retribution heavy myrmidons

3
Illustration by Neil Roberts WARMACHINE®and all related contents TM &/or © Privateer Press, Inc. 2001 -2009 Hydra CHAIN ATTACK – GRAB & SMASH - If the Hydra hits with both of its initial Force Fist attacks against the same target in the same activation, after resolving the attacks it may immediately make a double-hand throw , head-butt, head/arm lock, push, or throw attack against the target without spending focus. FIELD DEPENDENT- While its Field Generator system is disabled, this model loses the Kinetic Capacitor ability and cannot attack with the Force Cannon. FOCUS BATTERY - During the Maintenance Phase, do not remove unspent focus points from this model. Focus points remaining on this model at the start of your Control Phase count toward its focus allocation limit. K INETIC CAPACITOR- When this model is hit by an enemy melee or ranged attack, after the attack is resolved this model gains 1 focus point. Force Cannon FOCUS POWERED - For each focus point on this model when it declares an attack with t his weapon, the weapon gains +1 RNG and +1 POW for the rest of the attack. WRAITH BANE - This attack may damage models only affected by magic attacks. Force Fists FIST- The Hydra’ s Force Fists have the abilities of an Open Fist. 111 3 U FIELD ALLOWANCE  VICTORY POINTS POINT COST Hydra Heavy Myrmidon HYDRA • Chain Attack: Grab & Smash • Field Dependent • Focus Battery • Kinetic Capacitor FORCE CANNON • Focus Powered • Wraith Bane FORCE FISTS • Fist L G G R L L M C R R M M C C Damage Left Arm (L) Right Arm (R) Cortex (C) Movement (M) Field Generator (G) Force Field  SPECIAL POW P+S FORCE FIST Fist 4 14  SPECIAL POW P+S FORCE FIST  Fist 4 14  RNG ROF AOE POW FORCE C  ANNON  12 1   12  RNG ROF AOE POW RT LFT  SPD STR MAT RA  T DEF ARM 6 10 6 5 12 18 HYDRA RETRIBUTION HEAVY MYRMIDON Illustration by Neil Roberts WARMACHINE®and all related contents TM &/or © Privateer Press, Inc. 2001 -2009 Manticore FIELD DEPENDENT - While its Field Generator system is disabled, this model loses the Force Generator ability, cannot attack with the Cyclone Cannon, and cannot make Covering Fire special actions. FORCE GENERATOR - At the start of this model’s activation, it can spend 1 focus point once to gain +3 STR for one turn. Cyclone Cannon COVERING FIRE (ACTION) - Place a 3˝ AOE anywhere completely within 12”and LOS of the Manticore, ignoring interven ing models. A model entering or ending its activation in the AOE suffers a POW 12 damage roll. The AOE remains in play for one round or until this model is destroyed or removed from play. WRAITH BANE - This weapon may damage models only affected by magic attacks. Saber Fists COMBO STRIKE (ATTACK ) - The Manticore may make Saber Fist attacks separately, or it can make a special attack to strike with both Saber Fists simultaneously. Make one attack roll for the Combo Strike. Add the Manticore’s STR once and the POW of both Saber Fists to the damage roll. FIST - The Manticore’ s Saber Fists have the abilities of an Open Fist. 106 3 U FIELD ALLOWANCE  VICTORY POINTS POINT COST Manticore Heavy Myrmidon MANTICORE • Field Dependent • Force Generator CYCLONE CANNON • Covering Fire ( Action) • Wraith Bane SABER FISTS • Combo Strike ( Attack) • Fist  L G G R L L M C R R M M C C Damage Left Arm (L) Right Arm (R) Cortex (C) Movement (M) Field Generator (G) Force Field  SPECIAL POW P+S SABER FIST Multi 5 15  SPECIAL POW P+S SABER FIST Multi 5 15  RNG ROF AOE POW CY CLONE C  ANNON  12 3   12  RNG ROF AOE POW RT LFT  SPD STR MAT RA  T DEF ARM 6 10 6 5 12 18 MANTICORE RETRIBUTION HEAVY MYRMIDON Illustration by Neil Roberts WARMACHINE®and all related contents TM &/or © Privateer Press, Inc. 2001 -2009 Phoenix ARCNODE - The Phoenix may channel spells. COMBUSTION (ATTACK ) - Models within 1”of the Phoenix suffer a POW 12 damage roll. Damage rolls must be boosted separately. Combustion is not a melee attack but may be made after a charge. The Phoenix does not roll an additional damage die when it charges and makes a Combustion attack, but the damage roll may be boosted normally. The Phoenix may spend focus points to make additional melee attacks after a Combustion attack. Combustion lasts for one round. A model entering the area within 1”of the Phoenix and/or ending its movement within 1”of the Phoenix suffers an unboostable POW 12 damage roll. A Combustion special attack does not need a target. FIELD DEPENDENT - While its Field Generator system is disabled, this model loses the Phoenix Field ability and cannot attack with the Halo Cannon. PHOENIX FIELD - Remove d6 damage points from this model’s force eld after resolving continuous effects during your Maintenance Phase. Halo Cannon CRITICAL FIRE - On a critical hit, target model suffers Fire. Fire is a continuous effect that sets the target ablaze. A model on re suffers a POW 12 damage roll each turn during its controller’s Maintenance Phase until the re expires on a d6 roll of 1 or 2. Fire effects are alchemical substances or magical in nature and are not affected by water. WRAITHBANE - This attack may damage models only affected by magic attacks. The Phoenix can charge Incorporeal models. Thermal Blade FIRE - Targ et model hit by a Thermal Blade attack suffers Fire. Fire is a continuous effect that sets the target ablaze. A model on re suffers a POW 12 damage roll each turn during its controller’s Maintenance Phase until the Fire expires on a d6 roll of 1 or 2. Fire effects are alchemical substances or magical in nature and are not affected by water. REACH- 2”melee range. WRAITH BANE - See above. 124 3 U FIELD ALLOWANCE  VICTORY POINTS POINT COST Phoenix Heavy Myrmidon PHOENIX • Arc Node • Combustion ( Attack) • Field Dependent • Phoenix Field HALO CANNON • Critical Fire • Wraith Bane THERMAL BLADE • Fire • Reach • Wraith Bane   A A L G G R L L M C R R M M C C Damage Left Arm (L) Right Arm (R) Cortex (C) Movement (M) Arc Node (A) Field Generator (G) Force Field  SPECIAL POW P+S THERM  AL BLADE Multi 7 17  SPECIAL POW P+S OPEN FIST  3 13  RNG ROF AOE POW HALO CANNON  10 1 3 14  RNG ROF AOE POW RT LFT  SPD STR MAT RA  T DEF ARM 6 10 6 5 12 18 PHOENIX RETRIBUTION HEAVY MYRMIDON

