resurrectionistsv2

36
 a  7 Body Parts: When determining your starng Soulstone Pool, you may exchange any number of your Crew’s Soulstones for an equal number of Body Part Counters carried by this model. This model may exchange 1 of its Corpse Counters for 2 Body Part Counters at any me during its acva on. Hard to Wound 1 Organ Donor: When this model inicts Dg with a melee aack, heal it an equal number of Wd . Precise: Ignore Armor and Hard to Wound abili es when aacking. (+1) Passion for his Work: Discard 1 Body Part counter, this model receives Fast. (0) Master Surgeon: T arget a living or Undead model within 3” and LoS. Target model’s controller makes a Healing Flip. This model's controller declares whether the target heals the Wd indicated or su ers an equal amount of damage. If the Red Joker is ipped, and This model's controller chooses to inict damage, the target su er s 3 Dg + an addi onal Healing Flip’s worth of damage. (0) Scalpel Slingin’: Make a Rg 6 Surgical Implements Strike. If the target is wounded by this aack, push this model into base contact with target. This is considered a melee aack.       A       b       i       l       i              e      s       A      c              o      n      s       T      r       i      g      g      e      r      s       S      p      e       l       l      s C Ca( CM) Scalpel Magic: Aer resolving a (1) spell defender failed to resist, make a Surgical Implements Strike against the defender if it is in melee range. Cb( C) A Piece for Me: Aer damaging defender with a Surgical Implements Strike, this model gains 1 Body Part Counter. (0) Monstrous Creaon (CC: 17CC/Rst: /Rg: C) Either discard 5 Body Part Counters to summon 1 Flesh Construct; or discard 2 Body Part Counters to summon 1 Canine Remains. (1) Dissecon (CC: 15C/Rst: Df /Rg: y2) Dg 1/5/10. This model gains 3 Body Part Counters if target is killed by Dissecon. End this model’s acva on if Dissecon inicts Severe damage. A model killed by Dissecon does not leave a Corpse Counter. (1) Rancid Transplan t (CC: 14C/Rst: Df /Rg: y2) Discard 1 Body Part Counter. Target receives “Easy to Wound 2: Damage ips against target receive ++” u nl the end of the game. (1) Wracked with Pain (CC: 12C/Rst: Wp /Rg: 12) Target su ers 2 Wd . Unl the Start Closing Phase, target cannot make (0) Ac ons. Gain 1 Body Part.    r     o glas co  rning  ache 6 mm  raverobber     aster  g 5/7 2 5 t   p  a 7C 4 12    f   d  g 2/3/6  b  g Body Parts Hard to Wound 1 Organ Donor Precise Ca( CM) Scalpel Magic Cb( C) A Piece for Me (+1) Passion for his Work (0) Master Surgeon (0) Scalpel Slingin’ (0) Monstrous Crea on (CC: 17CC/Rst: /Rg: C) (1) Dissecon (CC: 15C/Rst: Df /Rg: y2) f (1) Rancid Tr ansplant (CC: 14C/Rst: Df /Rg: y2) (1) Wracked with Pain (CC: 12C/Rst: Wp /Rg: 12)       A       b       i       l       i              e      s       A      c              o      n      s       T      r       i      g      g      e      r      s       S      p      e       l       l      s  rgical mplements y1 6C nie  ache 6 nie onds    r   oglas co  rning v2

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Page 1: Resurrectionistsv2

8/4/2019 Resurrectionistsv2

http://slidepdf.com/reader/full/resurrectionistsv2 1/35 a 7

Body Parts: When determining your starng Soulstone

Pool, you may exchange any number of your Crew’s

Soulstones for an equal number of Body Part Counters

carried by this model. This model may exchange 1 of its

Corpse Counters for 2 Body Part Counters at any me

during its acvaon.

Hard to Wound 1

Organ Donor: When this model inflicts Dg with a melee

aack, heal it an equal number of Wd.

Precise: Ignore Armor and Hard to Wound abilies when

aacking.

(+1) Passion for his Work: Discard 1 Body Part counter, this

model receives Fast.

(0) Master Surgeon: Target a living or Undead model within

3” and LoS. Target model’s controller makes a Healing

Flip. This model's controller declares whether the target

heals the Wd indicated or su ers an equal amount of 

damage. If the Red Joker is flipped, and This model's

controller chooses to inflict damage, the target su ers

3 Dg + an addional Healing Flip’s worth of damage.

(0) Scalpel Slingin’: Make a Rg 6 Surgical Implements

Strike. If the target is wounded by this aack, push thismodel into base contact with target. This is considered a

melee aack.

      T     r      i

     g     g     e     r     s

      S     p     e      l      l     s

C

Ca(CM) Scalpel Magic: Aer resolving a (1) spell defender

failed to resist, make a Surgical Implements Strike againstthe defender if it is in melee range.

Cb(C) A Piece for Me: Aer damaging defender with a

Surgical Implements Strike, this model gains 1 Body Part

Counter.

(0) Monstrous Creaon

(CC: 17CC/Rst: /Rg: C) Either discard 5 Body Part

Counters to summon 1 Flesh Construct; or discard 2 Body

Part Counters to summon 1 Canine Remains.

(1) Dissecon

(CC: 15C/Rst: Df /Rg:y2) Dg 1/5/10. This model gains 3

Body Part Counters if target is killed by Dissecon. End this

model’s acvaon if Dissecon inflicts Severe damage. A

model killed by Dissecon does not leave a Corpse Counter

(1) Rancid Transplant

(CC: 14C/Rst: Df /Rg:y2) Discard 1 Body Part Counter.

Target receives “Easy to Wound 2: Damage flips against

target receive++” unl the end of the game.

(1) Wracked with Pain

(CC: 12C/Rst: Wp /Rg: 12) Target su ers 2 Wd. Unl the

Start Closing Phase, target cannot make (0) Acons.Gain 1 Body Part.

  r   oglasco rning

 ache

6

mm

 raverobber   aster 

 g

5/7 2 5

t   p

 a 

7C 4 12

  f   d

 g

2/3/6

 b

 g

Body Parts

Hard to Wound 1

Organ Donor

Precise

Ca(CM) Scalpel MagicCb(C) A Piece for Me

(+1) Passion for his Wo

(0) Master Surgeon

(0) Scalpel Slingin’

(0) Monstrous Creao

(CC: 17CC/Rst: /Rg: C)

(1) Dissecon

(CC: 15C/Rst: Df /Rg:y2

(1) Rancid Transplant

(CC: 14C/Rst: Df /Rg:y2

(1) Wracked with Pain(CC: 12C/Rst: Wp /Rg: 12

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 rgicalmplements

y16C

nie

 ache

nie

onds

  r   oglas

co rning

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Embrace Death: This model can choose to gain the Undead

characterisc when a ected by talents or spells that a ect

Undead.

Hard to Wound 1

Undead Master: Crews containing this model may hire

Undead from any Facon, at no addional cost.

