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    Game Design Document for:

    Never Bring a Gun to a Chemical Warfare Fight

    All work Copyright 2010 Vancouver Film School

    Written by Sara Moore

    Version # 1.10

    Thursday, January 27, 2011

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    Sinthesis

    Table of Contents

    DESIGN HISTORY __________________________________________________________________ 4

    GAME OVERVIEW _________________________________________________________________ 5

    HIGH CONCEPT _____________________________________________________________________ 5PHILOSOPHY _______________________________________________________________________ 5COMMON QUESTIONS ________________________________________________________________ 6

    FEATURE SET ______________________________________________________________________ 8

    FEATURE HIGHLIGHTS________________________________________________________________ 8FEATURE DETAILS___________________________________________________________________ 9USING THE COLLECT FEATURE FOR CHEMICAL WARFARE ___________________________________ 10USING THE WARFARE YOU HAVE UNLOCKED _____________________________________________ 10HARVESTING BIOLOGICAL WARFARE ___________________________________________________ 11THE RATE OF AMMUNITION GAINED FROM HARVESTING CAN BE DETERMINED USING THIS EQUATION: __ 12SUBLIMINAL REALISM_______________________________________________________________ 17

    GAMEPLAY DETAILS ______________________________________________________________ 19

    CONTROLLER MOVEMENT____________________________________________________________ 19MOVEMENT &NAVIGATION __________________________________________________________ 20COMBAT SYSTEM __________________________________________________________________ 22WEAPONS ________________________________________________________________________ 27TOOLS ___________________________________________________________________________ 31

    GAME MODES ____________________________________________________________________ 33

    OVERVIEW________________________________________________________________________ 33

    GAMEPLAY WALKTHROUGH ______________________________________________________ 35

    LEVEL 1 __________________________________________________________________________ 35LEVEL 2 __________________________________________________________________________ 35

    BEAT CHART ______________________________________________________________________ 37CAMERA _________________________________________________________________________ 38

    CAMERA DETAIL #1 _________________________________________________________________ 38CAMERA DETAIL #2 _________________________________________________________________ 39

    GAME CHARACTERS ______________________________________________________________ 40

    EMILY CHAN ______________________________________________________________________ 40JAMES BAKER _____________________________________________________________________ 40CHRISTOPHER WIMER _______________________________________________________________ 40

    ENEMIES _________________________________________________________________________ 41

    ENEMY SPAWNS ___________________________________________________________________ 41SECURITY GUARDS _________________________________________________________________ 41INFORMATION ON GUARDS 3.0WEAPONS: _______________________________________________ 42SCIENTISTS _______________________________________________________________________ 43LEAD SCIENTISTS __________________________________________________________________ 44

    THE GAME WORLD _______________________________________________________________ 46

    THE WORLD LAYOUT _______________________________________________________________ 46THE PHYSICAL WORLD ______________________________________________________________ 49

    MUSICAL SCORES AND SOUND EFFECTS ___________________________________________ 52

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    SFX _____________________________________________________________________________ 52VOICE-OVER ______________________________________________________________________ 52MUSIC ___________________________________________________________________________ 52

    EXTRA MISCELLANEOUS STUFF ___________________________________________________ 53

    TERMINOLOGY APPENDIX ____________________________________________________________ 53

    APPENDICES ______________________________________________________________________ 54

    APPENDIX ________________________________________________________________________ 54GAME INTERFACEMENUSAPPENDIX ________________________________________________ 55START MENU______________________________________________________________________ 55OPTIONS MENU ____________________________________________________________________ 56DIFFICULTY MENU _________________________________________________________________ 57HUD/ON SCREEN DISPLAYSAPPENDIX________________________________________________ 58OBJECTSAPPENDIX _______________________________________________________________ 60COMPETITIVE ANALYSISAPPENDIX___________________________________________________ 65RESOURCE/RESEARCHAPPENDIX ____________________________________________________ 66RESEARCH: _______________________________________________________________________ 66ITEMS: ___________________________________________________________________________ 67TECHNICAL SPECS APPENDIX________________________________________________________ 68

    2D/3DRENDERING _________________________________________________________________ 68GAME ENGINE DETAIL #1 ____________________________________________________________ 68COLLISION DETAILS: ________________________________________________________________ 68LIGHTING MODEL DETAILS: __________________________________________________________ 69CONTACT INFORMATION _____________________________________________________________ 69

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    Sinthesis

    Design HistoryThis is a brief explanation of the history of this document. Each version of this document is based on when a document is

    released for feedback/review, or major changes/additions have been made.

    Version 1.0

    Added a new format

    1. Key features

    2. Camera settings

    3. Appendix of terminology

    4. Game movement

    5. Weapons tables

    Version 1.1

    1. Rewrote the High Concept.2. Revised the Feature Details3. Rewrote the Particle Accelerator Gun Feature4. Reformatted Feature Highlights5. Moved Tables into Weapons and Tools Section

    Version 1.2

    1. Added to the Game World2. Filled in the Character Details3. Edited the Tools Section and added details about the Weapons

    Version 1.3

    1. Minor revisions throughout entire document.2. Added Technical Specs3. Added Game Object Appendix.4. Added wireframe for inventory5. Elevator HUD

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    Sinthesis

    Game Overview

    High Concept

    In Sinthesis, the player will play as the unlikely hero: a tall, lanky scientist named Alvin Schneider. Alvin decides he must

    destroy the evil company he works for after discovering they are using his research to secretly hold the worlds population at

    ransom. In this third-person shooter and puzzle game, players must search the halls of the worlds largest pharmaceutical and

    biochemical research center for laboratories. In laboratories, players will be able to create scientific weaponry and discover new

    chemical and biological warfare to aid in the total destruction of his boss and the company he works for.

    Philosophy

    Applying Modern Science as a Game Mechanic

    This game is trying to achieve a new-style of shooter by:

    Using existing and new science to bring a new, interactive experience to the player Incorporating an interesting and original game mechanic to the shooter genre Creating a unique and realistic level design and enemy interaction with the weapons Exhibit a high level of realism and attention to detail through research

    Bringing in a new genre of Shooters

    This game is being created to bring in a new genre of shooter: the sci-fi realism and not bring in another clich such as

    post-apocalypse, or zombie shooting into an already over-saturated market.

    Irony in questioning Morality

    The storytelling aspect of Sinthesis forces the player to question the main character's motives. Granted he is trying to

    destroy the evil conglomerate that he works for, but is he really any better by killing everyone? Thus the player is trying to stop a

    greater evil being committed (infecting the world with a deadly virus for profit) by effectively infecting his entire company with

    chemical and biological warfare and killing everyone inside.

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    Sinthesis

    Common Questions

    What is the game?

    Sinthesis is a third-person shooter and puzzle game. The game will be made available for the Playstation 3 and Xbox 360.

    What do I control/ Who Am I?

    Players will portray an unlikely hero: a tall, lanky scientist named Alvin Schneider. He is a mad genius and a loner that

    essentially has devoted his life to his work rather than living the American dream of starting a family, raising kids, etc.

    What is the premise/story?Alvin Schneider works for the world's largest pharmaceutical and chemical warfare company called Genesis. The

    company has been known for having a cut-throat mentality and always promising that the bottom line comes down to profit. They

    mix in sugar with their pills to reduce the efficacy forcing sick customers to purchase more of their overpriced product and have cut

    off sending medication to areas of Africa after the UN couldn't pay them. After all, you don't become a billion-dollar conglomerate

    by being nice.

    However, the company is facing a large issue. People just aren't getting as sick as they used to anymore. Thanks to modern

    science people are healthier and living for longer without the need of pharmaceuticals. So, the company is working on a new project

    with Alvin as the head of the viral department of Genesis. Being the mindless drone that Alvin has become for his work, they ask

    him to collaborate with the nanobot facility to synthesize the most lethal virus he can think of and create a cure for it. Alvin happily

    complies creating the deadliest virus he could have imagined. After leaving the boardroom pleased with his work he hears his

    bosses talk about when and where they can release the virus into the public and how much they should charge for the cure.

