rocky ountain onference pat r a r 2018rmcap.org/files/fair_packet_2018.pdftrailers/rv’s: there are...
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Rocky Mountain Conference PATHFINDER FAIR 2018
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RMC Pathfinder Fair 2018 Theme: I Am
Dear Pathfinder Directors and Staff,
This year the Rocky Mountain Conference Fair will be held on Sunday, May 20, 2018 at the
Torrington, Wyoming Fairgrounds. Check out the map included in this packet.
COST: $10.00 per person – (Early Bird rate registration by March APRIL 10) or $15.00 per
person after March 10, payable no later than registration at Fair.)
Camping: TENT camping will be available at the fairgrounds for Friday and Saturday nights.
There is no charge, but you still need to let us know if you plan on camping. Programming is
Sunday only, so you’re on your own if you come early. Potable water is available in various
locations on the grounds. Some camping spots have regular 110 outlets, but if you’re
plugging in, you should reserve an RV spot.
Trailers/RV’s: There are a few RV spaces, but will cost. Full (30 amp electric, water and sewer
are available.) Rates are $15 per RV space, per night.
Showers: For those camping, do not plan on showers, unless you bring your own outdoor
solar shower.
OPEN FIRES & GLASS BOTTLES: Are prohibited!
Booth Setup: The Ag Hall building will be open after sundown on Saturday night for putting
up booths, in addition to Sunday morning from 7:00 – 9:00.
Pets: Please make other arrangements for your pets. Thank you.
Points: Look over the points (online at http://rmcap.org ) for your club to make sure you
have received them all to date. The 2000 Club trophies for points are given at the Fair.
Schedule: Please note that the Drill Instructors from each club need to meet with the
Directors at the morning meeting! This is the only time they will have to meet with the Drill
Master. Remember: Routines are due at registration!!
Field Events: All materials are provided by the conference. Skills to work on: see last pages.
Sabbath Potluck: On Sabbath, for those coming early, plan on contributing to a potluck for
lunch = yummy!
Look over the following information and if you have any questions/thoughts, please let us
know.
See you at the fair, Connie & Sue RMC Pathfinder Co-Coordinators
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Goshen County Fairgrounds 7078 Fairgrounds Rd., Torrington, Wyoming
Directions:
From Colorado/New Mexico, take Interstate 25 north of Cheyenne to Highway 85 exit #17. Continue Northeast, and then North to Torrington. Left at light (still Hwy. 85) to Fairgrounds Rd. Right into Fairgrounds.
Area SDA Churches:
Torrington – 2101 E. B St., Torrington, WY 307-532-5703 Scottsbluff, NE – 3102 Ave D, Scottsbluff, NE 308-632-6236 Cheyenne – 723 Storey Blvd, Cheyenne, WY 307-638-9331 Laramie – 1415 Boswell Dr., Laramie, WY 307-745-8032 Douglas – 432 N. 3rd St., Douglas, WY 307-358-3536
Area Sights:
Homesteaders Museum Main St., Torrington, WY 307-532-5612 Pioneer Park W. 15th Ave. & W. E St., Torrington, WY 307-532-5666 Springer Wildlife Management Unit Park, Yoder, WY Scotts Bluff National Monument 190276 Old Oregon Trail Road, Gering, NE 308-436-9700
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2018 RMC PATHFINDER FAIR SCHEDULE Goshen County Fairgrounds, Torrington, Wyoming
Sunday, May 20, 2018 Theme: I Am
7:00 – 9:00 am
Arrive and set up booths
8:00 – 8:30 am
Director’s and AC’s Meeting, + Drill Instructors
9:00-10:00 am
Judging the Booths (Working Demo’s first)
9:30 am
Line up for Parade (alphabetically w/banners)
9:45 am
Parade
10:00 am Welcome, Present Colors, Pledge to the Flag, Devotional, Prayer
10:15-12:00 pm
Drill and March Routines
12:00-1:00 pm
*Lunch (purchase at food booths or bring your own)
1:00-3:00 pm
Rocky Mountain Pathfinder Game
3:00-3:30 pm
Presentation of Trophies & Awards
3:30 pm
**Take booths down and help clean up
4:00 pm
Everyone on their way home
*Food booths will open at NOON – not before please. Our building will be open during
the lunch hour so that the kids have time to see the ribbon results in the club booths.
PLEASE NO FOOD INSIDE!
