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RHINO TUTORIAL #1 DEPARTMENT OF LANDSCAPE ARCHITECTURE

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Page 1: RHINO TUTORIAL #1 - craigreschke.web.illinois.edu

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RHINOTUTORIAL#1

DEPARTMENT OF LANDSCAPE ARCHITECTURE

Page 2: RHINO TUTORIAL #1 - craigreschke.web.illinois.edu

Rhino Basics

Launch Rhino

1. When the program opens type UNITS

2. Make sure the Model Units are set to ‘Inches’

3. Set the Distance Display to ‘Feet and Inches’

4. Set the Display precision to 1’1-1/8”

Set Up your UI

1. Type Properties, dock the properties window on the right side.

2. Type Layer, dock the layers window on the right side.

3. Expand the command line by pulling down on the bottom of the white box.

Draw a Square and test Curves

1. Double click on the Top label of the upper left window.

2. Make sure Ortho, Planar, and Osnap are all turned on.

3. Click on the Polyline tool (first column, 2nd button).

4. Type 0,0,0 to set the start point of your polyline. Then drag the line to the right and type 96’, click once.

5. Push the line up and type 96’ again, and click.

6. Push back to the left, type 96’ and click again.

7. Type ‘Close’ and hit spacebar.

8. Click on the control point curve

9. Start in the top left and moving clockwise click each corner of the square.

10. After the 4th corner type close. Notice how the curve site entirely inside the square.

11. Click and hold on the control point curve button. When the toolbar pops up click on the second tool over in the top row.

12. Start in the top left corner and moving clockwise click each corner of the square.

13. After the 4th corner type close. Notice how the curve site entirely outside the square.

Landscape #1: Use Extrude, Boolean Difference and Boolean Union:

1. Click on the larger circle.

2. Type scale.

3. When prompted for an origin point click on the smaller circle at the upper left area.

4. When prompted for a scale factor type .25

5. Click on Rotate View. Click hold and drag to rotate the model into axon mode.

6. Right click on Top and click on Shaded.

7. Click on the small circle, type extrude, then type 21’

8. Click on the large circle, type extrude, then type 18’

9. Click on the square, type extrude, then type 15’

10. Click on the box, hold shift and click on the other two shapes.

11. Type ‘Boolean Union’ Notice how now all the forms are connected into one shape.

12. Go to the box tool in the first column, seventh from the top, click and hold. Click on ellip-soid, the fifth from the right in the top row.

13. Click on the small circle as close to the center of the square of the possible. Click on the large circular extrusion at the furthest point from the small circular extrusion.

14. When prompted for a second axis type 18’

15. For the third axis type 10’

16. Type Boolean Difference

17. Click on the assembled volumes, click spacebar.

18. Click on the ellipsoid then click on spacebar.

19. Delete the ellipsoid, notice how the shape was subtracted from the assembled shapes.

Landscape #2: Drape Surface

1. Rightclick on Top, go to set view and click on Top.

2. Type Drape

3. Drag a rectangle cover the model

4. Use the rotate tool to rotate the view back into axon mode.

5. Type rectangle, click one corner of the model, then the opposite corner.

6. Click the rectangle, type Trim, then click on the outer edge of the surface.

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7. Click on the draped surface, type move, click once, move the mouse to the left and then type 150’

8. Click on the draped surface and type rebuild.

9. Set both U and V values to 12

10. click OK.

11. Draw a 75’ x 75’ rectangle using the rectangle tool.

12. Use move to put the rectangle on top of the surface, roughly centered.

13. Select both the surface and curve, type Trim, and then click on the outside edge of the surface.

14. Select surface and curve. Move the bottom left corner of the surface and square to the bottom right corner of the model.

15. Type scale, click the connected corners, then click the other end of the smaller box, then click the far end of the model.

16. Move the new surface 50’ from the model.

Landscape #3: Patch with Points

1. Click and hold the point tool in the upper right corner of the toolbar.

2. Select point grid, second tool over in the second row.

3. For number of points in the x direction type 7.

4. For number of points in the y direction type 7.

5. Click on the lower left corner of the original model.

6. Click the opposite corner.

7. Type sellast

8. Type group

9. Turn on Gumball

10. Click on the blue arrow, then type 20’

11. Type project

12. Select all the points, you may need to rotate to side view to select them all.

13. Hit Spacebar.

14. Click on the first model.

15. Delete the original points and the points at the bottom of the box.

16. Select all the points on the top surface.

17. Type Patch

18. Draw a rectangle, suing the top of the model box as snap points.

19. Use the trim tool to trim the edges of the surface.

20. Move the model 300’ to the right.

Landscape #4: Patch with Curves

1. Click on the curve under the second model.

2. Type copy and copy the curve 300’ to the left.

3. Right click on Top, Set View, Top

4. Using the control point curve tool draw contours within the square.

5. Draw at least three contours in two different landforms.

6. Use the Rotate View tool to move back into axon view.

7. Select all the lines, click on the blue gumball arrow, and then type 15’

8. Click on all the contour lines and using the same technique move them up 5’

9. Select all but the outermost lines move the remaining curves up another 5’

10. Select the innermost lines and move them up another 5’

11. Select all the lines and type patch.

12. Select the resulting surface.

13. Type rebuild and set the U and V to 10.

14. Click OK.

Landscape #5: Loft Sections

1. Copy the square from beneath Landscape #2, copy it 450’ to the left.

2. Select the new square. Type explode.

3. Delete all the edges, except the closest to you.

4. Copy that curve up 5’

5. Copy that new curve up another 15’

6. Right click on Top, go to Set View, then front.

7. Zoom in on the lines you just made.

8. Using the control points curve, and the interpolate curve to draw seven sections.

9. Draw lines perpendicular to the end of the horizontal lines and trim off the ends of your

Page 4: RHINO TUTORIAL #1 - craigreschke.web.illinois.edu

sections.

10. Right click on front, go to Set View, Top

11. Move each curve to be spaced 16’ apart.

12. Select all the curves.

13. Type Loft

14. Set the style to Normal

15. Set cross-section curve options to ‘Rebuild with 10 control points’

Landscape #6: Sweep

1. Copy model #5 over 150’

2. Rebuild with a U and V of 6

3. Create six lines, with the control point curve, across the top of the model, using top view.

4. Project lines to surface.

5. Draw sections at the beginning and end of each line to represent berms.

6. Use the Sweep2 command to create a surface.

7. Use the original projected lines to trim surface.

8. Join the surface.

9. Use Contour to create a section every 8’

10. Rebuild the section lines.

11. Use the loft command to create a new surface.

Turn off Isocurves

12. Select each model surface

12. Go to properties scroll to the bottom and uncheck isocurve

Contour Models

1. Select each model.

2. Type Contour

3. use 0,0,0, as the starting point.

4. use 0,0,10 as the perpendicular direction.

5. Set contours to 1’

Export Image

6. Go to top view, and rotate into axon.

7. Zoom in on your models

1. type -viewcapturetofile

2. adjust settings for a high resolution JPG

3. export as lastname_M3T1.jpg