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S556 SYSTEMS ANALYSIS & DESIGN Week 11

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Page 1: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

S556 SYSTEMS ANALYSIS & DESIGN

Week 11

Page 2: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Creating a Vision (Solution)

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Visioning: Encourages you to think more systemically

about your redesign Is both a “grounded brainstorm” and

storytelling session A method to lead groups in future scenario

building

Page 3: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Creating a Common Direction

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How do you choose among multiple visions?

Instead of choosing, synthesize a new solution

Create a better solution by Identifying elements that work Recombining them to preserve the best

parts Extending them to address more of the

work and overcome any defects

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Evaluation and Integration

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Identify the core parts of each vision that you don’t want to lose Think how to combine them

If two visions support the work well, choose the simpler or the easier to implement

Choose the ones that are supported by data or test both

Page 5: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Process & Organization Design

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The business structure may have to change to adopt a new way of working, e.g., ???

Consider using a catch phrase E.g., Toyota’s vision

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Storyboards

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A vision describes what the new work practice will be

The vision in storyboards will show how the system works

Each frame in the storyboard captures a single scene, i.e., an interaction between two people, a person and the system, a person and an artifact, or a system step

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Storyboard Example

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Page 8: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Storyboard Example

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Page 9: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Redesigning Work

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Understand the structure of work as it exists & issues implicit in the work

Become knowledgeable about possibilities for redesign

Vision a new world Work out specifics in storyboards

Page 10: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Next Step

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The vision & storyboards

A system design

Page 11: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

USABILITY

Page 12: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

The Difficulty of Communicating a Design

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Presenting a demo Hard to envision new work practice in the

presence of the new system Requirements specifications

Text-oriented Work models

Hard for customers to understand the work models ???

Page 13: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

The Difficulty of Communicating a Design

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Customers need not just an artifact but an event, a process that will allow them to live out their own work in the new system and articulate the issues they identify (c.f., participatory design)

Page 14: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Including Customers in the Design Process

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We want to co-design the system with the users

3 obstacles: No one articulates their own work practices Customers have not spent time studying all

the users of the proposed system Customers aren’t technologists

Page 15: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Including Customers in the Design Process

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The challenge for design is to include users in the process to iterate, refine, and extend the initial design concept

The starting point is an initial design concept an initial prototype

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Interacting with Paper (Buxton, 2007)

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http://www.snyderconsulting.net/article_paperprototyping.htm

http://www.nngroup.com/reports/prototyping/video_stills.html

Page 17: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Interactive Paper Interfaces (Buxton, 2007)

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http://www.gdoss.com/images/lmf_paper_prototype.gif

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Interacting with Paper (Buxton, 2007)

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The role of design is to find the best design

Page 19: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Interacting with Paper (Buxton, 2007) The role of usability engineering is to

help make that design the best

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Page 20: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Interacting with Paper (Buxton, 2007) What other important points in this

chapter by Buxton?

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Using Paper Prototypes to Drive Design

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Prototypes: are not a demo are prop in a contextual interview enable the user to play out the experience

of living with the new system act as a language for communicating

between user and designer

Page 22: S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign

Using Paper Prototypes to Drive Design

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To look at structure, the first prototypes are paper

Paper prototypes are easy to change Working through a prototype of a new

system and discussing the interaction of the system with the work reveals issues that would otherwise remain invisible

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Prototyping as a Communication Tool

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The prototyping process not only brings the users into the design process, but it changes the design process itself

Paper prototyping reduces the cost of getting data so low that the team can demand on having it

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Discussion

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What Is Usability Testing?

To get feedback from users about the usability of a product.

What kind of usability testing experience do you have?

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Real Users

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Testers must be people who currently use or will use the product in the future

“If the participants in the usability test do not represent the real users, you are not seeing what will happen when the product gets to the real users”

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Doing Real Tasks

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“The tasks that you have users do in the test must be ones that they will do with the product on their jobs or in their homes”

“The tasks that you include in a test should relate to your goals and concerns and have a high probability of uncovering a usability problem”

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Observing & Recording

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Test one person at a time You record both performance and

comments Measure: learning time, time to perform,

errors, ease of remembering and amount remembered, subjective measures

Ask the participant for opinions about the product

Usability testing is NOT focus groups, surveys, or beta testing

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Guideline for Usability Testing

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Develop a prototype of a system List several tasks that users should be

able to accomplish with the system Make a list of potential usability testers Plan for data collection Schedule the test Listen and observe

think-aloud, video-taping

Usability professionals’ association: http://www.upassoc.org/

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Feedback Session (HWW Ch 13)

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Do not have too much attachment to your ideas Open to your users/clients’ ideas

The goal is co-design Provide ownership to the users

Develop the ideas that would work

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Group Activity

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With fellow team project members, come up with the strategies for usability testing/client feedback session