**Please do not begin taking booths down before 3:00 PM unless you have a distance
to go and have someone other than the kids (we want them to be involved in the field
events) to take them down. We understand those who live a long ways away.
Drive carefully!
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MISC. FAIR INFORMATION
2000-POINT CLUBS A special trophy will be awarded to each club in that has earned their 2000 points for the year. Check your points on the website (www.rmcap.org) and if you have any concerns contact Connie at [email protected], or call 970-284-5354 and leave a message, which she will return.
CHECK-IN You should have the following information:
Trip Emergency Form
First Aid Kit
Health Record for each Pathfinder
Pathfinder Contact Form
Fire Extinguisher
List of any Medical Personnel with you
COST The cost for the fair is $10 per person (early-bird registration rate) or $15.00 per person if registered after March 10. That includes the fair pin.
DISPLAY BOOTH Bring a floor covering to put under your booth. All club display booths will be set up in the large gymnasium and we want to take care not to scratch or ruin the floor. Booths must be no larger than 12 ft. square. You must furnish all tables, chairs, cords, etc. The main building will be open on Saturday night, after sundown, in addition to Sunday morning for putting up your booths. Craft displays – Clearly mark each craft, or set of crafts on index cards (see sample page). Include Pathfinder’s name and grade with the name of the craft. If more than one Pathfinder helped with the craft, be sure to include each one on the card so that the judges will know how many ribbons to leave for that craft. Please do not allow your Pathfinders to roam the booths without a club staff member. After all booths have been judged, directors should mark ribbons with the Pathfinder’s name, so as not to become lost, but left with the craft so that others may see how they did. It should be left up to the director when to give the ribbons to the Pathfinders. (SEE RUBRIC RIBBON AWARD GUIDELINES, pg. 8) Judging – The Working Demonstrations will be judged first, so that all Pathfinders involved may leave to get ready for the Parade while the rest of the booths are judged. If you have a float or decorated bicycle, put them in front of your booth to be judged until time for the parade. The director must remain at the booth to answer any questions from the judges. (For instance - judges would take into account a craft done by a handicapped child.) No other Pathfinders or Staff will be allowed in the gym during judging. Make sure your booth is identified with your club name while your banner is out for the parade. Judges need to know who you are! (SEE RUBRIC FAIR BOOTH SCORING SHEET, pg. 9)
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FIELD EVENTS Every Pathfinder should take part in the Field Events. See last pages for instructions. Each Pathfinder will have a Passport Book to get stamped at each station.
FOOD BOOTHS You may bring a food booth to sell breakfast or lunch for a fundraiser for your club. Bring your own electric cords if needed. Set up in designated area, only. Food booths must be pre-registered at www.rmcap.org/reports so that we don’t overlap on types of food.
MARCH & DRILL Have your March & Drill routines ready to turn in when you first arrive at check-in. See the Basic
and Advanced Drill criteria in this packet. There are no criteria for the Exhibition Drill, but must
be pre-approved by the drill master. Drill Instructors from each club need to meet with the
Directors at the morning meeting! This is the only time they will have to meet with the Drill
Master. Check out helpful March & Drill files online at www.rmcap.org
If you need help coming up with a Basic Drill routine, check out the new Conference Basic Drill
recommendation, included in this packet and also online (you are still welcome to make up your
own).
BATHROOMS Please keep a continuous watch on the bathrooms as you use them, and keep trash picked up. Let a conference staff member know right away if there is more toilet paper needed or if a toilet overflows, etc. Please, no defacing of bathrooms or anywhere else – thank you.
TRASH ALWAYS pick up any trash you may see during the day, and dispose of it in a trash container. “If you see it – don’t walk by it – pick it up!”
PHOTO/SCRAPBOOK Each club is encouraged to prepare a photo book and/or scrapbook that gives the history of the club. Make this book a part of your booth.
SPIRIT OF PATHFINDERING A special pin and certificate will be awarded to Pathfinders, Teens, and TLT’s who have been nominated by their clubs and that meet the qualifications for excellence in Pathfindering. You must submit the necessary paperwork to the Conference Youth Dept. office! (or via email, if preferred). Note: Pathfinder of the Year (Boy, Girl, Teen, TLT) Certificates are awarded at each club’s investiture.
