rules and procedures success and survival in room 11

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Rules and Procedures Success and Survival in Room 11

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Page 1: Rules and Procedures Success and Survival in Room 11

Rules and Procedures

Success and Survival in Room 11

Page 2: Rules and Procedures Success and Survival in Room 11

Disclaimer

•Directions are the way I tell you how to be successful.

•I expect you to ask questions if you do not understand my directions.

•If you follow my directions, you will earn an “A” in the class.

Page 3: Rules and Procedures Success and Survival in Room 11

Cornell Notes

• You will be taking notes on this presentation

• You are responsible for knowing all the information presented

• You will be tested on this information

• You will pass the test before you are assigned a computer

Page 4: Rules and Procedures Success and Survival in Room 11

Part 1

RulesThings you cannot do

Page 5: Rules and Procedures Success and Survival in Room 11

The Student Cannot…

1. Chew, eat or drink anything

2. Use any electronic equipment that is unauthorized

3. Behave in a way that is disruptive

4. Use any program (application) that isn’t listed on your copy of the directions

5. Spend an unreasonable amount of time transitioning between your present task and a newly assigned task

Page 6: Rules and Procedures Success and Survival in Room 11

The Student Cannot…

1. Chew, eat or drink anything …ever– Food products that have had their seal

broken will be confiscated and thrown away, and will result in a detention

– Any chewing… tongue, gum, paper, etc will result in your choice of a detention, or scraping 10 pieces of gum off the table

– You may drink water, as long as you are not anywhere near a computer

Page 7: Rules and Procedures Success and Survival in Room 11

The Student Cannot…

1. Chew, eat or drink anything …ever– Food products that have had their seal

broken will be confiscated and thrown away, and will result in a detention

– Any chewing… tongue, gum, paper, etc will result in your choice of a detention, or scraping 10 pieces of gum off the table

– You may drink water, as long as you are not anywhere near a computer

Page 8: Rules and Procedures Success and Survival in Room 11

The Student Cannot…

1. Chew, eat or drink anything …ever– Food products that have had their seal

broken will be confiscated and thrown away, and will result in a detention

– Any chewing… tongue, gum, paper, etc will result in your choice of a detention, or scraping 10 pieces of gum off the table

– You may drink water, as long as you are not anywhere near a computer

Page 9: Rules and Procedures Success and Survival in Room 11

The Student Cannot…

1. Chew, eat or drink anything …ever– Food products that have had their seal

broken will be confiscated and thrown away, and will result in a detention

– Any chewing… tongue, gum, paper, etc will result in your choice of a detention, or scraping 10 pieces of gum off the table

– You may drink water, as long as you are not anywhere near a computer

Page 10: Rules and Procedures Success and Survival in Room 11

The Student Cannot…2. Use any electronic equipment that is

unauthorized– Cell phone possession is okay, but not their

use. Problem cell phones will be confiscated– Any recording technology that is in plain

sight will be confiscated. This includes mp3 players, cameras, flash drives, data disk, or cell phones being used as any of the above

– You may only touch classroom technology that has been assigned to you, even when you are helping

Page 11: Rules and Procedures Success and Survival in Room 11

The Student Cannot…2. Use any electronic equipment that is

unauthorized– Cell phone possession is okay, but not

their use. Problem cell phones will be confiscated

– Any recording technology that is in plain sight will be confiscated. This includes mp3 players, cameras, flash drives, data disk, or cell phones being used as any of the above

– You may only touch classroom technology that has been assigned to you, even when you are helping

Page 12: Rules and Procedures Success and Survival in Room 11

The Student Cannot…2. Use any electronic equipment that is

unauthorized– Cell phone possession is okay, but not their

use. Problem cell phones will be confiscated– Any recording technology that is in plain

sight will be confiscated. This includes mp3 players, cameras, flash drives, data disk, or cell phones being used as any of the above

– You may only touch classroom technology that has been assigned to you, even when you are helping

Page 13: Rules and Procedures Success and Survival in Room 11

The Student Cannot…2. Use any electronic equipment that is

unauthorized– Cell phone possession is okay, but not their

use. Problem cell phones will be confiscated– Any recording technology that is in plain

sight will be confiscated. This includes mp3 players, cameras, flash drives, data disk, or cell phones being used as any of the above

