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    RISE

    FROM

    RUIN

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    Rise from Ruin is a 2D with 3D elements, Sidescroller ActionAdventure Platformer with some Survival elements. The

    game is intended to release on consoles (PS4 and Xbox One)

    and PC on a not yet known release date, the game is

    targeted at mature people, both man and woman 17 years

    or older.

    The objective of the game is to protect and escort the protagonists family as they try

    to reach safety, a new city that has been founded in a world that no longer has any

    kind of laws, and this city is the last hope for survivors. The player will assume the role

    of John, a father trying to get his wife Ashley and daughter Emily to safety on a worlddevastated by nuclear war. Throughout the game the player will face different kinds of

    enemies, two different factions, the Mutants and the Scavengers and their respective

    leaders.

    To make this a compelling experience the game will feature several brand new

    mechanics, most noticeably:

    The Reputation system which depending on the actions the player takes and the

    choices he makes will influence the outcome of the story.

    The Hunger system, this mechanic will give the player the option to find food

    and manage it so he can feed his family and himself. The command system which will allow the player to give commands to their

    family in order to keep them safe but also keep them moving towards theobjective.

    The stealth system that will allow the player to hide from sight in areas that arenot part of the level.

    All this mechanics and systems will be explained further on in this document.

    Rise from Ruin is a very violent game, both language and

    physical violence will be witnessed, its about a man trying

    to protect his family in a world that they dont knowanymore. The game will feature 11 complete unique levels

    with a dark atmosphere for the player to experience, hewill encounter different types of enemies that he can either

    decide to avoid or fight and epic boss battles that he will

    have to face.

    Rise from ruin

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    The game starts with the family getting out of their shelter and emerginginto the ruins of their destroyed house, the protagonist helps his family through

    the ruins of the city, until they find an outpost with dead military inside, and a

    radio broadcasting something about a city. The protagonist clears the transmissionand learns of a new city founded by a former Judge, believing that this city might

    be their only chance of survival John decides that they should make their way to

    the city. While in the outpost John ears a noise and spots a creature, the creaturesees john and attacks him, to defend himself he picks up a hammer from theground and kills the mutant.

    The family now makes its way towards the city through the ruins of San

    Francisco, John continues to sight creatures in the distance, he knows he will have

    to fight and tells his family to wait for his commands. John will now escort his

    family through a ruined city filled with mutants. John orders his family to stop

    when he sees an open-field with a lot of enemies, he spots a sewer hatch and he

    believes they may be able to cross the field through the sewers safely.

    John and his family enters the sewers, not knowing that the mutants likethe dark, everything is quiet for a while until he is attacked, they now have to

    escape the sewers that are filled with poisonous water a very dangerous

    environment with a permanent threat to their lives. They are being followed by a

    dozen mutants, they climb up the sewer hatch into daylight, the mutants dont

    follow them into the open and stay underground, and they were able to escape the

    sewers.

    With no clue where they are John decides to take shelter inside an old

    hospital, surprisingly still standing after the bombing. But all they find inside are

    dead bodies. John manages to find a map and learn where they are, the plan is to

    keep moving in the morning. But in the middle of the night he starts hearing stepsand noises, the monsters are inside the hospital, worried they may be found John

    decides to move on and leave the building. But when coming out they are found

    and overrun by mutants, the protagonist ears a terrible roar and spots a huge

    Armored Mutant that he will have to defeat.

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    John follows their trail and finds their camp, he tells his family to wait for him

    and goes ahead. John can only see three men but he knows there were four in

    total. Suddenly he hears his wife and daughter screaming, he runs to them but

    its too late, they got captured by the missing bandit.

    John must now rescue his family from them, he sees the bandit taking them to atent, and he knows he is going to hurt them but he also knows he cant be

    spotted or he risks them killing his family. John will have to quietly kill hisenemies, he then enters the tent and grabs the bandit, brings him outside and

    executes him.

    Worried someone could have heard the gunshot John runs away with his family,

    he spots another group of enemies running towards the camp, and hears

    someone scream YOU KILLED MY SON?! I WILL FIND YOU! I WILL KILL YOUR

    FAMILY AND MAKE YOU WATCH. From there on John knows they will be hunted.

    He knows it isnt safe there, he decides to leave and they end up in a

    forest, still intact which surprises him, the bombs didnt hit that place, they

    make their way through the forest peacefully until his wife falls on a trap set byhunters to catch animals, the hunters show up and john fights them but some of

    them run off with his wife and daughter.

    Once again in the middle of the ruins of San Francisco they make their

    way towards the city that they heard of on the radio. John hears gunshots and

    decides to investigate, he spots a group of people fighting mutants. They kill themutants but not knowing who they are John decides to follow them and further

    investigate. The group of people comes across a man and a woman hiding, they

    drag them into the open, take whatever supplies they had and rape the woman

    one at a time while forcing her husband to watch. When their done they kill thewoman and leave the man bleeding to death. John saw the whole thing, he

    approaches the dying man in suffering and asks if he wants a quick death, the

    man says yes, John doesnt let his daughter see it, John promises the man that

    he will find those responsible and pierces his hearth with a knife.

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    They end up on a huge abandoned military base that turns out is not abandoned

    and was in fact taken over by the scavengers, this base is the last obstaclebetween them and the city, the family will venture inside and pass through

    enemy lines to try and reach their objective.

    Almost out of the military base the family is interrupted once again by the

    Scavengers Leader, now covered in armor to cover the wounds he suffered in

    their previous encounter, and with a different weapon he steps in Johns way.

    The protagonist will once again have to face the King of the Wasteland in orderto reach the city and keep his family safe.

    John follows them infiltrating through enemy lines and eventually finds the

    camp where is family is being held, he tries to get to them but is interrupted by

    an unknown figure, turns out he is the one that threatened John and his family,

    and he is the Scavengers Leader known as King of the Wasteland John fights

    him but he runs away, the protagonist eventually gets to his family and theyleave the forest.