UNIFORMS Dress uniforms (Class A) are required (if you have them) for the parade and the March & Drill competitions. Field uniforms (club t-shirts) are appropriate for afternoon Field Events.
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RMC PATHFINDER PARADE
Full Dress Uniform and Flags are required (if you have them) for the parade. The parade will start at the allocated time. Directors should have their Pathfinders lined up one-half hour before that time. Please don’t be late. It takes time to get things organized. All clubs should participate in the parade!
1. Lineup for the parade will be assigned by the Conference Drill Master at the assembly area. 2. Keep approximately 25 feet distance behind the club that you are following. This will give a
better opportunity for your club to receive their due recognition. 3. Make your corners look sharp. Stay in step. Remember, many eyes will be watching you. 4. Your club line-up should be in the following order:
a. Club Name/Banner b. United States and Pathfinder flags c. Guidons and Pathfinders d. Float and/or Bicycle (if you have one)
Director: Be sure to salute as you pass by the Reviewing Stand with the Conference Youth
Director. Only the Club Director should salute. Eyes Right should be given just before
your club reaches the Reviewing Stand, and Ready Front should be given just after your
entire club is past the Reviewing Stand.
5. Floats: Let us attempt to have some beautiful floats again this year depicting our theme: “I Am.” To make it equal for everyone, please remember the following rules about our floats. They should be limited in size to no more than 4’ x 8’ and pulled by no more than two (2) Pathfinders. There will be no motorized vehicles allowed to pull a float. The float should be designed to go along with our theme for the year. Awards will be made according to the originality and theme of your float. The floats will be judged during the parade. Remember, small, attractive floats can be very beautiful and add much to our parade!!
6. After passing the Reviewing Stand, the floats/decorated bicycles will exit the parade while the color guard and Pathfinders keep marching and form up in front of the reviewing stand for the opening ceremonies.
7. Club Name/Banner: It must be at least 18” x 48”. Make an attractive banner, one to be proud of that will represent your club and who you are. This banner is to have your club name on it.
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Fair Booth Scoring Sheet
Club Name:
Judge's Name:
0 - none shown, 1 - partial shown, 2 - quality completion shown
Theme 10 points possible Points Earned
0-2 Booth shows creative display of yearly theme
0-2 Theme is clearly reflected in working demonstration
0-2 Theme is clearly reflected in nature honor
0-2 Theme is clearly reflected in crafts
0-2 Biblical connection is made
Total
Working Demo
10 points
0-2 Pathfinder shows through example (pictures or videos and demonstration) the steps needed to complete task
0-2 Pathfinder is able to answer questions based on background information and honor requirements shown
0-2 Working demonstration Is clearly part of the current Pathfinder year as shown in other areas of booth
0-2 Working demonstration is age appropriate to the Pathfinder demonstrating
0-2 Shows creativity and ingenuity
Total
Nature Honor
0-2 Correct labeling (Pathfinder name, class level, honor name)
0-2 Sample of nature item or model displayed neatly
0-2 Full honor requirements shown w/ relevant background information
0-2 Effort and creativity shown
0-2 Areas are tidy and organized
Total
Craft Displays
0-2 Correct labeling (Pathfinder Name, Class Level, Honor Name)
0-2 Similar items group together
0-2 Full honor requirements shown w/ background information to show knowledge obtained
0-2 Effort & creativity shown
0-2 Areas are tidy and organized
Total
Over All
0-2 Attractiveness (colorful, bright, visually appealing, organized)
0-2 Theme
0-2 Club Name or Banner
0-2 Pathfinder's Work (75% done by Pathfinders)
0-2 Flags (American, Pathfinder, State displayed correctly)
Total
OVERALL TOTAL
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Ribbon Award Guidelines 1 ribbon per Pathfinder, per honor (so if space is limited bring only your best
sample to display)
3rd Place
2nd Place
1st Place Labeling
Labeling
Labeling
