rugby league companion book - australian sports commission

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ACTIVE AFTER-SCHOOL COMMUNITIES Rugby League COMPANION BOOK

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Page 1: Rugby League Companion Book - Australian Sports Commission

active after-school communities

Rugby LeaguecomPanion BOOK

Page 2: Rugby League Companion Book - Australian Sports Commission

acknowledgments The Australian Sports Commission wishes to acknowledge the contribution of the following people and organisations to the production of this resource.

A significant number of the activities included within the Rugby League Companion Book have been adapted from the Playing for Life Resource Kit, with the assistance of Maria Arthur (Australian Rugby League Development). Maria Arthur also provided suggestions for the inclusion of new activities and the sport specific content.

Gayle Rogers (ACHPER/Schools Network), Sue Cormack (ACHPER/Schools Network), Bruce Knights (Keilor Downs Secondary College) and Les Bee developed the content for the introduction and principles for how and when to change activities.

The editorial team of Creating Excellence Consulting, Wenda Donaldson (AASC), Teena Jackson (AASC), Lainie Houston (AASC), Melissa Backhouse (Junior Sport Unit) and Ashley Beaver (AASC) developed, proofread and edited written materials and significantly contributed to the overall content and format of the final product.

DisclaimerThe Playing for Life companion books have been designed for use with students aged 4–12. Each book assumes that each student is healthy and has no medical condition, disability, illness, impairment or other reason that may impact, limit or restrict their involvement in sport or other physical activity. A student should not be allowed to participate in an activity if any medical, physical or other factor indicates that they are not suited to that activity. Where there are any queries or concerns about such matters, the consent of the student’s parent or guardian should be obtained before allowing participation. While care has been taken in the preparation of these books, the publisher and authors do not accept any liability arising from the use of the books including, without limitation, from any activities described in the books.

© australian sports commission 2007 This work is copyright. Apart from any fair dealing for the purpose of private study, research, criticism or review as permitted under the Copyright Act 1968 and subsequent amendments, no part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without prior written permission from the Australian Sports Commission. Requests and enquiries concerning reproduction should be addressed to the copyright officer (email: [email protected]).

for general enquiries:Tel: (02) 6214 1111 Fax: (02) 6251 2680 Email: [email protected] Web site: www.ausport.gov.au

For a complete listing of Australian Sports Commission publications, visit www.ausport.gov.au/publications/catalogue/.

ISBN 978 1 74013 099 8

Unless otherwise specified, all images are the property of the Australian Sports Commission.

Cover illustrations by Kathryn Wright Design Content illustration by G.Robey Design Design by Swell Design Group Editorial consultants McLeod Marketing & Management Printed by Paragon Printers

Page 3: Rugby League Companion Book - Australian Sports Commission

IntroductIon

Contents

» Aboutthisbook ii

» PlayingforLife–whatisit? iii

» HowdoIknowwhentocHAnGE It? v

» Tipsfordelivery vii

» Introductiontorugby league 1

» Whatyouneedfromthekit… 8

» Overviewoflessons 9

» Howtousethisbook 10

LESSon 1 11

LESSon 2 17

LESSon 3 23

LESSon 4 29

LESSon 5 35

LESSon 6 40

LESSon 7 46

LESSon 8 52

» Wheretofromhere? 58

» Moreinformation 59

i

Page 4: Rugby League Companion Book - Australian Sports Commission

IntroductIon

Aboutthisbook

ThePlayingforLifecompanionbookshavebeendevelopedtocomplementtheActiveAfter-schoolCommunities(AASC)PlayingforLiferesourcekit.Theyareprimarilydesignedformembersofthelocalcommunitywhowillbedeliveringprogramstoparticipatingprimaryschool-agedchildren.

Morespecifically,theyaredesignedtohelppeoplewithminimalexperienceinthesporttodeliveractivitiesinlinewiththePlayingforLifephilosophy.Thisplacesanemphasisonprovidingsafe,fun,engagingactivitiesthatensuremaximumparticipationfromallchildren,regardlessoftheirlevelofability.

active after-school communities

BasketballcomPanion BOOK

active after-school communities

GymnasticscomPanion BOOK

active after-school communities

GolfcomPanion BOOK

active after-school communities

NetballcomPanion BOOK

ii

Page 5: Rugby League Companion Book - Australian Sports Commission

IntroductIon

» tHE GAmE IS tHE focuS—Playersdevelopskillsthroughfun,game-likeactivities(by’playingthegame’)ratherthanthroughtraditionalskillsanddrills.

» coAcH IS A fAcILItAtor—Coachesplaymoreofafacilitatorrolethanadirector’srole.Ratherthaninstructingplayershowtoperformaparticularskill,coachesprovidekeycoachingpointsforperformingtheskillthensettheplayersachallengethattheymustsolvethroughactivity.Forexample,theymightask:

» Howmanydifferentjumpscanyouperformin30seconds?

» Wherewillyoustandtofieldtheball? » Howcanyouworktogethertostop

theopponentsscoring? » Howcanyouincludeeveryone?

Thisengagesplayersintheactivityatalevelthatsuitstheirownability,andplayerslearnthroughself-discoveryratherthancoachdirection.

» dIScrEtE coAcHInG—Coachinstructionsanddemonstrationsarekepttoaminimum.Allowplaytocontinueandsupportplayerstodeveloptheirskillsonthesideinanunobtrusivewayduringthecourseoftheactivity.Thismaximisesplayerparticipationandallowsplayerstoreceiveone-on-onecoachsupportwhererequired.

» roLE modELS—Useplayerrolemodelsduringtheactivitiestodemonstrateandemphasisegoodtechniqueorstrategies.Beawareofculturalconsiderationswhenadoptingthisstrategy.

PlayingforLife–whatisit?

the Playing for Life philosophy adopts a ‘game sense’ approach to physical activity.

iii

Page 6: Rugby League Companion Book - Australian Sports Commission

» ASk tHE PLAyErS —Theuseofplayerquestioningisavaluablestrategytoengagetheplayersthemselvesinchangingtheactivitytoincreaseparticipationandtomaketheactivitymoreorlesschallenging.

» cHAnGE It—Simplevariationstoactivitiesareintroducedtomaketheactivitieseasierorharderinordertoaccommodateallplayerabilitylevelsandbackgrounds.UsetheCHANGEITacronymtoassistyouinmodifyingtheactivities,andrememberto‘Asktheplayers’:

C

coachingstylee.g.decidingwhentodirectactivitiesandwhentoasktheplayers.Knowingwhentoprovidediscretecoachingandwhento‘justletthekidsplay’

H

Howyouscoreorwine.g.introducezonesforbattingortargetgames

A

Area(playingarea)e.g.maketheplayingareasmallerorlarger;alterdistancestotargetsorbetweenplayers

N

numberofplayerse.g.considerdifferentteamsizestokeepallplayersactive.Haveseveralgamesof2v2or,iffocusingondefenceskills,changeto3v2or2v1etc

G

Gamerulese.g.allow2bouncesbeforecatchingorstoppingaball,orintroduceano-gozone

E

Equipmente.g.usealargerorsofterball;racketsinsteadofbats;binsormarkersfortargets

I

Inclusione.g.modifythegametomaximisetheinvolvementofallplayers.Asktheplayershowtochangethegame

T

timee.g.reduceorextendthetimetoperformactions;changethenumberofpasseswithinatimelimit;varythelengthoftimeaplayercanholdtheball

ItismoreimportanttofollowtheconceptofcHAnGE It

thantorememberwhateachletterrepresents.

If it is not working…. cHAnGE It!!

the activity sets the challenge

the game asks the questions, and

the players’ response is the answer

remember!

iv

Page 7: Rugby League Companion Book - Australian Sports Commission

IntroductIon

HowdoIknowwhentocHAnGE It?

the first step is to play the game and observe player involvement and responses.

Whenobservingthegamebeingplayed,andplayerinvolvementandresponses,askyourselfthefollowingquestions:

» Isthegamesafe?» Areallplayershavingfun?» Areallplayersengagedinthegame?» Isthegameworking?» Doallplayersunderstandthegame?» Istheobjectiveofthegamebeingachieved?» Arealltheplayersbeingincluded?» Isparticipationbeingmaximised?» Isthegameappropriatetotheability

levelofeachplayer?» Areallplayersbeingchallenged?

IftheanswertoanyoftheabovequestionsisNo,thencHAnGE It.

Thediagramonthefollowingpageprovidesastep-by-stepguideaboutwhenandhowtoapplythecHAnGE Itprinciples.

v

Page 8: Rugby League Companion Book - Australian Sports Commission

IntroductIon

When and how to apply the cHAnGE It principles W

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vi

Page 9: Rugby League Companion Book - Australian Sports Commission

IntroductIon

Tipsfordelivery

» Donotlimityourselftothestructureofthelessonplansprovided.Becreativeandaddyourownflairasyoubecomemoreconfidentasadeliverer.

