resurrectionistsv2
TRANSCRIPT
8/4/2019 Resurrectionistsv2
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Body Parts: When determining your starng Soulstone
Pool, you may exchange any number of your Crew’s
Soulstones for an equal number of Body Part Counters
carried by this model. This model may exchange 1 of its
Corpse Counters for 2 Body Part Counters at any me
during its acvaon.
Hard to Wound 1
Organ Donor: When this model inflicts Dg with a melee
aack, heal it an equal number of Wd.
Precise: Ignore Armor and Hard to Wound abilies when
aacking.
(+1) Passion for his Work: Discard 1 Body Part counter, this
model receives Fast.
(0) Master Surgeon: Target a living or Undead model within
3” and LoS. Target model’s controller makes a Healing
Flip. This model's controller declares whether the target
heals the Wd indicated or su ers an equal amount of
damage. If the Red Joker is flipped, and This model's
controller chooses to inflict damage, the target su ers
3 Dg + an addional Healing Flip’s worth of damage.
(0) Scalpel Slingin’: Make a Rg 6 Surgical Implements
Strike. If the target is wounded by this aack, push thismodel into base contact with target. This is considered a
melee aack.
T r i
g g e r s
S p e l l s
C
Ca(CM) Scalpel Magic: Aer resolving a (1) spell defender
failed to resist, make a Surgical Implements Strike againstthe defender if it is in melee range.
Cb(C) A Piece for Me: Aer damaging defender with a
Surgical Implements Strike, this model gains 1 Body Part
Counter.
(0) Monstrous Creaon
(CC: 17CC/Rst: /Rg: C) Either discard 5 Body Part
Counters to summon 1 Flesh Construct; or discard 2 Body
Part Counters to summon 1 Canine Remains.
(1) Dissecon
(CC: 15C/Rst: Df /Rg:y2) Dg 1/5/10. This model gains 3
Body Part Counters if target is killed by Dissecon. End this
model’s acvaon if Dissecon inflicts Severe damage. A
model killed by Dissecon does not leave a Corpse Counter
(1) Rancid Transplant
(CC: 14C/Rst: Df /Rg:y2) Discard 1 Body Part Counter.
Target receives “Easy to Wound 2: Damage flips against
target receive++” unl the end of the game.
(1) Wracked with Pain
(CC: 12C/Rst: Wp /Rg: 12) Target su ers 2 Wd. Unl the
Start Closing Phase, target cannot make (0) Acons.Gain 1 Body Part.
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Body Parts
Hard to Wound 1
Organ Donor
Precise
Ca(CM) Scalpel MagicCb(C) A Piece for Me
(+1) Passion for his Wo
(0) Master Surgeon
(0) Scalpel Slingin’
(0) Monstrous Creao
(CC: 17CC/Rst: /Rg: C)
(1) Dissecon
(CC: 15C/Rst: Df /Rg:y2
(1) Rancid Transplant
(CC: 14C/Rst: Df /Rg:y2
(1) Wracked with Pain(CC: 12C/Rst: Wp /Rg: 12
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
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Embrace Death: This model can choose to gain the Undead
characterisc when a ected by talents or spells that a ect
Undead.
Hard to Wound 1
Undead Master: Crews containing this model may hire
Undead from any Facon, at no addional cost.
Zombie Control: At the end of the Acvaon Phase,
Nicodem takes control of and acvates any Mindless
Zombies within 12". These Mindless Zombies lose the
Mindless ability during this acvaon and acvate before
any other Mindless Zombies. Mindless Zombies Nicodem
controls are considered friendly, and may Cheat Fate, but
Nicodem’s controller must discard a Control Card before
they Cheat. When a controlled Mindless Zombies moves,
its controller chooses where it moves to. Use acvaon
order to decide which Nicodem acvates a Mindless
Zombie first if there is more than one Nicodem in play.”
Zombie Fodder: When this model is hit by an aack,
sacrifice a Mindless Zombie within 2” to cancel the hit.
(+1) Casng Expert
(0) Arise:p10. Sacrifice all Corpse Counters. Summon 1
Mindless Zombie per Counter sacrificed.
(0) Bolster Undead:a10. Friendly Undead receive +2 Df
and +2 Cb unl the Start Closing Phase.
T r i g g e r s
S p e l l s
C
Cb/Ca(C) Empty Vessel: Aer killing a living or Undead
defender with a Cane Strike or Decay, place a number of Mindless Zombies equal to the defender’s base size in base
contact with the defender before it is removed from play.
Defender does not generate Corpse Counters.
Ca(Ct) Putrefy: Aer damaging defender with Decay,
defender must discard one Control Card. If that card is 5 or
less, draw 1 Control Card.
(1) Decay
(CC: 14C/Rst: Wp /Rg:z10) Dg 2/3b/5b. Friendly Undead
hit by this spell or by anyb heal 2 Wd instead of su ering
damage.
(1) Reanimator
(CC: 16CC/Rst: /Rg: C) Discard a number of Corpse
Counters within 6” equal to the base size of 1 nonSpirit,
nonUnique Undead model. Summon that model. Draw 1
card for each Corpse Counter discarded.
(1) Rigor Mors
(CC: 17C/Rst: Wp /Rg: 10) Target model receives
Paralyzed.
(1) The Fog
(CC: 10CM/Rst: /Rg:a6) Ht 5 obscuring, for all models,including this model, unl the Start Closing Phase.
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Embrace Death
Hard to Wound 1
Undead Master
Zombie Control
Zombie Fodder
Cb/Ca(C) Empty VesselCa(Ct) Putrefy
(+1) Casng Expert
(0) Arise
(0) Bolster Undead
(1) Decay(CC: 14C/Rst: Wp /Rg:z
(1) Reanimator
(CC: 16CC/Rst: /Rg: C)
(1) Rigor Mors
(CC: 17C/Rst: Wp /Rg: 10
(1) The Fog(CC: 10CM/Rst: /Rg:a
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
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Belles of the Ball: Friendly Belles acvang within 8” of this
model receive +2 Wk unl the Start Closing Phase.
Hard to Kill
Hard to Wound 2
Necroc Ministraons: Draw 1 Control Card and heal 2 Wd
when a living or Undead model is killed within 6” of this
model.