Zombie Control: At the end of the Acvaon Phase,

Nicodem takes control of and acvates any Mindless

Zombies within 12". These Mindless Zombies lose the

Mindless ability during this acvaon and acvate before

any other Mindless Zombies. Mindless Zombies Nicodem

controls are considered friendly, and may Cheat Fate, but

Nicodem’s controller must discard a Control Card before

they Cheat. When a controlled Mindless Zombies moves,

its controller chooses where it moves to. Use acvaon

order to decide which Nicodem acvates a Mindless

Zombie first if there is more than one Nicodem in play.”

Zombie Fodder: When this model is hit by an aack,

sacrifice a Mindless Zombie within 2” to cancel the hit.

(+1) Casng Expert

(0) Arise:p10. Sacrifice all Corpse Counters. Summon 1

Mindless Zombie per Counter sacrificed.

(0) Bolster Undead:a10. Friendly Undead receive +2 Df 

and +2 Cb unl the Start Closing Phase.

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

C

Cb/Ca(C) Empty Vessel: Aer killing a living or Undead

defender with a Cane Strike or Decay, place a number of Mindless Zombies equal to the defender’s base size in base

contact with the defender before it is removed from play.

Defender does not generate Corpse Counters.

Ca(Ct) Putrefy: Aer damaging defender with Decay,

defender must discard one Control Card. If that card is 5 or

less, draw 1 Control Card.

(1) Decay

(CC: 14C/Rst: Wp /Rg:z10) Dg 2/3b/5b. Friendly Undead

hit by this spell or by anyb heal 2 Wd instead of su ering

damage.

(1) Reanimator

(CC: 16CC/Rst: /Rg: C) Discard a number of Corpse

Counters within 6” equal to the base size of 1 nonSpirit,

nonUnique Undead model. Summon that model. Draw 1

card for each Corpse Counter discarded.

(1) Rigor Mors

(CC: 17C/Rst: Wp /Rg: 10) Target model receives

Paralyzed.

(1) The Fog

(CC: 10CM/Rst: /Rg:a6) Ht 5 obscuring, for all models,including this model, unl the Start Closing Phase.

icodemthenderta   er 

 ache

3

mm

 raverobber   aster 

 g

3/5 2 7

t   p

 a 

7C 3 12

  f   d

 g

1/2/3

 b

 g

Embrace Death

Hard to Wound 1

Undead Master

Zombie Control

Zombie Fodder

Cb/Ca(C) Empty VesselCa(Ct) Putrefy

(+1) Casng Expert

(0) Arise

(0) Bolster Undead

(1) Decay(CC: 14C/Rst: Wp /Rg:z

(1) Reanimator

(CC: 16CC/Rst: /Rg: C)

(1) Rigor Mors

(CC: 17C/Rst: Wp /Rg: 10

(1) The Fog(CC: 10CM/Rst: /Rg:a

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 ane

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Belles of the Ball: Friendly Belles acvang within 8” of this

model receive +2 Wk unl the Start Closing Phase.

Hard to Kill

Hard to Wound 2

Necroc Ministraons: Draw 1 Control Card and heal 2 Wd

when a living or Undead model is killed within 6” of this

model.

Terrifying 12

Weapon, .50 Flintlock: May only be used once per turn.

(+1) Fast

(0) No Escape: Target a model within 6”. This model may

immediately Charge target if target is moved using a

movement e ect. No Escape ends when this model

Charges this turn or at the Start Closing Phase.

(0) Trail of Fear:a12 Living models receive 2 Wp unl the

End Closing Phase.

(0) Womanizer: 1 friendly Belle within 6” of Seamus

acvates aer this model’s acvaon ends.

Cb(C) Excessive Bleeding: Aer hing defender with a

Bag o’ Tools Strike, defender receives the Insignificant

characterisc unl the end of the game. At the end of the

game models a ected by Excessive Bleeding must win a

Wp12 Duel, that cannot be Cheated, or they count as

killed for Encounter purposes.

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

C

Cb(CC) Slit Jugular: When damaging defender with a

Bag o’ Tools Strike, inflict no damage. Instead kill defenderunless they discard 2 Control Cards or Soulstones. Draw

1 Control Card if Defender is killed. Only models with the

Use Soulstone ability may discard Soulstones.

(0) Arise, My Sweet

(CC: 17CC/Rst: /Rg: C) Discard 1 Corpse Counter within

6”. Summon 1 Roen Belle.

(1) The Face of Death

(CC: 14C/Rst: /Rg:a4) Terrifying 14. This replaces this

model’s Terrifying 12 ability.

(1) Live for Pain(CC: 14C/Rst: Df /Rg:z6) Dg 2/2/5. Heal this model a

number of Wd equal to the amount of damage inflicted.

(1) Undead Psychosis

(CC: 15C/Rst: Wp /Rg: 12) Target model and one addiona

model perC in the casng total within 3” of the target may

not end a move within 3” of an Undead model. If an

a ected model acvates within 3” of any Undead model, it

can only take movement Acons unl it is at least 3” away

from any Undead model. If an a ected model cannot be

moved without the movement ending within 3” of an

Undead model it Passes.

eamsthe ad atter 

 ache

2

mm

 raverobber   aster 

 g

4/6 2 7

t   p

 a 

7C 4 12

  f   d

 g

1/3/5

 b

 g

 g

 b

 g

5

4/6/7

Belles of the Ball

Hard to Kill

Hard to Wound 2

Necroc Ministraons

Terrifying 12

Weapon, .50 Flintlock

Cb(C) ExcessiveBleeding

Cb(CC) Slit Jugular

(+1) Fast

(0) No Escape

(0) Trail of Fear

(0) Womanizer

(0) Arise, My Sweet

(CC: 17CC/Rst: /Rg: C)

(1) The Face of Death(CC: 14C/Rst: /Rg:a4)

(1) Live for Pain

(CC: 14C/Rst: Df /Rg:z6

(1) Undead Psychosis(CC: 15C/Rst: Wp /Rg: 12

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

  ag o  ools   lintloc 

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Ceaseless Advance: At the start of the Closing Phase,

move this model up to its Wk toward the nearestenemy model. If this model already has an enemy

model in melee range, it makes 1 Meat Hook Strike

against the enemy model instead.

Dumb: This model receives Slow at the start of its

acvaon unless you discard a Control Card. If the

card is a Joker, it receives Fast.

Hard to Wound 2

Immune to Influence: Ignore e ects that require the

use of Wp when defending in a Duel.Undead Construct: When killed, this model generates

2 Corpse Counters and no Scrap Counters.

Triggers

Cb(CC) Rend Flesh: When damaging defender with a

Meat Hook Strike, defender su ers +2 Dg.

      S

     p     e      l      l     s

C

(1) Devour

(CC: 13Ct /Rst: Df /Rg:y2) Sacrifice target livingHt 1 model.

(1) Fling

(CC: 12CC /Rst: Df /Rg:y2) Push target model 4”

directly away. Push this model directly towards target

model unl it is in melee with the target.

 leshonstr ct

ost

 7

mm

onstr ct ndead

 g

5/- 2 5

t   p

 a 

4C 3 10

  f   d

 g

2/3/6

 b

 g

Ceaseless Advance

Dumb

Hard to Wound 2

Immune to Influence

Undead Construct

Cb(CC) Rend Flesh

(1) Devour

(CC: 13Ct /Rst: Df /Rg:y

(1) Fling(CC: 12CC /Rst: Df /Rg:y

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

eatoo  

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 7

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Hard to Wound 1

Regeneraon 1

Slow to Die

Terrifying 12

(2) Flurry

Cb(C) Fester: Aer hing defender with an Iron Fan

Strike, defender receives 1/1 Wk/Cg unl the end of the game. Mulple Festers are cumulave.

