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  • 8/12/2019 Sage Advice From Skip Williams

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  • 8/12/2019 Sage Advice From Skip Williams

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    While it is theoretically possible for AuntMay to spend 100 Karma points and get aKill result on Galactus, such an event is, as

    a practical matter, impossible in a well-rungame. In your example, Galactus would bekilled only if Aunt Mays attack getsthrough Galactuss Body Armor, and thenonly if Galactus fails a Class 1000 Endur-ance check (and Galactus also can opt tospend Karma to pass the Endurancecheck). Furthermore, sweet old Aunt Mayis in no position to collect 100 Karmapoints in the first place.

    According to MARVEL SUPERHEROES game designer Jeff Grubb,most modules suggest usingstatistics in the Advanced SetJudges Book only because it isassumed that every seriousMARVEL SUPER HEROES gamereferee owns the Advanced Set.

    So, feel free to use the mostrecent statistics you have. If theplay balance in a moduledepends on a specific set of statistics, these statistics will begiven in the module.

    The answer to yourquestion depends on thetype of Eldritch Boltbeing used (see MHAC9 Real ms of Magi c,Manual of Magic, page19). For example,Body Armor is effec-tive only againstImpact Bolts, andgeneral force fields(like the one Sue

    Richards has) are effective against all bolts.For more information on types of forcefields, see MA3 The Ultimate Powers Rook,page 17.

    The table on page 16 is for power range.The table on page 26 is for thrown objects.Use the former.

    Resources are a secondary ability; seepage 7 of the Advanced Set Players Book.Note that this is the only ability which maybe changed for new characters, using theAbility Modifier Table on page 6 of thesame book.

    MU4 (TSR product #6884) is available

    now. MU5 (#6887) is due out in October(see the next question).

    Marvel Super Heroes change all the

    time, and we update them whenever prac-tical, but only in products or in thiscolumn we cannot send you their statis-tics. Space limitations and a few errorskept some characters out of the currentGamers Handbooks. The fifth Gamers

    Ha nd bo ok will contain any characters thatwere missed in the first four volumes, andwill list characters who have changed ormade their debut after the previous vol-umes were released. Additional Gamers Ha nd bo ok s might be released from time totime as more old characters change andnew characters appear.

    Yes, two characters with the same abilityrank still get the + 1CS when attempting acombined FEAT.

    The Cyborgs roll on column 1.

    Try keeping a paper record of each

    flying characters exact altitude. Puttingthe figure or cutout on a six-sided die willhelp remind everyone that the character isflying.

    To my knowledge, there is no powercalled Luck Manipulation. However, thesecond addenda to The Ultimate PowersBook (in DRAGON issue #134) lists apower called Probability Control, which isprobably what youre looking for. (Thefirst addenda appeared in DRAGON issue#122).

    No. Generally, only offensive powers areconsidered when calculating a foes Karmavalue. However, the Judge might rule thata powerful defensive ability makes a foe aserious threat. This must be considered ona case-by-case basis. However, Invulnera-bility, since it only works against one par-ticular thing, is too limited a power to beconsidered in a foes Karma value.

    Intuition depends on more than acute

    senses and fast reflexes, although they dohelp (hence Spider-Mans Amazing combatsense). To have a very high Intuition score,a character must have a strong will, excel-lent deductive powers, common sense,quick wits, and great reflexes. If one ormore of these is lacking, the charactersIntuition score suffers.

    Extra parts are available from TSR, Inc.

    Send requests for extra parts to:

    The Mail Order Hobby ShopP.O. Box 756Lake Geneva WI 53147

    The minimum charge is $5.00. Whenordering spare parts, be sure to includethe TSR product number for the productthat contains the part you want. Look foreach number on the products cover orbox top.

    DRAGON 61

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    Marvel, Marvel Universe, Marvel Super Heroes, and all Marvelcharacter names and likenesses are trademarks of Marvel

    Entertainment Group, Inc. I989 Marvel Entertainment Group, Inc. All Rights Reserved

    62 JUNE 1989