Terrifying 12
Weapon, .50 Flintlock: May only be used once per turn.
(+1) Fast
(0) No Escape: Target a model within 6”. This model may
immediately Charge target if target is moved using a
movement e ect. No Escape ends when this model
Charges this turn or at the Start Closing Phase.
(0) Trail of Fear:a12 Living models receive 2 Wp unl the
End Closing Phase.
(0) Womanizer: 1 friendly Belle within 6” of Seamus
acvates aer this model’s acvaon ends.
Cb(C) Excessive Bleeding: Aer hing defender with a
Bag o’ Tools Strike, defender receives the Insignificant
characterisc unl the end of the game. At the end of the
game models a ected by Excessive Bleeding must win a
Wp12 Duel, that cannot be Cheated, or they count as
killed for Encounter purposes.
T r i g g e r s
S p e l l s
C
Cb(CC) Slit Jugular: When damaging defender with a
Bag o’ Tools Strike, inflict no damage. Instead kill defenderunless they discard 2 Control Cards or Soulstones. Draw
1 Control Card if Defender is killed. Only models with the
Use Soulstone ability may discard Soulstones.
(0) Arise, My Sweet
(CC: 17CC/Rst: /Rg: C) Discard 1 Corpse Counter within
6”. Summon 1 Roen Belle.
(1) The Face of Death
(CC: 14C/Rst: /Rg:a4) Terrifying 14. This replaces this
model’s Terrifying 12 ability.
(1) Live for Pain(CC: 14C/Rst: Df /Rg:z6) Dg 2/2/5. Heal this model a
number of Wd equal to the amount of damage inflicted.
(1) Undead Psychosis
(CC: 15C/Rst: Wp /Rg: 12) Target model and one addiona
model perC in the casng total within 3” of the target may
not end a move within 3” of an Undead model. If an
a ected model acvates within 3” of any Undead model, it
can only take movement Acons unl it is at least 3” away
from any Undead model. If an a ected model cannot be
moved without the movement ending within 3” of an
Undead model it Passes.
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Belles of the Ball
Hard to Kill
Hard to Wound 2
Necroc Ministraons
Terrifying 12
Weapon, .50 Flintlock
Cb(C) ExcessiveBleeding
Cb(CC) Slit Jugular
(+1) Fast
(0) No Escape
(0) Trail of Fear
(0) Womanizer
(0) Arise, My Sweet
(CC: 17CC/Rst: /Rg: C)
(1) The Face of Death(CC: 14C/Rst: /Rg:a4)
(1) Live for Pain
(CC: 14C/Rst: Df /Rg:z6
(1) Undead Psychosis(CC: 15C/Rst: Wp /Rg: 12
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
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Ceaseless Advance: At the start of the Closing Phase,
move this model up to its Wk toward the nearestenemy model. If this model already has an enemy
model in melee range, it makes 1 Meat Hook Strike
against the enemy model instead.
Dumb: This model receives Slow at the start of its
acvaon unless you discard a Control Card. If the
card is a Joker, it receives Fast.
Hard to Wound 2
Immune to Influence: Ignore e ects that require the
use of Wp when defending in a Duel.Undead Construct: When killed, this model generates
2 Corpse Counters and no Scrap Counters.
Triggers
Cb(CC) Rend Flesh: When damaging defender with a
Meat Hook Strike, defender su ers +2 Dg.
S
p e l l s
C
(1) Devour
(CC: 13Ct /Rst: Df /Rg:y2) Sacrifice target livingHt 1 model.
(1) Fling
(CC: 12CC /Rst: Df /Rg:y2) Push target model 4”
directly away. Push this model directly towards target
model unl it is in melee with the target.
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Ceaseless Advance
Dumb
Hard to Wound 2
Immune to Influence
Undead Construct
Cb(CC) Rend Flesh
(1) Devour
(CC: 13Ct /Rst: Df /Rg:y
(1) Fling(CC: 12CC /Rst: Df /Rg:y
A b i l i e s
T r i g g e r s
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Hard to Wound 1
Regeneraon 1
Slow to Die
Terrifying 12
(2) Flurry
Cb(C) Fester: Aer hing defender with an Iron Fan
Strike, defender receives 1/1 Wk/Cg unl the end of the game. Mulple Festers are cumulave.
Cb(CC) Rot
Cb(CC) Rough Trade: Aer damaging defender with a
Riding Crop Strike, defender can only Pass unl it wins
a Wp13 Duel at the start of its acvaon.
S
p e l l s
C
(0) Call Belle
(CC: 15M /Rst: /Rg: 14) Push target friendly Belle towithin 3” of this model.
(1) Crave Punishment
(CC: 14C/Rst: Wp /Rg: 12) Target model receives no
benefit from Armor unl the Start Closing Phase.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this model’s melee range it makes a melee aack
against the target.
(1) Shriek
(CC: 14C/Rst: Df /Rg:z12)Dg 2/2/6. If the target is a
living model it must make a Wp11 Morale Duel ae
su ering damage.
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Hard to Wound 1
Regeneraon 1
Slow to Die
Terrifying 12
Cb(C) FesterCb(CC) Rot
Cb(CC) Rough Trade
(2) Flurry
(0) Call Belle
(CC: 15M /Rst: /Rg: 14)
(1) Crave Punishment
(CC: 14C/Rst: Wp /Rg: 12
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 1
(1) Shriek(CC: 14C/Rst: Df /Rg:z12
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
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Regeneraon 1
(0) Six Feet Under: Unl the Start Closing Phase, this
model receives Hard to Wound 2 when targeted by
ranged aacks and may not move or be moved.
(0) Zombie Companion: 1 friendly undead model within
6” of this model acvates aer this model’s acvaon
ends.
Ca(C) Bury: Aer damaging defender with EmptyGrave, defender receives Paralyzed instead of Slow.
Cb(C) A Grave for You: Aer damaging defender with
a shovel Strike, cast Empty Grave on the same target.
S
p e l l s(all) Make My Own Friends
(CC: 14C/Rst: /Rg: C) Sacrifice 2 Corpse Counters tosummon 1 nonSpirit, nonUnique Undead model wit
a Soulstone cost of 4 or less.