    Unfortunately for Alvin, they see him listening in on the conversation. Alvin gets pulled into the boardroom by two large

    security guards and told he has 30 minutes to clear his office. As Alvin goes back to his lab to clear his belongings he realizes what

    a company as big as Genesis would do once he vacates their property: have him killed as quickly and effectively as possible.

    Knowing that either way Alvin will be killed, he decides to use his last chance to take out the company from the inside before they

    release the virus into the public using the only weapon that he knows: Science.

    Where does the game take place?

    The game takes place within the Genesis facility in the near future. Technology has advanced enough that nanotechnology

    is being used in every field of science, but not so far in the future that the player could not imagine this situation actually happening.

    Players will have to go through every facility and eradicate everyone within it.

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    Sinthesis

    What are the Goals/Objectives of the game?

    Short-Term Goal

    Stay alive long enough to take out as many people as possible Find research papers to acquire new weapons Harvest defeated enemies using the Particle Accelerator gun for ammunition Collect items to combine for ammunition

    Mid-Term Goal

    Completely wipe-out an entire facility of the company. Complete 3D Molecule and Genetics puzzle to discover new biological and chemical warfare. Defeat head scientists within each department of Genesis

    Ultimate Goal

    Take down your boss and the company using your newly-formed weapons

    What is the main focus?

    The main focus of the game is watching an undermined and lanky scientists use chemical and biological warfare and make-

    shift weaponry to take down a giant pharmaceutical conglomerate.

    Whats different?

    Everything about the game Sinthesis is completely different from games that are out on the market right not. The plot is

    new, different, and rep from the vast majority of titles that are out there, the setting is unique, and the player is playing as one of the

    most unlikely heroes in gaming: a lanky, nerdy, scientist. On top of all this, the weapons and mechanics of the game make this

    shooter absolutely different and incomparable to any game on the market.

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    Sinthesis

    Feature Set

    Feature Highlights

    Particle Accelerator Gun

    In the beginning of Sinthesis, players will gain their first weapon: the particle accelerator gun. While this gun cannot be

    used in-combat, players can use the gun out of combat to shoot dead enemies and objects that are in their way and harvest their

    molecules. The particle accelerator gun is a main asset of the game as it:

    Allows the player to break down objects and barriers in their way

    Collect percentages of molecular orbs based on what the object is Use the harvested molecular orbs as ammo towards charges of chemical warfare Infect dead enemies with biological warfare Spray enemies with different biological and chemical warfare

    Use Chemical and Biological Warfare to Defeat Enemies

    One of the main puzzle features of Sinthesis will be the types of scientific warfare that is useable in the game. In order for

    the player to learn any type of warfare they must first:

    Find the research papers off of the dead scientists that the player kills. Once players has found each page of the research for that specific biochemical or chemical warfare item they

    will unlock the terminal that the researchers worked on .

    Terminals are located in each laboratory There players will have to complete either the compositions genetic code (biological warfare) as stated in the

    research paper or rotate the 3D structure of molecule (chemical warfare)

    Combine Items to Form New Guns and Weapons

    In addition to the chemical warfare weapon system, players will have the ability to combine items within the laboratory to

    create weapons or projectile bombs Players will have to explore various laboratories and collect inventory in order to be able to

    combine the objects. Combination items are integral to the player as back-up weapons in the event that they run out of biological

    and chemical warfare weaponry.

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    Sinthesis

    Subliminal Realism

    Making and unlocking all these chemicals may seem tedious, but the reward for any good scientist is easily watching them

    in action. Deaths in Sinthesis will be over-the-top and completely gruesome. Depending on the items used enemies can either:

    Have their skin melt completely off of them Completely disintegrate into a pool of muck Have various limbs fall off Eyes and ears bleed until their head succumbs to internal pressure and explodes.

    The game will focus on the actual effects these chemicals would have on the body with heavy research going into them.

    Staying Alive to Carry out the Deed

    The player will always be safe from the effects of the chemicals as they will start the game in a hazmat suit. However, if

    the hazmat suit ever becomes torn in a single area, players will be vulnerable to their own chemical or biological warfare attack and

    gun shots. Although Alvin is a frail super hero, he is able to stay alive through various ways:

    The Cover System during in-game combat Keeping track of your health using the in-game HUD Finding repair bots and medicine to fix your suit and vitals or allow you to simply carry on without pain.

    Feature Details

    Particle Accelerator Gun

    The particle accelerator gun is the main weapon of synthesis. The gun is first given to Alvin at the beginning of the game

    by one of his female colleagues that helped him with his research when he tells her his plan to destroy the company. Although the

    particle guns decomposition charge time makes it an ineffective combat weapon, its features make it tantamount to the gamep lay.

    The particle accelerator gun is the only method for using biological and chemical warfare. The gun has two settings: collect and

    dissipate.

    Collect

    Using the Collect function of the gun against dead enemies or objects, the gun will break the body down into its basic

    organic components. After three seconds of using the guns collect features, enemies and objects will be destroyed and turned into

    orbs or single atoms of a compound with various colours. Each colour will represent a molecular compound such as:

    Carbon- Black Nitrogen - Blue

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    Oxygen- Red Fluorine- Yellow Hydrogen - White Chlorine- Green Arsenic- Purple Sulfur- Pale Yellow Phosphorus- Orange

    The quantity that the player has of each compound at one time will be displayed in the bottom right-hand side of the in-game HUD.

    Using the Collect Feature for Chemical Warfare

    Every chemical warfare weapon will require a specific amount of your organic compound per use. For example, the nerve

    agent Sarin has a chemical structure of C4H10FO2P which means that the structure needs these different amounts of each of the

    following molecules to form the nerve agent.

    So, the ammo cost would be:

    4 carbons (C) 10 hydrogen molecules (H) 1 fluorine molecule (F) 2 oxygen (O) 1 phosphorus. (P)

    This amount will vary based on the structure of the compound. Each chemical warfare compound is made up of an amount

    of these molecules and its ammunition requirements can be found in theweapons sectionof this document.

    Dissipate

    In order for the player to use biological and chemical warfare, the particle accelerator gun must be in dissipate mode. In

    this mode, players can shoot out chemical and biological warfare that they have unlocked. Particle accelerator guns are

    automatically in dissipate mode, but can be switched to collect mode by using the right bumper or R1 on the Playstation 3.

    Using the Warfare you have Unlocked

    In Dissipate mode, the particle accelerator gun works as the method for shooting out chemical or biological warfare to kill

    your enemies. What type of chemical compound the gun is currently set to will be displayed in the left-hand corner of the HUD

    along with its 3D model (see screenshot). On the right hand side of the HUD, the players ammunition will be displayed. This part

    of the HUD will change depending on whether the player is using biological or chemical warfare.

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    For Chemical Warfare:

    The amount of each molecule collected with the particle accelerator gun will be displayed as a number Each amount of the molecule will decrease after the player uses the warfare (each trigger use) As stated in the collect feature, the amount will change based on which chemical compound the player has

    equipped

    For Biological Warfare:

    The quantity of each bacteria or virus is displayed in the right corner of the HUD with its name and numberof units the player has beside it

    Each unit will decrease after the player uses the warfare (each trigger) Players will be able to carry a max of 50 units of each biological warfare at any time.

    Using the D-pad, players will be able to assign four of their favourite biological or chemical warfare ammunition for quick select

    while in combat. If a player is using the combinable weaponry, they can switch back to the particle gun by selecting the B button for

    dissipate mode or the right bumper for collection mode.

    Harvesting Biological Warfare

    While in the dissipate mode , if a player wants more biological warfare ammo, they must infect an enemies' body after

    killing it with more bacteria or viruses and allow them to grow and develop in the body. Players can only choose to harvest one type

    of biological warfare ammo from defeated enemies. For players to get more biological warfare ammunition players must first:

    Infect a dead enemy with a virus or bacteria. (Players must always do this regardless of whether or not theykilled the enemy using biological weapons)

    Players can carry a max of 100 units of each type of biological warfare at a time Let the virus or bacteria harvest inside the body. (Enemies bodies which are in "harvest" mode will not

    despawn and will have a biological hazard symbol displayed above them indicating that the body is currently

    being harvested.)

