sample file - wargame vault · 2018. 4. 28. · with volley and bayonet, players can fight out even...
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NEW FROM ESSEX (VOTED #1 IN 15MM) Crusades MIDDLE EAST700-1400 ARABS AND ALLIES CRU1 Mailed cav., line, turban,
'h. CRU2
CRU3 CRU4 CRUS CRU6 CRU7 CRU8 CRU9 CRU,O CRU" CRU,2 CRUl2 CRUI4
CAUlS
CRU16 CRU17 CRUI8 CRUI9 CRU20
CRU20a
Mailedcav" line, turban, kite sh. Ass. areners Ass. arch91'S, sh. Ass. spearmeo, round sh . Ass. sp&8ITTlen, kite sh. Ass. spearl'jav. round sh. Ass. spear/jay. kite sh. Arab aossbowmen Ass. swordsmen round sh. Ass, swordsmen kite sh. Command toot Ass. negro archers Ass. negro spearJjav. (Shieldless) Ass. negro spearf )8v. round sh. Ass. negro slingers Ass. L. cay. round sh. Ass. l. cay. Hean ah. Cmd.: Mounted Cmd.: Arab Camel drummers (3) Cmd.: Mid. drummer (horse)
SELJUK TURK & ALLIES CRU2t Ass, Seljuq LeB CRU22 Ass. Seljuq LeB jay. CAU23 Ass. Turkoman leB CRU24 Ass. Turkoman l eB jav. CAU2S Ass. Seljuq jay. CAUlS Ass. Seljuq B CRU27 Ass. Serjuq crossbowmen CAU2S Georgian H.CJM.C. CRU29 Armenian H.C.LB.SH. CRU30 Cuman Horse archer CRU3t Cumsn Horse archer, jay. CRU32 Cuman 1001 archer CAU33 Cuman jaY9linman CRU34 Saracen H.1. aossbow CRU3S Saracen H.1. round sh. CRU36 Maronile or Syrian B.
firing CRU36 Maronite or Syrian B. adv. CAU38 Syrian Heavy cavalry CRU36a Syrian H.C.L.B.Sh. CRU39 Syrian Heavy cavalry CAU39a Syrian H.C.L.B.SH. CRU40 Mameluke H.C.L.B.SH. CRU4 , Ayyubid Egyptian
Mameluke , H.C . CRU42 Frankish H.I. crossbow ..
mail CRU43 Frankish H.I. crossbow.,
mail and surcoat CRU44 Frankish H.I. spear.
Ancients SEA PEOPLES (Biblical) BS109 2 Horse chariot with
General and Driver DO 85110 2 HOlu chariot with driver
and two javalinman DO 85111 Shardanheavyinl.jav.1Wo
handed sword and shield 85112 Shardan light in!. jaY. two
handed sword and shield 85113 Shardan meel. in!. javelin
and shield B5114 Pelset heavy inl. jaY. two
handed sword and shield Pelsst mad. in!. jay. & sh. Afchers - mixed types Command pack: Mixed Pelset & Sharden Officers
85115 85116 85118
BS 119 Two-wheeled Olt cart with two javeliman EE
FOR DEPENDANTS USE XE02
ANCIENT ACHREMENIO PERSIANS MPA114 Amrtaka (Immortal) H.I.
Javelin and Pavise MPAI1S Amrtaka (Immortal) H.I.
Javelin, Bow and Pavise MPA116 Amrtaka(lmmortal)Heavy
Archer MPA117 line Inf. Javelin & Pavise MPA118 Unelnl.Jav. Bow&Pavise MPA119 Medium Archer MPA1Qa Ass. shielcless Jav.
