robert perry's mastery timeline

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MASTERY JOURNEY TIMELINE Robert Matthew Perry Jr.

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Page 1: Robert Perry's Mastery Timeline

MASTERY JOURNEY TIMELINE

Robert Matthew Perry Jr.

Page 2: Robert Perry's Mastery Timeline

FIELD OF STUDY OVERALL GOAL

My overall goal of my degree in Instructional Design

& Technology is to develop the various skills needed

to create effective instructional games within my

twelve months of study.

Page 3: Robert Perry's Mastery Timeline

MASTERY: PERSONAL DEVELOPMENT AND LEADERSHIP

Insight, Skill or Outcome

The outcome I would like from this course is to successfully begin my

mastery journey by learning the necessary steps involved on my path.

Goals

1. Create a personal learning network that can successfully lead me

on my way to mastery.

Find industry leaders to connect with via LinkedIn

Join various clubs involving instructional design and serious games

Read Master Your Craft – Top 10 Ways by Thomas Leonard

Page 4: Robert Perry's Mastery Timeline

MASTERY: PERSONAL DEVELOPMENT AND LEADERSHIP

(CONT.)

2. Gain a greater understanding of how to master a field of study.

Review Discoveries in Gaming and Computer-mediated Simulations from EBSCO

Host

Play various instructional games to gain an understanding of industry standards

3. Learn the process of creating graduate-level academic research and its

delivery.

Extensively read Purdue OWL: APA Formatting and Style Guide for proper

delivery

Research various scholar papers to gain better insight of how to deliver

information effectively

Page 5: Robert Perry's Mastery Timeline

STRATEGIES FOR LEARNER ENGAGEMENT

Insight, Skill or Outcome

The insight I would like from this course is research how to create

engaging curriculum and various learner engagement strategies to apply to

games developed.

Goals

1. Develop a strong concept that can be used as my final research project

within the month.

Research instructional games to find unique ideas that have not been

implemented into serious games

Research learner engagement strategies to strengthen an idea into a

strong concept

Page 6: Robert Perry's Mastery Timeline

STRATEGIES FOR LEARNER ENGAGEMENT (CONT.)

2. Gain an understanding of various motivational theories that can be

applies to instructional games.

Review the information in Becoming a Legendary Teacher: To Instruct and

Inspire from EBSCO Host

Review Frederick Herzberg’s motivational theory from businessballs.com

3. Gain a better understanding of how to successfully create a learning

environment within video games created.

Reach out to industry professionals for techniques they are willing to share

Review professional portfolios in my field of study to gain a better insight

of how to deliver a learning environment within games

Page 7: Robert Perry's Mastery Timeline

EMERGENT TECHNOLOGIES IN A COLLABORATIVE CULTURE

Insight, Skill or Outcome

The outcome I will work to gain in this course is to better

understand what technologies and medias are used my masters in my

field of study.

Goals

1. Gain a better understanding of how to use a video game to manage

and deliver information to the user.

Review Interactive Media Use and Youth: Learning, Knowledge

Exchange and Behavior from EBSCO Host

Review The Theory of Learning in Games by Drew Fudenberg

Page 8: Robert Perry's Mastery Timeline

EMERGENT TECHNOLOGIES IN A COLLABORATIVE CULTURE (CONT.)

2. Discover various technologies that are used in instructional games

that are currently unknown.

Research various programs that can work in conglomerate with serious

games

Review programs that are used when teaching with other technologies

to apply to games

3. Discover effective ways to use social technologies to continue

developing my current skills.

Connect with masters on platforms such as LinkedIn to discover which

programs are effective in serious games and ways to properly use the

technology

Reach out to other students at Full Sail that are taking Instructional

Design & Technology to other purposes and found out what programs

they find important

Page 9: Robert Perry's Mastery Timeline

CORPORATE TRAINING AND MOTIVATIONAL DEVELOPMENT

Insight, Skill or Outcome

The outcome I would like to gain from this course is to evaluate design

techniques used corporate games and find at least two ways to innovate

and improve the current standard.

Goals

1. Research the history of corporate training and identify which

practices will best fit with various technologies.