» UsetheEasierandHardervariationstomodifythegamestosuittheabilitylevelsoftheplayers.RemembertouseyourownCHANGEITvariationsand‘Asktheplayers’.

» UsetheTipssectiontoprovidediscretecoachingwhereneededtodevelopplayers’skilllevels.

» Asthelessonsprogress,thegamesevolvetobecomemorecomplexandsimilartothesportitself.However,remembertomatchthegamewiththeabilityoftheplayersandmodifyitasnecessary.

» Ontheotherhand,iftheplayersgraspthegamesquickly,youmayfindyoucompletetheminashortertimeframethanestimated.Inthesecircumstances,introducegamesthatthechildrenenjoyedfrompreviouslessons,tofillintime.

» Remembersomegamesmaynotworkwithonegroup,whereastheycouldworkreallywellwithanother.Don’tbeafraidtoCHANGEITtosuittheneedsofyourgrouporevenreplacethegamecompletely.

» Keepgroupsizestoaminimumtoensuremaximumparticipationofallchildren.Runtheactivitywithseveralgroupsatonce,orsetupstationswithvariousactivitiesandrotatethegroups.

vii

Page 10: Rugby League Companion Book - Australian Sports Commission

RU

GB

YL

EAG

UE

Page 11: Rugby League Companion Book - Australian Sports Commission

IntroductIon to ruGBy LEAGuE

Introductiontorugbyleague

What is rugby league?

» RugbyleagueisanAustralianfootballcode,playedby2teamsof13players,basedonpassing,catchingandrunningormovingwhilecarryingtheball.

» Theobjectiveistoscoremoretriesthantheopposingteam,bycarryingtheballtowardstheirgoalline.

» Itisplayedonarectangularfieldthathasagoalzoneateachendwithgoalpostsinthemiddle.

» Teamslineupfacingeachother10mapart.Theattackingteamhaspossessionoftheballandthedefendingteamformsalineacrossthefieldtostoptheiropponentsadvancing.

» Theplayerinpossessioncanrunwiththeball,passtheball(backwardsonly)oradvancetheballdownthefieldbykickingit.

1

Page 12: Rugby League Companion Book - Australian Sports Commission

IntroductIon to ruGBy LEAGuE

» Theteamnotinpossessiontriestostoptheballcarrierbytackling(ortagging)them,accordingtotherules.

» Whenaplayeristackled,theymustplaytheballtoateam-mateandthedefendersmustretreat10muntiltheballisplayed.

» After6tackles,possessionchanges.

» Atryisscoredwhentheovalshapedballisplacedonthegroundinsidetheopposingteam’sgoalarea.

modified rugby league rules

Forthepurposesofthisbook,themodifiedrugbyleaguerulesare:

» Theplayingtimeisreduced.

» Matchesareplayedonasmallerfieldwithasmallerball.

» Eachplayermustplayaminimumofonefullhalf.

» Thefootballcanbekickedingeneralplay,but‘bombs’areprohibited.

» Thereisonemarker,butifthedummy-half(orfirstreceiver)istagged,itisaturnover.

» Playerscannotstriporstealtheballfromanotherplayer.

» Playersinthedefendingteammustretire5mbehindtheplay-the-ballareaandmaynotmoveuntilthefirstreceiverhascaughttheball.

» Therearenoscrumsandnotackling—achange-overplay-the-ballfollowsanerrororthe6thtag.

» Whenplayisre-startedfollowingatry,thescoringteamkicksaplacekicktowardsthenon-scoringteam.

» Therearenofieldgoals.

» Triesareworth4points.

» Ashotatgoal(aplacekick)toconvertatryistakenfrom10moutanddirectlyinfrontoftheposts.Playersmusttaketurnstokick.

2

Page 13: Rugby League Companion Book - Australian Sports Commission

IntroductIon to ruGBy LEAGuE

tips for delivering rugby league

following are some specific tips for delivering Playing for Life rugby league:

» Establisharuleearlyonthatplayersmustkeeptheballsstillwhileyouaretalking.

» Size4ballsarethebestsizeforyoungchildren(aged5–10years).Similarsizedandshapedballsmayalsobeused,althoughtheseballsmaynotbeassuitableforsomerugbyleague-relatedactivities.Rugbyleagueballswillbereferredtoasfootballsthroughoutthisbook.

» Forbeginners,itispossibletoplaygameswithoutamarker.

Introduction to basic rugby league terms and skills

General

» BALL cArrIEr—theplayerwhohaspossessionoftheball(anattackingplayer).

» runnInG WItH tHE BALL(ballrunning)—whentheballcarrierrunstheballtowardstheopposition’sgoalline.

• dodGInG (or SWErVInG)—whentheattackingplayer(ballcarrier)runsstraighttowardsthedefender(withtheballheldfirmlyintwohands),thenchangesdirection,movingtheballtotheoutsidearm(furthestawayfromthedefender)andsprintspasttheoff-balancedefender.Usedtobeatadefenderwhoisabouttomakeatag.

3

Page 14: Rugby League Companion Book - Australian Sports Commission

IntroductIon to ruGBy LEAGuE

» PLAyInG tHE BALL—whentheplayerplacestheballonthegroundandrollsittotheplayerbehind(thedummy-half)withtheirfoot.Thedummy-halfthenpassestheballbackwardstothefirstreceiver.Theplay-the-ballisusedtore-startplayafteratag.

» mArkEr—theplayerfromthedefendingteamwhostandsdirectlyinfrontoftheopponentplayingtheball.Allothermembersofthedefendingteammustretreatatleast5mfromtheplay-the-balluntilthefirstreceiverhasreceivedtheballfromthedummy-half.

» dummy-HALf —theplayerreceivingtheballinaplay-the-ball.

» fIrSt rEcEIVEr—thefirstplayertoreceiveapassfromthedummy-half.Defendersmaynotmoveforwarduntilthefirstreceivercatchestheball.

» try—themainwayofscoringpointsinrugbyleague.Atryisworth4pointsandisscoredwhenaplayergroundstheballovertheopposition’sgoalline/tryline.Thescoringplayermustbeincontroloftheballandusedownwardpressurewhenitisgrounded.

PLAyInG tHE BALL

dummy-HALf mArkEr

4

Page 15: Rugby League Companion Book - Australian Sports Commission

IntroductIon to ruGBy LEAGuE

Passingandcatching

» PASSInG—whenanattackingplayergivestheballtoanotherattackingplayer.Theballmusttravelbackwards.Anumberofdifferentpassesareusedinrugbyleagueandplayersshouldbeabletopasstotheirleftandright.Passesmaybemadefromastandingposition,fromtheground(e.g.afteraplay-the-ball),orontherun.

» BASIc PASS—apasswheretheballmovesthroughtheairwithoutspinningandiseasytocatch.

» dummy (or fAkE)—whereaplayerpretendstheyaremakingapasstoateam-mate(tounbalanceadefender)thencontinuesonwards(stillinpossessionoftheball).

» cAtcHInG—whenaplayerreceivesastandardpassusingtheirhandstocatchaball.Whencatchingahighballtheyshouldcatchitinbetweentheirarmsandchest.Playersneedtobeableto:makestandingcatches;catchontherun;andcatchballsbouncingfromakick.Playersshouldbealertandexpecttoreceiveapassatanytime.

5

Page 16: Rugby League Companion Book - Australian Sports Commission

IntroductIon to ruGBy LEAGuE

Kicking

» kIckInG—wheretheplayermovestheballforwardwiththeirfeet.Thereareseveraldifferenttypesofkickusedinrugbyleague.

» tAP kIck (or frEE kIck rE-StArt)—asmallkickusedtorestartplayafterapenalty.Placetheballontheground,releaseit,thengentlytaptheballwithyourfootbeforepickingitupandrunning(orpassing).

» droP Punt—wheretheballisdropped(guided)fromthehandsandkickedonthefull.Itisusedtoobtainfieldposition,bykickingdeepintotheopposition’sterritory.Ifkickedcorrectly,theballwillspinbackwards,end-over-end.

» cHIP kIck —wheretheballiskickedintheair,generallyashortwayoverthedefensiveline,togainfieldposition.Theaimisfortheballtobeimmediatelyre-gatheredbythekickerortheirchasers.

» GruBBEr kIck—wheretheballiskickedalongtheground,generallyashortwaythroughthedefensiveline,togainfieldposition.Theaimisfortheballtobeimmediatelyre-gatheredbythekickerortheirchasers.

6

Page 17: Rugby League Companion Book - Australian Sports Commission

IntroductIon to ruGBy LEAGuE

» PLAcE kIck—theballisplacedonthegroundinthecentreofthehalfwayline,andkickedatleast10mtotheopposingteam(kickoff).Thekickoffstartsthegame,andre-startsthegameafteratryisscored.Whenfootballpostsareavailable,theplacekick(conversion)isalsousedafteratryisscored.Toconvertthetry,aplayerfromthetryscoringteamscorestwopointsiftheyplacekicktheballoverthecrossbarandbetweentheposts.