    The longer the player leaves the body, the more ammunition they will have up to a max of 50 units of virus orbacteria. Players can harvest ammunition before it is maxed.

    Players will have the option of collecting harvested ammunition by walking towards the body and selectingthe interact button (see controls)

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    Figure 1.0- Example HUD while Harvesting Biochemical Warfare. Notice the in-game HUD over the dead player of the biological warfare symbol

    The rate of ammunition gained from harvesting can be determined using this equation:

    Ammo(biological)= realtime(min)2

    Therefore, the max time that a body can harvest for will be around seven minutes. Once seven minutes haveelapsed, the biological hazard symbol above the dead body will change to red. The harvested body will remain in the level

    until the player collects it.

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    Sinthesis

    Use Chemical and Biological Warfare to Defeat Enemies

    One of the key features of Sinthesis is the type of weaponry the player will be using. The main method of killing enemies is

    using chemical and biological warfare. Using the particle accelerator gun and equipped in a hazmat suit players will be able to

    destroy enemies with various types of chemicals, viruses and bacteria. In order for a player to unlock each chemical or biological

    warfare they must do the following:

    Find Pages to Complete the Research of the Compound

    Pages can be found as loot off of enemy AI spawns in specific areas of the game. Every enemy that a player defeats within a level yields a 5% chance of that enemy dropping a research paper. Each page gives the player information such as in which facility the compound was research or what the

    compounds structure and 3D formation is.

    Once players collect all the pages they will be notified on-screen that the research papers are completed andthe compound can be synthesized by Alvin using the terminal.

    Solve the 3D Puzzle to Synthesize the Compound

    One of the main puzzle features of Sinthesis will bethe synthesis puzzles that players must complete to discover a newchemical or biological warfare weapon. Once the player gains access to computer terminals in different laboratories they can

    synthesize the compound using a program on the terminal. Computer terminals will be colour-coded and the colour will correspond

    to the research papers. Players will be able to interact with the terminals by standing beside it and pressing the interact button on

    the controller once the terminal is highlighted in yellow.

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    Terminal Puzzle for Chemical Warfare

    Once the players have interacted with the terminal, in-game time will pause and the players screen will display the computer

    screen of the terminal. The screen of the computer will have a display screen of the organic compound that corresponded to the

    research paper as a 3D structure that the player will have to create and finish .

    Figure 1.0: Example Image of the Players View of a Chemical Warfare Computer Terminal Puzzle

    a) The desired proper image of the chemical will be displayed in the right hand corner of the display screen on thecomputer terminal.

    b) Left Hand Image is of the unsynthesized compound. Notice that part of the compound will be missing on the mainscreen.

    c) The player must then use the cursor to select (A) and drag the missing pieces over on the bottom right into the 3D-molecule puzzle to match the image in the right-hand corner.

    In the beginning of the game, chemicals will be less complex and will not require as many collected pieces of research

    paper. However, as the levels progress players will have to find research paper in various facilities for different sectors and

    will have greater difficulty solving the puzzles. Every 3D structure of each chemical warfare weapon will be completely

    accurate in orientation and chemical make-up. Once the player unlocks the compound, they will have access to it

    throughout the game, but will need to have the basic organic chemicals in stock to use it. See the list of each type of

    chemical warfare and its 3D structure in theweapons sectionof this document.

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    Terminal Puzzle for Biological Warfare

    In order to unlock Biological Warfare players will have to discover research papers which players will find within the labs

    and off of scientists. Similar to Chemical Warfare, research papers will be colour-coded in correspondence with the computer

    terminal. However, Biological Warfare research papers will differ in that they only specify three letters of that bacteria or virusmutated proteins genetic structure.

    Figure 1.1: Example Image of the Players View of a Biological Warfare Computer Terminal Puzzle

    a) Players will have first use the cursor to select a black area of data as shown by the lime green squaresb) Players will then have to try and use one of the threeletter codes found in that biological warfares research

    Paper. These codons will be displayed in the exact way as in the screen except the blank green fields will be filled.

    c) Once the box is selected, players can insert from a predetermined list of three-letter codons for the right one. The moreblanks in the mutated proteins gene means the more combinations of codons from the research for the player to try.

    After players have completed creating the bacteria or virus, they will have access to it in their inventory. Once completed,

    players will gain 20 units of the bacteria or virus, plus the original copy. Original copies are used to inject dead bodies and harvest

    bodies for more ammunition.

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    Combine Items to Form New Weaponry

    In addition to the particle accelerator gun weapon system, players will have the ability to combine laboratory tools anditems to create weapons or projectile bombs. These weapons, called combination weaponry, are the alternative weapon that players

    can use in Sinthesis. Players can use combination weaponry in conjunction with the particle accelerator gun if they are uninjured.

    However, if the players' hazmat suit has been damaged, they are required to only use the combination weaponry against enemies.

    Players can switch into combination weaponry by selecting the B button on an XBox 360 controller.

    Features of Combination Weaponry

    Like the particle gun, combination weapons are assigned to the D-pad for quick selection Bombs can be used for spread damage Certain ranged weapons require no ammunition once they are created Created with collected items that the player finds through gameplay Amount of ammunition displayed in the Left Side of HUD

    How to Combine Weaponry

    Items which will be combinable will be highlighted in light yellow so the player knows that they can grab it. Players will

    be able to interact with each item by selecting the X button on the XBox 360 controller (see controls for Playstation 3 interaction).

    Items will be stored in an inventory that the player can select to view using the Y-button.

    Conditions for combining weaponry:

    Players must have all the items needed in their inventory. Players must be at a work station within a laboratory. (See World Layout) Work Stations will be highlighted in yellow when a player approaches it. Once at the work station players will have to combine the items together to see if it forms a combination

    weaponry.

    Once the player has learned the recipe for a combination weapon, the items needed will be able to be pickedup off at loot off of dead enemies in conjunction with being found within the laboratories.

    For a complete list, effects, and type of combination weaponry along with the items required to form it see theWeaponssectionof this document.

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    Subliminal Realism

    One of the most important key features of Sinthesis is the realism and detail that will go behind the environments and

    weapons in the game. Everything from the level design, game objects, and weapons will have been researched to ensure that theymake logical sense and are correct in terms of the science behind each component of the game. This amount of detail will not only

    be rewarding for the player, but will give players without a large background in science insight into the world of science and earn

    respect among those that are in the scientific community and gamers.

    Weapons

    That being said, it is essential that each component of the game has been thoroughly researched to ensure that the level of

    detail the player experiences isnt just simply numbers plugged into a game system. Every one of the chemical warfare weapons are

    completely realistic down to its molecular structure, the effects it would have on the enemy, and the ammo cost which correlates to

    the actual chemical composition of each chemical warfare weapon. The biological warfare puzzles actually contain the real genetic

    coding for each of the bacteria and viruses used in the game alongside the fact that their effects on enemies have also been

    thoroughly researched.

    However, just as much research went into the combinable weapons. Everything from the melting point of certain items, to

    the half-life of a cell battery was considered to ensure that the items the player will be combining make sense and arent just

    pointless to the formation of the weapon.

    Level Design

    The players environment will also be in keeping with the realism of the game. All facilities will be equipped with the

    proper glassware and equipment used in each facility.

    To keep level design interesting and not grow stagnant on the player, certain facilities and laboratories will be locked. The

    various facilities will include the nanotech facility, genetics facility, virus research, medical facility, enzyme research facility, and

    catalyst research facility. Each facility will have unlock able labs within it. Players can gain access to the facility with key cards

    which are obtained by defeating various lead scientists within the building. Advantages to gaining access to new facilities include

    getting new weapons, inventory, and stealing their research to gain new chemical warfare weaponry. On top of facilities, players

    will have to eradicate various levels of the building such as the cafeteria, offices, and finally the boardroom in order to complete the

    ultimate goal of the game.

    This will create for an effective and realistic atmosphere within the game that will both play well and show the attention to

    detail that so many games lack.

