school of information, fall 2007 university of texas

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Information Architecture & Design Tuesday 6:30–9:30pm SZB 546 http://www.ischool.utexas.edu/~i385e A. Fleming Seay School of Information, Fall 2007 University of Texas

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Information Architecture & Design Tuesday 6:30–9:30pm SZB 546 http://www.ischool.utexas.edu/~i385e A. Fleming Seay. School of Information, Fall 2007 University of Texas. Course Overview. Syllabus Requirements & Preferences IA & Design Readings Group Projects Do’s and Don’ts IA Overview - PowerPoint PPT Presentation

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Page 1: School of Information, Fall 2007 University of Texas

Information Architecture & Design

Tuesday 6:30–9:30pm SZB 546http://www.ischool.utexas.edu/~i385e

A. Fleming Seay

School of Information, Fall 2007

University of Texas

Page 2: School of Information, Fall 2007 University of Texas

Course Overview

SyllabusRequirements & PreferencesIA & Design ReadingsGroup ProjectsDo’s and Don’tsIA OverviewWhat is IA?Information Architect as a Profession

Page 3: School of Information, Fall 2007 University of Texas

Syllabus and Topics Overview

Weekly WorkReadings

PrimarySecondary

Class WorkDiscussions in class

Participation is the key to getting something out of this course

Cooperation & Collaboration with others in class

Page 4: School of Information, Fall 2007 University of Texas

Assignments

DiscussionsClass discussions

PresentationsIA TopicSite design (your final assignment)

IA WorkSmall assignments due every other week

Site critiqueExamine a Web site for information structure, design, navigability, general usability & underlying design technology

Page 5: School of Information, Fall 2007 University of Texas

Rules for Assignments

Assignments due at the absolute beginning of classDo not be late to class

Late assignments are penalized 20% per 24 hour periodYou are responsible for making sure the assignment is received

E.g. Due at Noon today, turned in tomorrow at Noon = -20%. Turned in a week later = 0.

Arrangements can be agreed upon for known issuesTravel, Serious Illness or Work

Page 6: School of Information, Fall 2007 University of Texas

Rules for Assignments (continued)

Do not mail attachments to me unless agreed upon

Make assignments Web accessibleWhen required, notify class of your assignment via class listserv

Posting or sent email times count as submission times

For Web pages, DO NOT use MS Word or FrontPage No “Save As…”Learn to use Web markup tools & see the XHTML code

Page 7: School of Information, Fall 2007 University of Texas

Class Work

Mailing list (listserv) Go to https://utlists.utexas.edu/sympa/info/inf385e . Log in or create an account Click subscribe in left margin. Follow instructions. To post a message to the mailing list, address your email to: [email protected]

Page 8: School of Information, Fall 2007 University of Texas

IA Course Requirements

Use Fundamental IA ToolsHTML EditorsGraphics EditorsSite Mapping ToolsSite Organization Tools

Learn and Use IA MethodologyWork Through the Phases of the IA ProcessCreate and Maintain a Design SpecificationUse Structured Development Techniques

Page 9: School of Information, Fall 2007 University of Texas

IA Course Preferences

IA TechnologiesHTML, XHTML, XMLJavascript and Databases

Innovative Design using:ContentInterfacesOrganization schemes (“architectures”)

Work on a Real ProjectDeveloping RequirementsDefining and Implementing DesignsDealing with changes & deadlines

Page 10: School of Information, Fall 2007 University of Texas

Do’s and Don’ts for IA1

Do turn in assignments at the very beginning of class.

Don’t be late for class.

Don’t use Microsoft Word’s “Save As…” feature or FrontPage to build any Web pages.

Do try new Web designs.

Do use Web dev tools you haven’t used before.

Do embrace different aspects of the IA roles.

Page 11: School of Information, Fall 2007 University of Texas

Introductions

Where are you from?

What program are you in and what year?

How much experience in building pages/sites?

Page 12: School of Information, Fall 2007 University of Texas

Information Architecture Overview

What is Information Architecture?

What Do Information Architects Do?

Approaches to Information Architecture

Information Architecture Process

Design and Information Architecture

Designers and Information Architects

Information as Product

Page 13: School of Information, Fall 2007 University of Texas

What is Information Architecture?

Builds on Skills, Methods & History of ArchitectureIA is not just an analogyIA is Process-Oriented

IA is both Art & ScienceBuilt upon Theory (Knowledge & Experiments)Realized in Practice (Skills & Experience)

IA is a Dynamic DisciplineTechnologies are continually changingPeople have accelerating needs & expectations

Page 14: School of Information, Fall 2007 University of Texas

What defines Info Architectures?

