retribution heavy myrmidons
TRANSCRIPT
Illustration by Neil Roberts WARMACHINE® and all related contents TM &/or © Privateer Press, Inc. 2001 -2009
HydraCHAIN ATTACK – GRAB & SMASH - If the Hydra hits with bothof its initial Force Fist attacks against the same target in the sameactivation, after resolving the attacks it may immediately make adouble-hand throw, head-butt, head/arm lock, push, or throw attackagainst the target without spending focus.
FIELD DEPENDENT - While its Field Generator system is disabled,this model loses the Kinetic Capacitor ability and cannot attack withthe Force Cannon.
FOCUS BATTERY - During the Maintenance Phase, do not removeunspent focus points from this model. Focus points remaining onthis model at the start of your Control Phase count toward its focusallocation limit.
K INETIC CAPACITOR - When this model is hit by an enemy melee orranged attack, after the attack is resolved this model gains 1 focuspoint.
Force CannonFOCUS POWERED - For each focus point on this model when itdeclares an attack with t his weapon, the weapon gains +1 RNG and+1 POW for the rest of the attack.
WRAITH BANE - This attack may damage models only affected bymagic attacks.
Force FistsFIST - The Hydra’s Force Fists have the abilities of an Open Fist.
111
3
UFIELD ALLOWANCE
VICTORY POINTS
POINT COST
Hydra Heavy Myrmidon
HYDRA
• Chain Attack:
Grab & Smash
• Field Dependent
• Focus Battery
• Kinetic Capacitor
FORCE CANNON• Focus Powered
• Wraith Bane
FORCE FISTS• Fist
L G G R
L L M C R R
M M C C
Damage
Left Arm(L)
Right Arm(R)
Cortex(C)
Movement(M)
FieldGenerator
(G)
Force Field
SPECIAL POW P+S
FORCE FIST
Fist 4 14
SPECIAL POW P+S
FORCE FIST
Fist 4 14
RNG ROF AOE POW
FORCE C ANNON
12 1 — 12
RNG ROF AOE POW
—
RT
LFT
SPD STR MAT RA T DEF ARM
6 10 6 5 12 18
HYDRA
RETRIBUTION HEAVY MYRMIDON
Illustration by Neil Roberts WARMACHINE® and all related contents TM &/or © Privateer Press, Inc. 2001 -2009
ManticoreFIELD DEPENDENT - While its Field Generator system is disabled,this model loses the Force Generator ability, cannot attack with theCyclone Cannon, and cannot make Covering Fire special actions.
FORCE GENERATOR - At the start of this model’s activation, it canspend 1 focus point once to gain +3 STR for one turn.
Cyclone CannonCOVERING FIRE (ACTION) - Place a 3˝ AOE anywhere completelywithin 12”and LOS of the Manticore, ignoring intervening models.A model entering or ending its activation in the AOE suffers aPOW 12 damage roll. The AOE remains in play for one round oruntil this model is destroyed or removed from play.
WRAITH BANE - This weapon may damage models only affected bymagic attacks.
Saber FistsCOMBO STRIKE (ATTACK ) - The Manticore may make Saber Fistattacks separately, or it can make a special attack to strike with bothSaber Fists simultaneously. Make one attack roll for the ComboStrike. Add the Manticore’s STR once and the POW of both SaberFists to the damage roll.
FIST - The Manticore’s Saber Fists have the abilities of an Open Fist.
106
3
UFIELD ALLOWANCE
VICTORY POINTS
POINT COST
Manticore Heavy Myrmidon
MANTICORE• Field Dependent• Force Generator
CYCLONE CANNON• Covering Fire( Action)
• Wraith Bane
SABER FISTS• Combo Strike( Attack)
• Fist
L G G R
L L M C R R
M M C C
Damage
Left Arm(L)
Right Arm(R)
Cortex(C)
Movement(M)
FieldGenerator
(G)
Force Field
SPECIAL POW P+S
SABER FIST
Multi 5 15
SPECIAL POW P+S
SABER FIST
Multi 5 15
RNG ROF AOE POW
CY CLONE C ANNON
12 3 — 12
RNG ROF AOE POW
—
RT
LFT
SPD STR MAT RA T DEF ARM
6 10 6 5 12 18
MANTICORE
RETRIBUTION HEAVY MYRMIDON
Illustration by Neil Roberts WARMACHINE® and all related contents TM &/or © Privateer Press, Inc. 2001 -2009
PhoenixARCNODE - The Phoenix may channel spells.
COMBUSTION (ATTACK ) - Models within 1”of the Phoenix suffer a POW 12 damageroll. Damage rolls must be boosted separately. Combustion is not a melee attack but may bemade after a charge. The Phoenix does not roll an additional damage die when it charges andmakes a Combustion attack, but the damage roll may be boosted normally. The Phoenix mayspend focus points to make additional melee attacks after a Combustion attack. Combustionlasts for one round. A model entering the area within 1”of the Phoenix and/or endingits movement within 1”of the Phoenix suffers an unboostable POW 12 damage roll. ACombustion special attack does not need a target.
FIELD DEPENDENT - While its Field Generator system is disabled, this model loses thePhoenix Field ability and cannot attack with the Halo Cannon.
PHOENIX FIELD - Remove d6 damage points from this model’s force field after resolvingcontinuous effects during your Maintenance Phase.
Halo CannonCRITICAL FIRE - On a critical hit, target model suffers Fire. Fire is a continuous effect thatsets the target ablaze. A model on fire suffers a POW 12 damage roll each turn during itscontroller’s Maintenance Phase until the fire expires on a d6 roll of 1 or 2. Fire effects arealchemical substances or magical in nature and are not affected by water.
WRAITH BANE - This attack may damage models only affected by magic attacks. The Phoenixcan charge Incorporeal models.
Thermal Blade
FIRE - Target model hit by a Thermal Blade attack suffers Fire. Fire is a continuous effect thatsets the target ablaze. A model on fire suffers a POW 12 damage roll each turn during itscontroller’s Maintenance Phase until the Fire expires on a d6 roll of 1 or 2. Fire effects arealchemical substances or magical in nature and are not affected by water.
REACH - 2”melee range.
WRAITH BANE - See above.
124
3
UFIELD ALLOWANCE
VICTORY POINTS
POINT COST
Phoenix Heavy Myrmidon
PHOENIX• Arc Node
• Combustion ( Attack)
• Field Dependent
• Phoenix Field
HALO CANNON• Critical Fire
• Wraith Bane
THERMAL BLADE• Fire
• Reach
• Wraith Bane
A A
L G G R
L L M C R R
M M C C
Damage
Left Arm(L)
Right Arm(R)
Cortex(C)
Movement(M)
Arc Node(A)
FieldGenerator
(G)
Force Field
SPECIAL POW P+S
THERM AL BLADE
Multi 7 17
SPECIAL POW P+S
OPEN FIST
— 3 13
RNG ROF AOE POW
HALO CANNON
10 1 3 14
RNG ROF AOE POW
—
RT
LFT
SPD STR MAT RA T DEF ARM
6 10 6 5 12 18
PHOENIXRETRIBUTION HEAVY MYRMIDON