(1) Empty Grave
(CC: 13/Rst: Df /Rg:y3) Dg 1/2/4. Target model
receives Slow.
(1) Exhume
(CC: 12/Rst: /Rg: 6) Flip a Fate Card from the top of
your Fate Deck. If the card is aC, place 1 Corpse
Counter within 6” of this model. The flip may be
Cheated. This spell may only be cast once per turn.
(1) “Fresh Meat!“
(CC: 12M/Rst: Df /Rg: 15) All friendly Undead models
in play may immediately move up to their Wk toward
the target model.
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Regeneraon 1
Ca(C) BuryCb(C) A Grave for
You
(0) Six Feet Under
(0) Zombie
Companion
(all) Make My Own
Friends
(CC: 14C/Rst: /Rg: C)
(1) Empty Grave(CC: 13/Rst: Df /Rg:y3)
(1) Exhume(CC: 12/Rst: /Rg: 6)
(1) “Fresh Meat!”(CC: 12M/Rst: Df /Rg: 15)
A b i l i e s
A c o n s
T r i g g e r s
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Harmless
(0) Aendant: Unl the End Closing Phase, friendly
models in base contact with this model receive
Armor +1 when targeted with ranged aacks.
(0) Bedside Manner: Unl the End Closing Phase,
friendly models in base contact with this model
receive +2 Df when targeted by melee aacks.
(2) Furious Casng: Discard a Control Card. This model
receives 3 AP that must immediately be used on CastAcons.
Cb(C) Lethal Mixture: When damaging defender with
a Syringe Strike, Dg 1/3/6.
Cb(C) Sedate: Aer damaging defender with a Syringe
Strike, defender receives Slow.
S
p e l l s(all) Surgery
(CC: 14C/Rst: /Rg: 2) Heal all Wd on target model.This model and target receive Slow whether this spell
is cast successfully or not.
(1) Life Support
(CC: 14C/Rst: Wp /Rg: 2) Target model’s controller
must discard 2 Control Cards or Soulstones at the end
of its next acvaon or target is killed.
(1) Massive Dose
(CC: 12/Rst: /Rg: 2) Target friendly living or Undead
model receives one of the following e ects.
Painkillers: Target cannot be killed. Sacrifice target at
the end of its next acvaon.
Speed: Target gains Reacvate. Sacrifice target at the
Start Closing Phase.
Smulant: Target receives +2/+2 Wk/Cg. Target’s
melee aacks receive +4 Cb and its melee Damage
Flips receive+. Sacrifice target at the Start
Closing Phase.
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Harmless
Cb(C) Lethal MixtureCb(C) Sedate
(0) Aendant
(0) Bedside Manner
(2) Furious Casng
(all) Surgery
(CC: 14C/Rst: /Rg: 2)
(1) Life Support
(CC: 14C/Rst: Wp /Rg: 2)
(1) Massive Dose
(CC: 12/Rst: /Rg: 2)
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Harmless
(0) Aendant: Unl the End Closing Phase, friendly
models in base contact with this model receive
Armor +1 when targeted with ranged aacks.
(0) Bedside Manner: Unl the End Closing Phase,
friendly models in base contact with this model
receive +2 Df when targeted by melee aacks.
(2) Furious Casng: Discard a Control Card. This model
receives 3 AP that must immediately be used on CastAcons.
Cb(C) Lethal Mixture: When damaging defender with
a Syringe Strike, Dg 1/3/6.
Cb(C) Sedate: Aer damaging defender with a Syringe
Strike, defender receives Slow.
S
p e l l s(all) Surgery
(CC: 14C/Rst: /Rg: 2) Heal all Wd on target model.This model and target receive Slow whether this spell
is cast successfully or not.
(1) Life Support
(CC: 14C/Rst: Wp /Rg: 2) Target model’s controller
must discard 2 Control Cards or Soulstones at the end
of its next acvaon or target is killed.
(1) Massive Dose
(CC: 12/Rst: /Rg: 2) Target friendly living or Undead
model receives one of the following e ects.
Painkillers: Target cannot be killed. Sacrifice target at
the end of its next acvaon.
Speed: Target gains Reacvate. Sacrifice target at the
Start Closing Phase.
Smulant: Target receives +2/+2 Wk/Cg. Target’s
melee aacks receive +4 Cb and its melee Damage
Flips receive+. Sacrifice target at the Start
Closing Phase.
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Harmless
Cb(C) Lethal MixtureCb(C) Sedate
(0) Aendant
(0) Bedside Manner
(2) Furious Casng
(all) Surgery
(CC: 14C/Rst: /Rg: 2)
(1) Life Support
(CC: 14C/Rst: Wp /Rg: 2)
(1) Massive Dose
(CC: 12/Rst: /Rg: 2)
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Arachnid
Hard to Kill
Overpower: Enemy models acvang while in the
melee range of 2 or more friendly Necropunks
receives Slow.
Slow to Die
Undead Construct: When killed, this model generates
1 Corpse Counter and no Scrap Counters.
(2) Flurry
Cb(CC) Rot
S
p e l l s(0) Leap
(CC: 10M /Rst: /Rg: C) Move this model up to itsCg. This model receives Flight during the move. This
spell cannot be cast if this model is in melee.
ecropn ost
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Arachnid
Hard to Kill
Overpower
Slow to Die
Undead Construct
Cb(CC) Rot
(2) Flurry
(0) Leap(CC: 10M /Rst: /Rg: C)
A b i l i e s
A c o n s
T r i g g e r s
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Arachnid
Hard to Kill
Overpower: Enemy models acvang while in the
melee range of 2 or more friendly Necropunks
receives Slow.
Slow to Die
Undead Construct: When killed, this model generates
1 Corpse Counter and no Scrap Counters.
(2) Flurry
Cb(CC) Rot
S
p e l l s(0) Leap
(CC: 10M /Rst: /Rg: C) Move this model up to itsCg. This model receives Flight during the move. This
spell cannot be cast if this model is in melee
ecropn ost
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Arachnid
Hard to Kill
Overpower
Slow to Die
Undead Construct
Cb(CC) Rot
(2) Flurry
(0) Leap(CC: 10M /Rst: /Rg: C)
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A c o n s
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Arachnid
Hard to Kill
Overpower: Enemy models acvang while in the
melee range of 2 or more friendly Necropunks
receives Slow.