Review Corporate Video Production: Beyond the Board Room (and Out

of the Bored Room) from EBSCO Host

Review the article Why Corporate Training Programs Often Fail from

The Wall Street Journal

Page 10: Robert Perry's Mastery Timeline

CORPORATE TRAINING AND MOTIVATIONAL DEVELOPMENT

(CONT. )

2. Research which types of corporate jobs have training involving games to

identify which jobs not listed could benefit the most.

Review profiles of serious game developers to find out what types of jobs

have serious games

Conduct an extensive web search of corporate training games and how

successful these games were

3. Gain a better understanding of the importance of assessments and surveys

involving training using technology.

Contact masters in serious games that I have connected with to ask for their

opinion on how assessments and surveys dictate their design process in future

projects

Review the surveys of entertainment games I created during my Bachelor’s

program and understand how this input effective my decision-making

Page 11: Robert Perry's Mastery Timeline

INSTRUCTIONAL DESIGN AND EVALUATION

Insight, Skill or Outcome

The outcome I would like to gain for this course is to understand

various design strategies to improve the potential of future games, as

well as my final project.

Goals

1. Gain a better understanding of the multiple learning theory and how

to implement the theory into game design

Review E-learning in the 21st Century: A Framework for Research and

Practice from EBSCO Host

Review Multiple Intelligences Theory by Howard Gardner

Page 12: Robert Perry's Mastery Timeline

INSTRUCTIONAL DESIGN AND EVALUATION (CONT.)

2. Research the emotional learning theories to create more immersive experiences

for the intended audience.

Review The Need for Social and Emotional Learning from the Association for

Supervision and Curriculum Development

Connect emotional learning theories with the skills I posses to dictate emotion

from my experience in entertainment based games

3. Identify various processes used for a project plan and make at least two

improvements to standards that are usually practiced.

Research project plans for instructional games that are publically available

Research project plans for teaching with other technologies to improve

instructional game design techniques

Page 13: Robert Perry's Mastery Timeline

DIGITAL MEDIA AND LEARNING APPLICATIONS

Insight, Skill or Outcome

The insight I would like to gain from this course is to better understand

how to engage my intended audience using various types of digital

media.

Goals

1. Identify visual learning techniques and how to implement the

techniques into instructional games.

Review Visual Learning and Outlining in the Classroom from

Inspiration Software

Contact instructional game designers to gain their insight on how they

implement these techniques into games

Page 14: Robert Perry's Mastery Timeline

DIGITAL MEDIA AND LEARNING APPLICATIONS (CONT.)

2. Gain practice with various instructional technology products to

strengthen my final project and future ventures as well.

Review Fifty of the Best Ed-tech Products for Schools from E-School

News

Get hands on experience with at least two of the products mentioned

from E-School News

3. Research the learning principles involved in digital media design to

extend my instructional experience further than video games.

Review Social Impacts of Digital Media from EBSCO Host

Connect with instructional designers outside of serious games for their

insight on how these learning principles are implemented

Page 15: Robert Perry's Mastery Timeline

MUSIC AND AUDIO FOR INSTRUCTIONAL DESIGN

Insight, Skill or Outcome

The outcome I would like to gain from this course is to gain a better

understanding of how to teach with proper auditory stimulation for

instructional games.

Goals

1. Research what types of music are generally used in instructional

games and what advantages are gained.

Review The Game Audio Tutorial: A Practical Guide to Creating and

Implementing Sound and Music for Interactive Games from EBSCO Host

Contact industry leaders for their insight on what types of music best

fit into instructional games

Page 16: Robert Perry's Mastery Timeline

MUSIC AND AUDIO FOR INSTRUCTIONAL DESIGN (CONT.)

2. Identify music that helps trigger memory to implement these music

types into instructional games.

Review Music-Memory Connection Found in Brain from LiveScience

Review Music and Memory from BrainFacts.org

3. Discover music that helps instructors reach aural and kinesthetic

learning styles to improve potential games.