Convey organization & information

Provide a logical, understandable structure for current (& future) information

Seem well-designed (perception)

Provide Just in Time information

Support reference & retrieval

A picture worth a thousand wordsAn architecture to find those 1,000 words & moreNot always a simple picture

Page 15: School of Information, Fall 2007 University of Texas

DNA is information, now this is IA

Page 16: School of Information, Fall 2007 University of Texas

This IA is useful too

Page 17: School of Information, Fall 2007 University of Texas

IA has Density

Page 18: School of Information, Fall 2007 University of Texas

Communicate structure

Where to goWhere you’ve beenHow much is there

Site Maps

Page 19: School of Information, Fall 2007 University of Texas

Not just graphics

Tables of contentIndexShelves of BooksList of links

Page 20: School of Information, Fall 2007 University of Texas

What Do Info Architects Do?

Use Tools and Methods

Apply Experience & Understanding of Users

Manage the IA Process

Roles IncludeApplication DevelopmentContent DevelopmentDesignMISEducationProduct Management

Page 21: School of Information, Fall 2007 University of Texas

What Do Info Architects Do?

Work through an IA MethodologyPlanAnalyzeDesignConstructVerifyMaintain

Iterate the process

Adapt to technology, information & customer needs

Page 22: School of Information, Fall 2007 University of Texas

AKA IA?

Experience DesignExperience Modeling (X-Mod)User ModelingUsability EngineeringWebmasterInteraction DesignMultimedia DeveloperInstructional DesignerWeb DeveloperThe Visio job search…

Page 23: School of Information, Fall 2007 University of Texas

Information Architecture is …

Proactive Strategic for Information SystemsTactical for TechnologiesProfitable for the OrganizationCentral to BusinessApplicable to Any EndeavorNot just Web sitesInformation & Process

FluidIndispensable

Page 24: School of Information, Fall 2007 University of Texas

IA in Context

Learning

Information Seeking

Information Retrieval

Analytical Strategy

BrowsingStrategy

Information Architecture

Page 25: School of Information, Fall 2007 University of Texas

Approaches to IA

Mediator of the Design ProcessInterpreter of User Needs and UsesApplying Theory to Practice (Top-Down)Designing & Extending from Examples (Bottom-Up)VisionaryProducer, DirectorArtist or ScientistObjective / Subjective

Project Lead – IA – Designer – Usability - QA

Page 26: School of Information, Fall 2007 University of Texas

What about Design?

Design as Problem SolvingView of the world as an information spaceImproving the information space

Products that solve these problemsInformation as ProductConnections & Organization as Product

Processes that solve problemsEducation (eLearning)Business Transformation (Web 2.0)

Information Architecture is critical for good Application Design

Page 27: School of Information, Fall 2007 University of Texas

Design & IA

Creating & managing information

Visualization alone isn’t enough

Users. Content. Context.

Page 28: School of Information, Fall 2007 University of Texas

Design is an Attitude

View of the world as a problem space

Improving the problem space

Solving problems that no one even knew existed

Creativity put to use

Applying solutions from one domain to another (synthesis)

Page 29: School of Information, Fall 2007 University of Texas

Designers & Information Architects

Focus on the UsersApply TheoryUnderstand the systemUse tools proficientlyExtend the systemCreate new systemsSolve problems

Page 30: School of Information, Fall 2007 University of Texas

Our IA Methodology

PlanningAnalysisDesignTechnology IndependentTechnology Dependent

ConstructionVerificationMaintenance

Page 31: School of Information, Fall 2007 University of Texas

IA Methodology

Analysis Design

Verification Construction Maintenance

Planning

Page 32: School of Information, Fall 2007 University of Texas

Principles of UI Design & IA

Allow feedback controlExpose the UI functionalityMake functionality clear & distinct

Reduce working memory loadShow progress & context of task

Support experts & novicesLet user select the right interfaceReveal UI & system functionality in phasesAmount of information shown, preferred

Page 33: School of Information, Fall 2007 University of Texas

What about Visualization & IA?

Interactive GUIs are a good startGraphical views of information can provide an

overviewIs a picture (of an action) worth 1000 words?Is a picture of a dataset worth more?Graphics help with abstraction, how can they

represent specifics?Visual metaphors may be one keyNavigation as a mechanism for interpretation

Page 34: School of Information, Fall 2007 University of Texas

Types of Visualization Interaction

Windows, Icons, Menus & PointersDesktops, dialogs & formsColors & HighlightingPanning & ZoomingFocus-plus contextMagic Lens, Fisheye lens

Page 35: School of Information, Fall 2007 University of Texas

Web Categories

Page 36: School of Information, Fall 2007 University of Texas

Drill down selection in a GUI

Page 37: School of Information, Fall 2007 University of Texas

Visual Clustering

Page 38: School of Information, Fall 2007 University of Texas

GUIs are good for users

But let’s not go overboard.“Although intuitively appealing, graphical

overviews of large document spaces have yet to be shown to be useful and understandable for users. In fact, evaluations that have been conducted so far provide negative evidence as to their usefulness.”

Jef Raskin’s Humane Interface

Well architected information makes GUIs better

The information structure(s) should guide the interface

Page 39: School of Information, Fall 2007 University of Texas

Deliverables for next week

Sign up for the listserv

Course readings & discussion

Tools Tutorials & Review in two weeksUsing your iSchool account (FTP)Visio & OmniGraffleDreamWeaver