTIONS FOR IMPROVING TRAINING AND PERFORMANCE

SUPPORT

Page 15: RePubIT - The Case for Interactive ePub3 in Corporate Training

Easy Options• Do nothing, wait for

retirement• Form a committee to

study how to research the issue.

• Insinuate that someone else form/lead a taskforce.

• Buy an LMS and use technology in place of a “baked” strategy

• Hire expert training consultancy to parachute a solution into the organization.

• Fumble forward in DIY mode.

OR INNOVATE!

Page 16: RePubIT - The Case for Interactive ePub3 in Corporate Training

Four Essential Items to Address• Business needs skilled workers for innovation• Employees need to close personal “Knowing-

Doing Gap”• Align business protocols, performance support

and employee engagement.• Provide common cloud based platform & related

mobile learning material

Page 17: RePubIT - The Case for Interactive ePub3 in Corporate Training

• Learning, Performance support, and Personal Development

• Smartphones & Tablets• Mobile “ePub3”• Immersive• Interactive• Measurable

Images ©2014 freedigitalphotos.net

A Common Platform

Page 18: RePubIT - The Case for Interactive ePub3 in Corporate Training

• Self-directed study• Instant help / coaching• Small-group study circles• Scheduled 1-on-1 mentoring• Managed networked learning objects• Skill-attainment tracking and feedback

Social Learning Environments

Images ©2014 freedigitalphotos.net

Page 19: RePubIT - The Case for Interactive ePub3 in Corporate Training

This Will It Take?• Assessment• Planning• Coordination• Development• Testing

Page 20: RePubIT - The Case for Interactive ePub3 in Corporate Training

What can RePubIT do to help?

• Executive Briefings / Workshops• Readiness Assessment• Instructional Design

Page 21: RePubIT - The Case for Interactive ePub3 in Corporate Training

What can RePubIT do to help?

• ePub3 Prototype & Production• Learning Analytics / Metadata• Content Development

Page 22: RePubIT - The Case for Interactive ePub3 in Corporate Training

What can RePubIT do to help?

• Distribution / DRM• Integration• R&D / Standards Dev

Page 23: RePubIT - The Case for Interactive ePub3 in Corporate Training

Demonstration

• Case for Interactive ePub3– http://bit.ly/RPDemo1

• mLearnCon 2014 - ePub3 Experience xAPI Demo– http://vimeo.com/100840802

Page 24: RePubIT - The Case for Interactive ePub3 in Corporate Training

Thank You! Questions?

Michael J. MoonPartner – RePubIT LLC /

CEO – Gistics, Inc

Oakland, CA 94618 USA  

+1 510 450-9999

[email protected]

John B. CostaCEO – RePubIT LLC

Sanford, FL 32771 USA  

+1 321 262-3626

[email protected]/in/johnbcosta1

www.repubit.com