robert perry's mastery timeline
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MASTERY JOURNEY TIMELINE
Robert Matthew Perry Jr.

FIELD OF STUDY OVERALL GOAL
My overall goal of my degree in Instructional Design
& Technology is to develop the various skills needed
to create effective instructional games within my
twelve months of study.

MASTERY: PERSONAL DEVELOPMENT AND LEADERSHIP
Insight, Skill or Outcome
The outcome I would like from this course is to successfully begin my
mastery journey by learning the necessary steps involved on my path.
Goals
1. Create a personal learning network that can successfully lead me
on my way to mastery.
Find industry leaders to connect with via LinkedIn
Join various clubs involving instructional design and serious games
Read Master Your Craft – Top 10 Ways by Thomas Leonard

MASTERY: PERSONAL DEVELOPMENT AND LEADERSHIP
(CONT.)
2. Gain a greater understanding of how to master a field of study.
Review Discoveries in Gaming and Computer-mediated Simulations from EBSCO
Host
Play various instructional games to gain an understanding of industry standards
3. Learn the process of creating graduate-level academic research and its
delivery.
Extensively read Purdue OWL: APA Formatting and Style Guide for proper
delivery
Research various scholar papers to gain better insight of how to deliver
information effectively

STRATEGIES FOR LEARNER ENGAGEMENT
Insight, Skill or Outcome
The insight I would like from this course is research how to create
engaging curriculum and various learner engagement strategies to apply to
games developed.
Goals
1. Develop a strong concept that can be used as my final research project
within the month.
Research instructional games to find unique ideas that have not been
implemented into serious games
Research learner engagement strategies to strengthen an idea into a
strong concept

STRATEGIES FOR LEARNER ENGAGEMENT (CONT.)
2. Gain an understanding of various motivational theories that can be
applies to instructional games.
Review the information in Becoming a Legendary Teacher: To Instruct and
Inspire from EBSCO Host
Review Frederick Herzberg’s motivational theory from businessballs.com
3. Gain a better understanding of how to successfully create a learning
environment within video games created.
Reach out to industry professionals for techniques they are willing to share
Review professional portfolios in my field of study to gain a better insight
of how to deliver a learning environment within games

EMERGENT TECHNOLOGIES IN A COLLABORATIVE CULTURE
Insight, Skill or Outcome
The outcome I will work to gain in this course is to better
understand what technologies and medias are used my masters in my
field of study.
Goals
1. Gain a better understanding of how to use a video game to manage
and deliver information to the user.
Review Interactive Media Use and Youth: Learning, Knowledge
Exchange and Behavior from EBSCO Host
Review The Theory of Learning in Games by Drew Fudenberg

EMERGENT TECHNOLOGIES IN A COLLABORATIVE CULTURE (CONT.)
2. Discover various technologies that are used in instructional games
that are currently unknown.
Research various programs that can work in conglomerate with serious
games
Review programs that are used when teaching with other technologies
to apply to games
3. Discover effective ways to use social technologies to continue
developing my current skills.
Connect with masters on platforms such as LinkedIn to discover which
programs are effective in serious games and ways to properly use the
technology
Reach out to other students at Full Sail that are taking Instructional
Design & Technology to other purposes and found out what programs
they find important

CORPORATE TRAINING AND MOTIVATIONAL DEVELOPMENT
Insight, Skill or Outcome
The outcome I would like to gain from this course is to evaluate design
techniques used corporate games and find at least two ways to innovate
and improve the current standard.
Goals
1. Research the history of corporate training and identify which
practices will best fit with various technologies.
Review Corporate Video Production: Beyond the Board Room (and Out
of the Bored Room) from EBSCO Host
Review the article Why Corporate Training Programs Often Fail from
The Wall Street Journal

CORPORATE TRAINING AND MOTIVATIONAL DEVELOPMENT
(CONT. )
2. Research which types of corporate jobs have training involving games to
identify which jobs not listed could benefit the most.
Review profiles of serious game developers to find out what types of jobs
have serious games
Conduct an extensive web search of corporate training games and how
successful these games were
3. Gain a better understanding of the importance of assessments and surveys
involving training using technology.
Contact masters in serious games that I have connected with to ask for their
opinion on how assessments and surveys dictate their design process in future
projects
Review the surveys of entertainment games I created during my Bachelor’s
program and understand how this input effective my decision-making

INSTRUCTIONAL DESIGN AND EVALUATION
Insight, Skill or Outcome
The outcome I would like to gain for this course is to understand
various design strategies to improve the potential of future games, as
well as my final project.
Goals
1. Gain a better understanding of the multiple learning theory and how
to implement the theory into game design
Review E-learning in the 21st Century: A Framework for Research and
Practice from EBSCO Host
Review Multiple Intelligences Theory by Howard Gardner