7

Page 18: Rugby League Companion Book - Australian Sports Commission

RemoveorprinteachoftheabovecardsfromthePlayingforLiferesourcekitandaddtothering-boundholderprovided.

Thiscompanionbookcross-referencesthesecardsthroughoutthe8-weeklessonplan.

Lesson 2 · start out 10 MINUTES

Lesson 2 · Get into it 35 MINUTES

Keentan Get into it inv1215 MINUTES

two teams play. the team in possession throws the ball between team-mates. the receiver must be off the ground when the ball is received. (Play in teams of 4 or more.)sKill focus Improves footwork movement and pivotingaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)use the activity card, Plus…» Use lob passes.» The receiver pivots before passing the ball to another team member. » If the ball is intercepted, the attacking and defending teams swap roles.

easier:» Allow players to shuffl e when pivoting.» Reduce the number of players

on the defending team.

harder: » Reduce the

size of the playing area.

tiPs » Use role models to highlight good examples of playerslanding on both feet together, balancing and then passing. » Encourage players to also leap and land on one foot then quickly ground the other foot. This helps with balance. » Eye contact between the passer and receiveris essential for good timing.safetY » Ensure the defenders keep a safe distancefrom the receiver when they are jumping.

Back to back pass start out cP 0810 MINUTES

Players stand back to back in pairs and pass a ball to each other.sKill focus Warm up activity that improves ball

handling and controlaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)

16

active after-school communities

Rugby LeaguecomPanion BOOK

Whatyouneedfromthekit…

STARTOUTWILDCARD

StArt out Wc 01 form a group

StArt out Wc 03B Look out for others!

StArt out Wc 04A throw, throw, throw

StArt out Wc 05A Get the bean bag

StArt out Wc 05B Stork tag

StArt out Wc 06 How many bean bags?

StArt out Wc 07 tunnel and laps

StArt out Wc 08A Partner tag

StArt out Wc 09 Warriors and dragons

COOPERATIVEPLAY

StArt out cP 03 run the circle

StArt out cP 08 Back-to-back pass

INVASIONGAMES

StArt out InV 01 Base run

StArt out InV 02 names

StArt out InV 03 Pairs passing

StArt out InV 04 Boundary pass

StArt out InV 05 on-court, off-court rapid pass

TARGETGAMES

StArt out tG 05 target relay

GETINTOITINVASIONGAMES

GEt Into It InV 01 Interceptor

GEt Into It InV 02 4-square

GEt Into It InV 03 Pass and run

GEt Into It InV 05 defenders on the line

GEt Into It InV 06 5-point player

GEt Into It InV 08 End to end

GEt Into It InV 09 find the goal line

GEt Into It InV 10 keep the ball

GEt Into It InV 13 Buroinjin

STRIKING&FIELDING

GEt Into It Sf 03 runners v passers

GEt Into It Sf 06 Beat the bucket

GEt Into It Sf 07 Hit 4 and go

GEt Into It Sf 10 Beat the ball

NET&COURT

GEt Into It nc 03 no-go

TARGETGAMES

GEt Into It tG 08 Bombard

GEt Into It tG 09 Hit the target

GEt Into It tG 12 d1 and d2

FINISHUPFINISHUP

fInISH uP 01 Put it away! Great work! Let’s see it! What did you learn?

fInISH uP 02 relaxation Left or right

fInISH uP 03 Stay tuned… What did you like?

fInISH uP 04 Video ref four corners freeze frame Puppeteer What’s ahead?

8

Page 19: Rugby League Companion Book - Australian Sports Commission

LESSON OBJECTIVE FINISHUPGETINTOITSTARTOUT

Overviewoflessons

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9

Page 20: Rugby League Companion Book - Australian Sports Commission

IntroductIon

Howtousethisbook

1

ReadtheintroductorypagestomakesureyouhaveanunderstandingofthePlayingforLifephilosophyandabasicunderstandingofthesport,includingtermsandskills,safetyconsiderationsandequipmentrequirements.

2

Readthrougheachlessonplantomakesureyouunderstandtheobjectivesandrequirementsforeachlesson.

3

CollectandreviewtherequiredPlayingforLifeactivitycardsreferredtoineachofthelessons.

4 Addtheloose-leaf

activitycardstothering-boundholder(shown).Acompanionbookcansitalongsidetheactivitycards—justslidethecoverintotheholder.

5

Beforeconductingeachlesson,organiseanappropriateandsafeplayingareaandthenecessaryequipment(basedonthenumber,abilitylevelsandbackgroundsoftheplayersandtheavailableareaandequipment).AfullequipmentkitforthiscompanionbookhasbeenpreparedandisavailablethroughtheActiveAfter-schoolCommunitiespreferredsupplier.Toorder,visitourwebsiteatwww.ausport.gov.au/aasc.

6

Deliverthelesson,usingtheindicatedPlayingforLifeactivitycardsandtheinstructionsprovidedinthebook.Remembertovarytheactivities,whererequired,tocaterfortheneedsofdifferentplayers.Iftheactivityisnotworking,remembertoCHANGEIT.

7

Reviewthelessonimmediatelyafterwardssoyoucanidentifywhatworkedwell/whatdidn’t,whatleveltheplayersareat,andwhatyouneedtorememberfornexttime.Theoutcomeofthisreviewwillinfluencewhatyouincludeinthenextlessonandhowyoudeliverit.

WhilethisbookisprimarilydesignedtohelppeoplewithminimalexperienceinthesporttodeliveractivitiesinlinewiththePlayingforLifephilosophy,wedoencourageyoutoconsiderattendingacoachingcoursetoimproveyourknowledgeandskills.Informationabouttherelevantcoachingcoursescanbefoundinthe‘Wheretofromhere’sectionofthebook.

Lesson 2 · start out 10 MINUTES

Lesson 2 · Get into it 35 MINUTES

Keentan Get into it inv1215 MINUTES

two teams play. the team in possession throws the ball between team-mates. the receiver must be off the ground when the ball is received. (Play in teams of 4 or more.)sKill focus Improves footwork movement and pivotingaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)use the activity card, Plus…» Use lob passes.» The receiver pivots before passing the ball to another team member. » If the ball is intercepted, the attacking and defending teams swap roles.

easier:» Allow players to shuffl e when pivoting.» Reduce the number of players

on the defending team.

harder: » Reduce the

size of the playing area.

tiPs » Use role models to highlight good examples of playerslanding on both feet together, balancing and then passing. » Encourage players to also leap and land on one foot then quickly ground the other foot. This helps with balance. » Eye contact between the passer and receiveris essential for good timing.safetY » Ensure the defenders keep a safe distancefrom the receiver when they are jumping.

Back to back pass start out cP 0810 MINUTES

Players stand back to back in pairs and pass a ball to each other.sKill focus Warm up activity that improves ball

handling and controlaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)

16

10

Page 21: Rugby League Companion Book - Australian Sports Commission

Remember,ifthegameisn’tworkingcHAnGE It 1

Lesson1oBjEctIVE Introductiontorugby

league,playerawarenessandspace,dodging,playingtheball

tImE 60minutes

ArEA Areathesizeofanetballorvolleyballcourt

EquIPmEnt » 10markerconespergroupof8

» 3size4footballsperplayer

» Colouredbibs

» Varietyofmediumsizedballs-3perplayer

Cardsummary

» Start out Wc 01 » Start out Wc 05A » Start out Wc 05B » Start out Wc 07 » Get Into It InV 02 » finish up 04 » finish up 01

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Page 22: Rugby League Companion Book - Australian Sports Commission

Tunnelandlaps StArt out Wc 07 10MINUTES

A member of the attacking team throws a ball and then runs around team-mates, who are standing shoulder to shoulder, to score points. At the same time, the fielders come together to make a tunnel. the ball is rolled through the tunnel. the last person runs to the front with the ball and calls ‘StoP!’. (Play with teams of 8 or more.)

SkILL focuS Fun�energiser�that�encourages�teamwork

AddItIonAL EquIPmEnt 1�size�4�football�per�group

use the activity card, PLuS…» Thestrikerthrowsafootballintothefield.

Easier:» Useavolleyball,basketballorsimilar.

Lesson1·StArt out 25MINUTES

12

Page 23: Rugby League Companion Book - Australian Sports Commission

Lesson1·StArt out continued

Storktag StArt out Wc 05B 10MINUTES

taggers chase runners. If runners are tagged, they have to stand on the spot in a stork stand. A tagged runner can be freed by a fellow runner by exchanging a ball with a basic rugby league pass. (Play with 8 or more.)

