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Two hundred years ago, the islands of Vestenmannavnjar were home to fierce warrior tribes. Wielding powerful rune sorcery and deadly steel, their warriors struck terror into the hearts of Théans everywhere. All that has changed. Vendel, as it now calls itself, has broken from its past and forged a new future. Today, bankers and merchants rule the country, and swords and longboats have been replaced by guilders and trading ships. The streets are clean and modern, the people stand at the forefront of Théan achievement. From what was once a savage, wild land now stands the most powerful economic power in the world. But all is not well in this brave new nation. Traditional Vestenmannavnjar still adhere to the old ways, wielding fierce magic in defense of their homes. They call upon the Vendel to abandon their modern advances, while the Vendel sneer as their “backwards” cousins edge closer to extinction. The tensions between them threaten to tear the nation apart and unleash an apocalypse that will consume them all. Whether axes or guilders, their weapons are the strongest in Théah. But will they destroy each other before they realize such power? The Vendel•Vesten sourcebook includes: A lengthy history of the country, including the legendary heroes of its past. Complete descriptions of both Vendel and Vestenmannavnjar culture, plus a thorough discussion of the nine islands which comprise their home. New details on the Living Runes and the Lærdom sorcery school which they engendered, as well as extended information on the powerful Vendel Merchant Guilds. New rules for Vendel and Vestenmannavnjar Heroes: unique skills and abilities, expanded merchant rules, four new fighting schools, and a new type of Destiny Spread utilizing both Vestenmannavnjar rune casting and Vendel astrology. TM $19.95 M.S.R.P . $19.95 M.S.R.P . Sample file

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Page 1: Sample file - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/3683-sample.pdf · Sample file. 7th Sea, Avalon, Castille, Eisen, Highland Marches, Inismore, Montaigne,

Two hundred years ago, the islands of Vestenmannavnjar were home to fierce warrior tribes.Wielding powerful rune sorcery and deadly steel, their warriors struck terror into the hearts of Théanseverywhere. All that has changed. Vendel, as it now calls itself, has broken from its past and forgeda new future. Today, bankers and merchants rule the country, and swords and longboats have beenreplaced by guilders and trading ships. The streets are clean and modern, the people stand at theforefront of Théan achievement. From what was once a savage, wild land now stands the mostpowerful economic power in the world.

But all is not well in this brave new nation. Traditional Vestenmannavnjar still adhere to the old ways,wielding fierce magic in defense of their homes. They call upon the Vendel to abandon their modernadvances, while the Vendel sneer as their “backwards” cousins edge closer to extinction. The tensionsbetween them threaten to tear the nation apart and unleash an apocalypse that will consume them all.

Whether axes or guilders, their weapons are the strongest in Théah. But will they destroy each otherbefore they realize such power?

The Vendel•Vesten sourcebook includes:• A lengthy history of the country, including the legendary heroes of its past.• Complete descriptions of both Vendel and Vestenmannavnjar culture, plus a thorough discussion

of the nine islands which comprise their home.• New details on the Living Runes and the Lærdom sorcery school which they engendered, as well

as extended information on the powerful Vendel Merchant Guilds.• New rules for Vendel and Vestenmannavnjar Heroes: unique skills and abilities, expanded merchant

rules, four new fighting schools, and a new type of Destiny Spread utilizing both Vestenmannavnjarrune casting and Vendel astrology.

TM

$19.95 M.S.R.P.$19.95 M.S.R.P.

Sam

ple

file

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7th Sea, Avalon, Castille, Eisen, Highland Marches, Inismore, Montaigne, Ussura, Vodacce, Vendel, Vesten, Vestenmannavnjar, Knights of the Rose and Cross, Invisible College, Rilasciare, Novus Ordum Mundi,Vaticine Church of the Prophets, Explorer’s Society, die Kreuzritter, El Vago, and all other related marks are © and ™ 2001 by Alderac Entertainment Group, Inc. All rights reserved.

“Men cannot look to the future and the past at once.”

— Master Val Mokk

Vendel • VestenBlood and Commerce

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7th Sea

4

WritingLes Simpson

Kevin P. Boerwinkle

Additional WritingLoren Dean

Dana DeVriesPeter Flanagan

EditingD.J. TrindleRob Vaux

Art Directionjim pinto

Cover DesignBrendon Goodyear

Line DeveloperRob Vaux

LayoutBrendon Goodyear

Steve Hough

Interior ArtTwo–Page Spread

Carl Frank

Full–Page Titles

Dærick W. Gröss

Chapter Two Who’s Who Art

Cris Dornaus

Other Interiors

Andrew BakerCris Dornaus

Dærick W. GrössA. Bleys Ingram

Runes

Cris Dornaus

7th Sea Created byJohn Wick & Jennifer Wick and Kevin Wilson

Special ThanksThanks to Brent Griffith, for his advice on Vendel political structure.

MOOSE: Special thanks to Arthur Milliken, Tage Nielsen, and Meghan Neef.

Belated thanks to Alex Fox for his help and advice on the Vodacce book. You’ll always be Villanova to us, Alex.

DedicationThis book is dedicated to Dana DeVries and Michael Petrovich (whose creative instincts surely make their own ancestorsproud) and to Nick LaLone. This is the book you’ve been waiting for, Nick. Now you have no more excuses not to play.

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Table of Contents

5

Introduction: As Long

As We Remember… . . . . . . . . . . .6

Chapter One: Vendel•Vesten . . . .16

History . . . . . . . . . . . . . . . . . . . . . . .18

The Vestenmannavnjar . . . . . . . . . . . .29

The Vendel . . . . . . . . . . . . . . . . . . . .39

Places . . . . . . . . . . . . . . . . . . . . . . . .47

Chapter Two: Hero . . . . . . . . . . . .58

The Vestenmannavnjar . . . . . . . . . . . .60

The Vendel . . . . . . . . . . . . . . . . . . . .65

The Guild Chairs . . . . . . . . . . . . . . .68

Chapter Three: Drama . . . . . . . .80

The Destiny Spread . . . . . . . . . . . . . .82

Vesten Rune Drawing . . . . . . . . . . . . .82

The Vendel Horoscope . . . . . . . . . . .87

New Backgrounds . . . . . . . . . . . . . . .90

New Skills . . . . . . . . . . . . . . . . . . . .90

New Knacks . . . . . . . . . . . . . . . . . . .93

New Swordsmen Schools . . . . . . . . .93

New Rules for Lærdom . . . . . . . . . . .97

New Advantages . . . . . . . . . . . . . . . .98

New Equipment . . . . . . . . . . . . . . . .102

New Rules . . . . . . . . . . . . . . . . . . . .103

Chapter Four: Riven . . . . . . . . . .106

Player . . . . . . . . . . . . . . . . . . . . . . .108Two Worlds, One People . . . . . . . . . . . . . . . . . .108Vestenmannavnjar: Spirit, Savvy, and Steel . . . . . . . . .108Vendel: Wits, Will and Wonder . . . . . . . . . . . . . . .109Just Getting Along . . . . . . . . . . . . . . . . . . . . . .111

Game Master . . . . . . . . . . . . . . .111The Lærdom Bargain . . . . . . . . . . . . . . . . . . . . .111The Living Runes Today . . . . . . . . . . . . . . . . . . .112NPC Secrets . . . . . . . . . . . . . . . . . . . . . . . . .114New Monster . . . . . . . . . . . . . . . . . . . . . . . .124

Hero Templates . . . . . . . . . . . . . . . .125

The Lærdom Runes . . . . . . . . . . . . .128

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