Little or no labeling Incomplete labeling Correct labeling (Pathfinder's Name, Class Level, Honor)
Requirements
Requirements
Requirements No requirements or
answers listed Incomplete
requirements or answers shown
All honor requirements shown, along with answers (may have 1 set per group)
If not an honor, list why this craft was chosen, the steps involved to complete, what it would be used for
Visual Display
Visual Display
Visual Display Careless Little time or thought
shown Neat
Disorganized Organized but missing some elements
Organized
Incomplete Finished Appearance
Age appropriately completed
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Sample Craft Display Cards
Pathfinder Club:
Name:
Age:
Pathfinder Class:
Honor / Craft:
Pathfinder Club:
Name:
Age:
Pathfinder Class:
Honor / Craft:
Pathfinder Club:
Name:
Age:
Pathfinder Class:
Honor / Craft:
Pathfinder Club:
Name:
Age:
Pathfinder Class:
Honor / Craft:
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Basic Conference Drill Routine
(Recommended Basic drill routine, if you want to use it, or you may use your own.) Enter Field Fall Out
Attention Fall In
Present Arms Parade rest
Request Permission to Drill Prayer Attention
Order Arms Attention
About Face Forward March
Right Face Right Flank March
Left Face Halt
About Face Present Arms
Dress Right Dress Drill Team finished using your
drill field Sir
Ready Front Order Arms
Cover Dismissed
Recover Exit Field
Count Off
About Face
Parade Rest
At Ease
Attention
Forward March
Right Flank March
Right Flank March
Rear March
Left Flank March
Change Step March
Column Left March
Rear March
Column Right March
Mark Time March
Halt
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BASIC DRILL AND MARCH SCORE SHEET
Judge's Name:_____________________________________ Total Time: ___________ Drill Team's Name:_________________________________ Total Score:___________ Required Movements Performed Required Movements Performed 1. About Face ______________ 12. Halt ______________ 2. At Ease ______________ 13. Left Face ______________ 3. Attention ______________ 14. Left Flank March ______________ 4. Change Step March ______________ 15. Mark Time March ______________ 5. Column Left March ______________ 16. Parade Rest ______________ 6. Column Right March ______________ 17. Prayer Attention ______________ 7. Count Off ______________ 18. Present Arms/Order Arms ______________ 8. Cover/Recover ______________ 19. Rear March ______________ 9. Dress Right Dress/Ready Front ______________ 20. Request Permission to Drill ______________ 10. Fall in/Fall Out ______________ 21. Right Face ______________ 11. Forward March ______________ 22. Right Flank March ______________ Score Sheet Points Time Limit Penalties 1. Alignment 1 – 10 ______________ 1 - 10 seconds over -1 point 2. Complete/Accurate Maneuvers 1 - 22 ______________ 11 - 20 seconds over -5 points 3. Overall Appearance 1 - 10 ______________ 21 or more seconds over -10 points 4. 3 Minute Time Limit 1 - 10 ______________
Point Totals Placement 47 - 52 1st 42 - 46 2nd 36 - 41 3rd 0 - 35 Participation Notes:
1. A copy of the drill routine MUST be turned in upon check-in at the fair. Copies submitted after that will not be accepted. The drill team may still participate, but they will be awarded a participation award only. This is required so that the Conference Drill Master (CDM) can review the routine to determine the movements being performed and to ensure accuracy in scoring for complete maneuvers.
2. A list of all drill team members' names along with the Drill Master’s name will be submitted upon check in with the routine so that we can have the correct number of pins ready for presentation.
3. Each drill routine will be judged by a pre-determined team of judges familiar with drill and march to ensure a fair and high standard of judging.
4. The CDM will tally the total score and will also make the final decisions if there are any questions.
5. The required movements listed above are in alphabetical order only and not the order that they need to be performed in. They are also the minimum to be done. Go the extra mile and be creative when designing your routine, but use all of the above movements properly at least once to ensure full credit. Remember, this is not the Exhibition Drill Team, so keep those movements for those routines.
