rt ch folio v2.pdf
TRANSCRIPT
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Character, Personal Details 3 Character, Personality & Origin Path 4
Character History 5 Rogue Trader Data & Profit Factor 8 Rogue Trader Staff 9 Career Path & Rank Advancement 10 Cybernetics 13 Actions 14 Combat Profile 16 Skills 18 Skill Tests & Talents 20 Talents & Special Abilities 21 Gear 22 Vehicles 23 Psychic Disciplines 24 Insanity & Corruption 25 Starship Combat Action 26 Journal 28 Fate 31
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The Game Master:
Campaign Name:
Campaign Year: (Start) (Current)
Campaign Sector/Sub-sector:
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Name:Aliases:Career Path:Rank:
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Home World Type:
Birthplace:Age:Build:Height:Weight:Eye Colour:Hair Colour:Skin Tone:Distinguishing Marks:
Quirks:
Description:
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Appearance:
Demeanour:
Likes:
Dislikes:
6%*+*,'1$/-'
Home World:
Birthright:
Lure of the Void:
Trials and Travails:
Motivation:
Career:
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Family:
Friends:
Enemies:
Contacts:
Personal History
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Personal History (continued)
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Personal History (continued)
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83+ 0'9%$:0%'5$/$ Rogue Traders Name:
Rogue Traders Aliases:
Warrant of Trade Roots:
Granting of the WT:
Temperament:
Condition of the WT:
Lineage:
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Name:Career Path:Rank:
Notable Skills / Talent:Description:
Name:Career Path:
Rank: Notable Skills / Talent:Description:
Name:Career Path:Rank:
Notable Skills / Talent:Description:
Name:
Career Path:Rank: Notable Skills / Talent:Description:
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Career Path:
Current Rank:
10
Current XP: Total XP Spent:
Next Rank: XP Total Required:
8$,='>:?$,.0#0,/2'
Rank:Advancement Taken Cost Advancement Taken Cost
Rank:Advancement Taken Cost Advancement Taken Cost
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Rank:Advancement Taken Cost Advancement Taken Cost
Rank:Advancement Taken Cost Advancement Taken Cost
Rank:Advancement Taken Cost Advancement Taken Cost
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8$,='>:?$,.0#0,/2'
Rank:Advancement Taken Cost Advancement Taken Cost
Rank:Advancement Taken Cost Advancement Taken Cost
Rank:Advancement Taken Cost Advancement Taken Cost
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(&@0%,0/*.2
HeadBionics Benefits Penalty
BodyBionics Benefits Penalty
Right ArmBionics Benefits Penalty
Left ArmBionics Benefits Penalty
Right Leg
Bionics Benefits Penalty
Left LegBionics Benefits Penalty
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'>./*3,2 Attack Actions
Action Type DescriptionAll Out Attack Full +20 to WS, cannot Dodge or Parry
Called Shot Full Attack a specific location on your targetWith a -20 to WS or BS
Charge Full Must move 4 metres,+10 to WSDefensive Stance Full Enemies -20 WS, you cannot attackFeint Half Opposed WS Test, if you win, your next
attack cannot be Dodged or ParriedFull Auto Burst Full +20 to BS, additional hit for every degree of
success
Grapple Half/Full Affect a Grappled opponent or escape form aGrapple
Guarded Attack Full -10 WS, +10 to Parry and DodgeKnock-Down Half Try and knock an opponent to the groundMultiple Attacks Full Use Swift Attack and Lightning talents to
make multiple attacksOverwatch Full Shoot targets coming into a set kill zone,
-20 to BSSemi-Auto Burst Full +10 to BS, additional hit for every two
degrees of successStandard Attack Half Make one melee or ranged attackStun Full Try to stun an opponentSuppressing Fire Full Force opponent to take cover, -20 to BS
Move Actions
Action Type DescriptionDisengage Full Break off form Melee and MoveJump/Leap Full Leap or JumpManoeuvre Half Opposed WS Test, if you win move
enemy 1 metreMove Half/Full Move up to your movement as a Half Action or twice your movement as a Full ActionRun Full Move triple, enemies -20 BS and +20 WS
Stand/Mount Half Stand up or mount a riding animalTactical Advance Full Move form cover to cover
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>./*3,2 Miscellaneous Actions
