research philosophies “where do i fit?” jerry alan fails university of maryland human-computer...

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Research Philosophies “Where do I fit?” Jerry Alan Fails University of Maryland Human-Computer Interaction Lab

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Research Philosophies

“Where do I fit?”Research Philosophies

“Where do I fit?”

Jerry Alan FailsUniversity of Maryland

Human-Computer Interaction Lab

About MeAbout Me

PhD CS Candidate at UMD / HCIL– Advisor: Dr. Allison Druin– Worked with Kidsteam for four years– Thesis: Mobile Collaboration for Young

Children

MS (2003) & BS (2001) CS at BYU– Thesis advisor Dr. Dan Olsen Jr.– Thesis: Image Processing with Crayons

Qualitative Evaluation

QuantitativeEvaluation

ChildrenDesign

Technology

Current ApproachCurrent Approach

Children (including learning theories)

– Constructionism (Papert, 1980; Papert and Harel, 1991)

– In situ learning (Lave and Wenger, 1991)

Design– Cooperative Inquiry– Participatory design

Technology (open to various types)

Evaluation– Qualitative– Quantitative– Mixed methods

Inte

rdis

cip

linary

Design ApproachDesign Approach

Kidsteam

Cooperative Inquiry (Druin, CHI 1999; Guha et al., IDC 2004)

Technology/SystemsTechnology/Systems

Research Group– Hazard Room Game (Fails et al., IDC 2005)

– Tangible Flags (Chipman et al., IDC 2006)

– Mobile Stories (Fails, IDC 2007)

Partners– Microsoft– Discovery– National Park Service– Public and private schools– Children’s Environmental Health

Network– …

EvaluationEvaluation

Quantitative– Interactive machine learning (Fails and Olsen, IUI 2003)

– A design tool for camera-based interaction(Fails and Olsen, CHI 2003)

Mixed methods– Child’s play: a comparison of desktop and

physical interactive environments (Fails et al., IDC 2005)

Qualitative– A case study of tangible flags: a collaborative

technology to enhance field trips (Chipman et al., IDC 2006)

What Makes Successful Research

What Makes Successful Research

Research team – interdisciplinary and intergenerational

Iterative design– Broad, iterative approaches, quick turnaround– From low-tech, to Wizard of Oz, to working prototypes

Exposure across multiple groups of kids– Various user groups– Extending Cooperative Inquiry to younger and older

children Evaluation that fits the research goals Contribute

– Make it broad, original, robust– Help extend to new paradigms and applications

Impact – children and beyond …

Qualitative Evaluation

QuantitativeEvaluation

ChildrenDesign

Technology

Qualitative Evaluation

QuantitativeEvaluation

ChildrenDesign

TechnologyAcknowledgmentsDr. Allison DruinGene ChipmanMona Leigh GuhaKidsteam

[email protected]/fails/