research findings presentation task 3
TRANSCRIPT
Research definition & types
Research conducted
Legend of Zelda: A Link To The Past
LEGO: Lord Of The Rings
Experience gained
Applying the knowledge
Games summary
An investigation
People use it to find information they need
Everyone does research
It is key in any industry
Past Personal (and others’)
experience
Books
Magazines
Posters
Modern
All of Above
Internet
Radio
Apps
Expos
In past and modern days
LoZ - aLttP
Primary research only
Experiences from
playing the game
Questionnaire
LEGO LotR
Primary and
secondary research
Own experiences and
other’s opinions
questionnaire
Conducted for both LoZ- A Link to
the Past
And LEGO Lord of the Rings
http://ilovevg.it/recensioni/lego-il-signore-degli-anelli/
LEGO franchise
LotR adaptation
Released in 2012
Traveller's Tales &
Warner Bros.
Xbox, Xbox Live, PS,
PS3, Nintendo DS and
3DS, Wii
Detailed background
(non-LEGO)
Tiny non-threatening
characters
Cartoonish
http://www.playerattack.co.uk/news/2014/05/09/feature-a-eulogy-for-my-ps-vita/
Link Protagonist/player’s character
Elf, hero
Princess Zelda Game achievement/main quest
Captured princess
Wizard Agahnim Antagonist
Main strongest opponent
Fellowship Characters used through main storyline
Allies Other humans, elves, dwarves,
treenants etcetera
Sauron’s forces The main danger and action trigger,
east
Saruman’s forces Another worry, west
Gollum Evil but rather neutral to any side
http://www.bricksetforum.com/discussion/3169/lego-lotr-pictures
2D set of movement, non diagonal, NEWS
Non complex button commands
Sting attacks, simple magic, locked doors
Currency - Emeralds
3D movement in any direction
Simple commands
Different abilities/objects, unlockable treasures
Currency – LEGO blocks, mithril blocks
Partially open world
(but empty)
Includes every
area/landmark from
original film
Easy transportation
between locationshttp://guides.gamepressure.com/hobbit/guide.asp?ID=25208
Storyline doesn’t involve everything from book
(eg. Barrow-Wights, treenants’ gathering)
Background and settings
Glitches
Not much variety in regular enemies and bosses
Good game ≠ complicated design
Popular game titles ≤ my favourite titles
Blood not necessary in games with fighting
involved = wider audience
Wide world + nothing special = boredom
A lot of characters + too similar to each other =
what’s the point of that?
Make a simple looking game but with a good
remarkable story
Large background is a large responsibility to fill it
with interesting landmarks
It’s not only about graphics, it’s also about music
and creativity