6. The Exhibition Drill has a 6-minute time limit and must be pre-approved by the CDM.
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FANCY DRILL AND MARCH SCORE SHEET Judge's Name: _____________________________________ Total Time:______________ Drill Team's Name:__________________________________ Total Score: ____________
Required Movements Performed Required Movements Performed 1. Cadence Call ______________ 9. Open/Close Ranks March ______________ 2. Close Interval (3 options) ______________ 10. Quick Time March ______________ 3. Column Right or Left March ______________ 11. Request Permission to Drill ______________ 4. Counter March ______________ 12. Right or Left Flank March ______________ 5. Double or Triple Rear March ______________ 13. Right or Left Oblique March ______________ 6. Finale Salute ______________ 14. Route Step March ______________ 7. Halves to the Rear March ______________ 15. Squads to the Rear March ______________ 8. Normal Interval (3 options) ______________ 16. Stand at Ease ______________
Score Sheet Points Time Limit Penalties 1. Alignment 1 – 10 ______________ 1 - 10 seconds over -1 point 2. Complete/Accurate Maneuvers 1 - 16 ______________ 11 - 20 seconds over -5 points 3. Overall Appearance 1 - 10 ______________ 21 or more seconds over -10 points 4. Uniqueness 1 - 10 ______________ 5. 5 Minute Time Limit 1 - 10 ______________
Point Totals Placement 50 - 56 1st
45 - 49 2nd
39 - 44 3rd
0 – 38 Participation
Notes:
1. A copy of the drill routine MUST be turned in upon check-in at the fair. Copies submitted after that will not be accepted. The drill team may still participate, but they will be awarded a participation award only. This is required so that the Conference Drill Master (CDM) can review the routine to determine the movements being performed and to ensure accuracy in scoring for complete maneuvers.
2. A list of all drill team members' names along with the Drill Master’s name will be submitted upon check in with the routine so that we can have the correct number of pins ready for presentation.
3. Each drill routine will be judged by a pre-determined team of judges familiar with drill and march to ensure a fair and high standard of judging.
4. The CDM will tally the total score and will also make the final decisions if there are any questions.
5. The required movements listed above are in alphabetical order only and not the order that they need to be performed in. They are also the minimum to be done. Go the extra mile and be creative when designing your routine, but use all of the above movements properly at least once to ensure full credit. Remember, this is not the Exhibition Drill Team, so keep those movements for those routines.
6. The Exhibition Drill has a 6-minute time limit and must be pre-approved by the CDM.
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FIELD EVENTS
The field events this year will be based off a board game, made by one of our Area Coordinators, Kathy Dorn-Walker. It is called the Rocky Mountain Pathfinder Game. We thank Kathy for letting us use some of her ideas and questions from that game.
Rocky Mountain Pathfinder Game Stations will be set up in a field in no particular order. Pathfinder teams of up to 6 Pathfinders, may start at any station they choose – the goal being to get as many questions answered and signed off in their “Passport Book” as possible. There will be a possible 100 questions. Teams of 6 or less Pathfinders: Each Pathfinder team will have a booklet (Passport Book) with the stations listed in them, to be signed off when correctly answered. There will be five (5) Question Cards at each station, upside down, and the team will attempt to answer the top card that comes up. If answered correctly, they get their booklet signed off on that question, and continue on to another station. They may come back later to try again, if not correctly answered, or to try another question card. The questions at each station will be numbered on the back of each card and also in the Passport Book, so as not to repeat questions. Pathfinder Challenge Station: At each station there will be incorporated with the 5 subject question cards, a “Pathfinder Challenge Card.” If that card is chosen, the team will have to go to the Pathfinder Challenge Station (in the middle of the field) and go through on of three challenges: “Mental,” “Physical,” or “Spiritual,” before they may continue working on the other stations. Their Passport Book will be signed and the Challenge Card will then get turned in at that time. Promise Card: There will also be incorporated with the 5 subject question cards, a “Promise Card.” If a Pathfinder team draws a Promise Card at one of the stations, they will be able to keep it with them. In the future, if they then were to draw a Pathfinder Challenge Card, they may choose to use their Promise Card to “redeem” them out of having to do a challenge. They must present the Promise Card at the Pathfinder Challenge Station, and both the Challenge and Promise Cards will get turned in there. Questions: On the following pages is a list of questions or identification for each subject to look over and study. There are twenty (20) subjects and only five (5) questions from each will be used. You will not know which five are being used.
