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Page 1: Sample file - DriveThruRPG.comprettiest girls he could find He did this many times with different tribes, and was never caught Then, he settled for good in the deserted city, which

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Page 2: Sample file - DriveThruRPG.comprettiest girls he could find He did this many times with different tribes, and was never caught Then, he settled for good in the deserted city, which

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Page 3: Sample file - DriveThruRPG.comprettiest girls he could find He did this many times with different tribes, and was never caught Then, he settled for good in the deserted city, which

Jalizar City of Thieves

By Umberto Pignatelli

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Page 4: Sample file - DriveThruRPG.comprettiest girls he could find He did this many times with different tribes, and was never caught Then, he settled for good in the deserted city, which

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Page 5: Sample file - DriveThruRPG.comprettiest girls he could find He did this many times with different tribes, and was never caught Then, he settled for good in the deserted city, which

Jalizar City of Thieves

By Umberto PignatelliA Sword and Sorcery Savage Worlds sourcebook for Beasts and Barbarians

Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book!

In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the

Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old evil lurks undisturbed.

Twenty new Edges, new trappings and tweaks for the arcane backgrounds, an additional list of gear, and much more await you in this book!

So sharpen your dagger, put on your black cloak, and step outside into the dark alleys of the City of Thieves!!

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CreditsAuthor: Umberto Pignatelli

Editing: Andy Slack, Gilbert Gallo

Special Contributors: Jeff Scifert, Shane L. Hensley, Jordan Trais, José Luis Nunes Porfírio

Cover & Map: Tomek Tworek

Interior Art: Marta Poludnikiewicz, Magda Rudzińska, Bartłomiej Fedyczak, Anthony Cournoyer, Tomek Tworek, Tamas Baranya, Peter Temesi,

Peter Szabo Gabor, Storn Cook, some images copyright The Forge, Erisian Entertainment and Louis Porter, Jr. Design, used with permission

Layout: Michał Smaga

Playtesters: Daniele Bonetto, Luca Coero Borga,Maner Samuel, Paolo Boiero, Pierpaolo Ferrari.

Thanks to: Marta Castellano (my wife) queen of all the Amazons, Massimo Campolucci (my uncle), for being the first, real Dhaar, Simone Ronco and

Polliotti Yoshi (my friends) for fighting alone against the Valk demons.

Special Thanks to: Marysia, Agnieszka, Kasia,Jerzy i Marcel Koryś and Maciek Kursa. Thanks for everything!

&Beasts BarbariansA Sword and Sorcery Savage Worlds setting

By Umberto Pignatelli

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or

suitability for purpose of this product.

©2012 Gramel Justyna Koryś, Beasts and Barbarians, Dread Star Dominions and all related marks and logos are trademarks of Gramel Justyna Koryś. All Rights Reserved.

Produced under license by Studio 2 Publishing, Inc. The Studio 2 logo is a trademark of Studio 2 Publishing, Inc. All rights reserved.

Printed in USA

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Player’s Guide

The Book of Lore � � � � � � � � � � 10History � � � � � � � � � � � � � � 10Dwellers in Jalizar � � � � � � � � 29Living in Jalizar� � � � � � � � � � 32Gazeteer: A Traveler’s Guide to the City of Thieves� � � � � � � 40

Making JaLizarians � � � � � � � � � 64Skills � � � � � � � � � � � � � � � 68New Hindrances � � � � � � � � � 68New Edges � � � � � � � � � � � � 70

Magic� � � � � � � � � � � � � � � � � � 78Sorcery � � � � � � � � � � � � � � 78Lotusmastery � � � � � � � � � � � 81Enlightenment � � � � � � � � � � 82New Power � � � � � � � � � � � � 85

gear � � � � � � � � � � � � � � � � � � 86Weapon Descriptions� � � � � � � 88Armor Descriptions � � � � � � � 90Mundane Items Descriptions � � 91Animals and Tack Descriptions � 93Vehicle Descriptions � � � � � � � 93

seTTing ruLes � � � � � � � � � � � � 94Contacts � � � � � � � � � � � � � 94Looking Miserable � � � � � � � � 94Life as a Thief� � � � � � � � � � � 94

