reverberation time in non -diffuse rooms - odeon · room acoustics 17 s in one example) • the...
TRANSCRIPT
Reverberation time
in non-diffuse rooms
www.odeon.dk
in non-diffuse rooms
Jens Holger Rindel
Odeon A/S
Contents
1. Theory: Mean free path and reverberation time
2. Reverberation in rooms with non-diffuse sound field -
Room acoustics 2
non-diffuse sound field -example
1. Theory: Mean free path and reverberation time
Room acoustics 3
reverberation time
A sound wave represented by a ray
Mean free path,
3D sound field: lm = 4V/ S
V : Volume
S : Surface area
Room acoustics 4
Mean free path,
2D sound field: lm = π Sx /U
Sx : Area
U : Perimeter
NB: It is assumed that all surfaces have the same
absorption coefficient αm
A sound wave represented by a ray
Room acoustics 5
Energy of sound
wave is reduced by
(1- αm) after each
reflection
Sound pressure after n reflections
)1ln(2
0
2
0
2 e)1()( mnn
m pptpα
α−⋅
⋅=−⋅=
m
i
i lntcl ⋅=⋅=∑t
l
cm
mptp⋅−⋅
⋅=
)1ln(2
0
2 e)(α
Total path:
⇒⋅=⇒=−622 10)( ptpTtRevTime - 60 dB decay:
Room acoustics 6
60
)1ln(6 )1ln()10ln(6e10
60
Tl
cm
m
Tl
cm
m⋅−⋅=⋅−⇒=
⋅−⋅
−
α
α
m
m
m
m
c
l
c
lT
αα ⋅
⋅≈
−⋅−
⋅=
8.13
)1ln(
8.1360
General equation for
reverberation time
⇒⋅=⇒=−62
0
2
60 10)( ptpTtRevTime - 60 dB decay:
c : Speed of sound
Vl
4=3D:
General:m
m
m
m
c
l
c
lT
αα ⋅
⋅≈
−⋅−
⋅=
8.13
)1ln(
8.1360
Reverberation time equations
3.55 V⋅ V⋅3.55
Room acoustics 7
S
Vlm
4=
U
Sl x
m
π=
xm ll =
3D:
2D:
1D:
)1ln(
3.55
mSc
V
α−⋅⋅−
⋅
m
x
c
l
α⋅
⋅8.13
mSc
V
α⋅⋅
⋅3.55
m
x
Uc
S
α⋅⋅
⋅4.43
)1ln(
4.43
m
x
Uc
S
α−⋅⋅−
⋅
)1ln(
8.13
m
x
c
l
α−⋅−
⋅
Eyring and Sabine equations (3D)
)1ln(
3.5560
mSc
VT
α−⋅⋅−
⋅=Eyring:
More correct for very high absorption, αm → 1
Special case for 3D diffuse field
Room acoustics 8
Sabine:mSc
VT
α⋅⋅
⋅=
3.5560
Approximately the same as Eyring for αm < 0,3
More correct for very high absorption, αm → 1
2. Reverberation time in non-diffuse rooms – example
Room acoustics 9
rooms – example
Example: Rectangular room
Room acoustics 10
Uneven distribution of absorption – the preconditions for the
reverberation equations of Sabine and Eyring are violated
Results according to theory
Direction lm (m) αm T60 (s)
3-dim. (Sabine)3-dim. (Eyring)
2-dim. (horizontal)
5.75.7
10.5
0.300.30
0.10
0.760.63
4.21
Room acoustics 11
1-dim. (length)1-dim. (width)1-dim. (height)
20105
0.100.100.45
8.024.010.45
lm : Mean free pathαm : Mean absorption coefficientT60 : Reverberation time
The scattering coefficient, s
(1-s)1Ratio of
reflected
Room acoustics 12
s
reflected
energy in
non-specular
directions
Simulation with ray tracing
Low scattering:
s = 0.01
Room acoustics 13
T30 = 1,69 s @ 1 kHz
Simulation with ray tracing
Normal scattering:
s = 0.05
Room acoustics 14
T30 = 1,40 s @ 1 kHz
Simulation with ray tracing
High scattering:
s = 0.50
Room acoustics 15
T30 = 0,71 s @ 1 kHz
Simulation with ray tracing
Very high scattering:
s = 1.00
Room acoustics 16
T30 = 0,71 s @ 1 kHz
Conclusion
• 1-D and 2-D sound fields have longer RT and 3-D sound fields have shorter RT (due to different mean free path)
• The classical equations for reverberation time are based on 3-D sound field and even distribution of absorption
• With uneven distribution of absorption the degree of scattering is most important (RT varies from 1.7 s to 0.7
Room acoustics 17
• With uneven distribution of absorption the degree of scattering is most important (RT varies from 1.7 s to 0.7 s in one example)
• The decay curve is not a straight line in case of low scattering and uneven distribution of absorption, i.e. different results for different evaluation range (20 dB or 30 dB)