Cb(CC) Rot

Cb(CC) Rough Trade: Aer damaging defender with a

Riding Crop Strike, defender can only Pass unl it wins

a Wp13 Duel at the start of its acvaon.

      S

     p     e      l      l     s

C

(0) Call Belle

(CC: 15M /Rst: /Rg: 14) Push target friendly Belle towithin 3” of this model.

(1) Crave Punishment

(CC: 14C/Rst: Wp /Rg: 12) Target model receives no

benefit from Armor unl the Start Closing Phase.

(1) Lure

(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk

towards this model. If the Push ends with the target in

this model’s melee range it makes a melee aack

against the target.

(1) Shriek

(CC: 14C/Rst: Df /Rg:z12)Dg 2/2/6. If the target is a

living model it must make a Wp11 Morale Duel ae

su ering damage.

 adame   belle

ost

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mm

 elle ndead

 g

4/6 2 5

t   p

 a 

6C 5 9

  f   d

 g

2/2/4

 b

 g

 g

 b

 g

4

1/3/5

Hard to Wound 1

Regeneraon 1

Slow to Die

Terrifying 12

Cb(C) FesterCb(CC) Rot

Cb(CC) Rough Trade

(2) Flurry

(0) Call Belle

(CC: 15M /Rst: /Rg: 14)

(1) Crave Punishment

(CC: 14C/Rst: Wp /Rg: 12

(1) Lure

(CC: 12CM/Rst: Wp /Rg: 1

(1) Shriek(CC: 14C/Rst: Df /Rg:z12

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 iding rop  ron  an

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Regeneraon 1

(0) Six Feet Under: Unl the Start Closing Phase, this

model receives Hard to Wound 2 when targeted by

ranged aacks and may not move or be moved.

(0) Zombie Companion: 1 friendly undead model within

6” of this model acvates aer this model’s acvaon

ends.

Ca(C) Bury: Aer damaging defender with EmptyGrave, defender receives Paralyzed instead of Slow.

Cb(C) A Grave for You: Aer damaging defender with

a shovel Strike, cast Empty Grave on the same target.

      S

     p     e      l      l     s(all) Make My Own Friends

(CC: 14C/Rst: /Rg: C) Sacrifice 2 Corpse Counters tosummon 1 nonSpirit, nonUnique Undead model wit

a Soulstone cost of 4 or less.

(1) Empty Grave

(CC: 13/Rst: Df /Rg:y3) Dg 1/2/4. Target model

receives Slow.

(1) Exhume

(CC: 12/Rst: /Rg: 6) Flip a Fate Card from the top of 

your Fate Deck. If the card is aC, place 1 Corpse

Counter within 6” of this model. The flip may be

Cheated. This spell may only be cast once per turn.

(1) “Fresh Meat!“

(CC: 12M/Rst: Df /Rg: 15) All friendly Undead models

in play may immediately move up to their Wk toward

the target model.

ortimer the ravedigger 

ost

 7

mm

 raverobber 

 g

4/7 2 6

t   p

 a 

5 5 10

  f   d

 g

2/3/4

 b

 g

 g

 b

 g

4

2/2b/4

Regeneraon 1

Ca(C) BuryCb(C) A Grave for

You

(0) Six Feet Under

(0) Zombie

Companion

(all) Make My Own

Friends

(CC: 14C/Rst: /Rg: C)

(1) Empty Grave(CC: 13/Rst: Df /Rg:y3)

(1) Exhume(CC: 12/Rst: /Rg: 6)

(1) “Fresh Meat!”(CC: 12M/Rst: Df /Rg: 15)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

hovel ling irt

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Harmless

(0) Aendant: Unl the End Closing Phase, friendly

models in base contact with this model receive

Armor +1 when targeted with ranged aacks.

(0) Bedside Manner: Unl the End Closing Phase,

friendly models in base contact with this model

receive +2 Df when targeted by melee aacks.

(2) Furious Casng: Discard a Control Card. This model

receives 3 AP that must immediately be used on CastAcons.

Cb(C) Lethal Mixture: When damaging defender with

a Syringe Strike, Dg 1/3/6.

Cb(C) Sedate: Aer damaging defender with a Syringe

Strike, defender receives Slow.

      S

     p     e      l      l     s(all) Surgery

(CC: 14C/Rst: /Rg: 2) Heal all Wd on target model.This model and target receive Slow whether this spell

is cast successfully or not.

(1) Life Support

(CC: 14C/Rst: Wp /Rg: 2) Target model’s controller

must discard 2 Control Cards or Soulstones at the end

of its next acvaon or target is killed.

(1) Massive Dose

(CC: 12/Rst: /Rg: 2) Target friendly living or Undead

model receives one of the following e ects.

Painkillers: Target cannot be killed. Sacrifice target at

the end of its next acvaon.

Speed: Target gains Reacvate. Sacrifice target at the

Start Closing Phase.

Smulant: Target receives +2/+2 Wk/Cg. Target’s

melee aacks receive +4 Cb and its melee Damage

Flips receive+. Sacrifice target at the Start

Closing Phase.

 rse

ost

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mm

 g

4/- 2 4

t   p

 a 

6 4 6

  f   d

 g

1/1/1

 b

 g

Harmless

Cb(C) Lethal MixtureCb(C) Sedate

(0) Aendant

(0) Bedside Manner

(2) Furious Casng

(all) Surgery

(CC: 14C/Rst: /Rg: 2)

(1) Life Support

(CC: 14C/Rst: Wp /Rg: 2)

(1) Massive Dose

(CC: 12/Rst: /Rg: 2)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

  ringe

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Harmless

(0) Aendant: Unl the End Closing Phase, friendly

models in base contact with this model receive

Armor +1 when targeted with ranged aacks.

(0) Bedside Manner: Unl the End Closing Phase,

friendly models in base contact with this model

receive +2 Df when targeted by melee aacks.

(2) Furious Casng: Discard a Control Card. This model

receives 3 AP that must immediately be used on CastAcons.

Cb(C) Lethal Mixture: When damaging defender with

a Syringe Strike, Dg 1/3/6.

Cb(C) Sedate: Aer damaging defender with a Syringe

Strike, defender receives Slow.

      S

     p     e      l      l     s(all) Surgery

(CC: 14C/Rst: /Rg: 2) Heal all Wd on target model.This model and target receive Slow whether this spell

is cast successfully or not.

(1) Life Support

(CC: 14C/Rst: Wp /Rg: 2) Target model’s controller

must discard 2 Control Cards or Soulstones at the end

of its next acvaon or target is killed.

(1) Massive Dose

(CC: 12/Rst: /Rg: 2) Target friendly living or Undead

model receives one of the following e ects.