SkILL focuS Encourages�space�and�player�awareness

AddItIonAL EquIPmEnt 1�size�4�football�per�runner

use the activity card, PLuS…» Eachrunnercarriesafootball.» Playerswhohavebeentaggedmustfreezeonthespot

andplacetheirballbetweentheirfeet.» Frozenplayerscanbereleasedbycatchingafootball

passedtothembyotherplayersandreturningthepass.

Easier:» Addmoretaggers.

tIPS » Changetaggersregularly. » Whenrunningwiththeball,playersshould

holdtheballintwohandsinfrontoftheirbody. » Whendodging,playersshouldbracethe

ballonthesideundertheirarm.

ASk tHE PLAyErS » Howcanyouavoidbeingtagged? » Howcanyouworktogethertotagaplayer?

SAfEty » Encourageplayerstowatchoutforotherpeoplerunningaroundwhentheyarepreparingtopassthefootball.

» Frozenplayersmustbeawareoftheballattheirfeet.13

Page 24: Rugby League Companion Book - Australian Sports Commission

Formagroup StArt out Wc 01 5MINUTES

Players run around in random directions avoiding body contact with other players. you call a number and players form groups of that size. finish with groups of 6.

SkILL focuS Encourages�running,�player�awareness,�finding�‘space’.�

refer to the activity card…

SAfEty » Emphasisetheneedtobeawareof,andavoidrunninginto,otherplayers.

Lesson1·StArt out continued

Getthebeanbag StArt out Wc 05A 10MINUTES

Players on opposite sides of a playing area each have 3 balls. Players run to the other side and steal one ball at a time. the winner is the first player to increase their total to 5. this can be an individual or a team activity. (Play with 6 or more.)

SkILL focuS Encourages�space�and�player�awareness,�and�agility

AddItIonAL EquIPmEnt 3�medium�sized�balls�per�player

refer to the activity card…

tIPS » Playersshouldrunwithtwohandsholdingtheball.

SAfEty » Encourageplayerstokeeptheirheadsup,watchingoutforotherpeople.

Lesson1·GEt Into It 25MINUTES

14

Page 25: Rugby League Companion Book - Australian Sports Commission

4-square GEt Into It InV 02 15MINUTES

A playing area is divided into 4 with a try line at each end. A player from each team goes into a square. the team in possession of the ball passes it to team-mates in any of the 4 squares, trying to avoid interception and score a try. Players stay in their square. (Play in 2 teams of 8 players.)

SkILL focuS Practises�passing,�catching�and�defending

AddItIonAL EquIPmEnt 1�size�4�football�per�group

use the activity card, PLuS…» Whenyousay‘GO!’,whoeverhastheballtriestoscoreatry

overtheirgoallinebeforetheyaretaggedbytheiropponent.» Runningwiththeballispermittedwithintheboundaryofthesquare.» Iftheplayerwiththeballistagged,possessionchanges

throughthetaggedplayerplayingtheballtotheoppositionplayer.

Easier: » Playersdonothave

togroundtheballtoscoreatry—theyscorebyrunningacrossthegoalline.

» Taggersrunwithonehandbehindtheirback.

Harder» Calloutasetnumberofpassesthatmust

bemade,beforeatrymaybescored.

tIPS » Ifoneteamisdominating,calla‘playtheball’tochangepossession.

» Varythepointsfortriesandtags. » Encourageplayerstouseleft-side

orright-sidebasicpasses. » Encourageplayerstokeepmovinguntiltheyhavetheball,

tohelpthemlearntofindspaceandcatchwhilerunning.

ASk tHE PLAyErS » Isiteasiertopasstotheleftorrightside?

SAfEty » Donotallowplayerstodivetoscoreatry.

Lesson1·GEt Into It continued

15

Page 26: Rugby League Companion Book - Australian Sports Commission

Lesson1·fInISH uP 10MINUTES

What’sahead? fInISH uP 04 5MINUTES

Provide a brief explanation about the lessons to come and the Playing for Life approach where players learn skills by playing fun games that maximise involvement and include and challenge players of all ability levels.

refer to the activity card…

Putitaway! fInISH uP 01 5MINUTES

Gather up the equipment and store it properly.

refer to the activity card…

16

Page 27: Rugby League Companion Book - Australian Sports Commission

Remember,ifthegameisn’tworkingcHAnGE It 2

Lesson2oBjEctIVE Passing,catchingand

kickingtechnique

tImE 60minutes

ArEA Areathesizeofabasketballcourt

EquIPmEnt » 4markerstodefinetheplayingarea

» 2markersperpair(oralternativee.g.skippingropes,tape)

» 1plasticbucketorhoop

» 2size4footballsperpair(orsimilarsizedballs)

Cardsummary

» Start out Wc 06 » Start out InV 02 » Start out InV 03 » Start out InV 05 » Get Into It Sf 06 » finish up 01 » finish up 04

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Page 28: Rugby League Companion Book - Australian Sports Commission

Lesson2·StArt out 25MINUTES

Names StArt out InV 02 5MINUTES

Players in a circle pass a ball to other players in the circle. An interceptor inside the circle tries to intercept the ball. only the interceptor can move. (Play in groups of 6–8.)

SkILL focuS Practises�passing,�catching�and�intercepting

AddItIonAL EquIPmEnt 1size4footballpergroup

use the activity card, PLuS…» Playerspasstoothersinthecircleusing

left-sideorright-sidepasses.» UseNRLteamnames(e.g.Roosters,Storm),

players’namesorteamcolours.

tIPS » Helpplayersbecomefamiliarwithnamesiftheydonotknowthem.

On-court,off-courtrapidpass StArt out InV 05

10MINUTES

four players on-court pass the ball around, each player trying to receive as many passes as possible. two other on-court players are taggers who try to tag a passer with the ball. off-court, 2 players pass the ball to each other, trying to reach a record total. the game is readily adapted to a wide range of ability levels. (Play with 8 or more.)

SkILL focuS Improves�passing�and�catching

AddItIonAL EquIPmEnt 1�size�4�football�per�pair

use the activity card, PLuS…» Useleft-sideandright-sidebasicpasses.

tIPS » Topass,swingthehandsthroughanarc,keepingtheelbowsclosetothebody.

» Makeeyecontactwiththereceiver. » Userolemodelstohighlightgoodtechnique. » Providediscretecoachingontheside

todevelopplayers’skills.18

Page 29: Rugby League Companion Book - Australian Sports Commission

Lesson2·StArt out continued

Howmanybeanbags? StArt out Wc 06

10MINUTES

Players work in pairs. one player from each pair runs to a central point to collect one ball at a time and pass the ball back to their team-mate at their base and then tag the next player. the aim is to collect the most number of balls.

SkILL focuS Practises�passing�from�the�ground�and�catching

AddItIonAL EquIPmEnt 2-3�size�4�footballs�per�pair

use the activity card, PLuS…» Usebasicrugbyleaguepassesandpassfromtheground

(likethedummy-halfafteraplay-the-ball).

tIPS » Bendthekneesandstaylowtotheground. » Makeeyecontactwiththereceiver. » Passfromthegroundinonemovement,shifting

theweightoverthelegclosesttothereceiver.19

Page 30: Rugby League Companion Book - Australian Sports Commission

Lesson2·GEt Into It 25MINUTES

Pairspassing StArt out InV 03 10MINUTES

Players form pairs. on your signal, players pass to each other for 30 seconds. At the end of 30 seconds the player with the ball moves to form a new pair. Passing starts again.

SkILL focuS Improves�passing�and�catching

AddItIonAL EquIPmEnt 1�size�4�football�per�pair� �Marker�cones�for�try�line

use the activity card, PLuS…» Playerspasstooneanotherusingabasicrugbyleaguepass.» Passfromboththeleftandright-sides.» Makearandomcallof‘Go’whereplayersmustruninpairs,

passingtheballtooneanother,toscoreatryatoneend.

Harder:» Playersmustrunandpassthrough

2–4gatesbeforescoringatry.» Playersrepeattheactivityusingrugbyleague

right-sideorleft-sidepassesorgrubberkicks.

tIPS » Holdtheballintwohandswiththefingersspreadacrosstheseam.

» Followthroughwiththefingerspointingtothetarget. » Holdhandsupasatargetwhenreceivingtheball.

ASk tHE PLAyErS » Whereshouldthereceiverbepositionedtomakesurethepassgoesbackwards?

SAfEty » Makesureplayerswatchoutforconesandotherplayers.

20

Page 31: Rugby League Companion Book - Australian Sports Commission

Beatthebucket GEt Into It Sf 06 15MINUTES

choose a kicker (the attacker) and up to 6 fielders (defenders). the attacker kicks 3 balls into the field and then attempts to run around 4 markers before the defenders place all 3 balls in a bucket and call ’StoP!’. (Play in groups of 6 or 7.)