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    Sinthesis

    Staying Alive to Carry out the Deed

    Hazmat Suit

    At the beginning of the game, the player enters a hazmat suit to protect himself from the chemicals and biological warfare.The hazmat suit is not indestructible, and can be torn after a large amount of wear and tear through the game. Players vitals and the

    state of their hazmat suit will be displayed in the top right-hand corner of the HUD as a percentage of 100. If the player gets injured

    from a gun or a tear in their hazmat suit, players will be unable to use their chemical warfare weapons as it will seep into Alvin. So,

    players will be limited to their combination weapons and will have to find the nearest lab within the building. . Once a hazmat suit

    has been torn, players only have a health span of four gun shots (each taking 25% of the players health) before they are killed.

    Therefore the hazmat suit effectively works as a small armor system for the player. Additional hazmat suits can be found in

    laboratories if the player's gets damaged beyond repair, or players can repair the holes by creating a carbon mesh layer at the

    workspace stations. Carbon mesh will cost the player 50 carbon molecules.

    Cover System

    Because it is so detrimental to not tear the hazmat suit, players will have to use the cover system within the game to

    prevent themselves from getting too injured. During combat, players will be able to hold the A button to hide behind walls and

    static meshes within the game to prevent them from being injured.

    Health System

    In the medical facilities players can unlock research that will help heal the player and keep going. Morphine will be a

    more common pick-up for the player as it can be found as loot off of enemy scientists. However, to actually gain back health,players will have to find the research papers for repairbots: small nanobots that enter your blood and can regenerate tissue and

    destroyed cells. Numbing the pain with morphine will allow the player to continue without interference, but they will still loose

    health. Once the player has repairbots in their bloodstream, they will have a small portion of movement time in which they will be

    invincible (doesnt occur in Hard and Ph. D. Difficulty) and their health will fully recover. See thetools sectionfor the list of health

    and armour inventory

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    Sinthesis

    Gameplay Details

    Controller Movement

    Xbox 360 Controls

    Playstation 3 Controls

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    Movement & Navigation

    Movement ControlsPlayers will move using the Left Analog found on either the Xbox 360 or Playstation 3 controller.

    Players will be able to move in any direction they want along the X and Z axis of the game providing there is no object inthe way.

    In the puzzle feature mode :Movement controls move the cursor on the players screen

    Jumping

    Players can press the A button on the Xbox 360 or the X button on the Playstation 3 to Jump

    Jumping allows players to move over objects or bodies in the game that are in their way due to collision.

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    Activating Triggers in the Game

    Players can press the X button on the Xbox 360 controller and the Square button on the Playstation 3 near objects that

    allow for player interaction such as doors, objects, or computers. Any object that is interactive will be highlighted in yellow

    on the player's HUD

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    Combat System

    Shooting

    Players can press the right trigger on either the Xbox 360 controller or the Playstation 3's R2 button to shoot.

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    CoverPlayers can press the A button on the Xbox 360 or the X button on the Playstation 3 to Cover when beside an object and

    the cover option is displayed on the HUD of the player's screen. Covering can only be done while in combat.

    Changing Weapons

    Depending on the situation, players may need to change weapons from using chemical warfare to their combinable

    weapons. By holding the B button on the Xbox 360 or the square button on the Playstation 3 players will change to their

    last equipped combinable weapon from their chemical warfare weapon or vice versa.

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    To change weapons players can also load their favourite biological and chemical warfare into the presets on the D-pad of

    the Xbox 360 and the Playstation 3 controller. Players can assign their favourite weapons or types of chemical warfare to the presets

    in the pause screen.

    Throwing BombsPlayers can press the Left Trigger on the Xbox 360 and L2 on the Playstation 3 controller to throw bombs if they have

    them in stock.

    Harvesting Dead Enemies

    Chemical WarfareTo harvest molecules off of dead enemies players must switch to the particle accelerator gun's collect feature and shoot (right

    trigger) at the corpse. The targeted corpse will be broken down into molecules which will be displayed as coloured orbs.

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    Coloured Orbs for Each Compound:

    Carbon - Black Nitrogen - Blue Oxygen - Red Fluorine -Yellow Hydrogen - White Chlorine - Green Arsenic - Purple Sulfur- Pale Yellow Phosphorus - Orange

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    Biological Warfare

    To infect bodies with biological warfare players simply have to shoot a dead enemy with the type of virus or bacteria they

    would like to store. Once a dead enemy has been infected, a biohazard sign will appear over the body. The biohazard sign

    will change to red when the amount of ammo the player can gain is maxed out. (see particle gun feature for more detail)

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    Weapons

    Particle Accelerator Gun

    This is the gun that is given to the player at the beginning of the game. The gun has two modes: Collect andDissipate. Collect allows players to deconstruct enemies or objects in their way into molecular compounds that they can collect and

    use for chemical warfare. Dissipate allows the player to shoot each type of warfare and infect dead enemies with biological warfare

    for harvesting. In dissipate mode, while using chemical or biological warfare the player can fire the weapon every 2 seconds.

    List of Unlockable Chemical Warfare

    Grouping Name Chemical

    Composition

    (ammo cost)

    Effects on

    Enemies,

    Found in

    the

    following

    facility

    Molecular Structure

    (HUD and Puzzle)

    Stats

    (no

    range)

    Incapacitating

    Agents

    QNB

    (3-

    Quinucl

    idinyl

    benzilat

    e)

    C21H23NO3

    Enemy loses

    muscle control. Medical-

    Nerve Lab

    Paralysis of3-6

    Enemies.

    80%

    chance of

    causing

    paralysis

    Occurs

    within 2

    seconds

    Carfent

    anilC24H30N2O3

    Enemy passes

    out.

    Opioids

    Lab

    100%

    chance ofparalysis

    5-7

    enemies

    Occurs

    within 1-2

    seconds

    BlisteringAgents Mustard Gas C4H8Cl2S

    Skin begins to

    bubble and puss.

    Become Blind.

    Lesions form onthe eyes and

    skin.

    Military

    ResearchLab

    85%

    chance of

    blindness

    2-5enemies

    Occurs

    within 3-4

    seconds

    http://en.wikipedia.org/wiki/EA-3167http://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/Carbonhttp://en.wikipedia.org/wiki/Carbonhttp://en.wikipedia.org/wiki/Hydrogenhttp://en.wikipedia.org/wiki/Hydrogenhttp://en.wikipedia.org/wiki/Hydrogenhttp://en.wikipedia.org/wiki/Nitrogenhttp://en.wikipedia.org/wiki/Nitrogenhttp://en.wikipedia.org/wiki/Oxygenhttp://en.wikipedia.org/wiki/Oxygenhttp://en.wikipedia.org/wiki/Oxygenhttp://en.wikipedia.org/wiki/Oxygenhttp://en.wikipedia.org/wiki/Nitrogenhttp://en.wikipedia.org/wiki/Hydrogenhttp://en.wikipedia.org/wiki/Carbonhttp://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/3-Quinuclidinyl_benzilatehttp://en.wikipedia.org/wiki/EA-3167
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    Nerve

    AgentsSarin C4H10FO2P

    Convulsions,

    loss of

    bodilyfunctions,

    large pupils,

    drooling

    followed by

    death.

    Enzyme

    Research

    Lab

    4-7 Enemies,

    90% chance of

    death

    Takes 3-5

    seconds for

    enemies to die.

    Tabun C5H11N2O2P

    Twitching,

    convulsions

    and death.

    Symptomssimilar to

    Sarin, but on

    a higher

    level. Faster

    onset than

    Sarin.

    EnzymeResearch

    Lab/

    Nerve

    Lab

    6-12 Enemies

    100% chance of

    death

    Occurs within 2

    seconds.

    CX CHONCl2

    Skin turns

    white along

    with

    blistering.

    Coughing up

    large

    amounts of

    mucus and

    blood clots.

    Slightly

    immobile

    Catalyst

    Lab/

    Enzyme

    Researc

    h Lab

    100% chance of

    infection on any

    enemies

    Causes a 75%

    decline in

    movement

    speed.

    1-2 second

    onset.

    Lewsite C2H2AsCl3

    Giant white

    lesions on

    the skin,

    coughing,

    burning,

    rendering

    them

    immobile.