Painkillers: Target cannot be killed. Sacrifice target at

the end of its next acvaon.

Speed: Target gains Reacvate. Sacrifice target at the

Start Closing Phase.

Smulant: Target receives +2/+2 Wk/Cg. Target’s

melee aacks receive +4 Cb and its melee Damage

Flips receive+. Sacrifice target at the Start

Closing Phase.

 rse

ost

5

mm

 g

4/- 2 4

t   p

 a 

6 4 6

  f   d

 g

1/1/1

 b

 g

Harmless

Cb(C) Lethal MixtureCb(C) Sedate

(0) Aendant

(0) Bedside Manner

(2) Furious Casng

(all) Surgery

(CC: 14C/Rst: /Rg: 2)

(1) Life Support

(CC: 14C/Rst: Wp /Rg: 2)

(1) Massive Dose

(CC: 12/Rst: /Rg: 2)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

  ringe

y14

  are

onds

 rse

ost

5

  are

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Arachnid

Hard to Kill

Overpower: Enemy models acvang while in the

melee range of 2 or more friendly Necropunks

receives Slow.

Slow to Die

Undead Construct: When killed, this model generates

1 Corpse Counter and no Scrap Counters.

(2) Flurry

Cb(CC) Rot

      S

     p     e      l      l     s(0) Leap

(CC: 10M /Rst: /Rg: C) Move this model up to itsCg. This model receives Flight during the move. This

spell cannot be cast if this model is in melee.

ecropn  ost

3

mm

onstr ct ndead

 g

4/7 1 5

t   p

 a 

4 5 4

  f   d

 g

1/2/3

 b

 g

Arachnid

Hard to Kill

Overpower

Slow to Die

Undead Construct

Cb(CC) Rot

(2) Flurry

(0) Leap(CC: 10M /Rst: /Rg: C)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

laws

y15C

onds

ecropn  

ost

3

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Arachnid

Hard to Kill

Overpower: Enemy models acvang while in the

melee range of 2 or more friendly Necropunks

receives Slow.

Slow to Die

Undead Construct: When killed, this model generates

1 Corpse Counter and no Scrap Counters.

(2) Flurry

Cb(CC) Rot

      S

     p     e      l      l     s(0) Leap

(CC: 10M /Rst: /Rg: C) Move this model up to itsCg. This model receives Flight during the move. This

spell cannot be cast if this model is in melee

ecropn  ost

3

mm

onstr ct ndead

 g

4/7 1 5

t   p

 a 

4 5 4

  f   d

 g

1/2/3

 b

 g

Arachnid

Hard to Kill

Overpower

Slow to Die

Undead Construct

Cb(CC) Rot

(2) Flurry

(0) Leap(CC: 10M /Rst: /Rg: C)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

laws

y15C

onds

ecropn  

ost

3

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Arachnid

Hard to Kill

Overpower: Enemy models acvang while in the

melee range of 2 or more friendly Necropunks

receives Slow.

Slow to Die

Undead Construct: When killed, this model generates

1 Corpse Counter and no Scrap Counters.

(2) Flurry

Cb(CC) Rot

      S

     p     e      l      l     s(0) Leap

(CC: 10M /Rst: /Rg: C) Move this model up to itsCg. This model receives Flight during the move. This

spell cannot be cast if this model is in melee

ecropn  ost

3

mm

onstr ct ndead

 g

4/7 1 5

t   p

 a 

4 5 4

  f   d

 g

1/2/3

 b

 g

Arachnid

Hard to Kill

Overpower

Slow to Die

Undead Construct

Cb(CC) Rot

(2) Flurry

(0) Leap(CC: 10M /Rst: /Rg: C)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

laws

y15C

onds

ecropn  

ost

3

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Hard to Wound 1

Slow to Die

Weapon, Katana: Paired

(2) Flurry

Cb(CC) Rot [Katana]

      S

     p     e      l      l     s(1) Self-Mulate

(CC: 12/Rst: Df /Rg: 12) Inflict up to 3 Wd on thismodel before choosing a target. Target model su ers

1 Wd per wound inflicted on this model. This spell

may be cast once per turn.

(1) Slice and Dice

(CC: 12M/Rst: Df /Rg:p2) 3 Dg.

 n   ombie

ost

5

mm

ndead

 g

4/7 2 5

t   p

 a 

4 5 6

  f   d

 g

2/4/5

 b

 g

Hard to Wound 1

Slow to Die

Weapon, Katana

Cb(CC) Rot

(2) Flurry

(1) Self-Mulate

(CC: 12/Rst: Df /Rg: 12)

(1) Slice and Dice(CC: 12M/Rst: Df /Rg:p2

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

   atana 

y17C

onds

 n   ombie

ost

5

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Hard to Wound 1

Slow to Die

Weapon, Katana: Paired

(2) Flurry

Cb(CC) Rot [Katana]

      S

     p     e      l      l     s(1) Self-Mulate

(CC: 12/Rst: Df /Rg: 12) Inflict up to 3 Wd on thismodel before choosing a target. Target model su ers

1 Wd per wound inflicted on this model. This spell

may be cast once per turn.

(1) Slice and Dice

(CC: 12M/Rst: Df /Rg:p2) 3 Dg.

 n   ombie

ost

5

mm

ndead

 g

4/7 2 5

t   p

 a 

4 5 6

  f   d

 g

2/4/5

 b

 g

Hard to Wound 1

Slow to Die

Weapon, Katana

Cb(CC) Rot

(2) Flurry

(1) Self-Mulate

(CC: 12/Rst: Df /Rg: 12)

(1) Slice and Dice(CC: 12M/Rst: Df /Rg:p2

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

   atana 

y17C

onds

 n   ombie

ost

5

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Hard to Wound 1

Slow to Die

Weapon, Katana: Paired

(2) Flurry

Cb(CC) Rot [Katana]

      S

     p     e      l      l     s(1) Self-Mulate

(CC: 12/Rst: Df /Rg: 12) Inflict up to 3 Wd on thismodel before choosing a target. Target model su ers

1 Wd per wound inflicted on this model. This spell

may be cast once per turn.

(1) Slice and Dice

(CC: 12M/Rst: Df /Rg:p2) 3 Dg.

 n   ombie

ost

5

mm

ndead

 g

4/7 2 5

t   p

 a 

4 5 6

  f   d

 g

2/4/5

 b

 g

Hard to Wound 1

Slow to Die

Weapon, Katana

Cb(CC) Rot

(2) Flurry

(1) Self-Mulate

(CC: 12/Rst: Df /Rg: 12)

(1) Slice and Dice(CC: 12M/Rst: Df /Rg:p2

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

   atana 

y17C

onds

 n   ombie

ost

5

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Body Parts: When you determine your starng

Soulstone Pool, you may exchange any number of your Crew’s Soulstones for an equal number of Body

Part Counters carried by this model. This model may

exchange 1 of its Corpse Counters for 2 Body Part

Counters at any me during its acvaon.

Hard to Wound 1

(+1) Melee Expert

(0) For You, Master: This model discards any

number of Corpse Counters. This model’s Master

gains Corpse Counters equal to the number of 

counters discarded.

