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1 Figure 1 SANDVINE.COM Reveal network quality with ScoreCard Scorecards such as Speedtest.net, Google’s Video Quality Report and Netflix’s Internet Service Provider (ISP) Speed Index as well as newly launched fast.com broadband speed testing site, are popular with consumers and the media due to their controversial nature. However, they offer very little beyond measuring bandwidth - an incomplete measurement of quality of experience (QoE). Broadband network engineers need data they can use to isolate and address network problems and shortcomings or to offer next-gen services for enterprise clients. To gain a better perspective of QoE, service providers need to understand how much data is traversing their networks and where the traffic is heaviest. Application, device type, location, time of day and service plan can all impact Quality of Experience. When it comes to over-the-top (OTT) applications, different outlets (Skype, YouTube, Netflix etc.) run different streaming types with differing resolution levels and may originate from Content Delivery Networks (CDNs) with different levels of robustness or congestion. When you add WiFi and the wide variety of “Bring Your Own Device” (BYOD) devices, operating systems and screen sizes, it presents an even more complex measurement scenario. The figure below is an Netflix ISP Index, which only addresses the average streaming speed for the networks listed (while figures are real we have changed the names of the ISPs). Netflix ISP Speed Index Speed = / Quality WHITEPAPER

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Page 1: Reveal network quality with ScoreCard - Sandvine · Reveal network quality with ScoreCard Scorecards such as Speedtest.net, Google’s Video Quality Report and Netflix’s Internet

CASE STUDYWHITEPAPER

1

Figure 1

SANDVINE.COM

Reveal network quality with ScoreCardScorecards such as Speedtest.net, Google’s Video Quality Report and Netflix’s Internet

Service Provider (ISP) Speed Index as well as newly launched fast.com broadband

speed testing site, are popular with consumers and the media due to their controversial

nature. However, they offer very little beyond measuring bandwidth - an incomplete

measurement of quality of experience (QoE). Broadband network engineers need data

they can use to isolate and address network problems and shortcomings or to offer

next-gen services for enterprise clients. To gain a better perspective of QoE, service

providers need to understand how much data is traversing their networks and where

the traffic is heaviest.

Application, device type, location, time of day and service plan can all impact Quality of

Experience. When it comes to over-the-top (OTT) applications, different outlets (Skype,

YouTube, Netflix etc.) run different streaming types with differing resolution levels and may

originate from Content Delivery Networks (CDNs) with different levels of robustness or

congestion. When you add WiFi and the wide variety of “Bring Your Own Device” (BYOD)

devices, operating systems and screen sizes, it presents an even more complex measurement

scenario. The figure below is an Netflix ISP Index, which only addresses the average streaming

speed for the networks listed (while figures are real we have changed the names of the ISPs).

Netflix ISP Speed

Index

Speed =/ Quality

WHITEPAPER

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CASE STUDYWHITEPAPER

2 SANDVINE.COM

Service Providers need a more granular understanding of these metrics with regard to

their own networks. Approximately 10% of QoE concerns are caused by content, service

availability, device or OSS issues; which engineers can do little about. This paper will explore

how network engineers can use their own QoE scorecard to isolate the location and cause of

problems for better network planning and management and to improve current and next-

generation business class services. It will also explore how Service Providers can fight back

against scorecards publshed by Google and Netflix.

BANDWIDTH METRICS AS A QOE PROXYService Providers are battling for consumer mindshare on broadband services. On one side

are consumers and telecommunications regulatory bodies who are demanding better quality,

greater value and service transparency from broadband operators; on the other side are

service providers’ competitors, ranging from cable operators, DSL and fiber and x (FTTx)

operators (including municipal fiber networks) all the way to fixed-mobile substitution offerings

from mobile operators. To succeed in this environment, service provider network engineers

need more a better view of the actual service being delivered to their customers.

Most service provider networks measure their quality by the speed of a user’s connection,

often by using peak and average bandwidth delivered from their broadband aggregation

or mobile anchoring point. However, this is not a good measurement of quality as it neither

accurately measures the subscriber experience at application level nor gives the operator a

view on whether a subscriber has had a bad experience at any point in the billing period.