    Catalyst

    s lab

    4-6 Enemies

    80% chance of

    death.

    100%

    immobile.

    Occurs

    instantaneously

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    List of Unlockable Biological Warfare

    Type Name Found Where Effect on Enemies Stats for Enemies Shape/structure

    Viral Ebola-X Viral Lab

    Coughing,

    vomiting blood,

    discoloration/

    bubbling of the

    skin.

    50 in- game feet or

    the closest

    5-10 persons.

    66% chance of

    Death within 4-5

    seconds.

    Long, string-like

    virus. Mutated

    mRNA strand that

    makes it so deadly.

    ATLV-2Viral Lab/ Catalyst

    Lab

    Pointed bones erupt

    from the enemies

    body. Lesions form

    on the skin.

    60 in-game feet or

    5-9 persons.

    90% chance of

    death within 4-5

    seconds

    Retrovirus mutates

    DNA through

    reverse-

    transcription.

    Bacteria Anthrax Medical Lab

    Black ulcers grow

    on their body,

    coughing, vomiting

    of blood.

    30 game feet or 4-7persons.

    75% chance of

    death within 3

    seconds.

    Rod-shaped. Enters

    into the lungs and

    intestinal track.

    Black Death

    (Yersinia pestis)Genetics Lab

    Skin begins to

    decay in glandular

    areas of the body.

    Black dots

    randomly appear,

    Urinating blood

    uncontrollably,

    extremely painful.

    100 in-game ft.

    5-8 persons.

    100% chance of

    death within 4

    seconds of

    inducing on

    infected enemies.

    Rod-shaped, enters

    through the skin

    and forms lesions.

    http://en.wikipedia.org/wiki/Yersinia_pestishttp://en.wikipedia.org/wiki/Yersinia_pestishttp://en.wikipedia.org/wiki/Yersinia_pestis
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    Combination Weapons

    Weapons made by the player throughout the game by combining items found in various levels. SeeFeatures sectionfor information

    on how the weapon works.

    Type Name Items Needed

    Ammunition data

    displayed in HUD

    (only if equipped for

    ranged weapons)

    Damage Value

    Bombs

    Scholars Molotov

    -Ethanol,

    -round-bottomed flask

    -rubber stopper

    - cloth (lab coat)

    Round-bottom flask

    with a flame symbol (=

    quantity in inventory)

    25 in-game feet.

    Spread of 15 feet

    damage. Kills any

    enemies in the way and

    engulfs in flames

    Alkalide bomb

    Jar of Cesium-134,

    water,

    2 X- Cylindrical

    funnels, glass stirring

    beads,

    Cesium box on the

    periodic table of

    elements

    (= quantity in

    inventory)

    Extremely damagingexplosion will

    dismember anyone

    within 40 in-game feet

    and imbed them with

    glass shards.

    Ranged Weapon

    Bunsen-burner

    Flamethrower

    -Bunsen burner,

    -Cylinder of Butane,

    -Nanocarbon Tubing,

    -Sparking igniter.

    Volume of butane gas

    40 in-game feet. Kills

    any enemies in the way

    and engulfs in flames

    Tesla-Gun

    -2 X MOSFETconductor (cite),

    -Roentgenium (cite) -

    coated copper tube

    MOSFET half-life

    (1 minute of firing the

    tesla)

    Electricity charge will

    reach enemies within 15in-game feet of the

    player. Enemies will

    convulse and die from

    the shock to their hearts

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    Tools

    Research Papers

    Research papers are another type of object that can be found off of enemies. Each piece of a research paper can becombined to form a completed scientist's research. Often, this research is completed by the lead scientist of each facility. Each

    piece of research paper is data collected on a certain type of chemical or biological warfare. Once a player has found every piece of

    research paper on that type of warfare. They will be able to access the puzzle element of unlocking warfare (see Features).

    Warfare Research Papers

    Name of Warfare Amount of Pages Needed/ Where each one is

    found

    Pages Colour

    (corresponds with

    terminal)

    QFNB

    Six Pages: Pages 1-4 Found off of enemy scientists from

    Levels 1-3 (10% drop rate) , Page 5 found in the Nervelab, Page 6 found off of the Lead Nerve facility scientist.

    Light Green

    Carfentanil

    Eight Pages: Pages 1 and 2 found in the Opioids Facility,

    Pages 3-6 Found off of enemy scientists from Levels 2-5

    (5% drop rate) Page 7 Found off of the Lead Opioids

    facility scientist. Page 8 found in the Cafeteria on Level

    7.

    Blue

    Mustard Gas

    Four Pages: Pages 1-2 found off of enemy scientists on

    floors 3-5(7% drop rate). Page 3 found within the

    Military Research Facility (if you accept it from Irwin or

    can be found as a drop item off of him). Page 4 found off

    of the Lead Military Research Scientist.

    Yellow

    Sarin

    Five Pages: Page 1 and 2 found off of enemies on floors

    3-6 (5% drop rate). Page 3 and 4 found within theEnzyme Lab. Page 5 found off of Lead Enzyme facility

    Scientist.

    Orange

    Tabun

    Nine Pages: Pages 1-4 Found off of enemy scientists on

    Floors 5-9 (5% drop rate). Page 5 found in the chemical

    inventory room on Floor 6, Page 6 found in the military

    research lab. Page 7 found in the Cafeteria on Level 7,

    Page 8 found in the washroom on Level 8, Page 9 found

    in the Enzyme research facility.

    Green

    CX

    Six Pages: Pages 1-5 Found off of enemy scientists (6%

    drop rate) on floors 2-5. Page 6 found in the Enzyme Lab. Red

    Lewsite

    Four Pages: Pages 1-2 found off of enemy scientists on

    Floors 1-2 (10% drop rate). Page 3 Found in Chemical

    Fridge on Floor 2, Page 4 found off of the Catalyst LabLead Scientist.

    Lime Green

    Ebola-X

    Three Pages: Page 1 given to the player in the Viral Lab,

    page 2 found within the Viral Lab, Page 3 found off of

    enemy scientists on floor 1 (45% drop)

    Light Blue

    ALTV

    Six Pages: Pages 1-4 found off of enemy scientists from

    floors 3-7 (drop rate of 10%), Page 5 found within the

    Catalyst lab, Page 6 found in a chemical storeroom on

    Floor 6

    Purple

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    Anthrax

    Four Pages: Pages 1-3 found off of enemy scientists from

    floors 1-8 (drop rate 4%), page 4 found in the Cafeteria

    on Floor 7.

    Pink

    Black Death

    Ten Pages: Page 1 found within the Military Research

    Lab, Page 2 found in the Catalyst Lab, page 3 found in

    the Cafeteria on Level 7, page 4 found off of the Lead

    Scientist in the Nerve Lab. Page 5 found in the men's

    washroom on the 6th level, page 6-9 found off of enemy

    scientists on floors 5-9 (drop rate 5%)

    Black

    Keys

    Found off of dead security guards or scientists. Can be used to unlock labs and facilities and progress through the game.

    Keys will be held in theplayers inventory. Players will have the option of using a key when they approach a facility or lab that is

    locked that they have the key for. SeeGame Movementfor details.

    Health

    Heals the player or can numb the player for a set amount of time to ignore pain.

    List of Health and Armour Inventory

    Item EffectRequires Research

    PaperFound Where

    MorphineWalk and move

    normally while injured

    NoDrop item off of

    security guards and

    scientists

    Repairbot 1.0Restores full health to

    the playerYes

    Given at beginning

    Repairbot 2.0

    Restores full health to

    the player, renders them

    invincible for 10

    seconds.

    Yes

    1 part off of scientist

    enemy, 1 part found in

    medical lab.

    Repairbot 3.0

    Restores full health to

    the player, renders them

    invincible for 45

    seconds

    Yes

    1 part in Cafeteria, 1

    part in the medical lab,

    1 part in the catalyst

    lab, 1 part off of lead

    medical scientist

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    Game Modes

    Overview

    It's difficult to make a triple-A shooter without online multiplayer. Sinthesis will have a playable online feature of the game

    using the chemical warfare and weapons. While the single player experience will still be the heart of the game, the multiplayer will

    help prolong the game's longevity and add another interesting feature to the game.