(0) “Here, Boy!”: 1 friendly Canine Remains within

6” of this model acvates aer this model’s acvaon

ends.

(1) Surgeon: Sacrifice 1 Body Part Counter and target a

living or Undead model in LoS within 2”. Target

model’s controller makes a healing flip.

      T     r      i

     g     g     e     r     sCb(C) A Piece for Me: Aer damaging defender with a

Bone Saw Strike, this model gains 1 Body PartCounter.

(1) Man’s Best Friend

(CC: 12C/Rst: /Rg: C) Sacrifice 2 Body Part Counters.

Summon 1 Canine Remains. This spell may be cast

once per turn.

(1) Bloody Harvest

(CC: 14/Rst: Df /Rg:p3) Dg 4.

(all) Gather Parts

(CC: 14C/Rst: /Rg: C) Gain 2 Body Part Counters.

      S     p     e      l      l     s

ebastian orge  ssistant

ost

6

mm

 raverobber 

 g

4/6 2 5

t   p

 a 

5 5 9

  f   d

 g

3/4/6

 b

 g

Body Parts

Hard to Wound 1

Cb(C) A Piece for Me

(+1) Melee Expert

(0) For You, Master

(0) “Here, Boy!”

(1) Surgeon

(all) Gather Parts

(CC: 14C/Rst: /Rg: C)(1) Bloody Harvest

(CC: 14/Rst: Df /Rg:p3)

(1) Man’s Best Friend(CC: 12C/Rst: /Rg: C)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S

     p     e      l      l     s

 one aw 

y15

nie

onds

ebastian orge

  ssistant

ost

nie

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Companion (Sybelle)

Hard to Wound 1

Seducve: +4M Ca when casng Lure.

Shambling: This model ignores severe terrain

movement penales.

Slow to Die

Cb(CC) Rot

      S

     p     e      l      l     s

C

(1) Distract

(CC: 12/Rst: Wp /Rg: 15) Target model and 1 addionamodel perC in the casng total within 3” of the target

receive Slow.

(1) Lure

(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk

towards this model. If the Push ends with the target in

this model’s melee range it makes a melee aack

against the target.

(1) Undress

(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives

2 Df unl the Start Closing Phase.

 otten elle

ost

4

mm

 elle ndead

 g

4/- 2 5

t   p

 a 

4C 3 8

  f   d

 g

2/3/4

 b

 g

 g

 b

 g

6C1/2/4

Companion (Sybelle)

Hard to Wound 1

Seducve

Shambling

Slow to Die

Cb(CC) Rot

(1) Distract(CC: 12/Rst: Wp /Rg: 15)

(1) Lure

(CC: 12CM/Rst: Wp /Rg: 1

(1) Undress(CC: 12/Rst: Wp /Rg: 12)

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 rim     arasol eeth   ai

y124

onds

 otten  elle

ost

4

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Companion (Sybelle)

Hard to Wound 1

Seducve: +4M Ca when casng Lure.

Shambling: This model ignores severe terrain

movement penales.

Slow to Die

Cb(CC) Rot

      S

     p     e      l      l     s

C

(1) Distract

(CC: 12/Rst: Wp /Rg: 15) Target model and 1 addionalmodel perC in the casng total within 3” of the target

receive Slow.

(1) Lure

(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk

towards this model. If the Push ends with the target in

this model’s melee range it makes a melee aack

against the target.

(1) Undress

(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives

2 Df unl the Start Closing Phase.

 otten elle

ost

4

mm

 elle ndead

 g

4/- 2 5

t   p

 a 

4C 3 8

  f   d

 g

2/3/4

 b

 g

 g

 b

 g

6C1/2/4

Companion (Sybelle)

Hard to Wound 1

Seducve

Shambling

Slow to Die

Cb(CC) Rot

(1) Distract(CC: 12/Rst: Wp /Rg: 15)

(1) Lure

(CC: 12CM/Rst: Wp /Rg: 1

(1) Undress(CC: 12/Rst: Wp /Rg: 12)

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 rim     arasol eeth   ai

y124

onds

 otten  elle

ost

4

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Companion (Sybelle)

Hard to Wound 1

Seducve: +4M Ca when casng Lure.

Shambling: This model ignores severe terrain

movement penales.

Slow to Die

Cb(CC) Rot

      S

     p     e      l      l     s

C

(1) Distract

(CC: 12/Rst: Wp /Rg: 15) Target model and 1 addionalmodel perC in the casng total within 3” of the target

receive Slow.

(1) Lure

(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk

towards this model. If the Push ends with the target in

this model’s melee range it makes a melee aack

against the target.

(1) Undress

(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives

2 Df unl the Start Closing Phase.

 otten elle

ost

4

mm

 elle ndead

 g

4/- 2 5

t   p

 a 

4C 3 8

  f   d

 g

2/3/4

 b

 g

 g

 b

 g

6C1/2/4

Companion (Sybelle)

Hard to Wound 1

Seducve

Shambling

Slow to Die

Cb(CC) Rot

(1) Distract(CC: 12/Rst: Wp /Rg: 15)

(1) Lure

(CC: 12CM/Rst: Wp /Rg: 1

(1) Undress(CC: 12/Rst: Wp /Rg: 12)

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 rim     arasol eeth   ai

y124

onds

 otten  elle

ost

4

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Companion (Seamus)

Weapon, .50 Flintlock: May only be used once perturn. This model su ers 1 Wd and is pushed 1”

directly away from the target when aacking with

this weapon.

(1) Magical Extension

(CC: */Rst: * /Rg: *) This spell may be cast only once

per acvaon. Cast one of the connected Master’s

(1) spells. During this casng, this model may use aSoulstone to change its starng total.

(1) Mistaken Identy

(CC: 12M/Rst: /Rg: 15) Switch this model and target

friendly Seamus.

C

op  cat  iller 

ost

2

mm

nsignificant  otem eams

 g

4/6 1 4

t   p

 a 

3C 3 4

  f   d

 g

1/2/3

 b

 g

 g

 b

 g

3

4/6/7

Companion

(Seamus)

Weapon, .50

Flintlock

(1) Magical Extension(CC: */Rst: * /Rg: *)

(1) Mistaken Identy(CC: 12M/Rst: /Rg: 15)

      A      b      i      l      i            e     s

      S     p     e      l      l     s

  nife   lintloc 

z 813C

onds

op  cat   iller 

ost

2

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Companion (Master)

Strength from Below: Friendly Undead models linkedto this model receive Armor +2. While linked to a

friendly model this model cannot be targeted by

enemy ranged aacks and spells.

(0) Link: This model and target model in base contact

with it are Linked. Aer the model this model is

Linked to completes a Walk Acon or ends its

acvaon, Push this model into base contact with theLinked model. Link ends if the two models are not in

base contact at the Start Closing Phase.

(1) Magical Extension

(CC: */Rst: * /Rg: *) This spell may be cast only once

per acvaon. Cast one of the connected Master’s

(1) spells. During this casng, this model may use a

Soulstone to change its starng total.

