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Page 1: Sci-Fi Bestiary Toolkit 1... · starship pilots to power-armor wearing starmarines, there’s a range of common sci-fistereotypes ready at your fingertips.Add an alien race template
Page 2: Sci-Fi Bestiary Toolkit 1... · starship pilots to power-armor wearing starmarines, there’s a range of common sci-fistereotypes ready at your fingertips.Add an alien race template

Sci-Fi Bestiary Toolkit

By:

Paul “Wiggy” Wade-Williams

Editing: Dave Blewer, Kirsty Crabb, Piotr Korys, Simon LucasGraphic Design and Layout: Simon Lucas

Art: Rick Otey, Mack Sztaba

Savage Worlds by Shane Lacy Hensley

Requires the Savage Worlds rules, available at www.greatwhitegames.com.

Permission is granted to print this pdf for personal use only.

Any other reproduction or redistribution of this material, in part or in whole is strictly prohibited

Savage Worlds, Smiling Jack, Great White Games, and all associated logos herein are

Copyright © 2004, Great White Games.

Page 3: Sci-Fi Bestiary Toolkit 1... · starship pilots to power-armor wearing starmarines, there’s a range of common sci-fistereotypes ready at your fingertips.Add an alien race template

Table of ContentsIntroduction 3PopulatingWorlds 4QuickBeasts 4Table1:Environment 4Table2:Size 5Table3:Type 5Table4:Traits 5Table5:Abilities 5StealingIsGood 5MonstrousAbilities 7QuickAliens 8BoonTable 8BaneTable 8Villains 9AlienBeasts 10AcidPitcher 10AlarmBird 10ArcBeetle 11Avrok 11Barb-TonguedLizard 11Encounters 11Batspider 12BleederBunny 12BloodflySwarm 12BombardierBird 12BoneSpider 13BoreWormSwarm 13BristledGorer 13Chaser 14Croaker 14Crusher 14Decapitator 14DeepDiver 14DenebianSpitSkunk 15EarthquakeBeast 15EnergyDrainer 15FisherBeetles 16Fireflies 16FlamingShaketail 16FleshAnt 17Garman’sFolly 17HarpoonTree 17Harpooner 18HazeBarnacle 18EncounterDifficulties 18Huggers 19IceWorm 19EncounterTables 19

IdunaSpitWorm 20Impaler 20IrritantSkunk 20JesterMonkey 20JuiceSuckerSpider 21Lepman’sGrazer 21LesserSpottedIronclaw21LobberMonkey 22Logger 22Long-ArmedBandit 22Mauler 23MucusFrog 23Needlebush 23OmarissDeathWorm23Orthocone 24Paddle-tailedScorpion24PendulumBird 24Pentamouth 24PlagueRat 25Quadrapus 25SabretoothBear 25ShockRay 26Shredder 26Spearfish 26TheyEatThese? 26SpeciesDB-703 27SpeciesSH-789 27SpeciesZS-665 27Queen 28Spiker 28Springtail 28StenchCow 28Stomper 29Stryder 29Swooper 29UmbrellaBeast 29VampireBird 30VorloshkDevilDog 30WolfCrab 30WeirdCreatures 31CreatureFromTheId 31CyberEnhancedDog 31Emotors 31EnergyDrainer 32GiantAnt 33Gremlin 33Horrornauts 34Possessor 34

PsiBeast 34PsiBlocker 34PsiBooster 35PuppetMaster 35Radbeast 36SentientVehicles 36SpaceGremlin 37SpaceLeviathan 37SpaceZombie 38Tester 38UpliftedChimpanzee 38UpliftedDolphin 39WeirdElementals 39AtomicElemental 39PlasmaElemental 39Hazards 40Robots 44AssassinBot 44BestFriendsBot 44B-MovieRobot 45ChauffeurBot 45ChildMinderBot 46DemolitionBot 46EngineerBot 46GuideBot 46JanitorBot 47MedicBot 48PleasureBot 48RovingReporterBot 48SentryBot 48StevedoreBot 49SurveyBot 49TacticalAnalysisBot 50ValetBot 50WarDroid,MkI 50WarDroid,MkII 51WrestlerBot 51Archeytpes 52Assassin 52 Typical 52 Master 52BountyHunter 52 Typical 52 Veteran 53Citizen 53CorporateExec 53CyberspaceHacker 53ExperiencedHacker 53

Cyborg 54DaringHero 54DaringHero 54DaringSidekick 54Diplomat 54Diplomat 55DiplomaticAide 55Explorer 55LawEnforcement 55RiotOfficer 55MadScientist 55 Typical 55 Veteran 56Merchant 56 Typical 56 Experienced 56Miner 56Pirate 57 Typical 57 Officer 57 Captain 57Psi-Knights 57 Typical 57 Master 57Psionicist 58 Typical 58 Veteran 58Smuggler 58Soldier 58TypicalVehicleCrew 58TypicalSniper 58VeteranInfantry 59FieldOfficer 59Spy 59Starmarine 59StarmarinePilot 59VeteranStarmarine 59StarmarineOfficer 59StarshipCrew 60Captain 60Engineer 60Gunner 60Navigator 60Pilot 60Ship’sDoctor 61Steward 61Thugs 61

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IntroductionWhetheryou’vecreatedyourownSavageSetting,

converted one, or you’re using a published GreatWhite Games product, the one thing every settingneedsisantagonists.Thisproductisdesignedtobeaone-stopshopforallyoursci-fimonsterneeds.Thisbestiaryaimstoprovidesomethingforeveryone.

Thefirstchapter,PopulatingWorlds,givesguidelinesforcreatingyourownalienbeasts,aswellasaquickcreature generator for when you need somethinginahurry.Althoughdesignedtoproducemundanebeasts,thealienequivalentsofbearsandlions,theadditionofanunusualSpecialAbilitycanturneventhemostboringcreatureintosomethingtrulyweirdandmemorable.

Thereisalsoaquicksystemallowingyoutocreateamyriadofalienraceswithjustafewdierolls.Ifyousettinghasawiderangeofraces,youdon’tneedtocreatethemallinadvance.Whenyouneedanalien,justtakeamomenttorollafewd20s.

TheStrangeBeastschaptergivesover70examplesof“mundane”alienbeasts,whichcanbeusedstraightoffthepageinavarietyofsci-figenres.Theyrangefromsmallherbivorestotrulyimmensecarnivores.

WhereastheStrangeBeastsare“typical”animals,theWeirdAliensectioncoversmorefantasticcreaturescommontocertainsub-genres,suchasenergybeings,psioniccreatures,andupliftedanimals.

In the Hazards chapter are numerous examplehazards you can throw at your group, whethertheyareinspaceorexploringanalienworld.Fromearthquakes to deadly hyperspace gravity wells,there’splentyofdangerstomakethecharacterswishthey’dstayedhome.

TheRobots sectiongives sample standard robotsusable in a wide range of settings. Several robotswerepresentedintheSci-fi Gear Toolkit,andhavebeenreproducedhereforcompleteness.

TheArchetype section contains stockExtras andWildCards.Fromassassinstocyberspaceexplorersandstarshippilotstopower-armorwearingstarmarines,there’sa rangeof commonsci-fi stereotypes readyatyourfingertips.AddanalienracetemplateandaHindranceortwo,assignapersonality,andyoucanturneventhesimplestExtraintoafullydevelopedcharacterreadytoaidorhindertheheroes.

Whatcreaturesyouusefromthisvolumeisoneof personal choice. Sci-fi is a large genre, coveringeverythingfromB-moviestylegameswithraygunsand rocket ships, like the forthcoming Slipstream setting to settings where characters can cross theuniverse in millisecond. Take what you need andmodifytherest.

Greetings foolish Earthlings! Smilin’ Jack, supreme ruler of the universe, brings to your puny world a frightening

array of advanced science.

What you have in your trembling hands is the first in a new series of Toolkits designed primarily for the GM. each book covers one important aspect of a genre. In case you missed it on the cover, this book details sci-fi aliens, monsters, and characters.

What’s a toolkit do? Let me tell you what it doesn’t do—it doesn’t give you another rulebook.

Sure, it’s got rules in, but they’re optional with a capital “O.” The aim of these toolkits is to make your life easier as a gm by giving you tools—remember that word, kiddies—to making your own setting as unique and exciting as anything my slaves produce.

they explore every aspect of a setting, and i mean every aspect. from designing a cool world to populating it with interesting cultures, from designing new weapons to cool artifacts, like power armor and starships.

A lot of what’s in these toolkits is advice rather than gospel. you get to pick and choose the bits you want for your setting and discard the rest. and if you don’t like what jack has to say, change it!

We’ve giving you the tools to make kick-ass settings—if your game falls flat after reading this, then it’s your own fault for not following my advice!

Now, go make Jack proud before I destroy your world!

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Populating Worlds

Therearethreewaystopopulateyoursci-fiuniversewithbeasts.First,stealthemfromSavageSettings.Second,usetheconversionguideinSavage Worldstoconvertthemfromothersystems.Third,buildyourown.Thissectiontakesabrieflookatthelatter.

Quick BeastsMany sci-fi settings involve one or more alien

planets, each with a unique ecosystem. Althoughwe’ve included a selection of pre-generated beasts,there’sno limit towhatyoucan create tomakeaplanetaninterestingplacetoexplore.

There are already a number of tools availabletohelpmakingbeasts easy—use existingbeasts astemplates, lookthroughtheSpecialAbilities listingin the rulebook,or checkoutpowersattributed tomythologicalbeastsandgivethemasci-fitwist.Forinstance, you could use the dragon template for aswamp-dwellingcreaturethatignitesmethanestoredinaspecialglandtoproduceagoutofflame..

There’s no need to sweat buckets when you’recreating a new beast—chances are your group iseithergoingtokillitorrunaway,dependingonitsstrength.Here’saquicksystemformakingbeastsinjustafewminutes—allyouneedtodoisthinkofanameanddescription.

This systemproducesmundane beasts, the alienequivalentsoflionsandcows.Ifyouwanttocreateaweirdbeast,justaddasuitableSpecialAbility.SomesettingsmayuseSpecialAbilitiesnotlistedhere,inwhich case you simply need to add extra SpecialAbilities.Necropolis,forinstance,hasboth“regular”beastsandundeadbeasts.Tomakeanundeadcreature,justaddtheUndeadability.

Table �: EnvironmentThesetablesareoptional.Ifyouwantacreatureto

liveinaspecificenvironment,justnoteanymodifiersandmovestraighttoTable2.

Table �.�: Gravity d20 Result 1–4 LowGravity:+2modifiertoSizeTable

roll.ReduceToughnessby1duetolightframe(min2)

5–16 NormalGravity:Nomodifiers.17–20 HighGravity:–2modifiertoSizeTable

rollexceptforAquaticcreatures.IncreaseToughnessby+1duetodenserbuild.

Table �.�: Habitat d20 Result 1 Aquatic: Pace underwater equals

Swimmingdietype.GotoTable2. 2–3 Amphibian:Paceunderwaterequalhalf

Swimmingdietype+1.SeeNewMonstrousAbilities(p.7)fordehydration.

4–5 Arctic:ColdResistant(+2toVigorrollstoresisttheeffectsofcold);–2modifiertoSizeTableroll.

6–9 Forest/Jungle:Nomodifiers.10–14 Grasslands:Nomodifiers.15–17 Desert:HeatTolerant(+2toVigorrolls

toresisttheeffectsofheat);–2modifiertoSizeTableroll.

18 Glider:SeeNewMonstrousAbilities(p.8);–4modifiertoSizeTableroll.

19–20 Flyer:SeeNewMonstrousAbilities(p.8);–4modifiertoSizeTableroll.

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Table �: SizeRolltodeterminethecreature’ssize:

d20 Result1–2 Tiny(TreatasaSwarm).3–4 Tiny(–2Size&Toughness)5–9 Small(–1Size&Toughness)10–14 Average(+0Size&Toughness)15–16 Average(+1d4Size&Toughness)17–18 Large(+3+1d4Size&Toughness)19 Huge(+7+1d4Size&Toughness)20 Gargantuan* (+10+1d4 S i z e &

Toughness)

Table �: TypeRolltodeterminethecreature’stype:

d20 Result1–12 Herbivore13–16 Omnivore17–20 Carnivore

Table �: TraitsAswithcharacters,beastshaveattributesandskills.

Theattributesarethebeast’sbaselevels.Sincesizeandstrengtharegenerallyrelated,eachlevelofSizealsoaddsorsubtractsfromStrength,toaminimumofad4.Rollonceforeachofthefiveattributes.Smartsisalwaysanimalintelligence.

Onceyou’vedonethis,rollforeachofthebeast’sskills.CarnivoresandomnivoreshaveFighting,Guts,Intimidation, Notice, and Stealth. Herbivores haveFighting,Guts,andNotice.

Not every skill needs tobeused, and converselyyoucanaddskillsnotcommonlyfoundamongothermembersofthesametype.Forinstance,aherbivoremayhaveamethodofappearingaggressivetowardoffpredators,andsohaveIntimidationskill.Likewise,acarnivorousplantprobablyhasnouseforGuts.

Aquatic or Amphibious beasts have Swimmingin addition to any other skills. For a climber, addClimbingortheWallWalkerability.

Modifiers: Herbivore: –2 Smarts and Fighting;Omnivore: no modifiers; Carnivore: +2 Fighting,GutsandStealth.

d20 Result1–4 d45–12 d613–17 d818–19 d1020 d12

Table �: AbilitiesAllanimalshaveSpecialAbilitiesinadditiontotheir

Size.Rolltodeterminehowmany,thenrollonthesubtableappropriatetothecreature’stype.

Entriesmarkedwithanasterisk(likethis*)stackwitheachother—rerollotherduplicateresults.

Theabilitiespresentedbelowarefairlytypical.Ifyouwantyourbeasttohaveanabilitynotlisted,thenassignit.Dependingonyoursetting,youmighthavepsionic animals, or ones that canduplicate certainpowers,suchasbecominginvisible.

Remember that theguidelinespresentedherearejust to help you get started. The only limit to thespecificsofthecountlesspossiblealienracesisyourimagination!

d20 Result1–6 16–13 214–17 318–19 420 5

Stealing Is GoodThere’s more than one way to skin a

cat, and the same is true of creating newcreatures.

One very quick way is simply to useexistingstats,sayforalion,withabsolutelynomodification.Justchangethenameandthe description, and your players will benonethewiser.

Asecondquickmethodistouseanexistingcreatureandaddanewspecialability.Forinstance, you could add Armor or WallWalkertoabear’sstats.Again,justcreateanappropriatedescription.

IfyouownmorethanoneSavageSetting,stealSpecialAbilitiesfromcreaturesinthosebooks.Theoctopusstatsin50 Fathoms,forexample, provide rules for tentacles. Youcould create a creaturebasedon thegiantwormintheSavage Worldsrulesandgiveitawrithingmassoftentacles,whichisusestograbpreyandshoveintoitsmouth.

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Table �.�: Herbivore Abilities

Unlessyoudecideotherwise,herbivoreshaveabasePaceof6andad6runningdie.

TheirnaturalweaponsinflictStr+1damage,unlessyourollaresultonthistablethatgrantsthemamorepotentattack.

d20 Result 1–2 Slow(Pace4,d4runningdie) 3–5 Armor*(+1) 6 Chameleonic(+4Stealthwhenstationary)) 7–9 Fast(Pace8,d10runningdie) 10 Infravision(Halvespenaltiesforpoorlighting

againstlivingopponents)11–12 LowLightVision(Ignorespenaltiesfordim

anddarklighting)13–14 HornsorHooves(Str+2damage)15–16 KeenSenses(+2toNoticerolls) 17 HornsorHooves(Str+3damage) 18 Timid (–2 to resist Intimidation Tests of

Will) 19 Spiked or clubbed tail (Str+2 damage, +1

Reach) 20 RollontheOmnivoreTable,5.2.

Table �.�: Omnivore AbilitiesOmnivoreshavenaturalweaponsatStrength+1

damage.Naturalweaponrollsonthetablebelowreplacethis,exceptTail,whichaddsanotherweapon.

Unlessyoudecideotherwise,omnivoreshaveabasePaceof6andad6runningdie.

d20 Result 1–2 Armor*(+1) 3–4 ClawsorBite(Str+2damage) 5–6 ClawsandBite(Str+2damage) 7–8 ClawsorBite(Str+3damage)9–10 Slow(Pace4,d4runningdie) 11 Tail(Str+1damage,+1Reach) 12 Poison(Vigorrollordiein2d6minutes;Roll

onTable4.5) 13 Infravision(Halvespenaltiesforpoorlighting

againstlivingopponents) 14 LowLightVision(Ignorespenaltiesfordim

anddarklighting) 15 Pounce(Thebeastcanleap1d6”togain+4

toitsattackanddamage.ItsParryisreducedby–2untilitsnextactionwhenperformingthemaneuverhowever)

16 Burrow(AspertheMonstrousAbility)17–18 Fast(Paceof8;runningdied10) 19 Frenzy (May make an additional Fighting

attackeachactionat–2) 20 RollontheCarnivoreTable,5.3.

Table �.�: Carnivore Abilities

Allcarnivoreshaveanaturalweapons(typicallybiteandclaws)atStrength+2damage.Anynaturalweaponrollonthetablebelowreplacesthisabilitywiththeexceptionoftail,whichgivesthemasecondtypeofweapon.

Unlessyoudecideotherwise,carnivoreshaveabasePaceof8andad6runningdie.

d20 Result 1 Armor*(+1) 2 Stun (Vigor roll or be Shaken and cannot

attempt to recover for1d6rounds;RollonTable5.4)

3–4 ClawsorBite(Str+4damage) 5–6 ClawsandBite(Str+3damage) 7 Tail(Str+1damage,+1Reach) 8 Poison(Vigorrollordiein2d6minutes;Roll

onTable5.4) 9 Infravision(Halvespenaltiesforpoorlighting

againstlivingopponents)10–11 LowLightVision(ignorespenaltiesfordim

anddarklighting) 12 Paralysis(Vigorrollorbeparalysedfor2d6

rounds;RollonTable5.4) 13 Lure(Treatasthepuppet.RollonTable3to

determinethearcaneskilllevel.Thebeasthas10PowerPointsforthispurposeonly)

14 Pounce(Thebeastcanleap1d6”togain+4toitsattackanddamage.ItsParryisreducedby–2untilitsnextactionwhenperformingthemaneuverhowever)

15 Burrow(AspertheMonstrousAbility) 16 Fast(Paceof10;runningdied10) 17 Frenzy (May make an additional Fighting

attackeachactionat–2)18–19 Improved Frenzy (May make an additional

Fightingattackeachactionatnopenalty) 20 Fearless(immunetoFearandIntimidation)

Table �.�: PotencySome special abilities vary depending on the

creature’sferocity.Poison,for instance,canhaveavariablepotency.Rollonthetablebelowtodeterminethestrengthofthecreature’sSpecialAbility.

d20 Result 1 VeryWeak(Vigorrollsaremadeat+4) 2–3 Weak(Vigorrollsaremadeat+2) 4–6 Mild(Vigorrollsaremadeat+1) 7–14 Average(Vigorrollshavenomodifier)15–17Strong(Vigorrollsaremadeat–1)18–19Potent(Vigorrollsaremadeat–2) 20 Lethal(Vigorrollsaremadeat–4)

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Example Creature

After rolling the dice we end up with a forest-dwellingSize+3herbivore fromanormalgravityworld. Looking at the Savage Worlds ToughnessModifiertable,weseethebeastisthesamesizeasasmallrhino.

ItsattributerollsproduceAgilityd8,Smartsd6(A),Spiritd4,Strengthd12(d6+3diestepsfromSize),andVigord10.It’squitenimble,hasaverageStrengthforacreaturethissize,andisprettyresilient.ItsskillsgiveusFightingd8,Gutsd8,Intimidationd12,Noticed4, and Stealth d6. It has three Special Abilities—Armor(+1),Slow(Pace4),andLowLightVision.

Puttingthistogether,wedecidetheherbivorelivesin deep forests, where sunlight at ground level ispatchyandweak(LowLightVision)andwherethetightlypackedtreeshaveresultedinthebeastevolvingaslow,lumberingpace(Slow).ItsArmorissimplyscalyskin.

TheherbivorehasaveryhighIntimidationandgoodGuts,butalowSpirit.WedecidetheIntimidationisaninstinctiveaction—ifthebeastisattacked,itmakesits

scalesstanduponend,makingitlookmuchbiggerandgiving the impressionof fearsomespikes.ThistiesinnicelywithitsGutsandslowPace—itsimplycan’toutrunacarnivore.Itslowspirit,wedecide,isactually a slow nervous system—the beast simplytakeslongertorecoverfrombeingShaken.

Although herbivorous, it has a decent Fightingskillbutnospecialweapons.WedecidetogiveitaKickattack.Evenwithoutadamagemodifier,itsbaseStrengthallowsitpackameankick.

New Monstrous AbilitiesTheseabilitieshaveappearedinotherSavage Worlds

books,butaregroupedhereforcompleteness.

DehydrationCertain creatures must immerse themselves in

water (salt or fresh, depending on the species) atleast one hour out of every 24. Those who don’tareautomaticallyFatiguedeachdayuntil theyareIncapacitated.Thedayafterthat,theyperish.

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Flyer

FlyershaveabaseFlyingPaceof10(orhigherifyouwantafastercreature).Theydonothaveanyspecialskillrelatedtoflying,inthesamewayhumansdonothaveaWalkingskill.AllflyershaveanAccelerationandClimbequaltohalftheirFlyingPace.Flyersmay“run” as well, using a d6 running die (unless youchoosetoincreaseit).

Flyers are usually far less mobile when they’reon the ground, however. Ground Pace is normally2,allowingthemtohoporscurryinsearchoffood.Flyers alwayshave a d4 running diewhenon theground, and usually only run to gain speed fortakeoff.

GlidersGliderscanglidewithabasePaceof8,descending1”

verticallyforevery2”movedhorizontally.TheyalsogainanewAgility-basedskill,Flying.RollrandomlyonTable4todeterminetheglider’sFlyingskilldietype.

AFlyingrollduringaroundinwhichacreatureglidesallowsittostaylevelforthatround.Araiseallowsthemtoclimb1”,butsacrifices2”ofhorizontaldistance.

Gliders rely on air currents to remain aloft. Acomplete absence ofwind ruins thegliding ability,causingthemtodroplikestones.

PlantOnlycarnivorousplantsneedbedetailed—common

plants rarely pose much threat to animals oradventuringgroups!

Plantsshareseveralcommonabilities.•Calledshotsdonoextradamage.•Bullets,arrows,andotherpiercingweaponsinflicthalfdamage.•NotsubjecttoTestsofWill.• Plant Wild Crads never suffer from WoundModifiers.

Quick AliensIncludedinthemainbestiaryaregenericarchetypes,

suchasbountyhunter,starshipcrew,andpsionicist.These are all created as humans for convenience,makingthemeasytocustomize,andbecausemostsettingsfeaturealargeproportionofhumans.Yoursetting may have a huge number of alien speciesinhabitingthegalaxy,andchancesareyoudon’twanttodetaileveryrace.

Ifyouneedamemberofanalienracequickly,justrolltwoorthreetimesontheBoonTableandonceortwiceontheBaneTablebelow.Applythemodifierstoanarchetypeandyouhaveafullydetailedcharacterinseconds.

Entriesprovidingabonuscanstack(suchas+1Strength)—reroll other duplicates or results whichcancel. Record the modifiers and the alien speciesname,andnexttimeyouneedtouseamemberofthesameraceyou’llhaveallthemodifiersonhand.

Althoughyoucanusethissystemtocreateplayercharacterraces,itdoesnotalwaysproducebalancedresults.TheSci-Fi World Builder Toolkitlooksatcreatingbalancedalienplayercharacterracesinmuchmoredetail.

Boon Tabled20 Result 1 Large(+1Size,+1Toughness) 2 FastReflexes(QuickEdge) 3 Brainy(+1dieSmarts) 4 KeenSenses(AlertnessEdge) 5 LongLimb/s(+1Reach) 6 Strong(+1dieStrength) 7 ToughSkin(+2Armor) 8 Aquatic(asMonstrousAbility) 9 Skilled(increaseoneskillbytwosteps) 10 Agile(+1dieAgility) 11 Psionic(ArcaneBackground(Psionics)Edge) 12 Multiplelegs(FleetFootedEdge) 13 Weird Optics (Infravision or Low Light

Vision—pickone) 14 Willful(+1dieSpirit) 15 NaturalWeapons(oneatStr+2damage) 16 MultipleArms(TwoFistedEdge) 17 Warlike(+1Parry) 18 Tough(+1dieVigor) 19 Bulky(BrawnyEdge) 20 AlienPhysiology(+2toVigorrollstoresist

the effects of heat, cold, or radiation—pickone)

Bane TableModifiers can reduce traits to a minimum of a

d4.SomeHindranceshavebothaminorandmajorversion)—the GM should decide which version thealienhas,eitherrandomlyortofitwhathasalreadybeenrolled.

d20 Result 1 SlowMovement(LameHindrance) 2 Weak(–1Strengthdie) 3 Barbaric(BloodthirstyHindrance) 4 StrangeAppearance(UglyHindrance)

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5 UnusualCode(CodeofHonorHindrance) 6 Thick(–1Smartsdie) 7 PoorHearing(HardofHearingHindrance) 8 Small(–1Size,–1Toughness) 9 Clumsy(–1Agilitydie) 10 UnusualHabits(OutsiderHindrance) 11 RacialPride(VengefulHindrance) 12 PoorPhysiology(AnemicHindrance) 13 Peaceloving(PacifistHindrance) 14 Sheep(–1Spiritdie) 15 Alien Atmosphere (alien “drowns” in

oxygen) 16 UnusualCustoms(VowHindrance) 17 Limited Contact (Clueless among other

races) 18 PoorEyesight(BadEyesHindrance) 19 Susceptible(–1Vigordie) 20 AlienPhysiology(–2toVigorrollstoresist

theeffectsofheat,cold,orradiation)—pickone)

VillainsAvillaincanbeanythingfromalowlyspacebum

tryingtomugthecharactersfor loosechangetoaroguenavaladmiralbentonconqueringworldsandbackedbyahugewarfleet.HemaybeanincidentalcharacterinanadventureorlieattheheartofyourPlotPoints.

Youcanalsousetheseguidelinesformakingallies,too—the same basic principles apply (though theirmotivationsdiffer).

Tocreateavillainyoucaneitherpickanarchetypeandusetheguidelinesforcreatingquickalienraces,or you can just throw a package together—assignsuitabletraits,Hindrances,Edges,andSpecialAbilitiesasyouneedthem.

SpecialAbilities?Sure, there’snoreasonwhyanaliencan’thaveaSpecialAbilitylikeHardyorPoison.Justcreateasuitablereasonfortheabilityexisting.

The important thing to remember with villainsis not to build them as regular characters. Heck,youdon’tevenhavetoworryaboutmeetingEdgerequirementsifyoudon’twant.Savage Worldsismoreabouttellingcoolstoriesthanitisaboutworryingaboutminorrules.

Ifyouwanttogiveyourvillainabackstorytohelproundouthispersonalityandplaceintheworld,thenthat’sfine.Justrememberthough,he’savillainandthe characters will probably be more interested inkillinghimthenhearingabouthowhewaskidnappedbypiratesandearnedhiswayuptheranksthroughhardworkandtreachery.

Example AlienFollowingtheprinciplesoutlinedfor

creatingaliens,we’llmakeupaquicksample.

The party contact a local piratecaptainaboutsomeillegalgoods.TheGMknowsthepirateandhiscrewaregoing to tryandstiff thegroupandafightcouldbreakout,soheoptstocreateaquickalienracefortheentirecrew. If he had more time, the GMcouldmakeseveralracesandhavethepirates be amixedandmotley crew.Fornowthough,hestickswithasinglerace.

He wants to create a reasonablybalanced race, so he rolls twice ontheBoonTableandonceontheBaneTable.

TheresultsareBulky,LongLimbs,andAlienAtmosphere. Instantly, theracebeginstotakeshapeandtheGMcanpicturewhatthepirateswilllooklike(eventhesortofshiptheymightfly).Justthesesimplerollsisagreatkick-starttotheimagination.

Sowhatdoesallthismeaningameterms?

Well,thealienshave+1Toughness,can attack the group at 1”, butare wearing spacesuits (or maybeatmosphere suits or the al ienequivalent).Ifthespacesuithelmetsarepunctured,thealiensbegindrowning.This in turn suggests a particularfightingstyleforthealienpirates.TheencounterstartstounfoldinthGM’shead...

