rules - paintball robot university 2014

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    MALAYSIA INTERNATIONAL ROBOT COMPETITIONS

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    PAINTBALL ROBOT COMPETITION

    (Category : University)

    THEME & RULES

    Command & Conquer

    The Importance of Safety

    Safety is one of the most important elements in the sustainable development

    of the MALAYSIA INTERNATIONAL ROBOT COMPETITIONS. The safety of therobots themselves is the first and foremost issue for the safe holding of the

    contest. The participating teams, as the robot designers, are responsible for

    the safety of their robots. The teams must work and cooperate closely with the

    organizers to ensure the utmost safety of the contest. Safety must always be

    the top priority and it must be considered for all people involved in the contestas officials, participants or spectators in all circumstances. Teams are required

    to pay sufficient attention to the safety of their robots on this basis before

    applying to take part in the contest.

    ‘14 

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    1. Outline of the Contest

    Paintball Robot is a game based on an actual paintball competition. The basicrule of the games is roughly same with the paintball competition. The robotsare considered VICTORY when the robots can insert all of their flag into three

    (3) opposition‟s flag station. Three (3) flags are provided for each team andmust be preloaded to each robot before starting the game.

    Each match is contested by red and blue teams. A match lasts five minutes.Each team is represented by 3 operators responsible in controlling the robotvia remote control, 3 pit crews responsible for setting up of the robots and aninstructor.

    2. Game Field Structure and Specifications

    2.1 Game field.

    2.1.1 The size of game field is 30000mm long and 15000mm width.2.1.2 The game field is built on paved road (tar) in an open area.2.1.3 The detail specifications are shown in Figure 1.

    2.2 Flag Station

    2.2.1 The Flag Station is made from wooden box with 300mm (H) x

    300mm (W) x 300mm (L).2.2.2 The center hole is 50mm in diameter and the depth is 300mm.2.2.3 The detail specifications are shown in Figure 2.

    2.3 Mountain Range

    2.3.1 The Mountain Range is made from plywood.2.3.2 The base of the Mountain Range is 1100mm.2.3.3 The top of the Mountain Range is 500mm.2.3.4 The height and the length of the Mountain Range are 200mm

    and 12000mm, respectively.

    2.3.5 The detail specifications are shown in Figure 3.

    2.4 Mountain Peak

    2.4.1 The Mountain Peak is made from plywood.2.4.2 The base of the Mountain Peak is 3400mm.2.4.3 The top of the Mountain Peak is 2000mm.2.4.4 The height and the length of the Mountain Peak are 400mm and

    1000mm respectively.2.4.5 The detail specifications are shown in Figure 4.

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    2.5 Medic Area

    2.5.1 The Medic Areas are located in the Starting Zone.2.5.2 The Bunker is placed in the Medic Area.2.5.3 The size of Medic Area is 1000mm (W) x 1000mm (L).

    2.5.4 The detail specifications are shown in Figure 5.

    2.6 Bunker

    2.6.1 The bunker size is 1000mm (W) x 500mm (H) x 12mm (T)2.6.2 The detail specifications are shown in Figure 6.

    2.7 Starting Zone

    2.7.1 The size of Starting Zone is 10000mm (L) x 1000mm (W).2.7.2 The detail specifications are shown in Figure 7.

    2.8 Bush

    2.8.1 The Bush is a combination of vase and plywood tree.2.8.2 The typical diameter for vase is 350 mm. The typical vase height

    is 230 mm.2.8.3 The specification for plywood tree is 400mm (L) X 270mm (H) X

    12 (W).2.8.4 The detail specifications are shown in Figure 7.

    2.9 Command Zone.

    2.9.1 The command zone stage is placed near the game field.2.9.2 Only one instructor from each team is allowed to give an

    instruction from command zone.2.9.3 The specification for command zone is 2000mm (L) X 500mm

    (W).

    2.10 Specifications for the Flag

    2.10.1 The Flag   pole is made from standard PVC pipe with diameter

    0.8”.2.10.2 The length of the pole is 24”. 2.10.3 The size of flag is 12” long and 8” width. 

    3. Game Procedure

    3.1 Length of a match

    3.1.1 Each match lasts for FIVE (5) minutes.3.1.2 In the following cases, a match might end in less than five (5)

    minutes.3.1.2.1 When the VICTORY  is achieved.