Review Study Advice for Kinesthetic Learners from The Study Gurus

Review Tactile/Kinesthetic Learner from How to Study

Page 17: Robert Perry's Mastery Timeline

FILMMAKING PRINCIPALS FOR INSTRUCTIONAL DESIGN

Insight, Skill or Outcome

One outcome I would like to gain from this course is to use video

creation skills for a more immersive experience in projects created.

Goals

1. Discover how to implement video creation techniques to improve a

created cinematic for instructional games.

Review The Digital Filmmaking Handbook from EBSCO Host

Watch the VFX Techniques series from Lynda.com

Page 18: Robert Perry's Mastery Timeline

FILMMAKING PRINCIPALS FOR INSTRUCTIONAL DESIGN (CONT.)

2. Research master filmmakers and how their techniques can apply to

games.

Review various directors on how they structured their design

Review various game cinematic producers for a better understanding

of how they implemented filmmaking into games

3. Develop better storyboarding techniques to improve the overall visual

experience for my intended audience.

Contact instructional game designers on their techniques for creating

storyboards for serious games

Review The 8 Steps to Creating A Great Storyboard from

fastcodesign.com

Page 19: Robert Perry's Mastery Timeline

GAME STRATEGIES AND MOTIVATION

Insight, Skill or Outcome

One outcome I would like to gain is to compare my current

instructional game skills with the skills and methods used by industry

masters.

Goals

1. Research various game design strategies to improve my skill in

instructional games.

Review Designing Games for Ethics: Models, Techniques and

Frameworks from EBSCO Host

Reread Basics of Game Design from Michael Moore to refresh any

concepts that might not have been practiced in my experience

Page 20: Robert Perry's Mastery Timeline

GAME STRATEGIES AND MOTIVATION (CONT.)

2. Gain a better understanding of the multiple learning theories and how

it applies to game creation strategies.

Review Gee’s Learning Principles for Good Games from Academia.edu

Practice implementing multiple learning theories into a single game

concept

3. Discover various game learning techniques to implement into future

designs.

Review Game-Based Learning: What it is, Why it Works and Where it’s

Going from New Media Institute

Contact industry leaders to discover their most used techniques for

serious games

Page 21: Robert Perry's Mastery Timeline

LEARNING MANAGEMENT SYSTEMS AND ORGANIZATION

Insight, Skill or Outcome

The outcome I would like to gain from this course is to improve my

understanding of the delivery of educational content in a virtual setting.

Goals

1. Gain a better understanding of the Learning Content Management

Systems and how to apply this to instructional games.

Review Moving Media Storage Technologies: Applications & Workflows

for Video and Media Server Platforms from EBSCO Host

Review What’s Important in a Learning Content Management System

from eLearn Magazine

Page 22: Robert Perry's Mastery Timeline

LEARNING MANAGEMENT SYSTEMS AND ORGANIZATION (CONT.)

2. Research how various virtual learning environments engage the

learner and how to apply this to games.

Contact industry leaders for insight on how they set up learning

environments within serious games

Review the courses from my Bachelor’s and Master’s program here at

Full Sail and discover what was successful about the virtual learning

environment

3. Research how a variety of content delivery methodologies can

improve my final project.

Review Methods of Content Delivery from Howard University

Review Mapping with Content Delivery Methodologies from CacheFly

Page 23: Robert Perry's Mastery Timeline

MEDIA ASSET CREATION

Insight, Skill or Outcome

The outcome I would like for this course is to improve my current skills

with digital concepts to improve my final project.

Goals

1. Research digital video concepts and discover various ways to

implement the learned techniques into instructional games.

Review Multidimensional Signal, Image and Video Processing and

Coding from EBSCO Host

Review Video Encryption Technology and Application from EBSCO

Host

Page 24: Robert Perry's Mastery Timeline

MEDIA ASSET CREATION (CONT.)

2. Gain a better understanding of software limitations to create more

effective concepts before beginning projects.