All he needs to do is assign themodifiers to the Pirate Captain andPiratearchetypes,andhe’sgotacrewofruthlessalienpiratesreadytouse.and the beginnings of an excitingencounterplanned.

It’sassimpleasthat!

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Presented in thischapterareanumberofbeaststo help you quickly populate your alien worlds.Theyrangefromswarmsoftinywormstosolitarygargantuancarnivorescapableofeatingahuman-sizedcreaturewhole.

Although these beasts have specific names anddescriptions,changingthemintosomethingnewtakesonlya fewmoments.Changingoneormore traitscanturnarelativelyharmlesscreatureintoakillingmachine,andviceversa.

Altering thegravitygives abonusorpenalty toSize and Toughness. Even just changing the nameallowsyoutousethesamebeastondifferentworldswithoutanyotherworkrequired—theplayersdon’tseethestatsandwillbenonethewiserthattheBarbedTonguedLizardandtheMartianDevilWeevilarethesamecreature.

Acid PitcherAcidpitchersarecarnivorousplants.Unlikemost

plants, theygrowcompletelyunderground.As theseedgrows,itsthick,triangularstem—coveredinawaxyskin—pushesupward,clearingacavityabovetheroots.

Whenitreachesthesurface,therootdies,leavingthewaxy coating to formapitcher in the groundabout2’deepand4’across.Fillingthepitcher isapowerfuldigestiveenzyme,whichlooks,andsmells,likewater.

When an animal drinks from the pitcher, thickfrondslyingjustbeneaththesurfaceburstoutandforcetheanimalintothepitcher,whereitisdissolvedanddigested.Theylocatetheirpreythroughsensinggroundvibrations,butonlytoarangeof6yards(3”)fromtheircenter.

Attributes: Agility d4, Smarts d4(A), Spirit d6,Strengthd12,Vigord6Skills:Fightingd8,Noticed4Pace:0;Parry:6;Toughness:5SpecialAbilities:

•Grapple:Acidpitchershave6thickfronds,whichfunctionasrudimentary,andsurprisinglyquick,arms.Thetentaclesfunctionasawholeandcanonlyattackonetargetperround.Onasuccessfulgrapple, the tentacles drag the victim into theenzyme, causing 2d6 damage per round. EscaperequiresanopposedStrengthroll.•Hard toKill: Theheart of theplant lies deepunderground. Each of its tentacles can take onewound,butdestroyingthemdoesnoharmtotheplant. Once half of the tentacles are destroyed,the plant can no longer grapple effectively andwithdrawsthefrondsintothesoil.•Plant:Calledshotsdonoextradamage.Bullets,arrows, and other piercing weapons inflict halfdamage.NotsubjecttoTestsofWill.

Alarm BirdAlarmbirdsaresmallavianswithlong,stabbing

beaks.Theyarescavengers,butwithadifference—they actively lead carnivores to herbivores. Ridinghigh on the wind, they use their keen eyesight tolocateherbivores.Theythencirclethebeast,callingoutashrillsignalwhichcancarryformanymiles,alerting nearby carnivores to the meal. Once thecarnivorehasdonehis job,thealarmbirdslandtoclaimtheirreward.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd6,Vigord6Skills:Fightingd4,Noticed10

Alien Beasts

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Pace:0;Parry:4;Toughness:3SpecialAbilities:

•Bite:Str+1.•Flying:AlarmbirdshaveaFlyingPaceof10”,withaClimbof3”.•KeenEyesight:Noticerollsinvolvingsightaremadeat+2.• Size –2: Alarm birds are similar in size toravens.•Small:Opponentsareat–2toattackrollsagainstanalarmbirdduetoitssize.

Arc BeetleArcbeetlesarearmoredinsectswithadistinctive

yellowandbluestripedshell.Protrudingfromtheirforehead are two long antennae that crackle withbioelectrical energy. Arc beetle can throw bolts ofelectricityfromtheseantennaetoarangeofover95yards.Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd10,Vigord8Skills:Fightingd6,Gutsd6,Noticed6,Shootingd8Pace:6;Parry:5;Toughness:11(3)

SpecialAbilities:•Armor+3:Thickshell.•Bite:Str+2.•Electricity:Arcbeetlesboltsofelectricityfromtheirantennae.Thisworksastheboltpower,andthebeetlehas20PowerPointsforthispurposeonly.ItusesShootingasitsarcaneskill.•Size+2:Arcbeetlesareover8’long.

AvrokNamedafteritsdiscoverer,theavrokisanaquatic

crocodilianofimmensesize.Ratherthanlimbs,ithasfourpaddle-likeflippersitusestosteeritself,whileitpropelsitselfwithitspowerfultail.Itslongsnouthastwolayersofroundteeth,serratedonallsides,which curve toward each other to form a deadlysnareforprey.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd12+2,Vigord10Skills:Fightingd8,Gutsd8,Noticed6,Stealthd8,Swimmingd12Pace:0;Parry:6;Toughness:15(2)SpecialAbilities:

•Aquatic:Pace12.•Armor+2:Thickhide.•Bite:Str+2•Large:attackersare+2toattackrollsbecauseofthebeast’ssize.•Shake:ifanavrokscoresaraiseonitsattackithassecuredastronggrip.Onsubsequentroundsit proceeds to shake its head violently, allowingitsteethtosawthroughitsprey.Thiscauses3d6damage and no attack roll is required. EscapingrequiresanopposedStrengthroll.•Size+6:Avrok’smeasure35’.

Barbed Tongued LizardBarbed tongues get their name from the sharp

bony “teeth” at the end of their long tongue. Thebarbsdeliverapoisonwhichcausesimmensepainbutlittlephysicalharm.Thisisusedtostunpreybeforeitcanescape.

Theyhavedarkredscales,whichtheycanflushwithbloodtoturnbrightredtostartlepotentialthreats.However,thismeanstheyhavepoorcamouflage,andsotheyrelyonspeedandtheirextendabletonguetogetclosetopreybeforeitcanflee.Attributes: Agility d8, Smarts d6(A), Spirit d4,Strengthd12+1,Vigord6Skills:Fightingd12,Gutsd6,Intimidationd6,Noticed6,Stealthd4Pace:10;Parry:8;Toughness:9SpecialAbilities:

•Bite:Str+2.

EncountersEach day the party spends exploring

outside of a town, draw card from youraction deck. If the card is a face card, anencounter occurs. Roll on the EncounterTableforthatareatoseeexactlywhattheparty has run into. If a Joker comes up,roll twice—the group has run into twothingsatonce.Reshufflethedeckaftereveryencounter.

Think about the encounter a bit beforesetting itup.Afewminutespausebeforeyou hit the heroes with some terriblebeast or dire storm can make a “randomencounter”averymemorableexperience.

IfyourheroesarecrossingthemountainsandyourollCarnivore,”forexample,youmighttellthemthewildlifehasgonequiet,orthere’safreshcarcassupahead.It’suptothemwhethertheywanttoapproachornot.Likewise,aswarmattackinaswampshouldn’tjustbeaquickroll.Describethefirstfewpestsbitingtheheroesandcausinggiantwelts.Letthemtakesomeactionthenadjusttheencounteraccordingly.

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•Fast:Pace10;d10runningdieinsteadofad6.•Large:Attackersare+2toattackrollsbecauseoftheirlargesize.• Low Light Vision: No penalties for Dim andDarklighting.•Size+4:Barbtonguesweigh2000pounds.•Tongue:Str+1,+1Reach.Thetongueistippedwith bony barbs, which deliver a pain-causingpoison. Anyone Shaken or wounded must makeaVigorrollorbestunnedfromthepain.VictimscountasShakenandcannotattempttorecoverfor1d6rounds.

BatspiderBatspidersareaspeciesofflyingarachnid.Each

spider is about 6” across, with two sets of bat-like wings extending from their back. Batspiderscommonlydwellinforestsorjungles,swoopingdownfrom trees to land on their prey’s back. They areoftenfoundassolitaryhunters,thoughsometimesasmanyasadozengathertogether.Theyneverformtrueswarms.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd6,Vigord6Skills:Fightingd6,Noticed8,Stealthd10Pace:4;Parry:;Toughness:3SpecialAbilities:

•Backbiter:IfabatspiderhasSurprise,itfliesontoitsopponent’sback.Thevictimsuffersanadditional–2penaltytoattackthebeast.Anyattackerrollinga1onhisattackdie(regardlessoftheresultsofhisWildDie)hitsthevictiminsteadofthebatspider.•Bite:Str+2.•Flying:BatspidershaveaFlyingPaceof8”withaClimbof2”.•Poison(+2):AnycreatureShakenorwoundedbyabitemustmakeaVigorrollorsuffertheeffectsofthespider’svenom.Atthestartofeachsubsequentround,thevictimsuffers2d4damageasthevenomdissolveshisfleshandmuscle.AHealingrollat–2neutralizesthepoison.•Size–2:Batspidersare6”across.•Small:Attacksare–2toattackrollsagainstthesecreaturesdototheirsmallsize.

Bleeder BunnyImaginearabbitthesizeofasmallchildcovered

withscalyskinlikethatofanarmadillo.Thenenlargeitsteethtothelengthofanadulthuman’sindexfinger.That’sableederbunny.

Despitetheirrelativelysmallsize,bleederbunniescankillmuch largerpreywitha single bite.Theirsalivaactsasananticoagulant,preventingthedeepwoundfromclotting.Allthebunnyhastodoismake

onebite,thenfleetoasafedistanceandwaitforitspreytoslowlybleedtodeath.Attributes: Agility d8, Smarts d6(A), Spirit d10,Strengthd8,Vigord8Skills:Fightingd6,Gutsd6,Noticed10,Stealthd6Pace:6;Parry:5;Toughness:6(1)SpecialAbilities:

•Armor+1:Scalyskin.•Bite:Str+2.•Bleeder:AcharacterShakenorwoundedbecauseof a bite attack suffers 1d6 damage at the startof each round. A successful Healing roll stopsthe bleeding. Multiple wounds cause multipled6 damage, but they do not stack. Roll the dicetogether,buttreatthemasindividual1d6damagesratherthansummingthem.•Pounce:Thebunnycanleap1d6”togain+4toitsattackanddamage.ItsParryisreducedby–2untilitsnextactionwhenperformingthemaneuverhowever.•Size–1:Bleederbunniesmeasure3’inheight.

Bloodfly SwarmBloodflies are a constant nuisance on their

homeworld.Theyhaveanacutesenseofsmell,andcan detect blood up to several miles away. Indeed,bloodfliesreactonlytothesmellofblood—uninjuredcreatureshavenothingtofearfromthem.Attributes: Agility d6, Smarts d6(A), Spirit d6,Strengthd8,Vigord6Skills:Fightingd8Pace:8;Parry:8;Toughness:5SpecialAbilities:

• Anti-coagulant: Bloodflies inject an anti-coagulantintowoundstokeepthembleeding.AllHealing rolls (including natural healing)suffer a–2penalty.•Bite:Swarmsinflicthundredsoftinybiteseveryroundtotheirvictims,hittingautomaticallyandcausing2d4damagetoeveryoneinaLargeBurstTemplate (victims in completely sealed suits areimmune). Bloodflies only attck those who havealreadybeenwounded.• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting andpiercingweaponsdonorealdamage.Area-effectweaponsworknormally,andacharactercanstomptoinflicthisdamageinStrengtheachround.

Bombardier BirdThewingsofabombardierbirdaremoreakinto

thoseofabatthanabird,havingathinmembranestretchedbetweenitsclawandhip.Sinceanydamagewouldleavethebirdunabletofly,andthereforehunt,

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theydevelopeduniquetacticsforkillingprey.Ratherthanengageinanyformofmeleecombat,

theyworkasaflock,droppingabarrageofstonesontovictims,bludgeoningthemtodeath.Onlywhenthepreyisdeaddothebirdslandtofeast.Attributes: Agility d10, Smarts d4(A), Spirit d8,Strengthd8,Vigord10Skills:Noticed8,Throwingd10Pace:0;Parry:4;Toughness:7SpecialAbilities:

•Bombs:Bombardiersattackbydroppingheavyrocksontheirprey.PlaceaMediumBurstTemplateovertheintendedtarget,andthenmakeaThrowingroll. On a success, the template drifts 1d4” in ad12 direction (read as a clockface). With a raisethere is no drift. On a failure, the drift is 2d8”.Damage to anything caught in the template is3d6.Bombardiersmakeonlyasingleattackbeforeflyingofftograbmorestones,effectivelyendingtheengagement.• Dodge: Ranged attacks against a bombardierswarmaremadeat–1.Theyare+1toAgilityrollstoavoidtheeffectsofareaeffectweapons,whenallowed.•Flying:BombadierbirdshaveaFlyingPaceof12”andaClimbof3”.• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting andpiercingweaponsdonorealdamage.Area-effectweaponsworknormally.

Bone SpiderImaginea spiderwhosebody is the sizeofyour

head,andwhoselegsareover1’long.Thencoveritinblack,segmented,bonyarmor.Finally,giveitanextendible jaw,at the endofwhichare four sharpfangsbetweenwhichisacircularmouthfilledwithteethcapableofcuttingthroughbone.Forthefinaltouch, picture it as a flesh eater, willing to attackopponentslargerthanhumans.Thisisthebonespider,anightmarishcreaturefromadesolateworld.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd8,Vigord8Skills:Fightingd8,Gutsd10,Intimidationd6,Noticed8,Stealthd10Pace:6;Parry:6;Toughness:7(2)SpecialAbilities:

•Armor+2:Bonyshell.•Bite:Str+3,AP1.•Fear: Bone spiders are nightmarish creatures.AnyoneseeingonemustmakeaGutsroll.•Paralysis:AnyonebittenbyabonespidermustmakeaVigorrollorbeparalyzedfor2d6rounds.• Size –1: Bone spiders are the same size as ahumanhead.

Bore Worm SwarmBorewormsaretinybutdeadlycreatures.Theyare

nocturnal,andareattractedtobodyheat.Whentheycontactflesh,theyburrowthroughtheskin(whichfeelslikeaninsectstingtothevictim),andbegineatingitalivefromtheinside.Fortunately,forthevictim,theyonlylaytheireggsindeadflesh.Attributes: Agility d8, Smarts d4(A), Spirit d6,Strengthd6,Vigord6Skills:Fightingd4,Noticed8Pace:4;Parry:6;Toughness:5SpecialAbilities:

•Bite:Swarmsinflicthundredsoftinybiteseveryroundtotheirvictims,hittingautomaticallyandcausing2d4damagetoeveryoneinthetemplate(victimsincompletelysealedsuitsareimmune).• Infravision: Halve penalties for bad lightingagainstheat-producingtargets.•InternalFeeding:Aswarmscoringaraiseona Fighting roll means that several dozen of thecreatures have burrowed beneath the victim’sskin. Victims suffer an automatic wound eachday.Removingtheborewormsrequirescomplexsurgery(Healingrollat–4)or5minutesexposuretohighlevelsofradiation(whichinitselfcanbedeadly).• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting andpiercingweaponsdonorealdamage.Area-effectweaponsworknormally,andacharactercanstomptoinflicthisdamageinStrengtheachround.

Bristled GorerBristled gorers are mammalian herbivores, who

usetheirfoursharptuskstodiguprootsandtubers.Although predominantly flat, their teeth and jawsand more than capable of crushing thick tubers.Theyarequadrupedalandarecoveredinshortfur,whichstandsonendwhenthecreature isstartled,andalmostdoublesitseffectivesize.

Thefleshofagorerisextremelytasty,andnativeraceshuntthem.Despitebeingherbivorous,gorersareaggressivewhenprovokedandtheirtusksarequitecapableofslicingthroughfleshandbone.Attributes: Agility d6, Smarts d4(A), Spirit d6,Strengthd8,Vigord8Skills:Fightingd6,Gutsd8,Intimidationd8,Noticed6Pace:6;Parry:5;Toughness:6Treasure:NoneSpecialAbilities:

• Berserk: When a gorer is wounded, it goesberserk. Itgains+2toallFightingandStrengthrollsanditsToughness,butParryisreducedby2.

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Italsoignoreswoundpenalties.•Gore: If a gorer can charge at least 6” beforeattacking,itadds+4todamage.•Tusks:Str+1.

ChaserChasersarefour-leggedpackcarnivores.Theyhave

shaggy-hairedfelinebodies,notail,andaheadmorelikethatofacrocodilethanamammal.Theyarenotequippedfordealingwiththelargeherbivoresoftheirplanetincombat,andsoevolvedanothertactic—theysimplychasetheirprey,whilemakinglotsofnoise,untilitdropsfromexhaustion.

Chasersarecleverenoughnottogettooclosetotheirvictims,forthismaypromptthemtomakealaststand—somethingthechasersdonotwant.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd6,Vigord12Skills:Fightingd6,Gutsd4,Noticed8Pace:10;Parry:5;Toughness:8SpecialAbilities:

•Bite:Str+2.•Fast:Chasersrollad10fortheirrunningdie.•Harry:Chasersaimtokeeptheirpreymovingathighspeeduntilitdropsfromexhaustion.RollaVigordieforthepreyandthechasersevery15minutes.Onafailure,thecreaturesuffersalevelof Fatigue. With a critical failure, it suffers twolevels.OncethepreyisIncapacitated,thechasersmoveinforthekill.

CroakerCroakers are small, furry, nocturnal herbivores

thatfeedongrassesandshoots.Theirearsarehugeincomparisontotheirbodies,andcanswivelthrough360degrees.Croakerscommunicatebymakingloudcroakingsounds,whichcancarryformiles.Theyareextremelytimidcreatures,andfleetotheirburrowsifdisturbed.Oncesafe,theyemitcroakingsoundsatincreasedvolume,partlytowarnothercroakersandpartlytodriveoffpredators.

Completelyharmless tohumans, their croaking,however,isloudenoughtopreventsleep,eveninsidevehicles.Makingaloudnoisescaresthecroakersintotheirburrows,butasnotedabove,theythenproceedtomakeevenloudernoises.Attributes: Agility d10, Smarts d4(A), Spirit d6,Strengthd6,Vigord6Skills:Noticed8,Stealthd6Pace:6;Parry:2;Toughness:3SpecialAbilities:

•BigEars:+2toNoticerollsbasedonsound.•Croak:Characterstryingtosleepwithin1mileofacroakermustmakeaSpiritroll(toignorethe

sound)orbeunable to sleep. If the croakersarewithinhalfamile,theSpiritrollismadeat–2.•LowLightVision:NopenaltiesforDimorDarklighting.•Size–2:Croakersaresimilarinsizetorabbits.•Small:Opponentsareat–2toattackrollsagainstacroakerduetoitssize.

CrusherCrushersaresimilartoTerrancrabs,buthaveadeep

blueshellandasingleclaw,whichsproutsfromtheundersideofthearmoredbody.Asthenameindicates,crushersattackbygraspingpreyintheirclawandcrushingittodeath.Althoughtheyfeedprimarilyonotherarmoredlife-forms,theyarevoracioushuntersandattackanythingtheycanfitintheirclaw.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd10,Vigord8Skills:Fightingd8,Gutsd6,Noticed6,Stealthd6,Swimmingd8Pace:8;Parry:6;Toughness:10(3)SpecialAbilities:

•Armor+3:Crushershavethickshells.•Claw:Str+2.•Grapple:Acrusherwhichsucceedsinagrapplemaneuver inflicts Str damage on subsequentrounds.• Size +1: These creatures weigh over 300pounds.

DecapitatorDecapitators are large apes, similar in size to a

gorilla, but with extended arms ending in sickleshaped,sharpenedbones.Theyhangfrombranchesbytheirprehensilefeetwaitingforpreytopassbeneath.Whenitdoes,theyslashwiththeirscythe-likearms,aimingforthehead.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd12+2,Vigord10Skills:Climbingd8,Fightingd8, Intimidationd10,Noticed6,Stealthd10Pace:6;Parry:6;Toughness:9SpecialAbilities:

•Ambush:IfadecapitatorSurprisesitsprey,italsohastheDrop.ItmakesaCalledShottothehead.•Scythes:Str+3.• Size +2: Decapitators weigh over 1000pounds.

Deep DiverDeepdivers,alsoknownassnatchfish,arelarge

seacreatureslookinglikealargesturgeon.Althoughquite capable of swallowing small prey, they also

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tacklelargercreatures.Ratherthantrytobitethemtodeath,theyusetheirjawstogetafirmgrip,andthendive(orrise)toadepthwherethepressure isdeadlytotheirprey.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd12+4,Vigord12Skills:Fightingd8,Noticed6,Swimmingd10.Pace:0;Parry:6;Toughness:8SpecialAbilities:

•Aquatic:Pace10.•Bite:Str+2.•Pressure:Adeepdiver thatgetsaraiseon itsbiteattackgrapplesitspreyandproceedstodive,descending10”eachround.Humans are poorly suited to intense pressures,suchasthosefoundunderwater.Forevery10”thefishdives,acharacternotbreathingcompressedairsuffersanautomaticlevelofFatigueandstartstodrown(seetheSavage Worlds rules).CompressedairbreatherssufferFatigueforevery50”.• Pressure Resistant: Deep divers are immunetotheeffectsofpressureandcanchangepressurerapidlywithnoadverseaffects.

Denebian Spit SkunkDenebianskunksaresmall,bipedalmammalswith

twoshortandstubbyarmsusedpurelyforshovelinginsectsandgrubsintothemouth.Theirfurisdarkblue, with a broad grey stripe running down thecenter.

Whiletechnicallycarnivorous,theskunkpossesseslittlephysical threat to large creatures. Indeed, theskunk isa rather timidcarnivore,andrather thanfightitspitsastreamofsticky,foul-smellingsalivaatfoes,thenscurriesaway.Theodorofthissecretionis so potent, that most sentient creatures—havingsmeltitonce—arecontenttogivethespitskunkawideberth.Attributes: Agility d8, Smarts d6(A), Spirit d6,Strengthd6,Vigord6Skills:Fightingd4,Noticed6,Shootingd6Pace:6;Parry:4;Toughness:4SpecialAbilities:

•Bite:Str+1.• Saliva: Range 2/4/8. Lands in a Small BurstTemplateasanareaeffectweapon.Anycreatureinthetemplateissplatteredwiththefoul-smellinggooandmustmakeaVigorrollorgainaFatiguelevel.Theworstofthestenchwearsoffquickly,butuntilthevictimtakesabathhehasa–4penaltytoNoticerollsinvolvingsmellandhashisCharismaloweredby2aswell.Beingonthereceivingendofaseconddoseofthegoohasnoadditionaleffect.•Size–1:Denebianskunksarethesamesizeatdogs.

Earthquake BeastEarthquake beasts are enormous, long

neckedherbivores,similartothediplodocus,butwithsixlegsandatailalmosthalfthelengthoftheirbody.Theyweighsomuchthatwhentheywalk,thegroundliterallyshakes.

Theyarenotoriouslystupidandshortsighted.Oncethey make their minds up to go somewhere, theywalk through everything in their path—includingbuildings, vehicles, and creatures too slow to clearoutoftheway.Attributes: Agility d6, Smarts d4(A), Spirit d8,Strengthd12+11,Vigord10Skills:Fightingd4,Noticed4Pace:6;Parry:4;Toughness:21SpecialAbilities:

•Earthquake:Characterswithin36”ofamovingearthquakebeastsmustmakeanAgilityrolleachround (a free action) or fall prone. A roll of 1,regardlessoftheWildDie,meansthecharacterisShakenaswell.•Gargantuan:Attacksare+4toattacksrollsduetothebeast’simmensesize.HeavyArmor.Stompdamaged12+25,lessopponent’sSize.ThiscountsasaHeavyWeapon.• Hardy: Not wounded by a second Shakenresult.•SlowNervousSystem:Theearthquakebeast’sslownervoussystemmeansitbarelyregisterspainandshock.Itis+2torecoverfrombeingShakenandignoresallwoundpenalties.•Size+14:Earthquakebeastsweighasmuchas160tons.•Tail Slap: An earthquake beast can sweep allopponentsinitsrearfacingina3”longby6”widesquare. This is a standard Fighting attack, anddamageisequaltothebeast’sStrength–2.

Energy DrainerEnergy drainers have a central, bulbous sac

surroundedbyamyriadof long tentacles.Thesacis filled with hydrogen, which allows the energydrainer to float on he wind currents in the upperatmosphere.

Theyhavenomouth, for they feed on electricalenergy.Firstfoundonaworldwrackedbypowerfulelectricalstorms,energydrainershaveproventobeapotentiallydeadlycreature.

Drawntothehigh-energyemissionsofastarship’sengines,energydrainerscaneasilybesuckedintotheintakesduring landingmaneuvers.Onceonboard,theylatchontothenearestsectionofhullandbeginfeeding.

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Attributes: Agility d8, Smarts d4(A), Spirit d10,Strengthd8,Vigord6Skills:Noticed6,Shootingd6Pace:2;Parry:2;Toughness:5SpecialAbilities:

•ElectricalAttack:Energydrainerscanchanneltheir own bioelectric energy into a deadly bolt.Range 4/8/16, Damage 2d6, ROF 1. If drainingenergyfromapowersource(suchasanengine),theycanfireboltsindefinitely.Otherwise,theymayonlyfireasmanyboltsperdayastheirVigordie.Additionalboltscanbegenerated,butthisgivesthecreatureanautomaticlevelofFatigue.•EnergyDrain:Onceaboardastarship,theenergydrainerfeedsonallsourcesofelectricity,includingbioelectrical.EveryoneonthevesselmustmakeaVigorrolleachdayorgainalevelofFatigue.Thiscanleadtodeath.• Immunity: Energy drainers are immune toelectricity.•Squeeze:Energydrainershavenobones,andcansqueezethroughgapsonlyhalfaninchwide.Thisallowsthemtomovethroughmaintenanceshaftsandwiringductswithease.•WindBorne:Energydrainersfloatintheupperatmosphereandareatthemercyofthewinds.

Fisher BeetlesFisherbeetlesarelargeflyingbeetleswithfourlong

tentacles instead of legs. They hover silently overwoodlandareas,usingtheirInfravisiontodetectthebodyheatofprey.

Their name comes from their peculiar style ofhunting.Ratherthansimplyusetheirtentaclestograbprey,theydedicateonetentacletoholdingalure,bethisaclumpofplantsorasmallanimal,anduseittolurethepreymuchasafishermandoesfish.Oncesatisfiedthetargetis“hooked,”theyusetheirothertentaclestograbit.Attributes: Agility d8, Smarts d6(A), Spirit d10,Strengthd12+3,Vigord8Skills:Fightingd8,Gutsd8,Intimidationd8,Noticed8,Stealthd8Pace:4;Parry:6;Toughness:10SpecialAbilities:

•Bite:Str+3.•Flying:FisherBeetleshaveaFlyingPaceof12”andaClimbof3”.• Infravision: Halve darkness penalties againstheat-producingtargets.• Large: The beetles’s large size gives attackers+2tohit.•Size+4:Fishersare20’across.•Tentacles:Thefisherattackswithitsthreelongtentaclesandusesthefourthasalure.Makeonly

oneattackrollbutadda+2gang-upbonusifallthetentaclesattackthesametarget.TheyhaveaReachof4”.Onaraise,thetargetisgrappledand,ifitdoesnotbreakfree,isdrawninandbittenasthefisher’snextaction.

FirefliesFirefliesarenocturnalinsectsdrawntoheat.They

areactuallyherbivores.Plantsontheirplanetactuallyradiateheatatnighttoattractthefireflies,whohelpwith pollination. Human body heat is enough toattract swarmsoffireflies,whodo littlebutget inthemouthandnose(thoughthiscanposeachokinghazard).

Fires, suchas those explorersmightuse to cookfood,areadifferentmatter,however.Vastnumbersoffirefliesareattractedtothemand,beingdumbinsects,headstraightintotheheat.Unfortunately,firefliesarecombustible.Ahandfulproduceslittlemorethanabrightflash,butalargeswarm(suchasthatpresentedhere)canresultinterrificexplosions.

FireflyswarmsfillaLargeBurstTemplate.Attributes: Agility d10, Smarts d4(A), Spirit d10,Strengthd6,Vigord10Skills:Noticed8Pace:10;Parry:4;Toughness:7SpecialAbilities:

•Explosion:Iftheswarmentersafire,itexplodesfor 3d6 damage to all within a Medium BurstTemplate.• Inhale: A swarm buzzing around a charactergets up his nose and down his throat. He mustmakeaVigorrolleachroundorsufferalevelofFatiguefromchokingontheinsects.ThiscanleadtoDeath.• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting andpiercingweaponsdonorealdamage.Area-effectweaponsworknormally,andacharactercanstomptoinflicthisdamageinStrengtheachround.