    Single Player Game

    In the single player experience players main objective will be to take down the company while unlocking weapons to help

    them. Players will be able to change the difficulty of their single-player game experience to make puzzles easier in the game and

    enemy A.I. not as responsive.

    Multiplayer GameIn the multiplayer, players will be able to compete in free for all, death match and capture the flag games. All the weaponsfeatured in the single-player will be available as pick-ups in the game. Players will be able to harvest other players that they have

    killed for ammunition and use a set amount of combinable weapons. All players will have a hazmat suit for protection and the same

    in-game rules of the suit will apply :

    Rips and tears make it vulnerable to warfare Player is not immune to warfare weapon attacks once hazmat suit is damaged Can repair in lab stations for a cost of 50 carbons

    Max Players

    The game can host up to 16 players at one time through the Xbox Live and PSN system. In online, players will be able toenter a Lobby system where they can wait for other players to join the game.

    Servers

    Players can play online or through a LAN. The servers will be Peer to Peer servers.

    Customization

    Players will be able to customize their multiplayer experience by :

    Selecting they type of multiplayer they want to play. Choosing their game type Customizing their hazmat suit with icons and colours

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    Internet

    The game will be connected the Xbox Live and Playstation Network. Players will be matched online based on their skill

    set.

    Gaming SitesThis game will be supported through UDP or User Data Protocol to prevent latency issues.

    Saving and Loading

    Players will be able to save in the single player game by pausing the game and selecting save from the pause menu. Players can

    pause and reload their game at any point where the player is not in combat.

    Players will not be able to save or load a multiplayer map as the game will be played in real-time over the Xbox live and Playstation

    network. Players that leave more than 4 games prematurely will be subjected to a 10 minute time-out in the lobby before being able

    to re-enter a game. Upon the next multiplayer arena the player enters, their hazmat suit will be coloured like a skunk.

    Flowchart of Multiplayer System

    Sinthesis Title

    Multiplayer Game

    LAN Online

    Player SelectionScreen

    Map andGametypeSelection

    GametypeSelection

    Lobby(Matching Players)

    Multiplayer Game

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    Gameplay Walkthrough

    Overview

    In the gameplay of Sinthesis, players will have to make their way through each level of the Genesis building and find items

    such as key cards that are off lead scientists to gain access to rooms and the next level of the company using the elevator. The game

    will have a total of 10 Levels to the building. On each level, players will encounter objects that they can store for ammo or use to

    create the combinable weaponry. They will also find colour-coded papers off of minor scientists and within laboratories that they

    will have to complete in order to gain access to the chemical warfare terminals (see features). All items that are intractable in the

    environment will be highlighted in yellow when a player approaches it.

    Example of Gameplay Levels

    Level 1

    The player will start in the Virus Lab (see World Layout). The lab is situated on the ground floor of the building. In this

    area, players gain their first weapon: the particle accelerator gun and acquire their first introduction to the 3D chemical warfare

    puzzle system by finding research papers within the lab and creating their first warfare weapon: Ebola-X.

    Once players have acquired their first weapon, they will be able to leave the Virus Lab and be able to explore the level. In

    the level players will have to:

    Kill enemies using the particle gun Enter the Medical Lab Gain the first Nanobots recipe from the Medical Lab Finally, face off against the lead scientist, your boss to gain access to the 2nd level

    Level 2

    Players will start Level 2 at the elevator. From here, players will have to defeat scientists and security guards in the hall

    way and make their way through the level to discover new items to pick-up and new research papers for chemical warfare. There are

    two labs in this level: the opioids lab and catalyst lab.

    After players have unlocked and explored the majority of each level (80%) they will spawn the mini-boss: the lead

    scientist.

    Lead scientists will yield research papers to unlock chemical and biological warfare. See the features section to understand

    the mechanics to unlocking warfare.

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    Level Consistency

    Each level of Sinthesis will contain consistent elements on each level such as:

    Two labs on the level A lead scientist mini-boss that will contain a security key to the next level Item pick-ups and research papers Chemical or Biological Warfare terminal Enemy Spawns

    While there are some consistencies to each level, it will vary in terms of difficulty. The game will achieve this by:

    Increasing difficulty in level layout Larger enemy spawns and greater difficulty (see enemies feature) Larger level designs

    Break in Level Consistency

    On floor 7 of the Genesis building, players will enter the employee break area and cafeteria. This is meant to be a bit of

    comic relief for the player as the level will feature Genesis company motivation posters and propaganda along with items to collect.

    Although the player will be able to encounter security guards and scientist enemies in this area, there won't be as many as on the

    other floors and there will be lots of items that the player can pick up for combinable weaponry and ammunition for their weapons.

    Hours of Gameplay

    The single-player game-play will average 6 hours of game-play.

    Victory Conditions

    Players win the game by gaining access to every level of the building and defeating the final boss: the CEO of Genesis.

    Once they have beaten the game, they will have the option of attempting it a greater difficulty and will unlock a hazmat

    suit that they can customize in multiplayer mode.

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    Camera

    Overview

    Sinthesis will be set as a 3rd person camera game with the vitals displayed in the top right-hand corner of the HUD and the Organic

    Compound inventory as a list in the bottom right-hand corner. The only time in which the camera will not be focused on the player

    will be during the puzzles at the computer terminals. At that point the entire terminal screen will be displayed as the players view.

    Camera Detail #1

    During normal game-play the camera will move as a 3rd

    person camera shot from waist height of the player .

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    Camera Detail #2

    In areas where the player is in a larger room, the camera will move back to allow the player to fully see and be able to explore the

    area.

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    Enemies

    Overview

    Throughout Sinthesis, players will have to tear through throngs of enemies and scientists to make their way to the finalgoal : The top level of the Genesis building to kill the CEO of the company. The majority of enemies that the player will be killing

    will be the guards, which come when a player trips over a trigger in the level

    Enemy Spawns

    Similarly to Left for Dead , once a player hits a trigger in the hallways of genesis Enemies will spawn in waves. Enemy

    spawns will occur in various rooms of each level. Guards will be the only form of enemy spawns that repeat, with them triggering

    spawns of 2- 14 guards. The most important feature of this is that enemies will respawn as players move past certain trigger points

    which will never turn off to encourage players to:

    Harvest and use Warfare ammunition Conserve Combinable Weaponry ammunition Minimize trigger-happy spray players Subliminally calculate the most efficient way to eliminate spawn groups while

    Scientists will be found in areas of laboratories, while the Genesis Security Guards can be found in the hallways.

    Security Guards

    Overview

    As players progress through the levels of the game guard waves will increase with stronger versions appearing later in levels.

    Guards will be the only type

    Security Guards 1.0

    The most basic form of the Genesis' security guards.

    They will always be affected by both types of warfare and combinableweaponry.

    They are slow to move and often their only weapon is a pistol. They usually move in groups or are side-kicks for lead scientists Can be found throughout all levels of the game They can fire bullets once per 2 seconds and have a 33% chance of hitting the

    player

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    Scientists

    Overview

    Scientists are theplayers main goal to eradicate. Scientists can offer items and make the player one-step closer to achieving theirultimate goal.

    Scientist 1.0

    The basic scientist that can be found wandering the halls of Genesis or in a laboratory. They don't have any defenses and will

    usually be killed instantly.

    Things to note about Scientist 1.0:

    Always can be found in a lab coat and safety goggles Drop items such as research papers and chemicals Sometimes will call guards to help them. No attack abilities

    Scientist 2.0

    These scientists can be found within the labs on floors 5 and up. They have been warned that you are coming and are more prepared.

    They can use warfare (unspecified for now) , that can affect and kill you if your hazmat suit is torn.

    Things to note about Scientists 2.0:

    They are covered in face masks and full-body lab suits. All weapons are still effective against them. Still drop items such as research papers and chemicals Drop Erlenmeyer flasks containing unspecified warfare. If a player's hazmat suit is torn while in contact with the warfare,

    they have 2 minutes of

    real-time to repair themselves with a repairbot or they

    will die.

