score big in knowledge management with...
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Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
Score Big in Knowledge Management with
Gamification
Kelly Koelliker, Director, Solutions Marketing
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
Knowledge Management includes the technology and process around:
• creating,
• maintaining,
• and using
information in such a way that is optimized for maximum accessibility and usability for a given task.
What IS Knowledge Management?
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“The journey started in 1992 with the simple premise - What if we could capture, structure and reuse the support experience?”
- Consortium for Service Innovation
“Knowledge management is a discipline that promotes an integrated approach to identifying, capturing, evaluating, retrieving, and sharing all of an enterprise's information assets. These assets may include databases, documents, policies, procedures, and previously un-captured expertise and experience in individual workers.”
- Gartner, 1998
Knowledge Management is NOT a New Concept!
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
Benefits of Customer Service Knowledge Management
4
Speed
Knowledge is
available at the
speed of
conversation
UX
KM embedded
in the support
workflow
Consistency
Across agents
and channels
Agility
Content for
call drivers,
emerging
issues
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KM Helps Improve Agent Productivity and CSAT
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KM Continues to Improve
• Multiple access methods
• Omnichannel support
• Personalization through context
• Complex approval workflows
• Rich multimedia content
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
If Knowledge Management is
SO great, …
…why isn’t everyone using it?
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1. Lack of Knowledge Sharing Culture
2. No Incentive to Use the System
3. Not Capturing Knowledge from Consultants
4. No Dedicated KM Team
5. Out of Date Content
Top Reasons Knowledge Management Programs Fail, John Ragsdale, TSIA
Many Knowledge Management Initiatives Fail
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Lack of Knowledge Sharing Culture
• Experienced employees want to
be seen as experts
• Causes inefficiency
• Knowledge is lost over time as
baby boomers retire
• Results in a knowledge base
lacking critical information
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No Incentive to Use the System
• Many employees have had a bad
experience with knowledge management
• Some don’t want an additional task in their
call process
• Others simply don’t want to change
• Usage often cannot be enforced
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
The Customer Service Workforce is Changing
• Baby boomers are beginning to hit retirement age
• More than one-in-three American workers today
are Millennials (adults ages 18 to 34 in 2015)
• They recently surpassed Generation X to become
the largest share of the American workforce,
according to new Pew Research Center analysis
of U.S. Census Bureau data
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
The Customer Service Workforce is Changing
Digital Natives
• Demand modern technology at the workplace
• Would rather look up information than
memorize
• Are eager to share and collaborate online
Organizations must cater to the needs of
these new employees to be successful!
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
What is Gamification?
Gamification helps you engage your
staff, communicate goals, and
motivate individuals and teams by
incorporating game mechanics to
enliven employees' day-to-day activities
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
• Speed onboarding
• Delivery personalized, on the
job learning
• Increase employee productivity
• Drive solution adoption
• Objective Data
• Frequent updates identify room for growth
• Provides clear calls to action
• Many opportunities for recognition
• Creates a sense of mastery
• Motivates employees
• Drives compliance and best practices
• Simpler for managers to monitor/manage
BenefitsCommon Uses
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• Customer service expectations are often conflicting
• Agents must resolve issues quickly but also get high customer satisfaction ratings
• If you ONLY measure AHT, you’ll have very low AHT and very unhappy customers.
• By tracking many service elements and highlighting the need to improve some and balance them, employees can do a better job at balancing their work
Gamification Drives Balance
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Motivate and empower employees to share useful knowledge by rewarding the following behavior:
• New content created
• Content suggestions
• Content Updates
Also track:
• Content rated highly
• Content used by others
• Content linked to cases
Use Gamification to Encourage Knowledge Sharing
Add a Comment:
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Create a game that rewards desired behaviors such as:
• Knowledge searches
• Article feedback
• Article suggestions
• Linking articles to cases
• Emailing articles to customers
Use Gamification to Drive KM Adoption
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
Digital natives have changed the way we work
As customers, they demand instant answers in their channel of choice
As employees, they demand modern technologies and an engaging work environment.
Digital natives require companies to earn their loyalty, and will leave if they do not receive the experience they desire: as customers OR employees.
More New Technologies for Digital Natives
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Digital natives use emerging channels in their personal life, and want to use them for work.
Communities and social media create knowledge sharing that is beneficial for both users and organizations.
It is imperative that these technologies are incorporated into your broader customer service strategy.
Chat, messaging and social media
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Digital natives are unlikely to be familiar with older green screen technology.
Today’s processes are too complex to memorize and mistakes are common.
A unified desktop brings together knowledge, data, processes and channels for a streamlined interface.
Unified Desktop
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1. Knowledge Management is an extremely valuable customer service tool, but only if
employees use it.
2. Gamification can help solve the two primary reasons for knowledge management failure:
limited sharing and limited adoption.
3. With Gamification you can monitor and reward solution usage and contribution, and
recognize employees displaying the desired behaviors.
4. Digital native employees perform best when empowered with modern technologies like
gamification, communities, chat and social media.
Summary
Confidential and proprietary information of Verint Systems Inc. © 2015 Verint Systems Inc. All Rights Reserved Worldwide.
Verint provides a unified solution to
optimize customer interactions across
all channels. Products include:
• Knowledge Management
• Gamification
• Unified Desktop
• Live Chat and Co-Browse
• Social Engagement
Verint Engagement Management
© 2014 Verint Systems Inc. All Rights Reserved Worldwide.
© 2015 Verint Systems Inc. All Rights Reserved Worldwide.
Questions?
www.verint.com