Flaming ShaketailFlamingshaketailsarearmoredreptileswhoprefer

theirmeatcooked.Aspecialorganintherearcontainstwovolatilechemicals inseparatechambers.Whenmixed,thechemicalsreactandcombustoncontactwithair.

Inordertomixthem,thebeastperformsatelltaledance, raising its long, skinny tail and vigorouslyshakingitsbutt.Itthensquirtsthevolatilemixturethroughatinyductlocatedunderthetail.Aswellassquirtingfire,shaketailshavebeenknowntoexplodewhen injured, a result of the gland rupturing andmixingthevolatilechemicals.

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Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd6,Vigord6Skills:Fightingd4,Gutsd6,Intimidationd8,Noticed6Pace:8;Parry:4;Toughness:6(1)SpecialAbilities:

•Armor+1:Scalyhide.•Bite:Str+1.•Explosion:Whenashaketailisdamaged,thereisachancethatitsspecialglandruptures.Rollad6forinjurytothetorso.Onad6,thechemicalsmixand explode, causing 3d6 damage to everythingwithinaMediumBurstTemplate.Theshaketailisautomaticallykilledintheexplosion.•VolatileBurst:ShaketailssquirtfireusingtheConeTemplate.EverytargetwithinthisconemaymakeanAgilityrollat–2toavoidtheattack.Thosewhofailsuffer2d10damageandmustchecktoseeiftheycatchfire.Ashaketailmaynotattackwithitsbiteintherounditbreathesfire.

Flesh AntAlthough flesh ants will attack small creatures,

theyareprimarilyscavengers,feastingoncarcasses(or sleeping characters). Although called ants, theresemblanceissuperficialsavefortheirpincers,whicharepowerfulenoughtoshredspacesuits.Fortunately,fleshantsdonothuntinswarms,preferringtoliveincoloniesofaround20members.Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd4,Vigord4Skills:Fightingd6,Intimidationd6,Noticed8,Stealthd6Pace:6;Parry:5;Toughness:2SpecialAbilities:

•Bite:Str+3.•Fearless:ImmunetoFearandIntimidation.•Size–2:Fleshantsmeasure6”long.•Small:Attackersmustsubtract2fromanyattackrollsmadeagainstthecreaturebecauseofitssize.

Garman’s FollyNamedafter theirfirsthumanvictim,Garman’s

Folliesareactuallyherbivorousintheiradultstage.They have a life-span of just a few weeks, and inthat time seek to fulfill oneoverriding instinct—toreproduce.

Resembling a cross between an aardvark and asheep,Folliesappearharmlesscreatures.Indeed,theyneverrunfrompredators(includingcharacters),butactuallyseemfriendly,issuingsoftsnortingsoundsastheywaddleclosertotheirunsuspectingvictim.Theyevenchewonvegetationtoaddtothelure.Oncewithinrange,ahiddentailstrikesoutfrombeneath

theirwoollycoats,stabbingintotheirvictim’sfleshwith the aid of a sharp, bony spine.Although thespineisrelativelyharmless,itservesamoredeadlypurpose.

Containedwithinthetailarehundredsofmicroscopiceggs,whichareinjectedintothefleshofthevictimonasuccessfulhit(onewhichcausesasleastaShakenresult).Afteronesuccessfulattack,thecreaturedies,itsbiologicaldutyfulfilled.Attributes: Agility d6, Smarts d8(A), Spirit d12,Strengthd6,Vigord8Skills:Fightingd6,Noticed8,Stealthd8Pace:8;Parry:5;Toughness:5SpecialAbilities:

•Fearless:ImmunetoFearandIntimidation.•Infection:OnanyhitwhichcausesaShakenorwoundresult,thevictimmustmakeaVigorrollorbeimpregnatedwithhundredsofeggs.Oneweekafterimplant,theeggshatchandbegineatingtheirhostfromtheinside,causing2d6damage(armordoesn’t help). Damage is taken every day untileither the larva break out (takes one week andcausesanautomaticwound)orallthehatchlingsare removed. The latter requires surgery and asuccessfulHealingrollat–4.•Size –1:Garman’s follies are the same size atdogs.•Tail:Str+1damage,+1Reach.

Harpoon TreeNote:ThiscreaturefirstappearedinEvernight,but

isideallysuitedforasci-fisetting.Harpoontreesareintelligent,ambulatorytreeswith

numerousbarbedthornssetwithintheirtrunks.Thethornsarethesizeofspears,andareattachedtotheinteriorofthetreebystrongvines.Thetreetriestokillitsvictimswithits“harpoons,”thendrainsthenutrientsfromthecorpse.

Attributes:Agilityd4,Smartsd10(A),Spiritd6,Strengthd12+2,Vigord12Skills:Fightingd10,Noticed8,Stealthd6Pace:4;Parry:7;Toughness:15(4)SpecialAbilities:

•Armor (+4):Theharpoon treehasa6” thicklayer of wood and bark surrounding a core ofviscousredblood.• Harpoons: Though the harpoons seem likerangedattacks,thetreeactuallyusesitsFightingwithaReachof5.Itcanattackwith1d6differentspearseachround.Subtractonefromthisrollforeachvictimitcurrentlyhasspeared. AvictimhitbyaharpoonsuffersStr+2damage..Iftheattackhitswitharaise,thevictimisimpaledaswell.He’sinstantlypulledtowardthetreeandsmackedagainstitforanadditional2d4damage.

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Thebarbisthickandjagged,sotheonlywaytogetfreewithoutrippingoutone’sinternalorgansistocutitoffandpullitthroughthepointedend.Thiscausesanautomaticwound,soamedicshouldbestandingready.• Size +3: The harpoon tree is nearly 24’ feettall.

HarpoonerHarpoonersare large slugswithwhat looks like

a horn growing from the front of their head. Thehornis,infact,aspecializedweapon.Connectedtothebodybya thinbut tough lengthof sinew, theharpoonercanbuildupinternalpressurewithinitshead,whichitthenreleases,firingoutthehornandtrailingsinew.

Whenitstrikesflesh,thebarbedhornsticksfast.Theharpoonercanthenusemusclestodragtheharpoon,andwhateverithasstruck,totheharpooner’swaitingmouth.

Harpoonerscrawl intosmallnooksandcrannieswhentheyareyoung,andremaintheirfortherestoftheirlives,growingonlyasmuchastheholeallows.If attacked, harpooners withdraw their head backintothehole.Attributes: Agility d4, Smarts d4(A), Spirit d8,Strengthd12,Vigord10Skills: Fighting d4, Guts d8, Notice d6, Shootingd10Pace:—;Parry:4;Toughness:9SpecialAbilities:

•Bite:Str+2.• Harpoon: Range 3/6/12, Damage Str+2. Aharpoonercanreelinamissedshotatarateof3”perround.IfthevictimsuffersaShakenorwoundresult,theslugbeginstodrawtheharpoonbacktoitswaitingmouth.ThisrequiresanopposedStrengthroll.Theharpoonerdragsthevictim2”persuccessandraise.TheconnectingsinewhasToughness8.Severingitrequirestheattackertoinflictawound,butthisdoesnotaffecttheharpooner,whogrowsanewharpoonin1d6days.•Size+2:Harpoonerscangrowtoasmuchas30’.Thisspecimenisamere9’long.

Haze BarnacleHazebarnaclesaremolluscs,spendingmuchoftheir

timehunkereddownintheirthickshell.Aseriesoffinenozzlesonthetopoftheshellproducespuffsofpurplegas(thecreature’sexhalations).

Whenpreynears,thecreaturepuffsoutacloudofdeadlypoisonousspores.Onlywhenthevictimshavestoppedmovingdoesthebarnacleslowlycrawlontothemandbeginfeasting.

Encounter Difficulties

This advice first appeared in 50 Fathoms. However, it applies to all settings, so we’ve printed it again.

Youmightbewonderingaboutthedifficultyoftheencounterslistedthroughoutthisbook.Are they intended for characters of NoviceRank?Seasoned?

The answer is none of the above. Theencountersare created to reflect thenaturalorganization of the characters or creatureslisted. That means your group had best bewarnedthatthisisn’tlikecertainothergamesthatautomatically set the challenge level tosomething they candealwith. Sometimesadragonneedstobeavoided,orclevertacticsorhiredswordsareneededtodefeatit.

Wedothisbothbecauseit’smorenatural,it’smoreofachallenge,andanysystemwecreatedwouldhaveadifficulttimefittingthenatureof your characters. If the player charactershire40veteranmercenaries,itdoesn’tmakesense that everygroupof space pirates andhostilealienssuddenlygrowsexponentiallytodefeatthem.Thatmeansthatjustasinreallife,exploringtheworldwithalargerpartyismuchsafer.Ofcourseitalsomeanstheheroeshave to feed the extras and provide them ashareof thepay (or treasure)aswell.Theymustalsocontendwiththemanymutineersand other troublemakers who are likely toinfiltratetheirarmy.Therearebadapplesineverybunch,astheoldsayinggoes.

Allthatsaid,theGMshouldtweakencounterstofitthenatureofhisparty.Iftheytrulyarewalkingaroundinagroupsolargenothingis a threat, feel free to up the difficulty ofencountersthatmakesense—suchaspacksofcarnivores.You’llhaveagoodhandleonwhatyour party can handle after a few sessionswithout theneed for some sort of formula.Anddon’tworryiftheheroesloseafewextrasalong the way. Even famous heroes rarelymakeittothefinaleoftheiradventurewithalltheirloyalmen.

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Aswellasbeingalethalweapon,thepoisonalsoservesasapotentdeterrent.Attributes: Agility d8, Smarts d8(A), Spirit d8,Strengthd4,Vigord10Skills:Fightingd6,Gutsd6,Intimidationd6,Noticed6,Stealthd6Pace:2;Parry:5;Toughness:9(2)SpecialAbilities:

•Armor+2:Shell.•HighGravity:+1Toughness.•Poison(–2):SmallBurstTemplate.VictimswhofailtheirVigorrolldiein2d6minutes.Charactersincompletelysealedsuitsareimmune.•Size–1:Hazebarnaclesmeasure2’across.•Slow:Barnaclesusead4runningdieinsteadofad6.

HuggersHuggersareanunusualalienspecieswhichfeed

off carbon dioxide emissions, such as those foundinbreathingexhalations.Theyattackbyleapingatthe face of their prey, smothering them, and thensuffocating them into unconsciousness. They thensecretechemicalswhichkeepthepreyunconscious.Thevictimeventuallydiesfromthirst.

Huggers are spider-like creatures, but with nofangs,eyes,orvisiblemouth.Theyprefertoattackatnight,whentheirpreyissleeping.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd12,Vigord8Skills:Fightingd8,Noticed8,Stealthd10Pace:8;Parry:6;Toughness:5SpecialAbilities:

•Size–1:Huggersare2’across.•Smother:IfahuggergetsaraiseonitsFightingroll, ithasmanagedtosecureaholdaroundthevictim’s face. Treat this as a Grapple, except thevictimgainsalevelofFatigueeachroundthegrappleismaintained.ThiscanleadtoIncapacitation,butneverDeath.OnceIncapacitated,thepreyremainsthatwayuntilthehuggerisremovedorthevictimdies.• Unusual Sense: Huggers can sense carbondioxideemissionwithpinpointaccuracy.TreatthisasInfravision,withthehuggerhalvingpenaltiesfordarknessagainstlivingcreaturesnotbreathingthrough any sort of rebreather or enclosed airsupplysystem.

Ice WormNativetoarcticregions, icewormsare

monstrouscreaturesswathedindenselayeroffatandcoatedinthick,whitefur,withmandiblescapableoftearingthroughvehiclearmor.Theyhunt through

sensingvibrations,andcandetectamovinghumanat300yards.

Despitethedangersinvolvedinhuntingthem,localsentientsvaluethemfortheirmeatandfur.Icewormshavebeenknowntoattackvehicles,whichtheycansensefromseveralmiles.

Although the stats below represent an adult,creaturesaslongas100’feethavebeenreportedinthedeepwastes.Attributes: Agility d6, Smarts d6(A), Spirit d10,Strengthd12+10,Vigord10Skills:Fightingd6,Gutsd8,Intimidationd10,Noticed10,Stealthd10Pace:6;Parry:5;Toughness:21(4)SpecialAbilities:

•ArcticDweller:Vigorrollstoresisttheeffectsofcoldaremadeat+2.•Armor+4:Thickfurandfat.•Bite:Str+3• Burrow (20”): Ice worms can disappear andreappearonthefollowingactionanywherewithin20”.•Gargantuan:Attackersgain+4toattackrolls

Encounter TablesWhether or not you wish to create

encounter tables depends on the needof your setting. If the heroes are goingto spend much of their aboard ships orspacestations,withonlyminimalvisitstoplanets, you’ll be better off introducingalienbeastsasscriptedpartsofadventuresratherthancreatingarandomtable.

If,ontheotherhand,theheroesaregoingtospendtimeexploringmanyworlds,it’sbesttohaveafewencountertablesready.

Rather than you give a set of detailedtables,weprovideablanktemplate.Simplyinsert a beast of your choosing of thesuitabletype,andyourtableisready.

d20 Result1–3 Carnivore4–10 Herbivore11–12 Omnivore13–17 Herbivore18–20 Carnivore

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duetothebeast’simmensesize.HeavyArmor.Slamdamaged12+20,lessopponent’sSize.ThiscountsasaHeavyWeapon.•Hardy:Thecreaturedoesnot sufferawoundfrombeingShakentwice.•Size+10:Icewormsareusuallywellover50’longand10’ormoreindiameter.

Iduna Spit WormDiscoveredintheforestsofIduna,thespitwormis

similartoEarth’scentipedes.Thecreaturemeasures5’inlength,coveredinbrown,soft,flexiblechitinousplates,andscuttlesaboutonits40clawedlegs.

Although it hasmandibles, its primarymode ofattackistospitparalyzingvenom.Inordertodothis,thewormrearsupon itshindsegmentsandcurlsitselfintoan“S”shape.Itthenuncoils,firingaglobofsticky,greenvenom,whichcanreachdistancesof24yards.

Spitwormsaretenaciouscreatures,willingtofacedown larger predators. Its distinctive rearing “S”shapeservesasawarningtopredatorsfancying itasameal.Attributes: Agility d6, Smarts d4(A), Spirit d10,Strengthd8,Vigord8Skills:Climbingd6,Fightingd6,Gutsd8,Intimidationd8,Noticed8,Shootingd6,Stealthd4Pace:6;Parry:5;Toughness:6SpecialAbilities:

•Bite:Str+2.• Infravision: Halve darkness penalties againstheat-producingtargets.• Paralysis (+0): Range 3/6/12. Anyone notwearinga sealedbody suit (suchasa spacesuit)struckbythepoisonmustmakeaVigorrollorbeparalyzedfor2d6rounds.

ImpalerImpalers are among the top carnivores on their

homeworld.Theyhavefourmuscularlegsandathicktailformingtheirlowerbody.Fromthefrontofthetorsoprotrudesathickvertical“neck”whichendsinahuge,forward-facinggapingmawfilledwithrowsofrazor-sharptriangularteeth.

The neck actually comprises the creatures headandupperbody,andholdsthestomach,lungs,andheart. Extending from the lower part of the neckaresixarms,eachtippedwithfourspear-likeclawsarrangedinasquare.Impalersattackbystabbingpreywiththeirclaws,thenattackingwiththeirfearsometeeth.Despitehavingsixarms,theyarequiteshortincomparisontothebeast,anditmayonlyattackonetargetatatimewiththem.However,itusesallsixindependently.

Attributes: Agility d6, Smarts d6(A), Spirit d10,Strengthd12+2,Vigord10Skills:Fightingd8,Gutsd8,Intimidationd10,Noticed6,Stealthd4Pace:8;Parry:6;Toughness:12(2)SpecialAbilities:

•Armor+2:Thick,leatheryhide.•Bite:Str+3.•Claws:Str+2.Althoughtheimpalerattackswithallsixofitsclaws,itmakesasingleattackrollwitha+5gang-upbonus.•Size+3:Impalersstandover10’tall.•StabandGrab:Animpalerscoringaraisewithitsclawattackhasimpaleditsfoe.Thebeastmaythenattackwithitsbite,gaining+2toattack.

Irritant SkunkIrritant skunks are actually reptile similar to a

komodo dragon (only herbivorous). Their namecomesfromtheirabilitytosquirtacausticliquidfromtheirmouthswhenthreatened,whichcausessevereirritationandsmallblisterstoerupt.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd12,Vigord10Skills:Fightingd4,Gutsd6,Noticed8,Shootingd8Pace:6;Parry:4;Toughness:8SpecialAbilities:

•Bite:Str+1.•Irritant:UsesaShootingrollwitharangeof2/4/8.Victimsnotwearingafully-sealedsuitsuffersevereskinirritationandsuffer–1toalltraitrollsuntiltheydousethemselvesinatleastagallonofwater.Theeffectsofmultiplespraysstack.•Size+1:Irritantskunksmeasureover8’.

Jester MonkeyJestermonkeysappearverysimilartochimpanzees,

onlytheirfurisyellowandtheircraniumsare25%larger.Theyareomnivorous,butprefer carrion tohuntingliveprey.

Theirname comes from their remarkablegift ofmimicry.Theyareabletoquicklylearnandcopythemannerismsofsentients,evengoingsofarastousetools—andweapons.Althoughclever,jestermonkeysdonothavetheintelligencetoactuallyusetheactionsit sees beneficially—it simply repeats what it hasseen.Thus,ifitwatchessomeonedriveavehicle,itcanrepeattheactions.Ithasnotrueunderstandingofwhatitisdoing,however,andhasnoconceptofsafe-drivingorapplyingthebrakestoavoidcollisions(unlessitsawthatparticularactionperformed).

They have no ability to mimic sounds, but doproduce“monkeynoises”thatmimicthegeneraltoneofwordsspokentothem.

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Despitetheircomicalbehaviorandlackofinterestinattackinghumans,theyareconsideredamedium-gradethreatandareillegalaspetsinmanysystems.

Todate,theyhavebeenresponsibleforoveradozendeathsthroughaccidentaldischargeoffirearmsandthreedeathsfromanattempttodriveamainbattlegravtankbelongingtoastarmarinesquad.Anattemptbyajestermonkeytoflyastarshipwascaughtjustintimeandafatalcollisionnarrowlyaverted.Attributes: Agility d8, Smarts d10(A), Spirit d6,Strengthd8,Vigord6Skills:Climbingd10,Fightingd6,Gutsd6,Intimidationd8,Noticed10,Swimmingd6,Throwingd8Pace:6;Parry:5;Toughness:4SpecialAbilities:

•Bite:Str+1.• Mimicry: A jester monkey that watches acharacteruseaphysicalskillcanmakeaSmartsroll.Witha raise, it gainsan effectived4 in theskillforthenexthour.Themonkeycanonlycopyactions,however—amonkeywithShootingmayfireoffafewshotsrandomly,butitisn’tgoingtoswitchtofullautoandstartpickingoutindividualtargets.• Size –1: Jester monkeys are the same size aschimpanzees.

Juice Sucker SpiderJuice suckersaregiant spiderswhohauntdense

forests. As well as a venomous bite, they have anextendibleproboscis,whichtheyusetosuckthejuicesfrompreycaughtintheirwebs.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd10,Vigord10Skills:Climbingd10,Fightingd8,Noticed6,Shootingd8,Stealthd8Pace:6;Parry:6;Toughness:7SpecialAbilities:

•Bite:Str+1.•Poison(–4):ThebiteofthespidercausesinstantparalysisforthosewhofailtheirVigorroll.Itlastsfor2d6minutes.• Proboscis: Any creature webbed is subject toaproboscisattack.ItcausesStr+2.Onawoundresult, theproboscishaspunctured theskinandthespiderbeginssquirtinginadigestiveenzymeandsuckingouttheresultantgoo.Victimssuffer2d6 damage per round, and armor provides noprotection.•Webbing:ThespiderscancastwebsfromtheirthoraxthatarethesizeofSmallBurstTemplates.This is a Shooting roll with a range of 3/6/12.Anythinginthewebmustcutorbreaktheirwayfree(Toughness7).Webbedcharacterscanstillfight,butallphysicalactionsareat–4.

Lepman’s GrazerNamedaftertheexplorerArnoLepman,

who discovered these beasts, Lepman’s grazers areextremely large herbivores. Their physiology isstrange,inthattheirheadappearstobeawide,flatlumpofdensebonewithnoobviousfeatures.

Covering this are millions of tiny pits, each anolfactory sensor. The eyes, which are small andsuitedonlytoclose-rangework,arelocatedontheundersideof thehead, alongwithan elephant-liketrunk. Unlike the elephant, however, this is not agraspingappendagebutthemouthandneck.Whilethegrazercanonlyseewhatitiseating,itcanremainalert for predators without having to stop eating.Grazershavetoeatatleasttheirownbodyweightinvegetationeachday.

Their bony head is actually a weapon, used inmating rituals, and to butt predators. They havebeenknowntoseverelydamageAPCsandotherlightvehicles,whichtheymistakeasathreat.Attributes: Agility d6, Smarts d4(A), Spirit d6,Strengthd12+8,Vigord12Skills:Fightingd8,Gutsd10,Noticed8Pace:6;Parry:6;Toughness:18(2)Treasure:NoneSpecialAbilities:

•Armor+2/+4:Thickhideonthetorsoandlegs(+2).Densebonyhead(+4).•Hardy:GrazersdonotsufferawoundfrombeingShakentwice.• Headbutt: Str+2. Heavy Weapon. A grazercannotheadbuttanythingofSize+2orsmaller.•Huge:Attackershave+4toattackrollsagainstthesebeastsduetotheirsize.•Size+8:Grazersweighover25,000pounds.•Trample:Ifagrazertakesarunaction,ittrampleseverythinginitspath.MakeasingleFightingrollagainstalltargets.VictimssufferStrengthdamage.Thegrazermayonlymoveinastraightlinewhileperformingthismaneuver.

Lesser Spotted IronclawThe “lesser spotted” part of this carnivorous

creature’snameisactuallyajoke.Manyfirst-timersto the beast’s homeworld believe it means there isa greater spotted ironclaw, or that the beast hasfewspots.Infact,thenamereferstothecreature’samazingchameleonicability.Althoughfurry,ithastheabilitytoalterthecolorofitsfurbyflushingitwithblood.

Whileitcannotblendinwitheverybackground,it can add dark patches to resemble the mottledvegetationofitsforesthome.

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Thelatterpartofitsnamedoesrefertoitsclaws,whichwhilenotmadeofiron,canripthroughlow-protectionbodyarmorwithgreatease.Attributes: Agility d8, Smarts d6(A), Spirit d10,Strengthd12,Vigord8Skills:Fightingd8,Gutsd10,Noticed8,Stealthd8Pace:8;Parry:6;Toughness:8SpecialAbilities:

•Bite:Str+2.•Chameleon:IftheironclawisinvegetationandmoveshalfitsPaceorless,itgains+4toStealthrolls.•Claws:Str+3,AP2.• Improved Frenzy: Ironclaws may make twoFightingattackseachactionatnopenalty.•Pounce: Ironclawsoftenpounceontheirpreytobestbringtheirmassandclawstobear.Itcanleap1d6”togain+4toitsattackanddamage.ItsParryisreducedby-2untilitsnextactionwhenperformingthemaneuverhowever.• Size +2: Ironclaws can weigh over 500pounds.

Lobber MonkeyLobbermonkeysare similar to largeTerranapes

andareomnivorous.Scientistsbelievetheywereoncescavengers,feedingonlyoncarrion.Atsomepointintheirhistorytheyapparentlybeganthrowinglargenutsandstonestodriveawaypredatorsfromtheirmeals.Inwhatappearstobeadisplayoftooluse,theynowthrowmissilesatherbivorestobludgeonthemtodeath.Attributes: Agility d8, Smarts d8(A), Spirit d6,Strengthd6,Vigord6Skills: Climbing d10, Fighting d4, Guts d6, Noticed6,Throwingd8Pace:6;Parry:4;Toughness:5SpecialAbilities:

•Climbing:Pace8.Lobbersadd+2toClimbingrollsduetotheirprehensiletailsandlongfingersandtoes.•Bite:Str.• Hurl: Lobbers hurl hard nuts or stones fromthe high branches of their homes. These causeStr+2damage if theyareaboveavictim,orStrif the lobber doesnothave a significant altitudeadvantage.Rangeis5/10/20.

LoggerLoggers are amphibians and have only begun

to explore the landmasses of their high gravityhomeworldinthelastfewhundredthousandyears.Theyresemblelong,brownslugsand,whenfloatinginwater,looklikesubmergedlogs(hencethename).

Although carnivorous, they are not particularlyskilledhunters.Theyspendmuchoftheirtimedriftingneartheshoreoflakes.

Loggers have primitive eyes and have greatdifficultydetectinganythingoverayardsaway.Theysimplyliestillandwaitfortheirunsuspectingpreytocometothem.Attributes: Agility d4, Smarts d4(A), Spirit d6,Strengthd6,Vigord8Skills:Fightingd6,Gutsd8,Intimidationd8,Noticed4,Stealthd10,Swimmingd4Pace:2;Parry:5;Toughness:8SpecialAbilities:

•Amphibian:Pace3inwater.•Bite:Str+2.•Dehydration:Thecreaturemustimmerseitselfinwateratleastonehouroutofevery24.Thosewho don’t are automatically Fatigued each dayuntil they are Incapacitated. The day after that,theyperish.•HighGravity:+1Toughness.•Size+1:Loggersmeasure8’inlength.•Weakness(Gravity):Softbodiesdonotdowellinhighgravity.Aloggeroutsideofwatersuffersanautomatic levelofFatigueeveryhouruntil iteitherreturnstowaterordies,crushedtodeathbytheforcesofgravity.

Long-Armed BanditThisstrangebeasthasnodiscerniblelegsandmoves

through its junglehabitatbyuseof its immenselylong arms. On the ground, it moves by draggingitselfalong.

Itsarmsresembletreevinesandbrightly-colored,flowerlikegrowths(whichareactuallyfur)onitshandlureherbivorestotheirdoom.Oncethepreyiskilled,thelong-armedbandithaulsitupintothecanopy,whereitiseaten.

The body of the bandit is similar in size to achimpanzee. The creature has no separate head,having its facial features located in itshairyuppertorso.Attributes: Agility d6, Smarts d4(A), Spirit d6,Strengthd10,Vigord6Skills:Fightingd12,Gutsd8,Intimidationd6,Noticed8,Stealthd6Pace:2;Parry:8;Toughness:5SpecialAbilities:

• Ambush: If a long-armed bandit succeeds infoolingitspreyintothinkingitshandsareharmlessflowers(withanopposedStealthrollagainstthepotentialvictim’sNotice), itgetstheDroponitsopponent.•Claws:Str+2,+2Reach.•Swinger:Pace6whenswinging.

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MaulerMaulers come from a low gravity world. They

resemblelargemonkeys,buthavescalyskinratherthanhair.Theyarehighlyintelligent,andhavebeenknown to spyonhumansenteringaccess codes toentera ship’sairlock,and thenrepeat thecode, sogainingentrytothevessel.

Fiercelyterritorialcreatures,oncetheyhavefoundan area with abundant food they are tenacious indriving off other predators and attack with wildabandon.

Althoughnot theiroverall body strength is low,theirjawsarehighlydevelopedandaredesignedtocrackopen thearmorofherbivoresnative to theirhomeworld.Attributes: Agility d8, Smarts d10(A), Spirit d4,Strengthd6,Vigord6Skills: Climbing d6, Fighting d10, Guts d10,Intimidationd6,Noticed6,Stealthd8Pace:6;Parry:7;Toughness:6(2)SpecialAbilities:

•Armor+2:Thickskin.•Bite:Str+3AP2.•Frenzy:MaymaketwoFightingrollseachroundat–2penalty.•LowGravity:–1Toughness.