C

 rave pirit

ost

1

mm

nsignificant  pirit  otem ndead

 g

4/6 1 5

t   p

 a 

3C 3 3

  f   d

 g

1/2/5

 b

 g

Companion (Master)

Strength from Below

(0) Link

(1) Magical Extension(CC: */Rst: * /Rg: *)

      A      b      i      l      i            e     s

      A     c            o     n     s

      S     p     e      l      l     s

hill och

y12

onds

 rave  pirit

ost

1

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Companion (Nicodem)

Flight

Numerous: Crews containing Nicodem may hire 2

Vultures. Nicodem can connect 2 Vulture Totems.

Perch: This model may end its acvaon on impassible

terrain.

(1) Bring Back: This model’s connected Master picks

up 1 Corpse Counter within 3” of this model.

(1) Eyes and Ears: Unl the End Acvaon Phase, whencasng a spell, this model's connected Master may

draw LoS and range from this model. These spells

receive 3 Ca. Spells with thez icon may not be cast

through a model in melee using Eyes and Ears.

(1) Magical Extension

(CC: */Rst: * /Rg: *) This spell may be cast only once

per acvaon. Cast one of the connected Master’s

(1) spells. During this casng, this model may use aSoulstone to change its starng total.

 lt re

ost

2

mm

nsignificant  oten icodem

 g

10/10 1 5

t   p

 a 

2 5 3

  f   d

 g

1/2/3

 b

 g

Companion

(Nicodem)

Flight

Numerous

Perch

(1) Bring Back

(1) Eyes and Ears

(1) Magical Extension(CC: */Rst: * /Rg: *)

      A      b      i      l      i            e     s

      A     c            o     n     s

      S     p     e      l      l     s

 ea   and  alons

y13

onds

 lt re

ost

2

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Companion (McMourning)

(1) Backup Materials: Sacrifice Zombie Chihuahua. This

model’s connected Master gains 2 Body Part

Counters.

(1)“Get the Sck!”: Discard 1 Corpse Counter within 3”

of this model. This models connected Master gains

1 Corpse Counter.

Cb(C) Rabies: Aer damaging defender with a Teeth &

Claws Strike, defender receives 2 Wp unl the end

of the game.

(1) Fetch

(CC: 10/Rst: /Rg: 2) Target model discards any

number of Body Part Counters or Corpse Counters.

This model’s connected Master gains Body Part

Counters equal to the number of counters discarded.

(1) Magical Extension

(CC: */Rst: * /Rg: *) This spell may be cast only once

per acvaon. Cast one of the connected Master’s

(1) spells. During this casng, this model may use a

Soulstone to change its starng total. C

ombiehih ah a 

ost

1

mm

 raverobber  nsignificant  otem co rning

ndead  g

5/8 1 4

t   p

 a 

3C 4 4

  f   d

 g

1/2/3

 b

 g

Companion

(McMourning)

Cb(C) Rabies

(1) Backup Materials

(1)“Get the Sck!”

(1) Fetch(CC: 10/Rst: /Rg: 2)

(1) Magical Extension

(CC: */Rst: * /Rg: *)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 eeth andlaws

y1

2

onds

ombie hih ah a 

ost

1

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Drawn to Death: Do not deploy this model at the start of 

the game. Instead, when a living or Undead model iskilled or sacrificed, you may choose to Place this model

in base contact with the killed or sacrificed model before

it is removed from play. If this model is not in play at the

end of the game, it counts as a killed for Encounter purposes.

Feed on Death: Unl the Start Closing Phase, this model

receives Fast when a living model is killed within 3”.

Slow to Die

Tenebrous Aura: Ranged aack Flips targeng this model

from more than 8" away receive--.Weapon, Knife: Paired

(2) Flurry [Knife]

Cb(CC) Rot

Cb(CC) Slit Jugular: When damaging defender with a

Knife Strike, inflict no damage. Instead kill defender unless

they discard 2 Control Cards or Soulstones. Draw 1 Control

Card if Defender is killed. Only models with the

Use Soulstone ability may discard Soulstones.”

      S     p     e      l      l     s

C

(0) Depraved Taccs

(CC: 10C/Rst: /Rg: C) This model’s Knife Strikesreceive one of the following e ects unl the Start

Closing Phase:

Sever Spine: Living models hit receive Paralyzed.

Groin Strike: Damage Flips receive++.

Mulate: Models hit receive Slow.

(1) Mark for Death

(CC: 14C/Rst: Wp/Rg: 12) Target receives the

Insignificant characterisc unl the end of the game.

At the end of the game models a ected by Mark for

Death must win a Wp 12 Duel, that cannot beCheated, or count as killed for Encounter purposes.

(1) One with the Night

(CC: 16/Rst: /Rg: C) Bury and fully heal this model.

It may use Drawn to Death to return to play

beginning on the next turn.

 teoire

ost

9

mm

ndead nie

 g

5/8 2 5

t   p

 a 

6C 7 4

  f   d

 g

2/3/4

 b

 g

 g

 b

 g

5

2/3/4

Drawn to Death

Feed on Death

Slow to Die

Tenebrous Aura

Weapon, Knife

Cb(CC) RotCb(CC) Slit Jugular

(2) Flurry

(0) Depraved Taccs

(CC: 10C/Rst: /Rg: C)

(1) Mark for Death

(CC: 14C/Rst: Wp/Rg: 12)

(1) One with the Nigh(CC: 16/Rst: /Rg: C)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

  nife hrown

  nives

z 816C

nie

onds

 te oire

ost

9

nie

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Hard to Wound 1

Mindless: This model is uncontrolled and does not acvateas normal during the turn. Players, in acvaon order,

acvate and control 1 Mindless Zombie at the end of the

Acvaon Phase. Move the Zombie its full Wk directly

toward the closest model that is not another Mindless

Zombie. If the Zombie ends its move with a model in

melee range, or already has a model in its melee range it

makes 1 Teeth Strike against the model. This model will

not aack other Mindless Zombies. If there is more than

one model in melee range, the controlling player chooses

which model the Strike is against. This Strike cannot beCheated. Connue acvang Mindless Zombies unl all

have acvated.

Neutral: This model does not belong to a Crew.

Walking Dead: Counts as a Corpse Counter, but cannot be

picked up.

Cb(C) Empty Vessel: Aer killing a living or Undead

defender with a Teeth Strike, place a number of Mindless

Zombies equal to the defender’s base size in base contact

with the defender before it is removed from play. Defender

does not generate Corpse Counters.

indlessombie

ost

S

mm

nsignificant ndead

 g

3/- 2 5

t   p

 a 

2 2 3

  f   d

 g

1/1/3

 b

 g

Hard to Wound 1

Mindless

Neutral

Walking Dead

Cb(C) Empty Vessel

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

 eeth

y13

onds

indless ombie

ost

S

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Hard to Wound 1

Mindless: This model is uncontrolled and does not acvateas normal during the turn. Players, in acvaon order,

acvate and control 1 Mindless Zombie at the end of the

Acvaon Phase. Move the Zombie its full Wk directly

toward the closest model that is not another Mindless

Zombie. If the Zombie ends its move with a model in

melee range, or already has a model in its melee range it

makes 1 Teeth Strike against the model. This model will

not aack other Mindless Zombies. If there is more than

one model in melee range, the controlling player chooses

which model the Strike is against. This Strike cannot beCheated. Connue acvang Mindless Zombies unl all

have acvated.