Slow to Die
Undead Construct: When killed, this model generates
1 Corpse Counter and no Scrap Counters.
(2) Flurry
Cb(CC) Rot
S
p e l l s(0) Leap
(CC: 10M /Rst: /Rg: C) Move this model up to itsCg. This model receives Flight during the move. This
spell cannot be cast if this model is in melee
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Arachnid
Hard to Kill
Overpower
Slow to Die
Undead Construct
Cb(CC) Rot
(2) Flurry
(0) Leap(CC: 10M /Rst: /Rg: C)
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A c o n s
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Hard to Wound 1
Slow to Die
Weapon, Katana: Paired
(2) Flurry
Cb(CC) Rot [Katana]
S
p e l l s(1) Self-Mulate
(CC: 12/Rst: Df /Rg: 12) Inflict up to 3 Wd on thismodel before choosing a target. Target model su ers
1 Wd per wound inflicted on this model. This spell
may be cast once per turn.
(1) Slice and Dice
(CC: 12M/Rst: Df /Rg:p2) 3 Dg.
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Hard to Wound 1
Slow to Die
Weapon, Katana
Cb(CC) Rot
(2) Flurry
(1) Self-Mulate
(CC: 12/Rst: Df /Rg: 12)
(1) Slice and Dice(CC: 12M/Rst: Df /Rg:p2
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Hard to Wound 1
Slow to Die
Weapon, Katana: Paired
(2) Flurry
Cb(CC) Rot [Katana]
S
p e l l s(1) Self-Mulate
(CC: 12/Rst: Df /Rg: 12) Inflict up to 3 Wd on thismodel before choosing a target. Target model su ers
1 Wd per wound inflicted on this model. This spell
may be cast once per turn.
(1) Slice and Dice
(CC: 12M/Rst: Df /Rg:p2) 3 Dg.
n ombie
ost
5
mm
ndead
g
4/7 2 5
t p
a
4 5 6
f d
g
2/4/5
b
g
Hard to Wound 1
Slow to Die
Weapon, Katana
Cb(CC) Rot
(2) Flurry
(1) Self-Mulate
(CC: 12/Rst: Df /Rg: 12)
(1) Slice and Dice(CC: 12M/Rst: Df /Rg:p2
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
atana
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Hard to Wound 1
Slow to Die
Weapon, Katana: Paired
(2) Flurry
Cb(CC) Rot [Katana]
S
p e l l s(1) Self-Mulate
(CC: 12/Rst: Df /Rg: 12) Inflict up to 3 Wd on thismodel before choosing a target. Target model su ers
1 Wd per wound inflicted on this model. This spell
may be cast once per turn.
(1) Slice and Dice
(CC: 12M/Rst: Df /Rg:p2) 3 Dg.
n ombie
ost
5
mm
ndead
g
4/7 2 5
t p
a
4 5 6
f d
g
2/4/5
b
g
Hard to Wound 1
Slow to Die
Weapon, Katana
Cb(CC) Rot
(2) Flurry
(1) Self-Mulate
(CC: 12/Rst: Df /Rg: 12)
(1) Slice and Dice(CC: 12M/Rst: Df /Rg:p2
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
atana
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Body Parts: When you determine your starng
Soulstone Pool, you may exchange any number of your Crew’s Soulstones for an equal number of Body
Part Counters carried by this model. This model may
exchange 1 of its Corpse Counters for 2 Body Part
Counters at any me during its acvaon.
Hard to Wound 1
(+1) Melee Expert
(0) For You, Master: This model discards any
number of Corpse Counters. This model’s Master
gains Corpse Counters equal to the number of
counters discarded.
(0) “Here, Boy!”: 1 friendly Canine Remains within
6” of this model acvates aer this model’s acvaon
ends.
(1) Surgeon: Sacrifice 1 Body Part Counter and target a
living or Undead model in LoS within 2”. Target
model’s controller makes a healing flip.
T r i
g g e r sCb(C) A Piece for Me: Aer damaging defender with a
Bone Saw Strike, this model gains 1 Body PartCounter.
(1) Man’s Best Friend
(CC: 12C/Rst: /Rg: C) Sacrifice 2 Body Part Counters.
Summon 1 Canine Remains. This spell may be cast
once per turn.
(1) Bloody Harvest
(CC: 14/Rst: Df /Rg:p3) Dg 4.
(all) Gather Parts
(CC: 14C/Rst: /Rg: C) Gain 2 Body Part Counters.
S p e l l s
ebastian orge ssistant
ost
6
mm
raverobber
g
4/6 2 5
t p
a
5 5 9
f d
g
3/4/6
b
g
Body Parts
Hard to Wound 1
Cb(C) A Piece for Me
(+1) Melee Expert
(0) For You, Master
(0) “Here, Boy!”
(1) Surgeon
(all) Gather Parts
(CC: 14C/Rst: /Rg: C)(1) Bloody Harvest
(CC: 14/Rst: Df /Rg:p3)
(1) Man’s Best Friend(CC: 12C/Rst: /Rg: C)
A b i l i e s
A c o n s
T r i g g e r s
S
p e l l s
one aw
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Companion (Sybelle)
Hard to Wound 1
Seducve: +4M Ca when casng Lure.
Shambling: This model ignores severe terrain
movement penales.
Slow to Die
Cb(CC) Rot
S
p e l l s
C
(1) Distract
(CC: 12/Rst: Wp /Rg: 15) Target model and 1 addionamodel perC in the casng total within 3” of the target
receive Slow.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this model’s melee range it makes a melee aack
against the target.
(1) Undress
(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives
2 Df unl the Start Closing Phase.
otten elle
ost
4
mm
elle ndead
g
4/- 2 5
t p
a
4C 3 8
f d
g
2/3/4
b
g
g
b
g
6C1/2/4
Companion (Sybelle)
Hard to Wound 1
Seducve
Shambling
Slow to Die
Cb(CC) Rot
(1) Distract(CC: 12/Rst: Wp /Rg: 15)
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 1
(1) Undress(CC: 12/Rst: Wp /Rg: 12)
A b i l i e s
T r i g g e r s
S p e l l s
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Companion (Sybelle)
Hard to Wound 1
Seducve: +4M Ca when casng Lure.