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FIELD EVENTS ID/QUESTIONS LIST Note to Directors: Only 5 of the questions in each section will actually be used. 1st Aid/Rescue
1. What goes in a first aid kit 2. How do you apply an arm sling 3. How to apply an ankle splint 4. Two man carry 5. Symptoms of and treatment for Altitude sickness 6. Symptoms of and treatment for hypothermia 7. Heimlich maneuver 8. Snake bite
Amphibians/Reptiles
1. Garter Snake 2. Painted Turtle 3. Western Skink 4. Western Rattlesnake 5. Short-horned Lizard 6. Western Toad 7. Gopher/Bull Snake 8. Tiger Salamander
Animal Tracks
1. Raccoon 2. Coyote 3. Grizzly Bear 4. Mountain Lion 5. Mule Deer 6. Red Fox 7. Elk 8. Bighorn Sheep
Birds
1. Pintail 2. Northern Flicker 3. Mallard Duck 4. Broad-tailed Hummingbird 5. Bald Eagle 6. Black-capped Chickadee 7. Red-tailed Hawk 8. Western Tanager
Camping Skills
1. Choosing a campsite 2. Things to take 3. Proper clothing 4. Parts of a tent 5. Knife safety 6. Types of fire fuel 7. Types of fires 8. Fire without matches
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Dogs & Cats 1. Know 4 domestic cat breeds 2. What do cats use their whiskers for 3. Name or identify 3 large (wild) cats 4. Name 3 toy breed dogs 5. Name 2 wild dogs 6. Name 3 ways dogs are helpful to man 7. Identify some common breeds such as Collie, Doberman, Chow, Dalmation, Poodle, Labrador, German
Shepherd 8. Name tallest & smallest dogs
Drilling/Marching
1. Parade rest 2. About face 3. Column right 4. Left flank 5. Mark time 6. Cover/Recover 7. Hand salute 8. Flag – folding
Hiking
1. What to do when lost 2. Things to carry with you 3. Proper clothing attire 4. Emergency signaling 5. How to mark your trail 6. Safe road hiking; safe trail hiking 7. Hiking etiquette 8. Proper foot attire
Indian Lore
1. Uses of Yucca plant 2. Tree bark used by Native Americans 3. Plants used 4. Pictograph 5. Wampum 6. 5 materials used for arts and crafts 7. How were arrowheads made? 8. Indian dwellings
Insects/Spiders
1. Tiger Swallowtail 2. Grasshopper 3. Praying Mantis 4. Black Widow Spider 5. Dragonfly 6. Earwig (European) 7. Daddy Long-legs 8. Rock Mountain Wood Tick
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Knots 1. Square Knot 2. Bowline 3. Sheet Bend 4. Fisherman’s Knot 5. Surgeon’s Knot 6. Figure 8 Knot 7. Sheepshank 8. Slip Knot
Lashings/Hitches
1. Square Lashing 2. Diagonal Lashing 3. Clove Hitch 4. Two Half-Hitches 5. Timber Hitch 6. Taut-line Hitch 7. Tripod Lashing 8. Round Lashing
Mammals
1. Marmot (Yellow-bellied) 2. Bighorn/Mountain Sheep 3. Cougar/Mountain Lion/Puma 4. Pronghorn/Antelope 5. Black Bear 6. Pika/Cony 7. Mule Deer 8. Red Fox
Orienteering
1. Directions of a compass 2. Magnetic north 3. Geographic north 4. Topographic map 5. Basic map symbols 6. Degrees of N, S, E, W 7. Declination 8. Azimuth
Plants/Shrubs
1. Western Poison Ivy 2. Brittle/Fragile Fern 3. Peat Moss 4. Wax/Squaw Currant 5. Smooth Sumac 6. Kinnikinnick 7. Gray/Rubber Rabbitbrush 8. Prickly Pear Cactus
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Rocks/Minerals 1. Granite 2. Sandstone 3. Slate 4. Limestone 5. Mica 6. Copper 7. Quartz 8. Gold
Stars/Planets
1. Big Dipper 2. Saturn 3. Cassiopeia 4. Orion 5. Earth 6. Jupiter 7. Draco 8. Milky Way
Trees
1. Blue Spruce 2. Ponderosa Pine 3. Quaking Aspen 4. Engelmann Spruce 5. Douglas Fir 6. Rocky Mountain Juniper 7. Gambel’s Oak 8. Cottonwood
Weather
1. Cumulus 2. Cirrus 3. Stratus 4. Thunderhead 5. What is a Barometer? 6. What is the difference between a Hurricane and a Typhoon? 7. What precautions should you take during a Tornado? 8. What causes earthquakes?
Wildflowers
1. Colorado Columbine 2. Indian Paintbrush 3. Fireweed 4. Moss Campion 5. Red Elephant 6. Larkspur 7. Tall Penstemon 8. Rocky Mountain Locoweed
References:
Pathfinder Honors Handbook The Rocky Mountains, A Golden Guide
Field Guide to the Rocky Mountains, An Audubon Guide Pathfinder Field Guide, Lawrence Maxwell
The Official Boy Scout Handbook, Boy Scouts of America