Action Type DescriptionAim Half/Full +10 bonus to hit as a Half Action or
+20 to hit as a Full Action on your next attackBrace Heavy Weapon Half Prepare to use a heavy weaponDelay Half Before your next turn take any Half ActionDodge Reaction Test Dodge to negate a hitFocus Power Varies Use a Psychic PowerParry Reaction Test WS to negate a hitReady Half Ready a weapon or itemReload Varies Reload a ranged weapon
Use Skill Varies You may use a Skill
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MELEE WEAPONS
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
ARMOUR
Armour WeightSpecial Rules
MISSILES WEAPONS
Name Name
Class Damage Type Pen Class Damage Type Pen
Range ROF Clip Reload Range ROF Clip Reload
Special Rules Special Rules
Name Name
Class Damage Type Pen Class Damage Type Pen
Range ROF Clip Reload Range ROF Clip Reload
Special Rules Special Rules
Right Leg71-85
Type :
Left Leg86-100
Type :
Body31-70
Type :
Right Arm11-20
Type :
Left Arm21-30
Type :
Head
1-10
Type :
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=*442'
Skill B a s i c
Tr ai n e
d
+ 1 0 %
+ 2 0 %
BONUS
Acrobatics (Ag)Awareness (Per)Barter (Fel)Blather (Fel)Carouse (T)Charm (Fel)Chem-Use (Int)Cipher (Int)( )Cipher (Int)( )Cipher (Int)( )Climb (S)Command (Fel)Commerce (Fel)Common Lore (int)( )Common Lore (int)( )Common Lore (int)( )Concealment (Ag)Contortionist (Ag)
Deceive (Fel)Demolition (Int)Disguise (Fel)Dodge (Ag)Drive (Ag)( )Drive (Ag)( )Drive (Ag)( )Evaluate(Int)Forbidden Lore(Int)( )
Forbidden Lore(Int)( )Forbidden Lore(Int)( )Forbidden Lore(Int)( )Gamble (Int)Inquiry(Fel)Interrogation(WP)Intimidate(S)
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=*44'902/2'
Type of Skill Effect on Skill Test
Untrained Basic SkillTest at half Characteristic (rounddown)
Untrained Advanced Skill Cannot perform a test with this skill
Trained Basic or AdvancedSkill Test at full Characteristic
Mastered Basic or AdvancedSkill Test at full Characteristic +10 or +20
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Talent Name Prerequisite Benefit
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9$40,/2'
Talent Name Prerequisite Benefit
)0.*$4'>@*4*/*02'
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Clothing WEIGHTS
Clothing Worn: Carry:
Lift:
Push
Item Carried Weight
Item Owned Weight
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B0-*.402'
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12&.-*.'5*2.*)4*,02'
Psychic Discipline:
Discipline Power Focus Time Sustain Description
Psychic Discipline:
Discipline Power Focus Time Sustain Description
Psychic Discipline:
Discipline Power Focus Time Sustain Description
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/$%2-*)'(3#@$/'>./*3,2'
Manuvres Actions:Action Test Benefit
Adjust Bearing Challenging (+0) Pilot (SpaceCraft) + Manoeuvrability Turn earlier than normal
Adjust Speed Challenging (+0) Pilot (SpaceCraft) + ManoeuvrabilityMove faster or slowerthan normal
Adjust Speed &Bearing
Hard (-20) Pilot (Space Craft) +Manoeuvrability
Turn earlier than normalwhile moving faster orslower than normal
Come to NewHeading Difficult (-10) Pilot (SpaceCraft) + Manoeuvrability Make two turns in oneround
Disengage Opposed Challenging (+0) Pilot(Space Craft) + Manoeuvrability Escape Combat
EvasiveManoeuvres
Difficult (-10) Pilot (SpaceCraft) + Manoeuvrability
Inflicts penalties onenemy fire
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Extended Actions
Action Test Benefit
Active Augury Scrutiny + Detection Scan the area
Aid the Machine Spirit Tech-Use Bonus to Detection orManoeuverability
Disinformation Deceive or Blather Raise Morale
Emergency Repairs Tech-Use Repair damaged, depressurizedor unpowered Component
Flank Speed Tech-Use Gain additional movement
Focused Augury Scrutiny + Detection Detailed scan of one target
Hail the Enemy Interaction Skill Communicate with another ship
Hit and Run Pilot (Space Craft),Command Board enemy ship, causedamage and return
Hold Fast! Willpower Reduce Morale Damage
Jam Communications Tech-Use Stop target from sending voxsignals
Lock on Target Scrutiny + Detection Bonus to BS Tests with oneweapon component
Prepare to RepelBoarders Command
Bonus to Command Tests vs.enemy boarding actions
Put Your Backs Into It! Intimidate or Charm Bonus to various actions
Triage MedicaeReduce Crew PopulationDamage
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