Game master’s Guide

gaMe MasTering JaLizar � � � � � 102The Role of the City � � � � � � 102Campaign Types � � � � � � � � 103Campaign Themes � � � � � � � 105Guild Missions � � � � � � � � � 110Tweaking the Setting � � � � � � 111

secreTs of JaLizar � � � � � � � � � 114The Secret History of Jalizar � � 114Factions of Jalizar� � � � � � � � 124

The sTreeTs of JaLizar � � � � � � 132Making Locations Memorable 132Citizens of Jalizar� � � � � � � � 137Environmental Features � � � � 139Traps � � � � � � � � � � � � � � 145Relics of Jalizar � � � � � � � � � 149

sewers of JaLizar � � � � � � � � � 152The Sewers in the Campaign � � 152Sewers Levels� � � � � � � � � � 154Exploring the Sewers � � � � � � 158

creaTures of JaLizar � � � � � � � 168Monsters of Jalizar � � � � � � � 168Denizens of Jalizar � � � � � � � 181

index � � � � � � � � � � � � � � � � � 198

Contents

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Page 8: Sample file - DriveThruRPG.comprettiest girls he could find He did this many times with different tribes, and was never caught Then, he settled for good in the deserted city, which

T h e muscular figure emerged from the shadows of the dark alley, as elegant and dangerous as a panther. He heard a scuttling sound and suddenly an axe flashed in his hands.A rat. A big, fat rat of the streets of Jalizar gazed with curiosity at the

bare-chested barbarian, dressed in nothing more than a loincloth.“By the Lord of Thunder!” Shangor cursed silently. “I hate civilization, and I hate this rotten city even more!”“Barbarian, I am here.” A rasping voice called from behind.Crabface, the newcomer, was a small man with a limp, his face marked by scars. A face Shangor wouldn’t normally trust. But this was his partner in tonight’s busi-ness.“Everything is ready. The merchant’s guards will be sleeping by now. The drugged wine I delivered this afternoon has surely worked.” The small man said.“I hope so. Otherwise I’ll have to carve a way out of the palace with my axe.” Shangor grunted.“Don’t worry, you won’t have to. Are you sure you’ll be able to climb this wall? It’s smoother than a courtesan’s belly.”The barbarian shrugged. “In Northeim, babies climb ice-covered mountains far steeper than this wall.”“Good to hear. Remember: the strongbox and all the valuables you find in Master Taaso’s house are yours. But the golden sigil he wears on his right hand is mine.”“You’ll have it,” Shangor nodded and then, without further delay, he started climb-ing the wall, his big hands finding seemingly undetectable gaps between the stones.Crabface waited for his figure to disappear in the darkness, then he whispered:“Have you had a good look at him? This is the man you must kill, but only after he brings back the ring. Nobody must know that I have Taaso’s sigil and remain alive.”“I have seen him.” A soft voice purred in reply, and a third hooded figure appeared, careful not to show her face. “You paid the price set by the Assassins’ Guild. The barbarian will die.”No other word was necessary and Crabface hobbled away, ignoring the eyes of the rat spying on him.“Just another night in Jalizar, City of Thieves,” the beast thought and it resumed its search for food among the garbage.

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7

What this Book is

Welcome back to the Dread Sea Dominions!

This book is a detailed sourcebook about Jalizar, the biggest city in Zandor� It is a dark, dangerous place, full of corruption, intrigue and treachery� Here, powerful merchant houses struggle with shady criminal guilds for control over the great riches brought daily within the ancient, towering walls that withstood the might of the Valk invasion�

It is a supplement with a very specific focus, which you can either use as an addition to your resources on the Dominions or easily adapt to your own gaming world�

So, put on your black cloak, check the blade of your favorite dag-ger, and go out into the reeking Jalizar night; but remember, al-ways watch your back, because the City of Thieves is never to be trusted…

