robust price of anarchy
TRANSCRIPT
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Basic Knowledge
• PNE
• Optimal Solution Improvement upon given dictatorial control over everyone’s actions
• Price of Anarchy
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Introduction
• Why need more robust bounds? • Hard to coordinate on one of multiple Equilibrium • PNE is computationally intractable • PNE does not exist
Need a more robust bounds to some wider range of outcome
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Basic Knowledge
• MNE Ex: “Rock-Paper-Scissors”
[Always exist/hard to compute]
• CorEq [Easy to compute/hard to learn]
• No Regret [CCE] [Easy to compute /learn]
PNE
MNE
CorEq
No Regret [CCE]
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Example & Non-Example
Example• Congestion Game With Affine Cost Function• Valid Utility Game• Simultaneous Second-Price Auctions
Non-Example• Network Formation Game• Symmetric Congestion Games with Singleton Strategies
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Example
Congestion Game With Affine Cost Function
We claim that Congestion Game With Affine Cost Function
(
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Example
Valid Utility Game
We claim that Congestion Game With Affine Cost Function
( 𝑓𝑟𝑜𝑚 h𝑡 𝑒𝑠𝑢𝑏𝑚𝑜𝑑𝑢𝑙𝑎𝑟𝑖𝑡𝑦 𝑜𝑓 𝑉 )
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Example
Simultaneous Second-price Auctions
Each good is allocated independent, at a price equal to the second highest price
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Example
Simultaneous Second-price Auctions
This game satisfies the following relaxation of (1,1)-smoothness
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Extension Theorem
Repeat Play and No-Regret Sequences
𝑐𝑜𝑛𝑠𝑖𝑑𝑒𝑟 𝑎𝑠𝑒𝑞𝑢𝑒𝑛𝑐𝑒𝑠 𝑠1 ,𝑠2 ,… ,𝑠𝑇𝑜𝑓 𝑜𝑢𝑡𝑐𝑜𝑚𝑒𝑠𝑜𝑓 𝑎(𝜆 , µ)−𝑠𝑚𝑜𝑜𝑡h𝑔𝑎𝑚𝑒
(h 𝑦𝑝𝑜𝑡 h𝑒𝑡𝑖𝑐𝑎𝑙𝑖𝑚𝑝𝑟𝑜𝑣𝑒𝑚𝑒𝑛𝑡𝑜𝑓 𝑝𝑙𝑎𝑦𝑒𝑟 𝑖 𝑖𝑛𝑡𝑖𝑚𝑒𝑡)
(𝑏𝑦 𝑡 h𝑒𝑑𝑒𝑓𝑖𝑛𝑖𝑡𝑖𝑜𝑛𝑜𝑓 𝑠𝑚𝑜𝑜𝑡 h𝑛𝑒𝑠𝑠)
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Extension Theorem
Repeat Play and No-Regret Sequences
𝑖 𝑓 𝑤𝑒 𝑐𝑜𝑛𝑐𝑒𝑟𝑛𝑜𝑢𝑡𝑐𝑜𝑚𝑒𝑠𝑒𝑞𝑢𝑒𝑛𝑐𝑒𝑖𝑛𝑒𝑣𝑒𝑟𝑦 𝑝𝑙𝑎𝑦𝑒𝑟𝑠𝑒𝑥𝑝𝑒𝑟𝑖𝑒𝑛𝑐𝑒𝑠 h 𝑣𝑎𝑛𝑖𝑠 𝑎𝑣𝑒𝑟𝑎𝑔𝑒 𝑟𝑒𝑔𝑟𝑒𝑡 :
(
(𝑛𝑜𝑟𝑒𝑔𝑟𝑒𝑡𝑚𝑎𝑘𝑒𝑠 h𝑡 𝑒 𝑙𝑎𝑠𝑡 𝑡𝑒𝑟𝑚𝑔𝑜𝑒𝑠 𝑡𝑜0𝑎𝑠𝑇→ 𝑖𝑛𝑓𝑖𝑛𝑖𝑡𝑦 )
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Bicriteria Bound
• Smooth Closed Sets of Cost-Minimization Games 𝒢 :𝑎𝑠𝑒𝑡 𝑜𝑓 𝑐𝑜𝑠𝑡𝑚𝑖𝑛𝑖𝑚𝑖𝑧𝑎𝑡𝑖𝑜𝑛𝑔𝑎𝑚𝑒𝑠 h𝑡 𝑎𝑡 𝑖𝑠 𝑐𝑙𝑜𝑠𝑒𝑑𝑢𝑛𝑑𝑒𝑟 𝑝𝑙𝑎𝑦𝑒𝑟 𝑑𝑒𝑙𝑒𝑡𝑖𝑜𝑛𝑠𝑎𝑛𝑑𝑑𝑢𝑝𝑙𝑖𝑐𝑎𝑡𝑖𝑜𝑛𝑠𝐺∈𝒢 :𝐺 h h𝑤 𝑖𝑐 𝑖𝑠 ( 𝜆 ,𝜇 )− h𝑠𝑚𝑜𝑜𝑡�̂� :𝐺𝑎𝑚𝑒 h𝑡 𝑎𝑡 𝑜𝑏𝑡𝑎𝑖𝑛𝑒𝑑 𝑓𝑟𝑜𝑚𝐺𝑏𝑦𝑑𝑢𝑝𝑙𝑖𝑐𝑎𝑡𝑖𝑛𝑔 h𝑒𝑎𝑐 𝑝𝑙𝑎𝑦𝑒𝑟 𝑖𝑛𝑖 𝑡𝑖𝑚𝑒𝑠
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Other Topic in this paper
• Congestion games Are Tight [To General Case]• Shortest Best-Response Sequencing (Best-Response Dynamics)
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Subsequent Work
• Guarantees with Irrational Players• Relaxing the Smoothness Condition• The POA in Games of Incomplete Information• Limits of Smoothness