Neutral: This model does not belong to a Crew.

Walking Dead: Counts as a Corpse Counter, but cannot be

picked up.

Cb(C) Empty Vessel: Aer killing a living or Undead

defender with a Teeth Strike, place a number of Mindless

Zombies equal to the defender’s base size in base contact

with the defender before it is removed from play. Defender

does not generate Corpse Counters.

indlessombie

ost

S

mm

nsignificant ndead

 g

3/- 2 5

t   p

 a 

2 2 3

  f   d

 g

1/1/3

 b

 g

Hard to Wound 1

Mindless

Neutral

Walking Dead

Cb(C) Empty Vessel

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

 eeth

y13

onds

indless ombie

ost

S

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Hard to Wound 1

Mindless: This model is uncontrolled and does not acvateas normal during the turn. Players, in acvaon order,

acvate and control 1 Mindless Zombie at the end of the

Acvaon Phase. Move the Zombie its full Wk directly

toward the closest model that is not another Mindless

Zombie. If the Zombie ends its move with a model in

melee range, or already has a model in its melee range it

makes 1 Teeth Strike against the model. This model will

not aack other Mindless Zombies. If there is more than

one model in melee range, the controlling player chooses

which model the Strike is against. This Strike cannot beCheated. Connue acvang Mindless Zombies unl all

have acvated.

Neutral: This model does not belong to a Crew.

Walking Dead: Counts as a Corpse Counter, but cannot be

picked up.

Cb(C) Empty Vessel: Aer killing a living or Undead

defender with a Teeth Strike, place a number of Mindless

Zombies equal to the defender’s base size in base contact

with the defender before it is removed from play. Defender

does not generate Corpse Counters.

indlessombie

ost

S

mm

nsignificant ndead

 g

3/- 2 5

t   p

 a 

2 2 3

  f   d

 g

1/1/3

 b

 g

Hard to Wound 1

Mindless

Neutral

Walking Dead

Cb(C) Empty Vessel

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

 eeth

y13

onds

indless ombie

ost

S

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Float

Horrible End: All living enemy models within 8" of anenemy defender killed by this model must

immediately make a Wp 10 Duel or fall back.

Terrifying 13

Unrelenng Terror: When targeng enemy models,

this model ignores e ects which grant bonuses to Wp

from talents or spells.

Weapon, Condemned Whisper: Models damaged by

this weapon must win a Wp 11 Duel or fall back.

(0) Smell Fear: When a model loses a Morale Duel

within 6” of this model, but before the model falls

back, this model may immediately Charge the model.

Smell Fear ends when this model Charges this turn or

at the Start Closing Phase.

(1) Last Wordsp6. Models must win a Wp10

Morale Duel or fall back.

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

C

Cb(C) Horrifying: Aer damaging defender with a

Baleful Aura Strike, defender receives- on all WpDuels for the remainder of the game.

(1) Hangman’s Knot

(CC: 12M/Rst: Wp /Rg: 12) Dg 1/2/4. Push target

model 4” toward this model.

(1) Whisper from Beyond

(CC: 13C/Rst: Wp /Rg: 10) Target loses half its

remaining Wd and cannot be healed for the

remainder of the game.

 he anged

ost

8

mm

 pirit ndead

 g

4/6 2 7

t   p

 a 

6C 4 7

  f   d

 g

1/2/5

 b

 g

 g

 b

 g

6

1/1/2

Float

Horrible End

Terrifying13

Unrelenng Terror

Weapon,

Condemned Whisper

Cb(C) Horrifying

(0) Smell Fear

(1) Last Words

(1) Hangman’s Knot(CC: 12M/Rst: Wp /Rg: 12)

(1) Whisper from

Beyond(CC: 13C/Rst: Wp /Rg: 10)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

  alefl  ra ondemned  hisper 

z 1016C

  are

onds

 he  anged

ost

8

   a  r e

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Float

Horrible End: All living enemy models within 8" of anenemy defender killed by this model must

immediately make a Wp 10 Duel or fall back.

Terrifying 13

Unrelenng Terror: When targeng enemy models,

this model ignores e ects which grant bonuses to Wp

from talents or spells.

Weapon, Condemned Whisper: Models damaged by

this weapon must win a Wp 11 Duel or fall back.

(0) Smell Fear: When a model loses a Morale Duel

within 6” of this model, but before the model falls

back, this model may immediately Charge the model.

Smell Fear ends when this model Charges this turn or

at the Start Closing Phase.

(1) Last Wordsp6. Models must win a Wp10

Morale Duel or fall back.

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

C

Cb(C) Horrifying: Aer damaging defender with a

Baleful Aura Strike, defender receives- on all WpDuels for the remainder of the game.

(1) Hangman’s Knot

(CC: 12M/Rst: Wp /Rg: 12) Dg 1/2/4. Push target

model 4” toward this model.

(1) Whisper from Beyond

(CC: 13C/Rst: Wp /Rg: 10) Target loses half its

remaining Wd and cannot be healed for the

remainder of the game.

 he anged

ost

8

mm

 pirit ndead

 g

4/6 2 7

t   p

 a 

6C 4 7

  f   d

 g

1/2/5

 b

 g

 g

 b

 g

6

1/1/2

Float

Horrible End

Terrifying13

Unrelenng Terror

Weapon,

Condemned Whisper

Cb(C) Horrifying

(0) Smell Fear

(1) Last Words

(1) Hangman’s Knot(CC: 12M/Rst: Wp /Rg: 12)

(1) Whisper from

Beyond(CC: 13C/Rst: Wp /Rg: 10)

      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

  alefl  ra ondemned  hisper 

z 1016C

  are

onds

 he  anged

ost

8

   a  r e

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Hard to Wound 1

Hunng Dogs: Enemy models receive2 Df while in the melee range of 2 or more friendly

Canine Remains.

Man's Best Friend: When this model gains the ability to

acvate aer another models acvaon ends, another

friendly Canine Remains within 6" may receive the

ability as well.

Pack Mentality: Ignore the Insignificant trait while a

friendly Canine Remains is within 3”.

(0) For You, Master: This model discards any

number of Corpse Counters. This model’s Master

gains Corpse Counters equal to the number of 

counters discarded.

(1) Bloodhound: Charge the closest living model that

is currently su ering 1 or more Wd.

Cb(C) Rabies: Aer damaging defender with a Teeth &

Claws Strike, defender receives 2 Wp unl the endof the game.

 anine emains

ost

2

mm

 raverobber  nsignificant ndead

 g

6/9 1 5

t   p

 a 

4 5 3

  f   d

 g

1/3/4

 b

 g

Hard to Wound 1

Hunng Dogs

Man's Best Friend

Pack Mentality

Cb(C) Rabies

(0) For You, Master

(1) Bloodhound      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 eeth andlaws

y14

onds

 anine

 emains

ost

2

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Hard to Wound 1

Hunng Dogs: Enemy models receive2 Df while in the melee range of 2 or more friendly

Canine Remains.