Not all applications are bandwidth sensitive, meaning subscribers can have a great experience

even at low bandwidth rates. However, they may require low latency and/or low or no packet

loss. For example, VoIP applications do not need much bandwidth, but low latency and a

fairly robust connection ensure smooth conversations. Additionally, Web browsing does not

usually require high bandwidth, but a poor connection and high latency can cause consumers

to abandon their browsing sessions if pages take longer than 5-7 seconds to load. Gaming,

particularly first person shooters and massively multiplayer online role-playing games

(MMORPGs), require low latency in the network to ensure that the gaming experience is “fair”

and seamless. Even social network sharing applications such as Instagram, Facebook or

YouTube can be a bad experience if the network is poor and uploads take longer than normal

as a result of packet loss.

Average bandwidth is smoothed over an interval period and traffic at non-peak hours may be

tens of Mbps, while less than 1Mbps during peak usage if congestion is not managed and a

high profile online event is occurring. A good example of this scenario is the Super Bowl or

World Cup where many viewers stream the same content simultaneously. In this scenario, the

average bandwidth on the network may appear to be satisfactory, but users on a congested

link during peak hours will not be happy. Peak hours are where the greatest opportunity for

a bad experience to cause churn occurs, especially for heavy video streamers. It also means

that a subscriber may get one (1) second of 20Mbps followed by 60 seconds of 100kbps

utilization. While statistically this may look ok, the user experience will be extremely poor.

Lastly, average bandwidth reporting is also heavily influenced by what devices are accessing

the network, as mobile or Internet of Things (IoT) devices may consume smaller amounts of

bandwidth. This is one of the biggest weaknesses in Netflix’s ISP Scorecard. An HD stream

from a gaming console or smart TV will consume a lot of bandwidth, while the same video

on an iPhone will use much less traffic – even though both cases may result in a good quality

of experience. Inversely, if an HDTV is getting the bandwidth needed by an iPhone for video

streaming, the user will most likely be unsatisfied with the quality of the video.

WHITEPAPER

DOWNLOADING

GAMING

SOCIAL MEDIA

STREAMING VIDEO

UPLOADING

VOICE APPLICATIONS

WEB SURFING

Different applications have different network requirements in order to provide good quality of experience

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3

DEFINING SUBSCRIBE EXPERIENCE METRICSThe Federal Communications Commission (FCC) and the European Union (EU) have selected

several metrics in their quest to ensure that consumers receive good quality experience from

their broadband operators. An excerpt from the FCC filing [Emphasis added in bold]:

“With respect to network performance, we adopt the following enhancements:

l The existing transparency rule requires disclosure of actual network performance. In

adopting that requirement, the Commission mentioned speed and latency as two

key measures. Today we include packet loss as a necessary part of the network

performance disclosure.

l We expect that disclosures to consumers of actual network performance data

should be reasonably related to the performance the consumer would likely

experience in the geographic area in which the consumer is purchasing service.

l We also expect that network performance will be measured in terms of average

performance over a reasonable period of time and during times of peak usage.

l We clarify that, for mobile broadband providers, the obligation in the existing

transparency rule to disclose network performance information for “each broadband

service” refers to separate disclosures for services with each technology (e.g., 3G

and 4G). Furthermore, with the exception of small providers, mobile broadband

providers today can be expected to have access to reliable actual data on

performance of their networks representative of the geographic area in which the

consumer is purchasing service - through their own or third-party testing - that

would be the source of the disclosure. 410 Commission staff also continue to refine

the mobile MBA program, which could at the appropriate time be declared a safe

harbor for mobile broadband providers.”

The excerpt above, from pages 73-74 of FCC-15-24A1* of the official FCC document on

network neutrality, is one of the most critical parts of the announcement for subscribers.

Taken outside the financial aspect of the bright line rules to protect the “free” aspect of the

Internet, this section highlights a growing problem for consumers with broadband services:

Speed is not always a good indicator of service.

We will explore each one of the metrics mentioned above and why that metric is important for

measurement.