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    3.1.2.2 In the event of disqualification.3.1.2.3 When the referees decide that continuation of the

    match is impossible.

    3.2 Setting of Robot

    3.2.1 Only three robots are allowed to enter the game field. However,reserve robots are allowed to be replaced, if the main robotcould not function before the game is started. The replacementof robot must be done during the setting time.

    3.2.2 One minute is provided for setting up the robot before the gamestart.

    3.2.3 Three members (Pit crew) of each team may engage in settingof robot.

    3.2.4 Any team that fails to complete setting of robots in one minuteshall be able to resume the setting work once the match has

    begun inside the medic area.3.2.5 Each robot will be given MAXIMUM 30 pallets only. The balance

    of the pallets will be collected after each game.

    3.3 Deployment of the robot and team members at the start of thematch

    3.3.1 The Paintball Robot shall be placed in the Start Zone.3.3.2 Team member who are responsible for controlling the Paintball

    Robot must wait at the operator zone. They are not allowed tostart inside the game field.

    3.3.3 The instructor must give an instruction at the command center.

    3.4 Starting the Paintball Robo t  

    3.4.1 A team member shall start the Paintball Robot by a remotecontrol operation.

    3.4.2 After the robot leave the starting zone, the pit crew‟s memberwho performs the starting operation shall immediately leave theField.

    4. Competition Tasks

    4.1 Once the match has begun, each team shall try to complete both of thetasks;-

    4.1.1 The task of killing the enemy (The Task of Kill ).

    4.1.1.1 The robot shall shoot the opponent robots. The robot isassumed decease after have been shot for 2 times.

    4.1.1.2 The field referees will decide which robot should be

    stopped and/or removed.

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    4.1.2 The task of Conquer the Flag Station

    4.1.2.1 The robot shall carry the flag and put in the flag stationat the opposition‟s flag station.

    4.1.2.2 The robot is said to have been successfully insertedthe flag and gains point(s) when any part of robot nottouch the flag.

    4.1.2.3 However, if the robot has been killed by the opponentrobot on its way to the flag base station, the fieldsreferees will take the flag and place it back at startingzone.

    4.1.3 How to achieve the VICTORY

    4.1.3.1 The VICTORY is achieved when all the flag areinserted into all designated flag station.

    4.1.3.2 The referees shall decide whether the enemies havebeen killed or not.

    5. Retries for Robots

    5.1 In the case of a violation, the referees shall instruct the team to start

    again (Retry ).

    5.2 In the case of faulty robot movements, it is possible to start again(Retry ) with the referees‟ permission. 

    5.3 Team members are permitted to touch the robots while preparing for aRetry .

    5.4 Retry shall be made from the Medic Area in the Starting Zone.

    5.5 At the time of the Retry , team members shall switch the robot on to

    start it. After switching the robot on, the team member who performsthe starting operation shall immediately leave the Field .

    5.6 Only a single switch operation is permitted for each robot.

    5.7 Retries can be made as many times as necessary.

    5.8 Strategies premised on the use of Retries are banned.

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    6. Deciding the Winner

    6.1 The team whose Paintball Robot has conquer the flag station at enemybase is achieve the VICTORY and declared as the winner. This endsthe match.

    6.2 If neither team has achieved the VICTORY at the end of the 5 minutesmatch, the winner shall be decided in the following order of priority:6.2.1 The team that have greater marks is the winner6.2.2 The team that has inserted greater number of their flag.6.2.3 The team that has killed the greater number of enemies is the

    winner.

    6.3 Points6.3.1 Conquer all of three (3) Flag Station (VICTORY) = 90 marks6.3.2 Successfully insert Flag into Flag Station1 = 40 marks6.3.3 Successfully insert Flag into Flag Station2 = 30 marks6.3.4 Successfully insert Flag into Flag Station3 = 20 marks6.3.5 Kill the opponent robot = 5 marks

    6.4 If the winner has not been settled by any of the above, the winner shallbe decided by the judges.

    7. Conditions and Points to Watch out for in Designing andManufacturing Robots

    7.1 Each team shall use only THREE (3) robots. However, reserve robots(1 only) are allowed (during the setup time) to be replaced if the mainrobots cannot operate before the game started.

    7.2 Each robot MUST use AT LEAST ONE Microchip PIC® MCU product,as the company is our Exclusive Technology Partner for this event. Theconstruct of the robot should be design to enable easy inspection forthe mentioned product at anytime.