Shambling: This model ignores severe terrain
movement penales.
Slow to Die
Cb(CC) Rot
S
p e l l s
C
(1) Distract
(CC: 12/Rst: Wp /Rg: 15) Target model and 1 addionalmodel perC in the casng total within 3” of the target
receive Slow.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this model’s melee range it makes a melee aack
against the target.
(1) Undress
(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives
2 Df unl the Start Closing Phase.
otten elle
ost
4
mm
elle ndead
g
4/- 2 5
t p
a
4C 3 8
f d
g
2/3/4
b
g
g
b
g
6C1/2/4
Companion (Sybelle)
Hard to Wound 1
Seducve
Shambling
Slow to Die
Cb(CC) Rot
(1) Distract(CC: 12/Rst: Wp /Rg: 15)
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 1
(1) Undress(CC: 12/Rst: Wp /Rg: 12)
A b i l i e s
T r i g g e r s
S p e l l s
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Companion (Sybelle)
Hard to Wound 1
Seducve: +4M Ca when casng Lure.
Shambling: This model ignores severe terrain
movement penales.
Slow to Die
Cb(CC) Rot
S
p e l l s
C
(1) Distract
(CC: 12/Rst: Wp /Rg: 15) Target model and 1 addionalmodel perC in the casng total within 3” of the target
receive Slow.
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 18) Push target model its Wk
towards this model. If the Push ends with the target in
this model’s melee range it makes a melee aack
against the target.
(1) Undress
(CC: 12/Rst: Wp /Rg: 12) Target enemy model receives
2 Df unl the Start Closing Phase.
otten elle
ost
4
mm
elle ndead
g
4/- 2 5
t p
a
4C 3 8
f d
g
2/3/4
b
g
g
b
g
6C1/2/4
Companion (Sybelle)
Hard to Wound 1
Seducve
Shambling
Slow to Die
Cb(CC) Rot
(1) Distract(CC: 12/Rst: Wp /Rg: 15)
(1) Lure
(CC: 12CM/Rst: Wp /Rg: 1
(1) Undress(CC: 12/Rst: Wp /Rg: 12)
A b i l i e s
T r i g g e r s
S p e l l s
rim arasol eeth ai
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Companion (Seamus)
Weapon, .50 Flintlock: May only be used once perturn. This model su ers 1 Wd and is pushed 1”
directly away from the target when aacking with
this weapon.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per acvaon. Cast one of the connected Master’s
(1) spells. During this casng, this model may use aSoulstone to change its starng total.
(1) Mistaken Identy
(CC: 12M/Rst: /Rg: 15) Switch this model and target
friendly Seamus.
C
op cat iller
ost
2
mm
nsignificant otem eams
g
4/6 1 4
t p
a
3C 3 4
f d
g
1/2/3
b
g
g
b
g
3
4/6/7
Companion
(Seamus)
Weapon, .50
Flintlock
(1) Magical Extension(CC: */Rst: * /Rg: *)
(1) Mistaken Identy(CC: 12M/Rst: /Rg: 15)
A b i l i e s
S p e l l s
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Companion (Master)
Strength from Below: Friendly Undead models linkedto this model receive Armor +2. While linked to a
friendly model this model cannot be targeted by
enemy ranged aacks and spells.
(0) Link: This model and target model in base contact
with it are Linked. Aer the model this model is
Linked to completes a Walk Acon or ends its
acvaon, Push this model into base contact with theLinked model. Link ends if the two models are not in
base contact at the Start Closing Phase.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per acvaon. Cast one of the connected Master’s
(1) spells. During this casng, this model may use a
Soulstone to change its starng total.
C
rave pirit
ost
1
mm
nsignificant pirit otem ndead
g
4/6 1 5
t p
a
3C 3 3
f d
g
1/2/5
b
g
Companion (Master)
Strength from Below
(0) Link
(1) Magical Extension(CC: */Rst: * /Rg: *)
A b i l i e s
A c o n s
S p e l l s
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Companion (Nicodem)
Flight
Numerous: Crews containing Nicodem may hire 2
Vultures. Nicodem can connect 2 Vulture Totems.
Perch: This model may end its acvaon on impassible
terrain.
(1) Bring Back: This model’s connected Master picks
up 1 Corpse Counter within 3” of this model.
(1) Eyes and Ears: Unl the End Acvaon Phase, whencasng a spell, this model's connected Master may
draw LoS and range from this model. These spells
receive 3 Ca. Spells with thez icon may not be cast
through a model in melee using Eyes and Ears.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per acvaon. Cast one of the connected Master’s
(1) spells. During this casng, this model may use aSoulstone to change its starng total.
lt re
ost
2
mm
nsignificant oten icodem
g
10/10 1 5
t p
a
2 5 3
f d
g
1/2/3
b
g
Companion
(Nicodem)
Flight
Numerous
Perch
(1) Bring Back
(1) Eyes and Ears
(1) Magical Extension(CC: */Rst: * /Rg: *)
A b i l i e s
A c o n s
S p e l l s
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Companion (McMourning)
(1) Backup Materials: Sacrifice Zombie Chihuahua. This
model’s connected Master gains 2 Body Part
Counters.
(1)“Get the Sck!”: Discard 1 Corpse Counter within 3”
of this model. This models connected Master gains
1 Corpse Counter.
Cb(C) Rabies: Aer damaging defender with a Teeth &
Claws Strike, defender receives 2 Wp unl the end
of the game.
(1) Fetch
(CC: 10/Rst: /Rg: 2) Target model discards any
number of Body Part Counters or Corpse Counters.
This model’s connected Master gains Body Part
Counters equal to the number of counters discarded.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per acvaon. Cast one of the connected Master’s
(1) spells. During this casng, this model may use a
Soulstone to change its starng total. C
ombiehih ah a
ost
1
mm
raverobber nsignificant otem co rning
ndead g
5/8 1 4
t p
a
3C 4 4
f d
g
1/2/3
b
g
Companion
(McMourning)
Cb(C) Rabies
(1) Backup Materials
(1)“Get the Sck!”