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    Lead Scientists

    Lead scientists are the heads of each facility within the Genesis building. They are the lead researchers of all things created within

    the laboratories at Genesis and get paid huge sums of cash. They have no morals and often look the other way when the company

    uses their research or if the results of tests aren't what would benefit the shareholders and Genesis.

    Lead scientists are treated as mini-bosses within Genesis. They will do whatever they can to stop the player from stealing their

    research to create new weapons or to get to a new level of the building.

    Players will have to defeat and kill the lead scientists of each laboratory to gain keycards. Keycards give the player access to

    chemical storerooms and elevators which can be used to get to the next level of buildings.

    However, killing a lead scientist is never as easy as it is to kill a normal scientist. Often, lead scientists will travel with security

    guards or other colleagues. They are also known to be widely addicted to morphine and have already injected themselves with

    cocktails of cures for any ailment that they may come across. Therefore, players will have to utilize their environment with

    combinable weaponry to kill a lead scientist.

    On the following page is a list of lead scientists, where they can be found and what players must do to kill them.

    Lead Scientist

    Lab Abilities Found Where Immune To Droppable Items How You Kill

    Him/Her

    Viral

    -Has two security

    guards with him.

    -Lead scientist tries

    to infect the player

    with a virus whilethe two security

    guards try and

    damage the

    players hazmat

    suit.

    Floor 1

    First mini-boss in

    the game, therefore

    the player does not

    have enough

    weapons toeffectively take

    them out if they

    were immune to

    warfare.

    -Security card to

    Floor 2 Take out the two

    guards first, then

    use warfare on the

    lead scientist

    Medical

    Has tuned 3

    repairbot swarms to

    circle her body for

    protection and can

    send them out toattack you.

    Floor 9

    All chemical and

    biological warfare,

    has repair bots that

    move as a swarm

    across the enemyand heals her

    -Repairbot 3.0

    schematics

    -security card toFloor 10.

    Use a Gentlemans

    Molotov and

    other combinable

    weapon AOEs to

    kill the repairbots,

    then attack withany combinable

    weaponry or

    destroy the

    environment

    around her and

    crush her.

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    Opioid

    Sprays an

    illusionary opioid

    at the player

    causing them to be

    disoriented. Floor 8

    All chemical

    warfare, biological

    warfare effects are

    slowed by a rate of

    10x and cannot kill

    him, only slow or

    inhibit.

    Page 7 of the

    Research Paper for

    Carfentanil

    Activate the

    sprinklers by

    shooting it with

    combinable

    weaponry. The

    player can then

    kill the enemy

    using normal

    weaponry.

    Catalyst -Extremely quick

    moving

    -Attacks the player

    with glassware

    from his lab

    Floor 2

    None, but effects of

    warfare are slowed

    by 10X

    Page 4 of the

    Research Paper for

    Lewsite, Elevator

    card that grants

    access to floor 3,

    chemicals

    Wait for a

    moment when the

    lead scientist

    must pause to

    grab glassware

    before attempting

    to shoot them.

    Enzyme

    Carries around a

    gun that when hit

    can alter the

    players internal

    enzymes and make

    them vomit

    uncontrollably

    (stunning them for

    5 seconds)

    Floor 4

    All biological

    warfare, some

    chemical warfare is

    ineffective (only

    those whose

    warfare research is

    found in the

    enzyme lab)

    Page 5 of the

    research paper for

    Sarin, Elevator card

    that grants access to

    floor 5, chemicals

    All weaponry

    works against this

    scientist, so the

    player just must

    attack them

    before getting

    killed

    Nerve Doesnt feel pain,

    moves in a hazmatsuit

    5 guards 2.0 around

    him at all times.

    Floor 5 None, though he is

    in a hazmat suitwhich will render

    the chemicals

    ineffective

    Elevator card to

    floor 6, page 4 ofthe Black Death

    Tear the hazmat

    suit, kill theguards and then

    kill the scientist

    Military

    Research

    Moves in a

    modified mech suit

    with a Bunsen

    flame thrower

    attached, and a

    machine gun arm

    Floor 7 Mech suit is

    immune to warfare.

    Page 4 of mustard

    gas research,

    chemicals, key card

    to floor 8.

    Tesla gun,

    combinable

    warfare, once the

    glass on the front

    of the mech suit

    breaks: warfare us

    effective

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    The Game World

    Overview

    The Game World for Sinthesis, although kept within a single building, will stay interesting by utilizing excellent texturing

    of hallways and laboratories along with realistic placement of static meshes and well-made textures to help establish the player in

    this scientific world.

    Laboratories

    Every floor of the Genesis building will feature two laboratories. Often players can find items, research papers, and

    difference coloured terminals to synthesize chemical and biological warfare. Players will encounter enemies and scientists wi thin

    the laboratories. However, there are some NPC's that are friends of the protagonist that may be willing to help you.

    Painting a Realistic Future

    Non-interactive static meshes in levels will be realistic and the laboratories will be designed and modeled after reallaboratories. Each laboratory will have different equipment and machinery that would actually be found in each lab. The goal is to

    make the level design and game world seem as realistic as possible. The building design will be more stainless steel, cold , dark and

    modern to reflect the Genesis' company and their beliefs.

    The World Layout

    OverviewThe world of Sinthesis all takes place within the Genesis Building. The level design will be a maze of hallways, chemical

    storerooms and laboratories that the player will have to navigate through. As the player ascends the building, the levels will become

    more complex and difficult to move around in. Players can use the elevator to move to previous floors of the building.

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    World Layout Example #1

    This is a general example of how a level of the Genesis building would look like. As the player progresses through the

    level, they will find keycards and items (some off of enemies and some as pick-ups in the level) that can be used to gain access to

    different rooms. Once the player has discovered the key events of the level, the lead scientist or mini-boss of the level will spawn.

    Often, the scientist will hold the last piece of a research paper, an elevator key, and other key items for the player to progress

    through gameplay.

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    World Layout Example #2

    As players move through the levels, knowledge of what you are trying to accomplish will spread throughout the building. Therefore,

    a larger amount of enemy spawns and move equipped enemies will appear as you move through the levels.

    In this example of Level 2, there are many similarities to Level 1:

    There are two laboratories, however these are different in that they hold different research and scientists There are items and pick-ups throughout the level There is a lead scientist enemy spawn There is an elevator

    As stated, players can move back to previous levels of the building providing they have the key card. As the game progresses, the

    maze-like level design will become more difficult.

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    The Physical World

    Overview

    The physical world of Sinthesis is all kept within the Genesis building. As players navigate through the world they will beable to navigate areas of the Genesis building such as laboratories, chemical storerooms, elevators, washrooms, and the company

    cafeteria and lounge.

    Key Locations

    Laboratories

    Laboratories are the main mid-level goal for players. In laboratories players can find objects, access warfare terminals and find

    research papers. They will also find scientists who work for Genesis which they must kill to progress through the level.

    Laboratories will contain both interact able and non-interactable objects. All of these objects will correlate to what would be foundinside each of the laboratories with various equipment that would be used for each one. It is important that each laboratory have

    certain similarities in terms of the physical layout, but also different objects and equipment that solely correspond to that lab.

    For example, the Catalyst lab will contain :

    multiple glassware which will be set up and appear to be running and will be almost maze-like acrosscounters

    terminals specific to the lab (seeList of Warfare Weapons) An IR Spectroscopy machine Multiple computers hooked up to other instruments within the lab (seeReferences for Scientific Instruments) Eyewash station and emergency shower fume hoods

    Chemical Storerooms

    Chemical storerooms will contain items that players can use for the particle accelerator gun.

    Each storeroom will contain metal shelves which will contain interactable and non-interactable

    objects that will be placed on the shelves. Items will appear in bottles, flasks and various

    containers including boxes. There will be an MSDS form on the wall which cannot be selected.

    An MSDS is a material safety data sheet which is required in any storeroom.