– You may only touch classroom technology that has been assigned to you, even when you are helping

Page 14: Rules and Procedures Success and Survival in Room 11

The Student Cannot…3. Behave in a way that is disruptive

– If you choose to make a noise that makes it hard to hear directions, suggestions, warnings or questions… you are disruptive

– If you choose to move in a way that prevents others from seeing the teacher, screen, or creates a potentially dangerous, threatening, or uncomfortable situation…you are disruptive

– If you need to be asked to be polite… you are disruptive

Page 15: Rules and Procedures Success and Survival in Room 11

The Student Cannot…3. Behave in a way that is disruptive

– If you choose to make a noise that makes it hard to hear directions, suggestions, warnings or questions… you are disruptive

– If you choose to move in a way that prevents others from seeing the teacher, screen, or creates a potentially dangerous, threatening, or uncomfortable situation…you are disruptive

– If you need to be asked to be polite… you are disruptive

Page 16: Rules and Procedures Success and Survival in Room 11

The Student Cannot…3. Behave in a way that is disruptive

– If you choose to make a noise that makes it hard to hear directions, suggestions, warnings or questions… you are disruptive

– If you choose to move in a way that prevents others from seeing the teacher, screen, or creates a potentially dangerous, threatening, or uncomfortable situation…you are disruptive

– If you need to be asked to be polite… you are disruptive

Page 17: Rules and Procedures Success and Survival in Room 11

The Student Cannot…3. Behave in a way that is disruptive

– If you choose to make a noise that makes it hard to hear directions, suggestions, warnings or questions… you are disruptive

– If you choose to move in a way that prevents others from seeing the teacher, screen, or creates a potentially dangerous, threatening, or uncomfortable situation…you are disruptive

– If you need to be asked to be polite… you are disruptive

Page 18: Rules and Procedures Success and Survival in Room 11

The Student Cannot…4. Use any program (application) that isn’t

listed on your copy of the directions– If you work on the computer without a copy of

your instructions visible, you will be asked to log out for the day.

– If you use a program that is not on your copy and the teacher’s copy of the instructions, you will be asked to log out for the day.

– If you use a program in a way that will not help you earn a better grade, you will be asked to log out for the day.

Page 19: Rules and Procedures Success and Survival in Room 11

The Student Cannot…4. Use any program (application) that isn’t

listed on your copy of the directions– If you work on the computer without a copy

of your instructions visible, you will be asked to log out for the day.

– If you use a program that is not on your copy and the teacher’s copy of the instructions, you will be asked to log out for the day.

– If you use a program in a way that will not help you earn a better grade, you will be asked to log out for the day.

Page 20: Rules and Procedures Success and Survival in Room 11

The Student Cannot…4. Use any program (application) that isn’t

listed on your copy of the directions– If you work on the computer without a copy of

your instructions visible, you will be asked to log out for the day.

– If you use a program that is not on your copy and the teacher’s copy of the instructions, you will be asked to log out for the day.

– If you use a program in a way that will not help you earn a better grade, you will be asked to log out for the day.

Page 21: Rules and Procedures Success and Survival in Room 11

The Student Cannot…4. Use any program (application) that isn’t

listed on your copy of the directions– If you work on the computer without a copy of

your instructions visible, you will be asked to log out for the day.

– If you use a program that is not on your copy and the teacher’s copy of the instructions, you will be asked to log out for the day.

– If you use a program in a way that will not help you earn a better grade, you will be asked to log out for the day.

Page 22: Rules and Procedures Success and Survival in Room 11

The Student Cannot…5. Spend an unreasonable amount of time

transitioning between your present task and a newly assigned task

– If the teacher makes a request, the student should stop what they are doing, and follow the most recent directions.

– If it takes longer than 30 seconds, expect a detention and/or losing your computer privileges for the day.

Page 23: Rules and Procedures Success and Survival in Room 11

The Student Cannot…5. Spend an unreasonable amount of time

transitioning between your present task and a newly assigned task

– If the teacher makes a request, the student should stop what they are doing, and follow the most recent directions.