Mucus FrogMucusfrogsaremakingthefirststepstobecoming

landcreatures.Theirlarge,bloatedbodieshavelosttheirmainflippers,whichhaveevolvedintoprimitiveforearms.Theyretainatail,thoughitisstubby.Theyhavethreeeyestalks,placedequidistantonthetopoftheirhead.Mucusfrogsspitaballofstickymucusattheirprey,which,ifitstrikestheface,cancausesuffocation.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd8,Vigord8Skills:Fightingd4,Noticed8,Shootingd10,Stealthd6,Swimmingd6Pace:4;Parry:4;Toughness:6SpecialAbilities:

•Amphibious:Pace4inwater.•Dehydration:Thecreaturemustimmerseitselfinwateratleastonehouroutofevery24.Thosewho don’t are automatically Fatigued each dayuntil they are Incapacitated. The day after that,theyperish.•Mucus:Range3/6/12.IfthefrogscoresaraiseonitsShootingroll,themucusstrikesthetarget’sfaceandsetshard.VictimssufferalevelofFatigueat the start of each round until they die or themucusisremoved.RemovingthemucusrequiresaStrengthrollat–4.

NeedlebushNotall carnivoresareanimals.Needlebushesare

similarinappearancetocactiandtheirthick,waxycoating is covered in thousands of small holes.Whenacreaturetouchestheskin,whetherbrushingup against it or to feast on the plant, it launchespoisonousneedlesfromtheholes.Theplantcannotlimititsattacktotheareatouched,andfiresspinesinacircularpattern.Theneedlebushusesitsextensiverootnetworktofeedonthedecomposingflesh.Attributes:Agilityd4,Smartsd4(A),Spiritd6,Strengthd6,Vigord8Skills:NonePace:0;Parry:2;Toughness:9(2)

•Armor+2:Needlebushesareprotectedbythickskin.•Plant:Calledshotsdonoextradamage.Bullets,arrows, and other piercing weapons inflict halfdamage.NotsubjecttoTestsofWill.• Poison (+1): Anyone Shaken or wounded bythe spinesmustmakeaVigor rollordie in2d6rounds.•Size+1:Needlebushesaretallerthananaveragehuman.•Thorns:Aneedlebushcanfireavolleyofthornseach round.Center the LargeBurstTemplate ontheneedlebush.Allwithinthetemplatearehitandsuffer1d6damage.

Omariss Death WormThenativesofOmariss IIIhave long insistedthe

deathwormexists,thoughnospecimenshaveeverbeencaught,eitheroncameraorintheflesh.

Accordingtoreports,thedeathwormislongerthanahumanistall,coveredinflexiblesand-yellowscales,livesbeneaththesoftsandofitsdeserthome,andhastheabilitytokillagrownmanatadistance.Attributes: Agility d6, Smarts d8(A), Spirit d6,Strengthd8,Vigord6Skills:Fightingd8,Gutsd10,Intimidationd6,Noticed8,Shootingd6,Stealthd8Pace:8;Parry:6;Toughness:7SpecialAbilities:

•Bite:Str+2.•Burrow:Deathwormscanmovethroughsandandsoftsoilat fullPace.Whenthedeathwormsensesprey,itburststhroughtothesurface.Whenthis happens, it makes an opposed Stealth rollversusthetarget’sNotice.Ifthewormwins,itgains+2toattackanddamagethatround,or+4ifitgetsaraise.IfthevictimwinsandwasonHold,hemaytrytointerrupttheattackasusual.•Death Power: The death worm can focus aninternally-generatedelectricalchargestrongenough

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tostopaman’sheartorfryelectricalsystemsina vehicle. Range 3/6/12, ROF 1, Damage 2d6.TheattackignoresarmorandcountsasaHeavyWeapon.VehicularCriticalHitsautomaticallyaffectelectricalsystems.•DesertDweller:.+2toVigorrollstoresisttheeffectsofheat.•Size+2:Deathwormsmeasure10’inlengthandare1’indiameter.

OrthoconeOrthocones are long, cylindrical sea creatures

with tentacles around their mouth. They movethroughtheseabysuckinginwaterandpushingitoutthroughspecialorifices,propellingthemselvesatgreatspeeds.Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd12+4,Vigord6Skills:Fightingd8,Gutsd8,Intimidationd6,Noticed8,Stealthd8,Swimmingd10Pace:0;Parry:6;Toughness:13(2)SpecialAbilities:

•Aquatic:Pace10.Can“run”usingad10runningdie.•Armor+2:Thickshell.•Bite:Str+2.•Large:Attackersare+2toattackrollsduetotheorthocone’sgreatsize.•Tentacles:Anorthoconemaymakeuptofourattacks each round.Ona raise, the creaturehasgrappledthevictim.Aentangledvictimmayonlyattempt an opposed Strength roll each round toescape. Once grappled, the orthocone does itsStrengthdamageautomaticallybycrushingwithitsarmsandrendingwithitsbeak.Avictimkilledby an orthocone’s tentacles is usually ripped inhalf.•Size+6:Orthoconesare40feetlong.

Paddle-tailed ScorpionPaddle-tailed scorpions are desert-dwellers. Their

arthropoidalbody is raisedoff thehotsandonsixspindlylegs,whichcarrythemalongathighspeed.Theirtailendsinalarge,flatpaddle,andisconnectedtothebodybyextremelypowerfulmuscles.

Oncepreyisluredclosebythescorpion’sfeignedinjury, the tail unfurls with lightning speed anddeliversapowerful,stunningblow.Whilethevictimisstunned,thescorpionhurriedlybeginseatingwhilerepeatedlyslappingitsmeal.

Despiteitssmallsize,thetailispowerfulenoughtostunevenanarmoredopponent.Attributes: Agility d12, Smarts d6(A), Spirit d6,Strengthd6,Vigord8

Skills:Fightingd6,Gutsd6,Intimidationd4,Noticed8,Stealthd8Pace:6;Parry:5;Toughness:4SpecialAbilities:

•BiteandClaws:Str+1.•DesertDweller:Vigorrollstoresisttheeffectsofheataremadeat+2.•FeignedInjury:Paddle-tailsfeigninjurywhenthey spot potential prey. Approaching creaturesmustmakeaNoticerollopposedbythecreature’sStealthtospotthefeint.Iftherollfails,thepaddle-tailis+4toattackanddamageonitsfirstattack.•ImprovedFrenzy:Paddle-tailscanmakebothatailattackandabiteattackinthesameround.•Size–2:Paddle-tailsare2’long.•Small:Attackersmustsubtract2fromanyattackrollsmadeagainstthecreaturebecauseofitssize.•Stun: Creatures Shaken or wounded by a tailattackmustmakeaVigorrollorbeShakenandcannotattempttorecoverfor1d6rounds.•Tail:Str+2AP2.

Pendulum BirdPendulumbirdsarelargeavians,capableofflight

onlybecauseofthedenseatmosphereandlowgravityoftheirhomeworld.Sometimeduringtheirevolution,theirlegsfusedintoasinglelimb,andtheirfeetintoasolidlumpofbone.Thislackoflimbsmeantheyspendtheirentirelivesintheair,eatingandmatingonthewing.Whenattacking,theyswoopdownontheirprey,thenlashoutwiththeirbony“leg,”whichisstrongenoughtosmasharmorplatingandbone.Oncethepreyisdead,theymakeaseriesofdivestosnatchatfleshwiththeirsharpbeaks.Attributes: Agility d10, Smarts d6(A), Spirit d8,Strengthd12+2,Vigord8Skills:Fightingd8Pace:0;Parry:6;Toughness:6SpecialAbilities:

•Bite:Str+1.•BonyLimb:Str+3.AnycreaturestruckmustmakeanAgilityrollorbeknockedprone.•Flying:Pace12.•LowGravity:–1Toughness.•Size+1:Pendulumbirdshaveawingspanof30’anda6’longbody.

PentamouthPentamouths have a thick, knobbly, cylindrical

bodywhichendsinfivelongnecks,eachendinginalarge“head”withatooth-filledmouth.Each“head”containsrudimentaryvisualorgansbutnobrain—that is found inthecentralbody.Pentamouthsareslow-moving,andprefertolieinlowburrowsand

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waitforpreytopassby.Theycansensevibrationswithin5yards.Attributes: Agility d6, Smarts d4(A), Spirit d8,Strengthd10,Vigord8Skills:Fightingd6,Gutsd8,Intimidationd8,Noticed6,Stealthd10Pace:2;Parry:5;Toughness:8SpecialAbilities:

•Bite:Str+2,+1Reach.•Burrow:Pentamouthsarenottrueburrowers,but conceal themselves beneath soft earth or instonycrags.• Multiple Limbs: Each head may make oneFighting roll without occurring a multi-actionpenalty.However, only twoheadsmayattack asinglefoe.•Size+2:Pentamouthsmeasure6’inlength,butare3’indiameter.

Plague RatPlague rats are small mammals that feed on

excrementandrottingflesh.Althoughtheyusuallyfleefromcreatureslargerthanthemselves,theyareviciousifcornered.Theirbitecarriesavirulentanddeadlydisease.Contrarytoreports,plagueratscannotspreaddiseasebyairbornetransmission.Attributes: Agility d8, Smarts d8(A), Spirit d6,Strengthd6,Vigord8Skills:Climbingd8,Fightingd6,Gutsd4,Noticed8,Stealthd10Pace:6;Parry:5;Toughness:5SpecialAbilities:

•Bite:Str+1.• Immunity: Plague ratsare immune topoisonanddisease.• Infection (–4): A victim Shaken or woundedby a bite attack must make a Vigor roll or beinfected with a virulent disease. An hour afterinfection,thevictimcollapseswitharagingfeverandisIncapacitated(asifbyFatigue).Thevictimmay make a natural Healing roll each week.Withsuccess,thevictimrecovers.HerecoverstoExhaustedimmediately,andthentoFatiguedthefollowingday.Onthenextday,heiscured.Failuremeansthediseasecontinuestorage.Withacriticalfailure,thevictimdies.•Size–1:Plagueratsarethesamesizeasadog.

QuadrapusAquadrapus isvaguelysimilar inappearanceto

a fourarmedoctopus. Ithasasquarishheadwithan eye on each side, a beak on the underside, andfourlongtentacles.Unliketheoctopus,however,thequadrapuslivesonland.

Thequadrapusisafloater,ratherthanaflyerorglider.Itdriftsintheaircurrentsofitslowgravityworld,expellingjetsofairsuckedinthroughitsbeaktoretainitsheight.Quadrapusesarenotthesmartestof hunters, and simply drift along dangling theirtentaclesalongthegroundandlungingatanythingtryingtoavoidtheirgrasp.

Aquadrapusattacksbyeitherslappingitspreyorbygrapplingwithit.Eachofthefourtentaclesmaybeusedineithermode,butattemptingbothinasingleroundincursamulti-actionpenalty.Attributes: Agility d6, Smarts d4(A), Spirit d8,Strengthd12+1,Vigord8Skills:Fightingd6,Gutsd8,Intimidationd6,Noticed8,Stealthd6Pace:0;Parry:5;Toughness:6SpecialAbilities:

•LowGravity:–1Toughness.•Size+1:Thesebeastsmeasure20’long,buttheirtentaclesaccountforoverhalfthis.•Slap:Str+1,+1Reach.Aquadrapusmayuseitstentaclestoslapitsprey.Itmaymakeuptofourattackseachround.•Tentacles:Aquadrapusmaymakeuptofourattacks each round.Ona raise, the creaturehasgrappledthevictim.Aentangledvictimmayonlyattempt an opposed Strength roll each round toescape. Once grappled, the quadrapus does itsStrengthdamageautomaticallybycrushingwithitsarmsandrendingwithitsbeak.Avictimkilledby an quadrapus’ tentacles is usually ripped inhalf.•WindBorne:Pace4;Climb2.

Sabretooth BearSabretoothbearshauntarcticregions.Theyshare

manyofthefeaturesofpolarbears,exceptfortheiroversizedcanines,whichareusedtopiercethethickblubberoftheirprey.Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd12+4,Vigord12Skills:Fightingd8,Gutsd10,Noticed8,Swimmingd6Pace:8;Parry:6;Toughness:10SpecialAbilities:

•ArcticDweller:Vigorrollstoresisttheeffectsofcoldaremadeat+2.•Bite:Str+4.•BearHug:Sabretoothbearsdon’tactually“hug”their victims, but they do attempt to use theirweighttopintheirpreyandrenditwiththeirclawsandteeth.Abearthathitswitharaisehaspinnedhisfoeandattacksat+2untilthefoeisfreed.Theopponentmayonlyattempttoescapethe“hug”

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onhisaction,whichrequiresaraiseonanopposedStrengthroll.•Claws:Str+2.• ImprovedFrenzy:Sabretoothsmaymaketwoattackseachroundatnopenalty.•Size+2:Thesecreaturesstandupto8’tallandweighover1000poundseach.

Shock RayTheshockray’shomeplanetisswathedinconstant

cloud, resulting in a near-dark ocean only a fewyardsbelowthesurface.Asaresult,theshockray’seyeshave evolved to detect heat rather than light.Shockraysprefertostuntheirpreywithapowerfulelectricaldischargebeforemovingintofeed.Attributes: Agility d10, Smarts d6(A), Spirit d10,Strengthd6,Vigord6Skills:Fightingd8,Gutsd6,Noticed8,Swimmingd8Pace:0;Parry:6;Toughness:5SpecialAbilities:

•Aquatic:Pace8.

•Bite:Str+2.•ElectricDischarge:Asanaction,theshockraycan discharge a powerful electric field. AnyonewithinaMediumBurstTemplatecenteredontheraymustmakeaVigorrollat–2orbestunned.VictimsareShakenandcannotattempttorecoverfor1d6rounds.•Infravision:Halvespenalties forpoor lightingwhenattackingheat-producingtargets.

ShredderImagineaT-Rexwithbigger teethand

muscular arms tipped with razor-sharp claws andyou’vegotashredder.

They’renotthemostskillfulhunters,butonebiteis usually enough to disable most prey. They relyonpurespeedforhuntingandaretypicallysolitarycreatures.Attributes:Agilityd6,Smartsd8,Spiritd8,Strengthd12+6,Vigord10Skills:Fightingd6,Gutsd6,Intimidationd8,Noticed6,Stealthd6Pace:10;Parry:5;Toughness:14SpecialAbilities:

•BiteandClaws:Str+3.•FleetFooted:d10runningdieinsteadofad6.•Large:Attackersare+2toattackrollsdue toitssize.•Size+7:Shreddersweighover6000pounds.

SpearfishSpear fish are similar in size to herring but are

mottledgreenincolor.Theirupperjawisalong,bonyprotruberence,whichtheyusetostabprey.Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd8,Vigord10Skills:Noticed6,Swimmingd10Pace:—;Parry:4;Toughness:7SpecialAbilities:

•Aquatic:Pace10.•BloodFrenzy:IfatargetiswoundedorShaken,theswarmgoesintoafrenzy.Damageincreasesto2d6andthespearfishgainAP2ontheirattacks.• Spear:Spearfish inflicthundredsofpunctureseveryroundtotheirvictims,hittingautomaticallyandcausing2d4damagetoeveryoneinaMediumBurstTemplate(victimsincompletelysealedsuitsareimmune).•Split:Ifaspearfishswarmiswounded,itsplitsintotwosmallerswarms(SmallBurstTemplates).TheToughnessofthesesmallerswarmsisloweredby-2(to5each).• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting and

They Eat These Things?

These notes appeared first in 50Fathoms,but apply equally well to all settings.

Most of the natural creatures in thissectioncanbeeatenbystarvingcharacters.A successfulhuntingexpeditioncanoftennetseverallargebeasts.

Huntingforfoodisn’tgoingtohappenineverysci-fisetting,butshipwreckedcrewsorhardyexplorerslostinthejungleneedtoeatsomething.

Figurethatanexperiencedhunter(whomakesaSurvivalroll)cangain1d6man-daysoffoodforanaverage-sizedcreature(noSizebonus).EverypointofSizecreatesanadditional1d6provisions.ALepman’sgrazer(Size+8),forexample,provides9d6provisions.

The GM should adjust this based onthe nature of the creature. Some things,like sentient or poisonous creatures just

shouldn’tbeeaten.

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piercingweaponsdonorealdamage.Area-effectweaponsworknormally.

Species DB-�0�AllthatisknownaboutSpeciesDB-703

isthatitisalethalkillingmachine.Firstencounteredadecadeago,thefirstexplorerstoseeonemanagedtogetoutonlyagarbledSOSbeforecommunicationwaslost.Astarmarinerescueteamsenttolocatetheexplorersfaredlittlebetter.Whateverattackedthemripped through their light tanks like theywere tincans.

Afuzzyvisualrecoveredfromaguncamerashowsascaledquadrupedalcreatureofimmensesizewithajawwideenoughtoswallowahumanwhole.Attributes: Agility d8, Smarts d8(A), Spirit d8,Strengthd12+10,Vigord8Skills:Fightingd8,Gutsd12,Intimidationd10,Noticed8,Stealthd8Pace:8;Parry:6;Toughness:20SpecialAbilities:

•Bite:Str+4.HeavyWeapon.•Gargantuan:Attacksare+4toattacksrollsduetothebeast’simmensesize.HeavyArmor.Stompdamaged12+22,lessopponent’sSize.• Hardy: Not wounded by a second Shakenresult.• Improved Frenzy: The creatures makes twoFightingrollseachroundatnopenalty.•Size+12:Thesebeastsmeasureover60’tall.•Swallow: If the creatures scoresa raiseon itsFighting roll against an opponent of Size+4 orsmaller,ithasswalloweditspreywhole.Locatedathebackofitsmouthareseveralsetsofpowerfulsecondaryjaws,whichactasamindgrinder.ThevictimsuffersStr+4damageeachrounduntilitispulverizedorthecreatureiskilledandthevictimcutfree.

Species SH-���Found only in the deep waters of one

world,SpeciesSH-789hasonlybeensightedonce,andthenonlyasitswampastaremotedrone’scamera.

It appears to be an immense shark-like creaturewithteethaslongasahumanforearm.Carcassesoflargemarinecreatureshavebeenfoundwashedupontheshorewithsavagewoundsattributedtothisspecies.

Given that many of the victims had thick shellswhichweresplinteredasiftheyweremadeofglass,SpeciesSH-789hasbeencategorizedaClass1Dangerandistobeavoided.Attributes: Agility d8, Smarts d4(A), Spirit d6,

Strengthd12+10,Vigord12Skills: Fighting d10, Guts d10, Intimidation d10,Noticed10,Stealthd6,Swimmingd10Pace:0;Parry:7;Toughness:20SpecialAbilities:

•Bite:Str+6.•Aquatic:Pace10.• Gargantuan: Heavy Armor. Ranged attacksagainsthimbyman-sizecreaturesaremadeat+4.AttacksareHeavyWeapons.AddSizetodamagewhenstomping (onlypossible for thisbeast if itmanagestobreachupandontoavessel).•Size(+12):SpeciesSH-789areover100’long.

Species ZS-���Species ZS-665 is another creature that has

eludedclassificationduetoits lethality.Itwasfirstencounteredbyastarmarinesquadinvestigatingthedisappearance of miners on a remote world. Datagainedfromcamerafeedbackseemsto indicatethecreatureishumanoid,butcoveredinthickboneorshell.Ithasnodiscernibleeyes,andscientistsareasyetunsurehowitnavigates.

Primaryweaponsseemtobeapowerful,extendablejawandsharpclaws,thoughthereisvisualevidencetosuggestitalsohasatailequippedwithabarbedstinger.Thecreatureiscertainlyequippedforcombatandisprotectedbythickarmorplating.

Xenobiologistsarecurrentlydebatingwhetherthecreatureisatrueanimalorpossessbasicsentience.Itiscertainlyaskilledhunter,andusedcomplextacticsto divide and conquer the starmarines. Scientistsare also divided on its classification. It is certainlynot mammalian, but its characteristics, based onthe limited footage available, defy normal animalspecies.

WarriorAttributes: Agility d10, Smarts d8(A), Spirit d10,Strengthd12+3,Vigord8Skills:Climbingd8,Fightingd8, Intimidationd10,Noticed8,Stealthd12Pace:6;Parry:6;Toughness:9(2)SpecialAbilities:

•Armor+2:Thickplates.•BiteandClaws:Str+2.•Fearless:ImmunetoFearandIntimidation.•Hardy:MultipleShakenresultsdonotcauseawound.•Paralysis(+0):AnyoneShakenorwoundedbyatailattackmustmakeaVigorrollorbeparalyzedfor2d6rounds.•Size+1:SpeciesZS-665stands7’tall.•Tail:Str+2,+1Reach.

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QueenAlthoughSpeciesZS-665isnotinsectoid,

itdoeshaveahivementality.Atthecenterofthehive,asyetunseenbyanysentientrace,livesthequeen.Althoughherprimefunctionistolayeggs(theyarebornpregnant),sheisavoracioushunterandfearlessindefendinghereggs.

Ratherthanwalkingupright,thequeenhassixlegsandmovesmorelikeabeetle.Attributes: Agility d8, Smarts d10(A), Spirit d12,Strengthd12+10,Vigord12Skills: Fighting d10, Intimidation d12, Notice d8,Stealthd8Pace:10;Parry:7;Toughness:18(4)SpecialAbilities:

•Armor+4:Thickplates.•BiteandClaws:Str+3.•Fearless:ImmunetoFearandIntimidation.•Hardy:MultipleShakenresultsdonotcauseawound.•Large:Attackersare+2toattackrollsagainstthequeenduetoherlargesize.•Paralysis(–4):AnyoneShakenorwoundedbyatailattackmustmakeaVigorrollorbeparalyzedfor2d6rounds.•Size+6:Thequeenmeasures30’long.•Tail:Str+3,+1Reach.

SpikerSpikersarefive-limbedcreatures,muchlikestarfish.

Attheendofeachlimbisahollowbonyspike.Unlikestarfish, however, spikers can propel themselvesthroughtheairinshort,jerkymovementsbyforcingairthroughanumberofholesalongtheir“arms”atgreatpressure.

Theyattackinswarmsandfeedbysuckingbloodthroughtheirspikes.Attributes: Agility d10, Smarts d4(A), Spirit d8,Strengthd8,Vigord10Skills:Noticed8Pace:0;Parry:4;Toughness:7SpecialAbilities:

•Bite:Swarmsinflicthundredsoftinybiteseveryroundtotheirvictims,hittingautomaticallyandcausing 2d4 damage to everyone in a MediumBurstTemplate.•Flying:Pace1d10.• Swarm: Parry +2; Because the swarm iscomposed of hundreds of creatures, cutting andpiercingweaponsdonorealdamage.Area-effectweaponsworknormally,andacharactercanswatandstomptoinflicthisdamageinStrengtheachround.

SpringtailDespitetheirinnocuousname,springtailsarefierce

reptilianpredatorsthathuntinpacks.Althoughtheyhavefourlimbs,thesearelittlemorethansmallnubsendinginacurvedclawandaredesignedtolatchontopreyratherthanprovidelocomotion.

Astheirnameimplies,springtailshaveapowerfultail,whichtheycoilupandreleasetoleapforward.When hunting, they latch onto prey and begin toworry it with their powerful bite. Unlike manyanimals,springtailsdonothaveindividualteeth,butinsteadhaveaserratedjawbones.

Springtailsarefearlesscreatures,andattackpreymuchlargerthanthemselves.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd8,Vigord6Skills:Fightingd6,Noticed6,Stealthd6Pace:0;Parry:5;Toughness:3SpecialAbilities:

•Bite:Str+2.•Fearless:ImmunetoFearandIntimidation.•Leap:Pace1d6”.•Maul:AspringtailscoringaraiseonaFightingrollhasattacheditselftoitsopponents.Eachrounditremainsattached,itgains+2tobiteattackrolls.RemovingitrequiresanopposedStrengthroll.•Pounce:Springtailscanleap1d6”togain+4toitsattackanddamage.ItsParryisreducedby–2untilitsnextactionwhenperformingthemaneuverhowever.•Size–2:Springtailsareonly2’long.•Small:Attackersmustsubtract2fromanyattackrollsmadeagainstthecreaturebecauseofitssize.

Stench CowStenchcowsbarelittleresemblancetoTerrancattle,

but serve the same purpose—to provide food andskins.Theyare abouthalf the sizeof Earth cattle,havesixstubbylegs,andanelongatedheadwiththemouthattheendofalongmuzzle.

Whenstartled,stenchcowsemitagasthatsmellslikedecayingfleshmixedwithrotteneggs.Althoughnotharmful, it is enoughtomakepredators thinktwiceaboutattacking.Attributes: Agility d6, Smarts d4(A), Spirit d6,Strengthd8,Vigord6Skills:Fightingd4,Noticed6,Stealthd4Pace:6;Parry:4;Toughness:6(1)SpecialAbilities:

•Armor+1:Thickhide.•Kick:Str+1.•Stench:Astenchcowcanexudeitsnoxiousgasonlyonceperhour.ThegasfillsaMediumBurstTemplatecenteredonthebeast.Thecloudremains

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for3rounds.CreaturesunderthetemplatemustmakeaVigorrolleachroundorsufferalevelofFatigue. The stench can lead to Incapacitation,but not Death. Herds of stench cows produceoverlapping templates. A character caught inmultipletemplatessuffersa–1penaltytohisVigorrollforeachadditionaltemplateafterthefirst.

StomperThis creature first appeared in Evernight, but is

ideallysuitetosci-fisettingstoo.Stompers are bipedal carnivores with thick,

elephant-like legs, no arms, a short neck, and asmall mouth. Unable to bite prey effectively, theyattackbystompingittodeathandthenchewingonthe tenderizedflesh. Stompershave a rudimentarylanguage, and signal each other by stomping theground.

Althoughunabletodamagemostgroundvehicles,theyarepronetoattackingthem.Scientistsbelievethenoisemadebythevehiclemovingconfusesthestomperintothinkingarivalhasentereditsterritory.Attributes: Agility d6, Smarts d6(A), Spirit d8,Strengthd12+3,Vigord10Skills:Fightingd8,Gutsd6,Intimidationd8,Noticed6Pace:8;Parry:6;Toughness:13(2)SpecialAbilities:

•Armor+2:Thickhide.•Size+4:Stompersarenearly20feettallwithfeetthesizeoflargetreetrunks.• Stomp: Strength +4. Non-rigid armor (suchas spacesuits) offers no protection against thestomp.

StryderOriginallynativetooneworld,strydershavebeen

exported across the galaxy. They are docile, two-legged,herbivorouslizardsusedasmountsbymanyspecies.Theyhavenoarms.

Although they stand upright when walking ortrotting,theylowertheirheadsandextendtheirtaleswhenrunningtoanextentthattheirhead,back,andtailformastraightline.Attributes: Agility d8, Smarts d4(A), Spirit d6,Strengthd12,Vigord8Skills:Fightingd4,Noticed6Pace:8;Parry:4;Toughness:7SpecialAbilities:

•Bite:Str+1.•Endurance:Stryderscanmaintainafullrunfor30 minutes without difficulty. Each 10 minutesafterthis,theymustmakeaVigorrollorsufferFatigue.OnelevelofFatigueisrecoveredforevery

30minutesofrest.•Fast:Strydersrollad10runningdieinsteadofad6.•Size+1:Strydersstand8’tall.

SwooperSwoopersarenativetoalowgravityworld,which

hasallowedthemtogrowtoalargesizeandyetstillretaintheabilitytoglide.TheyareakintoancientTerranpterodactylsinshape.Theyhuntbyswoopingdownfromtheirloftyperchestograbpreyintheirtalons,beforeattackingwiththeirbeak.Attributes: Agility d10, Smarts d6(A), Spirit d6,Strengthd12+1,Vigord6Skills:Fightingd10,Flyingd8,Gutsd6,Intimidationd6,Noticed4,Stealthd6Pace:2;Parry:7;Toughness:8SpecialAbilities:

•Bite:Str+2.•Glider:Gliderscanglide,descending1”verticallyforevery2”movedhorizontally.TheyalsogainanewAgility-basedskill,Flying.AFlyingrollduringaroundinwhichacreatureglidesallowsittostaylevelforthatround.Araiseallowsthemtoclimb1”,butsacrifices2”ofhorizontaldistance.Acompleteabsenceofwindruinstheglidingability,causingthemtodroplikestones.•Grapple:AswooperthatsucceedsinaFightingrollhasgrappled itspreyandbeginssavaging itwithitsrazor-sharpbeak.Eachroundthepreyisgrappled,theswoopergains+2toFightingattackstouseitsbeak.•LowGravity:–1Toughness.•Large:Attackersareareat+2toattackduetoptheswoopers’size.•Size+4:Swoopershavea40’wingspan.•Swoop:Ifaswoopermovesatleast6”itgains+4toitsattackanddamage.ItsParryisreducedby–2until itsnextactionwhenperformingthemaneuverhowever.