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    endingThere are four different endings, how the story ends depends on the players

    reputation, which is affected by his actions and decisions throughout the game

    Ending 1, Everyone Survives

    John, his wife Ashley and daughter Emily survive the journey and find the city they

    heard of in the beginning of the game, the game ends with a cinematic that shows

    the family together walking towards the city.

    Ending 2, Ashley Dies

    After the fight between John and the King of the Wasteland they start running

    away, but amidst the confusion one of the thugs appears and grabs Emily, Ashleytries to attack the thug and ends up being killed, the protagonist kills the thug and

    holds Ashley in his arms, she tells him to go and get Emily to safety.

    John knows he can't do anything for his wife he picks up Emily, and runs away. Now

    walking on the street towards the citys gates Emily asks her father when her

    mother is coming back, he replies by saying that she will always be watching fromup there, while pointing to the sky.

    Ending 3, Emily DiesDuring the fight with the King of the Wasteland John loses sight of his daughter,

    when he sees her he starts running towards her to pick her up and run away, but

    she gets scared of her own father who is covered in blood and starts running awayfrom him. In the middle of the crossfire she is shot and instantly killed while her

    father is watching.

    He kills every living enemy. He picks up Emilys corpse, and takes it to the forest

    where they burry her. The game ends with John and Ashley on the road making

    their way towards the city.

    Ending 3, Everyone Dies

    John falls on the ground besides his family corpses. He sees the city in the distance

    but now that he has lost everything he doesnt have any reason to live.

    The game ends with the protagonist raising a revolver towards his head and a

    gunshot in the background.

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    John, 38 years old born and raised in San Francisco, the man of the family, he is tryingto get his family to safety in this devastated world.

    He met Ashley when he was 26 years old and they married four years later. He and

    Ashley have a daughter, Emily, who is 8 years old.

    Before all this happened he was a Successful businessman in the construction industry.

    He did pretty good and was able to provide his family with things that were once

    expensive, and now worthless. Due to his profession he had built an underground

    shelter, he was always scared of some kind of catastrophe could occur.

    "When I heard the bombs and saw the explosions on the distance, I picked up my

    girl and ran with my wife to our shelter, we were down there for almost three months

    before we ran out of food. We were lucky, not everyone had a shelter back then

    c c e

    John, the father

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    Ashley, the wife

    Ashley recently had her 36th birthday, born and

    raised in Los Angeles, Canada. She was raised by her

    parents, and always was very attached to them, shewas 18 years old when they moved to San Francisco.

    She met John when she was 24, four years later she

    got pregnant and they decided to get married.

    Before this war she used to work with her husband,she helped him in various aspects of the company

    like people and resource management, they made a

    great team.

    Now all she wants is to be safe with her family, she

    has always been over-protective of her daughter.

    emily, the daughterEmily, born in San Francisco in 2108, her

    parents are John and Ashley. She lives with her

    parents in San Francisco, thats where she goes

    to school and has friends.

    Now after the war she is always sad, she

    doesnt know this new world, she sees people

    do terrible things but she doesnt understand

    why.People used to say she was a copy of her

    mother, and she would like to hear that, she

    used to say When I grow up I want to be like

    my mother

    She always keeps her teddy bear around, it was

    a gift from his father and she never left it

    behind.

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    Gameplay

    Rise from Ruin Is a sidescroller action/adventure survival platformergame played on a 2D plane with 3D elements, in which the player

    character can explore an entire level freely but is only able to movefrom the left-to-right and right-to-left but is also able to enter small

    sections outside of the aligned path. The camera will follow the

    protagonist, who is always in the center of the screen, with a

    perspective from the side.

    The main objective of the game is to survive each level along with the

    protagonists family which the player will have to escort and defendfrom different enemies. There will be a total of 11 levels each one with

    a different setting and environment.

    There will be two distinct play styles, the player can either try to sneak

    their way past the enemies, or fight them head on to open a path for his

    family. The player may also mix those two play styles together in thebest way he can to suit him.

    Since this world was devastated by war, supplies are also running low,

    the player will have to find and manage food for him and his family.

    The player may also issue commands to his family, with these commands

    the player can tell them to hide, stop, follow etc. in order to keep them

    safe from harm.

    The fighting in this game is mostly optional as the player can decide to

    sneak his way past his enemies, but if he chooses to fight he will requireweapons, there will be a vast arsenal at his disposal throughout the

    game, and each weapon will have different damages, attack speeds, and

    stamina depletion.

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    Character controls

    Up W

    Down S

    Left A

    Right D

    Interact/drop E

    Sprint Left Shift

    Reload R

    Crouch Left Control

    Combat Roll V

    First Aid Kit F

    Status Screen Tab

    Pause Escape

    Keyboard and mouse

    Aim RMB

    Attack LMB

    Commands:

    Wait 1

    Follow 2

    Hide 3

    Go there 4

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    Melee Attack

    Aim controlMove

    Status ScreenPause Menu

    First Aid Kit

    Interact/drop

    Sprint (hold) /Combat Roll (tap)

    CommandsGo There

    Wait

    Follow

    Hide

    AimFire

    CrouchReload

    Playstation 4

    Melee Attack

    First Aid Kit

    Interact/dropSprint (hold) /

    Combat Roll (tap)

    Move

    CommandsGo There Follow

    Hide

    WaitAim control

    Pause Menu

    Xbox one

    AimFire

    CrouchReload

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    e

    Level one - rise from ruinThe first level will serve as an introduction and tutorial to the player so he can get

    used to the mechanics and controls of the game.

    Environment: City Ruins

    Time of day: Morning

    Estimated Play Time: 15-30 Minutes

    Enemies: Mutant Grunt

    Hazards: Poisonous Water

    Weapons: Hammer

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Story elements: The family gets out of their shelter, Protagonist finds a workingradio, learns about the existence of a new city founded by a judge and fights his first

    mutant.

    Note: Images seen below are not representations of a complete level, but only aparcel of one.