(1) Fetch(CC: 10/Rst: /Rg: 2)
(1) Magical Extension
(CC: */Rst: * /Rg: *)
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
eeth andlaws
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Drawn to Death: Do not deploy this model at the start of
the game. Instead, when a living or Undead model iskilled or sacrificed, you may choose to Place this model
in base contact with the killed or sacrificed model before
it is removed from play. If this model is not in play at the
end of the game, it counts as a killed for Encounter purposes.
Feed on Death: Unl the Start Closing Phase, this model
receives Fast when a living model is killed within 3”.
Slow to Die
Tenebrous Aura: Ranged aack Flips targeng this model
from more than 8" away receive--.Weapon, Knife: Paired
(2) Flurry [Knife]
Cb(CC) Rot
Cb(CC) Slit Jugular: When damaging defender with a
Knife Strike, inflict no damage. Instead kill defender unless
they discard 2 Control Cards or Soulstones. Draw 1 Control
Card if Defender is killed. Only models with the
Use Soulstone ability may discard Soulstones.”
S p e l l s
C
(0) Depraved Taccs
(CC: 10C/Rst: /Rg: C) This model’s Knife Strikesreceive one of the following e ects unl the Start
Closing Phase:
Sever Spine: Living models hit receive Paralyzed.
Groin Strike: Damage Flips receive++.
Mulate: Models hit receive Slow.
(1) Mark for Death
(CC: 14C/Rst: Wp/Rg: 12) Target receives the
Insignificant characterisc unl the end of the game.
At the end of the game models a ected by Mark for
Death must win a Wp 12 Duel, that cannot beCheated, or count as killed for Encounter purposes.
(1) One with the Night
(CC: 16/Rst: /Rg: C) Bury and fully heal this model.
It may use Drawn to Death to return to play
beginning on the next turn.
teoire
ost
9
mm
ndead nie
g
5/8 2 5
t p
a
6C 7 4
f d
g
2/3/4
b
g
g
b
g
5
2/3/4
Drawn to Death
Feed on Death
Slow to Die
Tenebrous Aura
Weapon, Knife
Cb(CC) RotCb(CC) Slit Jugular
(2) Flurry
(0) Depraved Taccs
(CC: 10C/Rst: /Rg: C)
(1) Mark for Death
(CC: 14C/Rst: Wp/Rg: 12)
(1) One with the Nigh(CC: 16/Rst: /Rg: C)
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
nife hrown
nives
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Hard to Wound 1
Mindless: This model is uncontrolled and does not acvateas normal during the turn. Players, in acvaon order,
acvate and control 1 Mindless Zombie at the end of the
Acvaon Phase. Move the Zombie its full Wk directly
toward the closest model that is not another Mindless
Zombie. If the Zombie ends its move with a model in
melee range, or already has a model in its melee range it
makes 1 Teeth Strike against the model. This model will
not aack other Mindless Zombies. If there is more than
one model in melee range, the controlling player chooses
which model the Strike is against. This Strike cannot beCheated. Connue acvang Mindless Zombies unl all
have acvated.
Neutral: This model does not belong to a Crew.
Walking Dead: Counts as a Corpse Counter, but cannot be
picked up.
Cb(C) Empty Vessel: Aer killing a living or Undead
defender with a Teeth Strike, place a number of Mindless
Zombies equal to the defender’s base size in base contact
with the defender before it is removed from play. Defender
does not generate Corpse Counters.
indlessombie
ost
S
mm
nsignificant ndead
g
3/- 2 5
t p
a
2 2 3
f d
g
1/1/3
b
g
Hard to Wound 1
Mindless
Neutral
Walking Dead
Cb(C) Empty Vessel
A b i l i e s
T r i g g e r s
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Hard to Wound 1
Mindless: This model is uncontrolled and does not acvateas normal during the turn. Players, in acvaon order,
acvate and control 1 Mindless Zombie at the end of the
Acvaon Phase. Move the Zombie its full Wk directly
toward the closest model that is not another Mindless
Zombie. If the Zombie ends its move with a model in
melee range, or already has a model in its melee range it
makes 1 Teeth Strike against the model. This model will
not aack other Mindless Zombies. If there is more than
one model in melee range, the controlling player chooses
which model the Strike is against. This Strike cannot beCheated. Connue acvang Mindless Zombies unl all
have acvated.
Neutral: This model does not belong to a Crew.
Walking Dead: Counts as a Corpse Counter, but cannot be
picked up.
Cb(C) Empty Vessel: Aer killing a living or Undead
defender with a Teeth Strike, place a number of Mindless
Zombies equal to the defender’s base size in base contact
with the defender before it is removed from play. Defender
does not generate Corpse Counters.
indlessombie
ost
S
mm
nsignificant ndead
g
3/- 2 5
t p
a
2 2 3
f d
g
1/1/3
b
g
Hard to Wound 1
Mindless
Neutral
Walking Dead
Cb(C) Empty Vessel
A b i l i e s
T r i g g e r s
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Hard to Wound 1
Mindless: This model is uncontrolled and does not acvateas normal during the turn. Players, in acvaon order,
acvate and control 1 Mindless Zombie at the end of the
Acvaon Phase. Move the Zombie its full Wk directly
toward the closest model that is not another Mindless
Zombie. If the Zombie ends its move with a model in
melee range, or already has a model in its melee range it
makes 1 Teeth Strike against the model. This model will
not aack other Mindless Zombies. If there is more than
one model in melee range, the controlling player chooses
which model the Strike is against. This Strike cannot beCheated. Connue acvang Mindless Zombies unl all
have acvated.
Neutral: This model does not belong to a Crew.
Walking Dead: Counts as a Corpse Counter, but cannot be
picked up.
Cb(C) Empty Vessel: Aer killing a living or Undead
defender with a Teeth Strike, place a number of Mindless
Zombies equal to the defender’s base size in base contact
with the defender before it is removed from play. Defender
does not generate Corpse Counters.
indlessombie
ost
S
mm
nsignificant ndead
g
3/- 2 5
t p
a
2 2 3
f d
g
1/1/3
b
g
Hard to Wound 1
Mindless
Neutral
Walking Dead
Cb(C) Empty Vessel
A b i l i e s
T r i g g e r s
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Float
Horrible End: All living enemy models within 8" of anenemy defender killed by this model must
immediately make a Wp 10 Duel or fall back.