* https://apps.fcc.gov/edocs_public/attachmatch/FCC-15-24A1.docx

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Figure 3

Graph of throughput over time,

showing granularity of varying

sample rates

BANDWIDTHBandwidth is an important measure of a subscriber’s broadband experience, and most

broadband plans are priced and marketed based on their peak bandwidth capability. Many

applications, video streaming in particular, are bandwidth-hungry and rely on having access to

a high bandwidth to perform well.

These applications are often the most high profile for a subscriber and are frequently the reason

that a consumer purchases a higher bandwidth plan. A perceived failure to deliver the advertised

speeds will create customer dissatisfaction while a systemic failure to deliver high throughput will

put the customer at risk of churn. The most important bandwidth measurement is a subscriber’s

throughput during peak usage and times of congestion, as it is a measurement that is most

relevant to the operator delivering quality during times of resource constraints on the network.

Bandwidth is also a two-way measurement; some applications, like video streaming, need good

download speeds while others, like social networking sharing or cloud backup services, require

good upload speeds. Although download speed is often the main metric measured by speed

test applications, upload speeds can be important for certain applications.

One of the keys in measuring bandwidth is selecting the right interval. Five minute and fifteen

minute samples are averages and not very effective at detecting individual user level QoE,

but maybe useful for macro level analysis (node, link or network level). A single minute with

60 one-second measurements tells a far different story, with second level peaks and valleys

emerging at the individual user level. Sampling at sub-second intervals is a good balance

between averaging bursts and capturing realized throughput for even very short connections

(like web browsing).

Key in measuring bandwidth is selecting the right interval

Time (Seconds/250 ms)

250 ms sample rate shows 2.5 Mbps

1 sec sample rate shows 1.5 Mbps

5 minute sample rate shows 6 kbps

Thro

ughp

ut M

bps

10 2 3 ... 5 mins

2

1

3

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LATENCY

Latency is an important metric for interactive applications. Few consumer plans offer latency

as a service level agreement (SLA) but it is sometimes included as part of a managed service

offering for business connections. Anyone that has ever played in an online first person shooter

game can tell you that latency “literally” kills! Voice connections that experience high latency

exhibit this by the two speakers talking over each other, creating a very frustrating conversation.

Excessive buffering, congestion or the simple physics of transmission across long distances

(i.e. overseas or satellite connections) on the network can all be the source of network latency.

Some latency, such as transmission latency, cannot always be fixed in the network.

“The radio access networks have build in retransmission capabilities. If the packets are lost

on in the air, the base station controller will simple retransmit the packet to try to secure

it’s delivery. While the other nodes in the IP path of the session are not notified about this

process, the TCP transaction is not acknowledged until the packet delivery is confirmed. This

means that the overall delay of the TCP session increases. This can be detected by systems

monitoring the individual sessions and as the destination is identified a specific cell ID,

conclusions can be taken on the quality delivered by the radio access network. “

PACKET LOSS

Packet Loss can also cause customer dissatisfaction with their broadband connection.

Packet Loss can result in increased buffering and stalls in video streaming, slow web page

load times and jittery voice applications, reducing the goodput (as opposed to throughput) on

the network. Packet loss wastes bandwidth on the network as packets are retransmitted and,

depending on the application types, can create havoc with the subscriber experience. For a

Web shopping session in a browser, packet-loss of even just 1 % can result in double page-

loading times, significantly impacting the QoE.

Packets can be dropped intelligently with correct queuing technique (with active queue

management for example) to ensure that traffic is not randomly dropped across all

connections, but managed so that the applications back off, slowing their rate of

transmission on the network to reduce congestion. Packet Loss percentage is measured by

dividing packets seen by packets lost.

?

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The question is how to gain visibility into these metrics for subscribers. A method used by

some operators or broadband regulators is to measure quality using active probes that may

be distributed around a network. These probes periodically generate traffic to measure the

network quality, often with more than just bandwidth measurements, but they are doing it

at a specific instant in time. An unintended consequence is the act of measuring the quality

may impact the quality of other subscribers. They also do not capture the quality for individual

subscribers, and can’t determine if anything other than point-to-point issues are the source

of the quality degradation. If you read the above excerpt from the FCC filing, that method

of measurement does not meet the FCC’s requirement for “a reasonable period of time and

during times of peak usage”. It also does not add packet loss as a measurement.