Renaissance TARTARS RNN! MoonledTartarcommand RNN2 Ass. L.C.B. jays. RNN3 Ass. L.C.B. firing forward RNN4 Ass. L.C.B. firing to side RNNS Ass. L.C.B. holding bow
"P RNN6 ASSI. L.C.B. holding sword ANN7 Ass. Foot archers
Napoleonic BRUNSWICK: Infanlry Pre 1810 (Long coal) NBB I Musketeer at attenlion NBB2 Musketeer althe ready NBB2 Command pack: Officer,
Drummer, and NCO Hussar DBB4
NBBS
NBB6 NBB7
Command pack: Hussar Officer and Trumpeter Lancer Command pack: Lancer Officer and Trumpeter
SPANISH: Inflntry 181G-181S (British I'yle uniform) NS51 Fusilier ready NSS2 Fusilier kneeling liring NSS3 Grenader or Chasseur
"ady NSS3a Grenader or Chasseur
kneeling firing N554 Command: Grenadlerl
Chasseur NSS5 Artillerymen
FRENCH CAVALRY PN85 · Mameluke PN86 Command:MamelukeSld. PNS7 GuardChasseursactleval PNBS Command: Guard
Chasseurs PNB9 Mounted Carabinier PN90 Command: Carabinier
MONKS & WAGON MFPEI4 Ass. WarriorMonks (Adv.) MFPE1S Ass. WaJTior Monks MFPE16 Ass. Praying Monks MFPE 17 Carroccio: 4-wheeled
relig ious wagon with altar mastancllargebannetwith praying monk, pulled by 4 oxen $7.99
SHIPPING AND HANDLING
For Qrde" Total~; Please Add:
$0.00 10 $35.00 " .00 0 ...... F,"
COO ,m 2nd Day Air AI Coal
ltd Day AI Coat
Outside Lower AlCott 48 Stain Min. $5
EssEx 15101101 Prices from 411195 AA $1.49 GG $6.49 88 $2.49 HH $6.99 CC $3.29 JJ $7.99 DO $3.49 KK $9.99 EE $4.99 LL $10.99 FF $5.99 MM $68.99
Each Pack includes B Infantry, 6 Command, 4 Cavalry or 3 Mounted Command 0( SUitable Equipments ($3.29 unless marked)
SEND $3.00 FOR CATALOGE OR PLACE AN ORDER
ORDERS ONLY 1--800-221-2011
IwARGAMES. BOX 278 TRIADELPHIA, WV 26059-0278 3041547-0000
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NAPOLEONIC
RULES AND
A RMY LISTS WHAT ARE THE EARLY COMMENTS
• No Rebasing
SHAKO $18.95 Feight Free llntil B/l/95
• Elegant, yet simple and fast • Fun to play • Historically accurate
tBatt[es of the .!JLmerican c ivil War
'J/o[ume I
(j[ory 'Enougn fo r ;;t[[ 1861-1862
Scenarios Jor any :Miniaturc-1Jasl!a games 'l1iat p ut t fie prayers in t fie prace of the commantfcrs on tfie fora
Eastern & Western Scenario $14.95
• Rules and lists in one book • Can be played at either of two levels
(Mid sized battles or large battles) • Good feel to it
- I have played Napoleonics with all sorts of rules for 27 years but Shako has put realism and fun back into wargaming.
- We can finish even a big battle like Waterloo in 3 112 hours.
- The Best Napoleonic Rules I have ever known
IN CANADA - BAYSHORE HOBBIES 1-905-524-9334
r-- ... ~~ I ARMATI .,' I
.............................. ___ ...... i l'\. ... 1 $16.95 , I.J{ I
. - A .. ...,
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NEW FROM DIXON (VOTED #1 IN 25MM)
.~, .• , . :.;:: .
,. :--1
25mm American Civil War CAVALRY - Choice of Hat or Kepi * ACWC 15 Rested carbine - open shell jacket *ACWC16 Casyal pose - shen jacket - slung
carbine * ACWC 17 ~randishing revolver - open shell
Lacket *ACWC18 Drawn sword - 'firemans' shirt
(suitable for Sussex dragoons) *ACWC19 Drawn revolver - braided short
@cket (suitable - 1 st Virginia etc.) ACWC20 Rested carbine - 'firemans' shirt
(suitable for Sussex dragoons) ACWC21 Drawn sword - braided short jacket
(suitable - 1st Virginia etc.) ACWC22 ~randishing swore - open shell
Jacket
INFANTRY - Choice of Hat or Kepi ACW272 Qfficer - frockcoat - standing firing
Qlstol ACW273 Standard bearer - frockcoat &
ACW274
ACW275
ACW276
ACW277
ACW278
ACW279
ACW280
knapsack - charging Standard bearer - sackjacket & blanket roll - charging Standard bearer - open shell jacket & blanket roll - charging Standa.rd bearer - open shell jacket - standing Drummer-shell jacket & blanket roll - running waving hat (barehead) Officer - frockcoat & sword - failing back Infantry - sackjacket & knapsack -marching - right shoulder shift Infantry - open shell jacket -standing With rifle
COMMAND PERSONAUTIES - No head variants *ACWP4 Brig. Gen. Lewis A. Armstead-
Charging waving hat on end of sword (Gettysburg, July 3, 1863)
ACWP5 Col. Joshua L. Cliamberlain -'Bayonets' (Gettysburg, July 2, 1863)
Above personalities can of course be used as other officers etc.