Terrifying 13
Unrelenng Terror: When targeng enemy models,
this model ignores e ects which grant bonuses to Wp
from talents or spells.
Weapon, Condemned Whisper: Models damaged by
this weapon must win a Wp 11 Duel or fall back.
(0) Smell Fear: When a model loses a Morale Duel
within 6” of this model, but before the model falls
back, this model may immediately Charge the model.
Smell Fear ends when this model Charges this turn or
at the Start Closing Phase.
(1) Last Wordsp6. Models must win a Wp10
Morale Duel or fall back.
T r i g g e r s
S p e l l s
C
Cb(C) Horrifying: Aer damaging defender with a
Baleful Aura Strike, defender receives- on all WpDuels for the remainder of the game.
(1) Hangman’s Knot
(CC: 12M/Rst: Wp /Rg: 12) Dg 1/2/4. Push target
model 4” toward this model.
(1) Whisper from Beyond
(CC: 13C/Rst: Wp /Rg: 10) Target loses half its
remaining Wd and cannot be healed for the
remainder of the game.
he anged
ost
8
mm
pirit ndead
g
4/6 2 7
t p
a
6C 4 7
f d
g
1/2/5
b
g
g
b
g
6
1/1/2
Float
Horrible End
Terrifying13
Unrelenng Terror
Weapon,
Condemned Whisper
Cb(C) Horrifying
(0) Smell Fear
(1) Last Words
(1) Hangman’s Knot(CC: 12M/Rst: Wp /Rg: 12)
(1) Whisper from
Beyond(CC: 13C/Rst: Wp /Rg: 10)
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
alefl ra ondemned hisper
z 1016C
are
onds
he anged
ost
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Float
Horrible End: All living enemy models within 8" of anenemy defender killed by this model must
immediately make a Wp 10 Duel or fall back.
Terrifying 13
Unrelenng Terror: When targeng enemy models,
this model ignores e ects which grant bonuses to Wp
from talents or spells.
Weapon, Condemned Whisper: Models damaged by
this weapon must win a Wp 11 Duel or fall back.
(0) Smell Fear: When a model loses a Morale Duel
within 6” of this model, but before the model falls
back, this model may immediately Charge the model.
Smell Fear ends when this model Charges this turn or
at the Start Closing Phase.
(1) Last Wordsp6. Models must win a Wp10
Morale Duel or fall back.
T r i g g e r s
S p e l l s
C
Cb(C) Horrifying: Aer damaging defender with a
Baleful Aura Strike, defender receives- on all WpDuels for the remainder of the game.
(1) Hangman’s Knot
(CC: 12M/Rst: Wp /Rg: 12) Dg 1/2/4. Push target
model 4” toward this model.
(1) Whisper from Beyond
(CC: 13C/Rst: Wp /Rg: 10) Target loses half its
remaining Wd and cannot be healed for the
remainder of the game.
he anged
ost
8
mm
pirit ndead
g
4/6 2 7
t p
a
6C 4 7
f d
g
1/2/5
b
g
g
b
g
6
1/1/2
Float
Horrible End
Terrifying13
Unrelenng Terror
Weapon,
Condemned Whisper
Cb(C) Horrifying
(0) Smell Fear
(1) Last Words
(1) Hangman’s Knot(CC: 12M/Rst: Wp /Rg: 12)
(1) Whisper from
Beyond(CC: 13C/Rst: Wp /Rg: 10)
A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
alefl ra ondemned hisper
z 1016C
are
onds
he anged
ost
8
a r e
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http://slidepdf.com/reader/full/resurrectionistsv2 29/35 a 4
Hard to Wound 1
Hunng Dogs: Enemy models receive2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
acvate aer another models acvaon ends, another
friendly Canine Remains within 6" may receive the
ability as well.
Pack Mentality: Ignore the Insignificant trait while a
friendly Canine Remains is within 3”.
(0) For You, Master: This model discards any
number of Corpse Counters. This model’s Master
gains Corpse Counters equal to the number of
counters discarded.
(1) Bloodhound: Charge the closest living model that
is currently su ering 1 or more Wd.
Cb(C) Rabies: Aer damaging defender with a Teeth &
Claws Strike, defender receives 2 Wp unl the endof the game.
anine emains
ost
2
mm
raverobber nsignificant ndead
g
6/9 1 5
t p
a
4 5 3
f d
g
1/3/4
b
g
Hard to Wound 1
Hunng Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies
(0) For You, Master
(1) Bloodhound A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
eeth andlaws
y14
onds
anine
emains
ost
2
8/4/2019 Resurrectionistsv2
http://slidepdf.com/reader/full/resurrectionistsv2 30/35 a 4
Hard to Wound 1
Hunng Dogs: Enemy models receive2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
acvate aer another models acvaon ends, another
friendly Canine Remains within 6" may receive the
ability as well.
Pack Mentality: Ignore the Insignificant trait while a
friendly Canine Remains is within 3”.
(0) For You, Master: This model discards any
number of Corpse Counters. This model’s Master
gains Corpse Counters equal to the number of
counters discarded.
(1) Bloodhound: Charge the closest living model that
is currently su ering 1 or more Wd.
Cb(C) Rabies: Aer damaging defender with a Teeth &
Claws Strike, defender receives 2 Wp unl the endof the game.
anine emains
mm
raverobber nsignificant ndead
g
6/9 1 5
t p
a
4 5 3
f d
g
1/3/4
b
g
Hard to Wound 1
Hunng Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies
(0) For You, Master
(1) Bloodhound A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
eeth andlaws
y14
onds
anine
emains
ost
2
ost
2
8/4/2019 Resurrectionistsv2
http://slidepdf.com/reader/full/resurrectionistsv2 31/35 a 4
Hard to Wound 1
Hunng Dogs: Enemy models receive2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
acvate aer another models acvaon ends, another
friendly Canine Remains within 6" may receive the
ability as well.
