s c a v e n g e r 003
DESCRIPTION
S C A V E N G E R 003. Erik vs Chris. Erik. Chris. > > >. > > >. US ARMY SPECIAL FORCES (GREEN BERET) 2003 – present. US ARMY SPECIAL FORCES (GREEN BERET) 1985 – present. On time. 0800 leadership talk scavenger explained 0930 startex scavenger hit list 1200 lunch stop - PowerPoint PPT PresentationTRANSCRIPT
S C A V E N G E R 003
1
Erik vs Chris
Erik> > >
US ARMY SPECIAL FORCES
(GREEN BERET)
1985 – present
Chris> > >
US ARMY SPECIAL FORCES
(GREEN BERET)
2003 – present
2
On time
0800 leadership talkscavenger explained
0930 startex scavenger hit list
1200 lunch stop
1300 start team competition
1600 finish
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Agenda
1 GoRuck
2 Scavenger
Tradecraft Modules
Mission 3 Rules Facts
Mission Planning
Dead Drops
3 Assessment
ElementsCasing
Steps Solicitation
Steps
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Agenda
1 GoRuck
2 Scavenger
Tradecraft Modules
Mission 3 Rules Facts
Mission Planning
Dead Drops
3 Assessment
ElementsCasing
Steps Solicitation
Steps
Statement
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I T ’ S A L L A BO U T W H AT W E LOV E :
P E O P L E . U S A M A N U FAC T U R I N G .
T H E M I L I TA RY. LO C A L P R I D E . D O G S .
A N D T H E F I N E R T H I N G S I N L I F E ,
L I K E B E E R.
Jason, Founder of
T L C
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OMMUNICATIONCEADERSHIPL
EAMWORKT
Teamwork
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EAMWORKT
Leadership
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EADERSHIPL
Communication
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OMMUNICAT IONC
Teamwork
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EAMWORKT
Leadership
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EADERSHIPL
Communication
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OMMUNICAT IONC
Master the Fundamentals
courage
commitment
loyalty
integrity
honesty
authenticity
trustvalidation
compassion
solidarity
respect
discipline
EXCELLENCE
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Outside the box
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you play to …
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Agenda
1 GoRuck
2 Scavenger
Tradecraft Modules
Mission 3 Rules Facts
Mission Planning
Dead Drops
3 Assessment
ElementsCasing
Steps Solicitation
Steps
never get lost
always look coolalways
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3 Rules
if you get lost, always look cool
never
if
always look cool
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3 Rules
“As , so one man sharpens another.”IRON SHARPENS IRON
never get lost
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3 Rules
F o c u s
FOCUS on the FUNDAMENTALSCONTROL
COMPETENCE
COLLABORATION
never get lost
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3 Rules
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if you get lost, always look cool
3 Rules
Be. Positive. Wise. Creative.
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Agenda
1 GoRuck
2 Scavenger
Tradecraft Modules
Mission 3 Rules Facts
Mission Planning
Dead Drops
3 Assessment
ElementsCasing
Steps Solicitation
Steps
Fact #1: Murphy’s Law
If you perceive that there are four possible ways in which a procedure can go wrong, and circumvent these, then a fifth way, unprepared for, will promptly develop.
Left to themselves, things tend to go from bad to worse.
Nature always sides with the hidden flaw.
Whenever you set out to do something, something else must be done first.
Every solution breeds new problems.
You never run out of things that can go wrong.
Murphy
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m a k e a n y e x p e r i e n c e M Y e x p e r i e n c e
m a k e M Y e x p e r i e n c e OUR e x p e r i e n c e
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Fact #2: The Best Team Wins
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Agenda
1 GoRuck
2 Scavenger
Tradecraft Modules
Mission 3 Rules Facts
Mission Planning
Dead Drops
3 Assessment
ElementsCasing
Steps Solicitation
Steps
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Live A Unique Exper ience Designed By Green Berets And Inte l Offi cers
Value added to you (and your team)
Gain Skills In Teamwork, Leadership and Communication By Doing
Receive Individual And Group Assessment Feedback
Enjoy A High Cadre To Participant Ratio
Remain with your team at all times.
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Rules
Any contact with law enforcement or security personnel, let the cadre handle it.
All modes of transportation are allowed EXCEPT private vehicular transport.
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Agenda
1 GoRuck
2 Scavenger
Tradecraft Modules
Mission 3 Rules Facts
Mission Planning
Dead Drops
3 Assessment
ElementsCasing
Steps Solicitation
Steps
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Agenda
1 GoRuck
2 Scavenger
Tradecraft Modules
Mission 3 Rules Facts
Mission Planning
Dead Drops
3 Assessment
ElementsCasing
Steps Solicitation
Steps
Mission Planning: Solicitation
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building rapport
know when to
walk away
gather information
develop a plan{ Success }
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{ Solution }
always look cool
execute
brief back
delegate responsibilities
develop a plan
identify the problem
Casing - Steps to Follow
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Agenda
1 GoRuck
2 Scavenger
Tradecraft Modules
Mission 3 Rules Facts
Mission Planning
Dead Drops
3 Assessment
ElementsCasing
Steps Solicitation
Steps
all about YOU - Assessment
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Ready?
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Set.
Go!
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The End.
{ Or the Beginning }