What is needed is to measure the actual performance delivered by the network at sub-second

intervals for each subscriber that is active on the network. The measurements should include

the download and upload performance, latency, and loss for all traffic from each subscriber.

Then the actual experience delivered to the subscriber can be calculated at any time during

their billing period, and each location in the network can be scored based on the performance

of the network.

These measurements can be made using passive monitoring of the network traffic.

Furthermore, to gather statistically relevant information, these measurements need to take

place over longer periods of time (weeks, not days) so that the peak hours can be accurately

mapped out (as described above). The metrics are only relevant for the locations and

subscribers that are measured, so if the operator is looking for a network-wide or individual

subscriber measurement, all locations in the network must be covered.

Figure 4

Score effects of latency,

packet loss and poor

throughput on the

performance application categories

Measuring the subscriber experience

For a network-wide or individual

subscriber measurement,

all network locations must

be covered

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DEPLOYMENT SCENARIOSFrom an end-to-end perspective, the measurements should take place as close to the

subscriber as possible but can be taken anywhere in the network. Measuring at the OTT

applications’ location is providing one app’s end-to-end view but does not represent the

scoring of the service provider’s networks in question. Also it leaves out relevant meta-data

so that it does not allow the results to become actionable. At the same time, measuring at the

subscriber’s location would result into many measurement points becoming costly and difficult

to manage. The ideal location is close to the interconnect point between the access network

and the peering partners, at a location where all traffic can be captured.

MOBILE BROADBAND NETWORKS

A deployment in a mobile network will be behind the GGSN or PGW, where the majority of

traffic is captured for the longest period on the network owned by the operator.

Measurements in a mobile core network need to be enriched with information about their

source location in order to become truly valuable. Cell ID can be taken from several sources,

for example the RADIUS update feed. When measurements are enriched with location

information it is possible to group them and understand the impact the location’s cell is

making on the quality of the sessions carried by it.

CABLE BROADBAND NETWORKSCable operators can choose strategic aggregation points in the network to place a capturing

device, alternatively deploy very close to the CMTSes to capture all traffic. A vCPE can be an

attractive solution here, running the packet capturing software virtualized on COTS hardware

hosted together with other software.

Also in cable networks adding the location of the traffic is an important addition to the

measurements in order to locate bad CMTS equipment or geographical areas in the network’s

topology that are causing poor QoE. CMTS awareness in the measurement probe is critical in

order to add this information.

Figure 5

ScoreCard deployment in a mobile

network

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Figure 6

ScoreCard deployment

in a cable network

Figure 7

ScoreCard deployment

in a fixed fiber or DSL

network

FIXED FIBER OR DSL NETWORKSFor DSL and FTTH networks data collection should be done towards the interconnect point

of the network to capture as much of the network path on the service provider’s infrastructure.

In order to capture more on-net traffic, especially traffic between subscribers, a vCPE

structure of smaller virtual experience probes can be used co-located with the network

aggregation infrastructure.

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With the measurements available, any exploration of the subscriber experience now needs

to factor in the expectations of the applications that a subscriber might be using. The table

below highlights the expectations that different applications have from the network and how

each of application type reacts to throughput, latency and loss changes on the network.

As you can see from the table above, simply delivering a good average throughput on the

network will not necessarily result in a good subscriber experience with applications like Web

Surfing, Voice or Gaming. A good average score does not translate to a consistently good

experience either as conditions may vary throughout the day, week, or month. However, if

the operator has collected these key metrics, they can create their own network experience

scorecard that they can use to improve the experience they deliver to their subscribers.

CREATING A NETWORK EXPERIENCE SCORECARD

Once the service provider has collected the metrics for all of their subscribers’ traffic, they

can begin to construct their own scorecard for how their network is delivering. Visualized

the data from multiple perspectives enables views of the entire network, specific locations,

service plans or connection types (3G/4G, DSL generation or DOCSIS versions for example)

so that the service providers can drill down to discover the root cause for any degradation of

performance.