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    Environment: City Ruins

    Time of day: Afternoon

    Estimated Play Time: 15-30 Minutes

    Enemies- Mutant Grunt, Dagger Thrower

    Hazards: Poisonous Water, Radiation

    Weapons: Hammer, Baseball Bat

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Level two - ruins of san Francisco

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    Environment: Sewers

    Time of day: Dusk

    Estimated Play Time: 15-25 Minutes

    Enemies- Mutant Grunt, Dagger Thrower

    Hazards: Poisonous Water, Electrified water

    Weapons: Hammer, Baseball Bat, Fire Axe

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Environment: Hospital Ruins

    Time of day: Night

    Estimated Play Time: 15-35 Minutes

    Enemies- Mutant Grunt, Dagger Thrower, Tentacle Mutant

    Hazards: Radiation Spots, Electrified water

    Weapons: Hammer, Baseball Bat, Fire Axe, Sledgehammer

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Level three - the sewers

    Level four - a night at the hospital

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    Environment: City Ruins

    Time of day: MorningEstimated Play Time: 15-40 Minutes

    Enemies- Mutant Grunt, Dagger Thrower, Tentacle Mutant, Armored Mutant (Boss)

    Non-fightable enemies: Scavenger Grunt and Sentry.

    Hazards: Poisonous Water, Radiation Spots

    Weapons: Hammer, Baseball Bat, Fire axe, Sledgehammer,

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Story Elements: When leaving the hospital John goes face to face with an Armored

    Mutant, and learns about the scavengers and what they are capable off.

    Level five - the scavengers

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    Environment: Deserted Country Side

    Time of day: Afternoon

    Estimated Play Time: 15-30 Minutes

    Enemies- Scavenger Grunt, Sentry

    Hazards: Poisonous Water, Fires

    Weapons: Hammer, Baseball Bat, Fire Axe, Sledgehammer, Katana, Revolver

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Story Elements: John follows the scavengers but his family is captured, he

    rescues them and kills the scavenger that was going to hurt his wife and daughter.

    Turns out that scavenger was the son of their Leader and he makes a promise toJohn, he will kill his whole family and make him watch.

    Level six - the kings son

    Level seven - trapped

    Environment: Forest

    Time of day: Afternoon

    Estimated Play Time: 15-30 Minutes

    Enemies- Scavenger Grunt, Sentry, Hunter

    Hazards: Poisonous Water, Fires

    Weapons: Hammer, Baseball Bat, Fire Axe, Sledgehammer, Katana, Revolver, Bow

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Story Elements: The family enters a forest and Ashley falls on a trap, they are

    attacked by hunters and they kidnap his wife and daughter.

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    Level eight - bloody forest

    Environment: Forest

    Time of day: Dusk

    Estimated Play Time: 15-40 Minutes

    Enemies- Scavenger Grunt, Sentry, Hunter, King of the Wasteland (boss)

    Hazards: Poisonous Water, Fires

    Weapons: Hammer, Baseball Bat, Fire Axe, Sledgehammer, Katana, Revolver,Bow, Rifle

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Story Elements: John finds the camp where his family is being held, he tries torescue them but is interrupted by the Scavenger Leader, they fight, eventually

    the leader runs away, John rescues his family and they leave the forest.

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    Level nine - military base

    Environment: Military Base

    Time of day: NightEstimated Play Time: 15-30 Minutes

    Enemies- Scavenger Grunt, Sentry, Hunter

    Hazards: Poisonous Water, Fires, Electrified Water

    Weapons: Hammer, Baseball Bat, Fire Axe, Sledgehammer, Katana, Revolver,

    Bow, Rifle

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Story Elements: They end up on a huge abandoned military base that turns out is

    not abandoned and was in fact taken over by the scavengers, this base is the last

    obstacle between them and the city

    Level ten - king of the wasteland

    Environment: Military Base

    Time of day: Night

    Estimated Play Time: 15-40 Minutes

    Enemies- Scavenger Grunt, Sentry, Hunter, King of the Wasteland (boss)

    Hazards: Poisonous Water, Fires, Electrified Water

    Weapons: Hammer, Baseball Bat, Fire Axe, Sledgehammer, Katana, Revolver,

    Bow, Rifle

    Bonus Material: Collectibles, 2 Photos and 1 Diary

    Story Elements: When almost out of the military base the family is interruptedonce again by the King of the Wasteland, John will have to face him once again to

    reach the city.

    The ending of the game depends on the Protagonists Reputation, one offour different outcomes will be selected.

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    Level eleven - the end

    Environment: Ruins and RoadsTime of day: Morning

    Estimated Play Time: 5 Minutes

    Enemies- None

    Hazards: None

    Weapons: None

    Bonus Material: None

    Story Elements: This level will only be playable if all the main characters survive.There is no fighting, only the Protagonist helping his family through ruins anddebris, the game ends with a cinematic with them on the road towards the city.

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    e e e e ce

    Starting screen

    In Rise from Ruin we intend to make the player experience a dark and sad story with ashadowy atmosphere around the player at every time, but also experience a great andfun gameplay, to make all of this come together it will have a number of innovative

    mechanics that will make this a realistic experience.

    The starting screen will have a background image with the games logo and the protagoniston the right side of the screen and his family besides him. The first screen will display the

    auto save icon and will automatically redirect to the second screen which says Press any

    key to continue.

    When the player presses a key this will redirect him to the main menu, which will include a

    variety of tabs where the player can check everything from Game Options, Extras, Campaign,

    Mission Selection etc. These tabs will open on the right side of the screen once the player

    clicks the respective button.

    All the different tabs and buttons:

    Continue - Continues the Campaign where the player left off

    Select Mission - Allows the player to select and replay one of the 10 missions Extras - Contains the Collectibles, Leaderboards and Achievements tabs

    Settings - Contains the Display, Game and Audio settings tabs.