Umbrella BeastTheumbrellabeastisaptlynamed.Ithasacentral

body,fromwhichextendlargebony“arms”tippedwithmulti-prongedhorns.Thickfleshyskinextendsbetweenthe“arms.”

Umbrellabeastsareopportunists,lyingjustbeneaththesurfaceofsoftsoilorsand,andwaitingforpreytowalkacrossthem.

Whenattacking,the“arms”burstthroughthelightcovering,envelopingtheunsuspectingquarryinthefleshy folds.Thehornsarenotused toattack,butinterlock toprevent theprey fromeasily escaping.Trapped creatures are then subjected to powerful

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enzymes,whichdissolves theirflesh.The resultantgooflowsdowntheskinflaps,intothebeast’swaitingmouth.Attributes: Agility d4, Smarts d6(A), Spirit d8,Strengthd12+5,Vigord6Skills:Fightingd6,Gutsd8,Noticed6,Stealthd6Pace:2;Parry:5;Toughness:13SpecialAbilities:

•Burrow:Umbrellabeastsarenottrueburrowers,butinsteadconcealthemselvesbeneathsoftearth,leavingonlytheireyestalksprotrudingjustabovethesurface.Whenthepreymovesoveritshiddenform, the spring trap’s tentacles burst throughthesand.•Grapple:Theumbrellabeasttriestocatchpreyinitsfleshfolds,bindingthemtightbeforedissolvingthem.On each round starting the roundafter asuccessful grapple, victims suffers 2d6 damagefromdigestiveenzymes.•Huge:Attackersgain+4toattackrollsduetothebest’ssize.• Size +8: Umbrella beasts are large creaturesmeasuring25’across.

Vampire BirdVampirebirds live indankswampsandhuntall

living creatures.Theyare similar in appearance toTerranbirds,buthavealongbeakwhich,whenclosed,leavesasmallaperture.

The stomach of a vampire bird has minimal airpressurewithin.Whenatargetisimpaled,thebirdopensasphinctermuscleleadingtoitsstomach,andtheresultantpressuredifferencebetweenthebloodpumpingthroughthevictimandthestomachcausesbloodtoliterallyspurtfromthevictim,straightdownthevampirebird’sthroat.Attributes: Agility d8, Smarts d6(A), Spirit d10,Strengthd6,Vigord6Skills:Fightingd10,Gutsd8,Intimidationd6,Noticed6,Stealthd6Pace:2;Parry:7;Toughness:3SpecialAbilities:

•Bite:Str+2.•Blood Drain: If a vampire bird scores a raiseonaFightingrollithasimpaleditspreywithitsbeakandbeginsdrainingblood.VictimssufferaFatigueleveleachrounduntiltheydieorthebirdispulledoff.RemovingthebirdrequiresanopposedStrengthroll.•Flying:VampirebirdshaveaFlyingPaceof10”withaClimbof2.• Infravision: Halve penalties for poor lightingagainstheat-producingtargets.• Size –2: Vampire birds are similar in size topigeons.

Vorloshk Devil DogDevildogsarepackhuntersnative to theplanet

Vorl,aharshworldofdustydesertsandaridplains.Theseviciousbrutesdohaveapassingsimilaritytocanines,butonlyinphysicalform.Theirmouthopensthreetimeswiderthandogs,theyhavescalesinsteadoffur,andtheundersideoftheirtorsoiscoveredinshort,sharpspines.

DevildogsattackinastylemorerelatedtoTerranbigcatsthandogs,andpounceontotheflankoftheirvictim.As the jawsbite intoflesh, thebelly spinesraketheirtarget,rippingthroughthevictim’sfleshtocauseextradamage.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd8,Vigord6Skills:Fightingd8,Gutsd8,Intimidationd6,Noticed8,Stealthd6,Trackingd8Pace:10;Parry:6;Toughness:5SpecialAbilities:

•Bite:Str+1.•Fast:Devildogsrollad10runningdie.•Pounce:Adevildogcanleap1d6”togain+4toitsattackand+6damage.ItsParryisreducedby–2until itsnextactionwhenperformingthemaneuverhowever.

Wolf CrabWolfcrabs(namedafterthefirsthumantodiscover

them)closelyresembleTerrancrabs,exceptthattheyhaveagreyshellandacoatingoffinehairs.UnlikeTerrancrabs,theyliveinstonydeserts,takingwaterfromtheirfood,ratherthanrelyingonaneverpresentwatersource.

Theypossesspooreyesightandhearing,andusethefineshairstoalertthemtoprey—whensomethingtouches the hairs, the crab responds immediately,attackinginablurofmotion.

Theirshellsresemblestonesandprovidethecrabwith excellent camouflage, meaning that thoseattackedareoftenunwaryorunwatchfulpassers-bysteppingonthecrabbyaccident.Attributes: Agility d8, Smarts d8 (A), Spirit d6,Strengthd6,Vigord4Skills:Fightingd10,Gutsd8,Intimidationd8,Noticed4,Stealthd12Pace:6;Parry:7;Toughness:4(1)SpecialAbilities:•Armor+1:Carapace.•HeatTolerant:+2toVigorrollstoresisttheeffectsofheat.•ImprovedFrenzy:MaymaketwoFightingattacksperroundatnopenalty.•Pincers:Str+2.•Size–1:Wolfcrabsmeasurearound3’.

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Whereasthepreviouschapterdealtwithrelatively“normal”creatures,thischapterpresentsavarietyofcreatureswithmoreunusualpowers.Someareusableinavarietyofsettings,whereasothersfillaparticularsub-genre.It’suptoyouwhichonesyouuse.

There are no guidelines for making a weirdcreature—just let your imagination go wild andtoheckwithkeepingthingsbalanced. Ifyouwantpsionicspacedragonsforyoursetting,thenjustaddaPsionicSpecialAbilitytotheexistingdragonstats.Ifyou’rethinkingofusingenergybeings,takealookatusingelementalsasabaselineandexpandingthemfromthere.

Creature From The IdIdmonstersarethephysicalmanifestations

ofapsionicist’sbasedesires.Howtheyarecreatedisamystery,butonlyafewhaveeverbeenreported,andthenusuallymanifestedbyaninsanepsionicist.Their formvaries considerably, beingbasedon thedarkthoughtsofthepsionicist,butallarebeingsofimmensephysicalpower.Attributes: Agility d8, Smarts d6(A), Spirit d10,Strengthd12+8,Vigord10Skills:Fightingd10,Noticed8Pace:6;Parry:7;Toughness:10SpecialAbilities:

•Claws:Str+3.•Fearless:ImmunetoFearandIntimidation.• Invisible: Id monsters are invisible in theirnaturalstate.Acharactermaydetecttheinvisiblepresence ifhehasareasonto lookandmakesaNoticerollat–6.Oncedetected,hemayattackthefoeat–6aswell.• Invulnerability: Attacks other than psionic

attackscausenodamage,thoughtheycanShakethe creature. Multiple Shaken results from non-psionicattacksdonotresultinawound.•Size+3:Idmonstersstand10’tall.•Weakness(Psionics):Idmonsterssuffernormaldamagefrompsionicattacks.

Cyber Enhanced DogCyberenhanceddogsare typicallyrottweilersor

alsations, augmented with cybernetics to improvetheiruseasguardandattackdogs.Attributes: Agility d8, Smarts d6(A), Spirit d6,Strengthd8,Vigord6Skills:Fightingd6,Gutsd6,Intimidationd6,Noticed10,Stealthd8Pace:10;Parry:5;Toughness:6(2)SpecialAbilities:

•Armor+2:Subdermalplates.•Bite:Str+3.Enhancedjawmuscles.•EnhancedSenses:+2toNoticerolls.•GofortheThroat:Dogsinstinctivelygoforanopponent’s soft spots.Witha raiseon itsattackroll, it hits the target’s most weakly-armoredlocation.•Infravision:Halvespenalties forpoor lightingwhenattackingheat-producingtargets.•LegEnhancements: Pace 10.Cyber enhanceddogsrollad10whenrunninginsteadofad6.•Size–1:Dogsarerelativelysmallcreatures.

EmotorsEmotors are semi-sentient, psionic creatures

resembling furless lemurs. They have the unusualability to crystallize their emotion into solid form.

Weird Creatures

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Howandwhytheydothisisamystery,buttheyarehuntedfortheir“emotioncrystals,”whichfetchhighpricesontheblackmarket.Attributes:Agilityd8,Smartsd4,Spiritd6,Strengthd8,Vigord6Skills:Fightingd6,Gutsd6,Noticed6,Psionicsd10Pace:6;Parry:5;Toughness:5SpecialAbilities:

• Crystallize Emotions: Each emotor has 1d4crystallized emotions protruding from its body.Removingthemrequirescomplexsurgery(whichmost hunters don’t bother with) or killing thecreature(whichismucheasier).Emotioncrystalsareeaten,whereuponthedinergainsthepowerfuleffectsoftheemotion.Someexamplesareincludedbelow.TheGMisencouragedtodevisehisownlistofextraemotions. Anger/Rage: The user immediately becomesBerserk (as per the Edge). The effects last 10minutes,duringwhichtimetheusermaynottrytocalmhimself. Bravery:+2toGutsrollsfor10minutes. Calm: The user draws an extra initiative card

andactsonthebestforthenext10minutes.ThisstackswithanyversionofLevelHeaded. Compassion:TheusergainstheHeroicHindrancefor10minutes. Fear: The user becomes extremely jumpy andfearful.Gutsrollsaremadeat–2andanyrollsontheFeartablearemadeat+2. Hatred: The user has –2 Charisma and theBloodthirstyEdgeforthenext10minutes. Love:Theusergains+2Charismaforthenext10minutes,andalsotheMajorPacifistHindrance.•Psionics:Emotorshave20PowerPointsandthefollowingpowers:invisibility,quickness,speed,andstun.

Energy DrainerEnergy drainers have a central, bulbous sac

surroundedbyamyriadoflongtentacles.Thesacisfilledwithhydrogen,whichallowstheenergydrainertofloatonhewindcurrentsintheupperatmosphere.They have no mouth, for they feed on electricalenergy.Firstfoundonaworldwrackedbypowerful

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electricalstorms,energydrainershaveproventobeapotentiallydeadlycreature.

Drawntothehigh-energyemissionsofastarship’sengines, they can easilybe sucked into the intakesduringlandingmaneuvers.Onceonboard,theylatchontothenearestsectionofhullandbeginfeeding.Attributes: Agility d8, Smarts d4(A), Spirit d10,Strengthd8,Vigord6Skills:Noticed6Pace:0;Parry:2;Toughness:5SpecialAbilities:

•ElectricalAttack:Energydrainerscanchanneltheir own bioelectric energy into a deadly bolt.Range 4/8/16, Damage 2d6, ROF 1. If drainingenergyfromapowersource(suchasanengine),theycanfireboltsindefinitely.Otherwise,theymayonlyfireasmanyboltsperdayastheirVigordie.Additionalboltscanbegenerated,butthisgivesthecreatureanautomaticlevelofFatigue.•EnergyDrain:Onceaboardastarship,theenergydrainerfeedsonallsourcesofelectricity,includingbioelectrical.EveryoneonthevesselmustmakeaVigorrolleachdayorgainalevelofFatigue.Thiscanleadtodeath.• Floater: Energy drainers float in the upperatmosphereandareatthemercyofthewinds.• Immunity: Energy drainers are immune toelectricity.•Squeeze:Energydrainershavenobones,andcansqueezethroughgapsonlyhalfaninchwide.Thisallowsthemtomovethroughmaintenanceshaftsandwiringductswithease.

Giant AntDespitethelawsofnaturebeingfirmly

against such things, giant ants have been depictedinseveralB-movies,usuallyastheresultofman’smeddlingwithatomicpower.Forthoseofyouwhowant to recreate these films, here’s the stats for atypicalgiantant.

There are other well-known B-movies and oldmovies involving giant animals. If you want toreplay a well-known movie involving a giant ape,for example, check out the stats for Donga in 50 Fathoms.Attributes: Agility d8, Smarts d4(A), Spirit d10,Strengthd12+8,Vigord10Skills: Climbing d6, Fighting d8, Guts d12, Noticed8,Stealthd6Pace:10;Parry:6;Toughness:17(4)SpecialAbilities:

•Armor +4: Thick skin. This counts as HeavyArmor.•Bite:Str+2AP10HeavyWeapon.•Burrow:Giantsantscanmovethroughsoilat

Pace8andhardermaterialsatPace4.•Fear(–2):Fearisunusualinmanysci-fisettings,but B-movies are a notable exception. AnyoneseeingagiantantmustmakeaGutsrollat–2.•Huge:Attackersare+4toattackrollsduetotheant’ssize.•Size+8:Giantantsmeasure30’.

GremlinGremlinsareextra-dimensionalentitiesinhabiting

hyperspace. They are attracted to the powerfulemissionofastarship’sFTLdriveandsometimesendup caught in thehyperspacefield surrounding theship.Thisinevitablyresultsinthembeingpulledintotheship’ssystems.

Oncethere,thegremlinswreakhavocwithvarioussystems.Fewgremlinsactmaliciously,andmostseekonly to escape back to hyperspace. Unfortunately,theyarenotoverlyintelligentandmaketheirpresencefeltbyflickinglightsonandoff,openingandclosingautomaticdoors,andothersuchphenomena.Reportsofshipspossessedbyghostsaremostlikelygremlininfested.Theyhavenolanguage,andcannotsimplyuseacomputerscreentosendSOSmessagestothecrew.Playthemupaspoltergeists.Attributes:Agilityd8,Smartsd4,Spiritd8,Strengthd6,Vigord6Skills:Noticed8,Stealthd10Pace:0;Parry:2;Toughness:5SpecialAbilities:

•AccidentalMishap:Eachdaythegremlinisintheship,drawacard fromtheactiondeck. If itisablack face card, thegremlinhasburnedoutavitalsystem.RollontheCriticalHittable.Theshipsuffersnoactualwounds,however,justtheeffectsoftheCriticalHit.Acrewresultmeansithasaccidentlyelectrocutedarandomcrewmember(orgothimcaughtinadoor,causedalifttoplummet,andsoon),whosuffers2d6damage.TreataChassisresultasminoreffectswithnolastingdamage.•GhostInTheMachine:Anyuseoftheship’ssystemssuffersa–2penaltyduetotheinterferenceofthegremlin.•Removal:Removingagremlinrequiresthecrewto shut down every system on the ship excepttheFTLdrive.Each30minutesashipispowereddown, the gremlin makes a Smarts roll. If itsucceeds,iflocatestheFTLdriveandescapesbackintohyperspace.Agremlinwillnotexitashipinnormalspace,eveniftheFTLdriveispoweredup,asnormalspaceisinstantlyfataltothem. Whiletheshipispowereddown,thecrewhadbestdonspacesuits.After15minutesthetemperaturedropstobelowfreezing.After30minutestheairturnsbadandsuffocationbegins.

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HorrornautsSomet imes acc idents happen in

hyperspace.Sometimesshipspasfromouruniversetoalternatedimensions.Someof thosedimensionsmakeHelllooklikekindergarten.Sometimes,unluckyship’screwreturnfromtheseHelldimensions,buttheyarealwayscorruptedinsomemanner.Attributes:Agilityd8,Smartsd8,Spiritd12,Strengthd12,Vigord10Skills: Fighting d8, Intimidation d12, Notice d8,Pilotingd8Charisma:–2,Pace:6;Parry:6;Toughness:9SpecialAbilities:

•Fearless:ExposuretothedarkdimensionhasmadethesesoulsimmunetoFearandIntimidation.• Ugly: Horronauts display signs of horrificinjuries.• Vision of Fear: Horrornauts can producehallucinationsinthemindsofotherswhichforcethemtolivethroughtheirworstnightmares.ThisisanopposedSpiritroll.Onasuccess,thevictimmustmakeaGutsrollat–2,or–4witharaise.RollsontheFearTablearemadeat+2or+4respectively.•Undead:Horrornautsarestilllivingbeings,butexposuretothedarkdimensionhasalteredtheirbodies andminds.+2Toughness.+2 to recoverfrom being Shaken. Called shots do no extradamage.Arrows,bullets,andotherpiercingattacksdohalf-damage.

PossessorPossessorsarenon-corporealalienbeingsresembling

insubstantialshimmeringcolorsintheirnaturalform.Theyhave theability to takeoverasentientbody,whichtheycanthenuseastheirown.Somespeciesseekonlytolearnabouttheirhost’srace.Othersaremoremalicious.Attributes: Agility d8, Smarts d10, Spirit d10,Strengthd4,Vigord8Skills:Fightingd4,Noticed8,Stealthd12Pace:6;Parry:4;Toughness:6SpecialAbilities:

•Ethereal:Possessor’sareimmaterialandcanonlybeharmedbypsionics.Physicalattacks,suchasboltsgeneratedbyapsionicistusingelectrokinesisaffectthehostonly.•Immunities:Possessorsareimmunetocold,heat,radiation,poison,anddisease.Theydonotrequireair,food,orwatertosurvive.•Possess:OnasuccessfulTouchAttack,apossessortriestopossessitsopponent’sbody.ThisrequiresanopposedSpiritroll.Onasuccess,thepossessorgainscompletecontrolofitshost’sbody.Thevictim

may attempt to force the alien out every hour(anotheropposedSpiritroll).Ifthehostisrenderedunconscious,thepossessorisforcedtofleethebodyimmediately.•SkillUse:PossessorshaveaccesstotheirhostsskillsandEdges.

Psi BeastPsibeastsareregularanimals,ratherthansentient

beings, which employ psionics or psionic-likepowers.

TreatthepsibeastasatemplateyoucanaddtoanybeastintheStrangeBeastssection.SimplyapplythestatandskillmodifiersandthenpickaspecialabilityasdirectedAttributes:Smarts+1die,Spirit+1dieSkills:Psionicsd8SpecialAbilities:

•Psionics:All psi beasts have15Power Points.Inaddition,theyhaveoneofthepsionicabilitiesbelow. •Carnivore(Ambusher):Thisbeastambushesitspreyusingtheteleportpower. •Carnivore(Lure):Hasthepuppetpower.Thismaybeasirensong lureorrequire thebeast tomakeeyecontactwithitsprey. •Carnivore(Stalker):Stalkershavedevelopedanewwaytogetclosetopreyusingtheinvisibility power. •Carnivore(Stunner):Thebeastpreferstoeatitspreyalive.Ithasthestunpower. •Carnivore(SpeedHunter):Thebeastreliesonitsspeedandhasthequicknessandspeedpowers. • Herbivore (Armored): Has the armor anddeflectionpowers. • Herbivore (Scary): The beast sends outtelepathicsignalswhichpanicpredators.Ithasthefearpower. •Herbivore(Survivor):Survivorsrelyonsheerspeedtooutrunpredators.Ithasthespeed power.

Psi BlockerPsiblockersaregreenslug-likecreatureswiththe

unusualabilitytodampenpsionics.Attributes: Agility d4, Smarts d4(A), Spirit d12,Strengthd4,Vigord6Skills:Noticed6,Stealthd8Pace:2;Parry:2;Toughness:4SpecialAbilities:

•DampenPsionics:AnypsionicistwithinaLargeBurstTemplateofapsiblockerhas–4tohisPsionicsroll.AnyonetouchingapsiblockerhasthebenefitsoftheImprovedArcaneResistanceEdge.•Size–1:Psiblockersare4’long.

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Psi BoosterPsiboostersaresmall,squid-likeentities.Although

theyarenottrulypsionic,theypossesstheremarkableability to channel and boost psionic powers. Thecreaturesareparasites,allowingtheirhosttousetheirabilityinreturnfortakingsustenancefromhim.Asidefromthehosthavingtoeat25%morefoodthanusualtomaintainhisenergylevels,theyareharmless.

Psiboostersattachtothebackofthehost’shead,sinkingathicktentaclethroughthebackoftheskullorsnakingitroundthevictim’sface.Itburrowsdeepinsideandintertwinesaroundthespinalcord.Attributes: Agility d6, Smarts d6(A), Spirit d12,Strengthd6,Vigord6Skills:Noticed6Pace:2;Parry:2;Toughness:4SpecialAbilities:

• Hard To Remove: Unless the host dies, psiboosters are loathe to leave a healthy body.Removing one requires complex surgery and aHealingrollat–4.• Psionic Boost: Each raise on a psionics roll,

reduces the Power Point cost by one (min zero).Thepsionicistmusthavethepointsnecessarytousethepowerbeforeherolls.•PsionicSense:Psiboostershaveauniquesense,andneverattachthemselvestonon-psionicists.•Size–1:Psiboostersare2’long.

Puppet MasterTherearemorewaystoconqueraracethatblast

ittoatomswithsuperiorfirepower.Puppetmastersare small spider-like creatures with a human eyeinthecentreoftheirback.Theyarebiotechnologytools, used to control important people, attachingthemselvestothespinalcordofsentientbeings,fromwhere they can monitor, and control, the victim’sthoughts.Attributes: Agility d4, Smarts d10, Spirit d12,Strengthd4,Vigord8Skills:Noticed6,Psionicsd12Pace:4;Parry:2;Toughness:4SpecialAbilities:

•HardtoRemove:Puppetmasterswouldrather

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seetheirvictimdiethanbreakfreeoftheircontrol.Surgically removing a puppet master requires aHealingrollat–4.Withafailure,thepuppetmastermakesaPsionicsrollopposedbythevictim’sSpirit.Eachsuccessandraiselowersthevictim’sSmartsby1dieasitdestroysthebrainasanactofrevenge.A victim reduced to zero Smarts is a vegetable.Thesameappliesifeveritiseverwounded—ithasoneattempttodestroyitsvictim’sbrainbeforeitdies.•Puppet:Onceattached,thepuppetmastercanusethepuppet poweronitsvictimwithnoexpenditureofPowerPoints.ItmuststillmakeaPsionicsrollopposedbythevictim’sSpirit.•Size–2:Puppetmastersare1’long.•Small:Attacksare–2toattackrollsagainstapuppetmasterbecauseoftheirsize.

RadbeastRadbeasts are a silicon-based life-form. They

resemblea slithering collectionof small rocks,andhave no discernible limbs. Indeed, they have nodiscerniblefeaturesofanysort.Theydohavesensoryorgans, but these are attuned to heat rather thanlight.

Theyactuallyeatrock,digestingitwithpowerfulacidsandusingosmosistotransfertheresultingpasteto their bodies. Through some quirk of chemistry,they cannot dissolve diamonds. In certain systemsthey are used as diamond miners. The radbeastsdissolvethestone,leavingbehindrawdiamondsforcollectionlater.Attributes: Agility d6, Smarts d4(A), Spirit d8,Strengthd10,Vigord8Skills:Fightingd4,Noticed6,Stealthd10Pace:4;Parry:4;Toughness:10(4)SpecialAbilities:

•Acid:Ifforcedtofight,radbeaststrytograppletheir foe. They rear up and then plop forward,subjectingthevictimtothepowerfulacidsecretions.Ifthegrappleissuccessful,thevictimsuffers3d6damageeachroundthegrappleismaintained.ItemswithToughness(suchasarmor)sufferapermanent1d4reductionintheirToughnesseachrounduntiltheyaredissolved.Charactersinpartialsuitssufferfulldamageandhavetheirarmorreducedby1d4(thisrollcannotAce).Thosewearingfullysealedsuitsareimmuneforashortperiod.

For example, a character in an infantry battle suit (+6 Toughness) takes no initial damage from the acid, but his suit loses 1d4 Toughness each round. Once the suit is destroyed (has zero Toughness), the wearer suffers full damage on subsequent rounds. Given time, a radbeast can eat through a ship’s hull.

•Armor+4:Thick,stonybody.• Immunity (Radiation): Radbeasts suffer noharmfromanylevelofradiation.•Infravision:Halvepenaltiesforattackingheat-producingtargets(rounddown).• Radiation: Radbeasts eat all manner of rock,but favor radioactive minerals. As an action,theycanprojectanintenseradiationfieldaroundtheirbodies.AnycreaturewithinaMediumBurstTemplatecenteredonthebeastmustmakeaVigorrollorsufferalevelofFatigue. AnycharacterIncapacitatedbythisattackwhosurvivesorwhorollsa1onhisVigordie,regardlessofWildDie,hascontractedradiationsickness.TheygaintheAnemicHindrance,andmustmakeaVigorrollonceperweekeverafterordie.

Sentient VehiclesImagineadarksci-fisettingwhere thebrainsof

deadtankerandpilotacesareplacedinvehiclesandreanimatedusingweirdscience.Ratherthanrelyingona livingcrew, thevehiclesarecontrolledby thebrain and automated systems. Starships should belimitedtofightersandbombers,simplybecausethebrainisn’tmuchgoodasanengineerorfiringdozensofweaponsystemssimultaneously.Thebrainretainsitssentienceanditsabilitytocommunicate,thoughitrequiresaspecialcomputerinterfacetodothis.

Ifyou’reusingtheSci-fi Gear Toolkittobuildvehicles,MediumandLargechassisneedonly1crew.Mediumchassishave1extraspaceandHeavychassishave2toaccountfortheroomandcontrolsnormallyusedforthecrewbeingputtootheruses.Attributes:Agilityd4,Smartsd8,Spiritd8,Strengthd4,Vigord4Skills:Drivingd10,Noticed8,Pilotingd10,Shootingd10Pace:0;Parry:2;Toughness:12(10)SpecialAbilities:

•Ace:ThebrainhastheAceEdge.•Armor+10:Thebrain is encased ina specialtank.ThiscountsasHeavyArmor.•AutomatedSystems:Thebrain is assistedbynumerousautomatedsystemsandcanmaketwovehicle-relatedactionseachroundwithnomulti-actionpenalty.Itcannotperformthesameactiontwiceinaround(soitcanfiretwogunsifitdoesn’tmove,butitcan’tfirethesameguntwice).• Former Life: Brains have the unfortunatetendency tohaveflashbacks to their former life.Ifthevehicleisdealtadeuce,thebrainhassucha flashback. It is Shaken and cannot attempt torecoverfor1d6rounds.Duringthistimethevehiclecontinues at its current speed and rolls on theOutOfControltableeachroundasthebraingoes

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temporarilyinsane.•Size–2:It’sabraininatankofliquid.•Small:Attackersare–2toattackrollsduetothebeast’ssize.Rollond6ifthevehicletakesaCrewCriticalHit.Ona5-6thebrain ishit.OtherwisetreatitasaChassishit.

Space GremlinThesecrittersaresmall,humanoidreptilians,and

haveanimpishgrinontheirfangedmouths.Theytakegreatdelightinwreckingspaceships,evenattheexpenseoftheirownlife.Theyarewell-suitedtoaspacepulpsettingratherthanahardsciencegame.Attributes:Agilityd10,Smartsd6,Spiritd8,Strengthd8,Vigord6Skills:Climbingd10,Fightingd8,Noticed8,Repaird6,Stealthd10Pace:6;Parry:6;Toughness:4SpecialAbilities:

•BiteorClaws:Str+2.• Sabotage: Every week a gremlin is on boardastarshipitmakesaRepairroll.Withasuccess,itcausesamajorsystemtomalfunction.Rollon

the Critical Hit table. The ship suffers no actualwounds, however, just the effects of the CriticalHit.Acrewresultmeansithasrewiredcircuitsandelectrocutedarandomcrewmember(orgothimcaughtinadoor,causedalifttoplummet,andsoon),whosuffers2d6damage.TreataChassisresultasdamagetoaminorsystem,givinga–2penaltytoKnowledge(ComputerUse)orPilotingrollsuntilitisrepaired.•Size–1:Gremlinsareonly2’tall.

Space LeviathanFewknowwhathorrorslurkinthedark,

coldrecessesofspace,butrumorsaboundateverystarportofthedenizensthatliebeyondthewell-usedshippinglanes.