– If it takes longer than 30 seconds, expect a detention and/or losing your computer privileges for the day.

Page 24: Rules and Procedures Success and Survival in Room 11

The Student Cannot…5. Spend an unreasonable amount of time

transitioning between your present task and a newly assigned task

– If the teacher makes a request, the student should stop what they are doing, and follow the most recent directions.

– If it takes longer than 30 seconds, expect a detention and/or losing your computer privileges for the day.

Page 25: Rules and Procedures Success and Survival in Room 11

Part 2

RulesThings you can do

Page 26: Rules and Procedures Success and Survival in Room 11

The Student Can…

1. Change desks at any time

2. Choose their own computer settings

3. Make their own movies

4. Get an “A” without doing any homework

5. Choose your own grade

Page 27: Rules and Procedures Success and Survival in Room 11

The Student Can…1. Change desks at any time

– If you are uncomfortable with where you sit while the class is at their desks, you can request a change before or after class.

– Unless you are sitting at your present spot as a consequence, you can have any empty seat, or trade with any person who agrees to trade with you.

– Students will stay at the same computer the whole semester.

Page 28: Rules and Procedures Success and Survival in Room 11

The Student Can…1. Change desks at any time

– If you are uncomfortable with where you sit while the class is at their desks, you can request a change before or after class.

– Unless you are sitting at your present spot as a consequence, you can have any empty seat, or trade with any person who agrees to trade with you.

– Students will stay at the same computer the whole semester.

Page 29: Rules and Procedures Success and Survival in Room 11

The Student Can…1. Change desks at any time

– If you are uncomfortable with where you sit while the class is at their desks, you can request a change before or after class.

– Unless you are sitting at your present spot as a consequence, you can have any empty seat, or trade with any person who agrees to trade with you.

– Students will stay at the same computer the whole semester.

Page 30: Rules and Procedures Success and Survival in Room 11

The Student Can…1. Change desks at any time

– If you are uncomfortable with where you sit while the class is at their desks, you can request a change before or after class.

– Unless you are sitting at your present spot as a consequence, you can have any empty seat, or trade with any person who agrees to trade with you.

– Students will stay at the same computer the whole semester.

Page 31: Rules and Procedures Success and Survival in Room 11

The Student Can…2. Choose their own computer settings

– You get to pick your own password. Don’t give it out, since you are responsible for everything in your account’s folders.

– You get to pick to pick your background and screensaver. Make sure it’s appropriate, or the teacher will pick a new one for you.

– You get to pick what programs you have in your dock; however, this does not give you permission to use them.

Page 32: Rules and Procedures Success and Survival in Room 11

The Student Can…2. Choose their own computer settings

– You get to pick your own password. Don’t give it out, since you are responsible for everything in your account’s folders.

– You get to pick to pick your background and screensaver. Make sure it’s appropriate, or the teacher will pick a new one for you.

– You get to pick what programs you have in your dock; however, this does not give you permission to use them.

Page 33: Rules and Procedures Success and Survival in Room 11

The Student Can…2. Choose their own computer settings

– You get to pick your own password. Don’t give it out, since you are responsible for everything in your account’s folders.

– You get to pick to pick your background and screensaver. Make sure it’s appropriate, or the teacher will pick a new one for you.

– You get to pick what programs you have in your dock; however, this does not give you permission to use them.

Page 34: Rules and Procedures Success and Survival in Room 11

The Student Can…2. Choose their own computer settings

– You get to pick your own password. Don’t give it out, since you are responsible for everything in your account’s folders.

– You get to pick to pick your background and screensaver. Make sure it’s appropriate, or the teacher will pick a new one for you.

– You get to pick what programs you have in your dock; however, this does not give you permission to use them.

Page 35: Rules and Procedures Success and Survival in Room 11

The Student Can…3. Make their own movies

– If you finish the assigned projects, you get to make your own movie.

– Your movie can be a commercial or very short story. It will be made using a classroom camera and Apple’s iMovie.

– iMovie lets you edit clips, add credits, music, and special effects.

Page 36: Rules and Procedures Success and Survival in Room 11

The Student Can…3. Make their own movies

– If you finish the assigned projects, you get to make your own movie.