To best visualize the metrics, a transformation matrix that maps throughput, latency, and loss

into a simple letter grade for each application type allows the operator to quickly determine

how their network is performing for the different application types. As applications change

their expectations over time, the matrix must be updated to reflect the new application

landscape. One example of this will be when video streaming shifts from high definition (HD)

to 4K resolution, raising bandwidth requirements for achieving a good score in video. The

scoring of the application experience would require an understanding of how applications

behave on networks and would use a matrix that graded the performance as shown on the

following page:

Application Type Throughput Latency Loss

WebNeeds short

bursts of download performance

High latency leads to slow page

load times

Packet Loss can lead to slow page

load times

Video Sustained throughput delivers good quality

Not usually a concern except for

initial loading of video

Less sensitive to loss unless it affects

throughput

Social MediaNeeds short bursts of download/upload

performance

High latency can slow interactive sharing

experience

Packet Loss can slow interactive sharing

experience

GamingMost games

do not require high bandwidth

High latency leads to lag in

real-time games

Packet Loss leads to lag in

real-time games

UploadSustained

bursts of upload performance

N/A N/A

DownloadSustained

bursts of download performance

N/A N/A

Voice Low throughput requirements

High latency leads to poor voice

experience

Some loss can be tolerated, high

loss leads to perceived latency

Application Types and

Subscriber Experience

Metrics

Scoring the network

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The scoring matrix above is used to transform the throughput, latency, and loss metrics from

the network into application-specific scores. The visualization to the left is an example of what

this looks like.

Operators can now present their ScoreCard in a simple to understand format scaling from A

to F. A score of “C” for Web Surfing likely means that there are some issues with packet loss.

Social Media and especially Real-Time Gaming are very latency sensitive, and their scores

are adjusted to the network’s capabilities accordingly. Streaming video is not impacted by the

latency because of the local buffering, and therefor has the possibility to score a maximum or “A”.

MEASUREMENT INTERVALS

Sub-second intervals are needed in order to capture the quality delivered even on short

session. For instance, a post on social media, or a download of a newspaper site optimized

for speed. Research has shown that 250ms is a good balance between averaging bursts and

capturing realized throughput.

BREAKDOWN TO ENABLE ACTION

With this type of visualization, the service provider can quickly determine if their network is

delivering a good experience for the applications that drive subscriber usage. However, the

visualization should also enable a drill down into the root cause of the network impairment

and enable network engineers to improve the network experience score. Investigation of a

degraded score might reveal a specific location is experiencing systemic congestion and

over-utilization; splitting the node would resolve the issue. Combining the technical issues

with service degradation ensures that the service provider can make the right business

decisions on where to invest in their network to improve their score and have the best return

on investment. For example, investigation may reveal that a specific service plan is delivering

degraded QoE simply because it is delivering exactly the expected throughput for that plan.

For example, a 1Mbps connection will never score an A for video.

To enable breakdown that can enable action commonalities have to be found and scores

should be grouped to find deviations between them. Scores could be grouped by:

l Access Technology (2G/3G/4G, DSL, Cable, FTTH, WiFi)

l Location (Cell ID, City)

l Topology (Points of Presence, Area or Access Point)

l Device (Handset model or brand, Cable/DSL Modem)

l Subscriber Tier

Score Throughput

A Exceptional experience

B Almost perfect, but some slight impairments noticed

C Good experience but noticeable impairments

D Usable with frustrating impairments

E Really poor

F Unusable

ABCDEF

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LOCATION

A break down of the performance per location is showing the score of all the sessions that

originated or terminated in a particular Cell ID, or Access Point. While each individual session

could have been impacted by many different factors, including device type, OTT service

quality etc, looking at all sessions with the same location in common over time shows if there

are commonalities.

Increased delay will mean the radio access network is dropping packet and the base-station

is retransmitting, inducing delay on the overall TCP connection (Figure 7).

If packet loss is measured instead, it means the packets are retransmitted by it’s source.

with many TCP sessions with the same CellID in common experiencing such packet loss, it’s

likely the backhaul link toward the base station is congested and dropping packets (Figure 8).

By measuring in one central location but enriching the measurements with location the root

cause of the problem can be identified.