    Storerooms will be dark with only fluorescent lights. There are two types of storerooms in thegame, a dry storeroom and a refrigerated storeroom to keep certain materials at various

    temperatures

    Figure 3.0- An example of a MSDS

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    Employee Washrooms

    To create a sense of a realistic workplace, washrooms can be found on various levels of the company building. Employee

    washrooms will sometimes contain objects and research papers that the player will be able to use. Players will also be able tointeract with urinals and toilets like in Duke Nukem 3D for comic relief. On top of urinals and toilets, employee washrooms will

    contain sinks, mirrors, a blue-tiled floor with white walls and fluorescent lights.

    Elevator

    Elevators act as the sole method of movement from floor to floor. To access various levels players will have to have a keycard to

    each level which can be found in laboratories or off of lead scientists. Elevators will look like your stereotypical elevator.

    It will have :

    basic , beige tiled floor roughly 2 meters squared fluorescent lights in the ceiling buttons that the player can select to each floor elevator music

    Elevators will also act as a loading screen to load up the next level of the game, so once a player has selected a floor , a cut scene

    will occur where Alvin is tapping the floor and waiting for the elevator door to open on the floor.

    Scale

    Each level will be roughly the same scale in terms of height. However, each level will be shaped differently and as the player

    progresses, will take longer to navigate.

    Hallways will all be the roughly the same width and height. Each piece of the hallway will be 2 meters high and 3 meters across.

    This will be tight enough that the player will always be navigated and will make each area seem more like a maze. It is important

    that all hallways are exactly this size so that when modeling the level, pieces will fit cohesively.

    Laboratories will vary in shape and size, but will often be a large component of the level. They will be 2 meters high and up to 20

    meters squared.

    Storage rooms and rooms off of hallways will be roughly 2X8 meters in size and shape

    All rooms will follow 2 meters high so that the player gets the sense that it is a building and there is a level floor above them.

    The player will take anywhere from 30 minutes to an hour to navigate each level, depending on which level they are in and how

    long it takes them to defeat enemy spawns.

    All players and enemies will be the same height and roughly the same size as all are modeled after humans and not any other type of

    species or monster.

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    Objects

    Overview

    While the inter actable objects have already been stated in theToolssection of the game. Other objects will be placed in

    and around the level for players to use as cover, or to create an effecting atmosphere and setting. The main objective for object

    placement will be in the laboratories as the objects there are complicated and will have to be modeled using as many reference lab

    images as possible. See theobjects appendixfor the list of laboratory objects and objects found within the game world.

    Example Images of a Laboratories

    In this image, notice that a large majority of the glassware is brown in colour. This is because certain chemicals will degrade from

    UV light. There are a few storage fridges in the laboratory and a fume hood. The countertops and counters are often ugly and

    stained from failed experiments

    Time

    Time will work as real time in the game. When the player moves through the level, they are moving in real time. There isno slowing or speeding up of time. It is constant.

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    Musical Scores and Sound Effects

    Overview

    Music and sound effects are an important factor of any game. Sinthesis music will always sound technical with lots of

    staccato points and create a sense of tension within the player. Sinthesis sound effects will not only help establish a setting but will

    help indicate to a player if enemies are approaching.

    Sound Design

    Sound design will be a key component to the game as it will help indicate to the player when enemies are around and help establish

    the setting of the game.

    SFX

    Sound effects within the laboratory will include: boiling liquid players feet moving across a hard surface (tile) glassware clinking vacuum sounds and air vent sounds

    Sound effects in the halls will include:

    Players feet moving Alarms in certain areas going on and off (if a player moves across a trigger) Enemy feet running

    Voice-OverVoice acting will play a key part to Sinthesis. Alvin will often remark to himself if anything in-game happens such as during combat

    or gaining items as an indication to the player.

    Enemies will also grunt, scream in pain, shout orders to each other, or acknowledge Alvin and order others to "get him" based on

    the distance and if the player selects a trigger. This helps indicate to the player that there is a combat moment in the game.

    All NPC's, lead scientists, and scientists will have different voice acting.

    Music

    Music in Sinthesis will vary depending on the players location. Music will often be light and staccato with a few dark undertones.

    When the player enters combat, music should quicken and create tension with the player. In the laboratory, a different track willplay.

    While in the elevator, light midi-like salsa elevator music will play as comic relief.

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    Extra Miscellaneous Stuff

    Overview

    This section contains a terminology appendix in case any words are unfamiliar to the reader.

    Terminology Appendix

    Alkalide: Chemical compounds in which alkali metals are anions (that is, they bear a negative charge). They are highly reactive

    Catalyst: A substance that causes or accelerates a chemical reaction without itself being affected.

    Chemical Composition: The amount of molecules of each element needed to form a chemical compound.

    Codon: A triplet of adjacent nucleotides in the messenger RNA chain that codes for a specific amino acid in the synthesis of a

    protein molecule.

    Centrifuge: Piece of equipment, generally driven by an electric motor (some older models were spun by hand), that puts an object

    in rotation around a fixed axis, applying a force perpendicular to the axis.

    Enzyme: Any of various proteins originating from living cells and capable of producing certain chemical changes in organic

    substances by catalytic action, as in digestion.

    Fractional Distillation: separating chemical compounds by their boiling point by heating them to a temperature at which several

    fractions of the compound will evaporate.

    mRNA: a single-stranded molecule of RNA that is synthesized in the nucleus from a DNA template and then enters the cytoplasm,where its genetic code specifies the amino acid sequence for protein synthesis.

    NMR Spectroscopy Instrument: Machine that applies electromagnetic (EM) pulse or pulses, which cause the nuclei to absorb

    energy from the EM pulse and radiate this energy back out as data.

    Nanobot : A type of robot that is extremely small (under one micrometer) and can be measure in a nanoscale. (used in the repairbot)

    Opioid: Opioids are a family of drugs that have morphine-like effects.

    Particle Accelerator: a device that uses electromagnetic fields to propel charged particles to high speeds and to contain them in

    well-defined beams.

    http://en.wikipedia.org/wiki/Chemical_compoundhttp://en.wikipedia.org/wiki/Alkali_metalhttp://en.wikipedia.org/wiki/Anionhttp://en.wikipedia.org/wiki/Rotation_around_a_fixed_axishttp://en.wikipedia.org/wiki/Chemical_compoundhttp://en.wikipedia.org/wiki/Boiling_pointhttp://en.wikipedia.org/wiki/Temperaturehttp://en.wikipedia.org/wiki/Electromagnetic_fieldhttp://en.wikipedia.org/wiki/Electric_chargehttp://en.wikipedia.org/wiki/Particlehttp://en.wikipedia.org/wiki/Particlehttp://en.wikipedia.org/wiki/Electric_chargehttp://en.wikipedia.org/wiki/Electromagnetic_fieldhttp://en.wikipedia.org/wiki/Temperaturehttp://en.wikipedia.org/wiki/Boiling_pointhttp://en.wikipedia.org/wiki/Chemical_compoundhttp://en.wikipedia.org/wiki/Rotation_around_a_fixed_axishttp://en.wikipedia.org/wiki/Anionhttp://en.wikipedia.org/wiki/Alkali_metalhttp://en.wikipedia.org/wiki/Chemical_compound
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    APPENDICES

    Appendix

    The Game

    Vancouver FilmSchool Presents

    A Smore Game:

    Using Samplesfrom :Five Alarm

    Studios

    Main Screen

    OptionsStart New Game Load GameCredits

    Saved GameSelection Screen

    Loading SavedData

    SoundSettings

    DisplaySettings

    ControlSettings

    DifficultyPause

    Quit

    Options

    Resume Game

    Save Game

    Creating NewSaved Data

    Create a NewSave Point?

    Tabbed Menu

    Saveable Data

    Two-Way Connecton

    One-Way Connecton

    Legend

    Decision Screen

    Detailed wireframe of the Start-Up Screen and how the player can navigate.

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    Game InterfaceMenus Appendix

    Screen Flow Diagrams

    Wireframes

    Start Menu

    1 Start New Game: This will enable the player to enter a new single player game.

    The button will appear white in the font Cambria Math and bill branch off of the

    benzene ring with a white line. When the player scrolls over it the button font will

    change to red. Confirmation of the start new game selection will cause it to flash

    from red to white three times. When the player selects it, it will open the save file