Review the limitations of the Unity 3d engine and how it applies to

serious games

Review the limitations of the Unreal Engine 4 and how it applies to

serious games

3. Discover how to integrate media assets into computer software.

Review Game Design Media Assets from SlideShare

Review Computer Games Development – Media Assets from Forrester

Computing

Page 25: Robert Perry's Mastery Timeline

FINAL INSTRUCTIONAL DESIGN AND TECHNOLOGY PROJECT

Insight, Skill or Outcome

The outcome I would like to gain from the course is to apply the

various concepts gather in my study to create a project that

professionally displays my various skills.

Goals

1. Use the peer review of my project to understand where my skills

stand compared to my peers.

Gain an understanding of their point of view to improve my design

Review the work my peers have completed to examine difference

between their work and mine

Page 26: Robert Perry's Mastery Timeline

FINAL INSTRUCTIONAL DESIGN AND TECHNOLOGY PROJECT (CONT.)

2. Implement instructional technologies into developing a training game

for my final project.

Review the coursework in the last twelve months of study to determine

what information could be successfully displayed within the project

Apply at least one concept from each course into the final project to

display my mastery in instructional design

3. Use the feedback given on my final project to continue sharpening my

skills for industry use.

Review Design Thinking: Understand – Improve – Apply from EBSCO

Host

Review Game Design Process: Applying Feedback from Boards and

Barley

Page 27: Robert Perry's Mastery Timeline

CONTACT INFORMATION FOR SIX INDUSTRY LEADERS

Brenden Sewell – Game Designer at E-Line Media

Linkedin: www.linkedin.com/pub/brenden-sewell/2/382/a14

Lucas Blair – Educational Game Designer

Linkedin: www.linkedin.com/pub/lucas-blair/5/872/b3a

Twitter: @LittleBirdGames

David Mullich – Game Consultant for Electric Sheep

Linkedin: www.linkedin.com/in/davidmullich

Twitter: @David_Mullich

Page 28: Robert Perry's Mastery Timeline

CONTACT INFORMATION FOR SIX INDUSTRY LEADERS (CONT.)

Brooke Davis - Instructional Systems Designer

[email protected]

Vince Flango - Instructional Systems Designer

[email protected]

Jacques Ray - Instructional Designer

[email protected]

Page 29: Robert Perry's Mastery Timeline

CLUBS AND ORGANIZATIONS

There are various clubs and organizations that I can join that

will help me connect with people in instructional games, as well

as teach me new crafts for my field. These clubs include

examples such as Serious Games Group, Serious Game

Development, Serious Game Research, American Educational

Research Association, Educational Computer Games and eMind.

I have already taken the necessary steps to joining some of the

mentioned clubs and will continue joining other various

organizations to strengthen my ties within the industry.

Page 30: Robert Perry's Mastery Timeline

HOW TO EXPAND UPON MY PERSONAL LEARNING NETWORK

I have already begun to strengthen my personal learning

network by connecting with many people and organizations

within my field of study. There are still other companies that I

am hoping to connect with much more personally to gain a

better understanding of the industry. One of these companies in

particular is OpenFire Systems. I am currently in talks with the

president and vice-president of this innovative startup and I am

hopeful for the opportunity to gain employment as an entry-

level designer/developer to continue polishing the skills I have

and gain new ones along the way.

Page 31: Robert Perry's Mastery Timeline

FULL SAIL COMMUNITIES

There are also organizations and groups at Full Sail that can

assist me on my mastery journey. Two of these clubs that stood

out was the Table Top Game Club and the Game Production

Club. By connecting with current students and alumni in these

clubs, I can gain valuable insight into instructional games from

industry professionals as well as see what other students at my

current level are researching to strengthen my necessary skills

as an instructional game designer.

Page 32: Robert Perry's Mastery Timeline

CHARACTERISTICS OF A MENTOR

The characteristics of a mentor in my field of study can be fairly

wide spread. There are many people who can be a mentor who

strictly work in instructional technology, while others can guide

me in the creation of instructional games. For my benefit, the

characteristics I would be looking for in a mentor are strong

conceptual creation, previous serious game experience, strong

scripting background, experience with a variety of systems and

a strong background creating user experience. It is also

important for a mentor in my field to have previous experience

mentoring young instructional designer to show that they have

the time and patience necessary to be a successful mentor.