Spaceleviathansaremonstrouscreaturesthatliveindeepspace.Theirappearanceisamystery,asnonewhohaveseenonehaveeverlivedtotellthetale.Moststarmarinersconsiderthemamyth,butthefeartheyexistiseverpresentwiththecrewsofstrandedvesselsfloatinghelplesslyinthedarkness.Attributes: Agility d6, Smarts d6(A), Spirit d8,

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Strengthd12+12,Vigord12Skills:Fightingd10,Noticed8,Shootingd8Pace:100;Parry:7;Toughness:38SpecialAbilities:

•Bite:Str+3.•Crush:Aleviathanmaymakeuptofourattackseachround.Theycannotcrushanythingsmallerthan a Small starship. On a raise, the creaturehasgrappledtheship.Thepilotmayattempttobreak free each roundbymaking a Piloting rollopposed by the beast’s Strength. Once grappled,the leviathanautomaticallycrushes forStrengthdamageon itsaction.Thisdoesnotcountasanaction.AleviathanthatsuffersaWoundmustmakeaSpiritrollorreleaseallgrappledprey.• Electrical Discharge: Instead of grappling, aleviathanmayreleaseastreamofelectricity.Thishasarangeof75/150/300andcauses5d8damagewithanAPof4.•Gargantuan:HeavyArmor.Attacksbystarshipsare at +4. A leviathan’s tentacles are HeavyWeapons.AddSizetodamagewhencrushing.•Hardy:AsecondShakenresultdoesnotcauseaWound.•Size+30:Leviathansmeasure1000’inlength.•SpaceFlyer:Thespace leviathan’sspeed isonthesamescaleasstarships.

Space ZombieWhatB-movie, spacepulpor sci-fihorrorgame

doesn’t use space zombies? Space zombies mightbevictimsofastrangealienforcewhenreanimatesthedead,orvictimsofaviruswhichhasthesameeffect. More undead creations for a sci-fi setting,including necromantic weaponry, can be found intheforthcomingNecropolisSavageSettingfromGreatWhiteGames.Attributes:Agilityd6,Smartsd4,Spiritd4,Strengthd6,Vigord6Skills: Fighting d6, Intimidation d6, Notice d4,Pilotingd6,Shootingd6Pace:4;Parry:5;Toughness:8(1)Gear:Spacesuit(+1),laserpistol(15/30/60,1-3d6,24shots,semiauto)SpecialAbilities:

•Claws:Str.• Fearless: Zombies are immune to Fear andIntimidation.• Undead: +2 Toughness. +2 to recover frombeing Shaken. Called shots do no extra damage.Arrows, bullets, and other piercing attacks dohalf-damage.• Weakness (Head): Shots to a zombie’s headare+2damage, andpiercing attacks donormaldamage.

TesterTestersworkforagroupofgodlikebeings

knownasTheConclave.Testers are theConclave’shenchmen, testing sentient races to see if they areworthyofthegiftoflife.

Typicallytheypickasmallgroupofrepresentativesfrom the alien species (such as a starship full ofcharacter)andassignthemataskwhichteststheirability to reason problems, overcome foes (oftenwithoutweapons),andtheirhighermorals.Specieswhofailareeradicated.Sometestersgrowfondoftheir chosen representatives, and keep returningto give them further tests, purely for their ownamusement (thoughtheyneverreveal this to theirplaythings).Attributes: Agility d8, Smarts d12+2, Spirit d12,Strengthd10,Vigord10Skills: Driving d6, Fighting d8, Intimidation d10,Noticed10,Persuasiond10,Psionicsd12+2,Shootingd8Pace:6;Parry:5;Toughness:7SpecialAbilities:

•Fearless:ImmunetoFearandIntimidation.• Indestructible: Testers suffer wounds, butcan never be truly destroyed. After reachingIncapacitated, they disappear, only to returncompletelyhealed24hourslater.•Psionics:Testershaveeverypowerand50PowerPoints.TheyalsohavetheImprovedRapidRechargeandMentalistEdges.

Uplifted ChimpanzeeMankind’s fascination with playing God reaches

newheightsinthelate21stcentury,whenadvancesingeneticsandcyber technologyallowhimtogiftanimals full sentience. Apes, already proven to beintelligent,werefirstundertheknife.

Uplifted chimps may be pets and curiosities, orallowedto live intheirowncommunitiesandholddownjobs.Thesearetypicallymenialjobs,usuallyworking on assembly lines, or in the constructionindustry,whichchimpanzeesarewell-suitedfor.Attributes:Agilityd10,Smartsd6,Spiritd6,Strengthd10,Vigord6Skills:Climbingd10,Fightingd8,Gutsd6,Intimidationd8,Noticed6,Stealthd8,Tauntd8Pace:6;Parry:6;Toughness:4SpecialAbilities:

•Bite:Str+1.•Climbing:Pace8.Chimpsadd+2toClimbingrollsduetotheirlongfingersandtoes.•Size–1:Chimpanzeesarethesamesizeasyounghumanchildren.

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Uplifted DolphinDolphins,alreadyconsideredintelligentcreatures,

werealsoamong thefirstbeasts tobeaugmented.Byinsertingavocaldecoder(voder)inthedolphinsbrain, mankind enabled dolphins to speak humanlanguages.Attributes:Agilityd8,Smartsd8,Spiritd8,Strengthd8,Vigord8Skills:Fightingd6,Gutsd8,Intimidationd6,Noticed10,Swimmingd10,Tauntd10Pace:0;Parry:5;Toughness:6SpecialAbilities:

•Aquatic:Pace10.Dolphincharactersbeginplaywithafreed6inSwimming.•Dehydration:Dolphinsmustimmersethemselvesinwater(saltorfresh,dependingonthespecies)atleastonehouroutofevery24.Thosewhodon’tareautomaticallyFatiguedeachdayuntiltheyareIncapacitated.Thedayafterthat,theyperish.Mostdolphinstravel inlargewatertanksmaneuveredbyprimitivegravlifttechnology.•NoseButt:Str+2.•Screech:Dolphinsfittedwithspecialamplifierscanproduceastunattackasanaction.

Weird ElementalsElementalsaremostcommonlyfoundinfantasy

games.Thetermisusedheretodescribeabeingmadeentirelyofanunusualsubstance,typicallysomeformofenergy.

Although described as humanoid, they may beswirlingcloudsorballsofenergy.Sci-fielementalsarenotmagicallysummonedcreatures,thoughtheymayliveinalternatedimensions.

Atomic Elemental Basically humanoid in form, atomic elementals

are composed of crackling nuclear energy ratherthanfleshandbone.Theyareusuallyredororangeincolor,andtheairaroundthemshimmerswiththeintensityofanuclearinferno.Atomicelementalsmayliveinsuns,orbeformedwhennuclearweaponsarereleased.ThelatteroffersaninterestingideaforaB-movestyleadventure.

Attributes: Agility d8, Smarts d8, Spirit d10,Strengthd8,Vigord10Skills:Fightingd6,Gutsd6,Intimidationd8,Noticed8,Shootingd10Pace:8;Parry:5;Toughness:7SpecialAbilities:

•Elemental: Noadditional damage from calledshots;Fearless;Immunetodiseaseandpoison.

•Invulnerability:Theradioactiveauraof theseincrediblypowerfulbeingsmakestheminvulnerableto energy weapons. They take normal damagefromstandardprojectileweapons(includingWeirdScience)andpsionics.• Plasma Bolts: Atomic elementals can launcha devastating blast, bolt, or burst of radioactivematerial.TheyuseShootingastheirarcaneskilland have 20 Power Points. Victims who survivebeingIncapacitatedhaveradiationpoisoning.TheyareAnemicandmustmakeaVigorrolleachweekordie.•RadiationAura:Attheendofitsmovement,alladjacentcreaturesmustmakeaVigorrollorsufferalevelofFatigue.Victimsrollinga1,regardlessofWildDie,orwhosurvivebeingIncapacitated,haveradiation poisoning. They are Anemic and mustmakeaVigorrolleachweekordie.•Slam:Str+2.

Plasma ElementalFire is a low-temperature phenomenon. At

highertemperatures,gasesburnasplasma.Plasmaelementalsarehumanoidcreaturescomposedentirelyofswirlingplasma.

Whethertheyliveintheouterlayersofsunsorareenergybeingsgivenformdependsonhowyouintendtousetheminyoursetting.Attributes:Agilityd10,Smartsd8,Spiritd8,Strengthd8,Vigord8Skills:Fightingd6,Gutsd6,Intimidationd8,Noticed8,Shootingd10Pace:8;Parry:5;Toughness:6SpecialAbilities:

•Elemental: Noadditional damage from calledshots;Fearless;Immunetodiseaseandpoison.• Heat Aura: At the end of its movement, alladjacent creatures suffer 2d6 damage from theelementals intense heat and have a chance ofcatchingfire.Thisappliestononlivingobjectsaswell.• Invulnerability: The intense heat generatedby plasma elementals melts bullets and otherprojectilesbefore theycandoanyharm.Plasmaelementals take normal damage from energyweapons(includingWeirdScience)andpsionics.•PlasmaBolts:Plasmaelementalscanlaunchadevastating blast, bolt, or burst of plasma. Theyuse Shooting as their arcane skill and have 30Power Points. Victims of all three forms have astandard chance of catching fire (see the Savage Worldsrules).•Slam:Str+3.Victimssufferinganydamagehaveastandardchanceofcatchingfire(seetheSavage Worldsrules).

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Exploringthedepthsofspaceorthemysteriesofanalienworldisinherentlyrisky.Aswellasferociousbeastsandstrangenatives,erstwhileexplorersmustalsodealwithnaturalhazards.Whatconstitutesahazard?Anynaturaleventorobstaclethecharacterscannotcontrol.

Exactlywhatsortofdangerawaitsthemvarieswithterrainandclimate.You’remostunlikelytobecaughtinanavalancheontheplains,orgetaheatwaveof90degreetemperaturesinthepolarmountains.Likewise,anasteroidisaspace-onlyhazard(unless,thatis,youwanttoslamaflyingrockintoplanetan10m/s—andwe’renotsayingyoushouldn’t!).

Ideally,you shouldhavea fewhazards for eachterraintype,includingareasofspace.Ifyou’reusingarandomencountertable,addthemin.

Whetherornotahazardcanbeavoideddependsonwhatisconfrontingthecharacters.Some,suchassandstorms, may happen without much warning.Others,likeameteorstorm,maybedetectableandavoided.Climate-basedhazards,suchasheatwavesorcoldsnaps,cannotbeforecastoreasilyavoided.

Don’treinventthewheelwhendesigninghazards—make use of existing rules wherever possible. Forexample, avalanches or crevasses simply inflictphysicaldamage,heatwavesandcoldsnapsusetheFatiguerulesifthetemperaturereachesanextreme,and quicksand uses the Drowning rules if thecharacterissuckedunder.

AsteroidAnasteroidbearsdownontheheroesship.Thepilot

mustmakeaPilotingrollat–2ortheshipsuffers10d6 damage as the flying rock smashes into thesuperstructure.

AvalancheAnavalancheofrocksorsnowthreatenstobury

thecharactersalive.AllcharactersinthepartyshouldmakeanAgility(–2)roll.Onasuccess,thecharacterhasmanagedto leapclearorfindanookinwhichtohide.

Onafailure,thecharacterissweptalongwiththeavalanchefor10+2d10”,suffering1d6damageper5”orpartthereof.Arollof1(regardlessoftheWildDie)meansthecharactersisswept20+2d10”.

Bad WaterFinding drinking water is a requirement for

expeditionsroamingthebarrenwastesofalienworlds.Thecharactersfindastreamorpool,butthewaterispolluted.Unlessprecautionarymeasuresaretaken,such as boiling it or using powerful purificationtablets,anycharacterdrinkingthewatermustmakeaVigorrollat–2orbeExhaustedfor24hours.

Blizzard/SandstormThose caught in a blizzard or sandstorm must

makeaFatiguerollat–2everyhouruntiltheyfindshelter(Survivalat–4,onerollpergroup).Arollof1indicatesnotonlyfailurebutthecharacterwandersoveracrevasseaswell.

Broken TerrainBroken terrain includes boulder fields, crevasses,

narrowcanyons,thickvegetation,andothersimilarhazards.Unlessthecharactersareinagravvehicle,movementisreducedbyone-half(roundeddown)and

Hazards

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anyDrivingrollsaremadeat–2.Thebrokenterrainextendsfor1d10x10miles.Itcanbedetoured,butattheexpenseoftime.

Cave-InThe ceiling of the tunnel or cavern the heroes

areexploringcollapses.Everycharacter intheareamust make an Agility roll (–2). Success indicatesthecharactermanagedtoleapoutthewayandhasavoidedtakingdamage.Afailuremeansthecharacterisstruckbyfallingrocksfor2d10damage.Arollof1(regardlessoftheWildDie)meanstheherosuffers3d10damageandisburiedalive.

Buriedcharacterscannotextricatethemselvesandmustbedugout.ThisrequiresaStrengthrollat–6.Dependingonthewidthofthetunnel,thismaybeacooperativerolloraloneendeavor.Eachrollsrequiresanhourofhardwork.

The Game Master may decide that the cave-inhas separated the party. Roll 1d6+3 to determinehowmuchoftheareaisimpassable.Removingthecollapsedceilingtakes2hoursper1”.

CrevasseCrevassesexistinrocky,icy,ordesertterrain(they

arecalledsinkholesonthelatter).Thisresultmeanssuchaformationliesintheparty’spath.AllowtheleadcharacteraNoticerollat–2todetectthehiddencrack.Failuremeansatragic fall.Thedepthofthecrackis1d10x10”.Fallingdamageishalvedoniceordesertworldsduetosnoworsand.Hecanclimbbackout10”withasuccessfulClimbingroll.Avictimcaught in a sand or snow crevasse must make aFatiguerolleachroundtoavoidsuffocation.

EarthquakeApowerfulearthtremorcausestheplanet’ssurface

tobuckleandcrack.TheheroesmustmakeanAgilityrollorbethrowntothegroundandShaken.Arollof1(regardlessoftheWildDie)meansthecharacterhasfallendownacrackandsuffers2d6damage.Theyarealsostuck,andcannotmoveuntiltheybecomeun-Shaken.

Characters underground when an earthquakestrikessuffertheeffectsofaCaveIninstead.

Forest FireForest fires are common in temperate forests

whenthegroundvegetationisverydry,andinhotgrasslands,thoughheretheyarecalledbrushfires.

To escape the fire, the characters must make aSurvivalrollat–2.Withafailure,thecharacterssuffer

2d10damagefromthecombinedeffectsoffire,heat,andsmoke.Onacriticalfailure,thecharacterssuffer3d10damage.

If you are planning on using a forest fire in anadventure,youcanmakeitmoredramaticbyusingtheChaserulestorepresenttheflightfromthefire.

Gravity WellGravitywellsoccuronlyinhyperspace(orwhatever

alternatespaceyouuseforFTLtravel)andareusuallytheresultofpassingtooclosetoastarorblackhole.Some wells are caused by smaller objects, such asasteroids,driftingclosetotheship’shyperspaceechoinrealspace..

Gravitywellsaredividedintothreeareas—theouteredge,theslope,andthecore.

ThepilotcanavoidagravitywellwithasuccessfulNoticeroll.Onafailure,theshipenterstheouteredgeofthewell.ThepilotmustmakeaPilotingrollat–2.Onasuccess,hesteerstheshipclear.

Withafailure,theshipispulledintothegravityslopeandtakes4d6damage(ignoringArmor).ThepilotmustmakeasecondPilotingroll,thistimeat–4.Onasuccess,theshipisbackintheouteredge(usethemechanicsabove).

Withafailure,theshipissuckedintothecoreandtakes8d6damage(ignoringArmor).Thepilothasonelastchancetosavehisship.HemustmakeaPilotingrollat–6.

With success, the ship is back on the slope andsuesthemechanicsabovetoescape.Onafailure,theshipissuckedintothecenterofthewellandcrushed.Everyoneonboardiskilled.

Hallucinogenic SporesThecharacterswanderintoanareaofvegetation

whichreleasehallucinogenicspores.Anycreaturenotprotectedbyafull-sealedsuitorinasealedvehicle(usuallyonlymilitaryorpurpose-builtexplorationvehicles)mustmakeaSpiritrollorbesubjectedtoterrifyinghallucinations.RollontheFearTable(nomodifier)todeterminetheeffects.

HeatwaveThetemperaturerocketsaboveto90+1d20degrees

Fahrenheitandstaysthatwayfor1d4+1four—hourincrements.Charactersabletodrink2quartsofwaterperfour—hourperiodaresunburned,butsuffernoothereffects.

Ifthatamountofwaterisn’tavailable,thecharactermustmakeaVigorroll foreach fourhourperiod,as per the rules for Heat in the Savage Worlds rulebook.

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Heavy SnowHeavy snowfall can make the ground difficult

to traverse.Walking throughdeep snowcountsasDifficultTerrain.Inaddition,Agilityandlinkedskillssuffera–1penaltybecausethecharacterisknee-deepinthesnow.

Magnetic StormMagneticstormscanoccurinspaceoronplanets.

Apowerfulmagneticburstsconfusescompassesandcausespowerfluctuations.Ifthegroupisusinganyformofmagneticcompass,itnowreads2d20degreesoff true north. Unshielded electrical items suffer afailureonaresultof1onad6.ARepairrollandtenminutesisrequiredtomakethemfunctional.

Meteor StormAhailofsmallrockscrossespathwiththeheroes’

ship.Safelyweatheringoutameteorstormisthesignofaskilledpilot.Firstroll1d6+3.Thisdetermineshowlongthestormlasts, in2minute increments.TheGameMasterthendrawsacardforeachroundtodeterminehowroughthestormisthat2–minuteperiod. The pilot then makes a Piloting roll eachroundaswell,andsubtractsthepenaltyshownonthetablebelow.AddHandlingbonusesorpenaltiestotheroll.

Thepenaltytotheroll,andthedamage inflictediftherollismissed,dependsonthestorm’sseverity.Damageisappliedagainsttheship’sbaseToughness,ignoringallArmor.

Everyroundtherollismissed,eachcharactermustmakeanAgilityroll(add+2ifstrappedtoaseatorwearingmagneticclamps).ThosethatfailarethrownabouttheshipandsufferaFatigue level.Acriticalfailureindicatesthecharacterhasbeenhitbylooseequipmentfor2d6damage.

Storm Severity CardDraw Penalty Damage 2 –4 5d6 3–10 –2 4d6 Jack–Ace 0 3d6 Joker +2 3d6

Poisonous FumesSulfurous gases from volcanoes and swamp gas

present hazards to characters not protected by aspacesuitorrebreather.Avolcanicventorgasbubblebelchesalargecloudofgasovertheparty.CharactersmustmakethreeVigorrollsat–2.Eachfailurecauses

alevelofFatigue.IncapacitatedcharactersmustmakeaVigorrolleveryhourordieofasphyxiation.

Psi StormPsi storms occur in remote areas. Visually, they

resembletheNorthernLights,onlytheyaremulti-huedratherthangreen.Theyoccurduringthedayaswellasatnight,andstrikeatrandomintervals.

Anyonecaughtinapsistormcansufferoneoftwoeffects.TheGMcandeterminerandomlywhichtypeisencountered(rollordieordrawacard)orpickonewhichsuitshisneeds.

Thefirstishallucinations,usuallyofadeadlovedone or of a person they know is far away. Theperson speaks to them in cryptic language, whichif understood, produces a clue to the adventureor greater campaign. There is no game mechanicfor this—the GM simply provides a veiled clueforeshadowing events due to occur at some timeduringthecampaign.

Thesecondeffectis,potentially,moredangerous.Somestormsproducephysicalmanifestations,simialrto lightning, others strike targets with telekineticattacks, throwing them around like rag dolls.Whatever the effect, anyone caught in the stormmustmakeaSpiritrollortake3d6damage.Sincethedamageisphysical,armorprotectsasnormal.

During a psi storm of either type, a psionicistmakesaPsionicsroll.Heregains1d6PowerPointsper success and raise, up to his maximum, as heabsorbsthepsychicenergy.Withafailureheloses2d6PowerPoints(toaminimumofzero).Theserechargenormally.Onacriticalfailure,thepsionicistsuffersapsychicbacklashandcannotusehispowersfor24hours.

QuicksandQuicksandcomesintwoforms,wet(swamp)and

dry(desert).Thegamemechanicsareidentical.Allow the lead character a Notice roll at –2 to

detectthehiddendanger.Failuremeansheplungesintohiswaist(neckforSmallcharacters)andbeginssinking.

Those stuck in the hazard sink completely inthreerounds(oneroundforSmallcharacters)unlessextracted.TheycanmakeaStrengthroll(–4)topullthemselves out. A success stops them sinking anyfurther,andaraisepullsthemout.Onacriticalfailurethecharacterissuckedunderandimmediatelybeginsdrowning.HeroesaidingasinkingcomradeneedtomakeaStrengthrolltodragtheunfortunatebeingfrom the quicksand. On a critical failure they arepulledinandbeginsinkingaswell.

Once a character is under the surfacehe cannot

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extricatehimselfandmustbedraggedoutbyalliesonthesurface.Inordertofindthecharacter,thosesearchingforhimmustfirstmakeaNotice(–2)roll.ExtricatingasubmergedcharacterrequiresaStrength(–2)roll.

Vehicles sink to their axles (exceptgravvehicles,whichignorethishazard).Gettingthevehiclefreecanbeachievedthroughcarefuldriving(Drivingrollat–4)orbydiggingticlear.ThelatterrequiresaStrengthrollat–6andonehouroftimeperattempt.Thiscanbemadeasacooperativeroll.

Radiation StormRadiation storms can be hazardous to starships

andtheircrews,aswellasexplorersonalienworlds.Firstroll1d6+1.Thisdetermineshowlongthestormlasts,in1hourincrements.TheGameMasterthendrawsacardforeachhourtodeterminehowroughthestormisthathour.

Starships/Vehicles:ThedamagecolumnindicateshowmuchdamageastarshiporvehicletakestoitsbaseToughness(ignoreArmor).Woundsindicatefriedcircuits,andavehiclereachingIncapacitatedisdeadinthewaterandallofitscircuitsareburnedout.

CrewinsideavehicleareonlyaffectedonaCrewCriticalHit.Inthisinstance,consulttherulesbelowforPeople.

People:CreworexplorersmakeVigorrollseachroundaswell,andsubtractthepenaltyshownonthetablebelowfromtheirtotal.FailurecausesaFatiguelevel.Donningaradiationsuitorradiationshieldedspacesuitgrantsabonus,asdeterminedbythegearnotes(typicallythisis+2or+4).Normalarmordoesnotprotectagainstradiation.

A character who becomes Incapacitated andsurvivesorwhorollsa1onhisVigordie,regardlessofWildDie,suffersradiationsickness.HegainstheAnemic Hindrance and must a Vigor roll once perweekordie.

Storm Severity CardDraw Penalty Damage 2 –4 4d6 3–10 –2 3d6 Jack–Ace 0 2d6 Joker +2 2d6

Razor GrassRazorgrassisacarnivorousplant,butitposesno

dangertothosewhorecognizeitsthick,razor-edgedleaves. Razor grass makes no attempts to activelyhuntprey—animalspassingthroughtheareareceivecuts,whichbleedontotheground,wheretheblood

isabsorbedbytheroots.Theleadcharacterwalkingthroughtheareamust

makeaNoticerollevery2”hemovesthroughtheareatospottherazorgrass.Onafailure, thecharactersuffers 1d6damage. If he succceeds, he avoids theworstofthegrassandotherscanfollowsafelyinhisfootsteps.

RazorgrasscanbefoundinclumpsassmallasaSmallBurstTemplateoraslargeastenLargeBurstTemplatesplacedadjacent to eachother.Patchesofrazorgrasscanbedestroyedbyareaeffectweaponsorflamethrowersdoing10damageormore.Treateachtemplateasaseparatecreature.

StampedeNomatterwhatplanetyou’reon,stampedesare

causedwhenherdsofanimalspanicandchargeacrossthe countryside. Any herd animal may stampede,regardlessofsize,butthebiggertheanimal,theharderitistostop,andthelargertheherd,thegreaterthedangertocharactersintheirpath.

Characterscaughtinastampedeusuallyhavelittlehopeofoutrunningtheherd,andsomustseekcover.quickly.FindingcoverintimerequiresanAgilityrollat–2.

On a failure, the character is kicked by a fewanimals as they thunder past, and suffers damageequalto2d6+theanimals’averageSize.

Should the character roll a 1 on his Agility die,regardlessoftheresultoftheWildDie,heiscaughtinthepathofthestampedeandtrampled.Hetakes4d6damage+twicetheanimals’averageSize!

StormStorms are typified by dark skies and lashing

rain.Thedownpourreducesvisibility(treatasDarkLighting),extinguishesmostnormalfireswithin1d10rounds,andonlyvolatilematerialshavearandomchanceofignitingfromfire-basedattacks.

Stormconditionsinflicta–1penaltytomostactionsduetoslipping,difficultyhearing,strongwinds,andsoon.TheGameMastermustdecideifotheractionsareaffected.

Thunder StormVisibilityisreducedtojust12”(andstillsubjectto

DarkLighting)andthegroundturnsintoaquagmire.AnycharacterrunningmustmakeanAgilityrollorfallproneandbecomeShaken.Mostactionssuffersa–2penalty.Non-gameeffectsincludeflashfloodsandlightningstrikes,possiblydamagingnearbybuildings,drowningcreatures,andpreventingstarshipsleavingorlandingonplanet.

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Not every sci-fi setting makes use of robots ordroids. If you plan on using them, here’s someexample robots ready for instant use. There’s alsoconstructionguidelinesinthe Sci-fi Gear Toolkit whichallowyoutobuildrobotsfromscratchtowhateverdesignyouwant,aswellhandyhintsonallowingthemasplayercharacters.

The sample robots from that volume have beenreproducedhereforcompleteness.

Alloftheserobotscanspeak,usingsynthesizers,but unless they are an artificial intelligence, theirconversation is limited tomatters concerning theirprimary function.Thus, amedic bot could engagein a talk ondiseases or surgical procedures, but itwon’thaveanyinterestintakingaboutsports.Robotsaren’tnecessarilydumb,they’rejustslavestotheirprogramming.

Theyarealsomindlesscreations.Theycanthinkin accordance with their programming, but theycannotbeintimidated,persuaded,ortaunted.Inyoursetting,however,youmaywishtoallowrobotstobesusceptibletothesetraits.

Assassin BotAssassins bots are state-of-the-art

machineswithartificialintelligence.Whenfittedwithartificial skin, they are virtually indistinguishablefrom humans. Although robots, their skeleton isplastic,designedtofoilmetaldetectors.Thisisabasicfactorymodel.Attributes:Agilityd8,Smartsd8,Spiritd6,Strengthd12,Vigord8Skills: Fighting d8, Lockpicking d6, Notice d8,Shootingd8,Stealthd8Charisma:+0;Pace:6;Parry:6;Toughness:6

Robots

SpecialAbilities:• Advanced Sensors: Assassin droids haveInfravisionandLowLightVision.• Artificial Intelligence: The robot can thinkindependentlyofanyprogramming.Althoughitisnottrulysentient,itcandisplayafullrangeofemotions.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Fearless:Assassin droids are immune to FearandIntimidation.•Humanoid:Assassinbotsresemblehumans.

Best Friends BotKnownmorecommonlyas“buddybots,”theysmall

hoverbotsareavailable forhirewhenpeopleneedcompany.They’renotdesignedforsexualinteractionbutareinsteadprogrammedwithaparticulartopic,usuallyofatrivialnature.

For instance, if a client wants to watch the biggameandhasno friends,he canhire abuddybotprogrammed with not only every stat about thesport,butalsowith theability tomakesmall talkbasedonthegame(includingcommentsonwhatitwould like todowith the cheerleader squadandagallonofwhippedcream).Theyalsohavetheabilitytoargue,thoughthemanufacturersrefertoitasa“livelydiscussionoption.”

Some models are equipped with a rudimentaryarm,allowingthemtoholdcardsifyou’reafriendshortforapokermatch.Accordingtothelicensingterms,anymoneytherobotwinsbelongingstothehiringcompany.

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Attributes: Agility d4, Smarts d8(A), Spirit d4,Strengthd4,Vigord4Skills:Knowledge(Anyone)d8,Intimidated6Pace:0;Parry:2;Toughness:4SpecialAbilities:

•Construct:+2torecoverfrombeingShaken;Immunetopoison,disease,andsuffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Hover:MovesatPace6butcanreachamaximumceilingof20”withaClimbof3”.•Mindless:Robotsdonotsuffer fromfearandcannotbeintimidated,persuaded,ortaunted.•Pliant: Robot buddies might make a show ofresisting,buttheyalwayscomeroundtothehirer’spoint of view eventually. Persuasion attemptsinvolvingtheirprogrammedareaofexpertisegaina+1bonus.•Size–2:Buddybotsarethesizeofbasketballs.•Small:Attackersare–2tohitabuddybotduetoitssize.

