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Page 1: Sample file - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/3319-sample.pdfTotem of Mormo Touch Corrupter Tundra Lord ... ing chronicle set in the Scarred Lands

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TM

Credits Producers

Authors Clark Peterson and Bill Webb

Erol Bayhurt, Joseph Curt Benson, Rick Biheault, Jeff Binder, Terje Enving Bjelkholm, Kraig Blackwelder, Mario Boulanger, David Brahman, Stephen Cheney, Aaron Clancy, Craig Cochrane, Colin W. Cross, Stephen Dickson Jr, David Dolph, April Dawn Duncan, Dale Earnest, Roosevelt J. Eldridge, AndreasFonseca, JamesGarner, Michael Gill, Travis N. Gillespie, Jason Gleason, Scott Greene, August Hahn, Jay Hammer, Lizard, Jeff Harkness, Chris Hind, Paul Hoemke, Matt Holman, Robert Holmberg, James Holt, Clifford Horowitz, Conrad Hubhard, Ben lglauer, Kristian Kime, Ryan Kirkby, Nathan Knaack, Michael Koal, John Kuhisz, Benjamin Lam, Michael Lazure, Mike Lee, Robert Lee, Joseph Mashuga, Benjamin Mathiesen, Mike McLeod, Mike Mearls, Benjamin Monk Jr., Steven Montano, Tyson Neumann, Scott Nimmo, Michelle Brooks Nimmo, Tony Pi, Charles Plemons, Anthony Pryor, Stuart Renton, Wesley Schneider, Muruganandh Shanmugasundaram, Chris Shiverdecker, Ethan Skemp, Kurt Taylor, Richard Thomas, Paul D. Thompson, William Henry Timmins, Jason Ungart, Thom Vincent, Cliff Wolter, Wayne Woodman, David Wu, Jason Wyrick, KarloYeager, J. Wade Yorke, Bemardo Perez Zamorano

Developers: Ken Cliffe, Mike Lee, Anthony Pryor, Stephan Wieck and

Stewart Wieck

Editors:

Art Director:

layout and Typesetting:

Interior Artjsts:

Carl Bowen, John Chambers, James Stewart, and Cynthia Summers

Richard Thomas

Becky Jollensten

Jason Alexander, Toren “MacBin” Atkinson, Andrew Bates, Tom Biondillio, Leanne Buckley, Talon Dunning, Steve Ellis, Langdon Foss, Jeff Holt, Brian LeBlanc, Matt Mitchell, Jim Nelson, Jeff Rehner, Richard Thomas, Melissa Uran, and Greg Williams

Front &Back Cover Designer: Matt Milherger and Becky Jollensten

Check out upcoming Swo d Sorcery Studio products online at: http://www.swordsorcery .com

Dmibuted for Clark Peterson and Sword and Sorcery Studio by White Wolf Publlshing, Inc. This pnnting of Creature Collection 2 Dark Menagene is done under version 1 0 of the Open Game License and the draft versions of the DZO System

Trademark License, D20 System Trademark Logo Guide and System Reference Document by permission from Wuards of the Coast Subsequent pnntings of thu book will incorporate final versions of the license, guide and document

Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section l(e) of the Open Game License, version 1 0 Any and all Sword and Sorcery Studio logos and identifying marks and trade dress, mcluding all Sword and Sorcery Studio Product and Product Line names including but not limited to Creature Collection, Creature Collection 2 Dark Menagerie and Relics and Rituals, the Scarred Lands and the Scarred Lands logo, all text under the “Description” header of each creature’s section, any elements of the Scarred Lands settmg, including but not limited to capitallzed names, names of artifacts, characters, countnes, creatures, geographic locations, gods, hlstonc events, magic items, organmtions, spells or titans, and any and all xories, storylines, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps and cartography,

likenesses, p e s , logos, symbols, or graphic designs, except such elements that already appear in the System Reference Document (e g Nystul or Bigsby) and are already OGC hy virtue of appearing there The above Product Identity is not Q e n Game Content