    Credits - Displays the Games Credits

    Exit Game - Closes the game

    ContinueSelect Mission

    ExtrasSettings

    Credits

    Exit game

    Rise from Ruin

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    Display Settings Screen:

    Resolution Select from drop down menu

    Gamma Slider from low to high

    Fullscreen ON / OFF

    VSYNC ON / OFF

    Graphics Quality Low / Medium / High

    Brightness Slider from low to high

    Game Settings Screen:

    Controls Where the player can re-bind every key. (Pc Only)

    Mouse Sensivity Slider from low to high (Pc Only)

    Cursor Speed Slider from low to high (Consoles only)

    Object Highlighting ON / OFF

    Hints ON / OFF

    Vibration ON / OFF (works for controllers only)

    Audio Settings Screen:

    Music Slider from low to high

    SFX Slider from low to high

    Dialogue Slider from low to high

    Subtitles ON / OFF

    Continue

    Select MissionExtras

    SettingsCredits

    Exit game

    DisplayAudio

    Game

    ResolutionGamma

    FullscreenVSYNC

    Graphics Quality

    Brightness

    Rise from Ruin

    LowMedium High

    1920 x 1080

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    Cinematics

    Cinematics will only appear in crucial moments of the game, like beginning, ending,

    boss fights and other key moments of the story. All these cinematics will have a darkatmosphere around them as they explain whats happening in the story.

    Beginning Cinematic:

    In this cinematic we can see a small introduction with the protagonist narrating a

    summary of the plot up until the war. This connects to the cinematic on the beginningof the first level which will show the family emerging from their shelter and walking on

    the ruins of their house.

    Armored Mutant Cinematic:

    A small cinematic where we can see the mutant emerge from the ruins of an oldbuilding and stepping in front of the family, and then John steps forward to face the

    mutant.

    When he is defeated another small cinematic shows the end of the fight and themutant being crushed by a wall.

    King of the Wasteland cinematic:

    In the first encounter there will be a short cinematic where can see that he kidnapped

    Emily and Ashley and screams I made you a promise didnt I ?! and John steps in

    between him and his family.

    In the second cinematic we see the king stepping once again in Johns way, now with

    armor and a different weapon from before.

    Ending One, Everyone Survives:

    We see the protagonist on the road with Emily in his arms and Ashley by his side and

    the citys walls in front of them, all together making their way towards the city.

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    Ending Two, Ashley Dies:

    While running one of the thugs appears and grabs Emily, Ashley tries to attack thethug which results in her getting killed before the protagonist can get to her, Theprotagonist kills the thug and holds Ashley in his arms, she tells him- "Go, get her out

    of here, keep her safe", before dying.

    Knowing he can't do anything for her he picks up Emily and runs towards the city. Now

    walking on the street towards the citys gates Emily asks her father "Is mummy coming

    back?" he replies "She will always be watching you from up there" while pointing to the

    sky.

    Ending Three, Emily Dies:

    In this cinematic we see the aftermath of the battle with the Scavenger Leader,during the fight John loses sight of his daughter, when he sees her he starts running

    towards her to pick her up and make a run for it, but she gets scared of her own

    father who is covered in blood and starts running away from him. In the middle of the

    crossfire she is shot and instantly killed while her father is watching.

    He is consumed by hunger and kills every living enemy. Meanwhile the morning rises,

    he and his wife are besides their daughter's corpse, she is crying he is frozen in

    despair. They look back and see the City in the distance, he looks at his wife andknows he must get her to safety,

    He picks up Emilys corpse, and takes it to the forest where they burry her. Ashleysays "She would like it here", John- "Yes she would", while placing her teddy bear on

    the grave. The cinematic ends with the two of them on the road making their waytowards the city.

    Ending four, everyone dies:

    In this cinematic we see John falling on the ground besides his family corpses. He can

    see the city in the distance but now that he has lost everything he doesn't think he has

    any reason to live.

    The cinematic ends with the protagonist raising a revolver towards his head, and it

    goes to a black screen with a gunshot sound.

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    Music and sound design

    There will be background music with a dark, sinister tone to it to provide the

    game with a dark and sad atmosphere.

    Sound Effects are to be created for everything that occurs in the world, weapon

    noises, gunshot sounds, explosions, opening doors, destructible environment,

    enemy voices etc.

    Dialogue sound to be used in cinematics, conversations that occur in gamebetween the protagonist and his family.

    Loading screens

    Loading screens will be necessary between levels to load them properly, in those

    loading screens the background will be an image related to the level that is beingloaded and the respective progress bar showing how much still needs to be

    loaded.

    In the loading screens there will also be monologues by the members of the

    Family, for example we might hear Ashley saying I still hear their voices,

    screaming at us to open the door, but we couldn't... We just couldn't. Or Emily

    saying something like I see Dad do bad things, but he only does it to protect me

    and mummy. I think

    Those monologues can be spoken by any member of the family, John, Ashley and

    even Emily.

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    User interface

    User interface will be minimal and have all the information necessary to the

    player.

    Health

    Stamina

    First Aid Kits

    Hunger (must press tab)

    While holding Tab the hunger bars

    are dis la ed for all three characters

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    Doors and windows that can be opened

    Barricaded Doors and Windows that can be destroyed

    Cables that the player can use to traverse gaps

    Ladders, ropes and pipes that can be climbed up and down

    Gas cans, explosive barrels, hanging objects, these items will be in the

    world and the player may use them to his advantage

    Radiation Spots, when the player starts getting close to this spots he willstart hearing sound effects of a Geiger counter, this will serve as a warning.

    If the player gets extremely close to those spots the Geiger counter sound

    effects will be more intense and louder and the player will start takingdamage.

    Fires

    Electrified water pools on the ground, the player can sometimes turn offthe energy in the generator to stop the current from reaching the water.

    Poisonous Water, these deep water pools are contamined and long exposure

    to them will damage the protagonist,

    World interaction

    hazzards

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    This is the most important system in the game, this will affect

    everything, from the familys actions, their interaction towards the

    protagonist and even the ending of the game.

    Reputation stands for what the family thinks about the protagonist,

    everything you do will affect your Reputation with your wife and

    daughter.

    Throughout the game there will be multiple occasions where the player

    may make decisions, these can either lower his reputation or improveit.