Figure 8

RAN issues caused by

high latency

Figure 9

ScoreCard identifies problem

RAN from high latency

measurement

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TOPOLOGYA break down by topology is equally important. This will reveal if particular infrastructure

nodes are not performing up to standards. It can also be an indication that there is a miss

configuration of the nodes. Very common is a miss configuration of nod load balancing,

causing just half of the infrastructure to have an impact on the quality of experience.

Figure 10

High packet loss indicates

the problem lies between

the RAN and the

aggregator

Figure 11

See score per VNF instance

B F B DNetwork VNF Network VNF

Network VNF

B F

D

Figure 12

Identify problem areas in network

topology

VNFAs operators move to a virtualized infrastructure, measuring the performance delivered by

each virtualized network function (VNF) is even more important. Real-time enrichment can also

group session scores per VNF, measuring the experience delivered in a next-gen infrastructure.

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Figure 14

Discover scores based on sunscriber

tier

Figure 13

See scores based on

device type

DEVICEDevices can have a huge impact on QoE delivered. With promotions it is crucial for the

operator to understand the QoE delivered by only those brands or models promoted. In

negotiations with 3rd party suppliers it is also key to understand the impact their devices

are making on the overall experience delivered. With real-time data enrichment of the

measurement reports, IMEA codes or device IDs retrieved from HTTP headers can be used to

group and sort the score data.

SUBSCRIBER TIERThrough integration with the CRM system, measurement reports can be enriched with what

rate plan the subscriber belonged to at the time of recording the score. Grouping this data

provides the means for an operator to visualise the quality delivered to gold, silver and bronze

subscribers or separate QoE per reseller channel. Subscribers can be in several groups at the

same time, enabling simultaneous monitoring of demographics, channels and rate plans.

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The operator can use this tool to proactively determine when subscribers are receiving a bad

experience from the network and solve systemic issues before they cause subscriber churn.

Once the root cause is identified, the operator can take action to improve their network in

multiple ways:

l Avoid non-managed congestion (full links)

l Either upgrade them or manage them with traffic management strategies such as active

queue management.

l Don’t let the top 10-20% of subscribers bring the score down for the entire link

l If the bandwidth utilization is fairly divided, then you need more bandwidth

l Fix lossy links at the physical or logical level to reduce packet loss

l Avoid congested backhaul links

l Avoid latency-adding media for backhaul like microwave or satellite

l Move as many subscribers as possible to the latest technology standards, possibly

incentivizing subscribers to upgrade hardware or service tiers

l Move volume away from peak times by making off-peak usage cheaper

l Don’t optimize the delivery for downstream or for bandwidth at the cost of latency and loss

l Promoting devices that you know provide a minimal impact to the QoE

Experience discovery scenarios

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Now that the operator has a view on what experience the network is delivering to their

subscribers, they can use this intelligence to better market to their target subscribers. A

network that is delivering a superior gaming experience can offer gaming packages with an

SLA for latency. A high throughput network with excess capacity in certain locations can offer

video streaming packages to subscribers located in those areas. The service provider can

even market their service packages with a grade. For example, offering an “A” video service

package for a premium over a “C” video package, and thereby setting the expectation of the

subscribers before they purchase the service.

The service provider can also use this to report to regulatory bodies their performance as

described in the FCC Network Neutrality filings. This type of network scoring delivers every

metric that is asked for by the FCC, and shows a strong commitment to their subscribers and

their experience.

ABBREVIATIONSCMTS Cable Modem Termination System

DOCSIS Data Over Cable Service Interface Specification

DSL Digital Subscriber Line

DSLAM Digital Subscriber Line Access Multiplexer

EU European Union

FCC Federal Communications Commission

FTTx Fiber to the x (Curb, Home, Premise, etc)

HD High Definition

ISP Internet Service Provider

Mbps Million bits per second

MMORPG Massively Multiplayer Online Role Playing Game

QoE Quality of Experience

Differentiation with Network Scoring

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ABOUT SANDVINESandvine helps organizations run world-class networks with Active Network Intelligence, leveraging machine learning analytics and closed-loop automation to identify and adapt to network behavior in real-time. With Sandvine, organizations have the power of a highly automated platform from a single vendor that delivers a deep understanding of their network data to drive faster, better decisions. For more information, visit sandvine.com or follow Sandvine on Twitter at @Sandvine.

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