rockpaperscissorsbomb! innovo games cody bird ryan meier joe mitchell
TRANSCRIPT
RockPaperScissorsBOMB!Innovo GamesCody BirdRyan MeierJoe Mitchell
Elevator Pitch
• We are creating what people want in a game!
• We have the familiarity of classic games.
• We also have unique and intuitive gameplay.
• RockPaperScissorsBOMB! will draw people in with the broad familiarity of rock, paper, scissors, and will keep them playing with its deep and innovative gameplay.
Use Case
• Any iDevice user, looking for a new game to pick up and play!
Our Competition
The Familiar• Solitaire, Hearts,
Minesweeper, etc.
• They are easy to pick up and play, because they’re classics.
• Aren’t innovative or exciting!
The Innovative• Angry Birds, Fruit Ninja,
Tiny Wings, etc.
• They take advantage of the new devices
• They have unique gameplay that’s engaging and new.
• They don’t connect to previous experiences!
Next Steps
• Submitted to the Apple App Store now!
• Will be available to download (for $1) as soon as it’s approved (in the next week or so).
• Get a free-to-play lite version trial up to help promote the game.
• Update art to better support iPad resolution screens
Don’t take it from us…
•“It’s really easy to play”
•“I won! Let’s try a harder game”
•“Rematch! You won’t beat me next time”
What we want YOU to remember
• We are creating what people want in a game!
• We have the familiarity of classic games.
• We also have unique and intuitive gameplay.
• RockPaperScissorsBOMB! will draw people in with the broad familiarity of rock, paper, scissors, and will keep them playing with its deep and innovative gameplay.
Thanks for the great semester!
•Questions?