respect effect app presentation - yth live 2015
TRANSCRIPT
The Respect EffectPromoting Healthy Relationships and
Preventing Teen Dating Violence
This project was supported by Award No. 2012-TA-AX-K059 awarded by the Office on Violence Against Women. The opinion, findings, and conclusions or recommendations expressed in this webinar are those of the author and do not necessarily reflect the view of the Department of Justice.
Eleanor Davis – Futures Without ViolenceLance Shields – Ideas In Digital
We will talk about:
•Teen Engagement around Healthy Relationships & Dating Abuse Prevention•App Creation•Teen-Centered Discovery Process
That's Not CoolThat's Not Cool
That’s Not Cool uses examples of control, pressure, or abuse that occur in the digital world to help teens draw their own line on what is okay, or not okay, in their intimate relationships.
Digital Dating AbuseDigital Dating Abuse
When someone repeatedly controls, pressures, or threatens
someone they’re seeing or dating through their phone or
online.
Three major “infractions”:
• Privacy: Breaking into social networking account
• Pressure: Pressure to share embarrassing or private pictures or videos
• Control: Unwanted and/or repeated calls or text messages
ObjectivesObjectives
• Reclaim the positive energy of the digital
space
• Highlight and amplify actions that promote
healthy, respectful relationships
• Make respect cool
• Define healthy relationship skills
• Build teen leadership
Teen-Centered Design ProcessTeen-Centered Design Process
Discover Ideate Prototype TestSynthesiz
e Design Specify
Workshops 1User ResearchDiscovery Brief
Participatory DesignUX Strategy Brief
Lo / Hi Fi Wireframes
Interactive PrototypesIteration After Testing
Workshop 2Test Concepts
Findings DebriefChoose a Direction
Refine Concept
Design ConceptUI Design
Workshop 3Ideate on Content
Functional Requirements
• Partnered with iiD, a digital agency in SF• Teen workshops at different stages of
design- To better understand digital landscape of teens- To better understand teen relationships- To build something that they are asking for
DiscoveryDiscovery
Workshops:• 87 students total
• 9th and 10th graders
• Younger teens in transition
• Mission High (large, very diverse public school)
• Lick Wilmerding (private school – large arts and tech focus)
Objectives:• Learn more about digital
life• Learn more about
relationship behavior• Get ideas about…
How would teens design this app for themselves
Is it mobile or desktop?
What elements would they include?
What functions would the app have?
WorkshopsWorkshops
• What does a healthy relationship look like?
• Does technology affect your relationships?
• Do you believe the online spaces you inhabit
are respectful or disrespectful?
• Sketch what the app might look like and do.
• What features should this app have?
WorkshopsWorkshops
Photo sharing made positive
An app that encourages you with positive content
Voice recording as a positive mode of communication
Rating system for a way to reinforce positive connection
Other Ideas:•Random acts of kindness•Anonymous Q&A •Advice from Near Peers
Takeaways: What We Learned from TeensTakeaways: What We Learned from Teens
• Instagram is by far the most used app• Anonymity is scary. Real identities make it harder
to be negative because you're held accountable.• The students liked the idea of an app that
encourages them in some way.• Showing or expressing respect is cool.• Technology affects communication in intimate
relationships.
Three Concepts Tested
Concept 1 Concept 2 Concept 3
In a second workshop, we had teens try out concepts as interactive prototypes and asked whether they’d actually want to use them.
This one was the winner!
This one was the winner!
App ConceptApp Concept
After phase 2, one concept (inspired by the students’ ideas) emerged as an almost unanimous favorite.
• This app teaches teens the skills to build and sustain
healthy relationships by empowering them to identify and
practice healthy relationship skills, as well as to
preemptively identify protective factors in their lives.
• Daily challenges game-ify practicing healthy relationship
skills.
• Photo and Storytelling are key.
http://bit.ly/shine-app Prototype:
Daily Challenges as Relationship SkillsDaily Challenges as Relationship Skills
Challenge Categories Example Challenge Ideas from TeensAbility to Compromise / Be Flexible Ask someone where they want to go to lunch and take them there
Being Aware of Others' Emotions (Empathy)
If your friend has a tough day ahead, make them their favorite dessert
Ability to Set Boundaries for Yourself Make a code word for no and use it with friends
Knowing How to Take of Yourself Make a salad with a vegetable of every color of the rainbow
High Self Confidence Start a conversation with someone you've been wanting to meet for a while
Knowing Who to Go to for Help Take a picture whispering a secret to someone you trust
Knowing Where You Feel Safe Post a video of you doing your favorite thing in your favorite place
Ability to Give Compliments or Acknowledgement
Tag someone you think is beautiful in a beautiful photo
Being a Good Listener Find someone that has an interest different than you. Find out why they like it.
Ability to Express Your Feelings Write a poem using a color, your BF/GF's name, an action verb and a feeling.
Respect App - DemoRespect App - Demo
Try the Interactive Demo!http://bit.ly/respect-app
Respect AppRespect App
CHALLENGES
The main “Challenges” screen lists daily challenges that teens can click to open and see others’ activity doing the challenge.
Respect AppRespect App
CHALLENGE POSTS
By clicking the “Shine It” button, users can document how they did each challenge. Users can see everyone else’s text, photos and videos that they share on the app.
Respect AppRespect App
CREATE
Users can share their challenge activity by taken a photo or video and writing a message. You can opt-in to sharing on a map, too.
Respect AppRespect App
ACTIVITY (MAP)
The map interface shows the geolocation of recent challenges. When clicked, a colored card shows the poster and challenge, linking to the post detail.
LEADERBOARD
This a gamification element to allow light-weight competition between the most active users. T-shirts, stickers and other That’s Not Cool swag will used as monthly prizes.
Respect AppRespect App
PROFILE
Each user profile shows their real identity, points, number and list of challenges (“shines”) and followers/following. This is where a teen can follow another user.
ConclusionConclusion
What did we learn about digital tool creation,
teen engagement, and violence prevention? • Digital Tool Creation: Gen Z! They use media in
a different way.
• Teen Engagement: Ask them what they want! They know, and will tell you.
• Violence Prevention: Teens are ready to be leaders! Media is a great way to engage and build leadership.