Designation of Open Content: Subject to the Product Identity designation above, the followlng portions of, Creature cdlectton 2: Dark Menagerie are designated as Open Game Content all creature statlstic templates from Size Type (e g , Small Undead) down to Advancement Range, and all text under the “combat” header of eachcreame’s section (except the creature’s name or proper names specific to the Scarred Lands setting)

Some ofthe portions ofthis book which are delineated OGC originate from the SystemReference Document and are01 999, Zoo0 Wizard5 of the Coa5t, lnc The remainder of these OGC portions of thu book a e hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “Creature Cdleaion 2: Dark Menagerie Gpynght 2001, White Wolf Publuhing, Inc ”

All contents of this book, regardless of designation, are copyrighted year 2001 by White Wolf Publishing, Inc All nghts reserved Reprcductionoruse without thewritten permissionofthe publlsher is expressly forbidden, except forthe purpose ofreview or use of OGC conslstent with the OGL

Scarred Lands, the Scarred Lands logo, Sword and Sorcery, Sword and Sorcery Studio, the Sword and Sorcery logo, Creature Callection, Creature Collection 2 Dark Menagene and Relics &Rituals are trademarks of White Wolf Publishing, Inc All rights reserved

The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned

‘d20 System’ and the ‘d2O System’ logo are Trademarks owned by Wuards of the Coast and are used according to the term of the d2O System License venion 1 0 A copy of this License can be found at www wizard5 corn

“Dungeons & DragonsS and Wlzards of the CoastBare Reytered Trademarks of Wlzards of the Coast, and are used with Permiwion ”

PRINTED IN CANADA

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S W O R D &

S O R C E R Y s T u D I 0 s

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CREATURE C O L L E C T I O N 11: DARK M E N A Z E R I E

Preface The Dark Menagerie Abyssal Lamprey Acid Shambler Arcane Devourer Arcane Symbiote Arch Lurker Assassin’s Bane Athentia the Great Sphinx Bane Cloud Bitter Tree Blade Beast Blood Barnacles Blood Crone Blood Maiden Blood Moth Blood Reaper Blood Sea Jellyfish Blood Sprite Blood Zombie Bloodfly Bloodman Bonewing Burned Ones Carnival Krewe, Bone Bosun Carnival Krewe, Heron Priest Carnival of Shadows, Dark Harlequin Carnival of Shadows, Shadowjester Carnivorous Tree Carrion Hound Chaos Globe Chern’s Children Cloudsting Corpse Whisperer Daemon, Grisly Minstrel Daemon, Moon Daemon, Plague Angel Dananshee Dark Womb Darkling Sentinel Demon, Abyssal Larva Demon, Blade Demon, Blood Horror Demon, Leonine Demon, Locust Deryth (Disjoined) Deryth (Joined)

4

5 6 7 8 10 11 12 14 15 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 36 37 38 39 40 41 42 44 46 47 49 50 51 52 53 54 55 57

Despair Devil, Heartclutch Devil, Iron Dragon, Slarecian Dream Folk Dreamwrack Dreamwraith Elder Larva Face Stealer Filcher Flailing Dreadnought Flayed Giant Flesh Strippers Forest Walker Gallows Eye Gallows Vine Gauntling Gaurak Troll Golem, Crystal Golem, Quicksilver Golem, Serpent Golem, Sword Golem, Tar Golem, Venom Grotesque Grotesque Herder Grotesque Parasite Guardian of the Damned Hagling Hope Howling Abomination Hrinruuk‘s Hound Ioun Beholder Iron Dragon Kadum’s Leviathan Keel Crusher Leeching Willow Legion of One Lightning Hawk Lurker Below Mirror Fiend Mist Reaper Moon Giant Naga, Crown Naga, Hollow Night-Touched Controller Night-Touched Hound

58 59 60 61 63 65 66 68 70 71 72 73 74 75 76 78 79 80 81 82 83 84 85 86 87 88 90 91 92 94 95 96 97 99 100 102 103 105 107 108 109 111 113 115 117 119 120