SkILL focuS Practises�kicking�technique,�ball�placement�and�defender�positioning,�and�encourages�teamwork

AddItIonAL EquIPmEnt 3�size�4�footballs�per�group

use the activity card, PLuS…» Attackersmayvarythetypeofkick.» Defendersusebasicrugbyleaguepassestopasstheball.» Attackersaretoalternatelegseachtimetheykicktheball.

tIPS » Encourageplayerstotaketheirtimewhenkicking. » Playersshouldguidetheballontotheirfoot,using

theirkicking-sidehand,withtheirarmextended. » Userolemodelstodemonstratecorrecttechnique.

ASk tHE PLAyErS » Whereisthebestplacetokicktheball?

SAfEty » Makesuredefendersarewatchingwhentheballiskicked.

» Bewareofballskickedintheair.

droP Punt cHIP kIck

GruBBEr PLAcE kIck

Lesson2·GEt Into It continued

21

Page 32: Rugby League Companion Book - Australian Sports Commission

Videoref fInISH uP 04 5MINUTES

children mime rugby league actions in slow motion.

refer to the activity card…

Whatdidyoulearn? fInISH uP 01 5MINUTES

question and answer. reinforce key skills or tactical points. Link back to previous experiences.

refer to the activity card…

Lesson2·fInISH uP 10MINUTES

22

Page 33: Rugby League Companion Book - Australian Sports Commission

Remember,ifthegameisn’tworkingcHAnGE It 3

Lesson3oBjEctIVE Passingandcatchingon

therun,intercepting

tImE 60minutes

ArEA Areathesizeofanetballcourt

EquIPmEnt » 8markerspergroupof8–10players

» 1medium-sizedball(size4footballorsimilar)perpair

» Colouredbibs

» 1stopwatch

Cardsummary

» Start out InV 01 » Start out InV 04 » Get Into It InV 06 » Get Into It InV 09 » finish up 01 » finish up 04

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Page 34: Rugby League Companion Book - Australian Sports Commission

Baserun StArt out InV 01 10MINUTES

two players (defenders) with one ball try to stop a third player (the attacker) from reaching a goal at either end of a playing area. Start by playing without the goals. (Play in groups of 3.)

SkILL focuS Practises�passing,�finding�space��and�decision-making

AddItIonAL EquIPmEnt 1�size�4�football�per�group

use the activity card, PLuS…» Defendersusebasic

rugbyleaguepasses.

Easier: » Useasmallerplayingarea.» Increasethesizeofthegoals.

Harder:» Addextraattackers.

tIPS » Varythesize/typeofballanddistancebetweengoalsaccordingtotheabilitylevelofplayers.

» Encourageplayerstofakethepass,toconfusetheattacker.

ASk tHE PLAyErS » Howcantheattackerreachthegoalsafely? » Howcanthedefenderspreventthe

attackerreachingthegoal?

SAfEty » Makesurethereisenoughspacebetweengroupsorintroducerulesforretrievinglooseballssafely.

Lesson3·StArt out 15MINUTES

24

Page 35: Rugby League Companion Book - Australian Sports Commission

Boundarypass StArt out InV 04 5MINUTES

In pairs, players try to make as many passes to each other as they can in 60 seconds. to add a challenge, every pass has to be across a different boundary line.

SkILL focuS Practises�passing�on�the�run�and�playing�the�ball

AddItIonAL EquIPmEnt 1�size�4�football�per�pair

use the activity card, PLuS…» Playersmustpassbackwards.» Onyourwhistle,theplayerwiththeballplaysthe

ballovertheboundarylineandtheactivitycontinues.

tIPS » Encourageplayerstoholdtheballintwohandswhenrunning,withtheirfingersspreadacrosstheseam.

» Releasetheballwithaflickofthewristsandfingers. » Encourageplayerstokeeprunningastheycatchtheball.

ASk tHE PLAyErS » Howdoyouensureabackwardspasswhenrunningalongsideateam-mate?

Lesson3·StArt out continued

PLAyInG tHE BALL

25

Page 36: Rugby League Companion Book - Australian Sports Commission

Lesson3·GEt Into It 35MINUTES

5-pointplayer GEt Into It InV 06 15MINUTES

Attackers score points by passing to each other for 30 seconds. for bonus points, the ball is passed to a team-mate in one of the 2 end zones. defenders try to intercept the ball. (Play in teams of 4–6.)

SkILL focuS Teaches�fast�passing�and�anticipation�

AddItIonAL EquIPmEnt 1�size�4�football�per�game

use the activity card, PLuS…» Onceaplayercatchestheballintheendzone,theyplaytheball.» Theclosestdefendingteammemberenterstheendzone,

picksuptheballasthedummy-halfandplaycontinuesuntilthetimeframeelapses.

» Thelastpasseristhenewendzoneplayerforthescoringteam.

Harder: » Passesmustgobackwards(excepttotheplayerintheendzone).

tIPS » Extendthetimeframetoallowforplayingtheball.

ASk tHE PLAyErS » Whatcanyoudotoincreaseyourchanceofinterceptingtheball?

26

Page 37: Rugby League Companion Book - Australian Sports Commission

Findthegoalline GEt Into It InV 09 20MINUTES

the team with the ball passes it among team-mates, aiming to get it over their goal line. All team-mates must touch the ball at least once before the team scores. running with the ball is not permitted. (Play in 2 teams of 6).

SkILL focuS Practises�passing,�catching�and��intercepting�without�body�contact

AddItIonAL EquIPmEnt 1�size�4�football�per�game

use the activity card, PLuS…» Useafootballandbasicrugbyleaguepasses.

Harder:» Onebackwardpassoroneplay-the-ballmust

becompletedbeforescoring.» Playarunningversionofthegame.Whenplayers

aretagged,theymustplaytheballtoateam-mate.

tIPS » Highlightgoodexamplesofpassingandcatching. » Whenpassing,swingthehandsthroughanarc

andkeeptheelbowsclosetothebody. » Releasetheballwithaflickofthewristsandfingers. » Whencatching,holdarmsupandoutina

cradleform,withthefingersspread.

SAfEty » Encourageplayerstobeawareofotherswhenrunningtoreceivetheball.

Lesson3·GEt Into It continued

27

Page 38: Rugby League Companion Book - Australian Sports Commission

Lesson3·fInISH uP 10MINUTES

Puppeteer fInISH uP 04 5MINUTES

Players are puppets moving their body to your calls (you are the puppeteer).

refer to the activity card…

Greatwork! fInISH uP 01 5MINUTES

Pat on the back feedback and encouragement.

refer to the activity card…

28

Page 39: Rugby League Companion Book - Australian Sports Commission

Remember,ifthegameisn’tworkingcHAnGE It

Lesson4oBjEctIVE Runningwiththeball,

passingbackwards,defending

tImE 60minutes

ArEA Areathesizeofabasketballcourt,pergroupof10–12players

EquIPmEnt » 12markerspergroup

» 2goals(markersorplasticbins)pergroup

» 2or3size4footballs(orsimilar)perpair

Cardsummary

» Start out cP 08 » Get Into It InV 01 » Get Into It InV 03 » Get Into It InV 04 » Get Into It Sf 10 » finish up 01 » finish up 04

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Page 40: Rugby League Companion Book - Australian Sports Commission

Lesson4·StArt out 10MINUTES

Back-to-backpass StArt out cP 08 5MINUTES

In pairs, players are back-to-back and pass a ball to one another. (Play with 4 or more.)

SkILL focuS Teaches�ball�handling�and�control

AddItIonAL EquIPmEnt 1�size�4�football�per�pair

use the activity card, PLuS…» Useafootballforthisactivity.

tIPS » Emphasisethatworkingtogetherandmakingpasseseasytocatchisimportant.

ASk tHE PLAyErS » Howcanyoumakesureyoukeeptheballmoving?

» Whereshouldyoustandtomakequickerpasses?

SAfEty » Makesurethereisenoughspacebetweenpairs.

Interceptor GEt Into It InV 01 5MINUTES

two players pass a ball to one another. An opponent between the 2 players attempts to intercept the ball. Players change roles frequently.

SkILL focuS Improves�passing,�anticipating�and�intercepting

AddItIonAL EquIPmEnt 1�size�4�football�per�group

use the activity card, PLuS…» Useafootballforthisactivity.

tIPS » Encouragereceiverstokeepmoving.30

Page 41: Rugby League Companion Book - Australian Sports Commission

Endtoend GEt Into It InV 04 15MINUTES

Players from 2 opposing teams are paired off and spread the length of the playing area. on your signal, the player with the ball at one end passes the ball to a team-mate in the next zone. this continues until a goal is scored at the other end. (Play with teams of 6.)

SkILL focuS Practises�running�with�the�ball,�passing�backwards,�creating�space�and�defending�

AddItIonAL EquIPmEnt 1�size�4�football�per�game

use the activity card, PLuS…» Playersmustpassbackwards.» Playersmayrunwiththeball.» Anattackermayrunintoadjacentzonesiftheyhave

possessionoftheball.Theymayonlyrunoneadditionalzone.» Afterenteringanotherzoneandpassingorplayingthe

ball,theymustreturntotheiroriginalzone,andmaynotengageinplayoutsideoftheirzone.