EQUIPMENT GP1 Gun Platform - suitable for ACW
field guns (Use 2 for siege guns)
For ACW Bands & Stretcher Party please call.
. ~. 25mm English Civil War INFANTRY - All have CAST-ON head variants unless otherwise listed in brackets ECW1 Officer advancing - brandishing
sword ECW2 Officer standing - drawn sword - hat
- (no head variant) EDW3 Officer standing - pointing ECW4 . Ensign standing - Ilareheaded - (no
head vanant) ECW5 Ensign advancing ECW6 Drummer beating drum ECW7 Sergeant with hcilbert - pointing ECW8 Musl:
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• ____ ourter
ARTICLES
POUR LE MERITE 7 SCOTT HOWER with a complete set of rules for gaming the AMR
TIlE SOUTIIERN CAMPAIGN OF TIlE AMR, PART II 15 SCOTT HOWER completes his discussion of the history of the campaign
WAR LEADERSmp IN FEUDAL EUROPE AND W ARGAMES 21 TERRY GORE with a historical perspective and its application to Dr. Bunker's discussions
CARRHAE,53BC 25 GREG PJ1TS with a scenario recreating the famous battle
ADVANTAGES OF HEIGHT 29 T. TA YLOR EARIE provides more tactical considerations for the table top
BATTLE FOR MUNOZ, LUZON 1 FEB., 1945 47 ALLEN R. GARBEEwith another Pacific Theatre Command Decision Scenario.
HOW TO MAKE SOME BASIC TABLE TOP TERRAIN TIlE CHEAP WAY 51 GARY LEITZELL and LEE HOWARD with an excerpt from their new book
TALKING TO TIlE TROOPS 62 CllNTON REILLYdiscusses voice recognition for computer moderated wargames
DEPARTMENTS
TIlE REVIEWING STAND Figures, Books, Rules
TIlE COURIER DISPATCH News of the Hobby
DISPATCHES FROM THE FIELD Letters to (or at) the editor
VOLLEY FIRE What you like (or hate) about The Courier
33
56
64
64
COVER: Action in the southern campaign of the American Revolution. 25mm Continenetal Minifig figures painted by Phil Pearson, Hinchliffe British figures and Gallla and Hovels bulldings painted by Bill Pritchard. geo-Hex terrain. Photography by Nell Van Zlle, Jr.
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From GDW and the designer of Command Decision"'". There are many rules covering the
eighteenth and nineteenth century. What makes Volley and Bayonet ™ unique?
Fast Tempo of Play Battles were exciting and fast-moving, not boring and
tedious. Battle rules should maintain that same tempo. Each turn in Volley
and Bayonet represents one hour of time on the battlefield, but average playing time is only fIfteen to thirty minutes. This means that full-length historical
battles can be fought to conclusion in three to four hours.
Grand Tactical Scope With Volley and Bayonet, players can fight out even the largest battles of the eighteenth and nineteenth centuries, and fmish the
battle in one gaming session. You can fight all of Leuthen, Austerlitz, Waterloo, or Gettysburg, not just a "representative
incident" from it. Other rules claim to be able to do this, and with some stretching some of them can. But Volley and Bayonet is one of the the first rules sets designed from the
ground up with this goal in mind.
Flexible Troop Scale Only the size of the troop base is important, not how many
castings are mounted on it. This makes the rules equally suitable for any scale fIgures, from 5mm all the way up to 30mm, with no need to convert ranges or movement rates. This also means that you can try out the rules without remounting
an already-existing army. Since the bases tend to be larger in Volley and Bayonet than other rules, just put one or more stands of your
troops on V &B-size bases and you're ready to start playing.
Pick Your Period Volley and Bayonet covers the entire period from the adoption of the socket bayonet (about 1700) up to
the widespread issue of machine-guns and magazine rifles (about 1890). The rules, with a few modifications to preserve period flavor and to cover newer weapons, allow players to fight out battles throughout that time. All the battles and campaigns of Marlborough, Frederick, Napoleon, Lee and Grant, and Bismarck are at your disposal, and the rules provide maps and orders of battle fornine representative battles from history.
Stock # 780 $14.00 P.O. Box 1646. Bloomington, IL 61702-1646
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TheCourier .\ ()IIIII \,11/11/1.1'1 I()III 1/(11/ 1/1.\/111 iiI 1 \\,1/11,.11//\(, .11 1(, 1//\/ • .
