rich knight depart. of biodiversity and conservation biology, university of the western cape email:...

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Rich Knight Depart. of Biodiversity and Conservation Biology, University of the Western Cape Email: Knight.rich[at]gmail.com

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Rich KnightDepart. of Biodiversity and Conservation Biology,

University of the Western Cape

Email: Knight.rich[at]gmail.com

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Story telling has been part of oral Story telling has been part of oral traditions that predate written language. traditions that predate written language. It is central to our culture and our heritage It is central to our culture and our heritage and who we are.and who we are.

… … but digital story-telling isbut digital story-telling is new new

… … it is seen to contribute to an it is seen to contribute to an

Authentic Learning experienceAuthentic Learning experience

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Bloom’s taxonomyDigital storytelling

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Digital storytelling Part of Environment and Sustain-

ability Studies as a core principle.

Environmental Curriculum Leadership (EL) is usually Post- Graduate and mid-career focused.

Infusion of Environmental Leadership needs to be introduced into under-graduate curriculum.

Explicitly introducing Environmental Explicitly introducing Environmental Leadership contributes to UWC’s Charter Leadership contributes to UWC’s Charter of Graduate Attributes.of Graduate Attributes.

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Digital Storytelling provides… Provides students with

increased choice, conveniences and personalities.

Provides for WHERE, WHEN and HOW Learning occurs.

Provides information access, leverages expertise, contributes to peer evaluation and correspondence with mentors.

Internet Technology and Virtual Learning Internet Technology and Virtual Learning Environments are blended with face-to-Environments are blended with face-to-face instruction.face instruction.

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Role-Playing as a Teaching Strategy

Encourages co-operative learning.

Increases student interest and involvement with course material.

Increases use of experiential (enquiry-based) learning.

Replaces Passive with Active Learning.

Promotes empathy, an understanding of Promotes empathy, an understanding of different perspectives and social different perspectives and social responsibility within a safe environment.responsibility within a safe environment.

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Introducing Role-Play into courses

Encourage creativity and allow mistakes Encourage creativity and allow mistakes to be made (adds experience)to be made (adds experience)

Uses students back-ground knowledge (schema).

Complements this knowledge with new information.

Requires re-design of assess- ments that require role-play (conferences, plays, and newscasts)

Use Storyboards to act out different roles (e.g. government officials versus protestors)

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Four steps to Role-Play Preparation by the instructor to

define the activity.

Preparation by the students to enact gained knowledge (draft or storyboard presentation).

Presentation of Role-Play.

Debriefing including analysis of mistakes and options on future presentations of the role-play.

Role-Play requires an adaptive approach Role-Play requires an adaptive approach involving more than one iteration.involving more than one iteration.

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Role-Playing as a Teaching Strategy

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Second Life for Role-Play A “Cloud” 3D Virtual immersive

and interactive environment.

Developed by Linden Labs and launched in 2003.

Users are called residents and interact using Avatars.

Interactions include to socialise, educate, role-play, trade and have “relationships”.

Uses 3D modeling composed of sculpted “prims”, scripts, currency and land transactions.

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Role Play: Commercial Environment Large Estates and Islands (65 536 m2) cost $1000

to purchase and $195 and $295 per month maintenance (=SIM).

One server is dedicated to 4 SIMS.

A maximum of 15 000 “prims” can be supported.

Land is re-released through Property Agents through smaller land parcel rentals.

Open Source Scripting language and IP rights are owned by author to share/sell (Marketplace).

Own Currency 250 Linden = $1 (need big budgets)

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Second Life: Research validation Stanford Prison Experiment (Zimbardo 1971):

Investigated psychological effects of prisoner- guard relationships.

A Mock Prison duplicated effects of enforced authoritarian measures (Students role-playing).

Excessive psychological torture prematurely terminated the “experiment”.

Highly controversial/Unethical (= un-validated)

SL Role-Play could validate these results.

HERITAGE DAY: Iziko Museum, TH Barry Lecture Theatre, 25 September 2014

Second Life eLearning Platform Chat (online): Synchronous Communication

Open channel (people nearby can receive it).

Instant Messaging: Synchronous (Online), Asynchronous (Offline) with stored email communications (Closed channel).

Note Cards: (Offline) Operates similarly to email using text-files and links (to graphical elements).

Groups and Group Notifications (with email notification). Allows Note Cards to be filed under the necessary Group (Assignment Submission).