research question presentation
TRANSCRIPT
Hazel McKendrickSupervised by Henry Fortuna
Distributed Virtual Worlds
“How can the processing of autonomous characters in a real-time virtual environment benefit from parallelisation over multiple distributed computer systems?”
The Problem.● Simulations
● MMO Servers, Cloud Computing● Single server unsuitable● Flexibility, scalability, redundancy
● Distributed Computing● Small, local scale● ...In real time
Simulate Characters in a Virtual Environment.
Distribute Processing Work.
Balance Workloads.
The Significance.● Accepted methods and patterns
● Real time, synchronisation● Priorities specific to games
● Considers real world, not best case● Clear relation to virtual world servers● Current and relevant
Hazel McKendrickSupervised by Henry Fortuna
Distributed Virtual Worlds
“How can the processing of autonomous characters in a real-time virtual environment benefit from parallelisation over multiple distributed computer systems?”