INSTRUCTIONAL DESIGN AND EVALUATION (CONT.)
2. Research the emotional learning theories to create more immersive experiences
for the intended audience.
Review The Need for Social and Emotional Learning from the Association for
Supervision and Curriculum Development
Connect emotional learning theories with the skills I posses to dictate emotion
from my experience in entertainment based games
3. Identify various processes used for a project plan and make at least two
improvements to standards that are usually practiced.
Research project plans for instructional games that are publically available
Research project plans for teaching with other technologies to improve
instructional game design techniques

DIGITAL MEDIA AND LEARNING APPLICATIONS
Insight, Skill or Outcome
The insight I would like to gain from this course is to better understand
how to engage my intended audience using various types of digital
media.
Goals
1. Identify visual learning techniques and how to implement the
techniques into instructional games.
Review Visual Learning and Outlining in the Classroom from
Inspiration Software
Contact instructional game designers to gain their insight on how they
implement these techniques into games

DIGITAL MEDIA AND LEARNING APPLICATIONS (CONT.)
2. Gain practice with various instructional technology products to
strengthen my final project and future ventures as well.
Review Fifty of the Best Ed-tech Products for Schools from E-School
News
Get hands on experience with at least two of the products mentioned
from E-School News
3. Research the learning principles involved in digital media design to
extend my instructional experience further than video games.
Review Social Impacts of Digital Media from EBSCO Host
Connect with instructional designers outside of serious games for their
insight on how these learning principles are implemented

MUSIC AND AUDIO FOR INSTRUCTIONAL DESIGN
Insight, Skill or Outcome
The outcome I would like to gain from this course is to gain a better
understanding of how to teach with proper auditory stimulation for
instructional games.
Goals
1. Research what types of music are generally used in instructional
games and what advantages are gained.
Review The Game Audio Tutorial: A Practical Guide to Creating and
Implementing Sound and Music for Interactive Games from EBSCO Host
Contact industry leaders for their insight on what types of music best
fit into instructional games

MUSIC AND AUDIO FOR INSTRUCTIONAL DESIGN (CONT.)
2. Identify music that helps trigger memory to implement these music
types into instructional games.
Review Music-Memory Connection Found in Brain from LiveScience
Review Music and Memory from BrainFacts.org
3. Discover music that helps instructors reach aural and kinesthetic
learning styles to improve potential games.
Review Study Advice for Kinesthetic Learners from The Study Gurus
Review Tactile/Kinesthetic Learner from How to Study

FILMMAKING PRINCIPALS FOR INSTRUCTIONAL DESIGN
Insight, Skill or Outcome
One outcome I would like to gain from this course is to use video
creation skills for a more immersive experience in projects created.
Goals
1. Discover how to implement video creation techniques to improve a
created cinematic for instructional games.
Review The Digital Filmmaking Handbook from EBSCO Host
Watch the VFX Techniques series from Lynda.com

FILMMAKING PRINCIPALS FOR INSTRUCTIONAL DESIGN (CONT.)
2. Research master filmmakers and how their techniques can apply to
games.
Review various directors on how they structured their design
Review various game cinematic producers for a better understanding
of how they implemented filmmaking into games
3. Develop better storyboarding techniques to improve the overall visual
experience for my intended audience.
Contact instructional game designers on their techniques for creating
storyboards for serious games
Review The 8 Steps to Creating A Great Storyboard from
fastcodesign.com

GAME STRATEGIES AND MOTIVATION
Insight, Skill or Outcome
One outcome I would like to gain is to compare my current
instructional game skills with the skills and methods used by industry
masters.
Goals
1. Research various game design strategies to improve my skill in
instructional games.
Review Designing Games for Ethics: Models, Techniques and
Frameworks from EBSCO Host
Reread Basics of Game Design from Michael Moore to refresh any
concepts that might not have been practiced in my experience

GAME STRATEGIES AND MOTIVATION (CONT.)
2. Gain a better understanding of the multiple learning theories and how
it applies to game creation strategies.
Review Gee’s Learning Principles for Good Games from Academia.edu
Practice implementing multiple learning theories into a single game
concept
3. Discover various game learning techniques to implement into future
designs.
Review Game-Based Learning: What it is, Why it Works and Where it’s
Going from New Media Institute
Contact industry leaders to discover their most used techniques for
serious games

LEARNING MANAGEMENT SYSTEMS AND ORGANIZATION
Insight, Skill or Outcome
The outcome I would like to gain from this course is to improve my
understanding of the delivery of educational content in a virtual setting.
Goals
1. Gain a better understanding of the Learning Content Management
Systems and how to apply this to instructional games.
Review Moving Media Storage Technologies: Applications & Workflows
for Video and Media Server Platforms from EBSCO Host
Review What’s Important in a Learning Content Management System
from eLearn Magazine