Man's Best Friend: When this model gains the ability to

acvate aer another models acvaon ends, another

friendly Canine Remains within 6" may receive the

ability as well.

Pack Mentality: Ignore the Insignificant trait while a

friendly Canine Remains is within 3”.

(0) For You, Master: This model discards any

number of Corpse Counters. This model’s Master

gains Corpse Counters equal to the number of 

counters discarded.

(1) Bloodhound: Charge the closest living model that

is currently su ering 1 or more Wd.

Cb(C) Rabies: Aer damaging defender with a Teeth &

Claws Strike, defender receives 2 Wp unl the endof the game.

 anine emains

mm

 raverobber  nsignificant ndead

 g

6/9 1 5

t   p

 a 

4 5 3

  f   d

 g

1/3/4

 b

 g

Hard to Wound 1

Hunng Dogs

Man's Best Friend

Pack Mentality

Cb(C) Rabies

(0) For You, Master

(1) Bloodhound      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 eeth andlaws

y14

onds

 anine

 emains

ost

2

ost

2

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Hard to Wound 1

Hunng Dogs: Enemy models receive2 Df while in the melee range of 2 or more friendly

Canine Remains.

Man's Best Friend: When this model gains the ability to

acvate aer another models acvaon ends, another

friendly Canine Remains within 6" may receive the

ability as well.

Pack Mentality: Ignore the Insignificant trait while a

friendly Canine Remains is within 3”.

(0) For You, Master: This model discards any

number of Corpse Counters. This model’s Master

gains Corpse Counters equal to the number of 

counters discarded.

(1) Bloodhound: Charge the closest living model that

is currently su ering 1 or more Wd.

Cb(C) Rabies: Aer damaging defender with a Teeth &

Claws Strike, defender receives 2 Wp unl the endof the game.

 anine emains

mm

 raverobber  nsignificant ndead

 g

6/9 1 5

t   p

 a 

4 5 3

  f   d

 g

1/3/4

 b

 g

Hard to Wound 1

Hunng Dogs

Man's Best Friend

Pack Mentality

Cb(C) Rabies

(0) For You, Master

(1) Bloodhound      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 eeth andlaws

y14

onds

 anine

 emains

ost

2

ost

2

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Hard to Wound 1

Hunng Dogs: Enemy models receive2 Df while in the melee range of 2 or more friendly

Canine Remains.

Man's Best Friend: When this model gains the ability to

acvate aer another models acvaon ends, another

friendly Canine Remains within 6" may receive the

ability as well.

Pack Mentality: Ignore the Insignificant trait while a

friendly Canine Remains is within 3”.

(0) For You, Master: This model discards any

number of Corpse Counters. This model’s Master

gains Corpse Counters equal to the number of 

counters discarded.

(1) Bloodhound: Charge the closest living model that

is currently su ering 1 or more Wd.

Cb(C) Rabies: Aer damaging defender with a Teeth &

Claws Strike, defender receives 2 Wp unl the endof the game.

 anine emains

ost

2

mm

 raverobber  nsignificant ndead

 g

6/9 1 5

t   p

 a 

4 5 3

  f   d

 g

1/3/4

 b

 g

Hard to Wound 1

Hunng Dogs

Man's Best Friend

Pack Mentality

Cb(C) Rabies

(0) For You, Master

(1) Bloodhound      A      b      i      l      i            e     s

      A     c            o     n     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

 eeth andlaws

y14

onds

 anine

 emains

ost

2

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Crooked: +2 Df when targeted by ranged aacks.

Evasive 2

Slow to Die

Cb(C) Bury: Aer damaging defender with a Mining

Tools Strike, defender receives Paralyzed.

(1) Cave In

(CC: 11/Rst: Df /Rg:z10) Dg: 2/2bb/4bbb.

(1) Shaed

(CC: 13/Rst: /Rg: C) Place 1 Shaed marker within 6”

of this model. When a model ends a move or Push

within 2” of a Shaed marker, remove the marker

and the model’s controller flips a Fate Card. If the

value is a Joker, the model is killed. If the value is a

17 the model su ers 3 Dg. If the value is 813 the

model receives Paralyzed. Crooked Man models are

immune to Shaed markers. Shaed markers are

removed from play at the End Closing Phase.

 roo  ed an

ost

4

mm

ndead

 g

4/6 2 6

t   p

 a 

4 4 7

  f   d

 g

2/3/5

 b

 g

Crooked

Evasive 2

Slow to Die

Cb(C) Bury

(1) Cave In

(CC: 11/Rst: Df /Rg:z10)

(1) Shaed(CC: 13/Rst: /Rg: C)

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

ining ools

y25

onds

 roo  ed  an

ost

4

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Crooked: +2 Df when targeted by ranged aacks.

Evasive 2

Slow to Die

Cb(C) Bury: Aer damaging defender with a Mining

Tools Strike, defender receives Paralyzed.

(1) Cave In

(CC: 11/Rst: Df /Rg:z10) Dg: 2/2bb/4bbb.

(1) Shaed

(CC: 13/Rst: /Rg: C) Place 1 Shaed marker within 6”

of this model. When a model ends a move or Push

within 2” of a Shaed marker, remove the marker

and the model’s controller flips a Fate Card. If the

value is a Joker, the model is killed. If the value is a

17 the model su ers 3 Dg. If the value is 813 the

model receives Paralyzed. Crooked Man models are

immune to Shaed markers. Shaed markers are

removed from play at the End Closing Phase.

 roo  ed an

ost

4

mm

ndead

 g

4/6 2 6

t   p

 a 

4 4 7

  f   d

 g

2/3/5

 b

 g

Crooked

Evasive 2

Slow to Die

Cb(C) Bury

(1) Cave In

(CC: 11/Rst: Df /Rg:z10)

(1) Shaed(CC: 13/Rst: /Rg: C)

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

ining ools

y25

onds

 roo  ed  an

ost

4

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Crooked: +2 Df when targeted by ranged aacks.

Evasive 2

Slow to Die

Cb(C) Bury: Aer damaging defender with a Mining

Tools Strike, defender receives Paralyzed.

(1) Cave In

(CC: 11/Rst: Df /Rg:z10) Dg: 2/2bb/4bbb.

(1) Shaed

(CC: 13/Rst: /Rg: C) Place 1 Shaed marker within 6”

of this model. When a model ends a move or Push

within 2” of a Shaed marker, remove the marker

and the model’s controller flips a Fate Card. If the

value is a Joker, the model is killed. If the value is a

17 the model su ers 3 Dg. If the value is 813 the

model receives Paralyzed Crooked Man models are

 roo  ed an

ost

4

mm

ndead

 g

4/6 2 6

t   p

 a 

4 4 7

  f   d

 g

2/3/5

 b

 g

Crooked

Evasive 2

Slow to Die

Cb(C) Bury

(1) Cave In

(CC: 11/Rst: Df /Rg:z10)

(1) Shaed(CC: 13/Rst: /Rg: C)

      A      b      i      l      i            e     s

      T     r      i     g     g     e     r     s

      S     p     e      l      l     s

ining ools

y25

onds

 roo  ed  an

ost

4