    7.3 The robots may not divide into sub-units.

    7.4 The remote control (transmitter and receiver) between the robot andoperator MUST use changeable frequency system to avoid anyinterference especially with the opponent robots. The frequency valueto be used during the games will be decided and declared by the fieldreferees.

    7.5 All team must bring at least six different frequency value of crystal to beused during the games.

    7.6 Radio communication between operators from the same team ispermitted. But it is limited between the three operators and instructor.

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    7.7 The robot used in the contest must be handmade by students of theuniversity to which the team belongs.

    7.8 The Paintball Robot

    7.8.1 The Paintball Robot   shall switch ON (by a single switchoperation) once it has been started by a team member.

    7.8.2 The minimum dimensions of the robot shall not less  than 300mm (long) x 300 mm (wide) x 300 mm (tall).

    7.8.3 The dimensions of the robot shall not exceed 800 mm (long) x800 mm (wide) x 800 mm (tall). The robot cannot be expandedmore than this dimension.

    7.8.4 The robot must be powered by single or combination of batterieseither in series or parallel which is not greater than 24 Volt.

    7.8.5 To avoid any damages to the robot, all teams are advised to

    cover up their robot body as a shield from paintball.7.8.6 The robot must be designed to operate under unexpected

    environment such as wet game field or high humidity ambience.7.8.7 The robot must use commercial paintball marker (gun) that

    available in the market only. The use of custom made paintballmarker including all their accessories is strictly prohibited.

    7.9 Detailed rules on safety

    7.9.1 The use of explosives, fire and dangerous chemicals isprohibited.

    7.9.2 If a laser is used, it shall be of Class 2 or less. In designing andpreparing the laser, full care must be taken to protect all personsat the venue from harm during all procedures. In particular, thebeams must be oriented in a way that it is no directed at theeyes of the spectators.

    7.10 Examination of the robots

    7.10.1 Participating robots shall be examined prior to the test run on theday before the contest and again on the day of the contest

    before it begins. A team that fails an examination shall not beallowed to participate in the test run or contest.7.10.2 Details of what will be examined will be provided at a later date.

    7.11 Chronographs and Marker Speeds.

    7.11.1 All paintball markers must be chronographed and marker speedshould be under 280 FPS.

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    8. Violations

    8.1 If a violation occurs, a Retry shall be made by bringing the robot backto the Stating Zone. The place and method of the Retry is laid down in“Retries for Robots”. 10 marks will be deducted from the final points.

    The following cases are violations:8.1.1 Any part of robot or touch the opponent team robot.8.1.2 Other actions that infringe on the rules without producing

    disqualification.

    9. Disqualification

    9.1 A team shall be disqualified if it commits any of the following during thematch:9.1.1 The team damages or tries to damage the Field and/or facilities

    and equipment or opponent‟s robots. 9.1.2 The team performs any act that is not in the spirit of fair play.9.1.3 The team fails to obey instructions and/or warnings issued by

    the referees.

    10. On the Safety of the Robots

    10.1 All robots shall be designed and manufactured as to pose no dangerto any person in the venue.

    10.2 All robots shall be designed and manufactured as to cause nodamage to any robot of an opposing team or the Field .

    11. Teams

    11.1 Each participating university in the contest can be represented by oneteam only. UniMAP as a host , may be represented by two teams.

    11.2 A team consists of three students and one instructor who all belong tothe same university. The three students of the team are entitled to

    participate in the match itself. The organizer shall define the term of„student‟ is undergraduate and postgraduate student. 

    11.3 In addition, a three-member pit crew can adjust the robots in the pitroom and help to carry the robots to the Field, but cannot participatein the match itself. The members of the pit crew must be students ofthe same university as the team.

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    12. Others

    12.1 The legitimacy of any action not provided for in this rule book shallbe subject to discretion of the referees.

    12.2 The dimensions, weights etc. of the Field and other facilities andequipment described in this rule book have a margin of error of plusor minus 5% unless otherwise stated.

    12.3 Notification of any addition and/or correction to this rule book shallbe made on the official website : miroc.unimap.edu.my. 

    12.4 The referees may demand additional explanations on safety issueswhen the safety of a robot is deemed to be in question.

    12.5 All questions should be addressed to the official email of theMalaysia International Robot Competitions: [email protected]

    .

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