Upload: 14tiger

Post on 07-Apr-2018

216 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Retribution Heavy Myrmidons

 

Illustration by Neil Roberts WARMACHINE® and all related contents TM &/or © Privateer Press, Inc. 2001 -2009

HydraCHAIN ATTACK  – GRAB & SMASH - If the Hydra hits with bothof its initial Force Fist attacks against the same target in the sameactivation, after resolving the attacks it may immediately make adouble-hand throw, head-butt, head/arm lock, push, or throw attackagainst the target without spending focus.

FIELD DEPENDENT - While its Field Generator system is disabled,this model loses the Kinetic Capacitor ability and cannot attack withthe Force Cannon.

FOCUS BATTERY - During the Maintenance Phase, do not removeunspent focus points from this model. Focus points remaining onthis model at the start of your Control Phase count toward its focusallocation limit.

K INETIC CAPACITOR - When this model is hit by an enemy melee orranged attack, after the attack is resolved this model gains 1 focuspoint.

Force CannonFOCUS POWERED - For each focus point on this model when itdeclares an attack with t his weapon, the weapon gains +1 RNG and+1 POW for the rest of the attack.

WRAITH BANE - This attack may damage models only affected bymagic attacks.

Force FistsFIST - The Hydra’s Force Fists have the abilities of an Open Fist.

111

3

UFIELD ALLOWANCE

 VICTORY POINTS

POINT COST

Hydra Heavy Myrmidon

HYDRA 

• Chain Attack:

Grab & Smash

• Field Dependent

• Focus Battery 

• Kinetic Capacitor

FORCE CANNON• Focus Powered

• Wraith Bane

FORCE FISTS• Fist

L G G R

L L M C R R

M M C C

Damage

Left Arm(L)

Right Arm(R)

Cortex(C)

Movement(M)

FieldGenerator

(G)

Force Field

 

 

SPECIAL POW P+S

FORCE FIST

Fist 4 14

  SPECIAL POW  P+S

FORCE FIST

  Fist 4 14

 RNG  ROF  AOE POW 

FORCE C ANNON

  12  1 —   12

 

 

RNG  ROF  AOE POW 

RT

LFT 

  SPD STR MAT RA T DEF ARM

6 10 6 5 12 18

HYDRA

RETRIBUTION HEAVY MYRMIDON

Illustration by Neil Roberts WARMACHINE® and all related contents TM &/or © Privateer Press, Inc. 2001 -2009

ManticoreFIELD DEPENDENT - While its Field Generator system is disabled,this model loses the Force Generator ability, cannot attack with theCyclone Cannon, and cannot make Covering Fire special actions.

FORCE GENERATOR - At the start of this model’s activation, it canspend 1 focus point once to gain +3 STR for one turn.