B-Movie RobotB-movie robots are usually at least vaguely

humanoid,robustlybuilt(orclunky,ifyouprefer),andareadornedwithflashinglightsandrevolvingantenna.

Mostaretalkativeandactalmosthumanattimes.Allpossessgreatintelligence,ofteninseveralsciences,andhaveimmensephysicalstrength.Attributes: Agility d6, Smarts d8(A), Spirit d8,Strengthd12,Vigord10Skills:Fightingd4,Knowledge(anytwo)d8,Noticed6,Repaird6Pace:6;Parry:4;Toughness:7SpecialAbilities:

•AllThumbs:MostB-movierobotshavepincersorsuckersratherthanactualhands.Theyreceivea–2penaltytoRepairrollsunlessusingspecialtools.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.•LimitedCognition:Unlessprogrammedtothecontrary, any sentientbeing cangive aB-movierobotsorders.Onceordersarereceived,aB-movierobots spends its next action processing them.Duringthistimeitremainsmotionlessasitsbraincomputeswhathasbeenaskedofit.• Pacifist: B-movie robots are forbiddenfrom harming sentient beings by deep-rootedprogramming.Theymaydefendthemselvesfromattack,butstriketoknockout,nevertokill.

Chauffeur BotChauffeurbotsarebuiltintovehicles,ratherthan

beingfree-movingconstructs.Theyresembletheupperhalfofahuman,completewithtwoarmsandahead.Builtforfunctionalityratherthansocialinteraction,theyhaveadistinctmanikin-likeappearance.

Chauffeurbotsareprogrammedwithonlylimitedsocial programming—just enough to ask for adestination. Once given a destination, clients mustinserttheircreditstickormoneyintoaspecialunitinthepassengercompartmentofthevehicle.Nomoney,nojourney.Chauffeurbotshavedetailedstreetmapsofthecityinwhichtheyoperatestoredintheirmemory.Unlessgivenspecificinstructions,theyalwaystaketheshortestroute.Outsideofthecitylimits,theyrequireonpassengerdirections(unlesstakingapopularroute,liketoanout-of-townspaceport).Attributes: Agility d10, Smarts d6(A), Spirit d6,Strengthd4,Vigord4Skills:Drivingd8Pace:0;Parry:2;Toughness:4SpecialAbilities:

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•AceDriver:ChauffeurbotshavetheAceEdge.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.

Child Minder BotChildmindersarenanniesandbodyguards,usually

tospoilt,richbrats.Theirprogrammingistoprotectthechildratherthansubmittoitswhims,andparentsusually purchase the parental security package toprevent children tampering. Child minders are fedwith an image of the child they are protecting, aswellasdetailsofwhatthechildisandisn’tallowedtodo(suchasnotbuyingsweets).Imagesofknownassociates, such as friends and teachers, are alsoinputted to prevent the child minder mistaking afriendforapotentialkidnapper.Thechildusuallyhasthediscretiontoaddpeopletothislist.

Sinceparentswhoneedarobotminderareusuallywealthy,noexpensehasbeensparedinarmingtherobotwithtop-levelprograms.Attributes: Agility d8, Smarts d6(A), Spirit d8,Strengthd10,Vigord8Skills: Fighting d8, Intimidation d8, Notice d10,Shootingd8Charisma:+2;Pace:6;Parry:6;Toughness:8(2)SpecialAbilities:

•AdvancedSensors:TherobothasInfravisionandLow-LightVision.Itaddition,ithastheAlertnessEdge.•Armor+2:Hardenedshell.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Humanoid:Mostchildmindersarehumanoid.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.• Protect: The robot is programmed to protectthechildevenattheexpenseofitsownlife.Iftherobotisadjacenttoitscharge,allattacksaremadeagainstitinstead.•Sociable:Childmindersareprogrammedtotakeabasicinterestinthechild’slifeandtointeractwithhumans.Theyhave+2Charisma.•Stunner: Since arming a child minder with adeadlyweaponmayendangerthechild,therobotsareequippedwithastunner.ThisusesaShootingrollandhasarangeof5/10/20.VictimsmustmakeaVigorrollorbeShaken,andcannotattempttorecoverfor1d6rounds.• Threat Neutralization: When a child is

endangered, the robot acts swiftly to neutralizeanythreat.IthastheLevelHeadedandMarksmanEdges.

Demolition BotDemolitionrobotsaretallhumanoidswithaclawed

handforliftingrubbleandahugewreckingballonachainfixedtotheother.Theyarenotparticularlybright.Attributes: Agility d6, Smarts d4(A), Spirit d4,Strengthd12+4,Vigord10Skills:Fightingd6,Noticed4Pace:6;Parry:5;Toughness:10SpecialAbilities:

•Claw:Str+3.Canalsograpple.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.•Size+3:Wreckersstand15’tall.•WreckingBall:Str+4.Reach2”.

Engineer BotA basic technical droid often found on starships

assistingthecrew.Ithasshort,stubbylegsandthreearms,oneequippedwithawelderandtheothertwowithrudimentarypincersforclutchingtools..Attributes: Agility d6, Smarts d8(A), Spirit d6,Strengthd8,Vigord6Skills:Noticed6,Repaird8Pace:6;Parry:2;Toughness:5SpecialAbilities:

•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•MagneticFeet:ArepairbotcanwalkupandalongmetalsurfacesatitsPaceifthestructurewillsupportitsweight.Itmayalsorun.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.•Size-1:Repairbotsstand3-4’tall.•Tools:Str.•WeldingArm:2d6damage.

Guide BotGuidebotscomeintwotypes—cityandrural.City

guidesareprogrammedwithallthetouristsitesofaparticularcityandarehiredouttoassisttouristsinseeingthebestsiteswhileavoidingtroublespots.Businessesoftenbribethetouroperatorstoensure

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their attraction is high on the guide’s agenda.Becausetourismbringsinmoney,andcrimeisbadforbusiness,theyhaveadirectradiolinktothelocalpolicestation.

Rural guides serve a similar purpose, but aredesignedtoaccompanytouristsonwildernesstours.TheyhaveanadditionalSurvivalprogramincasethetouristsget intodanger.Theirradio link isusuallyconnecteddirectlytolocalrescuestations.Attributes: Agility d6, Smarts d6(A), Spirit d6,Strengthd6,Vigord6Skills:Noticed8,Persuasiond8,Survivald8Pace:6;Parry:2;Toughness:5SpecialAbilities:

•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Hover:MovesatPace6butcanreachamaximumceilingof20”withaClimbof3”.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.

Janitor BotJanitor bots, or domestic engineering assistants

as theirmakers call them, serve to cleanup trash.Basicmodelshavefourarmswithin-builtdomestic

appliances sat on a wheeled frame. At higher techindexes,theymayhavehighlyadvanceddisintegratordisposal units, instantly vaporizing garbage theyplaceinthere.

The ubiquitous janitor bots are frequently thetargets of vandals, and as a result have basic self-defenseprogramming.Theyarenot,however,wellarmed. In combat they use a broom and cleaningspray.Attributes: Agility d6, Smarts d4(A), Spirit d6,Strengthd8,Vigord6Skills:Fightingd4,Noticed6,Shootingd4Pace:6;Parry:4;Toughness:5SpecialAbilities:

•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Broom:Str+1.•CleaningSpray:UsesShootingwitharangeof1/2/4. Victims not wearing a face protector areblindedfor1d3rounds.Duringthistimetheyare–6toallphysicalactions.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.• Wheeled: Janitors treat each inch of difficultterrainas2”.Theyalsocan’tclimbstairs,buttheycanactivateelevators.

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Medic BotMedic bots have vaguely human faces (it was

thought to calm patients seeing a “familiar” face)buthavefourarms.Thearmshavesmallgrasperswhichallowtherobottowieldavarietyofsurgicalinstruments.

Sincemedicbotsaredesignedforuseinhospitals,noexpensewassparedontheirdesign,andtheyareruggedanddependable.Attributes: Agility d10, Smarts d8(A), Spirit d6,Strengthd4,Vigord4Skills:Healingd10.Pace:6;Parry:2;Toughness:4SpecialAbilities:

•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•FourLimbs:Becausetherobotcanwieldmultiplemedical tools simultaneously, it can operate farmoreefficientlythanasinglehumanmedic.Asaresult,Healingrollsmadebythemedicbothavea+2bonus.•Humanoid:Despitethefourarms,medicbotsarebuiltaroundahumanoidform.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.

Pleasure BotPleasurebots exist to servehumans inanyway

they can and do so without thought of morals ordeviancy.Theyareprogrammedtoexhibitemotionsandfollowbasictopicsofconversation,buttheyarenotfree-willedconstructs.

Certainfirmswilldesignapleasurebottomatchaphotographicimage,whichhasledtoseverallawsuitsfromcelebritiesunwillingtoallowtheirimagetobeusedinthismanner.Attributes: Agility d6, Smarts d6(A), Spirit d6,Strengthd6,Vigord6Skills: Knowledge (Sexual Techniques) d10, Noticed6Charisma:+4;Pace:6;Parry:2;Toughness:5SpecialAbilities:

•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Humanoid:Pleasurebotsresemblehumans.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.•VeryAttractive:Whether“male”or“female,”pleasurebotsarecoatedinsyntheticskindesignedtoappealtohumans.Theyhave+4Charisma.

Roving Reporter BotWhenreportscan’tbefussedtoinvestigateastory,

theysendarovingreporter.Aswellasamulti-opticvideocamerawitha4-hourrecordingcrystal,theyhavethreemicrophones(4-hoursstorage),andcanbeprogrammedbyasentienttoaskquestions,repeatingthemoverandoveruntiltheygetananswer.Theyaresomewhatlimitedintheirabilitytojudgeanswers,however,and“shoveoff” is likelytobetakenasavalidresponse.

Somenewsstationsprogramreporterstoroamthestreets,alongwithadatabaseofwhatwouldmakeaninterestingstory.Ifthereisanaccidentorcrimeinprogress,thereporterbotcanbeatthescenegettingthescoopwithinminutes.Attributes: Agility d8, Smarts d6(A), Spirit d10,Strengthd4,Vigord10Skills:Fightingd8,Noticed8,Persuasiond6,Stealthd8Pace:6;Parry:6;Toughness:5SpecialAbilities:

•AdvancedOptics:ReportershavebothInfravisionandLow-LightVision.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Hover:MovesatPace6butcanreachamaximumceilingof20”withaClimbof3”.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.•Non-Combative:Reportsbotsareoftenattackedbyangrycelebritiesandareprogrammedtoavoidtrouble.TheirFightingskillrepresentstheirabilitytododgeblows,nottoattack.• Size –2: Reporter bots are the same size as abasketball.•Small:Attackersare–2tohitareporterbotduetoitssize.

Sentry BotSentry robots are spherical robots bristlingwith

sensors. Theirmain armament is a rapidfire laserrifle.Attributes: Agility d8, Smarts d6(A), Spirit d6,Strengthd6,Vigord8Skills:Noticed8,Shootingd8,Stealthd6Pace:0;Parry:2;Toughness:6(2)SpecialAbilities:

•Armor+2:Additionalplating.•Blaster:Range3060/120,Damage2d6,ROF3,Shots48.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;No

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additional damage from Called Shots; Piercingweaponscausehalfdamage.•Fearless:SentrybotsareimmunetoFearandIntimidation.•Hover:Pace6”;Climb3”•KeenSensors:SentrybotshavetheAlertnessEdge.•Mindless:Robotsdonotsufferfromfearandcannotbeintimidated,persuaded,ortaunted.•Size –2: Sentry robotsare the same sizeasabasketball.•Small:Attackersare–2tohitasentrybotduetoitssize.

Stevedore BotStevedores work in spaceports loading and

unloadingcargo.Theyareverystrong,butalsostupid.Instructionsmorecomplexthan“TakethecargofrompointAtopointB”causethemconfusion.

Stevedores are built around a large, floatingplatformwithtwoforklifttruck-typearmsrunningalongtheedges.Thearmscanextendtwoyardspastthe front of the flatbed to grasp cargo containers.Theythenretracttoplacethecargoontotheflatbed.Therobotbrainishousedinasmallboxattherearofthebed.

Despitehavingahighinitialcost,stevedorerobotsrequirenowages,andverydurable,anddon’thaveaunion,whichmakesthempopularwithemployers.Attributes: Agility d8, Smarts d4(A), Spirit d4,Strengthd12+10,Vigord10Skills:Noticed4Pace:6;Parry:2;Toughness:8

SpecialAbilities:•Brawny: +1 Toughness. Can carry 20x theirStrength.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•ExtendableArms:Str.+1Reach.•Hover:MovesatPace6butcanreachamaximumceilingof20”withaClimbof3”.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.

Survey BotSurveybotsareusedbyminerstoscoutoutseams

ofminerals.Theylooklike21stcenturybombdisposalrobots,havingatrackedbaseandasingle,extendiblearm packed with spectral analyzers and chemicalsniffers.Acameraandvoice-activatedoverridewitha1000milerangeallowsthemtobeoperatedremotelyif ahumangeologist sees somethingof interesthewants therobot toanalyze. Inmost instances, therobotsaresimplysentouttoanareaandprogrammedwithastandardsearchpattern.Attributes: Agility d6, Smarts d8(A), Spirit d6,Strengthd6,Vigord8Skills: Knowledge (Chemistry) d8, Knowledge(Geology)d10,Noticed6Pace:6;Parry:2;Toughness:6SpecialAbilities:

•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercing

weaponscausehalfdamage.•ElectricShock:Asexpensivebitsofkit,ownersarenaturallyreluctanttoallowthemtobemauledaboutbynosybeasts.As such, every surveyor isequipped with the capabilitytohighlychargeanareaequalto a Small Burst Templatecenteredonitself.Anycreatureentering the field receives ashock. The damage can bevaried between 1, 2, or 3d6.depending on the threat therobot perceives. The batteryholds30charges,andeachdieofdamageusesacharge(soa3d6shockuses3charges).• Mindless: Robots do notsuffer from fear and cannotbe intimidated,persuaded,ortaunted.

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•ScientificTools:Therobot’sbatteryofsensorsgive it a +2 bonus to Knowledge (Chemistry)and Knowledge (Geology) rolls when analyzingsamples.•Tracked:Surveyorstreateach inchofdifficultterrainas1.5insteadof2.

Tactical Analysis BotUsedbythemilitary,tacbots(astheyareknown)

are programmed to understand battlefield tacticsand strategy. They are often used as master unitsto military drones (use the Roving Reporter stats),correlating data from remote feeds and suggestingacourseofactionbasedonterrain,weather,enemystrength, and so on. Although fully capable ofrunning large engagementswithouthuman input,fewgeneralsarewillingtotrustthemandprefertothinkofthemasadvisors.

Tac bots are large, spherical constructs bristlingwith antenna. Their central “eye,” which is on arotatingpanel,doublesasahologramprojector.Attributes: Agility d4, Smarts d10(A), Spirit d6,Strengthd4,Vigord10Skills:Knowledge(Battle)d10Pace:6;Parry:2;Toughness:7SpecialAbilities:

•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Hologram:Tacbotsareable toproducemapsoftroopspositionsbasedoncomputerchipsinthesoldiers’dog-tagsandfromremotesensorsorcreatebattlefieldprojectionsasholograms.Theseallowcommanderstoseethebattleunfoldinreal-time.Acharacterusingtheinformationgains+2tohisownKnowledge(Battle)rolls.•Hover:MovesatPace6butcanreachamaximumceilingof20”withaClimbof3”.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.

Valet BotValetsarepersonalbutlers.Althoughoftenprivately

ownedbywealthymembersofsociety,manyhigh-classhotelsalsomakeuseofthem.

Althoughhumanoidinform,theyhaveabaremetalframe.Mostownersdresstheminhumanclothestomakethemseemmorehuman.Theyareprogrammedwithavarietyofsocialinteractionprograms,butaretypicallyusedonlytocarryluggage,takemessages,andfetchdrinksorders.Attributes: Agility d6, Smarts d6(A), Spirit d6,Strengthd6,Vigord6

Skills:Drivingd6,Noticed6,Persuasiond6Charisma:+2;Pace:6;Parry:2;Toughness:6SpecialAbilities:

• Charismatic: Valets are able to hold politeconversation and make general small talk. Theyhave+2Charisma.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Humanoid:Valetsarehumanoidinform.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.

War Droid, Mk IMarkIwardroidsarelarge,trackedrobotswithan

impressivearsenalofweapons.Althoughtheycarryheavier firepower than the Mk II, they are limitedwhatterraintheycantraversebytheirtracks.

Therobotresemblesasmalltank.Itsweaponryiscarriedexternallyandcantraverse360degrees.Theweaponsarelinkedinparallel,meaningthatall itsweaponsfacethesamedirectionatthesametime.

Althoughtheycanbedeployedinall-robotunits,theyaremostoftenusedtoprovideheavyfiresupporttolivinginfantryorsentintodangerousterritorytoclearapathforthegroundtroops.Attributes: Agility d8, Smarts d6(A), Spirit d6,Strengthd12,Vigord10Skills:Fightingd8,Noticed6,Shootingd8,Stealthd6Pace:6;Parry:6;Toughness:14(4)SpecialAbilities:

•AdvancedSensors:WardroidshaveInfravisionandLowLightVisionandcanswitchbetweenthetwoasafreeaction..•Armor+4:Reinforcedbody.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.•Edges:WardroidshavetheMarksman,RockandRoll,andSteadyHandsEdges.•GrenadeLauncher:Range40/80/160,Damage3d6,ROF1,MediumBurstTemplate,AP2.Thedrumcarries20rounds.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.•Minigun:Range50/100/200,Damage2d8,ROF6,AP2.Theweaponhas1000rounds.• Self-Destruct: An Incapacitated war droidsexplodes for 5d6 damage in a Medium BurstTemplate.•Size+3:Wardroidsarethesizeofsmalltanks.•StealthPaint:Wardroidsarecoatedwithspecial

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paint.Noticerollstospotthemwithsensorsaremadeat–4.•Tracked:Wardroidstreateachinchofdifficultterrainas1.5insteadof2.

War Droid, Mk IIMarkIIwardroidsarebipedalconstructs,butdue

to their skeletal appearance (which is designed toinstill fear) cannot be mistaken for humans. Theirsole function is to destroy.Ahumanoid construct,wardroidscanuseanystandardweaponsavailabletotheracewhichbuiltthem.Attributes: Agility d8, Smarts d6(A), Spirit d6,Strengthd12+2,Vigord10Skills: Fighting d8, Intimidation d8, Notice d6,Shootingd8Pace:6;Parry:6;Toughness:9(2)SpecialAbilities:

•AdvancedSensors:WardroidshaveInfravisionandLowLightVisionandcanswitchbetweenthetwoasafreeaction..•Armor+2:Reinforcedbody.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.• Edges: War droids have the Marksman andSteadyHandsEdges.

•Fearless:Wardroidsare immune toFearandIntimidation.•Hardy:AsecondShakenresultdoesnotcauseawound.

Wrestler BotRobotsportshavereplacedmanycontactssports

inthefuture,includingwrestling.However,criminalorganizationsofferhumansthechancetoprovetheirmanhoodbysquaringupagainstawrestlerbot inillegalbloodsportcontests.

Attributes: Agility d8, Smarts d4(A), Spirit d8,Strengthd12,Vigord10Skills:Fightingd10,Noticed6Pace:6;Parry:8;Toughness:8SpecialAbilities:

•CombatProgramming:WrestlershavetheBlock,FirstStrike,Frenzy,andTwoFistedEdges.•Construct:+2torecover frombeingShaken;Immune topoison,disease, and suffocation;Noadditional damage from Called Shots; Piercingweaponscausehalfdamage.• Humanoid: Wrestlers are large, humanoidrobots.•Mindless:Robotsdonot suffer from fearandcannotbeintimidated,persuaded,ortaunted.•Size+1:Wrestlersstand7’tall.•SpikedFists:Str+1.

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This chapter details a wide variety of characterarchetypes.Theyaimtocoverasmuchofthesci-figenreaspossible,andthereforenoteveryarchetypewillbeusefulinyoursetting.Pickandchoosewhatsuitsyoursettingbest.

Becausesci-figearcanrangefromslugthrowerstodisintegratorsandkevlarveststoawesomesuitsof power armor, we’ve assigned a default set ofgear.Youshouldalterittofitthetechlevelofyourparticularsetting.ReferencestotheSci-fi Gear Toolkitaresuggestionsonly.

AssassinAssassinsarehiredkillers.Theymaybelonersor

belongtoanorganizedguildorgovernmentagency.What they have in common generally is a lack ofscruplesaboutkillingformoney.

Typical AssassinAttributes:Agilityd10,Smartsd6,Spiritd8,Strengthd6,Vigord6Skills:Climbingd8,Fightingd8,Gutsd6,Intimidationd6,Noticed8,Stealthd8,Shootingd6,Streetwised6,Throwingd6Charisma:0;Pace:6;Parry:6;Toughness:5Hindrances:VariousEdges:Alertness,Dodge,FirstStrike,SteadyHands,ThiefGear:Molecularsword(Str+5),laserrifle(30/60/120,1-3d6,ROF3,48shots,auto,3RB).SpecialAbilities:

•Poison:Thequickestwaytokillsomeoneiswithpoison.AtypicalpoisonrequiresthevictimtomakeaVigorrollat–2ortakeanautomaticwound.

Master AssassinAttributes:Agilityd12,Smartsd8,Spirit

d8,Strengthd6,Vigord6Skills: Climbing d8, Fighting d12, Guts d10,Intimidationd8,Noticed10,Shootingd6,Stealthd12,Streetwised8,Throwingd10Charisma:0;Pace:6;Parry:10;Toughness:5Hindrances:VariousEdges:Acrobat,Alertness,Block,Dodge,FirstStrike,Marksman,LevelHeaded,QuickDraw,SteadyHands,ThiefGear:Molecularsword(Str+5),laserrifle(30/60/120,1-3d6,ROF3,48shots,auto,3RB).SpecialAbilities:

•Poison:Masterassassinsusemoredeadlyvenomsintheirtrade.VictimsmustmakeaVigorrollat–2ordiein2d6rounds.

Bounty HunterBounty hunters serve as a form of intergalactic

police,huntingdowncriminalswheregovernmentshave no jurisdiction. Some respect local laws andcooperate with law enforcement agencies. Othersusewhatevermethodstheydeemnecessarytocatchtheirquarry.

Typical Bounty HunterAttributes:Agilityd8,Smartsd6,Spiritd6,Strengthd6Vigord8Skills:Drivingd6,Fightingd8,Intimidationd6,Noticed8,Pilotingd6,Shootingd8,Stealthd6,Streetwised6,Tauntd6,Trackingd8

Archeytpes

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Charisma: –2; Pace: 6; Parry: 6; Toughness:8/10(2/4)Hindrances:Greedy,Mean,Vengeful(minor)Edges:Alertness,CombatReflexesGear: Kevlar vest (+2/+4), laser rifle (30/60/120,1-3d6,ROF3,48shots,auto,3RB),molecularknife(Str+1),threestungrenades(5/10/20,3d6nonlethaldamage,MBT),handcuffs,commlink

Veteran Bounty Hunter

Attributes:Agilityd8,Smartsd8,Spiritd8,Strengthd8,Vigord10Skills:Drivingd8,Fightingd10, Intimidationd10,Notice d8, Piloting d8, Shooting d10, Stealth d6,Streetwised8,Tauntd6,Trackingd10Charisma:–2;Pace:6;Parry:7;Toughness:13(6)Hindrances:Greedy,Mean,Vengeful(major)Edges: Alertness, Combat Reflexes, Level Headed,Marksman,StrongWilledGear:Infantrybattlesuit(+6),laserrifle(30/60/120,1-3d6,ROF3,48shots,auto,3RB),3mags,stunner(Range6/12/24,ROF1,Shots10,Vigor rollorbeShaken.CannotattempttorecoverfrombeingShakenfor1d6rounds),molecularknife(Str+3),threestungrenades (5/10/20, 3d6 nonlethal damage, MBT),handcuffs,commlink

CitizenMost aliens and humans in sci-fi settings lead

unglamorouslivesascrafters,miners,shopowners,orfarmers.Theyhavelittleskilloutsidetheirtradeandlittleinterestriskingtheirnecksonqueststosavealienworlds,oreventheirown.

Low–tech WorldAttributes:Agilityd6,Smartsd6,Spiritd6,Strengthd6,Vigord6Skills:Drivingd6,Knowledge(onetrade)d6,Noticed6,Shootingd4Charisma:0;Pace:6;Parry:2;Toughness:5Hindrances:—Edges:—Gear:Knife(Str+1),toolsofthetrade

Hi–tech WorldAttributes:Agilityd6,Smartsd6,Spiritd6,Strengthd6,Vigord6Skills:Drivingd6,Knowledge(onetrade)d6,Noticed6,Shootingd4

Charisma:0;Pace:6;Parry:2;Toughness:5Hindrances:—Edges:—Gear:Molecularknife(Str+3),toolsofthetrade

Corporate ExecWhether thesetting isnear-futureor far future,

corporate executives are usually there somewherekeepingthewheelsofindustryturning.

Thestatspresentedhereareforatypicalexecutiveas shown in the movies—ambitious, ruthless, andpower-hungry,stoppingatnothingtoachievetheirnefariousgoals.Attributes:Agilityd6,Smartsd8,Spiritd8,Strengthd6,Vigord6Skills:Intimidationd8,Gutsd4,Noticed4,Persuasiond8,Shootingd4,Tauntd6Charisma:+0;Pace:6;Parry:2;Toughness:5Hindrances:Greedy,StubbornEdges:Connections,StrongWilledGear:Sharpsuit,dataorganizer

Cyberspace HackerCyberspacehackersearnalivingbyhackinginto

electronicrealmstostealdata,crackcorporatesites,or override systems. Those who are talented getrich,getfamous,orgetkilled!Guidelinesforusingcyberspaceinyourcampaigncanbefoundinthe Sci-Fi Gear Toolkit.Attributes:Agilityd6,Smartsd8,Spiritd6,Strengthd6,Vigord6Skills: Fighting d4, Driving d6, Investigation d6,Knowledge (Rigging) d6, Repair d6, Shooting d6,Streetwised6Charisma:+0;Pace:6;Parry:4;Toughness:5Hindrances:—Edges:Fleet-FootedGear:Glockpistol(12/24/48,2d6,17shots,AP1,semiauto),“Newboy-101”rig(seeSci-Fi Gear Toolkit)

Experienced HackerAttributes:Agilityd6,Smartsd10,Spirit

d8,Strengthd6,Vigord10Skills: Fighting d6, Driving d6, Investigation d8,Knowledge(Rigging)d10,Repaird10,Shootingd6,Streetwised8Charisma:+0;Pace:6;Parry:5;Toughness:7Hindrances:—Edges:Dodge,Fleet-FootedGear:Glockpistol(12/24/48,2d6,17shots,AP1,semiauto),“TheGovernor”rig(seeSci-Fi Gear Toolkit)

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CyborgCyborgs,shortforcyberneticorganism,arepart-

human and part-machine. In space opera or pulpsettings,theirimplantsmaybebulkyitemswhichhissandventjetsofgas.Inmoretraditionalhardsciencesettingstheyarelikelytobemoldedtofitthehost’sformandareindistinguishablefromhisownbody.GuidelinesforintroducingcyberwareintoyoursettingcanbefoundintheSci-Fi Gear Toolkit.Attributes:Agilityd8,Smartsd6,Spiritd8,Strengthd12+1,Vigord10Skills:Fightingd8,Gutsd8,Intimidationd8,Noticed8,Shootingd8Charisma:0;Pace:6;Parry:6;Toughness:11(4)Hindrances:—Edges:CombatReflexesCyberware:AttributeBoost (+2dice Str),AdrenalSurge(+2torecoverfrombeingShaken.StackswithCombatReflexes),SubdermalArmor(+2)Gear:Lightarmor(+2),laserrifle(30/60/120,1-3d6,ROF3,48shots,auto,3RB).

Daring HeroDaring heroes, and heroines, are

common in space pulp settings. Theyarelargerthanlifecharacters,ofruggedappearance (or beautiful for females),andareheroictotheirverycore.Theyhaveaknackforgettingintodifficultscrapes,andgettingoutofthemwithgreatflairandpanache.

Whilethecharactersare(obviously)the main heroes, daring heroes makeusefulalliesandshouldfollowthesamegoalsastheheroes.