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TABLE O F C O N T E N T S

Pestilite Pilfer Sprite Piscean, Black Piscean, Green Piscean, Red Prey chaser Quicksilver Stalker Ratman, Daywalker Ratman, Stalker Ratman, White Wraith Razorfin Dolphin Sagon Sand Mummy Sand Wyvern Scar Twin Seeker’s Bane Shackledeath Shadow Lord Shadowcat Shadowraven (Eyes of Golthain) Shard Spider Shockbat Siege Undead, Boneman Siege Undead, Meatman Siege Undead, Sandman Skein Skeletal Host Skin Weaver Skiver Skull King Skullworm Slarecian Gatekeeper Slarecian Shadowspawn Slarecian Worm Slime Reaver Soul Guardian Spectral Plant Spined Lizard Stench Toad Stone Zombie

121 122 125 126 127 129 130 131 132 133 134 135 136 138 140 141 142 144 146 147 148 149 151 152 153 154 155 157 158 159 161 163 164 166 168 169 170 171 172 174

Stormchild Sundered Mage Sundered Woman Surged Giant Sutak Swamp Fisher Swamp Tyrant Tar Beetle Tattooed Corpse Tauron Tempus Twin Thought Drinker T h u 1 k a n Thunder Kite Time Killer Totem of Mormo Touch Corrupter Tundra Lord Tuscar Ukrudan Stalker Unitaur Unlife Vangal’s Chosen Vermin Host, Cockroach Vermin Host, Leech Vermin Host, Rat Vermin Host, Spider Vertigen Wickerman Windrider Wirebound Berserker Wolfrat Appendix One: Template Creatures Belsameth Spider Blood Sea Mutant Bloodless Conundrum Creatures Hex Creatures Appendix Two: Creatures by Challenge Rating Appendix Three: Monster Summoning Tables Appendix Four: Open Game License

175 176 178 180 181 183 184 186 187 188 189 190 191 192 193 194 195 196 197 199 200 20 1 202 205 206 207 208 209 210 21 1 212 213 214 214 216 218 221 224 226 244 247

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PREFACE

Welcome to Creature Collection 11: Dark Me- nagerie! Just a few words before you dive into the nest of fiends that follows. First, for those of you who missed Creature Collection and Relics 15’ Rituals, you should know that the creatures that follow were designed for use in any fantasy campaign setting. Part of their description shows you how the creatures specifically relate to Sword & Sorcery Studio’s Scarred Lands setting, and you can use as much or as little of that information in your own campaign as you like.

Second, le t us invi te you t o visit www.swordsorcery.com. Here’s why:

1. Free source material on the Scarred Lands setting, including a downloadable color map of the Ghelspad continent.

2. Free 24/7, on-line roleplaying. Join the ongo- ing chronicle set in the Scarred Lands city of Fangsfall.

3. Forums. Ask questions of the Sword &Sorcery Studio designers, and let us know what you think of the books.

4. Product schedules and previews of all the books coming from Sword & Sorcery Studios.

5. Open Writer Calls inviting you to contribute to Sword & Sorcery Studio projects.

Finally, we’re having great fun producing and publishing our line of 3rd edition compatible books and Scarred Lands campaign setting books. We’d really like to thank all the fans who have jumped on board early and given their support to the Scarred Lands through DM’ing the on-line Fangsfall cam- paign, starting up websites, and just badgering us to get these books produced faster!

We’d also like to thank some folks at Wizards of the Coast, including Ryan “Hard Eight” Dancey, Cindi “Roswell” Rice and Keith “The most powerful one- armed man in gaming” Strohm, who have had the bravery to make the Open Game License a reality. It’s more fun to grow the pie than fight over slices.

And finally, thanks to all the writers who have responded to our Open Writer Calls and contributed their own creativity to the Scarred Lands. Keep it coming, folks!