Cyclone CannonCOVERING FIRE (ACTION) - Place a 3˝ AOE anywhere completelywithin 12”and LOS of the Manticore, ignoring intervening models.A model entering or ending its activation in the AOE suffers aPOW 12 damage roll. The AOE remains in play for one round oruntil this model is destroyed or removed from play.

WRAITH BANE - This weapon may damage models only affected bymagic attacks.

Saber FistsCOMBO STRIKE (ATTACK ) - The Manticore may make Saber Fistattacks separately, or it can make a special attack to strike with bothSaber Fists simultaneously. Make one attack roll for the ComboStrike. Add the Manticore’s STR once and the POW of both SaberFists to the damage roll.

FIST - The Manticore’s Saber Fists have the abilities of an Open Fist.

106

3

UFIELD ALLOWANCE

 VICTORY POINTS

POINT COST

Manticore Heavy Myrmidon

MANTICORE• Field Dependent• Force Generator

CYCLONE CANNON• Covering Fire( Action)

• Wraith Bane

SABER FISTS• Combo Strike( Attack)

• Fist

 

L G G R

L L M C R R

M M C C

Damage

Left Arm(L)

Right Arm(R)

Cortex(C)

Movement(M)

FieldGenerator

(G)

Force Field

 

 

SPECIAL POW P+S

SABER FIST

Multi 5 15

  SPECIAL POW  P+S

SABER FIST

Multi 5 15

 RNG  ROF  AOE POW 

CY CLONE C ANNON

  12  3  —   12

 

 

RNG  ROF  AOE POW 

RT

LFT 

 SPD STR MAT RA T DEF ARM

6 10 6 5 12 18

MANTICORE

RETRIBUTION HEAVY MYRMIDON

Illustration by Neil Roberts WARMACHINE® and all related contents TM &/or © Privateer Press, Inc. 2001 -2009

PhoenixARCNODE - The Phoenix may channel spells.

COMBUSTION (ATTACK ) - Models within 1”of the Phoenix suffer a POW 12 damageroll. Damage rolls must be boosted separately. Combustion is not a melee attack but may bemade after a charge. The Phoenix does not roll an additional damage die when it charges andmakes a Combustion attack, but the damage roll may be boosted normally. The Phoenix mayspend focus points to make additional melee attacks after a Combustion attack. Combustionlasts for one round. A model entering the area within 1”of the Phoenix and/or endingits movement within 1”of the Phoenix suffers an unboostable POW 12 damage roll. ACombustion special attack does not need a target.

FIELD DEPENDENT - While its Field Generator system is disabled, this model loses thePhoenix Field ability and cannot attack with the Halo Cannon.

PHOENIX FIELD - Remove d6 damage points from this model’s force field after resolvingcontinuous effects during your Maintenance Phase.

Halo CannonCRITICAL FIRE - On a critical hit, target model suffers Fire. Fire is a continuous effect thatsets the target ablaze. A model on fire suffers a POW 12 damage roll each turn during itscontroller’s Maintenance Phase until the fire expires on a d6 roll of 1 or 2. Fire effects arealchemical substances or magical in nature and are not affected by water.

WRAITH BANE - This attack may damage models only affected by magic attacks. The Phoenixcan charge Incorporeal models.

Thermal Blade

FIRE - Target model hit by a Thermal Blade attack suffers Fire. Fire is a continuous effect thatsets the target ablaze. A model on fire suffers a POW 12 damage roll each turn during itscontroller’s Maintenance Phase until the Fire expires on a d6 roll of 1 or 2. Fire effects arealchemical substances or magical in nature and are not affected by water.

REACH - 2”melee range.

WRAITH BANE - See above.

124

3

UFIELD ALLOWANCE

 VICTORY POINTS

POINT COST

Phoenix Heavy Myrmidon

PHOENIX• Arc Node

• Combustion ( Attack)

• Field Dependent

• Phoenix Field

HALO CANNON• Critical Fire

• Wraith Bane

THERMAL BLADE• Fire

• Reach

• Wraith Bane

 

 A A

L G G R

L L M C R R

M M C C

Damage

Left Arm(L)

Right Arm(R)

Cortex(C)

Movement(M)

Arc Node(A)

FieldGenerator

(G)

Force Field

 

 

SPECIAL POW P+S

THERM AL BLADE

Multi 7 17

  SPECIAL POW  P+S

OPEN FIST

  — 3 13

 RNG  ROF  AOE POW 

HALO CANNON

  10  1  3  14

 

 

RNG  ROF  AOE POW 

RT

LFT 

  SPD STR MAT RA T DEF ARM

6 10 6 5 12 18

PHOENIXRETRIBUTION HEAVY MYRMIDON

Page 2: Retribution Heavy Myrmidons
Page 3: Retribution Heavy Myrmidons