Daring HeroAttributes: Agility d8, Smarts

d8,Spiritd10,Strengthd8,Vigord8Skills:Drivingd6,Fightingd10,Gutsd10,Persuasiond8,Pilotingd8,Noticed8,Shootingd10,Streetwised6,Survivald8Charisma: +4; Pace: 6; Parry: 7;Toughness:6Hindrances:Heroic,LoyalEdges: Ace, Attractive, Charismatic,Command,HardtoKill,HardertoKill,ImprovedNervesofSteel,LevelHeaded,Luck,NaturalLeader,StrongWilledGear:Laserpistol(15/30/60,1-3d6,24shots,semiauto).

Daring SidekickAny decent hero always has a trusty

sidekickbyhisside.Somesidekicksare“boywonders,”willingtogetintoscrapsalongsidetheirhero.Othersareinnocentscaughtupinthehero’sescapades.Thisparticularsidekickisafemalejournalist.Attributes: Agility d6, Smarts d10, Spirit d10,Strengthd6,Vigord6Skills:Fightingd4,Gutsd10,Knowledge(Journalism)d8, Investigation d8, Persuasion d8, Notice d6,Streetwised8,Tauntd6Charisma:+2;Pace:6;Parry:4;Toughness:5Hindrances:Curious,Heroic,LoyalEdges:Attractive,Investigator,StrongWilledGear:Usuallynone.

DiplomatInauniverseinhabitedbynumerousalienraces,

itisthediplomatswhostop(andsometimescause)

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interplanetary wars and broker trade agreementsbetweenraces.Mostdiplomatshaveasmallstaffofaideswhohandlemundanebusinessmatters.

DiplomatAttributes:Agilityd6,Smartsd8,Spiritd8,

Strengthd6,Vigord6Skills:Drivingd6,Fightingd4,Gutsd8,Intimidationd10, Investigation d8, Notice d8, Persuasion d10,Shootingd6,Streetwised10Charisma:+2;Pace:6;Parry:4;Toughness:5Hindrances:Pacifist(Minor)Edges:Charismatic,Connections,StrongWilledGear:Computerizeddiary

Diplomatic AideAttributes:Agilityd6,Smartsd8,Spiritd6,Strengthd6,Vigord6Skills: Guts d6, Intimidation d6, Investigation d6,Notice d6, Persuasion d6, Shooting d4, Streetwised6Charisma:+0;Pace:6;Parry:2;Toughness:5Hindrances:—Edges:—Gear:Computerizeddiary

ExplorerExplorersarethebravesoulswhoinvestigatenew

worlds,ancientruinsoflong-deadaliencivilizations,andmakefirstcontactwithnewsentientlife-forms.They usually operate in small teams, with eachmemberhavingasciencespecialty.Attributes:Agilityd6,Smartsd8,Spiritd8,Strengthd6,Vigord8Skills:Drivingd6,Fightingd4,Gutsd6,Knowledge(onescience)d8,Noticed6,Persuasiond6,Pilotingd6,Repaird6,Shootingd6,Survivald8,Trackingd6Charisma:+0;Pace:6;Parry:4;Toughness:7(1)Hindrances:CuriousEdges:WoodsmanGear: Spacesuit (+1), laser pistol (15/30/60, 1-3d6,24shots,semiauto),molecularknife(Str+3),mappingcomputer,survivalkit

Law EnforcementLawenforcementofficialsmaybethelocalpolice,

customsofficials,afederalagency,orhiredsecurityguards.Attributes:Agilityd6,Smartsd6,Spiritd6,Strengthd6,Vigord6

Skills:Fightingd6,Gutsd6,Intimidationd6,Noticed6,Persuasiond6,Shootingd6Charisma: +0; Pace: 6; Parry: 5; Toughness:7/9(2/4)Hindrances:CodeofHonor(upholdthelaw)Edges:Connections(PoliceOfficers)Gear:Kevlarvest(+2/+4),laserpistol(15/30/60,1-3d6,24shots,semiauto),baton(Str+1),handcuffs,commlink.Squadcarscontainashotgun.

Riot OfficerRiotofficersarecommonlytaskedwithbreaking

upciviliandisturbances.Oftenthesearedangerousunlawfulgatherings,butoccasionally,theriotofficeristhestrongarmofanoppressiveregime.Whatever,theyareusuallyamongthebesttrainedandequippedlawenforcementofficers.IfyouhavetheSci-Fi Gear Toolkit,swapthearmorforRiotPowerArmor.Attributes:Agilityd8,Smartsd6,Spiritd8,Strengthd8,Vigord6Skills:Fightingd8,Gutsd8,Intimidationd8,Noticed6,Shootingd8Charisma: +0; Pace: 6; Parry: 9; Toughness:11(6)Hindrances:CodeofHonor(upholdthelaw)Edges:Block,CombatReflexesGear: Infantry battle suit (+6), large plastic riotshield(+2Parry),baton(Str+1),threestungrenades(5/10/20,3d6nonlethaldamage,MBT),handcuffs

Mad ScientistMad scientist is a generic term for anyone who

usesWeirdScience.TheymaybeHansZharkovtypescientists, creating bizarre gizmos which seem todefythelawsofphysics,ortruevisionarieswithagraspofphysicsbeyondtheirrace’snormallevelofunderstanding.

Typical Mad ScientistAttributes:Agilityd6,Smartsd8,Spiritd8,Strengthd6,Vigord6Skills: Fighting d4, Guts d6, Knowledge (any twosciences)d8,Noticed6,Repaird8,Shootingd6,WeirdScienced8Charisma:–2;Pace:6;Parry:4;Toughness:5Hindrances:Outsider(crazyoldfool)Edges: Arcane Background (Weird Science), NewPowerGear:Laserpistol(15/30/60,1-3d6,24shots,semiauto),molecularknife(Str+3),commlinkGizmos:Armor(energyshield),speed(rocketboots);10PowerPoints

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Veteran Mad ScientistAttributes: Agility d6, Smarts d12, Spirit d10,Strengthd6,Vigord6Skills: Fighting d6, Guts d6, Knowledge (any twosciences) d10, Notice d8, Repair d10, Shooting d6,WeirdScienced12Charisma:–2;Pace:6;Parry:5;Toughness:5Hindrances:OutsiderEdges:ArcaneBackground(WeirdScience),Gadgeteer,NewPower,PowerPoints,Mr.FixIt,McGyver,RapidRechargeGear:Laserpistol(15/30/60,1-3d6,24shots,semiauto),molecularknife(Str+3),commlinkGizmos:Armor (energyshield), invisibility (belt),speed(rocketboots);25PowerPoints

MerchantMerchants may be traders on a single world or

interplanetary businessmen, ferrying cargo from

worldtoworld.Thesestatsassumethelatter.Foraplanetarymerchant,removePilotingandRepair,andthesmallmerchantstarship.

Typical MerchantAttributes:Agilityd6,Smartsd8,Spiritd8,Strengthd6,Vigord6Skills:Fightingd4,Gamblingd8,Noticed6,Persuaded8, Piloting d8,Repair d6, Shooting d6, Streetwised8Charisma:0;Pace:6;Parry:4;Toughness:5Hindrances:—Edges:—Gear:Laserpistol(15/30/60,1-3d6,24shots,semiauto), molecular knife (Str+3), commlink, smallmerchantstarship

Experienced MerchantAttributes:Agilityd6,Smartsd8,Spiritd10,Strengthd6,Vigord6

Skills:Fightingd4,Gamblingd8,Noticed6,Persuaded10,Pilotingd8,Repaird6,Shootingd6,Streetwised10Charisma: +2; Pace: 6; Parry: 6;Toughness:5Hindrances:—Edges:Ace,Charismatic,Connections,LevelHeadedGear: Laser pistol (15/30/60, 1-3d6,24 shots, semi auto), molecular knife(Str+3), commlink, small merchantstarship

MinerWhetherworkinginaremoteasteroid

belt or a planet rich in minerals butwithadeadlyatmosphere,minersaregrizzled,hardy,andalwaysseekingthebigfindthatwillenablethemtoretire.

Typicallyhowever, theyspendmorethantheyearnandhaveareputationforharddrinkinganddirtyfighting!Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd8,Vigord8Skills:Drivingd6,Fightingd8,Gamblingd6,Gutsd8,Intimidationd6,Noticed6,Pilotingd6,Shootingd6Charisma: –2; Pace: 6; Parry: 6;Toughness:7(1)Hindrances:MeanEdges:—Gear:Spacesuit(+1),tools(Str+2)

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PiratePiratesearnalivingbyattackingotherships,usually

poorlyarmedandheavily-ladenmerchantmen,andstealing the cargo. Some pirate gangs never leaveprisoners to identify them. Others sell captives toslaversorholdthemforransom.

Typical PirateTypicalpiratesmaybeex-militarypersonnelgone

bad,deserters,orjustcriminalsunwillingtoearnanhonest living. Most are mean, but are not usuallybloodthirstyunless theirofficers condone that sortofthing.Attributes:Agilityd6,Smartsd4,Spiritd6,Strengthd6,Vigord6Skills:Fightingd6,Intimidationd6,Noticed6,Pilotingd6,Repaird4,Shootingd6,Stealthd6Charisma:–2;Pace:6;Parry:5;Toughness:6(1)Hindrances:Greedy,MeanEdges:—Gear:Spacesuit(+1),molecularknife(Str+3),laserpistol(15/30/60,1-3d6,24shots,semiauto)

Pirate OfficerSomepiratesactuallylivelongenoughtobecome

mastersoftheirownvessels,possiblyevencommandingafleetofships.Theyareusuallyamongthemeanestandmostbloodthirstypirates.Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd6,Vigord6Skills:Fightingd8,Intimidationd8,Noticed8,Pilotingd8,Repaird6,Shootingd8,Stealthd8,Tauntd8Charisma:–2;Pace:6;Parry:7;Toughness:6(1)Hindrances:Greedy,Mean,WantedEdges:Ace,Block,CombatReflexesGear:Spacesuit(+1),molecularknife(Str+3),laserpistol(15/30/60,1-3d6,24shots,semiauto),piratecorvette(seeSci-Fi Gear Toolkit)

Pirate CaptainPirate captains command one or more

pirate ships. Strong bands may have a permanentbase.Whenthisoccurs,thecaptainusuallyremainsinthebasetocoordinateraidsledbyhisofficers.Attributes:Agilityd8,Smartsd8,Spiritd8,Strengthd8,Vigord8Skills: Fighting d10, Intimidation d10, Notice d8,Piloting d10, Repair d6, Shooting d8, Stealth d8,Tauntd8Charisma:–2;Pace:6;Parry:8;Toughness:7(1)Hindrances:Greedy,Mean,Wanted

Edges:Ace,Block,CombatReflexes,Command,HardtoKill,InspireGear:Spacesuit(+1),molecularknife(Str+3),laserpistol(15/30/60,1-3d6,24shots,semiauto),piratecorvette(seeSci-Fi Gear Toolkit)

Psi-KnightsManysci-fisettingsfeaturesomekindofpsionically

capable race or organization. Some are noble andrighteous,othersareinsidiousandmalevolent.Someare a little of both. However altruistic or evil, thefollowingstatsdetailsomeoftheserareandtalentedindividuals.

Psi-knightsareaquasi-religiousordercombiningthe ancient code of chivalry with psionics andswordplay.

Aswithanyorganization,somemembersaregoodand noble people, serving to uphold peace in thegalaxy.Othersusetheirpowersforpersonalgain,ortopromotethecauseofevilandchaos.

Thepsi-knightspresentedhereareforaspacepulporspaceoperastylesetting.Tousetheminahardersci-fisetting,swaptheirlaserswordforamolecularsword(Str+5).

Typical Psi-KnightAttributes:Agilityd8,Smartsd8,Spiritd8,Strengthd6,Vigord6Skills:Fightingd8,Gutsd8,Intimidationd6,Noticed6,Psionicsd8,Stealthd6Charisma:0;Pace:6;Parry:7;Toughness:5Hindrances:CodeofHonorEdges:ArcaneBackground(Psionics),Block,CombatReflexes,Frenzy,Mentalist,SweepGear:Lasersword(Str+10)PsionicPowers:(10PowerPoints)Deflection,speed,andstun

Psi-Knight MasterAttributes:Agilityd10,Smartsd12,Spirit

d10,Strengthd6,Vigord6Skills:Fightingd12,Gutsd10,Intimidationd8,Noticed8,Psionicsd10,Stealthd6Charisma:0;Pace:6;Parry:10;Toughness:5Hindrances:CodeofHonorEdges: Arcane Background (Psionics), CombatReflexes,ImprovedBlock,ImprovedFrenzy,ImprovedSweep,LevelHeaded,Mentalist,PowerPoints,NewPowersGear:Lasersword(Str+10)PsionicPowers:(30PowerPoints)Deflection,puppet,quickness,speed,stun,andtelekinesis

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PsionicistPsionicistsareabletousethepoweroftheirmind

toaffecttheworld.Insomegamestheymayacceptedmembersofsociety,belongtoanorganization,orbetreatedasoutsidersbecauseoftheirspecialtalent.

Typical PsionicistAttributes:Agilityd6,Smartsd10,Spiritd8,Strengthd6,Vigord6Skills:Fightingd6,Gutsd6,Intimidationd6,Noticed8,Psionicsd10,Shootingd6,Stealthd6,Tauntd6Charisma:0;Pace:6;Parry:5;Toughness:5Hindrances:—Edges:ArcaneBackground(Psionics),MentalistGear: Molecular knife (Str+3) and laser pistol(15/30/60,1-3d6,24shots,semiauto).PsionicPowers: (10PowerPoints)Deflection, speak language,andtelekinesis

Veteran PsionicistAttributes:Agilityd6,Smartsd12,Spirit

d10,Strengthd6,Vigord6Skills:Fightingd6,Gutsd8,Intimidationd8,Noticed8,Psionicsd12,Shootingd8,Stealthd6,Tauntd10Charisma:0;Pace:6;Parry:5;Toughness:5Hindrances:—Edges:ArcaneBackground,Mentalist,PowerPoints,NewPowersGear: Molecular knife (Str+3) and laser pistol(15/30/60,1-3d6,24shots,semiauto).PsionicPowers:(25PowerPoints)Deflection,puppet,speak language, stun,andtelekinesis

SmugglerSmugglersmakemoneybysellinggoodsthrough

alternatebusinesschannels.Someworkwithpirates,selling stolen cargoes, or are out to make moneyshipping illegal goods to the blackmarket. Othersarenoblefreelancers,shippingvitalcargotoworldsinterdictedbytotalitariangovernments.Attributes:Agilityd8,Smartsd8,Spiritd8,Strengthd6,Vigord6Skills:Drivingd6,Fightingd6,Gutsd4,Intimidationd6,Noticed6,Persuasiond8,Pilotingd6,Shootingd6,Stealthd6,Streetwised8Charisma:+0;Pace:6;Parry:5;Toughness:5/15Hindrances:GreedyEdges:ConnectionsGear:ReflectiveVest(+10vslasersonly),laserpistol(15/30/60, 1-3d6, 24 shots, semi auto), starship

(SmallFreighterorBlockadeRunnerfromtheSci-Fi Gear Toolkitservewell)

SoldierWhereas starmarines serve in space, infantry

serveasplanetarysoldiers.Thearchetypesserveforplanetarydefenseforcemembersaswellasmembersofacentralmilitaryforce.Theymaybecarried instarships to battlefields light-years away, but theyhave no training in zero-g maneuvers or starshipboardingactions.

Dependingonyoursetting,theymaybepulp-styleguards wearing pseudo-Roman outfits or hi-techwarriors wearing state-of-the-art power armor.Regardlessoftheirequipment,theirroleremainsverymuchthesame.Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd8,Vigord8Skills:Fightingd6,Gutsd6,Intimidationd6,Noticed4,Shootingd6,Stealthd4Charisma:+0;Pace:6;Parry:5;Toughness:14(8)Hindrances:LoyalEdges:SteadyHandsGear:Hard armor (+8), laser rifle (30/60/120,1-3d6, ROF 3, 48 shots, auto, 3RB), molecular knife(Str+3)

Typical Vehicle CrewVehicle crews drive everything from APCs to

tanks.Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd6,Vigord6Skills:Drivingd8,Fightingd6,Gutsd6,Noticed6,Repaird4,Shootingd8Charisma:+0;Pace:6;Parry:5;Toughness:11(6)Hindrances:LoyalEdges:Ace,RockandRoll,SteadyHandsGear:Infantrybattlesuit(+6),laserpistol(15/30/60,1-3d6, 24 shots, semi auto), molecular knife(Str+3)

Typical SniperAttributes:Agilityd8,Smartsd8,Spiritd6,Strengthd6,Vigord8Skills:Climbingd6,Fightingd6,Gutsd6,Noticed10,Shootingd8,Stealthd10,Survivald8,Trackingd10Pace:6;Parry:5;Toughness:6Hindrances:CautiousEdges:Alertness,Marksman,SteadyHandsGear:Laserrifle(30/60/120,1-3d6,48shots,semiauto, 3RB) with scopes, ghillie suit (+2 Stealth),binoculars

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Veteran InfantryIf you are using the Sci-Fi Gear Toolkit, swap

the armor listed here for Infantry Assault Suit orGrenadierInfantrySupportSuit.Attributes:Agilityd10,Smartsd6,Spiritd8,Strengthd8,Vigord10Skills:Fightingd10,Gutsd8,Intimidationd8,Noticed6,Shootingd10,Stealthd6Charisma: +0; Pace: 6; Parry: 8; Toughness:19(12)Hindrances:LoyalEdges:Block,CombatReflexes,Dodge,RockandRollGear: Powered armor battle suit (+12), laser rifle(30/60/120, 1-3d6, ROF 3, 48 shots, auto, 3RB),molecularknife(Str+3)

Field OfficerIfyouareusingtheSci-Fi Gear Toolkit,

swapthearmorlistedhereforCommandSuit.Attributes:Agilityd8,Smartsd8,Spiritd8,Strengthd8,Vigord8Skills:Fightingd8,Gutsd8,Intimidationd8,Knowledge(Battle)d8,Noticed6,Shootingd8,Stealthd6Charisma: +0; Pace: 6; Parry: 6; Toughness:18(12)Hindrances:LoyalEdges: Command, Hold the Line, Level Headed,NaturalLeader,RockandRollGear:Poweredarmorbattlesuit(+12),laserpistol(15/30/60,1-3d6,24shots,semiauto)

SpySpieswork for governments or organizations as

intelligencegatherers.Inacyberpunkgame,theymayalsohaveKnowledge(Rigging)d8andabasicrig.Attributes:Agilityd8,Smartsd8,Spiritd8,Strengthd6,Vigord6Skills: Climbing d6, Driving d6, Fighting d6,Lockpickingd8,Noticed8,Persuasiond8,Shootingd6,Stealthd8,Streetwised8,Tauntd6Charisma:0;Pace:6;Parry:5;Toughness:5Hindrances:CautiousEdges:Connections,ThiefGear:Varieswithdisguise,butusuallyaconcealedmini-laserpistol (15/30/60,1-3d6,24 shots, semiauto),ormolecularknife(Str+3)

StarmarineMarinesserveasship’stroops.Theirprimaryroles

are to protect the ship from hostile boarders and

toboard enemyvessels. In the latter role theyusemaneuveringpacksorboardingcraft.Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd8,Vigord8Skills:Fightingd8,Gutsd6,Intimidationd6,Noticed6,Shootingd8,Stealthd6Charisma: +0; Pace: 6; Parry: 6; Toughness:14(8)Hindrances:LoyalEdges:SteadyHandsGear:Hard armor (+8), laser rifle (30/60/120,1-3d6, ROF 3, 48 shots, auto, 3RB), molecular knife(Str+3)

Starmarine PilotStarmarinesdon’tflycapitalships,buttheydouse

dropshipstoferrytroopstoplanetsandfighterstoprovidefiresupport.Attributes:Agilityd10,Smartsd6,Spiritd6,Strengthd8,Vigord8Skills:Fightingd6,Gutsd6,Intimidationd6,Noticed6,Pilotingd8,Shootingd10,Stealthd6Charisma:+0;Pace:6;Parry:6;Toughness:9(3)Hindrances:LoyalEdges:Ace,SteadyHandsGear:Armoredspacesuit(+3),laserpistol(15/30/60,1-3d6,24shots,semiauto).

Veteran StarmarineIfyouareusingtheSci-Fi Gear Toolkit,swapthe

armorlistedhereforMarineSpaceBoardingArmor.Attributes:Agilityd10,Smartsd6,Spiritd8,Strengthd8,Vigord10Skills:Fightingd10,Gutsd8,Intimidationd8,Noticed6,Shootingd10,Stealthd6Charisma: +0; Pace: 6; Parry: 8; Toughness:19(12)Hindrances:LoyalEdges:Block,CombatReflexes,Dodge,RockandRoll,SteadyHandsGear: Powered armor battle suit (+12), laser rifle(30/60/120, 1-3d6, ROF 3, 48 shots, auto, 3RB),molecularknife(Str+3)

Starmarine OfficerIfyouareusingtheSci-Fi Gear Toolkit,

swapthearmorlistedhereforMarineSpaceBoardingArmor.Attributes:Agilityd8,Smartsd8,Spiritd8,Strengthd8,Vigord8Skills: Fighting d8, Guts d8, Intimidation d8,Knowledge(Battle)d8,Noticed6,Shootingd8,Stealthd6

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Charisma: +0; Pace: 6; Parry: 6; Toughness:18(12)Hindrances:LoyalEdges: Command, Hold the Line, Level Headed,NaturalLeader,RockandRoll,SteadyHandsGear:Poweredarmorbattlesuit(+12),laserpistol(15/30/60,1-3d6,24shots, semiauto),molecularknife(Str+3)

Starship CrewStarships may be highly advanced vehicles, but

theystillneedacrewtooperatethem.Shipscrewsaresometimeveryfluidgroupsofskilledindividualswhotradepassagefortheirtalentsforasingle journey.More often, a ship’s crew is like a family, sharinglengthy periods of time together and adventure,success,anddisastertogetherastheyplythespacelanes.

This section details typically encountered crewmembers for civilian ships. There are as manyvariationsasthereareracesinthegalaxy,butmostcrewhavespecialtiesandhaveskillsrelevanttothosetasks. Smaller ships often combine some of thesedutiesinasinglecrewmember.

Military crews typically receive better training,usuallyatsomesortofacademy,andhaveaonedieincreaseinskillsvitaltotheirprimaryroll.

Remember that racial bonuses rolled in the firstchapter canbeapplied to these templates to createanenormousvarietyofships’crews,withspecialtiesapplicabletotheirracialabilities.

CaptainCaptainscommandasinglestarshipand

areresponsible for theoverallrunningof theship.Oncivilianships,captainsmaynotnecessarilybetheownerofthevessel.

Large ships often have deck officers and stationofficers.Thisisespeciallytrueonmilitaryvessels.Usethesamestats fortherelevantposition(soaChiefEngineerwouldusetheEngineerstats)butaddWildCardstatusandtheCommandEdge.DeckofficersusetheCaptainstatswithouttheCommonBondEdge.Attributes:Agilityd6,Smartsd8,Spiritd8,Strengthd6,Vigord6Skills: Fighting d4, Guts d6, Intimidation d8,Knowledge (Battle) d6, Notice d6, Persuasion d8,Shootingd6Charisma:+0;Pace:6;Parry:4;Toughness:6(1)Hindrances:—Edges:Command,CommonBondGear:Spacesuit(+1),laserpistol(15/30/60,1-3d6,24shots,semiauto).

EngineerEngineersareresponsibleforkeepingtheengines

running smoothly, as well as performing repairsonothershipboardsystemsandservingindamagecontrolteams.Theyarevitaltothesmoothrunningoftheship,andtheyknowit!Attributes:Agilityd8,Smartsd10,Spiritd6,Strengthd6,Vigord6Skills:Fightingd4,Gutsd6,Knowledge(Electronics)d8,Knowledge (FTL Engines) d8,Notice d6,Repaird8,Shootingd6Charisma:+0;Pace:6;Parry:4;Toughness:5Hindrances:—Edges:Mr.FixItGear:Toolbelt,largewrench(Str+2)

GunnerFull-timegunnersareusuallyrestrictedtomilitary

ships. Their main purpose is to man the ship’sweaponsintimesofattack,buttheyalsodoubleasship’stroopsiftheirvessel isboarded(typicallyonnon-militaryvessels)andasdamagerepaircrew.Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd6,Vigord6Skills:Fightingd6,Gutsd6,Intimidationd6,Noticed6,Repaird4,Shootingd8Charisma:+0;Pace:6;Parry:5;Toughness:6(1)Hindrances:—Edges:CombatReflexes,SteadyHandsGear:Spacesuit(+1),laserpistol(15/30/60,1-3d6,24shots,semiauto).

NavigatorDepending on how space travel works in your

setting,astarshipmayrequireanavigator.Whetherheissimplyacomputeroperatorwhoknowshowthenav-computerworks,orhighly-trainedprofessionalcapableofworkingplanetarymassesinhishead,thenavigatorisofteninchargebeforecomplexmaneuversareattempted.Attributes:Agilityd8,Smartsd8,Spiritd6,Strengthd6,Vigord6Skills:Fightingd4,Gutsd6,Noticed6,Knowledge(Systems)d10,Shootingd6Charisma:+0;Pace:6;Parry:4;Toughness:6(1)Hindrances:—Edges:—Gear:Spacesuit(+1),starcharts

PilotDependingonyoursetting,pilotingastarshipmay

beakintobeinga21stcenturyfighterpilot,orarather

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dullpostinvolvingcalculatingslingshottrajectoriesandpushingafewbuttonstosteertheship.Attributes:Agilityd8,Smartsd8,Spiritd6,Strengthd6,Vigord6Skills:Fightingd4,Gutsd6,Noticed6,Pilotingd8,Shootingd8Charisma:+0;Pace:6;Parry:4;Toughness:6(1)Hindrances:—Edges:AceGear:Spacesuit(+1),starcharts

Ship’s DoctorInthelongtediumofspacetravel(evenatfaster

thanlightspeed),sicknessiscommon.Largershipsandthosethatcarrypassengersusuallyhaveaship’sdoctortotendtothewelfareofthoseonboard.

Verylargevesselsandmilitarycraftwilloftenhaveonboardsurgeriesandafullnursingstaff,butevenasmallmerchantshipcanbenefitfromhavingaskilledmedicalpractitioneronboard.Attributes:Agilityd6,Smartsd8,Spiritd6,Strengthd6,Vigord6Skills:Fightingd4,Gutsd8,Healingd10,Intimidationd6,Knowledge(Anatomy)d8, Knowledge (Xenobiology) d8,Persuasiond8,Noticed8,Shootingd4Charisma: +0; Pace: 6; Parry: 4;Toughness:5Hindrances:—Edges:ScholarGear: Uniform, high-tech medicalscanner(+2toHealingrolls)

StewardStewards serve on starships with

passengers.Onsmallershipstheymaybe jacks-of-all-trades, covering everyaspectofpassengercare.Onlargevesselstheymayhavemoredefinedrolls,suchas Chef, Entertainment Officer, andPersonalValet.Oncommercialvesselstheydoubleasgunners.Attributes: Agility d6, Smarts d6,Spiritd8,Strengthd6,Vigord6Skills: Fightingd4,Gutsd6,Healingd6, Intimidation d6, Persuasion d10,Noticed6,Shootingd6,Streetwised8,Tauntd4Charisma: +2; Pace: 6; Parry: 4;Toughness:5Hindrances:—Edges:CharismaticGear:Uniform,datapadforrecordingpassengerrequests

ThugsBig, dumb, and strong, thugs are hired muscle

throughouttheuniverseanddomoreorlessanythingfortherightprice.Mostoperateingangs,wheretheycan relyon their fellows for support.They canbefoundinanystarport,bar,orshadymeetingplaceandareoftenitchingtostarttrouble.Thugsareusuallyreluctanttopursueafighttheyarelosing,however,andaremostlikelytowithdraw,threateningtoreturnatalaterdateandeventhescore.

TougherthugshavetheCombatReflexesandFrenzyEdges,aswellasonedie(ormore)extrainStrength,Vigor,Fighting,andIntimidation.Attributes:Agilityd6,Smartsd4,Spiritd6,Strengthd8,Vigord8Skills:Fightingd6,Intimidationd6,Noticed6Charisma:–2;Pace:6;Parry:5;Toughness:6Hindrances:MeanEdges:—Gear:Molecularknife(Str+3)orbaton(Str+1)