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Page 1: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

SciEd.ucar.edu

Page 2: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

1. Start the game by creating 3-4 teams or 3-4 individual competitors.2. Give each team/competitor a bell or buzzer to use when they want to respond.3. The competitor with the birthdate closest to the day’s date begins the game by picking 1 of

5 categories off the game board (slide 5). Game host should then click and read what is listed on the $ square of the category chosen for anyone to answer. The competitor who rings their bell/buzzer first gets a chance to do.

4. To advance to the answer, click on the question slide or the arrow in the lower right.5. If they answer correctly, they receive the appropriate money award and choose the next

category. (If a team answers incorrectly, you can subtract the award money as a variation on the game.)

6. Have teams take turns choosing the category after each wrong answer. 7. When you wish to return to the board game, click on the “home” icon in the lower left

corner. Clicking elsewhere will lead you to a wrong slide.8. When all category levels have been exhausted, click in any of the category cells at the top

of the game board to advance to the final bonus round.9. Participants can wager all or part of their winnings during the final round, and thus lose it if

their answer is wrong or win the amount if their answer is correct.10. Winner is the competitor with the most money at the end of play.11. If desired, have a simple reward for the winning team and consolation prizes for the non-

winners. Winner and consolation coupons are included in the “Materials” section of the Activity write up on the SciEd.ucar.edu website.

INSTRUCTIONS

Materials: PPT game; bells for each team/competitor; play money in $10, $20, $30, $40, and $50 denominations. These are sample questions. Please alter them to best suite your Nature of Science curriculum.

Page 3: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Choose a category. You will be asked a question.

You must give the correct answer.

Click to begin.

Page 4: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

$10

$20

$30

$40

$50

$10

$20

$30

$40

$50

$10

$20

$30

$40

$50

$10

$20

$30

$40

$50

$10

$20

$30

$40

$50

Bonus Round

Science Methods

Nature of Science

Science Terms

True or False

Names of Scientists

Page 5: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Name given to a scientist who studies

weather

Question 1.1

Page 6: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Meteorologist

Page 7: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Name given to a scientist who studies matter and its

behavior

Question 1.2

Page 8: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Physicist

Page 9: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Name for a scientist who studies the behavior of

societies

Question 1.3

Page 10: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Sociologist

Page 11: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Name given to someone who invents, designs, and/or

builds something to address a need and/ or problem

Question 1.4

Page 12: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Engineer

Page 13: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Name for a scientist who studies the world

beyond Earth

Question 1.5

Page 14: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Astronomer

Page 15: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Realm of science

Question 2.1

Page 16: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

The natural world

Page 17: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

How evidence is obtainedin science

Question 2.2

Page 18: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Observation

Page 19: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Characteristic that makes scientific evidence

reliable

Question 2.3

Page 20: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

It’s repeatable, consistent, predictable

(Answer must include one of these words)

Page 21: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Science findings are always…

Question 2.4

Page 22: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Tentative

Page 23: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Science is not just content. It is also a _______

Question 2.5

Page 24: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Process

Page 25: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Our knowledge of the natural world and the process

through which it is built

Question 3.1

Page 26: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Science

Page 27: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Potential explanations for what we observe in the

natural world

Question 3.2

Page 28: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Hypothesis

Page 29: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Information gleaned from observation

Question 3.3

Page 30: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Data

Page 31: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

To collect information from part of an entity

Question 3.4

Page 32: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

To sample

Page 33: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Not of the natural world

Question 3.5

Page 34: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Supernatural

Page 35: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

True or False:Science is creative.

Question 4.1

Page 36: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

True

Page 37: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

True or False:Scientific ideas are

absolute and unchanging.

Question 4.2

Page 38: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

False

Page 39: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

True of False:“Hard” sciences are more

rigorous and scientific than “soft” sciences.

Question 4.3

Page 40: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

False

Page 41: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

True or False:In science,

there is not a single“Scientific Method”but many methods.

Question 4.4

Page 42: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

True

Page 43: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

True or False:Science is a solitary process.

Question 4.5

Page 44: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

False

Page 45: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

In addition to observation, the process of science always

begins with…

Question 5.1

Page 46: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

A question

Page 47: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

A scientific procedure often carried out to test an idea

Question 5.2

Page 48: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

An experiment

Page 49: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

What a scientist collects from his/her observations to obtain evidence

Question 5.3

Page 50: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Data

Page 51: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

An expectation of a scientist when his/her research is finished and results are

known

Question 5.4

Page 52: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Communication(publication, presentation…)

Page 53: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

A short written summary about a paragraph in length of

one’s research

Question 5.5

Page 54: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

An abstract

Page 55: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want
Page 56: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Click Here for Bonus Round

Page 57: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Add a Bonus Round Question Here

Page 58: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Fill in the Bonus Round Answer Here

Page 59: SciEd.ucar.edu. 1.Start the game by creating 3-4 teams or 3-4 individual competitors. 2. Give each team/competitor a bell or buzzer to use when they want

Congratulations Contestants on Completing

Nature of ScienceIn-the-Know Game Show