sampling and associated technologies
DESCRIPTION
Sampling and Associated Technologies. Agenda. Equipment and Connectivity Setup Overview of Sampling and Related VST / AU Applications Recording Considerations Storage and Retrieval Issues Sample-based Software DAW Applications. The Setup: Audio Hardware, DAW, Speakers. Audio Interface. - PowerPoint PPT PresentationTRANSCRIPT
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Agenda
Equipment and Connectivity Setup Overview of Sampling and Related VST / AU Applications Recording Considerations Storage and Retrieval Issues Sample-based Software DAW Applications
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Legacy Sound Card
Speaker-out
Line-out
Microphone-in
Line-in
Game / midi port
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Drivers for USB Devices?
Some USB devices are ‘compliant’i.e. no drivers required to work with Windows OS or Mac OSX
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Line v Speaker Connections
Speaker output signal usually has volume, bass and treble modifications - poorer quality for recording
Line connectors provide a neutral signal without any added amplification (gain) or equalization, i.e. ‘flat’
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Audio Recording Considerations
Audio waveform with appropriate recording level set
Audio waveform with recording level too high resulting in ‘clipping’ of the waveform edges (distortion)
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iLOK aka Dongle : software licences stored on this device
original
current
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This model is just a switch i.e. on or off
Some models have 0-127 settings – the virtual instrument must also support this facility
Foot Switch (Sustain Pedal)
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Overview of Sampling
Sampling is the process of recording real sound as an audio clip (sample) that can be played back as a tone (voice) in a music device
These sounds may be natural environment sounds or more typically they are recordings of real instruments
The process of sampling real instruments usually requires lengthy and detailed professional recording sessions to accurately reproduce the timbre of the real instrument for the audio sample
Many factors must be considered in the recording of the instrument to enable the individual nuances of the acoustic instrument to be authentically represented.
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Sampling Considerations : Piano
88 individual notes
Note Volume
Note Length
Chords
Polyphony
String Resonance
Sustain Resonance
Soft Pedalling (Uno Corda)
Microphone Positioning
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Sampling Considerations: Orchestral
Note range of acoustic instrument
Note volume
Note length
Articulations (expressive play)
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Sampling Considerations: Snare Drum
Zone
‘Rim Shot’
Material - various types of wood or metal
‘Stick sound’
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VST / AU Sampled-based Software Applications
VST = Virtual Studio Technology (Windows)
AU = Audio Units (OSX)
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Drum Kit Virtual Instrument
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Electronic drum kit with mainly ‘pad’ drum heads
Multimedia Studio UFCFY5-30-1 Theme: Multimedia Sound ProductionToon Track: EZdrummer
Electronic drum kit with ‘mesh’ drum heads
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System Requirements
Audio samples will be of a specific resolution e.g. 16 bit or 24 bit Higher resolution require faster data transfer rate and larger
storage requirements. Hard Drive spin speeds will impact on transfer rates Need at least 7200 RPM - most laptops are 500 RPM Best results are from external device such as USB 3.0 or
Firewire drives Firewire 400 and 800 better at handling continuous transfers
needed for sampling. Firewire 800 better if available. Latency
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Transfer Rates Compared
Firewire 400 Mbps (400 Million Bits Per Second) Firewire 800 = 800 Mbps USB 2.0 = 480 Mbps SATA 3 (Hard Drives) USB 3.0 a potential of around 5 Gigabits per second
(Gbps)
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Reason Virtual Mixing Desk
Instrument Tracks
Reason has an excellentcollection of orchestral samples
Reason can run inside a host application, e.g. Logic Studio, as a ‘Rewire’ application
Transport Controls
Reason is a sample-based
virtual software instrument