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Player’s Guide

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The Book of Lore

10

History

The Legend of Jalizar’s Foundation

Jalizar, along with Gis and Faberterra, is probably one of the oldest cities in the Dominions� As always happens in cases like these, the origins of the Flower of the North are lost in the mists of time� Sev-eral stories are told about the foundation

of Jalizar, but the most famous one, the one that the Jalizarans believe to be true, revolves around Jall the Cattle Stealer and the Manticore�

Jall was a young Cairnlander, a cattle thief by profession� Forced to leave his land due to an unsettled matter with his clan chief, he had a strange dream guiding him south of the Land of Cairns, where very few of his people had ever gone� There he made an amazing discovery� On the southern banks of the Drowned King Sea, sur-

Master Velastios,

I hope this letter finds you well. Three years have passed since I left the Great Library of Syranthia, and every single day I greatly miss your presence and your wise words. But, as you taught me, the life of a Sage is in the wide world, to learn about the people, the cities and the marvels of nature, to track down and record the memories of the past, and to testify to the deeds of the present, so that they will be set down and archived in the Library for future generations.

It was exactly a year ago when I arrived in foggy Jalizar of the gray towers, rotten Flower of the North. I have studied the scrolls I found in the Ragamuffin King’s library, spoken with the people, and generally immersed myself in their culture. I fear it is too much for me. I must leave this place now, before the subtle corruption of its ancient walls seeps into my soul and taints it forever.

I am sending you all my reports, so that they can be archived in the Library, before I set off for a new destination.

Faithfully, your pupil and friend, Justinus of Syranthia

The Book of Lore

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11

History

rounded by a huge forest to the south and a group of rolling hills to the north, stood an ancient, crumbling city, far older than any Cairn he had ever seen� The very city he had dreamed about�

The young man explored the ruins, find-ing the old inscriptions and pictures on the walls strangely familiar�

But the city wasn’t deserted� It was the den of a terrible creature, called the Manticore, which pounced on Jall from the shadows, craving his flesh�

At this point, the legend branches out into different stories� One version says that Jall challenged the beast to a game of dice — using loaded bone dice made from his Ancestors’ teeth — and won, forcing the monster to retreat forever into the dark catacombs below the city� Another version says that the young hero deftly plunged a dagger into the Manticore’s tail, pin-ning the monster to the ground, and then stabbed it many times in the belly with his spear, until the creature was forced to bite off its own tail to escape, taking refuge in the darkness under the city�

Whatever the truth, in the end Jall be-came the sole owner of a city with only one inhabitant: himself�

Yet, Jall was a resourceful man and he hat-ed solitude� So, he rode south and sneaked into the camps of local tribes to steal the prettiest girls he could find� He did this many times with different tribes, and was never caught�

Then, he settled for good in the deserted city, which he called Jalizar after himself, with a plethora of new, gorgeous wives� Since his loins were strong and blessed, he fathered a great number of children, who

quickly multiplied and became the first Jalizarans�

So, this is how Jalizar was founded, at least according to the story the Jalizarans most love to tell�

But you’d never trust any story a Jalizaran tells, right?

A More Realistic History

Legends are exciting, but the truth is usu-ally duller� The Syranthian sages — au-thorities on all history-related matters — searched the ancient records of the Great Library dating back to the Kero-nian Empire, and found references to a city in the north, called Jalzak, or the City of the Stinger Beast� According to these documents, this was the capital of the old, nameless empire whose inhabitants built the Cairns�

At the time when the records were writ-ten, the city was still deserted, its populace exterminated by some unknown event�

But the ancient palaces and walls still stood, and they attracted some slaves who had escaped when the Dread Star fell and were searching for shelter in the early, des-perate years after the catastrophe� These slaves mixed with the local proto-Zan-dorian tribes and became the first dwellers of Jalzak, which was soon renamed Jalizar, as this word was easier for them to pro-nounce�

This occurred in around 900 AF, a date considered outrageous by the Imperials, because it means Jalizar is at least a cen-tury older than Faberterra�

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