– Your movie can be a commercial or very short story. It will be made using a classroom camera and Apple’s iMovie.

– iMovie lets you edit clips, add credits, music, and special effects.

Page 37: Rules and Procedures Success and Survival in Room 11

The Student Can…3. Make their own movies

– If you finish the assigned projects, you get to make your own movie.

– Your movie can be a commercial or very short story. It will be made using a classroom camera and Apple’s iMovie.

– iMovie lets you edit clips, add credits, music, and special effects.

Page 38: Rules and Procedures Success and Survival in Room 11

The Student Can…3. Make their own movies

– If you finish the assigned projects, you get to make your own movie.

– Your movie can be a commercial or very short story. It will be made using a classroom camera and Apple’s iMovie.

– iMovie lets you edit clips, add credits, music, and special effects.

Page 39: Rules and Procedures Success and Survival in Room 11

The Student Can…4. Get an “A” without doing any homework

– The instructions for each assignment tell you how to make a good project.

– The instructions for each assignment tell you how to do the project quickly.

– If you come to class, ask questions when you don’t understand, and stay on task, you will get an “A” in Computer Skills I.

Page 40: Rules and Procedures Success and Survival in Room 11

The Student Can…4. Get an “A” without doing any homework

– The instructions for each assignment tell you how to make a good project.

– The instructions for each assignment tell you how to do the project quickly.

– If you come to class, ask questions when you don’t understand, and stay on task, you will get an “A” in Computer Skills I.

Page 41: Rules and Procedures Success and Survival in Room 11

The Student Can…4. Get an “A” without doing any homework

– The instructions for each assignment tell you how to make a good project.

– The instructions for each assignment tell you how to do the project quickly.

– If you come to class, ask questions when you don’t understand, and stay on task, you will get an “A” in Computer Skills I.

Page 42: Rules and Procedures Success and Survival in Room 11

The Student Can…4. Get an “A” without doing any homework

– The instructions for each assignment tell you how to make a good project.

– The instructions for each assignment tell you how to do the project quickly.

– If you come to class, ask questions when you don’t understand, and stay on task, you will get an “A” in Computer Skills I.

Page 43: Rules and Procedures Success and Survival in Room 11

The Student Can…5. Choose your own grade

– All tests can be re-taken for a higher grade.– If a project fulfills every requirement and is

turned in on time, it will receive “A” credit.– Every missing component will lower the

project’s value by one full grade.– All late projects will receive “D” credit.– Missing work is worth zero points.

Page 44: Rules and Procedures Success and Survival in Room 11

The Student Can…5. Choose your own grade

– All tests can be re-taken for a higher grade.– If a project fulfills every requirement and is

turned in on time, it will receive “A” credit.– Every missing component will lower the

project’s value by one full grade.– All late projects will receive “D” credit.– Missing work is worth zero points.

Page 45: Rules and Procedures Success and Survival in Room 11

The Student Can…5. Choose your own grade

– All tests can be re-taken for a higher grade.– If a project fulfills every requirement and is

turned in on time, it will receive “A” credit.– Every missing component will lower the

project’s value by one full grade.– All late projects will receive “D” credit.– Missing work is worth zero points.

Page 46: Rules and Procedures Success and Survival in Room 11

The Student Can…5. Choose your own grade

– All tests can be re-taken for a higher grade.– If a project fulfills every requirement and is

turned in on time, it will receive “A” credit.– Every missing component will lower the

project’s value by one full grade.– All late projects will receive “D” credit.– Missing work is worth zero points.

Page 47: Rules and Procedures Success and Survival in Room 11

The Student Can…5. Choose your own grade

– All tests can be re-taken for a higher grade.– If a project fulfills every requirement and is

turned in on time, it will receive “A” credit.– Every missing component will lower the

project’s value by one full grade.– All late projects will receive “D” credit.– Missing work is worth zero points.

Page 48: Rules and Procedures Success and Survival in Room 11

The Student Can…5. Choose your own grade

– All tests can be re-taken for a higher grade.– If a project fulfills every requirement and is

turned in on time, it will receive “A” credit.– Every missing component will lower the

project’s value by one full grade.– All late projects will receive “D” credit.– Missing work is worth zero points.