» ToscorepointstheGoalScorermusttouchtheballdownoverthegoalline(scoreatry).

» Ifaplayeristagged,theymuststopandplaytheballtoateam-matewhocontinuesthegame.

» IftheGoalScoreristaggedbeforescoringatry,achangeofpossessionoccurs.TheGoalScorermaynotactasadefender.

Easier: » Playersdonothaveto

passbackwardsandarerestrictedtoonezone.

tIPS » Makesureplayersspreadoutanddonotcrowdthegoalscorer.

Lesson4·GEt Into It 40MINUTES

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Passandrun GEt Into It InV 03 10MINUTES

Players run in parallel down opposite sides of the playing area, passing the ball to each other. Interceptors try to intercept the ball but are restricted in their movements. Interceptors can only run up and down their designated line, as shown. (Play with 8 or more per group.)

SkILL focuS Practises�running�with�the�ball,�passing�backwards,�catching�and�intercepting

AddItIonAL EquIPmEnt 2�or�3�size�4�footballs�per�pair

use the activity card, PLuS…» Theballmustbepassedbackwards.» Runnersscoreatryateachend.» Interceptorsscoreapointfortaggingaballcarrier.

Harder:» Allowplayerstogrubberkicktoeachother.

tIPS » Therehastobedownwardpressureontheballtoscoreatry.

SAfEty » Makesurethereisenoughspacebetweengroups. » Encourageplayerstousetheirperipheralvision

toavoidcollisionswithotherplayers. » Donotallowplayerstodivewhenscoringtries.

Lesson4·GEt Into It continued

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Lesson4·GEt Into It continued

Beattheball GEt Into It Sf 10 15MINUTES

A kicking team, a fielding team and 4 bases. A ball is kicked into the field. the kicker runs around the bases holding a ball while the fielders pass the ball around the bases in the opposite direction. (Play in teams of 5.)

SkILL focuS Running�with�the�ball,�passing,�teamwork

AddItIonAL EquIPmEnt 6�size�4�footballs�per�game

use the activity card, PLuS…» Theballiskickedoffamarkerorpunted.» Fielderspasstheballclockwisearound

thebasesusingbasicpasses.» Allofthekickingteamrunanti-clockwise

aroundthebaseswhileholdingaballeach.» Scoreapointforeachkickerwhobeatstheball.

Easier:» Passtheballorusestandinggrubber

kickstoplacetheballinthefield.

tIPS » Haveahighfollow-throughwhenkickingtheballfordistance.

ASk tHE PLAyErS » Isiteasiertodroppuntorkickoffamarker?

» Whereshoulddefendersbespreadtogathertheballefficiently?

SAfEty » Playersneedtobeawareofballskickedintheair. » Donotallowplayerstokicktheballdirectly

atfielders.

GruBBEr PLAcE kIck

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Lesson4·fInISH uP 10MINUTES

Freezeframe fInISH uP 04 5MINUTES

Players freeze (like statues) in certain positions.

refer to the activity card…

Let’sseeit! fInISH uP 01 5MINUTES

Short, focused demonstration. Similar to ’What did you learn?’, but practical.

refer to the activity card…

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Remember,ifthegameisn’tworkingcHAnGE It

Lesson5oBjEctIVE Attackinganddefending

skills,tapkick

tImE 60minutes

ArEA Areathesizeofabasketballcourt(withendzonesforgoals),pergroupof8players

EquIPmEnt » 11markerconespergroupof5–6players

» 1ball(size4footballorsimilar)perperson

» 1setofbibspergroupof8

» 1stopwatch

Cardsummary

» Start out Wc 03B » Start out tG 05 » Get Into It InV 05 » Get Into It InV 13 » finish up 03 » finish up 04

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Lookoutforothers! StArt out Wc 03B 5MINUTES

Players run in random directions in a defined area. Players are made aware of the fact that the activity is focused on learning to play safely in the presence of others.

SkILL focuS Encourages�player�and�space�awareness

refer to the activity card…

ASk tHE PLAyErS » Howcanyoustayclearofotherplayers?

Targetrelay StArt out tG 05 10MINUTES

Gates are set up over a course. Players in pairs kick a ball around the course, passing between each gate.

SkILL focuS Practises�kicking�with�accuracy�and�speed�

AddItIonAL EquIPmEnt 1�size�4�football�per�player

use the activity card, PLuS…» Usefootballs.» Workinginpairs,oneplayerkicks

theballthroughthefirstgate.» Thesecondplayerrunsalongside

theball,picksitupafterithaspassedthroughthegateandthenkicksitthroughthenextgate.Repeatthispatternthroughthecourse.

Easier: » Usevolleyballs.

tIPS » Emphasisethatcontrolismoreimportantthanspeed. » Foragrubberkick,kicktheballwithyourfootclose

totheground.

ASk tHE PLAyErS » Howcanyoupredictwhichwayafootballwillroll?

SAfEty » Makesurethereisenoughdistancebetweengroupswhenkicking.

Lesson5·StArt out 15MINUTES

cHIP kIck

GruBBEr

36

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Buroinjin GEt Into It InV 13 15MINUTES

Players pass the ball to one another in an attempt to run across a goal line and score a point. the opposition can intercept to gain possession or lightly touch a player with the ball. (Play in teams of 3–6.)

SkILL focuS Focuses�on�passing,�teamwork,��finding�space�and�defending�

AddItIonAL EquIPmEnt 1�size�4�football�per�game

use the activity card, PLuS…» Usebasicrugbyleaguepasses.» Addoneormore‘wildcard’

playerswhocanactasadefenderoranattacker.

» Ifa‘wildcard’playerreceivestheball,theymustpasstoamemberoftheattackingteam.

» Oncetheyreleasetheball,theymaybecomeadefenderagain.

Easier: » Usevolleyballs.

Harder: » Addkicksasapassingvariation.

ASk tHE PLAyErS » Howcanyouworktogethertoscoreatry/crossthegoalline?

» Whereisthebestplacetointerceptapass? » Howcanyouworktogether

tointerceptapass?

Lesson5·GEt Into It 35MINUTES

37

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Defendersontheline GEt Into It InV 05

20MINUTES

the playing area has a scoreline at each end. the team with the ball aims to pass the ball over their opponents’ scoreline. teams are allowed 3 minutes’ possession. (Play in teams of 4.)

SkILL focuS Practises�attacking,�defending,��teamwork�and�the�tap�kick�

AddItIonAL EquIPmEnt 1�size�4�football�per�player

use the activity card, PLuS…» Startplaywithatapkick.» Theplayerinpossessionrunstoward

theirscorelinetoscoreatry.

» Whentagged,theplayerplaystheballtore-startthegame.

» Theremustbe2backwardpassesaftereachplay-the-ball.

» Defenderscannotmovefor3secondsaftereachplay-the-balloruntilafterthesecondbackwardpasshasbeenmade.

» Oneplayercanmarktheplayerplayingtheball.

Easier » Usevolleyballs.

Harder » Allowgrubberkicksingeneralplay.Team-mates

mustbebehindthekicker(thatis,onside).

tIPS » Whenkicking,controltheballdropsothatitdoesnotwobblethroughtheairontothefoot.

ASk tHE PLAyErS » Isitbettertopressurethepasserorthereceiverwhendefending?

Lesson5·GEt Into It continued

38

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Lesson5·fInISH uP 10MINUTES

Fourcorners fInISH uP 04 5MINUTES

Players choose a corner to stand in and, as the game continues, must move to the middle.

refer to the activity card…

Whatdidyoulike? fInISH uP 03 5MINUTES

this is your chance to do some ‘customer surveying’.

refer to the activity card…

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Remember,ifthegameisn’tworkingcHAnGE It

Lesson6oBjEctIVE Attackinganddefending

skills,introductiontomodifiedgameplay

tImE 60minutes

ArEA Areathesizeofabasketballcourt

EquIPmEnt » 8markerspergroupof6–8players

» 2binspergame

» 1size4football(oranysuitableball)perpair

» 1setofbibspergroup

Cardsummary

» Start out Wc 08A » Start out Wc 09 » Get Into It InV 13 » Get Into It tG 12 » finish up 02 » finish up 04

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Partnertag StArt out Wc 08A 5MINUTES

Players are paired off. on your signal, one player — the tagger — tries to tag the other player. At the same time, all the other pairs are doing the same thing, taggers are trying to tag their partners.

SkILL focuS Practises�attacking�and�evasion�skills,�including�dodging

AddItIonAL EquIPmEnt 1�size�4�football�(or�similar)�per�pair

use the activity card, PLuS…» Playersbeingchasedhaveafootballintheirhands.

tIPS » Carrytheballinbothhandsinfrontofthebodyatchestheight.

