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Written by Scott Corum and Victor Gipson
Design & Layout: Scott CorumConcept Design: Scott Corum and Victor GipsonCover Art: Scott CorumInterior Art: Scott Corum and Victor GipsonData and IT Steven CorumEditing Scott Corum and Ellen Corum
The Victory System Character Quick Reference
DisclaimerThe Victory System - Character Quick Reference is a Roleplaying Game supplementand is for entertainment purpos-es only. It makes no claim to being a textbook of any sort, or to represent any actual facts. The concepts, events, and people represented in this book are entirely works of fiction, including the supernatural elements in its background,
storylines, and themes.
Copyright © 2014 Dakkar Unlimited, All Rights Reserved All Characters, Names, Places Copyright © 2014 Dakkar Unlimited. All Rights Reserved
Illustrations and Text Copyright © 2014 Dakkar Unlimited. All Rights ReservedVictory System is a registered trademark ® of Dakkar Unlimited.
First Electronic Publication 2014, Dakkar Unlimited
Playtesters: The Lollipop Guild (Cameron Brenner, Jacob Brenner, Nick Edens, Jeremy David Fain, John Hoon, Rachel Hoon, Sharon Hoon), Wayne Clark, Brian Cochran, David Dalton, Ross Gendelman, Michael “Finn” Glenn, Peter Glenn, Paul Mardahl, Harry Mosley, Mike Shields, Amanda Shouse, Allen Stafford, Wayne Ziegelmeyer
IF YOU DOWNLOADED THIS PRODUCT WITHOUT PURCHASING ITWe hope you enjoy our product! We believe that we produce some pretty entertaining stuff, and we hope you think so too. If you enjoy this product, and would like to continue to see Dakkar Unlimited products on the market, we’d like to encourage you to visit www.HotChicksTheGame.com, see what else we have to offer, and purchase a product or two. We’ve tried to keep our prices competitive and we think you’ll agree that the entertainment value is more than worth it. That way, we’ll be able to continue to pay our bills and produce more product, which we, in turn,
hope that you enjoy as well. Thank you for your patronage!
Special Thanks ToOur families (by relation and extension) for their understanding and support, including allowing us the many hours we
needed to produce this game Also, our fans who gave us moral support and the impetus to continue.
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Credits 2
Contents 3
Statistics, Merits, Flaws, Et Cetera 4
Magic Spells 6
Martial Arts Abilities 7
Mechanica 8
Powers 9
Psionic Disciplines 10
Fantasy Era Equipment 11
Fantasy Era Weapons 11
Fantasy Era Shields 14
Fantasy Era Armor 14
Fantasy Era Miscellaneious 15
Fantasy Era Clothing 16
Fantasy Era Housing 17
Fantasy Era Vehicles 18
Near-Modern Era Equipment 20
Near-Modern Era Weapons 20
Near-Modern Era Shields 23
Near-Modern Era Armor 24
Near-Modern Era Miscellaneous 25
Near-Modern Era Clothing 27
Near-Modern Era Housing 28
Near-Modern Era Vehicles 29
Space Era Equipment 32
Space Era Weapons 32
Space Era Shields 34
Space Era Armor 35
Space Era Miscellaneous 36
Space Era Clothing 37
Space Era Housing 37
Space Era Vehiciles 38
Useful Charts and Tables 40
CONTENTS
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Statistics, Merits, Flaws, etc. Rolling Statisitics
D20 roll Statistic1-2 103-4 95-7 88-12 713-16 617-18 519-20 4
Method 1, Standard: Roll six (6) statistics, assign them to the six (6) Primary statistics as you wish.
Method 2, Hardcore: Roll six (6) statistics, assign them to the primary statistics in the order that you roll them. This method gives the Character one (1) additional Merit.
Method 3, Purchasing: All stats start at four (4). Pur-chase statistics off the following chart, with a budget of thirty-five thousand dollars ($35,000.00). Character’s starting budget CAN be used as well.
Stat Purchasing
Stat Cost: Str, Sta Cost: Agi, Dex, Int, Per
5 $500.00 $1,000.006 $1,500.00 $3,000.007 $3,500.00 $7,000.,008 $7,500.00 $15,000.009 $15,500.00 $31,000.0010 $31,500.00 $63,000.00
Starting budget can be used to improve primary sta-tistics as per the chart below
Stat ImprovementRaising Strength
and Stamina fromRaising all other
stats fromCosts This
4 to 5 - $500.005 to 6 4 to 5 $1,000.006 to 7 5 to 6 $2,000.007 to 8 6 to 7 $4,000.008 to 9 7 to 8 $8,000.009 to 10 8 to 9 $16,000.00
- 9 to 10 $32,000.00
Skill Points Characters start with fifty (50) Skill Points.
Starting budget can be used to further improve skills from this point.
Skill ImprovementRaising a Skill from
this to thisCosts This
No ranks to 1 rank $500.001 rank to 2 ranks $1,250.002 ranks to 3 ranks $2,500.003 ranks to 4 ranks $3,750.004 ranks to 5 ranks $5,000.005 ranks to 6 ranks $6,250.00
Starting budget can also be used to purchase skills that were not acquired using the base forty (40)
points.
Skill PurchasingBuying a Skill you Don’t Have to
this RankCosts this
1 $500.002 $1,750.003 $4,250.004 $8,000.005 $13,000.006 $19,250.00
Secondary StatisticsShrugs Stamina / 2Speed Agility + Dexterity + RunningWill (Stamina + Intelligence) / 2
Initiative (Dexterity + Perception) / 2Damage Resistance Stamina x 2
Armor Shrugs N/ARisk Points Will x 10
Performance StatisticsRunning Speed Speed x 4
Stand Broad Jump (Agility + Acro or (x)Sports) / 2
Run Broad Jump (Speed / 2) + Acro or (x)Sports
Stand High Jump ((Agility + Strength) / 2) + Acro or (x)Sports) / 4
Run High Jump ((Agility + Strength) / 2) + Acro or (x)Sports) / 2
Dead Lift (Strength + Lifting) x 50
Base Throw Strength + Throwing
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