Enjoy! The Producers, Developers and Edjtors at

Sword &Sorcery Studjos Sam

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CREATURE C O L L E C T I O N I I : DARK MENACERIE

lamprey can then use its magical abilities to take Abyssal Lamprey control and force the creature to attack other (usually sentient) creatures. If it is attacked when it has no host,

Hit Dice: 3d8 (13 hp) the abyssal lamprey will do everything in its power to Initiative: +I (Dex) flee, including using its transmutation abilities. Speed: Improved Grab (Ex): To use this ability, the AC: abyssal lamprey must hit with its bite. Once success- Attacks: Bite +4 melee ful, the abyssal lamprey can use dominate animal to Damage: Bite ld3 control an animal victim. It can also use its other FaceIReach: spell-like abilities on the host animal, as described Special Attacks: below. The abyssal lamprey will not knowingly use Special Qualities: this ability against

SpelLLike Abilities: At will - Dominate ani- Saves: mal; 3/day - alter self, barkskin, bull’s strength, cat’s Abilities: grace, darkuislon, endurance, enlarge, expeditious re- Skills: treat, maec fang and shocking grasp; l/day - blink,

greater magtc fang, poison and haste. Feats: Toughness Barkskin, dominate animal, poison, maec fang and Climate/Temain: Any aquatic greater mgtc fang are as the spell cast by a 15th-level Organization: Solitary druid (save DC 12 + spell level). The rest of the abilities Challenge Rating: 4 are as the spell cast by an 8th-level sorcerer (save DC 12 Treasure: None + spell level). The abyssal lamprey’s abilities affect itself Alignment: Always chaotic evil and its host. The host does not receive a saving throw Advancement Range: 4-6 HD(Smal1); 7-12 HD (Medium-size) to avoid the affects of these spell-like abilities. These

abilities treat the lamprey and host animal as one Description creature. For example, if the lamprey activates shocking

P‘@, Its host Can attack to discharge the spell. Slml* larlY, if an ability such as barkdun 1s activated, It affects both the lamprey and its host- When the lamprey 1s separated from the host animal, all spell-like effects are likewise removed from that animal, but remain with lamprey- If the lamprey reattaches, It must reactivate these abilities for them to affect the animal.

Small Outsider (Chaotic, Evil)

5 ft., swim 40 ft. 17 (+l size, +5 natural, +1 Dex)

5 ft. by 5 Ft./5 ft lmproved grab, spell-like abilities Damage reduction 5/silver, SR 5, poi- son immunity, fire resistance 20 Fort +3, Ref +4, Will t 5 Str 10, Dex 13,Con 11, Int 17, Wis15,Cha15 Concentration +5, Hide +3, Listen 4, Knowledge (Blood Sea) +5, Spot +5

On the Blood Sea, tales abound of ferocious beasts - normal sea creatures changed into ferocious killers with deadly magical abilities. Many have speculated on the of these creatures’ appearance - hostile spellcasters, a plot by the brine hags, the mutative qualities of the Blood Sea, and other theories are all popular. Whatever the truth of these other theories, one real source of the beasts is the demonic creatures known as abyssal lampreys.

Abyssal lampreys are spawned in a particularly dark river in the Abyss. Attracted by the evil and corruption of the Blood Sea, these creatures often accompany summoned demons or slip into the Scarred Lands through planar rifts. Once in the Blood Sea, a lamprey immediately finds a host and uses its abilities to enhance the host. The enhanced host is then set to work, spreading destruction and terror throughout its range, allowing the lamprey to feed from both its meals and the fear that it creates. Abyssal lampreys frequently lump from host to host, which makes them very diffi- cult to catch.

The lamprey drives all of its host creatures to acts of unnatural ferocity and violence. Intelligent prey is favored, as the lamprey gains sustenance from the fear that the host creates. Dominated sharks attack lone fishermen and bathers. Giant squid assault ships and try to drag them down, then devour the survivors. Whales ram large vessels or smash small ones to kindling with their tails. All of these creatures attack with suicidal ferocity, driven on by the lamprey, which can simply detach and swim away if its host is killed.

Combat The abyssal lamprey avoids sentient hosts, attack-

ing only animals directly. Once attached to a host, the

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