    Such actions that will affect Reputation are,

    Fighting, if your family sees you killing other people they might

    start felling fear towards the protagonist;

    Decisions, the decisions you do will affect reputation, at a

    certain point in the story the player may choose between running

    after the boss to finish him off or save his family and run;

    Food management will also affect reputation, if you leave thefamily starving your reputation will decrease.

    Hunting, if the daughter watches her father killing animals his

    reputation with her will lower.

    The player can see his reputation with the family at any time, by

    pressing TAB, a status screen will be displayed where the player can

    see two bars each one representing the reputation with Ashley and

    Emily.

    Reputation will determine the ending of the story, if the reputation is

    very low some members of the family may die.

    e ec c

    reputation

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    Each character of the family will have their own hunger meter, food for the family

    will be found throughout the game sometimes hidden, sometimes in plain sight,

    its up to the player to either pick it up or ignore it.Food will affect the gameplay a lot, a percentage of the hunger meter will deplete

    on a briefing screen between levels, on that screen the player can choose what

    member of the family to feed if he has the required supplies.

    This will affect

    Reputation with wife and daughter

    Familys actions

    How they act when given commands

    Protagonistshealth

    Protagonists damage Protagonists aim

    Protagonists stamina

    This system will force the player to make hard decisions, for example if the player

    chooses to keep food for himself he will have bonus health, damage and stamina

    on the next level, but this will have consequences, his reputation with the family

    might lower, the family will become weaker and this will affect how they performwhen given commands, for example the player might order them to hide but if

    they havent eaten for a while they might pass out leaving them vulnerable to

    enemies, this will force the player to carry them to the end of the level which willreduce his movement speed.

    Food is very limited in this world and there will only be 3 food items (in some

    cases 4) per level, and even if the player manages to find them all he will have tomake hard decisions because 1 piece of food might be enough to feed the

    daughter for a while, but if the player wishes to become stronger he will need to

    eat 2-3 pieces which wont leave much for the family.

    Each point of hunger past 80% the player will gain 1 point of bonus health and

    stamina to a total of 20 extra points, adding up to the default health and stamina

    pool of 100 so it goes up to a total of 120 health and stamina points.

    The player's melee damage is also augmented by 1% for each point of hunger past

    80% for a total of 20% more damage. For ranged weapons the aim will be more

    stable therefore he will be more accurate with ranged weapons.

    Hunger

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    0% 10% 20% 30% 40% 50% 60% 70% 80%

    Father

    Wife

    Daughter

    Hunger Management Chart

    Actions Depletion per level Hunger restored per piece

    On the above chart we can see how hungry each member of the family will be aftereach level and how much hunger they will recover when given 1 piece of food.

    In the fathers case depending on his actions (stealth or fight) his hunger may vary,

    if he fights everyone on the level he will be much hungrier than if he had avoided

    fights.

    Stealth is a viable option to avoid fighting, when in stealth mode the protagonist will

    walk while crouched which will make his footsteps make less noise and less likely to be

    spotted by enemies.

    This mechanic will also allow the player to make the protagonist hide in certain areas

    that are out of the aligned path. For example the player can choose to hide in a small

    alley between two buildings that are part of the background, this alley is not a playable

    area, the player cannot go into the alley and walk around, but he can hide in the cornerof the building without moving, this will make him be out of enemy sight.

    This system opens up creative ways of avoiding fights and sneaking past enemies.

    stealth system

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    There are multiple ways to complete a level, whatever the player decides to do he

    will want the family to follow accordingly, for that matter there will be a command

    system that will allow the player to give commands to the family. This way the playermight avoid fighting by telling the family what to do, or he can tell them to stay back

    while he opens a path.

    Such commands are:

    Wait (1)

    Follow (2)

    Hide (3) Go there (4)

    The AI will determine the best route so that the family actually does what theplayer wants them to, and not something else.

    These commands can be given very easily by the player, he just needs to hover the

    cursor on the place he wants the family to interact with and press the respective

    hotkey (1, 2, 3, and 4).

    For example if the player presses 3 in between two buildings that are in thebackground the family will hide between those buildings which will put them out

    of enemy sight.

    Some levels will have a sustainable environment for animals like a Forest, this means

    that in those levels there will be an animal that the player may try to hunt down

    (only one animal on certain levels).

    If the player successfully hunts down the animal without being spotted by it, he will

    receive an extra piece of food for him or his family, but if he fails to kill the animal

    without being seen, the animal will run and vanish leaving the player empty handed.

    These levels that provide hunting will be placed before a level with an important

    story moment, like a boss level, since those levels will be harder and an extra piece

    of food may be crucial for the player.

    COMMANDS

    hunting

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    cCombat in this game is very optional, most times the

    player can pass through enemies unseen, but for

    those looking for a fight, combat in this game is

    dangerous and if the player is careless he will most

    likely die. Combat has a lot of violence, players will

    be using realistic weapons frequently to kill theirenemies, and graphically there will be blood and

    implicit violence.

    How you do in a fight is very based on your characters

    physical strength, to improve the protagonists

    strength the player will have to find food and eat(hunger system).

    If the protagonists hunger is maxed out he will deal

    1% more damage per hunger point past 80%, to a total

    of 20% more damage.

    If the player chooses to be sneaky he might need to incapacitate a few enemies, for

    that he wont require any weapons, he will strangle them until they fall on the

    ground unconscious, he can make his way past his enemies without killing them.

    On the other hand If the player chooses to fight his enemies head on he will need

    weapons, these weapons can be encountered in every level, both melee and ranged

    weapons including firearms and bows.

    In order to avoid being hit the player can also combat roll, this will move him 1-

    2meters away from the enemy to give the player time to act.

    The player may only carry 1 weapon at a time, be it ranged or melee the player is

    not able to carry more than 1 weapon, if the player wishes to change weapon he willneed to drop his current weapon to pick up another one.