MANAGING EDITOR: Richard L. Bryant BUSINESS MANAGER: Leo Cronin
ART DIRECfOR:Joseph Miceli ADVERTISING MANAGER: Tom Desmo nd
CONTRIBUI1NG EDITORS Jim Arnold ; Ken Bunger; Ro bert Beattie; Jim Birdseye; John Boehm; Pat Condray; Barry Fox: Todd Fisher; Terry Gore: Bill Greenwald; Jay Hadley; Paul Koch; Bob Marshall ; Greg
Rice; Bill Rutherford; Dan Schorr.
STAFF CARTOONISTS Brian Lum Jose Niera
STAFF PHOTOGRAPHERS Orv Banasik Pat Condray
THE COURIER DISPATCH: Greg Rice
STAFF ILLUSTRATORS Alan Archambault, Al Karasa , Joe Matthews, Larry
Schuman, Jo hn Thull , Mike Tyson, Terry Manton, Bill Greenwald
PRINTING: Quantum Printing THE COURIER PUBUSHING COMPANY, INC.
Richard L. Bryant, Preside nt
DIRECfORS Richard L. Bryant, Leo Cronin, Joseph Miceli
THE COURIER(ISSN 1062·8371) is published quarterly (approximate ly Decembe r, March, June, Se ptember) at W. Bridgewate r MA 02379.
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BACK ISSUES Current Issue(until next issue is out) is $6.50 USA; Back issues are $8.00 ea . USA; Canada & S. America add $2 ea., Fo reign Airmail add $4 ea . See last page or write for list of available back issues (I ist alternates). Monies in US funds drawn on US banks o r Inte rnatio nal Postal Money Order.
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~is is the season that brings Historicon, the flagship Historical Miniatures .I. wargame convention of HMGS. With Historicon '95 comes the election of a
new Board of Directors for HMGS East. . . . Historicon may be run by HMGS East, but is rightly thought of by all HMGS members as THEIR convention, being the largest as well as the longest lived.
The founding members of HMGS are all members of HMGS East, which is the richest chapter by far. Therefore the way HMGS East is run and how well its BOD cleaves to the precepts that founded the ' organization is of prime importance to all HMGS members, and I believe , to all American historical wargamers. There has been some controversy in this area of late , with a general feeling that a younger generation of BOD members is reqUired to relieve the "Old Guard". I feel that new views are important to the growth of the hobby, however I feel that these
views must be balanced by a maturity of intellect and a belief in the importance of the "H" in the HMGS title . Therefore, The Courier, for the first time in its existance , is going to take a "political stand". We recommend to our readers who are HMGS members that they vote for Tobey Barrett and Tom Desmond to be on the HMGS East BOD. I have known both of them for much of my Wargaming life and know that they both embody the love of the hobby, the mental maturity, the organizational skills, and the commitment necessary to grow HMGS and the hobby over the next few years. A biography and a platform for each is detailed overleaf.
IS RULE PlAGIARISM POSSmIE? With much chagrin, I recently read a letter to the editor of another gaming magazine in which the author of one very popular set of rules accused the author of another set of popular rules of copying his use of dice! Come on, guys - don't you know that just about every method we now use to determine casualties, measure morale, apportion moves, apply logistics, etc. has been invented and reinvented since the dawn of wargaming. Robert Louis Stevenson used morale dice not very different than we do now. The german Kreigspiel C various versions 1839-1880) used hidden movement rules, hex grids, dice that were other than 0 6, and artillery sticks. Jack Scruby used initiative dice, determination of number of units that could move by dice throw, and variable length turns. Myriad methods of morale determination have been used over and over. If it were not for copyright statute of limitations, all of the modem era rules writers would be plagiarizing to some extent. So lighten up - such accusations sound like sour grapes if not outright slander. Today's innovation is in the combination of these techniques, in their presenta-tion, and by the introduction of new conceptsCe .g. hidden terrain features a la Napoleon's Battles or the limited troop placement of ARMATI). Tomorro's innovation will probably come from inSights and capability provided by the computer. As they become more afforda ble and compact enough for each gamer to have one at the table, much of the dUller, record keeping, etc will be handled through this means, allowing us to enjoy the panorama of well painted figures on sculpted terrain.
RUMORS We have heard that a rumor is being bandied about that issue #()6 of The Courier was the last! Well I hope that the issue now in your hands dispels that chimera. I assume that the rumor started at the meeting of the HMGS National Board where an offer by The Courier of providing support to all the HMGS chapters via an insert with HMGS chapter news that would go with The Courier to HMGS members. Evidently someone took the tack that The Courier needed a bailout and was on its last legs! Nothing could be further from the truth.
CANADIAN READERS Canadian readers can now subscribe to The Courier directly from T. D. Imports, 7004R 5th Ave. SE, Calgary, Alberta T2H2G3. Write to them for details.
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