robocup-rescue disaster simulator architecture tomoichi takahashi (chubu university, japan) ikuo...
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RoboCup-Rescue Disaster Simulator Architecture
Tomoichi Takahashi (Chubu University, Japan) Ikuo Takeuchi Tetsuhiko Koto (Univ. of Electro Communication, Japan)Satoshi Tadokoro (Kobe University, Japan)Itsuki Noda (Electrotechnical Laboratory,Japan)
2000.7.8
RoboCup-Rescue Project simulation of
a large-scale urban disaster the rescue operation
characteristics of the simulationa comprehensive disaster simulator by distributed
computation, a large-scale heterogeneous agent system, a mission-critical man-machine interface,a real world interface
Requirements for simulator
specification based on the Hanshin-Awaji Earthquake integration of disaster simulations
an amount of computation cost/time developed independently
management of GIS data,communication with many citizen agents, rescue agents
In these 5 years, Kobe-Awaji, Los Angeles, Turkey and Taiwan suffered from large earthquakes.By replacing geographic data and disaster models,
simulator will simulate each disaster
Conditions for simulator
What are necessary conditions for Rescue project ?
Byinvestigating disasters in Nagata Ward,one of most damaged areas of the Hanshin-Awaji
Earthquake.
11.47 km2 and
130,466 people (53,284 households) lived there.
Condition 1(Simulation Period)
five stages: chaos stage, initial operation stage,
recovery stage, reconstruction stage,normal stage
At the first chaos stage, there is no aid from outside.The main purpose of rescue activities at the stage is savin
g the victims using local facilities.
period the survival rate decreases rapidly.
the period to be simulated is set to first 72 hours.
Condition 2 (Number of rescue agents)
When earthquakes occur,
there are many calls asking for fire fighters. Local rescue agents will do the first rescue
actions. 7 rescue agents at Nagata fire offices --
5 fire brigades at the main fire office,2 fire brigades at a branch fire office.
The number of rescue agents is set this order.
Condition 3 (Space Resolution)
Representing disaster situations or rescue activities
requires displaying items at the size of cars. GIS (Geographic Information System) data
a resolution of 5 m mesh.
area of 1.5 km2 centered on JR-Nagata railway station
Soccer games and Rescue simulation
Soccer Rescue
agents player civilian, governments
coach rescue team (fire, police)
medical team (ambulance, hospital)
objects goal life saving, nursing
refuge, fire fighting
logistics
process physical law first disasters
following disasters
human actions
fields soccer field geometrical structure
social structure
Architecture of prototype system
Plug in simulators Distributed over comp
uters Communication betwe
en modules
Architecture of prototype system
Kernel & GIS / world model
Kernel & simulation Kernel & agents
commands in agent's protocolCommand Information Transfer Function
Initialization
init agent -> kernel Initialization of agents
Action Commands
move agent -> kernel Motion of agent body
act agent -> kernel Disaster mitigation actions,
such as extinguish, rescue,
load, unload, open.
say agent -> kernel (agent) Auditory information transmission
tell agent -> kernel (agent) Via transmission line
Sensory information
see agent <- kernel Visual information acquisition
hear agent <- kernel (agent) Auditory information acquisition
listen agent <- kernel (agent) Via transmission line
Protocols among modules
Test environment of version0components CPU Memory OS
1 kernel P3-600 *2 512MB WindowsNT / FreeBSD
2 GIS P3-733 512MB WindowsNT
Simulator
3 Fire P3-733 512MB WindowsNT
4 Road blockade P3-733 512MB W.NT / F.BSD / Linux
5 Building blockade P3-733 512MB W.NT / F.BSD / Linux
6 Traffic P3-733 512MB Linux
Agents
7 Civilian, Fire, P3-600 *2 512MB FreeBSD / Linux
Ambulance, Police.
Test Data of 1/10 modelNumber of objects
Scale 1/1 1/10 1/100 1/1000
area size(m) 2,217 521 160 31
static
Road 9,776 818 125 4
Node 9,143 765 119 5
Building 9,357 778 99 1
28,276 2,361 343 10
dynamic
Civilian 934 76 8 1
Ambulance 5 5 2 1
FireBrigade 10 10 2 1
Police 10 10 2 1
959 101 14 4
29,235 2,462 357 14
Test Data of 1/1 model 1/1 Scale number byte
area size(m) 2,217 2217
static
Road 9,776 146640
Node 9,143 64001
Building 9,357 121641
28,276 332282
dynamic
Civilian 934 7472
Ambulance 5 40
FireBrigade 10 100
Police 10 80
959 7692
29,235 339974
The problems made clear during prototype-test.
AgentHow well or how much should an agent know
the world ?
component simulatorTime keeperInterface for newly plugged in one
KernelData centralization
Conclusion toward Version 1.(toward 2002)
a multi-agent system + a distributed interactive simulations.Game / Rescue activities evaluation. To developing the next simulation system (2002).
standardization, speed for real time simulation, distribution of data for a large city, interface for real world, interface for new comers (plug-in components),