room of doom - atari 2600 - manual - gamesdatabase · repeat fire: ordinarily, the player can fire...

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Page 1: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily, the player can fire another bullet at any time, causing any previous bullet to vanish. In these variations,
Page 2: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily, the player can fire another bullet at any time, causing any previous bullet to vanish. In these variations,
Page 3: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily, the player can fire another bullet at any time, causing any previous bullet to vanish. In these variations,
Page 4: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily, the player can fire another bullet at any time, causing any previous bullet to vanish. In these variations,
Page 5: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily, the player can fire another bullet at any time, causing any previous bullet to vanish. In these variations,
Page 6: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily, the player can fire another bullet at any time, causing any previous bullet to vanish. In these variations,
Page 7: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily, the player can fire another bullet at any time, causing any previous bullet to vanish. In these variations,