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    The protagonist will have a base health pool of 100HP, this can be improved

    depending on the players hunger, each point of hunger past 80% the player willgain 1 point of bonus health to a total of 20 extra points, these when added on the

    base health pool will make a total of 120HP.

    When the protagonist is hit by enemy attacks or falls down he will lose a portion of

    his health, this portion depends on the enemy that attacked the protagonist. If the

    protagonists health reaches 0 he will die, this means that the player will fail the

    level and will have to either restart it or load a checkpoint.

    Health can be gained by finding First Aid Kits, there will be 3 kits placed randomly

    on each level on certain levels there might be 4. One kit always spawns at the

    beginning of the level so the player can recover from the injuries he had on the

    previous level and another kit always spawns before a boss fight. It takes 5 seconds

    to use the First Aid Kit to heal yourself, during which you cannot defend yourself inanyway.

    When the player completes a level the protagonists health will be the same as it

    health

    Stamina is a resource that the player will require to fuel his actions, the

    protagonist will have a base stamina pool of 100, this can be improved depending

    on the players hunger, each point of hunger past 80% the player will gain 1 point

    of bonus stamina to a total of 20 extra points, these when added on the base

    stamina pool will make a total of 120 stamina points.

    If the player runs out of stamina he should fall back and give it time to regenerate

    as it will start regenerating automatically when out of combat, this means that

    unlike health the protagonist does not need an item to recover stamina.

    The stamina bar will appear on the bottom-middle of the screen when it depletes,

    if the player is not moving and stamina not being depleted the bar vanishes.

    Actions that require stamina are:

    Using melee weapons

    Shoving enemies back

    Jumping

    Sprinting

    Dodging (combat roll)

    stamina

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    MELEE WEAPONS

    45 50 55 60 65

    Damage

    Full Hunger Default

    To attack with a melee weapon the player will need stamina, stamina is a resource

    thats used to fuel the protagonists actions including close-quarters melee combat,

    and will use a different amount of stamina depending on the weapon he is currentlywielding. If the player runs out of stamina he should fall back and give it time toregenerate as it will start regenerating automatically when out of combat.

    A list of close range melee weapons to be implemented in the game follows.

    Each weapon will have its own attack speed and damage, which

    can be boosted depending on the protagonists physical strength.Attack animations will be different for each weapon, and the

    swing will be towards the side that the player is facing, if theplayer attacks repeatedly he will start a chain of swings each one

    with a different animation

    Hammer

    An improvised hammer with Slow attack Speed andlow damage.

    Each swing with this weapon requires 20 stamina.

    Can sometimes be found on Mutant Grunts and

    Scavengers Guards.

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    50 55 60 65 70 75

    Damage

    Full Hunger Default

    A Baseball Bat with barbed wire around it.

    Medium attack Speed and low damage.

    Each swing with this weapon requires 33

    stamina.

    Can be used by Scavenger Guards.

    Fire axe

    60 65 70 75 80 85 90

    Damage

    Full Hunger Default

    A fire axe, because some things never change.

    Fast attack speed and medium damage.Each swing with this weapon requires 33

    stamina.

    Can be used by Scavenger Guards.

    Baseball bat

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    Sledgehammer

    A sledgehammer, good for smashing things,

    people too.Very slow Attack Speed, Medium-High Damage

    Each swing with this weapon requires 50stamina.

    Can be used by Scavenger Guards.

    70 75 80 85 90 95 100

    Damage

    Full Hunger Default

    katana

    80 85 90 95 100 105 110

    Damage

    Full Hunger Default

    A katana with Fast Attack speed andHigh Damage.

    Each swing with this weapon requires 25

    stamina.

    Can be used by Scavenger Guards.

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    chainsaw

    90 95 100 105 110 115 120 125

    Damage

    Full Hunger Default

    Ranged weapons

    All ranged weapons will have a 40% to kill instantly on Headshots (except the hunting

    bow), if a headshot fails to kill the enemy then it will deal twice the damage of anormal body-shot.

    When using ranged weapons if an enemy gets in close-range of the player, instead of

    shooting the weapon the character will shove the enemy away, this will knock the

    enemy back by 1 or 2 meters, this will happen when using Revolvers, Rifles and Bows.Shoving back an enemy will deplete 25 points of stamina.

    There will be multiple types of ranged weapons that someenemies will drop, these weapons do a decent amount of

    damage and the player can keep his distance from his

    enemies while using them.However ammunition will be necessary to use them, ammois very scarce throughout the game and will be most

    commonly found in enemies that also use these weapons,

    and this means that the player wont be able to finish an

    entire level by only using these weapons.

    After emptying a magazine the player will need to reload,

    The chainsaw is an extremely rare weapon with very high damage and very fast

    attack speed but its weak point is that it runs out of fuel really fast. If theplayers manages to find one of these he should use it wisely.

    Doesnt require stamina to attack.

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    To aim the weapon at a target the player needs to press a

    button which will show the aim reticle on the screen which

    will allow the player to carefully make aim and hit his target.

    A list of ranged weapons to be implemented in the game

    follows.

    Revolver

    0 20 40 60 80 100 120

    Damage

    Headshot Damage

    Rifle

    0 50 100 150

    Damage

    Headshot Damage

    The rifle is a very accurate weaponwith medium-high damage, 75 damage

    on a normal hit, and medium fire rate,

    this makes it one of the most reliableweapons on the game. Magazine size

    is 15 bullets.

    Hunting rifles will be used byScavenger sentries, the rifle uses .558rifle ammo, which is very scarce and

    can only be found on sentrys corpses,

    3-5 bullets at a time.

    An old revolver but still functional,has low damage, 50 damage on a

    normal hit, but the medium fire rate

    makes it a reliable weapon.

    Magazine size is 9 bullets.

    Revolvers will be used by Scavenger

    sentries and uses 9mm pistol ammo,

    this ammo can only be found on

    sentrys corpses in batches of 5-6 at

    a time.