LEARNING MANAGEMENT SYSTEMS AND ORGANIZATION (CONT.)
2. Research how various virtual learning environments engage the
learner and how to apply this to games.
Contact industry leaders for insight on how they set up learning
environments within serious games
Review the courses from my Bachelor’s and Master’s program here at
Full Sail and discover what was successful about the virtual learning
environment
3. Research how a variety of content delivery methodologies can
improve my final project.
Review Methods of Content Delivery from Howard University
Review Mapping with Content Delivery Methodologies from CacheFly

MEDIA ASSET CREATION
Insight, Skill or Outcome
The outcome I would like for this course is to improve my current skills
with digital concepts to improve my final project.
Goals
1. Research digital video concepts and discover various ways to
implement the learned techniques into instructional games.
Review Multidimensional Signal, Image and Video Processing and
Coding from EBSCO Host
Review Video Encryption Technology and Application from EBSCO
Host

MEDIA ASSET CREATION (CONT.)
2. Gain a better understanding of software limitations to create more
effective concepts before beginning projects.
Review the limitations of the Unity 3d engine and how it applies to
serious games
Review the limitations of the Unreal Engine 4 and how it applies to
serious games
3. Discover how to integrate media assets into computer software.
Review Game Design Media Assets from SlideShare
Review Computer Games Development – Media Assets from Forrester
Computing

FINAL INSTRUCTIONAL DESIGN AND TECHNOLOGY PROJECT
Insight, Skill or Outcome
The outcome I would like to gain from the course is to apply the
various concepts gather in my study to create a project that
professionally displays my various skills.
Goals
1. Use the peer review of my project to understand where my skills
stand compared to my peers.
Gain an understanding of their point of view to improve my design
Review the work my peers have completed to examine difference
between their work and mine

FINAL INSTRUCTIONAL DESIGN AND TECHNOLOGY PROJECT (CONT.)
2. Implement instructional technologies into developing a training game
for my final project.
Review the coursework in the last twelve months of study to determine
what information could be successfully displayed within the project
Apply at least one concept from each course into the final project to
display my mastery in instructional design
3. Use the feedback given on my final project to continue sharpening my
skills for industry use.
Review Design Thinking: Understand – Improve – Apply from EBSCO
Host
Review Game Design Process: Applying Feedback from Boards and
Barley

CONTACT INFORMATION FOR SIX INDUSTRY LEADERS
Brenden Sewell – Game Designer at E-Line Media
Linkedin: www.linkedin.com/pub/brenden-sewell/2/382/a14
Lucas Blair – Educational Game Designer
Linkedin: www.linkedin.com/pub/lucas-blair/5/872/b3a
Twitter: @LittleBirdGames
David Mullich – Game Consultant for Electric Sheep
Linkedin: www.linkedin.com/in/davidmullich
Twitter: @David_Mullich

CONTACT INFORMATION FOR SIX INDUSTRY LEADERS (CONT.)
Brooke Davis - Instructional Systems Designer
Vince Flango - Instructional Systems Designer
Jacques Ray - Instructional Designer

CLUBS AND ORGANIZATIONS
There are various clubs and organizations that I can join that
will help me connect with people in instructional games, as well
as teach me new crafts for my field. These clubs include
examples such as Serious Games Group, Serious Game
Development, Serious Game Research, American Educational
Research Association, Educational Computer Games and eMind.
I have already taken the necessary steps to joining some of the
mentioned clubs and will continue joining other various
organizations to strengthen my ties within the industry.

HOW TO EXPAND UPON MY PERSONAL LEARNING NETWORK
I have already begun to strengthen my personal learning
network by connecting with many people and organizations
within my field of study. There are still other companies that I
am hoping to connect with much more personally to gain a
better understanding of the industry. One of these companies in
particular is OpenFire Systems. I am currently in talks with the
president and vice-president of this innovative startup and I am
hopeful for the opportunity to gain employment as an entry-
level designer/developer to continue polishing the skills I have
and gain new ones along the way.

FULL SAIL COMMUNITIES
There are also organizations and groups at Full Sail that can
assist me on my mastery journey. Two of these clubs that stood
out was the Table Top Game Club and the Game Production
Club. By connecting with current students and alumni in these
clubs, I can gain valuable insight into instructional games from
industry professionals as well as see what other students at my
current level are researching to strengthen my necessary skills
as an instructional game designer.

CHARACTERISTICS OF A MENTOR
The characteristics of a mentor in my field of study can be fairly
wide spread. There are many people who can be a mentor who
strictly work in instructional technology, while others can guide
me in the creation of instructional games. For my benefit, the
characteristics I would be looking for in a mentor are strong
conceptual creation, previous serious game experience, strong
scripting background, experience with a variety of systems and
a strong background creating user experience. It is also
important for a mentor in my field to have previous experience
mentoring young instructional designer to show that they have
the time and patience necessary to be a successful mentor.