scientific visualization facilities the digital worlds institute andy quay associate director...
TRANSCRIPT
Scientific Visualization Facilities
The Digital Worlds Institute
Andy QuayAssociate DirectorDigital Worlds InstituteUniversity of Florida
Digital Worlds Institute - Mission
EducationEducation(the (the DDigital igital AArts and rts and SSciences Program)ciences Program)
ResearchResearch(Augmented and (Augmented and VVirtual irtual EEnvironments, nvironments,
Distance Education, and Distance Education, and
Distributed Collaboration)Distributed Collaboration)
Scientific Visualization
Allows engineers, researchers, scientists or even the lay person to perform a variety of tasks related to scientific computing, including interactive rendering of time varying 2D or 3D data, data manipulation, 3D volume rendering, and 3D reconstruction.
Biology, Medicine, and Life Sciences Allows interactive
exploration of 3D imagery obtained from CT, MRI, ultrasound scanning, wide-field microscopy, or similar sources.
Current Facilities
NAVE - Non-expensive Automatic Virtual Environment multi-screen, multi-user, stereoscopic, multi-
sensory virtual environment large projected stereoscopic environment as
an alternative to head-mounted displays
NAVE - Equipment
Three 8’ wide screens angled at 120 degrees
Three stereo (3D) video projectors Stereo shutter glasses or polarized glasses 5.1 Surround Audio Display engines (PC and SGI) Other sensory effects (computer controlled
shakers, fans, colored lights) User input controller
NAVE – Room Configuration
NAVE – Front View
NAVE – Current Computing Resources SGI Onyx2
16 CPU’s(250 MHZ MIPS R10000)
Three InfiniteReality2E graphic pipes 4 GB main memory Terabyte fibre channel disk array Typically used in high-end Reality
Centers found in universities and industry
NAVE – Current Computing Resources Four Dell PC’s (8100)
P4 1.7 GHz NVIDIA GeForce2 Multiple audio cards
Pro-ConsumerA/V equipment
NAVE – Video Conferencing
The system also supports numerous video conferencing and collaboration technologies including the Access Grid
“Dancing Beyond Boundaries” was featured on CNN and won an award at SC2001.
Current & Potential NAVE Uses Museum and cultural exhibits Entertainment Virtual heritage (such as the history of UF) Art installations Multi-sensory experiments Visualization
Oil and gas planning Medicine Architecture Weather
Virtual movie/stage sets
Near-Future Facilities
5,000 sq ft facility Virtual Environment
Theater and Digital Production Studio
Located on UF campus
Brand new infrastructure
VE Theater
Digital Studio
Computing
Lobby
Office
Virtual Environment Theater
New Capabilities
Larger Screens - Three 17’ wide screens with future plans for a very large cylindrical screen
Brighter, higher resolution projectors Larger audience – 50 seats Better Audio – 10.2 Surround Sound Better Integration - Easily mix content from many
diverse sources on one system (VE, Teleconferencing, Movies, Graphics, etc)
Future plans for a network port and interactive controller in every seat