    Aim Reticle

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    Hunting bow

    0 20 40 60 80 100 120

    Damage

    Damage

    The hunting bow is a powerful weapon yet it is hard to

    master, there will be bullet drop on the arrow, how much

    will depend on the travel time, this makes it hard to hit

    the target if he is far away. But it is a very powerful

    weapon and has a 100% chance to instantly kill the enemy

    if it is a headshot.Bows will be used by Scavenger hunters, the ammo for the

    bow are arrows that can only be found on hunters corpses

    1-2 at a time.

    DaggersThrowing Daggers used by some Mutants, they are fairly

    common and will drop in batch (3-5) from their corpses.Dagger throwing is difficult to master as they dont havemuch attack range due to the bullet drop,

    Daggers have a very fast attack speed but they dont do

    much damage, 35 damage as a normal body-hit.

    Daggers can also be used as melee weapons, damage

    remains the same and the protagonist must be very close

    to his enemies in order to hit them.

    0 20 40 60 80

    Damage

    Headshot Damage

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    e e eEnemies will be an obstacle that the player will haveto overcome, how he does it however is up to him.

    The player may choose to fight them head on or

    might choose to sneak his way past his enemies

    unseen along with the protagonists family.

    There will be two main factions of enemies that the

    player will encounter, the mutants and the

    scavengers, both factions will attack the protagonist

    and his family on sight. Both factions will have

    multiple types of enemies that use different weaponsand behave differently, and a boss.

    mutants

    Mutants will be the first enemy the player will have to

    face, they can be mostly encountered in ruins of old

    cities, underground tunnels, sewers, etc.

    The mutants were once normal human beings, but due

    to long exposure to radiation their body started to

    mutate and their mind to forget. They are now

    mindless animals that hunger for flesh.

    There will be three types of mutants, the Grunt, the

    Dagger Thrower, and the Tentacle Mutant, they will

    all attack the player on sight but how they attack theplayer will vary depending on their type.

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    grunt

    The grunts are the normal type of mutant that

    will attack the player with melee attacks, their

    movements make them challenging enemies asthey can leap and dodge. They are human-sizedand will wield makeshift weapons such as metal

    rods, license plates, clubs, hammers, etc.

    Dagger throwerSimilar to the Grunts in appearance however

    they attack differently, they stay away from

    the player usually in higher ground and throw

    daggers at the player.

    When the protagonist gets close they will try

    to regain distance to resume attacking.

    These daggers dont do much damage but if

    the player fails to close the gap and kill theseenemies they will keep attacking the player at

    range, and this can be deadly.

    Dagger throwers have 100 health points.

    Their attacks do 10-15 damage.

    One grunt on his own might not be very

    dangerous but if a group of grunts comesafter the player he must act carefully if he

    wishes to survive.

    Grunts have 200 health points.

    Their attacks do 20 to 25 damage to the

    player.

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    tentacle Mutant

    The Tentacle Mutant is the biggest and

    toughest of all three types of mutants,

    this mutant grew a tentacle to replace his

    missing arm and uses some pieces ofarmor made of scrap metal.

    This enemy is uncommon and the playerwill only find him on a few levels.

    They are very dangerous, very tough and

    do a large amount of damage.

    Tentacle Mutants have 300 health points.

    Their attacks do 40-50 damage.

    scavengersThe scavengers are a group of people

    that emerged after the nuclear war to a

    world without law and civilization. Mostpeople turned to treachery and anarchyin order to survive. Killing, Robbing,

    Raping are some hobbies of these people.

    They are like nomads, they roam from

    place to place to loot whatever they findand rob whoever is unlucky enough to be

    in their way.

    They are ruled by their leader, he calls

    himself King of the Wasteland, no one

    knows who he was before the war, all

    that is known about him is that he has a

    Son. His son is horrible and cruel, rumoris that he killed entire families and feels

    no remorse. A rumor that the protagonist

    and his family will witness and discover

    that he is a chip of the old block.

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    guardsman

    sentriesSentries are the responsible of keeping

    watch for intruders, this is the rangedenemy that the protagonist will commonly

    encounter.

    They prefer to keep their distance from

    the protagonist and stay on higher ground,

    they attack from a far and try to damage

    the protagonist as much as possible before

    he can reach them.

    They may wield revolvers or rifles, which

    they drop on death and the player can pickup.

    Sentries have 150 health points.

    Their attacks do between 15 to 20 damage

    depending on which gun their wielding.

    This is the melee oriented Scavenger, its acommon enemy that the player will encounter on

    ground level throughout the game

    They rush the protagonist almost mindlessly

    without any kind of coordination, without caring

    about their ranged colleagues, they can obstructthe line of sight of the Sentries which can result

    in them being shot by their own team-mates.

    They may wield a variety of melee weapons that

    the protagonist can also wield and pick up, likebaseball bats, fire axes, katanas etc.

    Guardsman have 250 health points.

    Their attacks do between 20 to 30 damagedepending on the weapon their wielding.

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    hunter

    Hunters are a special type of enemy that the

    player will rarely encounter. They hide in the

    shadows, both on ground level and higher

    ground and when they spot the protagonist

    they will hunt him down. They are a viciousenemy and wont give up on their prey.

    They prefer to keep their distance but whenfaced in close quarters combat they prove to

    be experienced fighters both in movement

    and speed, they are very agile and can dodge

    attacks, and in close quarters they will attackthe protagonist with their bow which can

    knockback him back.

    They use a bow and arrows to kill theirenemies from a far.

    Hunters have 200 health points.

    Their ranged attacks do 30 to 40 damage,

    their melee attacks dont damage the

    protagonist instead only knock him back.

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    eBosses are super unique enemies that the player will only encounter once in pre-determined

    levels. They are much stronger than their partners and will require strategy and use of hissurrounding environment to defeat, which is necessary in order to continue advancing through

    the game.

    In Rise from Ruin there is a total of three boss fights

    There will be two bosses on the entire game, each one belonging to one of the two factions in

    the game as their respective Leaders.