Pack Mentality: Ignore the Insignificant trait while a
friendly Canine Remains is within 3”.
(0) For You, Master: This model discards any
number of Corpse Counters. This model’s Master
gains Corpse Counters equal to the number of
counters discarded.
(1) Bloodhound: Charge the closest living model that
is currently su ering 1 or more Wd.
Cb(C) Rabies: Aer damaging defender with a Teeth &
Claws Strike, defender receives 2 Wp unl the endof the game.
anine emains
mm
raverobber nsignificant ndead
g
6/9 1 5
t p
a
4 5 3
f d
g
1/3/4
b
g
Hard to Wound 1
Hunng Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies
(0) For You, Master
(1) Bloodhound A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
eeth andlaws
y14
onds
anine
emains
ost
2
ost
2
8/4/2019 Resurrectionistsv2
http://slidepdf.com/reader/full/resurrectionistsv2 32/35 a 4
Hard to Wound 1
Hunng Dogs: Enemy models receive2 Df while in the melee range of 2 or more friendly
Canine Remains.
Man's Best Friend: When this model gains the ability to
acvate aer another models acvaon ends, another
friendly Canine Remains within 6" may receive the
ability as well.
Pack Mentality: Ignore the Insignificant trait while a
friendly Canine Remains is within 3”.
(0) For You, Master: This model discards any
number of Corpse Counters. This model’s Master
gains Corpse Counters equal to the number of
counters discarded.
(1) Bloodhound: Charge the closest living model that
is currently su ering 1 or more Wd.
Cb(C) Rabies: Aer damaging defender with a Teeth &
Claws Strike, defender receives 2 Wp unl the endof the game.
anine emains
ost
2
mm
raverobber nsignificant ndead
g
6/9 1 5
t p
a
4 5 3
f d
g
1/3/4
b
g
Hard to Wound 1
Hunng Dogs
Man's Best Friend
Pack Mentality
Cb(C) Rabies
(0) For You, Master
(1) Bloodhound A b i l i e s
A c o n s
T r i g g e r s
S p e l l s
eeth andlaws
y14
onds
anine
emains
ost
2
8/4/2019 Resurrectionistsv2
http://slidepdf.com/reader/full/resurrectionistsv2 33/35 a 4
Crooked: +2 Df when targeted by ranged aacks.
Evasive 2
Slow to Die
Cb(C) Bury: Aer damaging defender with a Mining
Tools Strike, defender receives Paralyzed.
(1) Cave In
(CC: 11/Rst: Df /Rg:z10) Dg: 2/2bb/4bbb.
(1) Shaed
(CC: 13/Rst: /Rg: C) Place 1 Shaed marker within 6”
of this model. When a model ends a move or Push
within 2” of a Shaed marker, remove the marker
and the model’s controller flips a Fate Card. If the
value is a Joker, the model is killed. If the value is a
17 the model su ers 3 Dg. If the value is 813 the
model receives Paralyzed. Crooked Man models are
immune to Shaed markers. Shaed markers are
removed from play at the End Closing Phase.
roo ed an
ost
4
mm
ndead
g
4/6 2 6
t p
a
4 4 7
f d
g
2/3/5
b
g
Crooked
Evasive 2
Slow to Die
Cb(C) Bury
(1) Cave In
(CC: 11/Rst: Df /Rg:z10)
(1) Shaed(CC: 13/Rst: /Rg: C)
A b i l i e s
T r i g g e r s
S p e l l s
ining ools
y25
onds
roo ed an
ost
4
8/4/2019 Resurrectionistsv2
http://slidepdf.com/reader/full/resurrectionistsv2 34/35 a 4
Crooked: +2 Df when targeted by ranged aacks.
Evasive 2
Slow to Die
Cb(C) Bury: Aer damaging defender with a Mining
Tools Strike, defender receives Paralyzed.
(1) Cave In
(CC: 11/Rst: Df /Rg:z10) Dg: 2/2bb/4bbb.
(1) Shaed
(CC: 13/Rst: /Rg: C) Place 1 Shaed marker within 6”
of this model. When a model ends a move or Push
within 2” of a Shaed marker, remove the marker
and the model’s controller flips a Fate Card. If the
value is a Joker, the model is killed. If the value is a
17 the model su ers 3 Dg. If the value is 813 the
model receives Paralyzed. Crooked Man models are
immune to Shaed markers. Shaed markers are
removed from play at the End Closing Phase.
roo ed an
ost
4
mm
ndead
g
4/6 2 6
t p
a
4 4 7
f d
g
2/3/5
b
g
Crooked
Evasive 2
Slow to Die
Cb(C) Bury
(1) Cave In
(CC: 11/Rst: Df /Rg:z10)
(1) Shaed(CC: 13/Rst: /Rg: C)
A b i l i e s
T r i g g e r s
S p e l l s
ining ools
y25
onds
roo ed an
ost
4
8/4/2019 Resurrectionistsv2
http://slidepdf.com/reader/full/resurrectionistsv2 35/35
Crooked: +2 Df when targeted by ranged aacks.
Evasive 2
Slow to Die
Cb(C) Bury: Aer damaging defender with a Mining
Tools Strike, defender receives Paralyzed.
(1) Cave In
(CC: 11/Rst: Df /Rg:z10) Dg: 2/2bb/4bbb.
(1) Shaed
(CC: 13/Rst: /Rg: C) Place 1 Shaed marker within 6”
of this model. When a model ends a move or Push
within 2” of a Shaed marker, remove the marker
and the model’s controller flips a Fate Card. If the
value is a Joker, the model is killed. If the value is a
17 the model su ers 3 Dg. If the value is 813 the
model receives Paralyzed Crooked Man models are
roo ed an
ost
4
mm
ndead
g
4/6 2 6
t p
a
4 4 7
f d
g
2/3/5
b
g
Crooked
Evasive 2
Slow to Die
Cb(C) Bury
(1) Cave In
(CC: 11/Rst: Df /Rg:z10)
(1) Shaed(CC: 13/Rst: /Rg: C)
A b i l i e s
T r i g g e r s
S p e l l s
ining ools
y25
onds
roo ed an
ost
4