scorm application
DESCRIPTION
SCORM Application. Candace Filip, Instructional Designer Aaron Silvers, Content Developer ADL Technology Center. Goals. To demonstrate four SCORM 2004 content examples Describe lessons learned about Sequencing from an Instructional Design and Content Development perspective including: - PowerPoint PPT PresentationTRANSCRIPT
SCORM Application
Candace Filip, Instructional Designer
Aaron Silvers, Content Developer
ADL Technology Center
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Goals
• To demonstrate four SCORM 2004 content examples
• Describe lessons learned about Sequencing from an Instructional Design and Content Development perspective including: – Effective team communications– Project management– Instructional sequencing
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Session Agenda
• Demonstration of applications– Data Model– Plug-In Technologies– Application Programming Interface– Sequencing & Navigation
• Lessons Learned
Data Model Content Examples (DMCE)
Released 21.12.2004http://www.adlnet.org/downloads/3.cfm
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DMCE Overview
• Describes the SCORM 2004 Run-Time Environment Data Model
• Demonstrates usage of several data model elements
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DMCE Purpose
• To provide information and examples for organizations and individuals to view in preparation for the design, development and implementation of SCORM 2004 content
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DMCE Audience
• Instructional Designers
• Content Developers
• Project Managers
• Acquisition Personnel
• Other
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DMCE Objectives
• Provide audience with information about the SCORM 2004 Data Model Elements
• Import and explore into any SCORM 2004-conformant Learning Management System (LMS)
DMCE Demonstration
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DMCE Results
• Content Developers and Instructional Designers are able to better understand the concept of Data Model Elements
• Most downloaded SCORM 2004 content example from ADLNet.org
• Used as a testing package by LMS vendors
Plug-In Technologies Example (PITE)
Released 11.05.2005http://www.adlnet.org/downloads/201.cfm
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PITE Overview
• Describes and gives examples of the use of plug-in technologies with SCORM 2004– Macromedia Flash MX 2004– Macromedia Director MX 2004
• Demonstrates the code necessary for the plug-in to communicate with the LMS
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PITE Purpose
• Provides information and examples for organizations and individuals to view in preparation for the use of plug-ins with SCORM 2004
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PITE Audience
• Content Developers
• Others
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PITE Objectives
• Demonstrates multimedia content that works in a SCORM environment using a variety of browser plug-in technologies
PITEDemonstration
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PITE Results
• Provides an example of how to work with different technologies in a SCORM 2004 Run-Time Environment
• Raised awareness in authoring tool vendors to support SCORM 2004 with their products
Multiple Sequencing Content Examples (MSCE)
Demonstrating the Application Programming Interface
(API)Released 27.09.2005
http://www.adlnet.org/downloads/219.cfm
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MSCE Overview
• Designed to demonstrate sequencing strategies using the SCORM 2004
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MSCE Purpose
• Create a better understanding of the API for developers
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MSCE Audience
• Content Developers
• Software Developers
• Others
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MSCE Objectives
• Replace the original “Photoshop” examples with optimized code
• Provide improved, relevant documentation to accompany the content examples
• Introduce useful content about the SCORM 2004 API
MSCE Demonstration
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MSCE Results
• Widely adopted download to demonstrate different sequencing strategies with a high degree of reusable content
Sequencing Essentials Content Example
(SECE)
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SECE Overview
• Describes high-level background knowledge of the mechanisms built into SCORM 2004 to implement Instructional Sequencing strategies
• Visually illustrates concepts involved in SCORM 2004 Sequencing and Navigation
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SECE Purpose
• Provides high level information as background knowledge necessary to successfully implement SCORM 2004 Sequencing & Navigation strategies
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SECE Audience
• Content Developers
• Instructional Designers
• Project Managers
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SECE Objectives
• To give an overview of general Sequencing and Navigation knowledge
• Ensure audience has understanding of concepts of Sequencing and Navigation
SECE Demonstration
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SECE Results
• Pending release
Lessons Learned
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Lessons Learned
• Instructional strategies relating to Sequencing & Navigation
• Project team communications
• Efficiencies gained over time– Streamlining processes
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Planning Decisions
• Analyze audience
• Make metadata decisions early
• Design templates for use with content
• Document all decisions
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Design Document
• Design document is the place to notate all decisions and changes for the content example
• Provides information to the team so all are on the same level of understanding
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Design Document
• Introduction– Purpose and Scope
• Instructional Strategy– Audience– Context– Objectives– Participation– Assessment
• Design Strategy– Presentation– Sequencing Strategy– Screen Design
Considerations– Technical
Requirements
– Naming Conventions– Data Tracking and
Reporting– Data Model
Elements– Metadata
Requirements– Multimedia– Navigation
– Re-entry and exit behaviors
• Implementation• Project Management
– Roles and Responsibilities
– Project Milestones
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Metadata
• Writing quality Metadata
• Capturing Metadata
• Rendering of Metadata
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Sequencing
• Instructional Strategy
• Flow Charts– Aids communication from Instructional
Designer to Content Developer– Results
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Content Development
• Building a reusable library of code
• Reuse of resources saves development time– Requires more time in architecture
• Developing for efficiency
Questions
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Resources
• ADLnet.org Web Site– SCORM Documentation– Content Examples– SCORM Articles
http://www.ADLnet.org/
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Thank you