    Armored mutant

    The Armored Mutant is a mutant much larger and tougher than

    any other, the player will encounter him in level 5. He uses some

    pieces of armor made of scrap metal, he has a huge mutated hand

    that he uses as a weapon and will follow the player and try tomelee-attack him, all the different attacks he does have different

    animations which give the player a clue about whats about to

    happen and a chance to dodge his attacks.

    Armored Mutants different attacks:

    Normal Attack A normal melee attack, the mutant

    swings his hand at the protagonist. Low damage (20

    damage)

    Triple Hit Charge When far from the protagonist the

    mutant charges in the players direction and does a chain

    of attacks, in total he strikes 3 times, he roars before thisattack to give the player time to get out of the way.

    Deadly High Damage (80 damage)Must be avoided

    Stomp When he is very close to the protagonist the

    mutant will roar and rear up and then smash the ground

    with his leg which creates a small shockwave around him.

    Medium Damage (40 damage)

    The armored mutant is immune to the players attacks, to defeat

    him the player must lure him to four pre-designated spots and

    force him to use Stomp, the shockwave that results from his

    stomp will cause a nearby wall to fall on the Boss which will

    damage him for 25% of his total health and stun him for 5seconds. The player may then use those 5 seconds to heal himself

    with a First Aid Kit.

    When a wall is destroyed there is a 30% chance to reveal a First

    Aid Kit, which means that during the boss fight at least 2 Kits willbe revealed.

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    King of the Wasteland

    The King of the Wasteland is the Leader of the scavengers, the

    player will face him in two distinct levels, level 8 and 10

    respectively. The second time the protagonist faces him he will be

    different and have different attacks.

    He made a promise to the protagonist when he found out hes son

    had died, he promised that he would kill his entirely family and

    make him watch. Now he is hunting the protagonist and his family,

    how it ends is up to the player.

    The first time the player meets this boss he will be a weaker version

    than in the second fight, during the first encounter he wont have

    armor but he will be extremely agile and will evade the players

    attacks, instead of a shotgun he will use melee weapons and tries to

    attack the protagonist in close quarters combat.

    Attacks:

    Normal attack a normal melee attack with his weapon

    low damage (20 damage)

    Leap the boss rushes and jumps at the protagonist and

    tries to slash him repeatedly Medium Damage (35 damage)

    The boss will keep dodging and evading the players attacks, in

    order to defeat him the player will need to lure the boss and blow

    up Gas cans and explosive barrels around him in order to stun him

    for a few seconds, while he is stunned the player can get close and

    attack the boss or heal himself with a first aid kit.

    When his health gets low he will run away and the player may

    choose to run away with his family or chase after the boss.

    During the second fight he will use a set of armor that protects his

    body from attacks, he has a sawed off shotgun that he uses and

    incendiary grenades that he throws which sets the land on fire, all

    the different attacks he does have different animations which give

    the player a clue about whats about to happen and a chance to

    prevent damage.

    Attacks:

    Shotgun Shot the boss tries to get close in order to hit the

    protagonist with a shot from his sawed-off-shotgun

    medium damage (50 damage)

    Molotov He will throw Molotovs at the player which willstart a fire that will damage the player, he can be seen

    setting the Molotov on fire before he throws it 10 damage

    per second

    In order to defeat him the player must dodg

    his attacks and stun him with different

    environment pieces (broken walls, explosivebarrels, hanging objects), while stunned the

    player can attack the boss which will remova piece of armor at a time. After all pieces

    off armor are removed (chest, helm, legs,

    harms) the player can stun him one last tim

    and finish off the boss.

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    COLLECTIBLES

    In each level there will be 2 hidden photos for the player

    to find, these will be randomly placed on pre-determined

    spots, so there might be 10 different places that the

    photo could be at. These photos once belonged to people

    that were friends of the protagonists family.Count towards achievements.

    photos

    diary

    In each level there will be 1 diary for the

    player to find, these can be found on a

    pre-determined spot and will always bethere in every game. These diaries once

    belonged to other survivors, they will

    contain their stories and the player canread them.

    Count towards achievements.

    Collectibles are meta-goals outsider of the gamesparameters, they do not define the goal of the game nor

    have direct effect on gameplay. The goal with collectibles

    is to extend the titles longevity and provide the playerwith extra content.

    All collectibles that were unlocked by the player can be

    found on the Extras tab in the main menu.

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    achievements

    Never Forget Find all the photos

    Stories Find all the Diaries

    Knockin on Heavens Door Tackle a door

    Holding out for a Hero Reunite with your family

    Scavenging Reach scavenger Territory

    Everything you need Use a first aid kit

    Goodbye Kill an enemy with fall damage

    R.I.P Kill an enemy with a headshot

    Swingin all day long Perform a full attack chain on an enemyDodger Evade an enemy attack with a combat roll

    Mutawhat? Kill the Armored Mutant

    Whose king? Kill the King of the Wasteland

    Go back to hell Kill your first enemy

    Picky Get a kill with every weapon in the game

    Family First - Save your family after theyve been spotted

    Legend Get 100% completion on Rise from Ruin

    Fighter kill 50 enemies

    Executioner Kill 50 enemies

    Mowing them down kill 100 enemies

    Rekt Kill 200 enemies

    Humanitarian Kill 50 Scavengers

    Mutant Fest Kill 50 Mutants

    Opportunist - Kill 25 unaware enemies.

    Shadow Sneak through 35 enemies

    Hunted Kill 10 enemies with a bow

    13Jason Find the Chainsaw

    Shes always watching Get the ending where the wife dies

    Happy Ending Get the ending where everyone survives

    Never Forget Get the ending where the daughter dies.

    Get the ending where everyone dies.

    Rise from Ruin Veteran Get all four different endings.

    Some achievements to be implemented into the game, more may be added in the future.

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    eThe game will be available for purchase on Steam for PC, PlayStation Store for Ps4,

    and Xbox Marketplace Xbox One. The game will be priced at 15 for Europe,

    15$ for the United States, 15 for the United Kingdom and equivalent price in

    other countries.

    Other merchandise may be available for purchase (clothing, action figures, etc.)

    By Luis Miguel Cardoso Monteiro