» Whendodging,playersneedtolookasthoughtheyaregoingtorunstraightintotheiropponent,thenpushhardoffonefoottochangedirection.

» Whendodging,transfertheballintotheoutsidehandandbraceunderthearm.

ASk tHE PLAyErS » Doesitmatterhowfastyourunwhenyouaretryingtododgeanopponent?

» Isitharderoreasiertorunwiththeballintwohands?

SAfEty » Donotallowtaggingaboveshoulderheight.

Lesson6·StArt out 15MINUTES

41

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WarriorsandDragons StArt out Wc 09

10MINUTES

one team called Warriors passes a ball to other Warriors and tries to tag an opposition called dragons. If dragons are tagged, they become Warriors. When all the dragons are caught, the teams swap over.

SkILL focuS Focuses�on�passing,�kicking,�dodging�and�teamwork�

AddItIonAL EquIPmEnt 1�size�4�football�(or�similar)�per�game

use the activity card, PLuS…» Playersmustusebasic

rugbyleaguepasses.» Grubberandchip

kicksareallowed.

Easier:» Introduceasecondballintothegame.» Nokickingisallowed.

Harder:» Taggerscannotrunwiththeball.

tIPS » Emphasisethatcommunicationisveryimportant. » Makeeyecontactwithteam-matesbeforepassing.

ASk tHE PLAyErS » Whatisthequickestwaytotagaplayer–byusingpassesorkicks?

» Ifyoukick,howcanyoumakesureyourteam-matecatchestheball?

SAfEty » Taggersmustnotthroworkicktheballatplayers. » Playersmustbeawareofkicksintheair.

Lesson6·StArt out continued

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Lesson6·GEt Into It 35MINUTES

D1andD2 GEt Into It tG 12 15MINUTES

form 2 teams with a bin in a goal circle at each end. the team with the ball passes it to team-mates until one is close enough to a bin to pass or kick a goal. (Play in teams of 4–6.)

SkILL focuS Practises�accurate�passing�and�kicking�to�hit�a�target

AddItIonAL EquIPmEnt 1�size�4�football�per�game� �2�bins�for�targets

use the activity card, PLuS…

» Thereisnobindefender.» Usebasicrugbyleaguepassesorkicks.» Passesmustbebackwards.» Team-matesmustbebehindthekicker(thatis,onside).» Playbeginswithaplacekickfromoneteamtotheother.» Playersplaytheballwhentagged.» Allteam-matesmusttouchtheballbeforehaving

ashotatthetarget.

tIPS » Theballisdroppedontothefootinahorizontalpositionforgrubberkicksanalmostverticalpositionforchipkicks.

» Theballiskickedwithabentkneeforgrubberkicksandastraightkneeforchipkicks.

» Thehandonthekickingsideisthelasttoleavetheball.

ASk tHE PLAyErS » Howisthekickingtechniquedifferentforchipandgrubberkicks?

» Isitbettertokickorpasstheballtoscorequickly?

» Whereshouldyouplacethekick?

SAfEty » Playersneedtobeawareofkicksintheair.43

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Buroinjin GEt Into It InV 13 20MINUTES

Players pass the ball to one another in an attempt to run across a goal line and score a try. the opposition can intercept to gain possession or lightly touch a player with the ball. (Play in teams of 4–8.)

SkILL focuS Practises�passing,�kicking,��dodging�and�finding�space

AddItIonAL EquIPmEnt 1�size�4�football�per�game

use the activity card, PLuS…» Usebasicrugbyleaguepassesorkicksandpassbackwards.» Playbeginswithatapkick.» Playersplaytheballwhentagged—youcallhowmany

play-the-ballseachteamhas.» Teamsaimforatleast1backwardpassafterthefirstplay-

the-ball,2backwardpassesafterthesecondplay-the-ball.Continueupto6play-the-balls.

» Defenderscannotmovefor3secondsaftertheplay-the-ball.» Playersscoreonepointforatry.

Easier:» Increasethesizeofthefield.

ASk tHE PLAyErS » Howcanyouworktogethertoscoreatry/crossthegoalline?

» Howcanyouworktogethertointerceptapass?

SAfEty » Donotallowdivingwhenscoringatry.

Lesson6·GEt Into It continued

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Lesson6·fInISH uP 10MINUTES

Leftorright fInISH uP 02 5MINUTES

Players lie on their backs and perform left or right limb movements following your call.

refer to the activity card…

Videoref fInISH uP 04 5MINUTES

children mime rugby league actions in slow motion.

refer to the activity card…

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Remember,ifthegameisn’tworkingcHAnGE It

Lesson7oBjEctIVE Passing,catching,

kicking,teamwork,ballplacement

tImE 60minutes

ArEA Areaapproximately30mx30m,pergroupof10players(5v5)

EquIPmEnt » 14markercones

» 1size4football(orsimilar)perplayer

Cardsummary

» Start out Wc 04A » Start out cP 03 » Get Into It Sf 03 » Get Into It nc 03 » finish up 01 » finish up 02

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Lesson7·StArt out 10MINUTES

Runthecircle StArt out cP 03 5MINUTES

cooperative passing. Players form a circle with 1 ball. the ball is passed from player to player after a play-the-ball. (Play with 6 or more.)

SkILL focuS Practises�playing�the�ball,�passing��and�catching�on�the�run�

AddItIonAL EquIPmEnt 1�size�4�football�per�group

use the activity card, PLuS…» Theplayerwhoreceivestheballplaysittoadummy-half.» Thedummy-halfpassestothepersonnexttotheminthecircle.» Theplayerwhoplayedtheballrunsbehindthepersonnext

totheminthecircleandbecomesthenextdummy-half.

Harder:» Introduceasecondball.

Theaimisforthesecondballtocatchuptothefirst.

tIPS » Makesureplayersplacetheballonthegroundbeforetryingtorollitbackwardswiththeirfoot.

» Makesurethedummy-halfisinpositionbeforetheballisrolled.

ASk tHE PLAyErS » Howfarshouldyourolltheballwhenplayingit?

» Howcanyoumaketheplay-the-ballquicker?

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Throw,throw,throw StArt out Wc 04A 5MINUTES

two groups of equal size face each other. Each player has a ball. on your signal, players throw their balls over a line in the direction of the opposite team. After a set period, balls are counted to see who has the fewest balls.

SkILL focuS Short,�sharp�energiser�that��improves�passing�and�kicking

AddItIonAL EquIPmEnt 1�size�4�football�per�player

use the activity card, PLuS…» Usefootballs.» Usebasicrugbyleaguepassesorgrubberkicks.

Easier:» Playersareonlyallowedtopasstheball,notkickit.» Uselighter,biggerballs(suchasabeachballorsoftfoamball).

tIPS » Playersshouldpositionthemselvesside-ontopass.

ASk tHE PLAyErS » Whattechniqueallowsyoutopassfurthestmostaccurately?

SAfEty » Usegrubberkicksonly.

Lesson7·StArt out continued

BASIc PASS GruBBEr kIck

48

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Lesson7·GEt Into It 40MINUTES

Runnersvpassers GEt Into It Sf 03 20MINUTES

form an attacking team and a defending team. the first attacker kicks the ball into the playing area and the entire team runs around markers. the defenders gather the ball and pass it to everyone in their team. When all the defenders have touched the ball, they call out ‘StoP!’. (Play in teams of 4 or more.)

SkILL focuS Focuses�on�passing,�catching,�kicking,��teamwork�and�ball�placement

AddItIonAL EquIPmEnt 1�size�4�football�per�game

use the activity card, PLuS…» Theballiskickedoffamarkerorpunted.» Defenderspasstheballto

everyoneintheirteamusingbasicrugbyleaguepasses.

Easier:» Passtheballorusestandinggrubber

kickstoplacetheballinthefield.

tIPS » Haveahighfollow-throughwhenkickingtheballfordistance.

ASk tHE PLAyErS » Isiteasiertodroppuntorkickoffamarker?

» Whereshoulddefendersbespreadtogathertheballefficiently?

SAfEty » Playersneedtobeawareofballskickedintheair. » Donotallowplayerstokicktheball

directlyatdefenders.49

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No-go GEt Into It nc 03 20MINUTES

Players are divided into 2 teams separated by a no-go barrier. the ball is kicked across the barrier. the opposing team must catch the ball and kick it back. (Play with teams of 4.)

SkILL focuS Focuses�on�passing,�catching,�kicking,�teamwork�and�ball�placement

AddItIonAL EquIPmEnt 1�size�4�football�per�game

use the activity card, PLuS…» Theballcanbepassedaroundforupto3passes

beforeakickistaken.» Playerskicktheballacrossthebarrier.» Alternatively,aplay-the-ballismadethenakickistaken.» Teamshaveasettimelimittoreturntheball.

Easier:» Usealighter,softerball.

Harder:» Introduce2balls.

tIPS » Whenpreparingtocatchahighball,playersshouldhavetheirhandsatchestheight,withtheirthumbsupandfingersspread.

» Youngplayerscancatchtheballbygatheringitintotheirchest.

» Encourageplayerstowatchtheballintotheirhands.

SAfEty » Keepthefingerspointingbacktoavoidfingerinjuries.

Lesson7·GEt Into It continued

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Lesson7·fInISH uP 10MINUTES

Greatwork! fInISH uP 01 5MINUTES

Pat on the back feedback and encouragement.

refer to the activity card…

Relaxation fInISH uP 02 5MINUTES

Players concentrate on relaxed breathing and shifting this relaxation to different body parts.

refer to the activity card…

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Remember,ifthegameisn’tworkingcHAnGE It

Lesson8oBjEctIVE Passingandkicking

accuracy,decision-making,teamwork

tImE 60minutes

ArEA Areathesizeofavolleyballcourt,pergroupof6players

EquIPmEnt » 6markers

» 1largetargetballpergroup

» Avarietyoftargetse.g.2-litreplasticbottleswithalittlesandinthebottom,cricketwickets,bucketsorboxesforeachgroupof3

» 1or2size4footballs(orsimilar)perplayer

» Colouredbibs

» Optional:abinorhoop

Cardsummary

» Get Into It InV 10 » Get Into It Sf 07 » Get Into It tG 08 » Get Into It tG 09 » finish up 01 » finish up 03 8c

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Keeptheball GEt Into It InV 10 5MINUTES

two teams of 3 players are distributed over the playing area. the team with the ball aims to make 5 passes between team-mates without the ball being intercepted.

SkILL focuS Focuses�on�passing,�catching,��defending�and�teamwork

AddItIonAL EquIPmEnt 1�size�4�football�per�game

use the activity card, PLuS…» Usebasicrugbyleaguepasses.

Lesson8·StArt out 15MINUTES

53

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Bombard GEt Into It tG 08 10MINUTES

two or more teams facing each other pass or kick a football at a large target ball and try to move the target ball over their opponents’ goal line. (Play in teams of 4–6.)

SkILL focuS Focuses�on�passing�and�kicking�accuracy,�tactics�and�teamwork

AddItIonAL EquIPmEnt 1�or�2�size�4�footballs�per�player

use the activity card, PLuS…» Usebasicrugbyleaguepassesorgrubberkicks.» Oncealltheballshavebeenthrownorkicked(1or2attempts

perplayer),youcall‘STOP!’andalltheballsarecollectedforanotherattempt.

Easier:» Usesmallerballs(e.g.tennisballs).» Usepassesonly,notkicks.

Harder:» Reducethenumberofballsperteam.» Reducethesizeofthetargetball.

ASk tHE PLAyErS » Howcanyoupasstheballtogetbetterspeedanddistance?

» Whichismoreaccurate,passingorkicking?

SAfEty » Playersneedtobeawareofpassesandkickscomingfromtheotherteam.

» Playerscannotcollecttheballsuntilyouinstructthemto.

Lesson8·StArt out continued

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Lesson8·GEt Into It 35MINUTES

Hit4andgo GEt Into It Sf 07 20MINUTES

An attacking player kicks 4 consecutive balls into the field and then runs between marker cones as many times as possible. When the defenders (fielders) have returned all 4 balls, they call out ’StoP!’. (Play with teams of 4 or 5.)

SkILL focuS Focuses�on�kicking�placement,��positioning�and�teamwork

AddItIonAL EquIPmEnt 4�size�4�footballs�per�game� �1�bin�or�hoop�for�a�target

use the activity card, PLuS…» Defendersmustaccuratelypassorkicktheballs

intoatargetathomebase.» Passesandkickscanonlybetakenoutsideano-goarea.» Defendersreceivebonuspointsiftheirpassor

kicklandsinthebinorhoopathomebaseonthefull.

Easier:» Reducethesizeoftheno-goarea.

Harder:» Playerscannotrunwiththeball—theymustpass

orkickittoanotherplayerclosertohomebase.

ASk tHE PLAyErS » Wherewillyouplacetheballsyoukick—willyouscatterthemorkicktheminonedirection?

» Willyoukickthemhighorlowormakethembounce?

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Hitthetarget GEt Into It tG 09 15MINUTES

targets are set up away from a kicking line. Players score points by kicking a ball at the targets. (Play in groups of 3 or 4.)

SkILL focuS Improves�kicking�accuracy,��decision-making�and�teamwork

AddItIonAL EquIPmEnt 2–3�size�4�footballs�per�group

use the activity card, PLuS…» Usevarioustypesofkickse.g.droppuntandgrubberkicks.

tIPS » Targetsshouldbeasuitabledistancefromthekickingline.

ASk tHE PLAyErS » Whichistheeasiesttypeofkicktocontrol?

SAfEty » Allplayersmustfinishkickingbeforeballsarecollected.

Lesson8·GEt Into It continued

droP Punt cHIP kIck

GruBBEr

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Lesson8·fInISH uP 10MINUTES

Staytuned… fInISH uP 03 5MINUTES

Short announcements and handouts – where to from here.

refer to the activity card…

Putitaway! fInISH uP 01 5MINUTES

Gather up the equipment and store it properly.

refer to the activity card…

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Wheretofromhere?

Therearemanywaysyouandyourplayerscanbecomeinvolvedinrugbyleague.BelowisanoutlineofsomeoftheprogramsandresourcesprovidedbytheAustralianRugbyLeague(ARL)thatcanhelpyouallgetinvolved.

Leaguefun

Inadditiontothisbook,AustralianRugbyLeague(ARL)Developmentwillsupplyaneight-weekresourcecalledLeagueFuntocoachesintheActiveAfter-schoolCommunitiesProgram.CommunitycoachescanobtainacopyofLeagueFunfromtheirlocalARLDevelopmentOfficer.Visitwww.arldevelopment.com.au fordevelopmentofficercontactdetails.

junior rugby league

JuniorrugbyleaguecompetitionsareconductedinallmainlandstatesofAustralia.MiniFootyisthemodifiedgameforchildrenaged5–8yearsandModLeaguearethemodifiedrulesforchildrenaged9–12years.Theserulestakeintoaccountchildren’sskilllevelanddevelopmentalstage,andaimtomaximiseparticipation.LeagueTagcompetitionsarealsoruninmanyregionsatdifferenttimesoftheyear.Ifyouwouldlikemoreinformationabouthowtojoinarugbyleagueteam,thefirststepistofindyourlocalclub.

Ifsearchingontheinternet,theARLDevelopmentwebsiteatwww.playrugbyleague.comwillguideyoutotheclosestjuniorclub.Analternativewebsiteatwww.arldevelopment.com.auhassubstantialinformationaboutallschoolandgeneralrugbyleaguedevelopmentactivities.Alternatively,youcancontactyourrelevantstateorganisation.

junior sport policy

Rugbyleague’sKidstoKangaroosNationalPlanincorporatestheprinciplesoftheAustralianSportsCommission’sJuniorSportPolicytoensuresoundpathways

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andpracticesareinherentwithinthesport.Playingrulesaremodifiedtofosterasafeplayingenvironmentforchildrenandadolescents.AllJuniorRugbyLeaguecompetitionsareconductedundertheAustralianRugbyLeagueCodeofConduct.TheSafeplaycodealsogovernsalljuniorfootballupto15yearsofage.

AllJuniorLeagueofficials(includingcoaches,refereesandfirstaidofficers)areaccreditedthroughtheNationalCoachingAccreditationScheme(NCAS).

Moreinformation

Forinformationonrugbyleaguedevelopmenteventsorgeneralinformation(includingacomprehensivelistofskillsandrules),visitwww.arldevelopment.com.au

Alternatively,aphonecalltotherelevantstateorganisation(listedhere)willsetyouonthepathtojoinaclub:

queensland rugby LeaguePOBox434StonesCornerqLD4120Ph:(07)33932222Fax:(07)33932233Web:www.qrl.com.au

nSW rugby League AcademyPOBox533NarrabeenNSW2101Ph:(02)99710877Fax:(02)99710977Web:www.nswrl.com.au

country rugby League of nSW GPOBox5000SydneyNSW2000Ph:(02)92325867Fax:(02)92328639Web:www.crlnsw.com.au

Victorian rugby LeaguePO141ParkvilleVIC8052Ph:(03)84124900Fax:(03)84124963Web:www.vrl.org.au

South Australian rugby LeaguePOBox146HindmarshSA5007Ph:(08)83404155Fax:(08)83404266Web:www.sarl.leaguenet.com.au

northern territory rugby LeaguePOBox1198NightcliffNT0814Ph:(08)89411440Fax:(08)89410924Web:www.ntrl.leaguenet.com.au

Western Australian rugby LeaguePOBox8650PerthBusinessCentreWA6849Ph:(08)92289275Fax:(08)92289215Web:www.warugbyleague.com.au

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